13:29 ten dead in one long, continuous barrage. Update 107882, 13 March 2024: "Fixed an issue where defensive structures such as Castles could output more damage than intended when switching targets." 19:18 24:08 255 jump in score, 15 Urumi Swordsmen dead in one barrage 28:08: first barrage killed zero, second killed one, third killed four, fourth barrage lasted 15 game seconds and killed 19 Monaspa (190+ bullets in one volley, cyclic rate of fire 1300 rounds per minute realtime or 760 RPM game time)
I love how the castle become machine gun when it comes to infantry
Longbowman: "no, you are not going in there 🌚"
remembering teuton castle: It outranges every UU
28:10 you're welcome
One more thing: best to use is controlling yourself, control the castle, garrisoning the hand cannoneers
MikeEmpire of The Rising Sun
Only longbownen won. Even War Elephants didn't win.
1:00 Castle on steroids
Finally some ASMR I can sleep to.
But what's the point? No usual unit can't destroy garrisoned castle.
Except Longbowmans.
Ah sh*t. Why chu ko nu get out?
13:29 ten dead in one long, continuous barrage. Update 107882, 13 March 2024: "Fixed an issue where defensive structures such as Castles could output more damage than intended when switching targets."
19:18
24:08 255 jump in score, 15 Urumi Swordsmen dead in one barrage
28:08: first barrage killed zero, second killed one, third killed four, fourth barrage lasted 15 game seconds and killed 19 Monaspa (190+ bullets in one volley, cyclic rate of fire 1300 rounds per minute realtime or 760 RPM game time)
Why there was too many chu ko nu? It messed a lot with pathing, and with results finally -_-
Defending a castle isn’t so hard when it comes equipped with a mounted machine gun
Why does the castle fire shells instead of arrows
persian unique tech
GOOD GAME❤
Mike why you need to do this to Houfnice🥲