Trinity Island was always the first scenario to give me pause just due to the land shape. I am definitely guilty of doing water building so it's interesting to see it when you're more contained to the land.
While I don't inherently mind going into the water for some stuff, I've been guilty of making a spaghetti of rides that ends up kind of blurring the islands into one big mass-- and I wanted to try and keep the overall landscape character here. It's also a bit of an added challenge!
I thought the flume would have some interaction with the lake. Maybe an along-side route along the beach or a splash pond that was at lake level but a camouflaged/themed divider to keep the waters separated. This route feels like two high school sweethearts that dont dare to canoodle, sitting on opposite sides of the couch because someone's dad is watching. No touching! Lol.
That's a good point and I love how you said it! It is a pretty straightforward out and back type layout. I didn't want to go too high off the ground or too long of a tunnel, so the slope did prevent some interaction that I'd have otherwise liked. But I'm sure we could probably do a bit more. Crossovers do make it more interesting. It's a good point too about using the water-- I wanted to activate that little sandbar area since I wasn't going to build much on it directly. But another option could be to come out perpendicular to the landscape and into the water than wind back to land. Lots of options. Good thoughts!
I always like seeing Trinity Islands builds. It has a unique shape that leaves a lot to the imagination in spite of having less flat land than the parks before it.
I appreciate a good landscape that lets you set up a park to complement the overall look and feel. Terrain leads to creativity like you say, and I think it can make these builds more fun.
Trinity Island was always the first scenario to give me pause just due to the land shape. I am definitely guilty of doing water building so it's interesting to see it when you're more contained to the land.
While I don't inherently mind going into the water for some stuff, I've been guilty of making a spaghetti of rides that ends up kind of blurring the islands into one big mass-- and I wanted to try and keep the overall landscape character here. It's also a bit of an added challenge!
Always a good day when there's another scenario play uploaded
Trying to keep them coming somewhat regularly! Thanks for watching!
I thought the flume would have some interaction with the lake. Maybe an along-side route along the beach or a splash pond that was at lake level but a camouflaged/themed divider to keep the waters separated. This route feels like two high school sweethearts that dont dare to canoodle, sitting on opposite sides of the couch because someone's dad is watching. No touching! Lol.
That's a good point and I love how you said it! It is a pretty straightforward out and back type layout. I didn't want to go too high off the ground or too long of a tunnel, so the slope did prevent some interaction that I'd have otherwise liked. But I'm sure we could probably do a bit more. Crossovers do make it more interesting. It's a good point too about using the water-- I wanted to activate that little sandbar area since I wasn't going to build much on it directly. But another option could be to come out perpendicular to the landscape and into the water than wind back to land. Lots of options. Good thoughts!
part 2 now please :D
Patience, good things come in time.
@@ThyPandora are we there yet?
Later this week!
I always like seeing Trinity Islands builds. It has a unique shape that leaves a lot to the imagination in spite of having less flat land than the parks before it.
I appreciate a good landscape that lets you set up a park to complement the overall look and feel. Terrain leads to creativity like you say, and I think it can make these builds more fun.
@@AmusementAcademy 100% agreed!