THIS VIDEO IS OUTDATED, I am planning to touch up these issues due to the new Mega Man Maker Update, and also to fix any glitches that prevented certain things from being in the levels (such as the lack of rain in the Intro Stage), please stay tuned for the updated levels when I get the chance.
Im actually planning on making my own Mega Man and Bass demake on MMM :P Tho unlike urs the main difference will be is that im using text editing very heavily, quite literally using it to build the stage itself instead of relying on the auto tile system
Boss fight timestamps 2:18 (Yellow Devil; I wonder if 1.9 will introduce Yellow Devil sprite/color swaps) 7:33 (Cold Man) 12:30 (Burner Man) 15:45 (Pirate Man) 19:17 (Yellow Devil Rematch) 22:18 (Concrete Man; Ground Man Substitute) 26:40 (Shade Man; Tengu Man Substitute) 28:40 (Stone Man; I don't know the name of the boss replaced here) 31:32 (Blast Man; Magic Man Substitute) 35:31 (Astro Man; Mega Man 8 Incarnation) 38:42 (Boobeam Trap; I don't know the name of the boss replaced here) 40:40 (Grenade Man; Dynamo Man Substitute) 46:14 (Kamegoro Maker; I don't know the name of the boss replaced here) 47:50 (Cossack Catcher; I don't know the name of the boss replaced here) 49:22 (Wily Machine 4; I don't know the name of the boss replaced here) 50:33 (Enker; I don't know the name of the boss replaced here) 50:57 (Napalm Man and Big Pets; I don't know the name of the boss replaced here) 51:59 (Cold Man Rematch) 52:52 (MM8 Astro Man Rematch) 53:43 (Grenade/Dynamo Man Rematch) 54:38 (Pirate Man Rematch) 55:46 (Burner Man Rematch) 56:33 (Stone Man Rematch) 57:33 (Blast Man Rematch) 58:12 (Concrete Man Rematch) 59:04 (Shade Man Rematch) 59:42 (Wily Machine 4 Rematch) 1:00:08 (Wily Machine 6 Phase 3)
yo i noticed major mistakes here in the intro stage: -No drills spawns in the small claustrophobic areas -The part after the Ship before the boss room there is no rain -And the fire enemies die on the lava
The drill do spawn, but in Mega Man Maker they spawn too slowly, and I moved too fast for them to spawn in The rain part isn't there cause my game would crash whenever I entered the area, removing the rain is the only way I was able to fix it idk why fire enemies die on lava But yeah intro stage isn't my proudest recreation it has a couple issues
@@mr.gio649 There are currently 2 versions. The version by Triple Squid is still "under development" but no progress has been made in forever. The other version, made be a guy with a Trinitro Man profile picture is still being developed, but hes the only guy working on it so progress is slow. P.S. Intro stages and mid stages in an FC level pack? gross.
THIS VIDEO IS OUTDATED, I am planning to touch up these issues due to the new Mega Man Maker Update, and also to fix any glitches that prevented certain things from being in the levels (such as the lack of rain in the Intro Stage), please stay tuned for the updated levels when I get the chance.
1 year later … :(
This is pretty cool! I'll totally check out the levels when I get a chance.
Im actually planning on making my own Mega Man and Bass demake on MMM :P
Tho unlike urs the main difference will be is that im using text editing very heavily, quite literally using it to build the stage itself instead of relying on the auto tile system
0:37 Intro Stage
4:21 Cold Man
8:33 Burner Man
13:38 Pirate Man
17:03 Ground Man
23:10 Tengu Man
27:29 Magic Man
32:16 Astro Man
36:45 Dynamo Man
41:32 Crystal Gate
43:03 King Fortress 1
46:48 King Fortress 2
51:43 King Fortress 3 + Ending
You know it would be nice to have a proper megaman and bass demake similar to the Megaman 7 and Megaman 8 demakes.
Very true, unfortunately the ones being developed at the moment are taking forever
@@mr.gio649I like your profile picture
Boss fight timestamps
2:18 (Yellow Devil; I wonder if 1.9 will introduce Yellow Devil sprite/color swaps)
7:33 (Cold Man)
12:30 (Burner Man)
15:45 (Pirate Man)
19:17 (Yellow Devil Rematch)
22:18 (Concrete Man; Ground Man Substitute)
26:40 (Shade Man; Tengu Man Substitute)
28:40 (Stone Man; I don't know the name of the boss replaced here)
31:32 (Blast Man; Magic Man Substitute)
35:31 (Astro Man; Mega Man 8 Incarnation)
38:42 (Boobeam Trap; I don't know the name of the boss replaced here)
40:40 (Grenade Man; Dynamo Man Substitute)
46:14 (Kamegoro Maker; I don't know the name of the boss replaced here)
47:50 (Cossack Catcher; I don't know the name of the boss replaced here)
49:22 (Wily Machine 4; I don't know the name of the boss replaced here)
50:33 (Enker; I don't know the name of the boss replaced here)
50:57 (Napalm Man and Big Pets; I don't know the name of the boss replaced here)
51:59 (Cold Man Rematch)
52:52 (MM8 Astro Man Rematch)
53:43 (Grenade/Dynamo Man Rematch)
54:38 (Pirate Man Rematch)
55:46 (Burner Man Rematch)
56:33 (Stone Man Rematch)
57:33 (Blast Man Rematch)
58:12 (Concrete Man Rematch)
59:04 (Shade Man Rematch)
59:42 (Wily Machine 4 Rematch)
1:00:08 (Wily Machine 6 Phase 3)
Enker is king and napalm and pets is kings mech
ナパームマンの使い方好き。
13:54 - Is there a way to buy/download the OST? I really like Pirate's Man 8-bit track version in this game
No, it’s in the game already
yo i noticed major mistakes here in the intro stage:
-No drills spawns in the small claustrophobic areas
-The part after the Ship before the boss room there is no rain
-And the fire enemies die on the lava
The drill do spawn, but in Mega Man Maker they spawn too slowly, and I moved too fast for them to spawn in
The rain part isn't there cause my game would crash whenever I entered the area, removing the rain is the only way I was able to fix it
idk why fire enemies die on lava
But yeah intro stage isn't my proudest recreation it has a couple issues
This is from mega man maker
Indeed it do, indeed it do.
Your mouse icon thing was on there
4:33 32:31 8:43
23:23 ? 17:16
13:55 37:01 27:43
this makese me wonder what happened to the fangame version of rockman and forte fc???
Yea idk what happened to it too, I heard it got scrapped but i dont know if that's true
@@mr.gio649 There are currently 2 versions. The version by Triple Squid is still "under development" but no progress has been made in forever. The other version, made be a guy with a Trinitro Man profile picture is still being developed, but hes the only guy working on it so progress is slow.
P.S. Intro stages and mid stages in an FC level pack? gross.
Is Megaman Maker v:
Why does everyone start with cold man?
He's the easiest one, to be fair. So he's a pretty good starting point.
@@DADA-yt1pt I find Astro Man easy too.
@@zaadmohamedzaruk7778yeah I always start with astro
Please take your mouse away from the screen
@@SH141alt do you know what moving the mouse to the edges of the screen is?
Sorry about that, didn't notice until now. I'll make sure to not do it again
11:32 CHEATER