Undercover Brella is 100% a flexing weapon. It has no business existing as it is and Nintendo seems scared in overbuffing it so they've been doing it in small increments. First they added the refresh mechanic and then they raised the drop-off damage a tiny bit. It's actually the worst Brella; but that's like calling Clash Blaster the worst Blaster. Pretty sure most people know there's straight better Blasters, but it won't stop them. Didn't stop me from using OG Undercover Brella to climb my first X rank either when it didn't have the refresh either (Don't be like me). Either way, it's an underwhelming weapon but you can do really cheeky stuff like swapping damage between you and the shield so neither breaks and you effectively take Ink Armor damage and still survive longer than you should. Birds fly. Squids bag. You'll never see me using an Aerospray. These are truths in our world.
Yes, I agree with all of this. There's so many ways to improve it, but it would be easy to overbuff. If it did more consistent damage (say 30-50 instead of 12-40) or if the shield was slightly bigger or if the fire rate was slightly faster even if you could throw 2 Torpedos at once, it would be much more of a threat. Even if it had max possible damage of 50 instead of 40 then it would be much better. The Undercover Brellas do have a few positives, but the negatives just grossly outweigh them as it stands now. It not impossible to do well with them, but it just places the user at SUCH a disadvantage against most other weapons, that I personally cannot justify using it.
@@CaptainAstronaut Yeah, you're essentially saying, "I don't care about you, I'll do what I want, daaaad" when playing UCB. As it stands, the Undercover series is an okay support weapon more than a slayer because their kits generally support a sub-slayer's playstyle, their inking prowess is actually quite solid and the regular Splat Brella is also more reliable as a slayer once you get the grips down. It's been picking up some popularity for its supportive qualities, but it's still just a downgraded Nzap which sees massively more use. Maybe I'm just too attached to less consistent weapons because it feels more satisfying to make them work. I'll probably live and die with Gloogas, and I'm okay with that. That said, looks like you have quite abit of work ahead of you, with the two packs of weapons AND the small fiesta that is Main Power Up. I wish you luck.
@@CaptainAstronaut I'd be fine if the max damage was nerfed but it always dealt the same damage, so instead of that 12-40 it was always 30, so it always took 4 hits to splat the opponent
@@CaptainAstronaut A free shield that when used properly can block pretty much any weapon for long enough to either kill it or get away? How is that a disadvantage?
Jr is one of best weapons in the entire game for paint, especially the vanilla, yeah it was made for beginners, but it's actually very, VERY viable in competitive play because not only is it easier to run double splat bomb, you can just spam ink armor.
Undercover brella actually got a damage consistency buff, so if you do 12 damage, it would have to be falloff damage, which you SHOULDN'T BE DOING IN THE FIRST PLACE. Support weapons don't need range to be called support weapons as support can be supporting your aggro players, or your backliners, or just help with beakons/etc, armor spam and good coverage on anything no matter the range just makes it support.
@@cm3635 Pure slander is not the same as criticism. For example, "The Undercover Brella can do as little as 12 damage..." Yeah, you are trying to fight at max range. If you are doing that, you aren't using it effective. It like complaining that the Gal becomes a 3 shot kill after fall off. Also, "The Jr is a training weapon. There are better weapons to use." Though he does acknowledge that the sub and special combo can quickly pop bubbles... then dismisses it because the weapon is bad. The part that he was downplaying as the sole reason why it is used so much. It is literally the zone taker... solo. I won't say they are great weapons, but they aren't as bad as he making them out to be. The Kensa Jr will definitely be meta (like the vanilla Jr.). The Brella is a great addition, and it is good for people who ACTUALLY know how to use the brella (ie not this guy).
@@lunamaster123 he's not looking at the full idea of what a weapon is, and he calls things he doesn't understand bad. If you KNOW you don't understand something you shouldn't be calling shots like this in first place. It's a bad influence on the new and casual scene cause some people actually believe these guides. Like yeah he's half joking but if that's the case make it more obvious with some kind of disclaimer or admit that you don't understand a weapon enough for a full judgment on it.
Honestly, the best advice for using the Torpedo successfully is to not always throw it straight at people's faces. Since it's really easy to shut down, a lot of shooters and other fast weapons can just mildly flick their reticle to dispose of it. (However, if an enemy's using something slow like a Dynamo or a Charger, it's actually really inconvenient for them to take any of their shots away from players. Spam it. Harass them. Single them out for your team.) The Torpedo's strongest use is as your own little automated flanking buddy. If you try to throw it so that it locks onto enemies from their sides, above or behind, it's going to be a much harder distraction for them to deal with. Either they look away from you and try to destroy it while you rush them down, or they just let it explode on them while keeping their fire on you. It's great for flushing people from behind cover; just throw around one side and run around the other. I've gotten 20 kills on an S+ Clam Blitz game with the Kensa Jr., so something must be working out for that kit. And naturally, the fact that it's a Point Sensor with teeth is helpful too. It can sniff enemies out like Autobomb, except it locks on faster and also briefly puts a marker on them. Useful since both the Jr. and Undercover are so short-range that they always have to be pushing into enemy territory.
I did a thing today where I used all the branded weapons with the clothing associated. Kensa Brella wasn't super horrible because of the sub and special, but I'm never touching a Luna Blaster ever again for the sake of my teammates.
Luna blasters really depend on the map. They do great with MPU too. I like the Kensa one just because Fizzies are good for trails (at least consideribg the Luna's less than trash range).
As an undercover main, and a big fan of this channel, Jesus man, who hurt you? Regardless the weapon isn't the meta defining powerhouse others are. But what it does offer (when you're using the right kit, otherwise known as the Sorella) is essentially a frontline shooter that trades power and fire rate for a safety net. While yes when you only sour spot, 8 hit or more kills. But when you actually hit your target, the kill speed isn't actually that terrible, and having an instant shield refresh when you splat a foe lets you keep riding the wave and unlike most brellas, not defenseless between kills. And not to mention, at no point is the Undercover a sitting duck. It never has to just sit there, waiting for the shield to shoot or put the shield away to shoot, which is what drew me to the weapon. I love the concept of brellas, but I don't like having to give up firing to protect myself. All I can say is that the Undercover deserves buffs. It's the most unique brella and it either needs a stronger shield or a stronger gun, maybe both.
The regular undercover weapon is my favorite for the sub and special kit. The shield is small, but when you have atk power ups equipped, it comes back in practically no time at all. I litter the map with splat mines and avoid attention with ninja squid (except during splatfests, since you can't equip shirts during that time)
I don't get it. You're talking about the undercover bella saying that it cant get kills while you're showing footage of you effectively getting kills with the undercover bella.
He always shows good plays with the weapon hes talking about, to show what it CAN do, not what it WILL do. In other words just cause an x rank player can do well with it in a nonmatchmaking game doesn't mean anyone can do well in ranked with it.
I know you said this in your video but: The Undercover isn't bad; you're just bad with it. It's like saying chargers are bad because you can't aim. The Undercover Brella wasn't built for power, but that doesn't mean that it's a terrible weapon. That's kinda like saying that a soccer player isn't good at basketball, so they're a bad player. Undercover is more of a "sneaky" weapon using its sub to deal extra damage or to stun/trap opponents. Ink Mines obviously do this because 45 + 2 directs = Dead, and Torpedo forces the opponent to shoot at it or basically let you get a turf advantage and them to die. I'd say that the Undercover is like an assassin that supports their team. This might be helpful: twitter.com/datredyoshi/status/1059212017486229504 3:02 The range on the Undercover Brella seems fine; it's just that Nintendo buffed the painting so much that the droplets surround the enemy. The damage range is slightly more than a Splat Brella, and the 3-shot kill is slow, but is compensated for great painting. 3:18 Landing one pellet of damage with the Undercover Brella basically means that you're missed your shot. You also compare it to the Aerospray near the end of the range, and that has 5 shots per kill. With a minimum damage of 18, are you saying the Splat Brella is bad too? 4:22 Torpedos are great as you can use them as a distraction or as a burst bomb, and everything in between. Throwing it against a Sniper/Dynamo/Explosher forces them to move or waste their shot, allowing you to push it. Rolling it across the ground into an opponent deals them 60 damage if it's a direct hit and 35 if it's an indirect, giving the Undercover a 1 to 2 shot kill. If you manage to throw it behind an enemy, then it's pretty much game over for them twitter.com/pikadave465/status/1059992415300276224 4:56 WTF? It has better painting than Splat Brella, which is classified as one of the best support weapons in the game. Furthermore, the Kensa Undercover has Ink Armor, which I know you said was overrated, but if your allies take at least 1 extra shot during each fight they go into, then you're probably going to win the battle overall. 5:05 I use it like this: 1. Roll Torpedo 2. 1-shot them and move on with my life 3. If they get away, strafe up to them (I talk about this below) and kill them. 5:53 I know this part is probably a joke, but then prove it. People are already loving the KUB, and I've used it to get to 2429 X Power in Zones. While watching the video, I noticed that you kept the shield up all the time. Like, I get why people do that, but tap-firing with the Undercover gives it one of the best ways to confront an enemy (especially if their running away) as you can basically walk up to them and then hold ZR to keep your shield out. This argument was probably for nothing, but I like arguing, so it was fun for me :). Hope you improve on the Undercover and maybe rethink your thoughts on it.
Andrew Shao. Your right, he doesn’t like the whole Brella type in general. His review said how the splat brella is bad for competitive and 1v1s when that’s obviously false.
undercover is bad when compared to other options that do what it does but better. there are better brellas period. just because you are good or bad with a weapon doesnt change that the weapon is either good or bad its just a reflection of your skill
@@heartofjustice6041 So then how would you determine if a weapon is good or bad? If someone does good with it, it's just a reflection of their skill providing no insight to how good the weapon is. Vice Versa if someone does bad with it.
Honestly, imo the tenta brella is BY FAR the worst brella, due simply to the fact that it's WAY TOO SLOW...in like...VERY way. If I had play a match to save my live; I'd go for ANY of the UC brellas before I even glanced at a tenta. (i still love it tho D': )
Everyone is arguing about the undercover brella being good or bad, but what about the splattershot Jr.? I personally think it’s great (especially the custom one) for pushing and splash zones :)
@Fox Junior They are good but N-Zaps are just better. This is the reason Almost nobody uses Splat Duelies since Enerperry and Kensa are better. Regular Splat Duelies are not bad, Enerperrys are just better
Not gonna lie, hearing you bash the class of my best weapon does sting a little... ...but you’re not wrong. The Undercover Brella sucks. And this is coming from someone close to a gold flag with the Undercover Sorella.
The main problem of the kensa undercover brella is that almost everything you have to use against the enemy can be destroyed leaving you with a weapon that's poor stat wise
@ Shroomie: See, the reason why the Undercover Sorella works so well for me is because my habitual play style is to just run straight into the battlefield while simultaneously trying to play it safe. That’s why I love the Undercover Brella + Baller so much. Splat Bombs are just good because Splat Bombs.
Xander Tulpin its also good in competitbe but that is because it can spam armor and torpedos it just got one of the best kids ever that’s why it’s good and the undercover brella is good to distract and hold them busy for a while ur team regroups and prepares their special its a great support so to say this also is the case for junior and lets talk about the L 3 it was and still is one of the best weapons in the game with it’s ridiculous damage output with 99,0 with now only 1 main and 5 subs u shred through booyah armors like its nothing even the tenta shield won’t survive for long and u still have 2 mains and 4 subs for other stuff it’s ridiculous back in the days u needed only 1 main and 3 subs of nou for 99,3 dmg just imagine that plus low special points and the weapon also can strafe and paint very wel making it able to spam stamps inkjets or ballers all day
I like how you sighed before saying “hammer time”, knowing that it’s the easiest joke to make in that situation, that literally any other splatuber would’ve said without a second thought.
At this point in the game, the undercover brella is actually good now (specifically the sorella version) Because since no one uses it, *no one knows how to fight it!* They just shoot at your shield while sitting in your range and you kill them before they even do damage
Undercover brella has actually done me really good. I push right into the enemies and end up splatting them repeatedly until my team caps objective. Though to be fair it wasn’t with the kensa brella, ink armor is excessive for a already shielding weapon, and torpedo sucks because everybody knows how to delete it lol
Hate to seem like a crowd pleaser, but it isn’t really that bad. Competitive comps with Undercover Brellas exist! Maybe not you, because you’re used to 2-hit Sloshing Machine, but the Undercover and it’s variants make for a good front-midline!
Also, w/Kensa Jr., you’d be better off using Special Saver than Quick Respawn. I know it gets special fast, but it’s useful. And Quick Respawn doesn’t work w/Undercover.
imo your being a bit too harsh on the jr and the undercover brella. yes they are worse than a lot of other weapons in the game but the jr with bubbles can be really good support to spam bubbles pretty consistently, and the undercover brella has ok killing potential and is also a good support weapon due to ink armor and the weapons good painting. I get where your coming from i guess but your way over exaggerating their flaws, you can basically make any weapon work if you play them well enough
Lv. 43 Vanilla Splattershot Jr. main. The main weapon may not be the best in combat, but its INCREDIBLY ink efficient making it one of the best painters in the game. Also the big Ink tank makes it better at throwing a lot bombs, and spamming bombs is a lot of fun and quite effective. Plus its a light weight weapon. But I will agree that giving the Jr. a sub that can't be thrown twice to be quite befalling.
I wouldn’t play tenta for solo queue for the simple reason that your team won’t be that coordinated. However, one thing to remember when using hydra is that you don’t need to charge it up all the way when firing, and it can be very powerful even if you dont
0:55 me who completed splatoon 1 single player, beat the splatoon 2 single player and beat octo expansion before I played online: a r e y o u s u r e a b o u t t h a t
As a Kensa Octobrush main I would not call it mediocre. It depends on the player. I played with short range weapons on splatoon 1 and the longest range I really used was an n zap (89) or a carbon roller. I’m used to short range weapons. Plus suction bomb is my favorite sub and ultra stamp is my favorite special so it works well for me.
Yikes. So harsh on one of my mains. I usually get the most splats on my team with the Kensa undercover brella (X-Rank). 11, 14, 18, 16, per match. I'm a brella main, though. I use it on splat zones and completely wreck people. If I'm holding a position, I often take out two opponents at a time. The falloff damage is absolute buttcheeks, but the torpedo is a big help. Btw, the minimum damage is actually 7.5 per hit but glancing blows usually do from 8.7 to 17 percent (I've done a lot of lab work). The sub and special get a ton of assists and the mobility and ink coverage is great. It's my favorite undercover and maybe my favorite brella too because I can actually splat the other team and apply pressure effectively.
Ya know as a brella main. I never really liked the undercover brella. Until I got the Kensa uc brella. It had a surprisingly fun kit. Despite me not really being into ink armor and torpedoes. But this brella does make it work, and as a rank player l still do occasionally see it. While not as often as the kensa splattershot or any sniper. But it's nice to see more underrated weapons being used.
I was going to comment on how I actually really like using the undercover brella but then I see so many other people have already done that and that makes me happy :)
Undercover Kensa Brella: The Weapon which is almost pure support. You're KD will look great, but 19 of your 25 "kills" will be assists. That's not bad, but its not the most efficient. If you want kills, Strafing is a must. Its kit helps out alot, with it being the fastest Ink Armor weapon in the game, and the torpedo allowing a potential one-shot. HOWEVER. It's minimum fall off is actually SEVEN DAMAGE. Not 12. As said, strafing is NEEDED for you to be able to use this efficiently. Torpedo is still good to use, but you have to be smart with it. Of all the Kensa Weapons that got a buff in 4.2, The Undercover needed it the most. BUT NOPE. BUFF THE OCTOBRUSH'S PAINTING MORE. NOT LIKE INKBRUSH EXISTS AHAHAHAHAH (Nintendo loves cucking over some weapons. Especially Cucking the Bamboozler with Squiffer) Edit: Holy shit people are pissed about you calling the KUC bad. Like I'll admit it's bad and needs a buff. But it's fun to use for me. Anyways uhh...
when he said "an LG Pikachu out of an LG Eevee" I immediately subbed because not only is eevee cuter, but also an objectively better choice as a starter in Kanto - Pikachu is in Viridian forest, so you have more PokéDex options. You'd have that advantage EVEN MORE if you COULD evolve a Partner Form. Even considering that you can't, Eevee gets better special moves, adn has ever so slightly better stats (BST is 5 points higher than Pikachu, on both forms).
No, objectively speaking, Undercover Brella IS the worst Brella archetype. The regular Splat Brella is amazing as a backup Slayer (Or even true Slayer if you're confident in your shots), and the Tenta Brella is a valuable anchor that requires patience but rewards those who pace themselves. Best I can give Undercover Brella is that it's like a worse NZap. Not that it stops me from rolling around with all three in Ranked, though.
angery boi of course the tenta is better! the tenta brella is the best weapon in the entire game!! It has one of the strongest specials and a shield which can tank a baller, a hammer, and even two splashdowns!!!
Tbh kensa undercover brella is great for pushes, especially early in the game. Use opening gambit or a speed boosting ability to get to mid, use the torpedoes to scout if you're not sure where anyone is (not necessary but helpful if you're going after a sniper or another anchor) and by the time you get to mid you have ink armor, which will help your team more than hurt them since a) they have a little extra cover during the first 1v1s of the match and b) ink armor's high visibility won't expose anyone since everyone already has an idea of where everyone is anyway. After that it's a matter of holding the line. Clam Blitz and Tower Control are the only two modes where having the undercover brella would be more of a hindrance than anything, and to be fair they are the more kill focused modes. If you're doing splat zones you'll be fine and if you're doing rainmaker, you're. Gonna want to grab the rainmaker, but other than that you're good.
I agree with you on the fact that the Undercover Brella isn’t the best, but there are a few advantages which you didn’t mention. First, it has the fastest strafing speed in the game. If you bump into someone with your shield, you actually do damage, so if you go into someone, open your shield in their face and shoot twice, you get a kill. Also the set with the ink mines is actually a good combo, since the mines do damage to them beforehand. Also, it can be good for taking down chargers, since usually if they’re charging they have time to shoot you once before you finish them off, while in the case of the Undercover, you can tank one full hit and have enough time to kill them. The regular one, with the Splashdown, makes way for a pretty good combo: since your brella regens so fast, usually a splashdown time is enough for it to come back. So then, you can Splashdown, disorientate your opponent and then appear right in front of them with your shield in their face. Also, you say it’s bad at 1v1’s, but it’s actually good, since you have almost twice as much HP as them. Also, it allows you to retreat with full health is your shield is broken
Splattershot Jr. Tbh, I agree with everything you say about this weapon. There is other better weapons, and besides this is meant for beginners. Undercover Brella The fact of how you're only talking about the cons, is the reason you think its bad. Undercover Brella is a great turfer, can get armor quickly, and can fire topedoes to distract opponents, kinda. You only speak about how Undercover can't get kills, when it shouldn't be focused on kills. Its a support weapon, it should be inking up turf to give team armor. I would go more in depth, but this is what I'll say for now. L-3 The only thing I will say about this is that Splash walll helps you be more accurate. I'm not good with this weapon, and I personally think this is a bad weapon imo. Octobrush Now for being a octobrush main, I can say you missed a lot in this brief explaination. Yes, Octobrush is very short range, but its radius is huge, especially compared to roller or ttek.When you approach people or when they approach you, its nearly impossible getting out of the radius, basically forcing a kill or a trade. This fact alone seperates Octobrush from every single slayer in the game. Hammer Meh special imo. Its good for pushing and a great distraction, but thats about it. It has terrible handling, meh speed, and doesn't take away how you still very easy to kill. Also, *Is that shadow music I hear*
Just because the weapon is meant for beginners doesn't mean it's bad. Mario is meant for beginners in smash 4, Ryu is meant for beginners in Street Fighter, but both of them are good characters. It's not what the weapon was designed for but how it performs, and Splattershot Jr. has good ink spread, and pretty good kill power
Kensa Undercover Brella is fairly neat imo. Throwing torpedo snuffs out enemies and prevents sharking/flanks, Throwing it behind opponents gives you time to get in and get your kill if they turn around to shoot it down, or a 1/2 shot kill if it hits. It also distracts backliners, meaning that you can temporarily invalidate chargers as they waste a shot. The shield lets you survive tons of shit like charger shots, and gives you a longer time to live, so you can be a lil pest in the backlines of the enemy team. Ink Armour just makes your entire team generally safer and better at pushes. It's a fun kit with a unique set of strengths, even if it's not the fastest killer (not horrible at pvp tho because they can't kill you that fast either)
I just realized something about the kit of the Kensa Octobrush. When you charge up the special, you flick it a bunch so there's a flurry of ink the enemies can't go through, and then you throw bombs and stuff. When you use the special, it's the same thing. A bunch of ink in front of you the enemies can't go through and throwing the stamp as well.
As an Undercover Brella main, it kindve hurts to hear my best weapon consistently getting bashed. I know that it isn’t the best, and there may be better options out there; but if you are accurate and committed this weapon can serve u well. The armor really helps u get a lot closer, and besides, torpedo helps get chip to get faster kills.
@@andresengleman9835 no it's an umbrella from the movie Kingsman the secret service. It isn't a shotgun actually it shoots a marble using electromagnetism and you can see through the top as if it weren't there but your enemy can't see back much like the undercover brella
Little late, but KUnder isn't as bad as all that. Yes, the main weapon is garbage. This is why KUnder's *true* main weapon is the torpedo. KUCB/KUnder is purely about the kit, and its gameplay is 90% torpedo spam. Tips: 1) Do not ever go solo as KUnder; you will die. Instead, as with most brellas, be someone's wingman. Use the torpedo to distract your opponent, or to herd them into your teammate's shots. 2) Use a main of sub saver; it'll let you throw another torpedo as soon as the first one is shot down or explodes. You want to throw two torpedoes before refilling your ink tank, not one. 3) Use Special Charge Up, as you said. Ink Armor will serve your team well. 4) Only use the shield when already getting shot at. Otherwise, repeatedly tap the fire button. You'll get nearly the same fire rate without the giant Kick Me sign. It's not a bad weapon, but you won't get much glory while using it. You are Luke Skywalker's wingmate, not Luke himself.
As someone who likes using tons of different weapons (From Flingza to Luna Blaster Neo to Jet Squelcher), I think it's fine to use the Kensa Undercover Brella or "KUB" for short. While I haven't used it yet, from my experience of facing it is quite good at standing ground when getting support from enemy players, since the shield can hold it's own from splash related damage and still pester other front liners.
I hardly see anyone talking about the Kensa Nozzlenose, which kinda sucks. The nice thing about the Nozzlenose is that it is very ink efficient, firing a total of 100 shots (33.3 taps of the ZR buttons) without any efficency. Placing down a Splash Wall still gives you 40 shots to work with, which is pretty nice to push in without having to refill. Plus, it also inks a lot more than you might think at first, meaning that it also can charge up Ultra Stamp very quickly, which I think is a very fun special. Overall, I think the Kensa Nozzlenose is a pretty decent weapon once you get used the triple shot, though, I can see why other people prefer the Nozzlenose-D.
Jr is actually a good weapon. Vanilla can spam Armor and can terrorize Chargers with Splat Bombs. It’s a support weapon, which is weird, since it has the range of a slayer. But, it gets a lot of assists.
I play undercover brella like carbon. You need to be stealthy with it. The shield/ special of the brella helps for a safe retreat. The sub helps when your sneaking up on someone to either use the torpedo to kill them or get early damage.
Nutshell: undercove- I wont say it cus its shit! Kensa brush: Its pretty great! Hammer time baby! Starter wep kensa ver.: not great but its “great” for defensive play or disaraction. Triple shot kensa shit: not nice, bad sub wep (splash wall) but its hammer time.
I always dismissed the L-3 like you did since it would require one to constantly tap to fire and also cannot 3-hit kill as H-3, but when I gave it a shot ( or three burst shots ;P) I found myself doing pretty well with it. The fact that I have to tap every burst allows me a short time frame to re-adjust my aim. This apparently works out better than trying to aim while shooting an automatic one for me. It might just be my terrible aiming skills, but still, I hope people at least try out the L-3. Its quite fun! (especially the kensa L-3)
A couple recommendations. You should consider discussing what maps and modes a weapon is strong/weak on, as many of them are dependent on that (example: 52 gal deco is excellent on port and walleye). Also, suggest a few team comps that complement a weapon and help it shine. We really need to get people out of the mentality that it's just about the weapon alone, when it's really about fitting that weapon into a greater whole.
The undercover brella sucks on its own as a slayer weapon but I think it has a different role. My guess is undercover brella is a sort of suppression tool which is why it has torpedoes and ink armor to overwhelm the opposing team in team fights or give away enemy positions to teammates with torpedoes. Maybe tower control and splat zones is where this brella could excel because of torpedoes for spamming on tower/zone and ink armor for team pushes. Also ink armor plus literally any other special (except maybe splashdown) is great for pushing. (I have never seen this strategy be used effectively though its just a assumption)
0:54 *[high school nerd voice]* actually I played the story mode before I got online because I joined just after they set up Nintendo online, and after that I did octo expansion instead of paying for online so I could get even better, and now I'm rank A+ in Splat Zones and Rainmaker so this is solid evidence that there are some people who did the main campaign before getting into the real meat of the game *[also me]:* I didn't even know there was a story mode in Splatoon 1 for like a month after I bought the game ._.
Kensa Jr is more of a support weapon. I'd suggest running objective shredder with it and if you wanna do the bubble double bomb combo you'll need 3 ink saver subs at minimum. With the jrs bigger inktank and great ink coverage coupled with the bubble and sub it's a great weapon in splat zones and rainmaker.
0:56 I played a ridiculous amount of story mode before jumping online because I'm afraid of other people.
I do exist.
『Laird Bob』 yeah same, i completed the single player 3 times before going online
How is it going now with the online?
@@shoegazed8172 Pretty good, actually!
I just played the majority of the main story on my main account since I didn't have Switch Online
I completed the splatoon 1 campaign before I got splatoon 2 and beat the splatoon 2 campaign and the octo expansion before I played online
*says he doesn't like tapping the fire button the whole match
*Mained tri-slosher
Yup
He means anymore
What’s @Up
HMMMMMM
@@Kizaco he got arthritis
0:10 - kensa splattershot jr
2:31 - kensa undercover brella
6:27 - kensa l-3 nozzlenose
8:48 - kensa octobrush
10:38 - ultra stamp
Ty
G850 ha pun
nugnug635 But... I played the single player before multiplayer,because I snuck my switch in at boarding school when i bought it fresh from America...
single player sucks
T h a n k y o u
Undercover Brella is 100% a flexing weapon. It has no business existing as it is and Nintendo seems scared in overbuffing it so they've been doing it in small increments. First they added the refresh mechanic and then they raised the drop-off damage a tiny bit. It's actually the worst Brella; but that's like calling Clash Blaster the worst Blaster. Pretty sure most people know there's straight better Blasters, but it won't stop them. Didn't stop me from using OG Undercover Brella to climb my first X rank either when it didn't have the refresh either (Don't be like me). Either way, it's an underwhelming weapon but you can do really cheeky stuff like swapping damage between you and the shield so neither breaks and you effectively take Ink Armor damage and still survive longer than you should.
Birds fly. Squids bag. You'll never see me using an Aerospray. These are truths in our world.
I wish the damage was more consistent, the buckets get consistent damage but the Brellas won't because (???)
Yes, I agree with all of this.
There's so many ways to improve it, but it would be easy to overbuff.
If it did more consistent damage (say 30-50 instead of 12-40) or if the shield was slightly bigger or if the fire rate was slightly faster even if you could throw 2 Torpedos at once, it would be much more of a threat. Even if it had max possible damage of 50 instead of 40 then it would be much better.
The Undercover Brellas do have a few positives, but the negatives just grossly outweigh them as it stands now. It not impossible to do well with them, but it just places the user at SUCH a disadvantage against most other weapons, that I personally cannot justify using it.
@@CaptainAstronaut Yeah, you're essentially saying, "I don't care about you, I'll do what I want, daaaad" when playing UCB.
As it stands, the Undercover series is an okay support weapon more than a slayer because their kits generally support a sub-slayer's playstyle, their inking prowess is actually quite solid and the regular Splat Brella is also more reliable as a slayer once you get the grips down. It's been picking up some popularity for its supportive qualities, but it's still just a downgraded Nzap which sees massively more use.
Maybe I'm just too attached to less consistent weapons because it feels more satisfying to make them work. I'll probably live and die with Gloogas, and I'm okay with that.
That said, looks like you have quite abit of work ahead of you, with the two packs of weapons AND the small fiesta that is Main Power Up. I wish you luck.
@@CaptainAstronaut
I'd be fine if the max damage was nerfed but it always dealt the same damage, so instead of that 12-40 it was always 30, so it always took 4 hits to splat the opponent
@@CaptainAstronaut A free shield that when used properly can block pretty much any weapon for long enough to either kill it or get away? How is that a disadvantage?
Jr is one of best weapons in the entire game for paint, especially the vanilla, yeah it was made for beginners, but it's actually very, VERY viable in competitive play because not only is it easier to run double splat bomb, you can just spam ink armor.
Undercover brella actually got a damage consistency buff, so if you do 12 damage, it would have to be falloff damage, which you SHOULDN'T BE DOING IN THE FIRST PLACE. Support weapons don't need range to be called support weapons as support can be supporting your aggro players, or your backliners, or just help with beakons/etc, armor spam and good coverage on anything no matter the range just makes it support.
@@cm3635 Pure slander is not the same as criticism. For example,
"The Undercover Brella can do as little as 12 damage..."
Yeah, you are trying to fight at max range. If you are doing that, you aren't using it effective. It like complaining that the Gal becomes a 3 shot kill after fall off.
Also,
"The Jr is a training weapon. There are better weapons to use."
Though he does acknowledge that the sub and special combo can quickly pop bubbles... then dismisses it because the weapon is bad. The part that he was downplaying as the sole reason why it is used so much. It is literally the zone taker... solo.
I won't say they are great weapons, but they aren't as bad as he making them out to be. The Kensa Jr will definitely be meta (like the vanilla Jr.). The Brella is a great addition, and it is good for people who ACTUALLY know how to use the brella (ie not this guy).
@@lunamaster123 he's not looking at the full idea of what a weapon is, and he calls things he doesn't understand bad. If you KNOW you don't understand something you shouldn't be calling shots like this in first place. It's a bad influence on the new and casual scene cause some people actually believe these guides. Like yeah he's half joking but if that's the case make it more obvious with some kind of disclaimer or admit that you don't understand a weapon enough for a full judgment on it.
This thread is better than the video
I just started using the Kensa Jr and know I’m twice as good
"The Undercover Brella isn't bad, you're just bad at using it"
N.B.202 (I ranked up with the undercover sorella brella with Japanese players as opponents.)
Akkarawat (Phu) Triyanant it’s reputation isn’t tho lol
Its bad
@@akkarawatphutriyanant8021 only thing the aerospray is good at is turfing it does nothing else well
@@jahn5600 - oh yeah completely agreed I only use it in turf war and only the PG version for booyah and burst bombs
Honestly, the best advice for using the Torpedo successfully is to not always throw it straight at people's faces. Since it's really easy to shut down, a lot of shooters and other fast weapons can just mildly flick their reticle to dispose of it. (However, if an enemy's using something slow like a Dynamo or a Charger, it's actually really inconvenient for them to take any of their shots away from players. Spam it. Harass them. Single them out for your team.)
The Torpedo's strongest use is as your own little automated flanking buddy. If you try to throw it so that it locks onto enemies from their sides, above or behind, it's going to be a much harder distraction for them to deal with. Either they look away from you and try to destroy it while you rush them down, or they just let it explode on them while keeping their fire on you. It's great for flushing people from behind cover; just throw around one side and run around the other. I've gotten 20 kills on an S+ Clam Blitz game with the Kensa Jr., so something must be working out for that kit.
And naturally, the fact that it's a Point Sensor with teeth is helpful too. It can sniff enemies out like Autobomb, except it locks on faster and also briefly puts a marker on them. Useful since both the Jr. and Undercover are so short-range that they always have to be pushing into enemy territory.
I did a thing today where I used all the branded weapons with the clothing associated. Kensa Brella wasn't super horrible because of the sub and special, but I'm never touching a Luna Blaster ever again for the sake of my teammates.
It´s like the best weapon ever made for Tower Control.
The main one is also a good variation for that mode.
I also probably won’t touch a charger again for the sake of my team because I’m horrible with them.
luna blaster is OP 2 shot kill huge aoe git gud
Luna blasters can go die in a volcano for all I care. And don't even remind me of the Splatoon 1 version- *AUGH*
Luna blasters really depend on the map.
They do great with MPU too.
I like the Kensa one just because Fizzies are good for trails (at least consideribg the Luna's less than trash range).
Wow I can’t believe you gave the Jr. a -100/1000
11/10*
yeah I like the jr. so it feels a bit cruel to compare it to the bad let's go game
Pikachu > eevee
Eevee>>>>>>>>>>>>>>>>pikachu
@@miguelanjo2776 No
As an undercover main, and a big fan of this channel, Jesus man, who hurt you? Regardless the weapon isn't the meta defining powerhouse others are. But what it does offer (when you're using the right kit, otherwise known as the Sorella) is essentially a frontline shooter that trades power and fire rate for a safety net. While yes when you only sour spot, 8 hit or more kills. But when you actually hit your target, the kill speed isn't actually that terrible, and having an instant shield refresh when you splat a foe lets you keep riding the wave and unlike most brellas, not defenseless between kills. And not to mention, at no point is the Undercover a sitting duck. It never has to just sit there, waiting for the shield to shoot or put the shield away to shoot, which is what drew me to the weapon. I love the concept of brellas, but I don't like having to give up firing to protect myself.
All I can say is that the Undercover deserves buffs. It's the most unique brella and it either needs a stronger shield or a stronger gun, maybe both.
The regular undercover weapon is my favorite for the sub and special kit. The shield is small, but when you have atk power ups equipped, it comes back in practically no time at all. I litter the map with splat mines and avoid attention with ninja squid (except during splatfests, since you can't equip shirts during that time)
I don't get it. You're talking about the undercover bella saying that it cant get kills while you're showing footage of you effectively getting kills with the undercover bella.
He always shows good plays with the weapon hes talking about, to show what it CAN do, not what it WILL do.
In other words just cause an x rank player can do well with it in a nonmatchmaking game doesn't mean anyone can do well in ranked with it.
He could do 10x better with any other weapon. People can get very occasional good plays with shit weapons.
He would do a lot better with another weapon though
people can get kills with the aerospray
does that mean it's a slayer weapon?
answer: fucking no
Uh oh, raslei didn't like that post! DELET THAT POST BEFORE HE DELETS YOUR KNEECAPS
I know you said this in your video but: The Undercover isn't bad; you're just bad with it. It's like saying chargers are bad because you can't aim.
The Undercover Brella wasn't built for power, but that doesn't mean that it's a terrible weapon. That's kinda like saying that a soccer player isn't good at basketball, so they're a bad player. Undercover is more of a "sneaky" weapon using its sub to deal extra damage or to stun/trap opponents. Ink Mines obviously do this because 45 + 2 directs = Dead, and Torpedo forces the opponent to shoot at it or basically let you get a turf advantage and them to die. I'd say that the Undercover is like an assassin that supports their team. This might be helpful: twitter.com/datredyoshi/status/1059212017486229504
3:02 The range on the Undercover Brella seems fine; it's just that Nintendo buffed the painting so much that the droplets surround the enemy. The damage range is slightly more than a Splat Brella, and the 3-shot kill is slow, but is compensated for great painting.
3:18 Landing one pellet of damage with the Undercover Brella basically means that you're missed your shot. You also compare it to the Aerospray near the end of the range, and that has 5 shots per kill. With a minimum damage of 18, are you saying the Splat Brella is bad too?
4:22 Torpedos are great as you can use them as a distraction or as a burst bomb, and everything in between. Throwing it against a Sniper/Dynamo/Explosher forces them to move or waste their shot, allowing you to push it. Rolling it across the ground into an opponent deals them 60 damage if it's a direct hit and 35 if it's an indirect, giving the Undercover a 1 to 2 shot kill. If you manage to throw it behind an enemy, then it's pretty much game over for them twitter.com/pikadave465/status/1059992415300276224
4:56 WTF? It has better painting than Splat Brella, which is classified as one of the best support weapons in the game. Furthermore, the Kensa Undercover has Ink Armor, which I know you said was overrated, but if your allies take at least 1 extra shot during each fight they go into, then you're probably going to win the battle overall.
5:05 I use it like this:
1. Roll Torpedo
2. 1-shot them and move on with my life
3. If they get away, strafe up to them (I talk about this below) and kill them.
5:53 I know this part is probably a joke, but then prove it. People are already loving the KUB, and I've used it to get to 2429 X Power in Zones.
While watching the video, I noticed that you kept the shield up all the time. Like, I get why people do that, but tap-firing with the Undercover gives it one of the best ways to confront an enemy (especially if their running away) as you can basically walk up to them and then hold ZR to keep your shield out.
This argument was probably for nothing, but I like arguing, so it was fun for me :). Hope you improve on the Undercover and maybe rethink your thoughts on it.
Andrew Shao. Your right, he doesn’t like the whole Brella type in general. His review said how the splat brella is bad for competitive and 1v1s when that’s obviously false.
@Kayla Brown Now that I think about it, a lot of his opinions have been wrong.
"Explosher is bad"
"Brellas are bad"
undercover is bad when compared to other options that do what it does but better. there are better brellas period. just because you are good or bad with a weapon doesnt change that the weapon is either good or bad its just a reflection of your skill
@@heartofjustice6041 So then how would you determine if a weapon is good or bad? If someone does good with it, it's just a reflection of their skill providing no insight to how good the weapon is. Vice Versa if someone does bad with it.
Honestly, imo the tenta brella is BY FAR the worst brella, due simply to the fact that it's WAY TOO SLOW...in like...VERY way. If I had play a match to save my live; I'd go for ANY of the UC brellas before I even glanced at a tenta. (i still love it tho D': )
1:45 Salsa and Salsan't ?
Everyone is arguing about the undercover brella being good or bad, but what about the splattershot Jr.? I personally think it’s great (especially the custom one) for pushing and splash zones :)
@Fox Junior They are good but N-Zaps are just better. This is the reason Almost nobody uses Splat Duelies since Enerperry and Kensa are better. Regular Splat Duelies are not bad, Enerperrys are just better
Totally agree
Not gonna lie, hearing you bash the class of my best weapon does sting a little...
...but you’re not wrong. The Undercover Brella sucks. And this is coming from someone close to a gold flag with the Undercover Sorella.
I wish they had given this kit to a regular brella
The main problem of the kensa undercover brella is that almost everything you have to use against the enemy can be destroyed leaving you with a weapon that's poor stat wise
Gold flag is a thing?
@ Kirby of the Stars: Yep, it’s a thing, but you gotta have +50 Freshness rating on your weapon.
@ Shroomie: See, the reason why the Undercover Sorella works so well for me is because my habitual play style is to just run straight into the battlefield while simultaneously trying to play it safe. That’s why I love the Undercover Brella + Baller so much. Splat Bombs are just good because Splat Bombs.
I actually like the Kensa Undercover Brella...😅
Xander Tulpin its also good in competitbe but that is because it can spam armor and torpedos it just got one of the best kids ever that’s why it’s good and the undercover brella is good to distract and hold them busy for a while ur team regroups and prepares their special its a great support so to say this also is the case for junior and lets talk about the L 3 it was and still is one of the best weapons in the game with it’s ridiculous damage output with 99,0 with now only 1 main and 5 subs u shred through booyah armors like its nothing even the tenta shield won’t survive for long and u still have 2 mains and 4 subs for other stuff it’s ridiculous back in the days u needed only 1 main and 3 subs of nou for 99,3 dmg just imagine that plus low special points and the weapon also can strafe and paint very wel making it able to spam stamps inkjets or ballers all day
Same
Same
honestly the undercover is my ultimate guilty pleasure
You must hate suction bombs
Undercover Brella counters Jet Squelcher
There better be a fourth collection, we need a kensa splatling.
Mini counts
The fact you use actual verities of music instead of dubstep is what makes this the best Splatoon channel
Only he's not because he calls weapons he is bad with bad (kensa undercover, kensa jr, explosher)
@@crispychris2205 like I care?
I like how you sighed before saying “hammer time”, knowing that it’s the easiest joke to make in that situation, that literally any other splatuber would’ve said without a second thought.
You have a point with the “Riding Gengar” rant
At this point in the game, the undercover brella is actually good now (specifically the sorella version)
Because since no one uses it, *no one knows how to fight it!*
They just shoot at your shield while sitting in your range and you kill them before they even do damage
You just have to throw a bomb at the shield assuming you have those (you should) and strafe around shooting as they helplessly deal 7 dps
“You didn’t play the single player before jumping online! Nobody did!”
Me who has one every splatoon game: *cries in order.*
I like the Splattershot Jr: It’s so inaccurate, you’ll eventually hit something
I like weapons that spread ink over ones that fire in a straight line because my aiming is about as Straight as James Charles
"the undercover brella is the areospray of brellas"
Now listen here you little sh-
put on your “i have bad taste t-shirt” And it’s all on in here yo- you, don’t get an opinion anymore
Undercover brella has actually done me really good. I push right into the enemies and end up splatting them repeatedly until my team caps objective. Though to be fair it wasn’t with the kensa brella, ink armor is excessive for a already shielding weapon, and torpedo sucks because everybody knows how to delete it lol
Hate to seem like a crowd pleaser, but it isn’t really that bad. Competitive comps with Undercover Brellas exist! Maybe not you, because you’re used to 2-hit Sloshing Machine, but the Undercover and it’s variants make for a good front-midline!
Also, w/Kensa Jr., you’d be better off using Special Saver than Quick Respawn. I know it gets special fast, but it’s useful.
And Quick Respawn doesn’t work w/Undercover.
i agreee
0:54 i do,i did not know about $20/year,so i played single player campaign to 1000% before my first turf war.
The *edgy* weapons: Part 3
It has 69K views so it is edgy
imo your being a bit too harsh on the jr and the undercover brella. yes they are worse than a lot of other weapons in the game but the jr with bubbles can be really good support to spam bubbles pretty consistently, and the undercover brella has ok killing potential and is also a good support weapon due to ink armor and the weapons good painting. I get where your coming from i guess but your way over exaggerating their flaws, you can basically make any weapon work if you play them well enough
That octoling boy who has been the splattershot jr on his Afro made me laugh so hard
captain astronaut: says no one played single player before jumping online
ME:i'd like to disagree
Lv. 43 Vanilla Splattershot Jr. main.
The main weapon may not be the best in combat, but its INCREDIBLY ink efficient making it one of the best painters in the game.
Also the big Ink tank makes it better at throwing a lot bombs, and spamming bombs is a lot of fun and quite effective. Plus its a light weight weapon.
But I will agree that giving the Jr. a sub that can't be thrown twice to be quite befalling.
The MC Hammer joke shouldn't have gotten me, but it made me genuinely laugh out loud, so I hope you're happy.
"Come and cry with me" is probably the best line from noisy tribe to describe being hit with a ultrastamp from over a wall
Bruz. Tell me how to use the Hydra or Tenta.
Very difficult weapons
how 2 use hydra:
step 1: pick shellendorf
step 2: go to glass ceiling
step 3: you win
I wouldn’t play tenta for solo queue for the simple reason that your team won’t be that coordinated. However, one thing to remember when using hydra is that you don’t need to charge it up all the way when firing, and it can be very powerful even if you dont
0:55 me who completed splatoon 1 single player, beat the splatoon 2 single player and beat octo expansion before I played online: a r e y o u s u r e a b o u t t h a t
As a Kensa Octobrush main I would not call it mediocre. It depends on the player. I played with short range weapons on splatoon 1 and the longest range I really used was an n zap (89) or a carbon roller. I’m used to short range weapons. Plus suction bomb is my favorite sub and ultra stamp is my favorite special so it works well for me.
Yikes. So harsh on one of my mains. I usually get the most splats on my team with the Kensa undercover brella (X-Rank). 11, 14, 18, 16, per match. I'm a brella main, though. I use it on splat zones and completely wreck people. If I'm holding a position, I often take out two opponents at a time. The falloff damage is absolute buttcheeks, but the torpedo is a big help. Btw, the minimum damage is actually 7.5 per hit but glancing blows usually do from 8.7 to 17 percent (I've done a lot of lab work). The sub and special get a ton of assists and the mobility and ink coverage is great. It's my favorite undercover and maybe my favorite brella too because I can actually splat the other team and apply pressure effectively.
This comment just shows how the right player can be good for any weapon
To be honest, they could've given this collection better main weapons.
I'm actually really glad they decided to give underused weapons some love to maybe get them to be more commonly used.
Ya know as a brella main. I never really liked the undercover brella. Until I got the Kensa uc brella. It had a surprisingly fun kit. Despite me not really being into ink armor and torpedoes. But this brella does make it work, and as a rank player l still do occasionally see it. While not as often as the kensa splattershot or any sniper. But it's nice to see more underrated weapons being used.
That "pyra doesn't wear a training bra" comment caught me off guard 😂😂
i fucking love the undercover brella
5:51 that definitive serious tier list though!
But uh, amazing video!
I main the undercover brella and I cannot begin to describe how well you described it.
I completed the entire story mode in Splatoon 1 before playing online, helped a ton, I was destroying those level 1s
"You dont see anyone using splattershot jr after level 2"
I ran into a level 7 using splattershot jr today..... your facts are wrong?? lol?
I saw an 84 use the Custom Splattershot Jr.
i honestly dont know if this comment is a joke or not. if it isnt,
h i m s a y i n g t h a t y o u d o n t s e e j r .' s i s a j o k e
No intelligent player would use it after level 2 (apart from as a joke or to test out the new kensa one)
r/Woosh
I’m level 50 and I still use it
I was going to comment on how I actually really like using the undercover brella but then I see so many other people have already done that and that makes me happy :)
Undercover Kensa Brella:
The Weapon which is almost pure support. You're KD will look great, but 19 of your 25 "kills" will be assists. That's not bad, but its not the most efficient. If you want kills, Strafing is a must. Its kit helps out alot, with it being the fastest Ink Armor weapon in the game, and the torpedo allowing a potential one-shot.
HOWEVER. It's minimum fall off is actually SEVEN DAMAGE. Not 12. As said, strafing is NEEDED for you to be able to use this efficiently. Torpedo is still good to use, but you have to be smart with it. Of all the Kensa Weapons that got a buff in 4.2, The Undercover needed it the most.
BUT NOPE. BUFF THE OCTOBRUSH'S PAINTING MORE. NOT LIKE INKBRUSH EXISTS AHAHAHAHAH (Nintendo loves cucking over some weapons. Especially Cucking the Bamboozler with Squiffer)
Edit: Holy shit people are pissed about you calling the KUC bad. Like I'll admit it's bad and needs a buff. But it's fun to use for me. Anyways uhh...
U know inkbrush nouveau is better on competitive than any other brush by far?
Kensa undercover Brella is good
when he said "an LG Pikachu out of an LG Eevee" I immediately subbed because not only is eevee cuter, but also an objectively better choice as a starter in Kanto - Pikachu is in Viridian forest, so you have more PokéDex options. You'd have that advantage EVEN MORE if you COULD evolve a Partner Form. Even considering that you can't, Eevee gets better special moves, adn has ever so slightly better stats (BST is 5 points higher than Pikachu, on both forms).
i absolutely love your videos but I WONT ACCEPT THIS UNDECOVER BRELLA DISCRIMINATION!!! ITS NOT THAT BAD!
He did say he sucked with it, so he cant REALLY say if its bad or not.
Its still a bad weapon tbh. Even tenta is better.
@@Big_Plastic7 tenta isn't bad it takes practice
No, objectively speaking, Undercover Brella IS the worst Brella archetype. The regular Splat Brella is amazing as a backup Slayer (Or even true Slayer if you're confident in your shots), and the Tenta Brella is a valuable anchor that requires patience but rewards those who pace themselves.
Best I can give Undercover Brella is that it's like a worse NZap. Not that it stops me from rolling around with all three in Ranked, though.
angery boi of course the tenta is better! the tenta brella is the best weapon in the entire game!! It has one of the strongest specials and a shield which can tank a baller, a hammer, and even two splashdowns!!!
jose DiAc tenta can protect against anything besides sting ray and rainmaker barrier
1:11 you wish. You have any idea how common the splattershot Jr is with high level players? Especially in ranked?
Tbh kensa undercover brella is great for pushes, especially early in the game. Use opening gambit or a speed boosting ability to get to mid, use the torpedoes to scout if you're not sure where anyone is (not necessary but helpful if you're going after a sniper or another anchor) and by the time you get to mid you have ink armor, which will help your team more than hurt them since a) they have a little extra cover during the first 1v1s of the match and b) ink armor's high visibility won't expose anyone since everyone already has an idea of where everyone is anyway. After that it's a matter of holding the line. Clam Blitz and Tower Control are the only two modes where having the undercover brella would be more of a hindrance than anything, and to be fair they are the more kill focused modes. If you're doing splat zones you'll be fine and if you're doing rainmaker, you're. Gonna want to grab the rainmaker, but other than that you're good.
I agree with you on the fact that the Undercover Brella isn’t the best, but there are a few advantages which you didn’t mention. First, it has the fastest strafing speed in the game. If you bump into someone with your shield, you actually do damage, so if you go into someone, open your shield in their face and shoot twice, you get a kill. Also the set with the ink mines is actually a good combo, since the mines do damage to them beforehand. Also, it can be good for taking down chargers, since usually if they’re charging they have time to shoot you once before you finish them off, while in the case of the Undercover, you can tank one full hit and have enough time to kill them. The regular one, with the Splashdown, makes way for a pretty good combo: since your brella regens so fast, usually a splashdown time is enough for it to come back. So then, you can Splashdown, disorientate your opponent and then appear right in front of them with your shield in their face. Also, you say it’s bad at 1v1’s, but it’s actually good, since you have almost twice as much HP as them. Also, it allows you to retreat with full health is your shield is broken
I can’t believe my main has been a baby weapon this entire time.
Splattershot Jr.
Tbh, I agree with everything you say about this weapon. There is other better weapons, and besides this is meant for beginners.
Undercover Brella
The fact of how you're only talking about the cons, is the reason you think its bad. Undercover Brella is a great turfer, can get armor quickly, and can fire topedoes to distract opponents, kinda. You only speak about how Undercover can't get kills, when it shouldn't be focused on kills. Its a support weapon, it should be inking up turf to give team armor. I would go more in depth, but this is what I'll say for now.
L-3
The only thing I will say about this is that Splash walll helps you be more accurate. I'm not good with this weapon, and I personally think this is a bad weapon imo.
Octobrush
Now for being a octobrush main, I can say you missed a lot in this brief explaination. Yes, Octobrush is very short range, but its radius is huge, especially compared to roller or ttek.When you approach people or when they approach you, its nearly impossible getting out of the radius, basically forcing a kill or a trade. This fact alone seperates Octobrush from every single slayer in the game.
Hammer
Meh special imo. Its good for pushing and a great distraction, but thats about it. It has terrible handling, meh speed, and doesn't take away how you still very easy to kill.
Also, *Is that shadow music I hear*
Nickthegamer2006 The MSMD facts. But splat jr has the big ink tank
@@seven1641 That is true, but double torpedoes aren't possible in this current state, making it pretty useless
Just because the weapon is meant for beginners doesn't mean it's bad. Mario is meant for beginners in smash 4, Ryu is meant for beginners in Street Fighter, but both of them are good characters. It's not what the weapon was designed for but how it performs, and Splattershot Jr. has good ink spread, and pretty good kill power
You deserve so much more views and subscribers, your amazing!
Kensa Undercover Brella is fairly neat imo.
Throwing torpedo snuffs out enemies and prevents sharking/flanks, Throwing it behind opponents gives you time to get in and get your kill if they turn around to shoot it down, or a 1/2 shot kill if it hits. It also distracts backliners, meaning that you can temporarily invalidate chargers as they waste a shot.
The shield lets you survive tons of shit like charger shots, and gives you a longer time to live, so you can be a lil pest in the backlines of the enemy team.
Ink Armour just makes your entire team generally safer and better at pushes.
It's a fun kit with a unique set of strengths, even if it's not the fastest killer (not horrible at pvp tho because they can't kill you that fast either)
Was that a mashup of Radical Highway and Satbk?
Interesting choice, I kinda like it
I'm a Brella main.
Every single word you said in this video is accurate.
Every.
Single.
One.
2:22 that slick "slide into the DMs" kill using the conveyor belt though...
I just realized something about the kit of the Kensa Octobrush. When you charge up the special, you flick it a bunch so there's a flurry of ink the enemies can't go through, and then you throw bombs and stuff. When you use the special, it's the same thing. A bunch of ink in front of you the enemies can't go through and throwing the stamp as well.
9:00 Really like that you used the elite four battle theme from Sun and Moon in the section for the octo brush.
End: Just because it doesn’t last long doesn’t mean it’s not good!
Undercover Bella: It doesn’t last long and it SUCCS
As an Undercover Brella main, it kindve hurts to hear my best weapon consistently getting bashed. I know that it isn’t the best, and there may be better options out there; but if you are accurate and committed this weapon can serve u well. The armor really helps u get a lot closer, and besides, torpedo helps get chip to get faster kills.
Even the OG 1 with ink mines is actually good at defending and spawn camping.
My childhood feels attacked with that Naruto to Death Note bit.
You've grown so much
Kind of
Keep making sploon stuff but don't be afraid to make other content
The undercover umbrella is literally just a Kingsman reference that's all that's good about it
Isn’t the kingsman like a splat brella in function but a undercover in appearance
@@andresengleman9835 no it's an umbrella from the movie Kingsman the secret service. It isn't a shotgun actually it shoots a marble using electromagnetism and you can see through the top as if it weren't there but your enemy can't see back much like the undercover brella
Christochat thanks! I must thinking of something else
Little late, but KUnder isn't as bad as all that. Yes, the main weapon is garbage. This is why KUnder's *true* main weapon is the torpedo. KUCB/KUnder is purely about the kit, and its gameplay is 90% torpedo spam.
Tips: 1) Do not ever go solo as KUnder; you will die. Instead, as with most brellas, be someone's wingman. Use the torpedo to distract your opponent, or to herd them into your teammate's shots. 2) Use a main of sub saver; it'll let you throw another torpedo as soon as the first one is shot down or explodes. You want to throw two torpedoes before refilling your ink tank, not one. 3) Use Special Charge Up, as you said. Ink Armor will serve your team well. 4) Only use the shield when already getting shot at. Otherwise, repeatedly tap the fire button. You'll get nearly the same fire rate without the giant Kick Me sign.
It's not a bad weapon, but you won't get much glory while using it. You are Luke Skywalker's wingmate, not Luke himself.
"octobrush is pretty mediocre" that was true until kensa. ive gotten 32 kills and my overall average is 11.8 in S+
As someone who likes using tons of different weapons (From Flingza to Luna Blaster Neo to Jet Squelcher), I think it's fine to use the Kensa Undercover Brella or "KUB" for short. While I haven't used it yet, from my experience of facing it is quite good at standing ground when getting support from enemy players, since the shield can hold it's own from splash related damage and still pester other front liners.
I hardly see anyone talking about the Kensa Nozzlenose, which kinda sucks. The nice thing about the Nozzlenose is that it is very ink efficient, firing a total of 100 shots (33.3 taps of the ZR buttons) without any efficency. Placing down a Splash Wall still gives you 40 shots to work with, which is pretty nice to push in without having to refill.
Plus, it also inks a lot more than you might think at first, meaning that it also can charge up Ultra Stamp very quickly, which I think is a very fun special. Overall, I think the Kensa Nozzlenose is a pretty decent weapon once you get used the triple shot, though, I can see why other people prefer the Nozzlenose-D.
Jr is actually a good weapon. Vanilla can spam Armor and can terrorize Chargers with Splat Bombs. It’s a support weapon, which is weird, since it has the range of a slayer. But, it gets a lot of assists.
Ngl, but I think the undercover sorella brella is the best set for the undercover bella.
With it you can get some decent kills
I think Kensa collection three is pretty good. It lets people use underused weapons in unique ways with subs and specials that only the weapons have.
I'm I the only one who mains the splattershot Jr?
Tyler Adams no
@Christian Flaherty unite my brother
I had a pretty lengthy time when the custom was all I used.
No
How do you like it?
3:49 Yeah...I have that happen to me a lot even with the regular Splat Brella...
From just Rollers, though.
When your second choice for a weapon is undercover brella…
I play undercover brella like carbon. You need to be stealthy with it. The shield/ special of the brella helps for a safe retreat. The sub helps when your sneaking up on someone to either use the torpedo to kill them or get early damage.
Nutshell: undercove- I wont say it cus its shit! Kensa brush: Its pretty great! Hammer time baby! Starter wep kensa ver.: not great but its “great” for defensive play or disaraction. Triple shot kensa shit: not nice, bad sub wep (splash wall) but its hammer time.
"Just jump and ZR" is a nice way to give a free kill. But yeah Octobrush is underwhelming. Inkbrush is way better
Therapist: Soap bubble hair octoling isn’t real, he can’t hurt you
Soap bubble hair octoling:
Captain, have you seen my undercover brella kd?
I love your videos so much
I’m just Glad there’s no Kensa Clash Blaster. Another trash blaster would be the bane of my existence.
I always dismissed the L-3 like you did since it would require one to constantly tap to fire and also cannot 3-hit kill as H-3, but when I gave it a shot ( or three burst shots ;P) I found myself doing pretty well with it. The fact that I have to tap every burst allows me a short time frame to re-adjust my aim. This apparently works out better than trying to aim while shooting an automatic one for me. It might just be my terrible aiming skills, but still, I hope people at least try out the L-3. Its quite fun! (especially the kensa L-3)
interesting how fitting "I am... All of Me" is with that hammer footage.
But I'm still og Splattershot main.
A couple recommendations.
You should consider discussing what maps and modes a weapon is strong/weak on, as many of them are dependent on that (example: 52 gal deco is excellent on port and walleye). Also, suggest a few team comps that complement a weapon and help it shine. We really need to get people out of the mentality that it's just about the weapon alone, when it's really about fitting that weapon into a greater whole.
4:16 boy that statement aged fantastically
Great video!
Also, thanks to my Uni's wifi, I can proudly say that I'm in the SSS Tier too, lmao
I agree with ur points on the undercover brella. idk how I got to A rank in like half of the comp modes with it
The undercover brella sucks on its own as a slayer weapon but I think it has a different role. My guess is undercover brella is a sort of suppression tool which is why it has torpedoes and ink armor to overwhelm the opposing team in team fights or give away enemy positions to teammates with torpedoes. Maybe tower control and splat zones is where this brella could excel because of torpedoes for spamming on tower/zone and ink armor for team pushes. Also ink armor plus literally any other special (except maybe splashdown) is great for pushing. (I have never seen this strategy be used effectively though its just a assumption)
Is it a bad thing that I like to use the undercover brella over other weapons? It can be good on snipers, but the damage is awful
UC Brella also counters Jet squelcher. Also the UC brella got a damage consistency buff I heard.
5:56 I like shorts. They are comfy and easy to wear.
Imagine if Splatoon 2 was in VR and someone threw the stamp at you. I'd be absolutely terrified!
Heres a good tip to get the most out of the ultra stamp Spam ZR Then when your special is almost done Use R to throw it
0:54 *[high school nerd voice]* actually I played the story mode before I got online because I joined just after they set up Nintendo online, and after that I did octo expansion instead of paying for online so I could get even better, and now I'm rank A+ in Splat Zones and Rainmaker so this is solid evidence that there are some people who did the main campaign before getting into the real meat of the game
*[also me]:* I didn't even know there was a story mode in Splatoon 1 for like a month after I bought the game ._.
Kensa Jr is more of a support weapon. I'd suggest running objective shredder with it and if you wanna do the bubble double bomb combo you'll need 3 ink saver subs at minimum. With the jrs bigger inktank and great ink coverage coupled with the bubble and sub it's a great weapon in splat zones and rainmaker.
I know this is an old video but isn't undercover brella literally one of the best weapons in the meta?
Yeah it is