Stories like story 1 frustrate me. I just hate it when someone who is a part of [insert group here] thinks there the spokesperson for all [insert group here] and when someone who is a part of that group disagrees, they’re labeled as “traitors”.
@@GarkKahndon’t forget when people are like “oh you’re part of X so you must support them against Y” everyone has the right to have their own views on issues, just because it’s against people they’re a part of doesn’t automatically mean they’d be on that side.
Often, when people level emotionally-charged accusations like "racism" and "sexism", its just a smokescreen to justify their outrage at some other aspect of the situation/deflect blame. For instance, an ethnic minority who underperforms at their job get laid off, then claims "racism" was a factor. This confuses those who aren't aware of said person's actions and raises emotionally-charged anger at the accused on behalf of the accuser. Glad I could helo explain this phenomenon of people being dishonest.
Ah yes, the old "YOU'RE SEXIST BECAUSE MY PERFECT OC IS DEAD!" defense. Everytime I hear it I just move to my old Golden Rule approach: Equal Rights. Equal Fights.
Suggestion for second story: the DM could have ruled that seduction on a prepubescent child wasn't possible because children do not have the maturity necessary to even understand someone's trying to seduce them. Though regardless yeah, the player had to be kicked for crossing boundaries and basic ethics.
Fair ruling. Fair ruling. Or, consider this, the character in question could NOT. Heck, that character had low wis and int, how is that even someone capable of convoluting a plot to seduce someone? When the answer is an in-game JoJo stomp to stop a problem, there's Def a route that could have been taken first lmao😂 prolly should do that
The fact that the guy in the third story kept trying to seduce the 10 year old, despite being told in and out of character she was, indeed, 10 years old, just shows how much a disgusting creep he was.
Story 1 is simple, if the game is advertised as a gritty, low combat, high roleplay struggle bus but you want to play a classic, combat heavy hero that defeats all the evil, find a different game. Don't join that one and throw a major hissy fit when you don't get your way and harass the other players for not placating you. Also never throw stones in glass houses, its rich that she accused op of sexism and then turned around and acted sexist towards the other women.
Story #1 - I am wondering exactly what her "plan" was supposed to be. As a Referee, I try to give my PCs every chance at survival,. But, if a Player commits to unforgivably stupid actions despite all warnings (eg. jumping into a volcano, or starting something with a seriously overpowered NPC ), that is entirely on them. This is almost unknown for us, because our group is pretty solid. But, if it did, I wouldn't even "game" it out, just describe what happens, then move on. Her claims of sexism, simply childish. Story #2 - Well done, that DM. Decisive communication and correction, with the ready option to boot completely if the Problem Player refused to play nice. I feel like a lot of bad behavior starts when people try to ignore or gloss over these things, which only encourages many Problem Players to go further. And further. And .... Story #3 - Well done, that group. Yeah, they probably could have acted sooner on some of That Guy's previous cr#p, but he was COMPLETELY out of line in this case, and they did warn him. Story #4 - Paul clearly had major issues, including a lack of social skills. He clearly wanted social interaction, but had no idea how to go about it. Learning to listen would have helped him considerably.
Story #3: "Okay, couple things you should know about what you're trying to do. One, the DC for this action is 195. You will never meet it. Two, I'm not even going to let you roll, nor acknowledge any roll you make to pursue this action. Three, and I feel I am being INSANELY GENEROUS here, I'm going to give you a moment to think about what it is you are doing, and hopefully reconsider before I permanently ban you from my table. What is your next move?"
DM: If you proceed with this plan, you will die horribly and immediately. Bard: I moonwalk towards the shadow hag, twerking the whole way, while taunting her to hit me with her best shot. Bard: *dies* Bard: *Surprised Pikachu face*
A note on the first story, the party did "beat" the Shadow Hag without combat (stealing the amulet). The Monk challenging her to a fight was straight up murder-hoboing.
In the first story the DM couldn’t have done anything more than just say you don’t do that, I mean he asked 2 times then told her it was a CR 13 monster in its layer. If he has said no she would have just said he was railroading her.
OMG. Was "Paul" my ex husband? I swear it sounded like OP was describing him PERFECTLY. Right down to the point of not making it past session 0, and saying he was tired of being patient with my group ( all of them old friends of mine from high school that he knew a couple of too) for taking so long to make new characters. No, I was not the DM, but had been the first time I'd played DnD in a number of years at that point.
I'm not saying that monk player in the first story was right for throwing a fit, but that DM really dropped the ball on the hag encounter. A creature that powerful and devious being challanged by one so weak would have been a great role-play oppirtunity. "You wish to free the hostages? What will you give me in return? What are you willing to sacrifice?" For saying the campaign was low combat, the DM sure had the hag chose violence pretty quickly.
Not sure what the player was thinking in the first story. And considering Finger of Death one shot her Monk, I can imagine, she wasn't any higher than Level 5, cause the most HP a Monk can have at that Level is 75 assuming +5 Con and every Hit Die per level up was a 10. Finger of Death can do anywhere between 37 and 86 damage on a failed save. What did she think a Level 1-5 Martial was gonna do against a CR 13 Spellcasting Monster?
This is why DnD is such shit now. Only made it to 4:30 and hearing "safety cards" and entertaining her "you're sexist" comment. If a guy did this, he'd be out on his ass. Nobody would tolerate or play with him. But since its a woman, we have to rebuild the entire hobby around what she wants. Don't get me wrong - if circle jerk players want to circle jerk together, that's fine. But now WotC is going bankrupt because they are bowing to a group that can never be appeased.
The first story reminded me of a story about a problem player that seemed to just get away with everything.....right up until the "transphobia" then they were yeeted immediately. Was story 3 a space adventure. Because there's a better way of dealing with Pedo Bard....toss him out the airlock
If P Bard was THAT stupid, wouldn't have even needed to toss him out. He would have accidentally spaced himself in short order, like around session 1 or 2..
@@7thsealord888dude bard intncgeonlce would made barely graduate high school two of my and players I play with every Tuesday. I got low intellectual half elf rouge
About the "ha ha I'm stupid" bard: I had a player who took having stupid characters as permission to do things that were absolutely out of control, up to and including forcing himself on another PC of the same gender (his character, a premade I built for a one shot, was a super-strong ex-mook that, due to being dumb as a post, couldn't choose any better name than "Hero guy". The dude checked the character sheet, laughed, said "Oh boy! HERO GAY!" and started describing how his superstrong dude was going to rip open the scientist's power armor and make him his b***h. I stopped him, but he'd resume trying at every lull in the game). The last time we played (it was a Champions campaign) I looked at his character sheet as he was working on it, and told him "If I see the Int going even ONE point below 8, I'm dropping Grond on you." (to clarify, for those who have never played Champions: 8 is the baseline value for a normal human, and Grond is the strongest villain in the entire setting, with a strength of over 125 - to wit Hercules himself has a strength of 70 - which means that his fists hit with the power of a baby nuke). He gave the character - a plant person with plant control powers, if you wonder - an Int of 30, literally supra-genius, but never played it due to losing interest in the campaign.
There had to have been some more information with Paul in the last story. Maybe Paul didn't understand English fully? Schizotypal personality disorder? IDK. Whatever the case, having players that become problems before the games even start is a recipe for disaster.
So for that first story, yes the player was stupid and I'm not gonna put any fault on the dm directly. However, Hags delight in torture and misery, so I think it would have made far more sense from a narrative perspective for the hag to start light, and toy with the character before using stronger spells to back her into a corner and force her into a terrible bargain for her life. Just killing her outright doesn't really jive with how they operate. Much better to foist some slimy bargain on her to make her do something she will hate doing, making her miserable and hopefully spreading that misery to others, until she can find a way to best the hag and get out of it which may have been enjoyable for the player.
@@fred_derf or, what is essentially a level 13 monster has had all sorts of do-gooder idiots march in there like fools and should have an idea of how to deal with them easily, by which I mean should know how yo estimate their power level relative to hers.
@@DunantheDefender... yah! And when a lone adventurer challenges her to, basically, a dual she'd estimate that they must be fairly high level. BTW: The Hag did deal with the monk easily. [edit] Rule 0 may be "The DM has the final say", but rule 0.1 is "Play stupid games, win stupid prizes".
The closest thing i have are Ainoks from magic the gathering, specifically from the realm of Tarkir. Despite being bipedal, they are dog-folk. Two subraces arose due to evolution and climates; the Desert Ainok which look more like jackal/spotted dogs but bipedal or artic Ainok, which look like those big ol' dogs that carry those flasks of alcohol for victims of avalanches in Europe. Think of the most floofiest yet stoic lookin' dog there is makin a living in the tundra/mountain sides of Himalayan mountains. Both share similar features such as the ability to stave off exhaustion points, but the desert dogs can live more comfortably in the desert, gaining resistance to radiant damage (due to the sun or other light based things dealing radiant damage and hyperthermia) while being able to survive up to 3 weeks without water and the artic dogs can survive harsh cold while gaining resistance to cold damage and can survive up to 3 months without food.
@@rommdan2716 that could be fun to see. I think it could be fun to see Doge, CritCrab, and Morrow all play in a campaign together, preferably using racial options that allow them to imitate the appearance of their avatars; the site of a party that consists of a Tiefling, doggo, and literal crab could be fun to see. I've actually tried getting the CritCrab community to play out, and expand the theory, that CritCrab is actually an Ancient Eldritch entity, that happens to be a primordial crab deity, as a means of explaining why CritCrab's avatar seems to be a regular crab in charge of other crabs, it's just the primordial crab deity using that crab as a proxy, but no one in the CritCrab community seems to be willing to contribute, I get a few up votes (and a heart from CritCrab) when I try on reddit or RUclips, but that's about it.
Players who ragequit over not getting their way is the very reason I always have a sound bite of Timmy Turner’s Dad yelling “Wimp!” queued up for TTRPGs! … Okay I don’t really because I haven’t played in years but it would be a good idea of something to have on hand! 🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣
first issue i see in the first story.....why would you make a game that all the combats are so deadly. the idea that that much stealth is good with no bad die rolls is a bit derp. and constantly sneaking around combats....not really that fun tbh.
To be fair, if a character's dumpstats were wisdom and intelligence, he might be inclined to engage in that sort of behaviour. In no way approving choosing to play a character like that or expecting it to end in any other way...
As a DM I've started having certain rules and regulations that I lay out before the game even starts. I don't tolerate harassment of any kind. I don't allow real world politics or religion. And if I determine that your player is intentionally being a nuisance and trying to ruin the fun I will just ask you to leave. And obviously if anyone engages in any kind of pedophilic or otherwise illegal behavior not only will I kick them out but I will probably try to inform the authorities if there's any evidence and if not still take action against them. I don't tolerate pedophilia in any form and there's no excuse.
the OP of the first story kinda, went assholish imo. Like, a hag that is so powerful they could kill you in a single turn - why wouldn't this hag view this player as a non-threat, and instead of just outright killing the player took a opportunity to teach the player to *not* do that again. Edit to add, For the record, the unfair death *imo* does not justify the post death behavior. as a trans woman it is very insulting that they would say as they said, just feel the DM didn't lealve space for a learning experience or had the hag treat the player like a toy rather than a threat.
Because hags are evil fuckers who love making people suffer. It'd be like a sadist pulling the wings off a fly- you don't have to torture something so harmless, but they do because they find fun in it.
I think the OP made it clear that it was a high danger game where most times the threat would considerably outclass the player. While most D&D games favor the player with easy to fair combat made to make the player feel powerful and heroic, this was not that type of game and the DM gave the player at least two blatant warnings that the hag was too powerful to be directly confronted. I don't think this was unfair at all, but that is my opinion.
@@AvatAR42420 wasn't it also like, still just the first session of the campaign? Like, it was pretty clear it was really early on before players could really get into the headspace that this campaign is not like the other campaigns and that you can't just fight your way through things. The hag, willing to just one shot kill the player when the player was so easily outclassed also feels like just a power move to punish the player rather than trying to make it clear this campaign is dangerous and you want to avoid fighting if you can.
At best OP and the problem player weren't a good fit due to a campaign about avoiding hard battles getting a character who'd ignore multiple warnings/reminders. Only way to really salvage the monk's stupid decision without damaging the premise of "avoid fights as much as possible" would be to have the hag capture her with the people she wanted to save. But that would probably more punish the party by making them save her and risk the same mistake of engaging the hag again, unless monk ends up watching all the hostages die. Edit: mistook monk for paladin.
@@ArcCaravan In my opinion, at such an early stage of the game, against such a powerful enemy that you do not wish to take on, there would be 'failsafes' to help players get into the mindset of the campaign. A hag, for example, so powerful and strong the players have no chance of defeating it, and it could easily kill them on in a single turn - perhaps would be ammused by this would-be hero trying to square up, and instead of just casting a powerful spell to kill them outright, would toy with them, play around with them, have some fun with these people so blind by their own self importance they dont realize what situation they have gotten themselves into, and in the end the hag gets bored and just leaves them injured to either die or learn their lesson and don't come back. They didn't *NEED* to die and due to how early on it was, It was actually more detrimental that they die then using it as a learning experience
Good on story 1 OP for not allowing that sort of bigotry at the table. Too often Iv’e played in games where the DM will overlook transphobia and end up driving the player away. These fake feminists only seem to use the victim card when it benefits themselves and attacks other oppressed people.
Stories like story 1 frustrate me. I just hate it when someone who is a part of [insert group here] thinks there the spokesperson for all [insert group here] and when someone who is a part of that group disagrees, they’re labeled as “traitors”.
Yeah i hate people living 24-7 with a "you're with me or against me" mentality
@@GarkKahndon’t forget when people are like “oh you’re part of X so you must support them against Y” everyone has the right to have their own views on issues, just because it’s against people they’re a part of doesn’t automatically mean they’d be on that side.
@@GarkKahn Only a Sith deals in absolutes
And like in this story, they ironically end up being more intolerant themselves
I had one shot last week I learned being too casouse is a bad thing
How was the first game sexist? The problem PC got fragged by a career-woman living her best life.
Hopefully she learns these wise words from the homophobe Key and Peele skit.
"Oh, I'm not persecuted. I'm just an a@@hole."
For real. “You don’t want women to succeed!” “Really? Because it looks like THIS woman just succeeded in whooping your ass.😙”
Hell yeah!
She got girl-boss'd.
Often, when people level emotionally-charged accusations like "racism" and "sexism", its just a smokescreen to justify their outrage at some other aspect of the situation/deflect blame.
For instance, an ethnic minority who underperforms at their job get laid off, then claims "racism" was a factor.
This confuses those who aren't aware of said person's actions and raises emotionally-charged anger at the accused on behalf of the accuser.
Glad I could helo explain this phenomenon of people being dishonest.
OP in the first story: Oh. It's just a small red flag.
Me: Why do I hear the soviet union anthem?
At this point everyone here surely knows the lyrics by instinct
@@GarkKahn Not me, but I associate the anthem with the color red.
@@GarkKahn Nope I don't lol
“I’m done being patient with you.”
“No you.” *Kicked.*
Ah yes, the old "YOU'RE SEXIST BECAUSE MY PERFECT OC IS DEAD!" defense. Everytime I hear it I just move to my old Golden Rule approach:
Equal Rights. Equal Fights.
Death is unisex kid! Lol
Equal rights, equal lefts?
The last story definitely gives me the feeling that OP wasn't dealing with someone with a rational mind
No hate but he might be legitimately autistic
Suggestion for second story: the DM could have ruled that seduction on a prepubescent child wasn't possible because children do not have the maturity necessary to even understand someone's trying to seduce them. Though regardless yeah, the player had to be kicked for crossing boundaries and basic ethics.
Fair ruling. Fair ruling.
Or, consider this, the character in question could NOT.
Heck, that character had low wis and int, how is that even someone capable of convoluting a plot to seduce someone?
When the answer is an in-game JoJo stomp to stop a problem, there's Def a route that could have been taken first lmao😂 prolly should do that
@@ashameroule9110 Ooooh actually that one isn't bad either^^
Wasn’t that the third story?
@@ashameroule9110 That's the best kind of burn though "Your toon is so underqualified they couldn't get a kid to fall for the bs".
First story op dodge a bullet she is the type of player who will do stupid things and then say your a insert phobic as a way to avoid consequences.
Thought "bullet dodged" meant that a problem or disaster was avoided by sheer happenstance. Here it was just resolved in the first strike.
The fact that the guy in the third story kept trying to seduce the 10 year old, despite being told in and out of character she was, indeed, 10 years old, just shows how much a disgusting creep he was.
“You don’t know my intentions!!”*immediately rolls to seduce*
Cmon dude😂
Story 1 is simple, if the game is advertised as a gritty, low combat, high roleplay struggle bus but you want to play a classic, combat heavy hero that defeats all the evil, find a different game. Don't join that one and throw a major hissy fit when you don't get your way and harass the other players for not placating you. Also never throw stones in glass houses, its rich that she accused op of sexism and then turned around and acted sexist towards the other women.
And this why session zero and being willing to say no to a character concept are so important
@@silentdrew7636I can respect DM's decision to allow the monk as their mentioned traits could be turned into flaws very easily.
Claims ex-ism (thank you youtube) while proceeding to do something goofy.
Yeeeeeah she's upholding the stereotype.🤣🤣
Story #1 - I am wondering exactly what her "plan" was supposed to be.
As a Referee, I try to give my PCs every chance at survival,. But, if a Player commits to unforgivably stupid actions despite all warnings (eg. jumping into a volcano, or starting something with a seriously overpowered NPC ), that is entirely on them. This is almost unknown for us, because our group is pretty solid. But, if it did, I wouldn't even "game" it out, just describe what happens, then move on. Her claims of sexism, simply childish.
Story #2 - Well done, that DM. Decisive communication and correction, with the ready option to boot completely if the Problem Player refused to play nice. I feel like a lot of bad behavior starts when people try to ignore or gloss over these things, which only encourages many Problem Players to go further. And further. And ....
Story #3 - Well done, that group. Yeah, they probably could have acted sooner on some of That Guy's previous cr#p, but he was COMPLETELY out of line in this case, and they did warn him.
Story #4 - Paul clearly had major issues, including a lack of social skills. He clearly wanted social interaction, but had no idea how to go about it. Learning to listen would have helped him considerably.
Simba has the “One orange brain cell” Aura. It provides +10 wisdom.
Nah that first story.. Safety cards? XD Ya I think that OP is gonna have more stories like this in the future.
Story #3: "Okay, couple things you should know about what you're trying to do. One, the DC for this action is 195. You will never meet it. Two, I'm not even going to let you roll, nor acknowledge any roll you make to pursue this action. Three, and I feel I am being INSANELY GENEROUS here, I'm going to give you a moment to think about what it is you are doing, and hopefully reconsider before I permanently ban you from my table. What is your next move?"
DM: If you proceed with this plan, you will die horribly and immediately.
Bard: I moonwalk towards the shadow hag, twerking the whole way, while taunting her to hit me with her best shot.
Bard: *dies*
Bard: *Surprised Pikachu face*
The first story...designing a D&D campaign around avoiding combat (when D&D is VERY combat-focused) was never going to end well.
Simba has finally spoken! The bodhisattva cat gives us all the wisdom!
You mean you haven’t been having telepathic conversations with Simba all this time? Joking!
A note on the first story, the party did "beat" the Shadow Hag without combat (stealing the amulet). The Monk challenging her to a fight was straight up murder-hoboing.
Self-inflicted murder-hoboing, as it turned out.
A safety card system? Yall understand DnD is not irl right.
I never knew "PvP" stod for "Players vs P**o".
I guess the first horror story must be about someone that doesn't understand what a 'Mary Sue' is lol.
In the first story the DM couldn’t have done anything more than just say you don’t do that, I mean he asked 2 times then told her it was a CR 13 monster in its layer. If he has said no she would have just said he was railroading her.
OMG. Was "Paul" my ex husband? I swear it sounded like OP was describing him PERFECTLY. Right down to the point of not making it past session 0, and saying he was tired of being patient with my group ( all of them old friends of mine from high school that he knew a couple of too) for taking so long to make new characters. No, I was not the DM, but had been the first time I'd played DnD in a number of years at that point.
I'm not saying that monk player in the first story was right for throwing a fit, but that DM really dropped the ball on the hag encounter. A creature that powerful and devious being challanged by one so weak would have been a great role-play oppirtunity.
"You wish to free the hostages? What will you give me in return? What are you willing to sacrifice?"
For saying the campaign was low combat, the DM sure had the hag chose violence pretty quickly.
It was less low combat and more "there is a nuke over your head if you misstep"
The Dm sounded 😵💫
Not sure what the player was thinking in the first story. And considering Finger of Death one shot her Monk, I can imagine, she wasn't any higher than Level 5, cause the most HP a Monk can have at that Level is 75 assuming +5 Con and every Hit Die per level up was a 10. Finger of Death can do anywhere between 37 and 86 damage on a failed save.
What did she think a Level 1-5 Martial was gonna do against a CR 13 Spellcasting Monster?
its worse monk has D8 not 10 so monk absolute max is 65
I ALWAYS 'Like', and I've been subscribed for months! There was no need to have Simba cast "charm person" on me!😅
This is why DnD is such shit now. Only made it to 4:30 and hearing "safety cards" and entertaining her "you're sexist" comment. If a guy did this, he'd be out on his ass. Nobody would tolerate or play with him. But since its a woman, we have to rebuild the entire hobby around what she wants.
Don't get me wrong - if circle jerk players want to circle jerk together, that's fine. But now WotC is going bankrupt because they are bowing to a group that can never be appeased.
Tbf, she was kicked out immediatelly after.
Honestly the decently high likelyhood of dealing with these hypersensitive people is a bigger turnoff from playing DnD than the actual horror stories
That wasn't Simba, that was Sam Riegel doing his annoying ASMR voice!
The first story reminded me of a story about a problem player that seemed to just get away with everything.....right up until the "transphobia" then they were yeeted immediately.
Was story 3 a space adventure. Because there's a better way of dealing with Pedo Bard....toss him out the airlock
Spelljammer is in a sense a space fantasy setting
If P Bard was THAT stupid, wouldn't have even needed to toss him out. He would have accidentally spaced himself in short order, like around session 1 or 2..
@@7thsealord888dude bard intncgeonlce would made barely graduate high school two of my and players I play with every Tuesday.
I got low intellectual half elf rouge
About the "ha ha I'm stupid" bard: I had a player who took having stupid characters as permission to do things that were absolutely out of control, up to and including forcing himself on another PC of the same gender (his character, a premade I built for a one shot, was a super-strong ex-mook that, due to being dumb as a post, couldn't choose any better name than "Hero guy". The dude checked the character sheet, laughed, said "Oh boy! HERO GAY!" and started describing how his superstrong dude was going to rip open the scientist's power armor and make him his b***h. I stopped him, but he'd resume trying at every lull in the game).
The last time we played (it was a Champions campaign) I looked at his character sheet as he was working on it, and told him "If I see the Int going even ONE point below 8, I'm dropping Grond on you." (to clarify, for those who have never played Champions: 8 is the baseline value for a normal human, and Grond is the strongest villain in the entire setting, with a strength of over 125 - to wit Hercules himself has a strength of 70 - which means that his fists hit with the power of a baby nuke). He gave the character - a plant person with plant control powers, if you wonder - an Int of 30, literally supra-genius, but never played it due to losing interest in the campaign.
Nice choice of Griffon Wing Keep as a background.
There had to have been some more information with Paul in the last story. Maybe Paul didn't understand English fully? Schizotypal personality disorder? IDK. Whatever the case, having players that become problems before the games even start is a recipe for disaster.
So for that first story, yes the player was stupid and I'm not gonna put any fault on the dm directly. However, Hags delight in torture and misery, so I think it would have made far more sense from a narrative perspective for the hag to start light, and toy with the character before using stronger spells to back her into a corner and force her into a terrible bargain for her life. Just killing her outright doesn't really jive with how they operate. Much better to foist some slimy bargain on her to make her do something she will hate doing, making her miserable and hopefully spreading that misery to others, until she can find a way to best the hag and get out of it which may have been enjoyable for the player.
They way the monk acted the Hag likely though she would be much tougher and the finger of death would hurt but not kill.
@@fred_derf or, what is essentially a level 13 monster has had all sorts of do-gooder idiots march in there like fools and should have an idea of how to deal with them easily, by which I mean should know how yo estimate their power level relative to hers.
@@DunantheDefender... yah! And when a lone adventurer challenges her to, basically, a dual she'd estimate that they must be fairly high level.
BTW: The Hag did deal with the monk easily.
[edit]
Rule 0 may be "The DM has the final say", but rule 0.1 is "Play stupid games, win stupid prizes".
If Doge were to have a D&D race/species template written up based on his avatar here, what do you think it would look like?
The closest thing i have are Ainoks from magic the gathering, specifically from the realm of Tarkir. Despite being bipedal, they are dog-folk. Two subraces arose due to evolution and climates; the Desert Ainok which look more like jackal/spotted dogs but bipedal or artic Ainok, which look like those big ol' dogs that carry those flasks of alcohol for victims of avalanches in Europe. Think of the most floofiest yet stoic lookin' dog there is makin a living in the tundra/mountain sides of Himalayan mountains.
Both share similar features such as the ability to stave off exhaustion points, but the desert dogs can live more comfortably in the desert, gaining resistance to radiant damage (due to the sun or other light based things dealing radiant damage and hyperthermia) while being able to survive up to 3 weeks without water and the artic dogs can survive harsh cold while gaining resistance to cold damage and can survive up to 3 months without food.
Just get a doggo stat block and adapt it to be playable hahaha
@@rommdan2716 that could be fun to see. I think it could be fun to see Doge, CritCrab, and Morrow all play in a campaign together, preferably using racial options that allow them to imitate the appearance of their avatars; the site of a party that consists of a Tiefling, doggo, and literal crab could be fun to see. I've actually tried getting the CritCrab community to play out, and expand the theory, that CritCrab is actually an Ancient Eldritch entity, that happens to be a primordial crab deity, as a means of explaining why CritCrab's avatar seems to be a regular crab in charge of other crabs, it's just the primordial crab deity using that crab as a proxy, but no one in the CritCrab community seems to be willing to contribute, I get a few up votes (and a heart from CritCrab) when I try on reddit or RUclips, but that's about it.
Players who ragequit over not getting their way is the very reason I always have a sound bite of Timmy Turner’s Dad yelling “Wimp!” queued up for TTRPGs! … Okay I don’t really because I haven’t played in years but it would be a good idea of something to have on hand! 🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣
I wonder if the delusional character with no name who thought they were immortal is a parody of the Nameless One 🤔
first issue i see in the first story.....why would you make a game that all the combats are so deadly. the idea that that much stealth is good with no bad die rolls is a bit derp. and constantly sneaking around combats....not really that fun tbh.
A Doge morning is a good morning! Love you Doge!
safety card? muhahahahah
*Iron Bull slightly approves*
While the whole horny bard is funny on paper, you can do so much more with the class that it's just sad seeing people poor man copies of the original.
Story 1 who disregards 2 are you sure questions and still unset they died
A femin@z!
The channel randomly saying the name cracked me up though. The rest would annoy me, maybe he was just lonely.
Consequences are sexist, I see
always have been, just ask a feminist
@@DellikkilleDyeah because men throwing tantrums over “being cancelled” is so funny when that’s the consequences of their actions.
*Likes and comments for Simba*
Girl in the second story gave me Vtuber energy
Somehow found a way to make crying sexism as an instant reaction even worse: use it for transphobia.
To be fair, if a character's dumpstats were wisdom and intelligence, he might be inclined to engage in that sort of behaviour. In no way approving choosing to play a character like that or expecting it to end in any other way...
Tbh I wouldn't stay around a game of dnd where violence is always the wrong answer either 🤷
As a DM I've started having certain rules and regulations that I lay out before the game even starts. I don't tolerate harassment of any kind. I don't allow real world politics or religion. And if I determine that your player is intentionally being a nuisance and trying to ruin the fun I will just ask you to leave. And obviously if anyone engages in any kind of pedophilic or otherwise illegal behavior not only will I kick them out but I will probably try to inform the authorities if there's any evidence and if not still take action against them. I don't tolerate pedophilia in any form and there's no excuse.
the OP of the first story kinda, went assholish imo. Like, a hag that is so powerful they could kill you in a single turn - why wouldn't this hag view this player as a non-threat, and instead of just outright killing the player took a opportunity to teach the player to *not* do that again.
Edit to add, For the record, the unfair death *imo* does not justify the post death behavior. as a trans woman it is very insulting that they would say as they said, just feel the DM didn't lealve space for a learning experience or had the hag treat the player like a toy rather than a threat.
Because hags are evil fuckers who love making people suffer. It'd be like a sadist pulling the wings off a fly- you don't have to torture something so harmless, but they do because they find fun in it.
I think the OP made it clear that it was a high danger game where most times the threat would considerably outclass the player. While most D&D games favor the player with easy to fair combat made to make the player feel powerful and heroic, this was not that type of game and the DM gave the player at least two blatant warnings that the hag was too powerful to be directly confronted. I don't think this was unfair at all, but that is my opinion.
@@AvatAR42420 wasn't it also like, still just the first session of the campaign? Like, it was pretty clear it was really early on before players could really get into the headspace that this campaign is not like the other campaigns and that you can't just fight your way through things. The hag, willing to just one shot kill the player when the player was so easily outclassed also feels like just a power move to punish the player rather than trying to make it clear this campaign is dangerous and you want to avoid fighting if you can.
At best OP and the problem player weren't a good fit due to a campaign about avoiding hard battles getting a character who'd ignore multiple warnings/reminders. Only way to really salvage the monk's stupid decision without damaging the premise of "avoid fights as much as possible" would be to have the hag capture her with the people she wanted to save. But that would probably more punish the party by making them save her and risk the same mistake of engaging the hag again, unless monk ends up watching all the hostages die.
Edit: mistook monk for paladin.
@@ArcCaravan In my opinion, at such an early stage of the game, against such a powerful enemy that you do not wish to take on, there would be 'failsafes' to help players get into the mindset of the campaign.
A hag, for example, so powerful and strong the players have no chance of defeating it, and it could easily kill them on in a single turn - perhaps would be ammused by this would-be hero trying to square up, and instead of just casting a powerful spell to kill them outright, would toy with them, play around with them, have some fun with these people so blind by their own self importance they dont realize what situation they have gotten themselves into, and in the end the hag gets bored and just leaves them injured to either die or learn their lesson and don't come back. They didn't *NEED* to die and due to how early on it was, It was actually more detrimental that they die then using it as a learning experience
Good on story 1 OP for not allowing that sort of bigotry at the table. Too often Iv’e played in games where the DM will overlook transphobia and end up driving the player away. These fake feminists only seem to use the victim card when it benefits themselves and attacks other oppressed people.