Her and Shu are what I want to see more of: Interesting and unique kits rather than big numbers and instakills. It makes for more fun gameplay, but I do have to wait quite a while to get her.
@@yessir8248 Considering the last few 6 star snipers that ignore immense amounts of defense and have like 2k+ atk, I like the gameplay style of Naran more than say Ray or Walter.
@@kyarumomochi5146 effectively 2020-ish DPS(still quite functional) but (the best parts of) 2024 kit design imo, and that’s without how well she does with buffs. really happy with how they designed her kit
@@mrrp405 I love her kit too! she is basically like exu but can actually work alone and do insane stuff like perma slow. i loved how balanced this summer banner was
She looks very fun to play. I love that Narantuya has this complex kit with multiple attacks and distance based DPS and Pepe just has big mega bonk and thats about it. You should also make a buff showcase as Narantuya handles buffs very well!
Ray is a bit like Młynar. Normally you don't expect them to do something, but when you let their skill go, they solve the problems (and it's not like the way anybody does).
@oturan9728 ill be honest, before Poz, Rosa's module, Typhon, Ray and Wisadel (and maybe Narantuya depending on who you're asking), Snipers were pretty weak in the meta They only had their power-spike until recently.
@@galeria_m I mean you just mentioned multiple operators lol. Guards had been mainly about Mlynar and Surtr for years too and Skalter dominated supporters for years not to mention Vanguards where Flagpipe made everyone redundant until Ines came. Snipers and Casters probably are the healthiest branches in terms of meta power
sniperknights getting four new 6* units in less than a year on top of an ash rerun with a side of discounted w spark, it doesnt get better than this 😎 meanwhile, medics and vanguards getting utterly shafted despite having the fewest 6* lmao
There's only so much you can do with healing. And we already have healers that do their job exceedingly well for any situation. Global/constant heal/elemental damage? Eiya alter. Status heal? Lumen is unmatched. Trouble with hard-hitters? Either Shining for physical damage or Nightingale for arts damage. Want a damaging healer? Reed the Flame Shadow. And there's Kal'tsit if you want a healer with a built-in juggernaught. While it's true that some variety still can be put there, healers aren't exactly all that liked by players. Healers are often not really needed, either. Thus they don't need a large variety of units. Just one unit that does a particular job well. Likewise vanguards. Flagbearers are all about early deployment, for which Myrtle is still at the top. She gives you MORE DP than any higher tier flagbearer in the very early stage (she falls off after two or so activations if I remember correctly, but that's when you're already pretty built). Ines is just broken for the class. Texas is the best at providing DP from all the regular blocking vanguards and will be hard to beat without making a broken unit. Bagpipe is broken. If you want a ranged one, Mulsys (well, however you spell her name) does that exceptionally well. You just use vanguards for a reason different from killing foes, and all the reasons you may use vanguards for are already exceptionally well covered. Any unit released would either be broken, or be overshadowed by them.
This just me coping for 6* Firewatch, but I'd like a sniper subclass that kinda incorporate a summoner and trapmaster's playstyle. Single target physical that when deployed gain x amount of 'tactical node' that can be deployed on any tile inside their range. This 'nodes' would act as a 'trap zone' maybe in a size of 1 tile(?) and this subclass would prioritize attacking enemies inside that zone and deal extra dmg to them the more enemies are inside that zone(or along those lines), plus maybe bonus atk speed, considering their aspd would be slower than Deadeye but with the same range but in a complete triangle shape. And then you can regain those 'nodes' after you activates their skill just like a summoner. 😂
As for Firewatch, I'd like her to have extra talent of +%atk and aspd for elafia ops attacking enemies inside 'tactical node'. With skills : 1. Unlimited duration, +%atk, true invisible, gain ignore dodge for enemies inside 'tactical node' and execute them if below certain %hp. 2. Manual activation, expand 'tactical node' area to the surrounding 4 tiles of the node, deal +%atk damage on the expanded node area with each node damage counted differently, recover sp based on the number of enemies killed up to x amount. Recover all deployed 'tactical node'. 3. Manual activation, stops attacking, expand 'tactical node' area to a 3x3 diamond shape, slower aspd, +%atk, launches 3 nuke attacks %dmg inside the 'tactical node' as 3x3 diamond shape explosion for 1 time each node in random node order, for a duration. 😂
That Babel clear is my most favourite thing ever. Seeing my most favourite units (Rosa would've made it 5) clearing a stage like that together is such a 👌🏻👌🏻 You bet ill be borrowing this clear OH MY G THAT LAST PART WITH RAY AND TYPHON (and also Poz's Typewriter :P) MADE ME SO HAPPY
No, the dodge and accuracy reduction are more so you can do more risky plays with her and hellidrop on dangerous spots and at the start of the map since she costs so little. It does allow you to use her as a tank to some extent but it’s not like Lin who just negates dmg
You can say that but, what other op would be as good as naratuya was on the first map at dealing with huge waves of fast enemies? I know even chalter wouldn’t cause her skill downtime is really big and you need bullet RNG. And for the second map what other op costs so little that they can be deploy right at the start, tank dmg from the turrets and still manage to kill the runners that have dodge while also being strong enough to handle the invisible rush by the end on that tiny zone where they become visible? Before Narantuya the only other 4 sniper clear for that map used wisadel and it is a RNG fest compared to the one I did
@@Storn_ No, I completely understand the showcase, lol. I really appreciate the insight you show us. And what I said is just me making a joke, honestly.
she definitely is an op that requires a bit more work from your part to do well but I find her really fun to use and when you do it well it feels great
Ray showcase goes hard
I like 2:06 when Ray like "hurry I need to reload my ammo!"
Her and Shu are what I want to see more of: Interesting and unique kits rather than big numbers and instakills. It makes for more fun gameplay, but I do have to wait quite a while to get her.
this is literally just a big numbers script with a funny irrelevant mechanic
kit*
@@yessir8248 Considering the last few 6 star snipers that ignore immense amounts of defense and have like 2k+ atk, I like the gameplay style of Naran more than say Ray or Walter.
I swear I thought you typed wait quite a whale
@@nungpey8151huh?
i swear every time ray has a cameo in another operator's featured video, it just becomes a ray showcase
really?
her animations are so sick
It Goes Without Swaying
damn poor jesselton barely even got to move, much less attack anything lmfao
Of course
She is a 2024 sniper after all
Tbf she is more like 2020 snipers than 2024 snipers as she lacks high dph.
@@kyarumomochi5146 I'd say she'd be the best Sniper back in 2020
@@kyarumomochi5146 effectively 2020-ish DPS(still quite functional) but (the best parts of) 2024 kit design imo, and that’s without how well she does with buffs. really happy with how they designed her kit
@@mrrp405 I love her kit too! she is basically like exu but can actually work alone and do insane stuff like perma slow. i loved how balanced this summer banner was
damn bro that bottom lane is edging
She looks very fun to play. I love that Narantuya has this complex kit with multiple attacks and distance based DPS and Pepe just has big mega bonk and thats about it. You should also make a buff showcase as Narantuya handles buffs very well!
Narant's animations are so nice, I want her so bad for that already.
Ayo, narantuya's ep sounds so good, may not be the same as pepe but still good as hell
Ray is a bit like Młynar. Normally you don't expect them to do something, but when you let their skill go, they solve the problems (and it's not like the way anybody does).
Ah yes, my favourite 6 star duo. The "Can't attack unless they got their special equipment" Snipers
Ngl she seems quite fun to experiment with.
as always, storn’s blue box gameplay is amazing 👏
People keep talking about Guards yet Snipers have easily most overpowered units.
Fr, sniper is arguably the most stacked class after guard.
@@oturan9728id put specialists ahead of them
Wisadel alone makes snipers the best archtype in the game
@oturan9728 ill be honest, before Poz, Rosa's module, Typhon, Ray and Wisadel (and maybe Narantuya depending on who you're asking), Snipers were pretty weak in the meta
They only had their power-spike until recently.
@@galeria_m I mean you just mentioned multiple operators lol.
Guards had been mainly about Mlynar and Surtr for years too and Skalter dominated supporters for years not to mention Vanguards where Flagpipe made everyone redundant until Ines came. Snipers and Casters probably are the healthiest branches in terms of meta power
sniperknights getting four new 6* units in less than a year on top of an ash rerun with a side of discounted w spark, it doesnt get better than this 😎
meanwhile, medics and vanguards getting utterly shafted despite having the fewest 6* lmao
There's only so much you can do with healing. And we already have healers that do their job exceedingly well for any situation. Global/constant heal/elemental damage? Eiya alter. Status heal? Lumen is unmatched. Trouble with hard-hitters? Either Shining for physical damage or Nightingale for arts damage. Want a damaging healer? Reed the Flame Shadow. And there's Kal'tsit if you want a healer with a built-in juggernaught.
While it's true that some variety still can be put there, healers aren't exactly all that liked by players. Healers are often not really needed, either. Thus they don't need a large variety of units. Just one unit that does a particular job well.
Likewise vanguards. Flagbearers are all about early deployment, for which Myrtle is still at the top. She gives you MORE DP than any higher tier flagbearer in the very early stage (she falls off after two or so activations if I remember correctly, but that's when you're already pretty built). Ines is just broken for the class. Texas is the best at providing DP from all the regular blocking vanguards and will be hard to beat without making a broken unit. Bagpipe is broken. If you want a ranged one, Mulsys (well, however you spell her name) does that exceptionally well.
You just use vanguards for a reason different from killing foes, and all the reasons you may use vanguards for are already exceptionally well covered. Any unit released would either be broken, or be overshadowed by them.
This just me coping for 6* Firewatch, but I'd like a sniper subclass that kinda incorporate a summoner and trapmaster's playstyle.
Single target physical that when deployed gain x amount of 'tactical node' that can be deployed on any tile inside their range. This 'nodes' would act as a 'trap zone' maybe in a size of 1 tile(?) and this subclass would prioritize attacking enemies inside that zone and deal extra dmg to them the more enemies are inside that zone(or along those lines), plus maybe bonus atk speed, considering their aspd would be slower than Deadeye but with the same range but in a complete triangle shape. And then you can regain those 'nodes' after you activates their skill just like a summoner. 😂
As for Firewatch, I'd like her to have extra talent of +%atk and aspd for elafia ops attacking enemies inside 'tactical node'.
With skills :
1. Unlimited duration, +%atk, true invisible, gain ignore dodge for enemies inside 'tactical node' and execute them if below certain %hp.
2. Manual activation, expand 'tactical node' area to the surrounding 4 tiles of the node, deal +%atk damage on the expanded node area with each node damage counted differently, recover sp based on the number of enemies killed up to x amount. Recover all deployed 'tactical node'.
3. Manual activation, stops attacking, expand 'tactical node' area to a 3x3 diamond shape, slower aspd, +%atk, launches 3 nuke attacks %dmg inside the 'tactical node' as 3x3 diamond shape explosion for 1 time each node in random node order, for a duration.
😂
YEAH Loopshooter gang rise!
Arknights snipers just keep on winning this year
She feels like dodge oriented Lin somehow
Yep, frontline Caster and frontline Sniper would make quite a fun combo.
its actually a draven
An actually balanced sniper op in 2024? Is the world ending or something?
Red Beyblade waif
That Babel clear is my most favourite thing ever. Seeing my most favourite units (Rosa would've made it 5) clearing a stage like that together is such a 👌🏻👌🏻
You bet ill be borrowing this clear
OH MY G THAT LAST PART WITH RAY AND TYPHON (and also Poz's Typewriter :P) MADE ME SO HAPPY
So, in term of ranged tanking, is she on the same power level as lin?
No, the dodge and accuracy reduction are more so you can do more risky plays with her and hellidrop on dangerous spots and at the start of the map since she costs so little. It does allow you to use her as a tank to some extent but it’s not like Lin who just negates dmg
@Storn_ But she can gamble against stuffs that Lin can't tank :P
ERIS
Never bring Ray again when you showcase an Operator lmao. I swear she always outshine the Operator you shows. She's just too good and fun to use lmao.
You can say that but, what other op would be as good as naratuya was on the first map at dealing with huge waves of fast enemies? I know even chalter wouldn’t cause her skill downtime is really big and you need bullet RNG. And for the second map what other op costs so little that they can be deploy right at the start, tank dmg from the turrets and still manage to kill the runners that have dodge while also being strong enough to handle the invisible rush by the end on that tiny zone where they become visible? Before Narantuya the only other 4 sniper clear for that map used wisadel and it is a RNG fest compared to the one I did
@@Storn_ No, I completely understand the showcase, lol. I really appreciate the insight you show us. And what I said is just me making a joke, honestly.
@@nier3072 I see, it's hard to understand through just text lol
Is it weird to say that her s3 looks like sth a Lord guard would have?
She still looks meh to me though but LOVE her design
she definitely is an op that requires a bit more work from your part to do well but I find her really fun to use and when you do it well it feels great