The main difference between the first one and this one.. is that you no longer have a home to go back to The heroes travel to the mountain in a single run and thats it, there are no towns to updgrade cause the entire world falled into madness
@@kangkijp8974 'cause the burden is now something only a select few in the world are capable of fighting against, and they cannot escape the torment even through death.
@@adroitws1367 A random one joins you at the next inn, which comes after a mandatory boss. So if you can beat the boss sans a party member (or the party member died in that boss fight). But they come in unfriendly with everybody in the party and with no mastered skills which makes it rough. Still possible tho. And you get a metacurrency bonus.
"Worse you can do is survive through it all. Healed scars, lost allies and the darkest of thoughts will bring you to the brink of both madness and victory. With a strike, you can make a better world which you will not belong to. Extinguish thy own flame, warrior. Hope has dawned, but, alas, you are owed to the darkest dungeon."
People have no clue what to think about "randomness" in games. In fact, DD2 having a hundred different random outcomes is precisely why it's a game with a high degree of skill: Because when there's this much randomness, your ability to manage risk and adapt become crucial skills. In games with only a few places where luck matters, you actually have far less room to exert control over them. This is how the "Law of large numbers" applies to games. If they have a little bit of randomness, the player who is luckiest will win. If they have a lot of randomness, your total result will always be pretty close to the average, so it's ultimately skill that is the most important. As someone who plays a lot of board games, this is an infuriating misunderstanding that is constantly applied to highly skillful games that use things like dice. People constantly winge about a game being a luckfest where your rolls determine whether you win, meanwhile I'm over here winning 99% of the time.
Darkest Dungeon is about managing the odds. You cannot control the dice, but you can control how much the dice will matter. If you're ever in a position that a dice roll will end your run if it goes poorly, you've already screwed up.
People have no clue and yet it's you who lacks understanding of game theory. If you have three times missed a shot, there should be a constraint in the code that 4th will be accurate, or each shot shall have an increased chance. etc. it's just an example, but it's a principle of game design if you don't want to give people frustrating masochistic experience. There are many books on this topic available if you want to listen and learn something in life.
What about this grind? (being weak at start, not having a lot of choices etc.) For me this thing alone cant make game 10/10, something like a speed mode maybe would fix this where you get 300% candles or something (and different achivs for each mode for beating the game).
@@arthez2436 The main interest in its replayability is that precise fact you don't have lots of choices in the beginning but start building up your roster that is gonna be different from one run to another. This was also the heart of the first opus and what, to me, made it grand.
Too many initial choices tends to confuse newer players with paralysis analysis, and demoralise newer players when there's no progression system to offer a silver lining when they lose time after time.
Meta progression like this has always been a bit of a double edged sword for me: On one hand, players need to be rewarded for the time that they invest in the game, even when they lose. On the other hand, it creates a game that's practically impossible to win in the early stages because you're expected to have the permanent upgrades to proceed. The game is challenging because it is unfair, not because of the players lack of skill and knowledge of the game.
My only issue with this game is it just doesn't have a compelling sense of progress, and the gameplay loop is not as rewarding or interesting as the first game. That said, it's still fun for a couple of runs and the art direction is incredible.
@@Jovid-cq9pbi would say it’s an entirely different experience; this one feels more casual and quick, whilst the other is a proper time sink where each run is a dozen hours or more
there are TONS of things to unlock permanently, if your heroes survive a run you can customize and upgrade them 5 times and take them on a team to kill the 5 bosses (that will take around 15 hours), so yeah there a LOT of progress
Sounds like the reviewer didn't play the first game... The RNG and screaming at THE RNG is one of the biggest reasons ppl play darkest dungeon.. the frustrating yet rewarding experience that comes with a run. Sometimes it's cheers, sometimes it's cursing at the RNG gods but you go back in because it's the gamble that draws you in
This game is the biggest disappointment Literally everything is worse and virtually all strategy has been eliminated Who tf wants to grind for 60 hours just to get a chance at the game
It feels like the heart of DD II is different than the first game. In DD, you get to feel the stress of creeping through that darkening dungeon, the party members getting more and more tense, your successes or failures balanced on the edge of a knife....DD II is more action and social involvement. You're more immersed in the world, and less in the harrowing stress element. Character make friends or enemies of each other, you speed through the land in a carriage that plows through obstacles and gives split-second decisions upon you. It's more of an adventure than a punishment for the characters, and the player
Central hub was a garbage waste of time only hard carried by the games aesthetics. If the game's art style was any different praise for the garbage hub system would have never been a thing. It was tedium for the sake of tedium.
If you're not attached to your characters in the first game, you can hardly win it at higher difficulty level. Even the first heroes that are mostly expandable by mid-game until your stage coach is maximized are important and you feel for them. Also, building the hamlet and unlocking harder bosses in each places does give a lot of sense to progression in this game. Planning becomes the key to fast progress.
The first statements by the reviewer are very true. My feeling, however, is that the outcome is so random to the extent that any effort and dedication devoted in strategising and planning can go to complete waste in a bad run and there’s nothing you can do about it.
Yup and that's part of the game! You gotta adapt when your characters start to die left and right, to at least not reduce to 0 your chances, but the game itself said we won't win
considering it gambling vs rogue like dungeon crawling, where the entire isn't to hopefully lose until you win, but to face each new dungeon with a curious, novel kind of approach threw off the rest of the review.
Really don't like the new stage coach system. Probably the worst part is you're forced to play for a long time with just a few heroes that have just a few of their skills unlocked. Gets boring and repetitive, a contrast to dozens of hero combos you could make right from the get go in the original.
It's a bit weird to say, but the initial state of the EA build was more appealing to me. The first day of release I've beated it in the second run, so it lacked some fairness, but the fact that you had controls over some of the more gruesome meters made it more enjoyable to me than the direction the full released done. It's interesting, beautiful and pleasing for sure nonetheless, just feel more grindy and random than it was in the early access version.
Sounds like some of the same problems exist from the first game that stopped me playing that one, too; a very unforgiving game that demands a lot from you, while not giving you much control over the game. Seems like a recipe for ‘feelsbadman’. I’ll stick to Slay The Spire.
The audacity to claim the gsme takes 60-80 hours depending how clever you are and then to follow that up with "yea took me 62". Classic IGN reviewer right here guys.
Remember overconfidence is a slow and insidious killer
Monstrous size has no intrinsic merit, unless inordinate exsanguination be considered a virtue
😂
Make sure ur reach does not exceed Ur grasp.
A match is struck, a blazing star is born!
@@zairomolino4074thats my favorite
Curious is the trapmaker's art, his efficacy unwitnessed by his own eyes.
some of his quotes are really deep. like the one you wrote
The narrator is absolutely one of the best parts of the game, perfect VA.
If you really like him, he is the narrator on some audio books, omnibus from Lovecraft and such. You can give it a try.
Gives me chills
The game would not be as successful as it was if Wayne June hadn’t narrated the Ancestor.
@@passionateromp6557 gives me conniptions
The dungeon so nice they darkened it twice
Looks like Ryan, looks like Ryan!
@@maxxieboy271 PeppaTalk
soooo truue
Couscous, food so nice they named it twice.
Get pegged
"A full campaign of DD2 takes roughly 60 to 80hrs to complete, depending how lucky or clever you are. It took me 62". - smirks in cleverness
HAHAHAHHA That was a nice one indeed
exactly like you right now, correct?
He about to ask IGN for a clever raise
Done it in 39 hours. Enjoyed every minute
Damn you are one sexy clever hottie. 😁
This is seriously one of the most gorgeous games I've ever seen.
Definitely 👍🏻
ya thats basically the one thing it excels at lol
newbie to this and i’m going all in this looks overwhelming but interesting
The main difference between the first one and this one.. is that you no longer have a home to go back to
The heroes travel to the mountain in a single run and thats it, there are no towns to updgrade cause the entire world falled into madness
and one unit per class. you can not have 2 - 3 highwayman in your squad.
@@kangkijp8974 'cause the burden is now something only a select few in the world are capable of fighting against, and they cannot escape the torment even through death.
Theres a lot more differences brozef
if you lose unit can you recruit another one later?
@@adroitws1367 A random one joins you at the next inn, which comes after a mandatory boss. So if you can beat the boss sans a party member (or the party member died in that boss fight). But they come in unfriendly with everybody in the party and with no mastered skills which makes it rough.
Still possible tho. And you get a metacurrency bonus.
"Worse you can do is survive through it all. Healed scars, lost allies and the darkest of thoughts will bring you to the brink of both madness and victory. With a strike, you can make a better world which you will not belong to. Extinguish thy own flame, warrior. Hope has dawned, but, alas, you are owed to the darkest dungeon."
Many Fall In The Face Of Chaos, But Not This One. Not Today
The greatest line in DD...
@@paulovaldivia7632you cannot learn a thing, you think, you know.
agreed, this is an awesome quote
Confidence SURGES as the enemy crumbles
the Darkest Dungeon series is definitely in my top 5 most beautiful games. The eerily crisp and stylistic art is top-notch imo
Definitely a wonderful series and world.
is this sarcastic reply
Prodigious size alone does not dissuade the sharpened blade.
People have no clue what to think about "randomness" in games. In fact, DD2 having a hundred different random outcomes is precisely why it's a game with a high degree of skill: Because when there's this much randomness, your ability to manage risk and adapt become crucial skills. In games with only a few places where luck matters, you actually have far less room to exert control over them. This is how the "Law of large numbers" applies to games. If they have a little bit of randomness, the player who is luckiest will win. If they have a lot of randomness, your total result will always be pretty close to the average, so it's ultimately skill that is the most important.
As someone who plays a lot of board games, this is an infuriating misunderstanding that is constantly applied to highly skillful games that use things like dice. People constantly winge about a game being a luckfest where your rolls determine whether you win, meanwhile I'm over here winning 99% of the time.
Darkest Dungeon is about managing the odds. You cannot control the dice, but you can control how much the dice will matter. If you're ever in a position that a dice roll will end your run if it goes poorly, you've already screwed up.
thank you
You should play poker.
@@RandomToast skill issue
People have no clue and yet it's you who lacks understanding of game theory. If you have three times missed a shot, there should be a constraint in the code that 4th will be accurate, or each shot shall have an increased chance. etc. it's just an example, but it's a principle of game design if you don't want to give people frustrating masochistic experience. There are many books on this topic available if you want to listen and learn something in life.
"A moment of valor shines brightest against a backdrop of despair." - The Ancestor.
For me, it's 10 out of 10. Very high replayability, great art, atmospheric music, and a deep combat system.
What about this grind? (being weak at start, not having a lot of choices etc.)
For me this thing alone cant make game 10/10, something like a speed mode maybe would fix this where you get 300% candles or something (and different achivs for each mode for beating the game).
@@arthez2436 There's no game where you have it all at the start lol. And even if you've not progressed you DO have a lot of choices
@@arthez2436 DD1 was considerably more grindy in comparison
@@arthez2436 The main interest in its replayability is that precise fact you don't have lots of choices in the beginning but start building up your roster that is gonna be different from one run to another. This was also the heart of the first opus and what, to me, made it grand.
Too many initial choices tends to confuse newer players with paralysis analysis, and demoralise newer players when there's no progression system to offer a silver lining when they lose time after time.
Meta progression like this has always been a bit of a double edged sword for me: On one hand, players need to be rewarded for the time that they invest in the game, even when they lose. On the other hand, it creates a game that's practically impossible to win in the early stages because you're expected to have the permanent upgrades to proceed. The game is challenging because it is unfair, not because of the players lack of skill and knowledge of the game.
You remember our venerable house
opulent and imperial
All the quotes people use from DD1 only highlight the lack of atmosphere and story DD2 has in comparison.
Actually a pretty insightfull review from IGN, well done!
Did anyone ever find out who wrote those lines for the narrator? I'll never forget "Curious is the trapmaker's art"
The last updates they did before the official release were goated, really made the game more enjoyable
What did they change? The demo was brutal😢
The narration in darkest dungeon and I'm assuming DD2, is the best part.
They scored it 8!
You absolutely hero
Rating doesn’t matter if you don’t know why.
More darker more dungeon
MOAR
Actually less darker less dungeon.
More darker zero dungeon
Darkest no Dungeon. Sounds like a Japanese anime.
More! MORE!
Teetering on the brink. Facing the abyss.
The fact that this didn't get a 9 or 10 is going to piss a lot of people off
It won't, I don't think. This entry is....controversial lol
@@SmarkAngel yeah this game shouldnt even be called Darkest Dungeon 2, more like Darkest Roadtrip
Nah. The majesty of this game is that people love it with it's flaws. It's not a game for everyone
@@peevanwhere dungeon
A time to perform beyond one's limits!
"With the whole world dissolving into an apocalyptic primordial abyss..." Oh wait, he's talking about the game.
Animations look incredible, PS5 please!
This is the best review I've ever seen come from IGN. Bravo 👏
All the best game reviews are done by fans of the genre who can still be critical about what they like.
When is this coming to console?
The target is winter of this year.
July
Now
Where is Reynauld??
Canonically dead
Sacrifice himself to stop the Heart of darkness
@@ChillyWinghe isn’t, that’s a rumor
@@ChillyWingpeople say it's canon but then they have no source to back it up
@@FatWalterWhite69 Tell me you haven't beaten DD2 without saying you haven't beaten it :D
*Finally a review from you guys*
To be fair its totally the devs fault for the lack of promotions and didn't release it on steam, most ppl had no idea the game was even released
@@TheRealIronMan It's not on Steam??😂
I'm loving this game. It's easier than the first one but to return to this world and characters is a really nice experience
Still playing the 1st one. Just got back to playing it and its memorizing. I'll grab the 2nd one for X-Mas later this year with some dlc
My question is
How does it compare to the first one
Thank you Jon Bolding for a high quality review
My only issue with this game is it just doesn't have a compelling sense of progress, and the gameplay loop is not as rewarding or interesting as the first game. That said, it's still fun for a couple of runs and the art direction is incredible.
So would you say the first one is better?
@@Jovid-cq9pbi would say it’s an entirely different experience; this one feels more casual and quick, whilst the other is a proper time sink where each run is a dozen hours or more
there are TONS of things to unlock permanently, if your heroes survive a run you can customize and upgrade them 5 times and take them on a team to kill the 5 bosses (that will take around 15 hours), so yeah there a LOT of progress
There are 5 acts to progress through. What do you think progress means?
Game patches will overcome many problems
Even the big ones
This should’ve been one of the narrators quotes
Removing the city is definitely the worst idea they could've undertake.
Sounds like the reviewer didn't play the first game... The RNG and screaming at THE RNG is one of the biggest reasons ppl play darkest dungeon.. the frustrating yet rewarding experience that comes with a run. Sometimes it's cheers, sometimes it's cursing at the RNG gods but you go back in because it's the gamble that draws you in
Seems the Flagellant has lost some... skin since the first game.
The hero reads an unsettling passage
This game is the biggest disappointment
Literally everything is worse and virtually all strategy has been eliminated
Who tf wants to grind for 60 hours just to get a chance at the game
Can’t wait for that console release!
When it’s coming to console?
It feels like the heart of DD II is different than the first game. In DD, you get to feel the stress of creeping through that darkening dungeon, the party members getting more and more tense, your successes or failures balanced on the edge of a knife....DD II is more action and social involvement. You're more immersed in the world, and less in the harrowing stress element. Character make friends or enemies of each other, you speed through the land in a carriage that plows through obstacles and gives split-second decisions upon you. It's more of an adventure than a punishment for the characters, and the player
Wish this was on console at launch.
They brought wayne june back! whens it coming to switch?
Big mistake in changing the format to the the running stagecoach style IMO.
Having and building a central hub added a lot to the first game.
Central hub was a garbage waste of time only hard carried by the games aesthetics. If the game's art style was any different praise for the garbage hub system would have never been a thing. It was tedium for the sake of tedium.
Does anyone know what the ancestors quote app is called for android. Seems to have disappeared from the playstore
Packs laden with loot are often short on supplies.
The lack of sense of progression and attachment to the characters in the first game are a huge turn off for me😢
You literally have 4 heroes to grow attached to for 3+ hours
Attachment to heroes? Try to lose MAA with the jinx quirk and 5 memories. You will cry to say the leat
If you're not attached to your characters in the first game, you can hardly win it at higher difficulty level. Even the first heroes that are mostly expandable by mid-game until your stage coach is maximized are important and you feel for them.
Also, building the hamlet and unlocking harder bosses in each places does give a lot of sense to progression in this game. Planning becomes the key to fast progress.
The first statements by the reviewer are very true. My feeling, however, is that the outcome is so random to the extent that any effort and dedication devoted in strategising and planning can go to complete waste in a bad run and there’s nothing you can do about it.
Not true git gud
Yup and that's part of the game! You gotta adapt when your characters start to die left and right, to at least not reduce to 0 your chances, but the game itself said we won't win
Be wary! Triumphant pride precipitates a dizzying fall.
considering it gambling vs rogue like dungeon crawling, where the entire isn't to hopefully lose until you win, but to face each new dungeon with a curious, novel kind of approach threw off the rest of the review.
This game is more about decision making than gambling
Was the crusader removed?
Crusader died, many other classes are now enemies
When does this come to console ??
relationships can absolutely be influenced and managed, please pay attention to the inn items and road choices 😅
i’m buying this for ps5. it looks overwhelming hard and fun.
Really don't like the new stage coach system. Probably the worst part is you're forced to play for a long time with just a few heroes that have just a few of their skills unlocked. Gets boring and repetitive, a contrast to dozens of hero combos you could make right from the get go in the original.
You can unlock all the heroes in 1-2 hours. Unlocking all the skills takes longer but it's been a fun process.
This review made me feel soothed; sedated.
The narrator's name is Wayne June and it's kinda embarrassing that the reviewer didn't know 🤦
Basicaly, Darkest Dungeon but WITHOUT the Dungen
This runs perfectly on a CI7 4790 at 900p with just the IGPU AMAZING OPTIMIZATION in PERFORMANCE
Going rogue lite was a mistake.
It's a bit weird to say, but the initial state of the EA build was more appealing to me. The first day of release I've beated it in the second run, so it lacked some fairness, but the fact that you had controls over some of the more gruesome meters made it more enjoyable to me than the direction the full released done. It's interesting, beautiful and pleasing for sure nonetheless, just feel more grindy and random than it was in the early access version.
Yeah..i dont like it...refunded. Instead of a town, a fortress would have been cool. Different vibe and less towny stuff.
Absolutely love this game. Has its issues, but it is a consistently fun and engaging Roguelike.
'Overconfidence is a slow and insidious killer.'
Has anyone bought the move wrights yeat?
"One more to throw on the growing corpse pile."
you mean darkest adventure 2? literally zero dungeon in the game lmao.
wow this game looks beautiful those animations and everything look so clean
They should name it "Slay The Darkest Spire"...
When is coming to consoles like switch?? 😢
Oh, so between 60 and 80 depending on how clever you are... And it took yo 62 hours??? Yo must be soooooo clever!!! Lol
When is 3 gonna be out? ;)
The animation is so nice
2 Dark 2 Dungeon
is this like organ trail and super hard
Sounds like some of the same problems exist from the first game that stopped me playing that one, too; a very unforgiving game that demands a lot from you, while not giving you much control over the game. Seems like a recipe for ‘feelsbadman’. I’ll stick to Slay The Spire.
The audacity to claim the gsme takes 60-80 hours depending how clever you are and then to follow that up with "yea took me 62". Classic IGN reviewer right here guys.
That game is perfect for mobile
No
Is this a joke lmao
It would fry your phone and destroy your battery
@@roodinverse the layout yes, but the graphics are way too strong to be run on a phone.
@@IllD. just downgrade the grapics and make ir more light to run in a phone.
they didn't give it a 7... which means they actually played it
Surprising that the narrator isn't featured in every Warhammer game
Better than zelda
Definitely
Combat screen looks very dumb down compared to DD.
Most of the info is in tooltips now.
Why is the horse just ramming in to every rubish purpose, they could even go around. Won't last long that way
You get loot.
These nightmarish creatures can be felled! They can be beaten!
really makes you feel like your having a meltdown
Another RNG nightmare that punishes the player more than rewarding them for their efforts. No thanks, not until its on sale for $5.
Wait.. The reviewer is saying it took him 62 hours to beat the shackles boss for the first time? Is that what he's saying?
No, there are 5 chapters total, each ending with a different boss.
The game takes 60-100hrs to complete depending on how smart you are. It took me 42 hours
with easy torch or without easy torch?
Said rogue like twice
Is it 7?
This gives me blood brothers vibes. Anyone relate?
More arrive, foolishly seeking fortune and glory in this domain of the damned...
I'll Bet get a same fate from Gollum
but it wasnt
Dude where's the Crusader😢
Nothing beat Fear and Hunger
Personally not a fan of grinding in a singleplayer game. But the graphics.. 10/10!