No worries. There is a bit of audio artifacts in the beginning, but most probably will not give it much thought. I'm always glad to see your videos and thankful for the lessons you are providing for us all.
I've been in the industry for about 10 years now and the amount of younger artists coming into the industry that only do aspirational blue sky pitch cityscapes/splash art is rising. I work with someone who was hired on as a senior and all they do is blender photobashed wide shot landscapes. We work on a top down game. Upper management loves them because they don't understand the pipeline and it looks good on their quarterly presentation slides. They're basically being paid to draw whatever, no problem solving. 3D department cant use 90% of their stuff. Hell WE can't use any of their stuff. Its bleak
ppl who are leading this world wants u to do houseworks and AI to do creative work. Why? Because they cant make robots to do construction works, labour, house works,paitings walls of houses, all that physical shittty jobs so they need humans to do it because nobody will instead. Also that is the reason why gouverments letting in so much immigrants, because they will do labour phisycal jobs
I want AI to do my creativity. I make what a lot of lay people would describe as 3D art, but I consider myself more of a tradesman than an artist. I'm terrible and slow at coming up with interesting concepts, but I can implement a concept well in the digital medium. AI is very useful to me as a creative assistant. It generates the concepts, and I pick and choose the elements from each I like, making tweaks as I see fit. It's much less intimidating than the empty scene / canvas.
From someone who's a fresh graduate and still building my portfolio, most art that I've seen from artstation is pretty overwhelming. Thank you for bringing me back to the basics and behind the scenes. Took a lot of notes here ^^
Art station has really damaged my mental health as an artist. After years of study I realized I had studied well beyond the entry level requirement for the industry. Even after that realization I still feel that imposter syndrome daily, and find it extremely hard to be proud of my work.
dont worry is not artstation i barely consume any platform and i still feel that way I realize as i get older and money is still a problem your mind can take u to some dark places sometimes. I delete all the sht i didnt like on my portfolio and i added more of what i enjoy making. My numbers are trash but at least im working as a teacher and working on a game with a few friends in my free time.
@@Damian_DH Definitely think you hit the nail on the head. That's why its always important to analyze your motivations. Steven Zapata has a good video on that subject. He has a good video for everything tbh lol
I've been working in concept art since 2014. The landscape is changing and just in the past 2 years, it has become overwhelming. The amount of incredibly skilled artists keep flooding in year by year and with so many experienced artists not being able to find a job for the past year, I wonder what the future really looks like.
@duck_entertainment agreed, im a sculptor, but i also own a remodeling company, one remodel can pay three months of bills and give me a lot of aculpting time 😊
@duck_entertainment no, bathroom remodels, tradework! The average needed income to live in my area is about 4k,4200, i have a job later this year that should be 2 weeks, I should walk with 12k, maybe a little less. It really freed me up to just do whatever artwise in my freetime personally, but I also just want to make, I don't care about being famous as much as I do making
As someone revamping their portfolio with props and environment layout drawings, LISTEN TO THIS MAN. Key art and explorative VIS dev is for your art directors and leads. Planning, layout, problem solving and props are for us grunts getting our first job. Thank you tyler!
No joke man once my account got hack on artstation and they used my account to scam people on site. One day i got up and see punch of weird message ask me about work . When i contact their help center and report about this issue they just told me to change password that all . And guess what it got hack again same thing . No help from center what so ever
It's not just an art station. Now even music platforms are getting flooded by AI. A bunch of people have even been asking me to recreate "their" AI songs. It's painfully pathetic. They think they are Mozart just because they asked the AI to do something, but they don't even f-ing know what a chord is.
@@Author_SoftwareDesigner For the same reason why people who can draw DON'T use AI, people who know music theory DON'T use AI. You may claim some "real" artists use AI. But they are probably in for the money. Some comic book artist use AI, but they use it because they need to do grueling work and output an insane amount of panels. Even then, they use AI only on very specific things, such as assisted coloring or assistance with textures. In other words, pretty controlled stuff that isn't a black box such as AI art. The joy of creation and understanding literally does not exist with AI, and the fact you don't understand it shows you don't know how to draw or make music. The point of making art is the joy of the process. People who care only about the result don't like drawing. Period. They want the prestige great artist have without wanting to learn jack shit.
@@IvoryShard Interesting. I’ve played musical instruments since I was 8 years old ( 34 years old now ) and have been studying films coding and orchestral music for the past 3 years. I find Ai fascinating, and with it one can create some spectacular things. Especially if you know how manipulate chord progressions and BPMs and tempos. I’m interested to see how film scores and film music develops in the next 10 years. Thanks for sharing your opinion!
@@Author_SoftwareDesigner "Especially if you know how manipulate chord progressions and BPMs and tempos." ??? As someone who was a professional, gigging musician, I don't understand why you think this is interesting. We already could do this procedurally with MIDI sequencing in the 90s. AI music adds nothing, it only scrapes the surface, it doesn't understand the reason why decisions are made harmonically, melodically, texturally, etc. It just scrapes basic music and makes basic music.
excellent discussion and explanation of Art Station and the like art. I am retired and just beginning my art journey. when I would watch a sketching/drawing/painting tutorial and the person doing it went so quickly and totally clean render I felt deflated that after several weeks I was not anywhere near that level. I had to get it into my head these people, you included, have YEARS and YEARS of experience behind them so I had to down shift and just start with learning the basics of composition/perspective/lighting etc. I keep my expectations to a lower level and I am less stressed about it. Now I am having fun with it
This video highlights precisely why I send my students your way when it comes to getting straight to the goods that matter. Nobody lays it out this flawlessly
Amazing video, thank you for the discussion and reminding us to think critically about the 'why' of a portfolio. It's too easy to get lost in all the flashy illustrations and images
Marketing art does the best on Artstation (splash art, covers, illustrations for ad campaigns, etc). On platforms like IG, very simple eye-catching designs do best, esp portraits & “cute” characters with bright colors. All these platforms have their biases that aren’t based on success in the industry. I know oil painters who make a living paint portraits that barely get 100 likes on social media, & same with 3D artists unless they’re sculpting simple characters
I was not expecting a video like this. It is as you say. Working as a concept artist my job has been all about how to build art that can solve problems visually. an your 3D artist take your concepts and make them? What's important in aspects of narrative alongside technical know how. You've kinda covered a lot in this video, I am grateful for this.
Was watching a video by Arne and he mentioned your name and so I came over here to check things out, and this video stood out to me. As an older person who has been on again/off again, in my art journey...this was such a breath of fresh air for me and really helped me to understand things on a much more tangible and attainable level. Thank you so much for this. This is the kind of grounding that I needed to help me understand why my "motivation" for doing art was so fleeting. It's too hard keeping up with character and environment trends and I didn't realize that I was working so much against myself and against my ability to grow as an artist. Keep up the amazing work and thanks again!
@@TobiNano I have a few concept art books from Dark Souls, Bloodborne and other games and animation movies/games. Dishonored is also very nice, but I would highly suggest to go to (comic) bookstores and discover for yourself. Skim through a few books and pick your favorite. You will be surprised how many independant artists publish their art in physical form and how much stuff are not on the web.
Having worked as a concept and storyboard artist vor over 20 years by now I've been saying this for pretty much my whole career, offending tons of people who like to render the hell out of their paintings, but I stick with it and still I've managed to get depressed about my own work, because it just doesn't look good. It's a design, an idea. It's not impressive and only appeals to the ones seeing the potential, the spark. It's incredibly hard to not fall into that hellish trap of comparison through social media and I thank you for getting the message out there, helping out younger artist and actually me as well. I'm not alone after all. Thanks from the bottom of my rotten, artistic heart.
I should definitely say this that, I recently found your channel. It's really relaxing and inspiring to watch your video. No bullshit on these amazing content. Just exactly what we need to know as new artists from an experienced industry professional. Thank you so much Tyler. These stuff are really good.
100% agree that fancy looking obscure piece will not get you a job, but it gets you to the starting line. In hiring process, manager or sometimes concept artist like myself have to go though so many portfolios. And in order to stand out among those portfolios so it gets picked up for "closer inspection", as sad as it is, you need to have some eye catcher that demonstrates some level of artistic skills. But.. yah do a fancy piece that is not Megolithic structure, generic military, random ruins, post apocalyptic or dark fantasy. Because they generally don't really stand out (...or even, becomes a joke such as "oops another radar dish. People really love radar dishes. don't they?")
Awesome video Tyler. More people need to talk about this! As far as my career goes, rarely studios approach me because of my finished images! Most of the time, they were interested in my sketches and workflow that I always show in my ArtStation uploads. That's what the Art Directors are interested in seeing.
Thank you for these, as a current student online this really reinforces what my goals are, as it's sometimes hard doing online schooling versus being in a physical school/studio. Thanks Mr. Edlin
As 3D modeler I like when concept artist do the interior ,color palette, exterior and also a human comparison (for a whole entire building or props) usually i can understand it quickly.
Good stuff. As a person of years, who will never get hired by a studio, I still found this very useful in the pursuit of my personal work. Storytelling is an underappreciated part of the process. Simply asking 'why' and following where the answer leads is a great lesson. Thank you.
Good stuff, Traditional 2d artist here. I'm so glad you touched on this subject. If recent trends on how AAA games have been performing, it's showing us that flashy work isn't what should sell you to a potential employer, but how well you understand what you're doing and why you're doing it. Strong world building and critical thinking is something I like to see more people emphasize .
Thanks a lot, Tyler, for all the videos you make. I consider you an exceptional instructor, content creator and individual. You're so real with the audience, and you explain a lot of stuff that no one else talks about. This video in particular really opened my eyes. I was making all the mistakes you listed, so seriously, thanks so much for showing me the right way.
I stopped using ArtStation, and I'm still a bit sad about how unusable it is under Epics management. The front page design has really suffered over the years with distractions everywhere. Even with their search and filters, I can't seem to find the specific types of projects I'm looking for. All the wonderful reference packs have been replaced by AI. As an aspiring illustrator, I used AS mostly to learn and keep up with trends. Hats off to any poor AD who actually relies on AS for work. I honestly don't know how you are doing it. Hoping that no one will hold it against me if I host my portfolio on Cara and my own website, because I can't support AS in its current sad state.
I'm a Tech Artist and it's so rare to find other tech art related posts on ArtStation... Sure, you can filter with the tech art tag but even then I check it everyday and there's rarely new posts. I know tech art is more uncommon than other forms of art like concept art and character art but man, I'd like to see more of my craft on the platform.
Hello Scripty 😆 I gotta agree with you, it would be nice to see more tech art on Artstation. I'm more likely to find tech art posts on LinkedIn than encounter them on Artstation. And on sites like Cara that have a tech art tag, the posts rarely go into the details of the creation process, if it was even properly tagged to begin with 😅 It's a shame that there isn't more tech art posts as they have the most interesting methods and creative problem solving behind each project.
Hey Scripty, I am trying to get into animation, but trying to learn 3d art with concept art. I always hear some designing rifts between concept arts vs 3D translations. Never heard of tech artist and thought that it looks pretty cool >.> and a cool disciplined skill, any suggestions on where to learn this? or common code (I got no knowledge of any btw) and software?e I only know of blender, may and unreal I think? Was thinking of incorporating this into animations (once I get a bit better).
@@galvanicdreams3559 Tech art is a pretty broad term for art that's usually quite technical and sometimes involves coding. Some common examples are writing shaders, VFX, procedural game art, pipeline tools, procedural materials, etc... I'd say if you want to learn Tech Art, learn about Shaders and Python, and pick up Houdini as a 3D softare as well as Unreal (or whatever game engine you're using). For procedural materials I'd say learning Substance Designer is a must. Else there's also Tech Animation which is basically rigging. I'm a game artist so I can't really speak for film though.
@@ongka2000Tech artists help realise an artistic vision under technical constraints. This is most apparent when you need game-ready assets, making sure assets are well integrated, performant shaders that can recreate the artstyle, and knowing how to deal with things such as asset streaming and LODs in open worlds.
After FengZhu's videos I've seen a bunch of young artists doing these kinds of production work now. Which is awesome, no doubt your video is going to reach more artists
Awh, I love that you gave such a big shoutout to Hardy/DPS. So nice to see that the art/art teaching community is so supportive to each other. In this day and age we have to have each other’s backs, whether artist, graphic designer, otherwise creative. You made my day, Tyler. 😊
I absolutely thank you for that information tyler, i'ts truly life changing for me at least! Sometimes we need to hear something like this (and even more valuable if this info was given by one of the greatest professionals out there) for now on i'm gonna start planning out even more my concepts for my portfolio. So again thank you!!
Thank you for this video, it has been very hard to explain this to my students when they do concept art. They focus more on the pretty pictures, but less on being specific on the design or construct elements. We are not a concept art school, but we do pre-production in a lot of the assessments.
Man ArtStation has really screwed my perception of what I think I should aim for as someone who wants to become an environment concept artist. All I see are those crazy detailed and amazing environment pieces and it makes me feel like I’ll never catch up or reach that level of art. This video really slapped some sense into me. Thank you for this.
Thank you Tyler for the insight!! I know that I have fallen for the trap of the flashy art when I was first looking into doing art for work. There is always something to learn. Videos like this help lots with finding or refining direction. Thank you for everything you do!!!
Thank you for this helpful video. I've been hiring concept artists as an indie game developer and watching your video made me realize that I've been thinking about my needs the wrong way. I was looking for a concept artist who already had renders that was close to the art style I had in mind. But I know how to achieve my art style technically, so I should really be looking for a concept artist who can demonstrate the kinds of skills you're showing here, and who can puzzle through some of the complex technical constraints for the assets in my proc gen project.
Thank you for this video this clear my thought so much. I always feel that I kind of know all these points mentioned in the video but there's just too much noise to understand what I actually need to progress on the path of concept artist and been circling and stumbling for years. Thanks you so much for this video and thank RUclips algorithm help me found your channel.
This makes me so sad to hear but thank you for making this video man. I haven't been in the discord for a while cause life has been pretty rough lately and I haven't been drawing much but what I have been doing is searching through Artstation for inspiration. The fact that they cater to AI is bad enough, but they had me under the belief that they were the bastion of protecting upcoming artists and a place to post their work safely. Thank you for the info tyler!
That so on point Tyler, thanks for standing out and being honest on these, being an artist in the game industry I can agree with all said here, most of my daily work is closer to a product designer than a painter, studios need more problem solving skills nowadays than technical flashy images.
That's why I got to Cara, im someone who treads the line between concept and fine art. I dont think it makes me better but i am more in touch with a broad culture of art that isnt solely meant for production. Theres great lessons to be leanred in differnet work flows and approaches. Realize you have value and your work has value outside of rugged productivity. And the world opens itself to you just that bit more
I’m glad you made this because I’ve been very confused comparing my portfolio to others. I mostly make interior layout designs, but all I see from other artists are large panoramic environments. I’ve heard some industry artists recommend doing large keyframes, and pair those with more detailed concepts pulled from those keyframes. Do you recommend that or are the concept designs fine/likely to get your hired on their own?
I think the most valuable trait in a portfolio. Is being able to convey a precise and accurate ability to replicate familiar subjects/styles in art. Along with knowledge of the industry pipe line and being easy to work with
So I've done a commercial commission in the past for a personal project, I find it very hard with all the AI these days to actually find artists now. I have to really on my old list of artists I liked, and can't find any new ones (many of the old ones have disappeared, are super busy now, or are now out of my financial league). How would you recommend finding artists in this age if AI art spam?
I wanted to get into producing music, concept art, and many hobbies/careers as a teen, but the internet made me feel like it was impossible because the only content I saw was perfect professional work. They would say you need certain resources to be successful or criticize beginner errors or tropes that might actually help people get familiar with art. Might not be fully relevant to this video but I do wish more people showed the reality of the steps to talent
The idea of bringing out the human experience in concept art is awesome. Even the old masters like Syd Mead and Ron Cobb. Did that. Look at their books or art books showing their designs you see how practical they look and how human figure or story character can interact with the futuristic building, the juiced up Delorian in Back to the Future, Nostromo landing ship etc. yeah they are very technical but no different to examples of good concept art highlighted in this video. I joined art station to be inspired and learn but man it is crawling with AI generated images for figure reference art and concept art. Useless filters that don’t work. It also throws big soulless polished work in my face and I sit and think “welp! This is the standard!” I wish it had sections for peer to peer art. That way beginners could interact and grow. Also, spam and fake art curators are on the rise. Work gets stolen and used in films made in a certain part of the world that churns out their movies by the thousands. It’s a mess.
@@j.2512 you just need to know where to look for things. Personally i only click on paper sketches and pose references and thats the only thing its been showing me. Tho it can be hard since if you click on one wrong thing it'll start showing that stuff for a bit
I actually learned this very early and it is one of the reasons I did not become a professional artist in the game industry, which is what I wanted to be when I was younger. This might sound cynical, but with all that AI stuff going on, I might have dodged a bullet when deciding to stay a hobbyist.
It’s the other way around though, professionals will be fine because at worse AI will be another tool required IN ADDITION to drawing skill. Hobbyists however are fucked because the places where you can post hand made art are going to shrink until there’s nothing but AI art to be seen, its fast and unlimited production is going to dwarf anything an artist can do
@@CaptainRx-ss3rt I think in the future places where hobbyists post art will be kind of underground, very small, heavily moderated, and actually gatekept (anyone complaining about artists being gatekeepers has no idea). Like, small local Discord channels where most people actually know each other irl at least to some degree, and where you can only get by invitation.
@@CaptainRx-ss3rt Hobbyists should not care at all about it though. Art is about the journey, not the result. If you do art because you want to brag and show off your skill, then you’re not a real artist. Therefore the existence of AI is not gonna hurt hobbyists at all.
@@oliverplougmand2275 Art is a form of self expression before anything, you can't blame somebody to want to express themselves and have people see this expression. Anyone who work hard on something want to show it off, there's nothing wrong about that. It's healthy, we don't live in a bubble, humans are social animals.
Does this also reference character design? Because I tried to do this but I got rejected so many times 😅 and no body wants to tell me what I'm doing wrong so I'm lost. If not then I'll do environment art because I'm starting to have fun doing it
As a recent graduate in 3d modelling trying to get into the industry, im trying to expand my portfolio, do you think modelling these types of scenes/concepts you have shown is a good way to improve my portfolio? Scenes that include interior/exterior, storytelling and human interaction
I always enjoy topics you bring mr. Tyler, but could you please bring your microphone volume by at least 7-12 decibels? I can barely hear what you say even with YT volume and browser maxed, and I'm sure its not my sound system, thank you!
Insightful video. Thanks. I want to call out fine art America while we are here on the subject. When they v included AI as early as 2022 and denied using Ai art to be sold side by side with human made art and equally priced
min14 mill from inside is just INSANE. Any tips to start getting familiar with that kind of view? Is that all perspective work? Thanks for the video :) Always nice to hear professional's takes.
@@firos_kofi6608 just block the idea using primitive shapes this helps with scale and perspective. And just do the research looking up diagrams of mills etc.
@@caitlinworth6329 there’s some videos on the patreon about that you can browse the ones there from the links I provide. I’m guessing there’s some good ones on skillshare too you can try free.
Would be nice to share some portfolio works maybe on IG, I follow a lot of artists, bit only few ever showcase such works, or isn't it allowed, maybe after the movie is released? To share your works ?
@@onnevankenobe you def need to be a problem solver first. Thats why it’s a hard job. You obviously can’t learn how to engineer everything but need to give the perception that you do
As someone who is dabbling into concept art for videogames, this video is freeing! It also kind of attests that what I'm doing in the past is more accurate of what a concept art is(solving problems and communicating ideas/concepts) Thank you for clarifying!
Move to Cara. It’s not perfect but the creator genuinely cares and it has a more healthy atmosphere. I encourage everyone to move from art station to Cara. And make Cara the new arts ration.
TBH I never was a big fan of this generic concepts, I always preffer this more speciffic kind of concept art, I always find them intriguing like blueprints of the certain fictional world when this generic stuff was more like preaty but afterall quite borring.
As a hobbyist who is not obsessed with checking the latest trends and everything.. I am actually shocked that ARTstation allows AI art. Terrible decision.
No shade to Hardy because I've learned a lot from him but his environment stuff is the exact sort of flashy art you've recommended people do not use in their portfolio in this exact video
All those art blasts cost thousands of dollars to host. So obviously, only the big dogs willing to fork over 5-6k are going to be getting those nice art blasts.
Sorry the audio is low. I had technical difficulties with the mic on this one all while having covid while I recorded and edited.
No worries. There is a bit of audio artifacts in the beginning, but most probably will not give it much thought. I'm always glad to see your videos and thankful for the lessons you are providing for us all.
Bruh covid still exist?
no worries great video!
@@teguhsan1465 just like the average flu, diseases never fully go away
I've been in the industry for about 10 years now and the amount of younger artists coming into the industry that only do aspirational blue sky pitch cityscapes/splash art is rising. I work with someone who was hired on as a senior and all they do is blender photobashed wide shot landscapes. We work on a top down game. Upper management loves them because they don't understand the pipeline and it looks good on their quarterly presentation slides. They're basically being paid to draw whatever, no problem solving. 3D department cant use 90% of their stuff. Hell WE can't use any of their stuff. Its bleak
That's horrible. They need to leave the hiring to people 6 understand the process. So you can add people to your team that actually create value.
Can't they be placed as promotional art only?
What kinds of skills would be better to train in, if you don't mind my asking?
we're doing asset concept and production for AAA SaaS in 3rd world lol, you guys should try outsourcing sometimes :D
I'm trying to get into animation, 3d and background art >.> any suggestions on skills to focus or wisdom to pass on 0.o?
I want AI to do my housework, not my creativity.
Shouldn't of trusted them in the first place.
I never wanted ai to do anything for me in the first place.
Give a inch they take a mile.
Never trust.
yep. I can't wrap my head around why *everyone* doesn't share this opinion lol
@@mustanggox human nature, some just have different mindsets.
Not justifying anything, just point out.
ppl who are leading this world wants u to do houseworks and AI to do creative work. Why? Because they cant make robots to do construction works, labour, house works,paitings walls of houses, all that physical shittty jobs so they need humans to do it because nobody will instead. Also that is the reason why gouverments letting in so much immigrants, because they will do labour phisycal jobs
I want AI to do my creativity.
I make what a lot of lay people would describe as 3D art, but I consider myself more of a tradesman than an artist. I'm terrible and slow at coming up with interesting concepts, but I can implement a concept well in the digital medium. AI is very useful to me as a creative assistant. It generates the concepts, and I pick and choose the elements from each I like, making tweaks as I see fit. It's much less intimidating than the empty scene / canvas.
From someone who's a fresh graduate and still building my portfolio, most art that I've seen from artstation is pretty overwhelming. Thank you for bringing me back to the basics and behind the scenes. Took a lot of notes here ^^
Art station has really damaged my mental health as an artist. After years of study I realized I had studied well beyond the entry level requirement for the industry. Even after that realization I still feel that imposter syndrome daily, and find it extremely hard to be proud of my work.
Do you have an Instagram, would love to connect to other aspiring artists and talk about stuff like this.
dont worry is not artstation i barely consume any platform and i still feel that way I realize as i get older and money is still a problem your mind can take u to some dark places sometimes. I delete all the sht i didnt like on my portfolio and i added more of what i enjoy making. My numbers are trash but at least im working as a teacher and working on a game with a few friends in my free time.
@@Damian_DH Definitely think you hit the nail on the head. That's why its always important to analyze your motivations. Steven Zapata has a good video on that subject. He has a good video for everything tbh lol
So you’re smarter than the entry level?
I feel you bro. Imposter Syndrome is my worst enemy. I don't give damn about hate comments or whatever except my own hate comments about myself..
I've been working in concept art since 2014. The landscape is changing and just in the past 2 years, it has become overwhelming. The amount of incredibly skilled artists keep flooding in year by year and with so many experienced artists not being able to find a job for the past year, I wonder what the future really looks like.
both industry and freelance market are shrinking. Most people will quit. Even for third world outsourced artists the rates are lowering
When everyone wants to be an artist this is the result
@duck_entertainment agreed, im a sculptor, but i also own a remodeling company, one remodel can pay three months of bills and give me a lot of aculpting time 😊
@@Thegoodneighbor_ Remodeling as in fixing meshes to make em game ready?
@duck_entertainment no, bathroom remodels, tradework! The average needed income to live in my area is about 4k,4200, i have a job later this year that should be 2 weeks, I should walk with 12k, maybe a little less.
It really freed me up to just do whatever artwise in my freetime personally, but I also just want to make, I don't care about being famous as much as I do making
As someone revamping their portfolio with props and environment layout drawings, LISTEN TO THIS MAN. Key art and explorative VIS dev is for your art directors and leads. Planning, layout, problem solving and props are for us grunts getting our first job. Thank you tyler!
This was awesome, very helpful and eye-opening. Thank you.
what is explorative VIS dev?
That explains why I keep getting spam messages on Artstation from NFT bots.
No joke man once my account got hack on artstation and they used my account to scam people on site. One day i got up and see punch of weird message ask me about work .
When i contact their help center and report about this issue they just told me to change password that all .
And guess what it got hack again same thing . No help from center what so ever
Those messages are everywhere on every art platform. It's utterly relentless.
DeviantArt, Instagram, and Reddit are plagued by the junk bots too. Same messages, same scam attempts.
Gets exhausting right
I basically get that too dude
It's not just an art station. Now even music platforms are getting flooded by AI.
A bunch of people have even been asking me to recreate "their" AI songs. It's painfully pathetic. They think they are Mozart just because they asked the AI to do something, but they don't even f-ing know what a chord is.
How do you feel about people who know music theory and how to use DAWs generating / enhancing their music with Ai?
@@Author_SoftwareDesigner For the same reason why people who can draw DON'T use AI, people who know music theory DON'T use AI.
You may claim some "real" artists use AI. But they are probably in for the money.
Some comic book artist use AI, but they use it because they need to do grueling work and output an insane amount of panels. Even then, they use AI only on very specific things, such as assisted coloring or assistance with textures. In other words, pretty controlled stuff that isn't a black box such as AI art.
The joy of creation and understanding literally does not exist with AI, and the fact you don't understand it shows you don't know how to draw or make music.
The point of making art is the joy of the process. People who care only about the result don't like drawing. Period.
They want the prestige great artist have without wanting to learn jack shit.
@@IvoryShard Interesting. I’ve played musical instruments since I was 8 years old ( 34 years old now ) and have been studying films coding and orchestral music for the past 3 years. I find Ai fascinating, and with it one can create some spectacular things. Especially if you know how manipulate chord progressions and BPMs and tempos. I’m interested to see how film scores and film music develops in the next 10 years.
Thanks for sharing your opinion!
@Author_SoftwareDesigner Chord, BPM and tempos ?! Bro that’s like level 1 music theory.
@@Author_SoftwareDesigner "Especially if you know how manipulate chord progressions and BPMs and tempos." ???
As someone who was a professional, gigging musician, I don't understand why you think this is interesting. We already could do this procedurally with MIDI sequencing in the 90s. AI music adds nothing, it only scrapes the surface, it doesn't understand the reason why decisions are made harmonically, melodically, texturally, etc. It just scrapes basic music and makes basic music.
As someone who has just started seriously working on my portfolio this is the EXACT video I needed! Thank you!
excellent discussion and explanation of Art Station and the like art. I am retired and just beginning my art journey. when I would watch a sketching/drawing/painting tutorial and the person doing it went so quickly and totally clean render I felt deflated that after several weeks I was not anywhere near that level. I had to get it into my head these people, you included, have YEARS and YEARS of experience behind them so I had to down shift and just start with learning the basics of composition/perspective/lighting etc. I keep my expectations to a lower level and I am less stressed about it. Now I am having fun with it
Did you really think that you would start getting good after few weeks?? 🤔
This video highlights precisely why I send my students your way when it comes to getting straight to the goods that matter.
Nobody lays it out this flawlessly
@@AdamDuffArt thank you for stopping by !!!
Amazing video, thank you for the discussion and reminding us to think critically about the 'why' of a portfolio. It's too easy to get lost in all the flashy illustrations and images
Marketing art does the best on Artstation (splash art, covers, illustrations for ad campaigns, etc). On platforms like IG, very simple eye-catching designs do best, esp portraits & “cute” characters with bright colors. All these platforms have their biases that aren’t based on success in the industry. I know oil painters who make a living paint portraits that barely get 100 likes on social media, & same with 3D artists unless they’re sculpting simple characters
I was not expecting a video like this. It is as you say. Working as a concept artist my job has been all about how to build art that can solve problems visually. an your 3D artist take your concepts and make them? What's important in aspects of narrative alongside technical know how. You've kinda covered a lot in this video, I am grateful for this.
Was watching a video by Arne and he mentioned your name and so I came over here to check things out, and this video stood out to me. As an older person who has been on again/off again, in my art journey...this was such a breath of fresh air for me and really helped me to understand things on a much more tangible and attainable level. Thank you so much for this. This is the kind of grounding that I needed to help me understand why my "motivation" for doing art was so fleeting. It's too hard keeping up with character and environment trends and I didn't realize that I was working so much against myself and against my ability to grow as an artist.
Keep up the amazing work and thanks again!
Its time to get Back to basics and start buying & selling art/concept books tbh
Or just do figurative fine art preferably in physical medium . Commercial digital illustration will only get worse. its a zero sum game
I love concept art books, do you have any recommendations?
@@j.2512 Touché!
@@TobiNano I have a few concept art books from Dark Souls, Bloodborne and other games and animation movies/games. Dishonored is also very nice, but I would highly suggest to go to (comic) bookstores and discover for yourself. Skim through a few books and pick your favorite. You will be surprised how many independant artists publish their art in physical form and how much stuff are not on the web.
Having worked as a concept and storyboard artist vor over 20 years by now I've been saying this for pretty much my whole career, offending tons of people who like to render the hell out of their paintings, but I stick with it and still I've managed to get depressed about my own work, because it just doesn't look good. It's a design, an idea. It's not impressive and only appeals to the ones seeing the potential, the spark. It's incredibly hard to not fall into that hellish trap of comparison through social media and I thank you for getting the message out there, helping out younger artist and actually me as well. I'm not alone after all. Thanks from the bottom of my rotten, artistic heart.
this has genuinely been one of the most encouraging and helpful channels for art ive found, thank u
I should definitely say this that, I recently found your channel. It's really relaxing and inspiring to watch your video. No bullshit on these amazing content. Just exactly what we need to know as new artists from an experienced industry professional. Thank you so much Tyler. These stuff are really good.
Wow, thanks Tyler! I really appreciate the shoutout. I'm a huge admirer of your work and your channel.
@@fowlerillus no problem 👍
100% agree that fancy looking obscure piece will not get you a job, but it gets you to the starting line. In hiring process, manager or sometimes concept artist like myself have to go though so many portfolios. And in order to stand out among those portfolios so it gets picked up for "closer inspection", as sad as it is, you need to have some eye catcher that demonstrates some level of artistic skills. But.. yah do a fancy piece that is not Megolithic structure, generic military, random ruins, post apocalyptic or dark fantasy. Because they generally don't really stand out (...or even, becomes a joke such as "oops another radar dish. People really love radar dishes. don't they?")
Awesome video Tyler. More people need to talk about this! As far as my career goes, rarely studios approach me because of my finished images! Most of the time, they were interested in my sketches and workflow that I always show in my ArtStation uploads. That's what the Art Directors are interested in seeing.
Thank you for these, as a current student online this really reinforces what my goals are, as it's sometimes hard doing online schooling versus being in a physical school/studio. Thanks Mr. Edlin
As 3D modeler I like when concept artist do the interior ,color palette, exterior and also a human comparison (for a whole entire building or props) usually i can understand it quickly.
Good stuff. As a person of years, who will never get hired by a studio, I still found this very useful in the pursuit of my personal work. Storytelling is an underappreciated part of the process. Simply asking 'why' and following where the answer leads is a great lesson. Thank you.
Good stuff, Traditional 2d artist here. I'm so glad you touched on this subject. If recent trends on how AAA games have been performing, it's showing us that flashy work isn't what should sell you to a potential employer, but how well you understand what you're doing and why you're doing it. Strong world building and critical thinking is something I like to see more people emphasize .
Thanks a lot, Tyler, for all the videos you make. I consider you an exceptional instructor, content creator and individual. You're so real with the audience, and you explain a lot of stuff that no one else talks about. This video in particular really opened my eyes. I was making all the mistakes you listed, so seriously, thanks so much for showing me the right way.
I stopped using ArtStation, and I'm still a bit sad about how unusable it is under Epics management. The front page design has really suffered over the years with distractions everywhere. Even with their search and filters, I can't seem to find the specific types of projects I'm looking for. All the wonderful reference packs have been replaced by AI. As an aspiring illustrator, I used AS mostly to learn and keep up with trends. Hats off to any poor AD who actually relies on AS for work. I honestly don't know how you are doing it. Hoping that no one will hold it against me if I host my portfolio on Cara and my own website, because I can't support AS in its current sad state.
Artstaion basically just Pinterest at this point. Don't borther looking at that site anymore
When you showed some art examples, wow, just inspiring! Thank you for changing my perspective
I'm a Tech Artist and it's so rare to find other tech art related posts on ArtStation... Sure, you can filter with the tech art tag but even then I check it everyday and there's rarely new posts. I know tech art is more uncommon than other forms of art like concept art and character art but man, I'd like to see more of my craft on the platform.
Hello Scripty 😆 I gotta agree with you, it would be nice to see more tech art on Artstation. I'm more likely to find tech art posts on LinkedIn than encounter them on Artstation. And on sites like Cara that have a tech art tag, the posts rarely go into the details of the creation process, if it was even properly tagged to begin with 😅 It's a shame that there isn't more tech art posts as they have the most interesting methods and creative problem solving behind each project.
Hey Scripty, I am trying to get into animation, but trying to learn 3d art with concept art. I always hear some designing rifts between concept arts vs 3D translations. Never heard of tech artist and thought that it looks pretty cool >.> and a cool disciplined skill, any suggestions on where to learn this? or common code (I got no knowledge of any btw) and software?e I only know of blender, may and unreal I think? Was thinking of incorporating this into animations (once I get a bit better).
What do tech artists do?
@@galvanicdreams3559 Tech art is a pretty broad term for art that's usually quite technical and sometimes involves coding. Some common examples are writing shaders, VFX, procedural game art, pipeline tools, procedural materials, etc... I'd say if you want to learn Tech Art, learn about Shaders and Python, and pick up Houdini as a 3D softare as well as Unreal (or whatever game engine you're using). For procedural materials I'd say learning Substance Designer is a must. Else there's also Tech Animation which is basically rigging. I'm a game artist so I can't really speak for film though.
@@ongka2000Tech artists help realise an artistic vision under technical constraints. This is most apparent when you need game-ready assets, making sure assets are well integrated, performant shaders that can recreate the artstyle, and knowing how to deal with things such as asset streaming and LODs in open worlds.
After FengZhu's videos I've seen a bunch of young artists doing these kinds of production work now. Which is awesome, no doubt your video is going to reach more artists
Awh, I love that you gave such a big shoutout to Hardy/DPS. So nice to see that the art/art teaching community is so supportive to each other. In this day and age we have to have each other’s backs, whether artist, graphic designer, otherwise creative. You made my day, Tyler. 😊
I absolutely thank you for that information tyler, i'ts truly life changing for me at least! Sometimes we need to hear something like this (and even more valuable if this info was given by one of the greatest professionals out there) for now on i'm gonna start planning out even more my concepts for my portfolio.
So again thank you!!
I was JUST speaking with another industry professional about this. Great video!
Tyler, huge thumbs up to you for this sir. You really cleared the fog for me. Thanks
Thank you for this video, it has been very hard to explain this to my students when they do concept art. They focus more on the pretty pictures, but less on being specific on the design or construct elements. We are not a concept art school, but we do pre-production in a lot of the assessments.
Man ArtStation has really screwed my perception of what I think I should aim for as someone who wants to become an environment concept artist. All I see are those crazy detailed and amazing environment pieces and it makes me feel like I’ll never catch up or reach that level of art. This video really slapped some sense into me. Thank you for this.
I looked at it years ago :) still chasing but getting SO MUCH Better
Be on the lookout for axylOS
Thank you Tyler for the insight!!
I know that I have fallen for the trap of the flashy art when I was first looking into doing art for work. There is always something to learn. Videos like this help lots with finding or refining direction. Thank you for everything you do!!!
Hardy Fowler is a real OG, i Iearned so much from him!
Thank you for this helpful video. I've been hiring concept artists as an indie game developer and watching your video made me realize that I've been thinking about my needs the wrong way. I was looking for a concept artist who already had renders that was close to the art style I had in mind. But I know how to achieve my art style technically, so I should really be looking for a concept artist who can demonstrate the kinds of skills you're showing here, and who can puzzle through some of the complex technical constraints for the assets in my proc gen project.
Thank you for this video this clear my thought so much. I always feel that I kind of know all these points mentioned in the video but there's just too much noise to understand what I actually need to progress on the path of concept artist and been circling and stumbling for years. Thanks you so much for this video and thank RUclips algorithm help me found your channel.
This makes me so sad to hear but thank you for making this video man. I haven't been in the discord for a while cause life has been pretty rough lately and I haven't been drawing much but what I have been doing is searching through Artstation for inspiration. The fact that they cater to AI is bad enough, but they had me under the belief that they were the bastion of protecting upcoming artists and a place to post their work safely. Thank you for the info tyler!
That so on point Tyler, thanks for standing out and being honest on these, being an artist in the game industry I can agree with all said here, most of my daily work is closer to a product designer than a painter, studios need more problem solving skills nowadays than technical flashy images.
That's why I got to Cara, im someone who treads the line between concept and fine art. I dont think it makes me better but i am more in touch with a broad culture of art that isnt solely meant for production. Theres great lessons to be leanred in differnet work flows and approaches. Realize you have value and your work has value outside of rugged productivity. And the world opens itself to you just that bit more
This video is invaluable. Thank you so much for sharing.
I’m glad you made this because I’ve been very confused comparing my portfolio to others. I mostly make interior layout designs, but all I see from other artists are large panoramic environments. I’ve heard some industry artists recommend doing large keyframes, and pair those with more detailed concepts pulled from those keyframes. Do you recommend that or are the concept designs fine/likely to get your hired on their own?
it's a great Topic, thanks for sharing
This is gold man, thanks
Thank you so much Tyler!
A concept artists needs to visualize ideas and solve designs requests and make it understandable to anyone. That’s it, then the brief is king.
Thank you so much for this video. It was very helpful and a thorough explanation. I hope I can go to Brush Sauce Academy soon 😊
I think the most valuable trait in a portfolio. Is being able to convey a precise and accurate ability to replicate familiar subjects/styles in art. Along with knowledge of the industry pipe line and being easy to work with
So I've done a commercial commission in the past for a personal project, I find it very hard with all the AI these days to actually find artists now. I have to really on my old list of artists I liked, and can't find any new ones (many of the old ones have disappeared, are super busy now, or are now out of my financial league). How would you recommend finding artists in this age if AI art spam?
What type of art you need ?
Im curious rn
Cara time
I wanted to get into producing music, concept art, and many hobbies/careers as a teen, but the internet made me feel like it was impossible because the only content I saw was perfect professional work. They would say you need certain resources to be successful or criticize beginner errors or tropes that might actually help people get familiar with art. Might not be fully relevant to this video but I do wish more people showed the reality of the steps to talent
My recomendation is that you should do whatever the hell you want because that industry is locked and it doesnt matter what you create
The idea of bringing out the human experience in concept art is awesome. Even the old masters like Syd Mead and Ron Cobb. Did that. Look at their books or art books showing their designs you see how practical they look and how human figure or story character can interact with the futuristic building, the juiced up Delorian in Back to the Future, Nostromo landing ship etc. yeah they are very technical but no different to examples of good concept art highlighted in this video. I joined art station to be inspired and learn but man it is crawling with AI generated images for figure reference art and concept art. Useless filters that don’t work. It also throws big soulless polished work in my face and I sit and think “welp! This is the standard!”
I wish it had sections for peer to peer art. That way beginners could interact and grow.
Also, spam and fake art curators are on the rise. Work gets stolen and used in films made in a certain part of the world that churns out their movies by the thousands.
It’s a mess.
Artstation is like for concept things, usually illustration and usable stuff for design are usually on pinterest or any other individual mass effort
Pinterest is completely unusable due to the flood of AI images
@@j.2512 you just need to know where to look for things. Personally i only click on paper sketches and pose references and thats the only thing its been showing me. Tho it can be hard since if you click on one wrong thing it'll start showing that stuff for a bit
Thank you so much for the information
incredible video, I always thought something was missing browsing art station
This is extremely helpful! do you have recommendations, tips, or examples for Visual Development portfolios specifically for feature film animation?
I actually learned this very early and it is one of the reasons I did not become a professional artist in the game industry, which is what I wanted to be when I was younger. This might sound cynical, but with all that AI stuff going on, I might have dodged a bullet when deciding to stay a hobbyist.
It’s the other way around though, professionals will be fine because at worse AI will be another tool required IN ADDITION to drawing skill. Hobbyists however are fucked because the places where you can post hand made art are going to shrink until there’s nothing but AI art to be seen, its fast and unlimited production is going to dwarf anything an artist can do
@@CaptainRx-ss3rt I think in the future places where hobbyists post art will be kind of underground, very small, heavily moderated, and actually gatekept (anyone complaining about artists being gatekeepers has no idea). Like, small local Discord channels where most people actually know each other irl at least to some degree, and where you can only get by invitation.
@@CaptainRx-ss3rt Hobbyists should not care at all about it though. Art is about the journey, not the result. If you do art because you want to brag and show off your skill, then you’re not a real artist. Therefore the existence of AI is not gonna hurt hobbyists at all.
@@oliverplougmand2275 Art is a form of self expression before anything, you can't blame somebody to want to express themselves and have people see this expression.
Anyone who work hard on something want to show it off, there's nothing wrong about that. It's healthy, we don't live in a bubble, humans are social animals.
Thanks for the insight!
Love this. ❤✌️
"Now I have many problems" same pal, same.
last part about NDA hell is so truthful it hurts :D
thank you for this!
Great video! intersting points, i was wondering if my pro subscription does anything - must try without i guess :)
Does this also reference character design? Because I tried to do this but I got rejected so many times 😅 and no body wants to tell me what I'm doing wrong so I'm lost. If not then I'll do environment art because I'm starting to have fun doing it
0:25 - 0:33 so basically they are like youtube and every other big platform.
As a recent graduate in 3d modelling trying to get into the industry, im trying to expand my portfolio, do you think modelling these types of scenes/concepts you have shown is a good way to improve my portfolio? Scenes that include interior/exterior, storytelling and human interaction
@@eerie5450 definitely
@@TylerEdlin84 thank you I appreciate you replying! You and your video have helped destress me and direct my focus again! 😄
what happened to the no ai badge era?
I always enjoy topics you bring mr. Tyler, but could you please bring your microphone volume by at least 7-12 decibels? I can barely hear what you say even with YT volume and browser maxed, and I'm sure its not my sound system, thank you!
@@966Ranger there was technical difficulties and the mic died and etc. yeah there were troubles here
Insightful video. Thanks. I want to call out fine art America while we are here on the subject. When they v included AI as early as 2022 and denied using Ai art to be sold side by side with human made art and equally priced
Reminds me of how young editors only know how to do tiktok style flashy fast edits and not invisible editing.
min14 mill from inside is just INSANE.
Any tips to start getting familiar with that kind of view? Is that all perspective work?
Thanks for the video :) Always nice to hear professional's takes.
@@firos_kofi6608 just block the idea using primitive shapes this helps with scale and perspective. And just do the research looking up diagrams of mills etc.
Thank you Ty!!!!
Do you have any videos or courses on how to be successful in illustration?
@@caitlinworth6329 there’s some videos on the patreon about that you can browse the ones there from the links I provide. I’m guessing there’s some good ones on skillshare too you can try free.
Would be nice to share some portfolio works maybe on IG, I follow a lot of artists, bit only few ever showcase such works, or isn't it allowed, maybe after the movie is released? To share your works ?
not sure if you went myself but i am on every platform and use my real name my art is very easy to find
Great video, thanks!
PS: Audio is little bit low or is it just me?
@@seppoday it’s slightly lower than I wanted. There were technical difficulties
Can you get some 3D Character Artists views on this issue for us 3D guys? Super important topic.
Guys i want to upload my digital art on a certified website without any copyright issue nor any bots , any idea?
@@randomcupcakeeater2545 Cara?
@TylerEdlin84 ohh thanks I'll try it out
Thank you for it that showing us the truth.
So what you are saying is to be a concept artist you need to be an engineer?
@@onnevankenobe you def need to be a problem solver first. Thats why it’s a hard job. You obviously can’t learn how to engineer everything but need to give the perception that you do
First :) Also good video bro
What portfolio sites do people here recommend?👀
@@shiba-404 people have been digging Cara
@@TylerEdlin84 I've heard of it and have been meaning to check it out🤔 Definitely will soon👀👌
As someone who is dabbling into concept art for videogames, this video is freeing! It also kind of attests that what I'm doing in the past is more accurate of what a concept art is(solving problems and communicating ideas/concepts) Thank you for clarifying!
1:10 - AI Sh*t
Now that made me burst out laughing.
You're right Tyler. I stopped using ArtStation a good while ago.
Nice 🎉 thx man
Move to Cara. It’s not perfect but the creator genuinely cares and it has a more healthy atmosphere. I encourage everyone to move from art station to Cara. And make Cara the new arts ration.
I wish I heard this 5 years ago
I recently cancelled my Pro subscription on Artstation
TBH I never was a big fan of this generic concepts, I always preffer this more speciffic kind of concept art, I always find them intriguing like blueprints of the certain fictional world when this generic stuff was more like preaty but afterall quite borring.
As a hobbyist who is not obsessed with checking the latest trends and everything.. I am actually shocked that ARTstation allows AI art. Terrible decision.
2:00 What skin textures and HDRI map did you use? The light refraction on the left side is gives great detail of pores skin tension. nice. 笑笑
No shade to Hardy because I've learned a lot from him but his environment stuff is the exact sort of flashy art you've recommended people do not use in their portfolio in this exact video
Artstation was initially set up for industry project folios. I wouldn’t use it for anything else. Don’t try to sell your work on it.
All those art blasts cost thousands of dollars to host. So obviously, only the big dogs willing to fork over 5-6k are going to be getting those nice art blasts.
You also forgot to mention the insta likes boosting cheating system by uploading pretty girls with racks and soft porn biased artwork