Dev Diary - Making of 'Neon Noir' - Hardware and API Agnostic Ray Tracing

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  • Опубликовано: 21 окт 2024

Комментарии • 107

  • @sps014
    @sps014 5 лет назад +52

    Unity , Unreal -> ray tracing on RTX
    CE - > hold my demo on non rtx card

    • @3dmaster205
      @3dmaster205 4 года назад +2

      In case you hadn't noticed; but Unreal and Unity can raytrace on non RTX cards as well, it's just that the performance tanks into oblivion.
      And in case you hadn't noticed; the same goes for this CryEngine; pay close attention and here him say that utilizing the RTX cores and an RTX card increases performance.

  • @jakeberry2172
    @jakeberry2172 5 лет назад +47

    Incredible work people.

  • @raaz1408
    @raaz1408 4 года назад +4

    I mean you guys killin' it. I've always thought cryengine is few steps ahead from the other engines, and i guess this video approves it. Absolutely looking forward to Crytek's next AAA game.

  • @Mares220
    @Mares220 4 года назад +4

    Amazing stuff. I love this engine since the first Far Cry. A lot of amazing things happened to this engine since then and I hope your work gets the recognition it deserves! Well done.

  • @Overneed-Belkan-Witch
    @Overneed-Belkan-Witch 5 лет назад +12

    I swear, CryTek must made new Crysis

  • @niks660097
    @niks660097 5 лет назад +9

    i've always thought cryengine's global illumination is most accurate..

  • @Mombusbongus
    @Mombusbongus 5 лет назад +6

    A giant FU in the face of proprietary featuresets...! great work!

    • @cryengine
      @cryengine  5 лет назад +2

      @TheStonePitbull Our ray tracing feature will support DX12 in future versions.

  • @johandiaz4982
    @johandiaz4982 5 лет назад +3

    I can't wait for a Crysis 4 with all this tech. Nice Job.

  • @nerdydrow
    @nerdydrow 5 лет назад +11

    The True Nerds at Crytek doing the lord's work

  • @evohollywood303
    @evohollywood303 5 лет назад +3

    Whenever that cryenginge sound I listen it reminds me of crysis

  • @RepsUp100
    @RepsUp100 5 лет назад +3

    Great job Crytek!

  • @sps014
    @sps014 5 лет назад +2

    Truely unreal , can't wait to use CE

    • @prltqdf9
      @prltqdf9 5 лет назад

      * truly

    • @Shieftain
      @Shieftain 5 лет назад

      This isn't Unreal, this is CRYENGINE

  • @-Rizecek-
    @-Rizecek- 5 лет назад +9

    I would really like a remaster of Crysis 1 ...

  • @graf_fridula3981
    @graf_fridula3981 5 лет назад +6

    Very nice! Gonna test that on my rtx 2060 :)

    • @cryengine
      @cryengine  5 лет назад +3

      Don't forget to share your score! forum.cryengine.com/viewtopic.php?f=4&t=12214

    • @graf_fridula3981
      @graf_fridula3981 5 лет назад

      I did it and it was impressive! Can´t wait to play withi it

    • @DF-pk8sg
      @DF-pk8sg 5 лет назад

      CRYENGINE could you add an ability to make screenshot of results?

  • @AdrianMuslim
    @AdrianMuslim 5 лет назад +3

    *Love you CryTek*

  • @kishaloyb.7937
    @kishaloyb.7937 5 лет назад +2

    Performance on AMD GPUs are still lower than their respective Nvidia counterparts even when RT/tensor cores are not being used in case of RTX GPUs, watch Digital Foundry's in depth analysis to know more, AMD and Crytek should work together to make this implementation more efficient on AMD GPUs.
    Though we should also congratulate this incredible work that Crytek has done on it's own.

  • @sblantipodi
    @sblantipodi 5 лет назад +1

    This engine seems incredible, as always. But if it's hardware agnostic, this means that it should not use the raytracing cores from the RTX cards, and if it does not use that cores, why it runs so faster on an rtx card over the previous gtx1080 that has most of the rtx raster power?

  • @K1aric
    @K1aric 5 лет назад +2

    this is seriously impressive! My question is that, with recent release of modding tools for Kingdom Come: Deliverance, will we have the ability to use this feature in our own creations, and will it be backported to KC:D?

    • @cryengine
      @cryengine  5 лет назад +1

      KCD's modding tools can only be used in combination with the game. Ray Tracing isn't part of their engine version, but SVOGI is. You would have to ask them if they are planning to change that in the future.

  • @keinavara
    @keinavara 5 лет назад +1

    Please, can you create tutorial about Creating VR-Experience / VR games on Cryengine?))

  • @RIVETCHAIN
    @RIVETCHAIN 5 лет назад

    I hope somehow i can learn how to work with cryengine, cause for now it's too complicated for me. Wish you a great future, guys!

    • @cryengine
      @cryengine  4 года назад +2

      Hi there! Thanks for the encouragement. Why is the engine too complicated, though? If you need help, don't hesitate to join the discussion on our official forum and Discord server; you'll find like-minded developers and our in-house engineers answering questions there:
      forum.cryengine.com/
      discord.gg/cryengine

  • @seventeendegree
    @seventeendegree 5 лет назад +1

    Please add this to the Hunt. The water there looks really strange with screenspace reflections only.

  • @MushroomStorm123
    @MushroomStorm123 5 лет назад +1

    Which is faster, cryengine voxel system or something like Unreal Engine Distance Fields ?

  • @Yerinjibbang
    @Yerinjibbang 4 года назад

    Achieved with cryengine... CRYSIS!!!

  • @CakeMelons
    @CakeMelons 5 лет назад

    Just ran it on my 1660Ti in 1080p, never went below 60fps. It's a beautiful piece of tech and it was really impressive. I wish DF would do a video dedicated to this demo.
    PS. Ran it again, actually it did go below 60 fps couple of times. :) Doesn't change the point though. Also, it's remarkable how low the level of noise is, reflections are so clear.

    • @cryengine
      @cryengine  5 лет назад +3

      They did: ruclips.net/video/efOR92n9mms/видео.html =) And thank you.

  • @GEVO-RGN
    @GEVO-RGN 5 лет назад +3

    Do you plan to add raytracing in HUNT SHOWDOWN ?)

  • @atmodepth1216
    @atmodepth1216 5 лет назад

    My Gt540M watched the video ... it is now a TitanXP
    ;-)
    Great video!

  • @peterjansen4826
    @peterjansen4826 5 лет назад +1

    Is the resolution of those reflections lower or the same? I have the impression that the resolution of the reflection was substantially lower. Regardless, I enjoyed the demo. Anything that gives us better graphics is much appreciated. :)
    (but not instead of better gameplay, developers)

    • @cryengine
      @cryengine  5 лет назад +12

      In the benchmark example, the LowSpecMode value is 0 for the Ultra setting, and the LowSpecMode value is 1 for the Very High setting. A scene rendered at 1920p x 1080px with a LowSpecMode value of 1 will result in ray-traced reflections rendered at a resolution of approximately 1357 x 763px. When the feature ships in CRYENGINE, developers will be able to adjust this value to achieve the level of performance they desire for specific scenes, and/or give control over the performance of ray tracing to users as part of the graphics settings.

    • @peterjansen4826
      @peterjansen4826 5 лет назад

      @@cryengine
      Great, that is how it should be.

  • @ubbgn
    @ubbgn 5 лет назад +9

    So no need for expensive RTX!
    NOICE!

  • @AlanPayne.
    @AlanPayne. 5 лет назад

    Love your work! Keep working as awesome as always!

  • @eliadbu
    @eliadbu 5 лет назад

    any plan to use hardware acceleration in the future ? in many instances in the past and present hardware acceleration proved the best way to improve performance/capabilities and definitely this the way the market is heading to.

  • @Multimeter1
    @Multimeter1 5 лет назад +1

    Is an account needed? Is there no exe/ zip folder that we could download like other benchmarking softwares?

    • @cryengine
      @cryengine  5 лет назад

      The Neon Noir benchmark is a tool created for CRYENGINE developers to test the performance of an upcoming feature in our product. It's developed alongside the engine and will see frequent updates to reflect that development until the ray tracing feature ships in 2020. The best way for us to deliver a flawless experience is to update the Neon Noir benchmark via our CRYENGINE launcher which everyone who uses CE already has, so that's why we made that choice. We're glad so many other people enjoy it, though!

    • @Multimeter1
      @Multimeter1 5 лет назад

      CRYENGINE is this going to be ported to Vulkan or DX12 also will multi gpu be added too?

  • @ivyy8221
    @ivyy8221 5 лет назад

    Really nice job. With your implementation, you demonstrate that there is no reason to not implement Ray Tracing via software and don't force to buy new GPUs with a tecnology that today doesn't work propperly on GPUs prepared to play on 4K and high framerate (like the 2080ti, a beast that have to render 1080p to handle Nvidia Ray Tracing).
    But I think it's a bad time to implement this Ray Tracing, because next gen GPUs will bring us their dedicated hardware and their own tecnologies. Unless you make your implementation compatible with this new dedicated hardware.

  • @Mrzeseb13
    @Mrzeseb13 5 лет назад +1

    no crossfire support no 60 fps with RX580 :'(

  • @CrouchingGoatHiddenDonkey
    @CrouchingGoatHiddenDonkey 5 лет назад +3

    I ran the demo on my seriously old PC and the performance was pretty good. i7 3770 @ 3.4Ghz with nVidia GTX 1070. (shared on forum: 5537 @ Ultra 1080p, 6197 @ very high 1080p)
    I find this pretty surprising. Is it full scene raytracing or just reflections? Am I even asking the right question? My expectation was that my GPU would melt.
    Anyway, great work. Zee Germans, what can I say!

    • @Pringa
      @Pringa 5 лет назад

      I got 9250 at very high 1080p with i7 3770 and rtx 2060...

  • @soiya7757
    @soiya7757 5 лет назад

    Now we have new technology, new hardware, new engines, but no new island crisis. XD

  • @razorgarf
    @razorgarf 5 лет назад

    So RT cores are wasted?

  • @Multimeter1
    @Multimeter1 5 лет назад +1

    Does it support multi gpu or SLI? Maybe even cross fire? The reason why multi gpu was never supported by devs is because devs always did a bad job supporting it. Shadow of the tomb raider shows it’s possible.

  • @gabrielst527
    @gabrielst527 5 лет назад +3

    Please implement Vulkan on Hunt: Showdown.

  • @omegapointsingularity6504
    @omegapointsingularity6504 5 лет назад

    looks dope

  • @saeedatenzi
    @saeedatenzi 5 лет назад

    Now it is time for next AAA game. Make it happen crytek, time to go big.

  • @jimemmonstein847
    @jimemmonstein847 4 года назад

    I love this, don't get me wrong. But there was a time we had a sound card separate from the motherboard, we've had USB add-on cards. I'm sure there's been plenty of things integrated with the motherboard that are useless part of the time. We're at a point in tech, wherein we're hitting the limit of how much we can squeeze out of single chip architectures; the speed of light only travels at the speed of light, can't go any faster.

    • @jimemmonstein847
      @jimemmonstein847 4 года назад

      I specifically love this for the average consumer, but as a content creator, I'm still required to get an Nvidia card to create things with Ray Tracing, because it will be easier to render with dedicated hardware for it.

  • @stevenjohnson4122
    @stevenjohnson4122 5 лет назад

    Great work

  • @ATAMusic
    @ATAMusic 5 лет назад +1

    Crytek should optimize the engine for AMD Radeon GPUs. Neon Noir demo gives inconsistent performance on Radeon GPUs versus Geforce GPUs.

  • @chiaopilot3978
    @chiaopilot3978 5 лет назад

    Cryengine5.7 ?? can be use this feature?

    • @cryengine
      @cryengine  4 года назад +1

      Hi! The ray tracing feature is still experimental but we're aiming to release it early next year with the next big update for CE.

  • @musicxxa6678
    @musicxxa6678 5 лет назад

    Hybrid solution with RTX can help decreasing performance hit of ray tracing. I would love to see Crytek ray tracing combined with RTX.

  • @texasdeeslinglead2401
    @texasdeeslinglead2401 5 лет назад +1

    Vulken and dx12 please . With high core count optimization .

    • @cryengine
      @cryengine  4 года назад +2

      We are planning to support Vulkan and DX12 when this feature becomes production ready and is available in the engine. Please keep your eyes peeled for updates on our channels!

    • @texasdeeslinglead2401
      @texasdeeslinglead2401 4 года назад +2

      @@cryengine I'm going to strongly advise doing overtime on the vulken side . The reason for this you may or may not have thought about . Picture AMD having a larger portion of gpu and cpu market on p.c. side , but then has 100 % of new playstation , xbox , and stadia products . That's a massive market that would benefit from a programs and methods you are developing . Maybe I'm preaching to the choir . I hope I am . I hope you are way ahead of me on this .

  • @tfg_8564
    @tfg_8564 5 лет назад

    says on my pc the demo is running at 1.5 fps

  • @korjitskiy5066
    @korjitskiy5066 5 лет назад +10

    let's release crysis4!!!!!!!!

  • @tpragile
    @tpragile 5 лет назад +1

    u make ray tracing without rtx cards and physical things

  • @anthonyb59
    @anthonyb59 4 года назад

    will this engine be optimized for MutlThreading ? i think it could interesting to share the work between different cores, maybe depending of the type of work (942 in 8K :D my 1080Ti is yelling :D )

  • @tfg_8564
    @tfg_8564 5 лет назад

    my pc lookin crispy

  • @ronin7590
    @ronin7590 5 лет назад +1

    CRYSIS 4 please CRYTEK

  • @Natan0393
    @Natan0393 5 лет назад +1

    CryEngine: Ready.
    Neon Noir: Ready.
    My PC: FUUUUUUUUUUUUUUUUUUUUUUUUU

  • @CrashPilot1000
    @CrashPilot1000 5 лет назад

    GG guys.

  • @Oldsah
    @Oldsah 5 лет назад

    Why are you showing a RTX card? You just said it's API based.

    • @cryengine
      @cryengine  5 лет назад

      Because it's pretty :p

    • @DF-pk8sg
      @DF-pk8sg 5 лет назад

      @@cryengine you know what else is pretty? Crynet Nanosuit :P

  • @ecengclub7196
    @ecengclub7196 4 года назад

    But.. Can it remake Crysis?

  • @M0nst3rSlay3r
    @M0nst3rSlay3r 5 лет назад

    Please Crytek give us Crysis 4/Crysis 1 Remake and Ryse 2 with Raytracing.

  • @D0herarh
    @D0herarh 5 лет назад

    Just a LIKE! if use Vulkan it will be AWESOME!!!

  • @cornflake2563
    @cornflake2563 5 лет назад

    Finally, fuck RTX CryEngine RT ftw

  • @TheBoltcranck
    @TheBoltcranck 5 лет назад

    Neon Noir: Strix B450-f + 2200G@4ghz 1.38v + Crucial 16GB Kit 3200MT 2x8GB@3400Mhz cl16 1.37v + Sapphire Pulse RX 570@1400Mhz 1.1v 4GB@1900Mhz 910mv (19.11.1)
    My score @1080p RT High: 3842
    @1080p RT Ultra: 2994
    4GB GPUs will suffer from low capacity vram, 8GB will be the next standard.

  • @dosediariadecrypto3509
    @dosediariadecrypto3509 5 лет назад +1

    Background music name?

    • @cryengine
      @cryengine  5 лет назад +3

      In the dev diary we used several tracks, all from Epidemic Sound, but you would have to give me the time stamp so I can tell you the exact one! Neon Noir itself uses a track from the Crysis 2 soundtrack :)

    • @dosediariadecrypto3509
      @dosediariadecrypto3509 5 лет назад

      @@cryengine Empidemic sound has many music, hard to found! lol, i wait yout give a name ;~~

    • @cryengine
      @cryengine  5 лет назад +1

      @@dosediariadecrypto3509 And I'm waiting for the time stamp, bc like I said, we used more than one track! :D

    • @dosediariadecrypto3509
      @dosediariadecrypto3509 5 лет назад

      @@cryengine Between 2:30 and 5:45 min

    • @dosediariadecrypto3509
      @dosediariadecrypto3509 5 лет назад

      ​@@cryengine I didn't understand that you wanted the time when music plays. Sorry!

  • @furynotes
    @furynotes 4 года назад

    Look. This is impressive. But i'd be more impressed if this software can take advantage of ray tracing hardware too. Nvidia did it themselves with there own cards. My 1070 ti can do ray tracing. Though I think this will perform great on the next upcoming consoles which have hardware ray tracing. Its amd own fault for not implementing this on there own cards. We will see next year.

  • @GamerForLife514
    @GamerForLife514 3 года назад

    I hope CryEngine Ray Tracing is the future because Nvidia and AMD their Ray Tracing only works on their Hardware and in my opinion that is not a good for everyone.

  • @qsef90
    @qsef90 5 лет назад

    MAXIMUMCOOL!

  • @burhansimsek2112
    @burhansimsek2112 5 лет назад +4

    When the new CRYSIS game comes out PLEASE LEAVE TURKISH IN THIS AMENITIES

  • @evohollywood303
    @evohollywood303 5 лет назад

    But all we want is crysis 4

  • @SalvatorePellitteri
    @SalvatorePellitteri 4 года назад

    Guys I have 2 AMD GPUs, Vega64 and RX5700XT, give me multi gpu ray tracing in Crysis Remastered! Vega64 is very strong in computation, I want it to do the raytracing.

  • @deaboIn
    @deaboIn 5 лет назад

    한글이 미래다

  • @MABRIKOS
    @MABRIKOS 4 года назад +1

    RTX is a scam, confirmed

  • @TheImpartialTruth55
    @TheImpartialTruth55 5 лет назад

    WTF?
    Where are DX12 or Vulkan API?
    You paid by ngreedia?

    • @conyo985
      @conyo985 5 лет назад +1

      LOL! What are you saying? They were able to implement ray tracing without the use of a dedicated RTX card. I don't think they would do this if they're paid by Nvidia.