Ah, Challenger. The jack of all trades of Remnant 2. Skill spam builds, mod spam builds, DOT damage, Ranged damage, melee damage, tank builds... there's no build Challenger can't at least do. Also my favourite class for Hardcore runs. Sell the Survivor's Pack items for Hunstmaster M1 and Provisioner's Ring (if you've unlocked it) and shotswap your way through Hardcore easily, picking up Leto Mk 1/2 and Leto's Amulet to solve stamina.
@@NathanTruby I’m now realizing I forgot to mention that the stacks of rage you get are consumed when hitting 10 of them. After doing the berserk animation, the effects of the skill are doubled for 15 seconds and stacks can no longer be acquired. If it were possible to somehow gain rage stacks still during this period you could theoretically have infinite rampage duration.
@WryHarpy oh no, during your explanation, you made it sound like stacks could be individually lost if you waited long enough (i.e., you gain 5 stacks, waited 10 seconds and you lose one stack instead of all of them).
@@NathanTruby Ahh I see. It would be pretty funny if you could “feather” your stacks of rage and stay in the pre-berserk stage of rampage indefinitely.
@@Beef3603 Yes! I have fond memories of playing the second game as a kid and recently decided to replay through it. That game has some absolute bangers on the soundtrack.
@@mayosmayo4738 The pc version of R2 has a console unlocker mod that lets you spawn in pretty much every enemy. The command is “summon (file path to the character entity in the files) [#, to spawn a specific amount]
Man i can't wait for the neru'd dlc 😁
Wry always with a high quality video. Keep it up
Ah, Challenger. The jack of all trades of Remnant 2. Skill spam builds, mod spam builds, DOT damage, Ranged damage, melee damage, tank builds... there's no build Challenger can't at least do. Also my favourite class for Hardcore runs. Sell the Survivor's Pack items for Hunstmaster M1 and Provisioner's Ring (if you've unlocked it) and shotswap your way through Hardcore easily, picking up Leto Mk 1/2 and Leto's Amulet to solve stamina.
I was wondering when you'd get to this
Also, I love it when an Archetype is Apocalypse ready
haha WryHarpy you are informing me about the Challenger Archetype :)
Great editing as always!
Lovely
/raise my hand/ I collected Koala Pellet xD never used it though lol
This was so fucking detailed and well made. 😮 How long did it take?
@@CoolUsername69 It took a few days of on and off editing. Every time I was ready to render I went back and added something else lol
So, could you theoretically keep Rampage going forever as long as you had an enemy to kill?
@@NathanTruby I’m now realizing I forgot to mention that the stacks of rage you get are consumed when hitting 10 of them. After doing the berserk animation, the effects of the skill are doubled for 15 seconds and stacks can no longer be acquired. If it were possible to somehow gain rage stacks still during this period you could theoretically have infinite rampage duration.
@WryHarpy oh no, during your explanation, you made it sound like stacks could be individually lost if you waited long enough (i.e., you gain 5 stacks, waited 10 seconds and you lose one stack instead of all of them).
@@NathanTruby Ahh I see. It would be pretty funny if you could “feather” your stacks of rage and stay in the pre-berserk stage of rampage indefinitely.
Is that blinx music??
@@Beef3603 Yes! I have fond memories of playing the second game as a kid and recently decided to replay through it. That game has some absolute bangers on the soundtrack.
@@WryHarpy absolutely! I couldn’t agree more
How you spawn balls
@@mayosmayo4738 The pc version of R2 has a console unlocker mod that lets you spawn in pretty much every enemy. The command is “summon (file path to the character entity in the files) [#, to spawn a specific amount]
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