Essentially enough in this expansion alone to play a whole game of root! You get 2 maps, 3 factions, a deck of cards, and hirelings. All you are missing are the dice and vagabond tokens which you dont really need for all games or can easily supplement. Its kinda like a second core box set ❤
Enjoyed this! Just a heads up. Its pronounced DI-AS-PO-RA like die as pour ahh. Ususally associated with displaced peoples. They knocked it out of the park with this set.
20:06 you’re wrong, I don’t have any of it! I play digital! lol. Although, I wish I could get my friends to play this game, I’d do the $150 pledge otherwise
On the one hand, incredibly excited for this new content and kickstarter. On the other hand, dreading how we would need to redesign the WW data sheet to capture all variations of the Knaves in our game logs.
@@colesrootchannel u never know, but i have a feeling it will be. saw a lot of videos that convinced me it will be fun and i could convince my partners too, so players are there. :D
Isnt the Better Bots the first fan content to be oficialized? I'm disapointed that the deluxe clearing markers only come with 12. So they don't cover the extra clearings of the new swamp map...
Ah yes I forgot about this since I’ve never played with Clockwork but you’re right! Also I’m 99% sure Josh said the max clearing count will still be 12, specifically to accommodate use of the deluxe clearing markers. No idea how they’re going to accomplish that though lol
@@OrdemDoGraveto Yes but from what I understand they’re never going to all be used at once. There are three major landmarks that make three of the clearings more significant, and some of the clearings will flood and be closed off depending on player count.
@@colesrootchannel I assumed It was 9 clearings for 3 players and 15 for 5 players. The whole point of the map is being larger (or smaller) for different player counts.
What kind of peace do the bats want? Do they have alterior motives? Does the twilight Council, want to take over and rule the woodland, or do they just want to be the woodland un that works?
So, are the twilight Council, the bats, secretly trying to take over the woodland, through becoming the adjudicators of the woodland, or do they genuinely just want peace to the woodland, through becoming the un of the woodland, exept it actually works?(exept it actually works!😂)
I believe the inspiration is more UN-coded but you can assign whatever motivation you want to them lol, their strategy might end up painting them in a completely different light
It really bothers me when I can tell there’s music playing in a video but I can’t make it out at all, so that comes out in how I edit. Sorry if it’s too loud for you, I’ll turn it down a bit next time!
I don't know why, but for some reason I thought Lord of the Board's real name was Cole. So this whole time I totally thought you were Lord of the Board lol.
hopefully the knaves are viable but not too powerful or at least have more benefit to other players when policing. I assume the point is to balance the vagabond a little. Super cool way to do that
Check out the Kickstarter for the Homeland Expansion here: www.kickstarter.com/projects/2074786394/the-next-root-expansion
Root fans: "Will you give us a 3rd faction, a new deck, more maps or more Vagabond characters?"
Leder Games: "yes"
Still can’t believe it.🤯
Essentially enough in this expansion alone to play a whole game of root!
You get 2 maps, 3 factions, a deck of cards, and hirelings. All you are missing are the dice and vagabond tokens which you dont really need for all games or can easily supplement. Its kinda like a second core box set ❤
Yeah you’d need item tokens and ruins too but there’s so much content in this expansion!
Enjoyed this! Just a heads up. Its pronounced DI-AS-PO-RA like die as pour ahh. Ususally associated with displaced peoples. They knocked it out of the park with this set.
I had a feeling I was mispronouncing it lol
They are all simply adorable. I must obtain it at the kickstarter!
20:06 you’re wrong, I don’t have any of it! I play digital! lol. Although, I wish I could get my friends to play this game, I’d do the $150 pledge otherwise
Glad the digital client exists for exactly this reason!
On the one hand, incredibly excited for this new content and kickstarter. On the other hand, dreading how we would need to redesign the WW data sheet to capture all variations of the Knaves in our game logs.
Oh goodness, didn't even think about that. I'll have to update my group's spreadsheet as well, exciting!
Knaves of the deep wood sound so cool. Turning the vagabond to militant
Had my eye on the game, but didnt expect another expansion with the ability to get all for cheaper. of course I went all in, i am crazy like that.
Hell yeah, hope you get your money’s worth!
@@colesrootchannel u never know, but i have a feeling it will be. saw a lot of videos that convinced me it will be fun and i could convince my partners too, so players are there. :D
can't wait for the knaves deep in-sight! its a trio vagabond with warriors! what a fun faction!
I was SHOCKED by the Knaves. What a cool concept.
Isnt the Better Bots the first fan content to be oficialized?
I'm disapointed that the deluxe clearing markers only come with 12. So they don't cover the extra clearings of the new swamp map...
Ah yes I forgot about this since I’ve never played with Clockwork but you’re right! Also I’m 99% sure Josh said the max clearing count will still be 12, specifically to accommodate use of the deluxe clearing markers. No idea how they’re going to accomplish that though lol
@@colesrootchannel The map has 15 clearings in total.
@@OrdemDoGraveto Yes but from what I understand they’re never going to all be used at once. There are three major landmarks that make three of the clearings more significant, and some of the clearings will flood and be closed off depending on player count.
@@colesrootchannel I assumed It was 9 clearings for 3 players and 15 for 5 players. The whole point of the map is being larger (or smaller) for different player counts.
@OrdemDoGraveto I reread Josh’s designer diary, the idea is that the three landmarks inform the suit of those clearings so you only need 12 markers
What kind of peace do the bats want? Do they have alterior motives? Does the twilight Council, want to take over and rule the woodland, or do they just want to be the woodland un that works?
So, are the twilight Council, the bats, secretly trying to take over the woodland, through becoming the adjudicators of the woodland, or do they genuinely just want peace to the woodland, through becoming the un of the woodland, exept it actually works?(exept it actually works!😂)
I believe the inspiration is more UN-coded but you can assign whatever motivation you want to them lol, their strategy might end up painting them in a completely different light
Music is too loud. Otherwise great content!
It really bothers me when I can tell there’s music playing in a video but I can’t make it out at all, so that comes out in how I edit. Sorry if it’s too loud for you, I’ll turn it down a bit next time!
@@colesrootchannel I think it's because the song has quite a loud melody compared to its guitar etc
This guy talks in x0,75 speed. Good video tho
Sometimes I feel like I talk too fast.😆
W video
I don't know why, but for some reason I thought Lord of the Board's real name was Cole. So this whole time I totally thought you were Lord of the Board lol.
😆
hopefully the knaves are viable but not too powerful or at least have more benefit to other players when policing. I assume the point is to balance the vagabond a little. Super cool way to do that
No way to know this far out but I’m super hopeful. Love the core ideas for this faction