INTENSE landing! DCS KA-50 | Real Apache Pilot Plays DCS World
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- Опубликовано: 1 ноя 2024
- Close action on the Low Level Hell Syria server ends tragically for our hero, but can he save his stricken aircraft and his fragile, yet supple, rear end?
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Hardware:
OMEN by HP Obelisk Gaming Desktop Computer, 9th Generation Intel Core i9-9900K Processor, NVIDIA GeForce RTX 2080 SUPER 8 GB, HyperX 64 GB RAM, 2x 1 TB NVMe SSD, Windows 10 Home
Joystick: VKB Gunfighter III with 20cm extension
Pedals: VKB MkIV
Throttle: Thrustmaster T16000M
". . . a little bit of the tail . . ." LMAO ! Almost losed the hole thing, i don't play DCS but i think i can say : hell of a landing sir!
A coaxial helicopter's main source of yaw authority is differential collective, and the control authority afforded by it degrades significantly with forward speed. In forward flight, directional stability must be provided by a large vertical tail and yaw authority augmented by a large rudder or rudders. You will see this on just about every coaxial helicopter design. DCS's Ka-50 appears to do a pretty good job simulating this. With the loss of the tail, the directional axis becomes unstable, and the aircraft wants to swap ends. Maintaining a good ground track becomes a task of finding a speed that balances the limited yaw authority with the now unstable aerodynamic yawing moment generated by the fuselage. I don't fly the Ka-50 much, but this did happen to me on one online session, and I ended up flying home without a tail and maintaining essentially 45 degrees of sideslip the entire way.
Just be glad you weren't in a conventional helicopter ! I've heard they're pretty challenging to land without a tail...
To land a conventional helo without a tail you must do a "rolling" landing, I mean, you have to come with some forward speed over a runway or a field and slid the helicopter. Yes, it is challenging.
You can do it, but you have to come in like a fixed wing plane. Once you start slowing down though, that is when it starts getting hard.
Thank you for making this video for us.
Intense? this is a SOP in most of my multiplayer missions!
😂
It was fun.
It's gonna be fun having this and the Hind for joint operations. Or maybe later this year, a joint NATO mission with the Apache as well, a sort of helicopter extravaganza. Where for art thou Kiowa?
Only thing missing after the crash landing was you telling Guthrie (Firebirds) how to fire a stinger she pulled off one of your pylons at a jet...
Damn it!
Good job. Sir! I always try to bring my plane back, too, or at least ride it out to friendly territory. Keep up the great work!👍
5:34 The backup ADI going military grade... I really wonder if they'll finally fix that after 14 years with BS3.
13:26 While we're at it, I see that ending up in Military Grade #4 :)
I once had everything aft of about the engine exhaust missing, was still flyable. Seemed a bit silly, there must be important bits back there, and that’s a lot of weight to lose.
You don't use the HMS to aim Shkval? I can't fight without that, it's so much faster to lock something up than slewing, I just use the slew control to make small localised adjustments
Fkin hate that thing.
wow, coming from an apache pilot, you hate helmet cueing? Have you set up the displacement? That made a huge difference to me in VR. I struggle with the old Nicholas Cage dominant eye issue in that my left is dominant so the sighf on right eye is a bit hard for me but I am getting used to it. I use it to quickly get the shkval into the area and then adjust with slew. But I've lately been finding in VR I can actually murder infantry and vehicles with the helmet cueing only. Took practice though.
HMD cueing off the nose is crap in the Apache too, atleast from my opinion. To keep your head perfectly on point while the aircraft bounces around… it’s not fun. HMD Is much better suited for off axis stuff where you are closer to the target and your head motions don’t impart such a dramatic variation.
@@CasmoTV I didn't like it at all when I was still flying in pancake. When switching to VR, I started using it and it's so great. But it sucked balls with TrackIR. Only used it to point the Shkval to the general target area and did the rest of the job slewing only until I had to switch to a new target area.
I've flown the KA-50 since it was just known as Black Shark (1.0) before it was known as DCS. I've had several tails shot off in all those thousands of hours of stick time. And I always wonder ... could the real KA-50 operate like that? Obviously it doesn't have a tail rotor so it isn't as critical for the KA-50 as opposed to a convention helo. But still ... it can't be good. lol :)
I think a lot of liberties have been taken with regard to the flight model and a missing tail. I believe the center of gravity imbalance would be fatal.
@@CasmoTV I made another comment regarding this, but I don't think it's that bad. From what I can tell in the video, you seemed to be fighting significant directional instability, which got worse with forward speed. I would expect this from a coaxial model. As for longitudinal CG travel, that is certainly a concern. I don't know how it's modeled or what the weight distribution in the aircraft structure is in real life. With that said, I would expect the tail to be rather light; there is no tail rotor or other large component of significant weight back there, and the designers would obviously want to keep the yaw inertia rather low considering how weak coaxial designs are in terms of yaw authority.
@@CasmoTV ruclips.net/video/-ImmJ253-Y4/видео.html Fatal as you said. Here is a helicopter in real life flying without a tail and I must say it flies perfectly without a tail. But of course he can no longer do aerobatics.
Any landing you can walk away from... Night time is the right time my man. But I guess the content is better flying in daylight
Is this strange behavior of the reserve artificial horizon realistic?
@CasmoTV Can I ask you a question of preference concerning the Blackshark? When changing flight aspect, do you hold your Trim Reset, or do you turn off the appropriate AP Assist Channel (such as heading) then turn it back on when on desired aspect?
Hold the trimmer and move the controls. Then let go of trimmer. Never hit “trim reset” unless on the ground.
@@CasmoTV Right, I meant Trimmer not Trim Reset. I was hoping to validate my process through an experienced combat pilot, but it seems you use the same method that most people use; holding trimmer to change aspect. I've bound my AP channels to the CMS on the Warthog HOTAS. FwdAP = HeadingAP, Right = PitchAP, Left = RollAP, Aft = AltAP. When I'm changing heading I toggle HeadingAP off to make the turn so I'm not fighting it, then when at the new heading I re-enable HeadingAP. This is only in the case of a simple aspect change mind you. If I'm altering speed, pitch, and heading all at once I use the trimmer. I've found this to be liberating as using Trimmer forces you to recalibrate everything, where that's not always necessary with a simple heading/pitch/alt change.
Fun! do you let humans play Combined Arms? That would be frustrating as hell. Loving this ABRIS. Is MP difficult? Where does someone learn protocol and procedure and etiquette?
..and is that too many questions?
Hey, I would love to fly with you.
But why aren´t you using the PVI to locate targets for your WM?
It’s more fun to do talk ons. 🤷🏻♂️
and less complicated
fuckin rad, you ever thought about simulcasting to twitch tho, youtube's compression just loves to fuck DCS clips
Why are you all zoomed in like that?!
What do you mean?!?
@@CasmoTV
It feels like you're leaning forward with your chin almost touching the HUD. Obviously, it's the zoom function you're using there.
That’s actually more “realistic” than when you have it pulled all the way back. There is a video somewhere talking about the FOV and spitting distance. I’ve have attempted to fly a little more zoomed in than normal.
@@CasmoTV
Pulled all the way back is the other extreme, I'd say. I think the zoom function is to compensate for the graphics that simply can't be as good as in good life. That's hat I think. When I fly my glider (in real life) I always notice how easy it is to detect things from afar. Which is why I think the zoom function was meant for that. Me however, I rarely use it.
Sheesh
One thing I wish was more prevalent? in DCS was a larger AI entity making decisions
For example, If you started engaging a platoon of tanks with a Helo, why would they not fucking turn tail and run? would they not request some sort of CAP or at least try and take up a more defensible position?
Yes and no. Running or more maneuvering yes to a point. But just “calling for CAP”… that would take forever.
Are you playing on easy mode? Tanks should kill you with guided rockets already you are stationary for long time and not looking around.
Not if you’re outside their range. No. I don’t play easy mode.
@@CasmoTV you got lucky while flying straight and slow in to enemy ground units.
Maybe. Idk. I haven’t been playing DCS long…