Remnant 2 Apocalypse Tested: Challenger Archetype

Поделиться
HTML-код
  • Опубликовано: 24 ноя 2024

Комментарии • 20

  • @fahadmutairi8704
    @fahadmutairi8704 3 месяца назад +9

    Man i can't wait for the neru'd dlc 😁

  • @Gigachad6994
    @Gigachad6994 3 месяца назад +7

    Wry always with a high quality video. Keep it up

  • @meathir4921
    @meathir4921 3 месяца назад +5

    Ah, Challenger. The jack of all trades of Remnant 2. Skill spam builds, mod spam builds, DOT damage, Ranged damage, melee damage, tank builds... there's no build Challenger can't at least do. Also my favourite class for Hardcore runs. Sell the Survivor's Pack items for Hunstmaster M1 and Provisioner's Ring (if you've unlocked it) and shotswap your way through Hardcore easily, picking up Leto Mk 1/2 and Leto's Amulet to solve stamina.

  • @NathanTruby
    @NathanTruby 3 месяца назад +4

    I was wondering when you'd get to this
    Also, I love it when an Archetype is Apocalypse ready

  • @ScragAndFriends
    @ScragAndFriends 3 месяца назад +4

    haha WryHarpy you are informing me about the Challenger Archetype :)

  • @leoncca
    @leoncca 3 месяца назад +1

    Great editing as always!

  • @yapyongliang7665
    @yapyongliang7665 3 месяца назад +2

    Lovely

  • @K1r4Gamer
    @K1r4Gamer 3 месяца назад +3

    /raise my hand/ I collected Koala Pellet xD never used it though lol

  • @CoolUsername69
    @CoolUsername69 3 месяца назад +2

    This was so fucking detailed and well made. 😮 How long did it take?

    • @WryHarpy
      @WryHarpy  3 месяца назад +3

      @@CoolUsername69 It took a few days of on and off editing. Every time I was ready to render I went back and added something else lol

  • @NathanTruby
    @NathanTruby 3 месяца назад +2

    So, could you theoretically keep Rampage going forever as long as you had an enemy to kill?

    • @WryHarpy
      @WryHarpy  3 месяца назад

      @@NathanTruby I’m now realizing I forgot to mention that the stacks of rage you get are consumed when hitting 10 of them. After doing the berserk animation, the effects of the skill are doubled for 15 seconds and stacks can no longer be acquired. If it were possible to somehow gain rage stacks still during this period you could theoretically have infinite rampage duration.

    • @NathanTruby
      @NathanTruby 3 месяца назад +1

      @WryHarpy oh no, during your explanation, you made it sound like stacks could be individually lost if you waited long enough (i.e., you gain 5 stacks, waited 10 seconds and you lose one stack instead of all of them).

    • @WryHarpy
      @WryHarpy  3 месяца назад

      @@NathanTruby Ahh I see. It would be pretty funny if you could “feather” your stacks of rage and stay in the pre-berserk stage of rampage indefinitely.

  • @Beef3603
    @Beef3603 3 месяца назад +1

    Is that blinx music??

    • @WryHarpy
      @WryHarpy  3 месяца назад +1

      @@Beef3603 Yes! I have fond memories of playing the second game as a kid and recently decided to replay through it. That game has some absolute bangers on the soundtrack.

    • @Beef3603
      @Beef3603 3 месяца назад +1

      @@WryHarpy absolutely! I couldn’t agree more

  • @mayosmayo4738
    @mayosmayo4738 3 месяца назад +1

    How you spawn balls

    • @WryHarpy
      @WryHarpy  3 месяца назад

      @@mayosmayo4738 The pc version of R2 has a console unlocker mod that lets you spawn in pretty much every enemy. The command is “summon (file path to the character entity in the files) [#, to spawn a specific amount]

  • @ultimathai111
    @ultimathai111 29 дней назад +1

    comment