You're Doing Cargo Wrong! The BEST Cargo Set Up You NEED to Know In Transport Fever 2
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- Опубликовано: 5 сен 2024
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Fantastic Music from Transport Fever 2 soundtrack and additional tracks by Slamhaus:
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Transport Fever 2:
Provide the world with the transport infrastructure it needs and make a fortune with custom-made transport services. Watch your trains run on rails, your buses and trucks thunder along roads, your ships power through the water, and your planes soar through the skies. Carry people on their way to work or play, and be the reason cities grow and thrive. Deliver raw materials and goods to drive the economy. Experience the greatest logistical challenges from 1850 to the present day, and build a transport empire unrivalled anywhere else on the globe!
Free play offers a huge range of creative possibilities, while campaign mode re-writes transport history across three continents. Transport Fever 2 offers a choice of over 200 vehicles from Europe, America and Asia, modelled in extreme detail; and with the in-game map editor, you can re-create landscapes from three different climate zones. Finally, the realistic transport and economy simulator, along with comprehensive modding support, round off the gameplay experience.
A huge game world is waiting for your railroads, road vehicles, aircraft and ships. Intuitive interactive rail construction tools and a modular construction system for stations make it easy to build and expand your transport empire; and thanks to a wide range of configuration options, every free play game provides a new challenge, where completely different strategies can lead to success.
It is vital to adapt your company to the needs of the economy and cities: bridges, tunnels, switches, rail signals, one-way streets, light signals, and bus lanes are just some of the possibilities you can use to optimize the transport infrastructure. Even train stations and airports can be expanded with modules in order to meet different requirements; and various data layers help you visualize traffic volumes and emissions, and provide information for further improvements.
Thanks to the detailed game world, you can develop your very own virtual railroad landscape: the map editor provides the possibility to create countless different worlds; the terrain in the game can be adjusted and painted; and thanks to the extensive modding support, new creations are being developed constantly, which are available for free via the Steam Workshop and which can be easily integrated into the game.
Game Features
Free play with countless configuration possibilities
Three campaigns across three continents with over 20 hours of playing time
Editors for creating maps and editing saved games
Three landscape types: moderate, dry, and tropical
Realistically modelled vehicles from Europe, America and Asia
A total of over 200 vehicles: trains, buses, streetcars, trucks, aircraft and ships
Modular train stations, bus and truck stations, airports and harbors
Realistic transport simulation including one-way streets and light signals
Editable and paintable terrain with realistic effects
Intuitive construction tools for building railroads and more
Display important data such as traffic and emissions, on separate layers
Dynamic economy and city simulation
More than ten economic chains with associated factories and goods
Cities with countless residential, commercial and industrial buildings
Detailed game world with physics-based lighting
Individually simulated land animals, birds and fish
Over 50 challenging achievements in free play mode
Extensive modding support via the Steam Workshop
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Processor - AMD Ryzen 9 5900X 12-Core Processor, 3701 Mhz, 12 Cores, 24 Logical Processors
Installed Physical Memory (RAM) - 32.0 GB
Graphical Processing Unit (GPU) - NVIDIA GeForce RTX 2070
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#Hushey #TransportFever2 #Tycoongame #transportfever #tycoongames
#businessgames #sandboxgame #BRUTAL #brutal #tpf2 #tpf #transporttycoon #simulator #businesstycoon #trains #planes #cars #boats #trucks #buses #trams
Have to say, after playing almost 1000 hours of TF2, this has really changed the way I play it now. Setting up all the cargo routes is much more efficient and it's a lot easier to manage everything. Thanks for opening my eyes to this strategy.
Thats magic. I love this.
I tried to watch this video when I started the game a week ago and it made my head hurt. So I played a bit and got comfortable and came back and it blew my mind. This changes everything . Thank you
Glad it was useful!! Thanks a lot feel free to subscribe for more!
Having been a British Rail Freight Guard in the eighties, nineties, I can say you hit the nail on the head with the distribution system.
Nice one, brilliant
With around 20 trains coming from one side, it turns out to have a big bottleneck at the entry. I transformed my station to a RoRo later, and there is no more a bottleneck (but way more tracks)
Pretty good layout, I started using a similar thing recently and it works pretty well, though I use express trains that go non stop from hub to hub, and then medium trains take them to cities (or take some industry cargo on the way too).
There’s actually a cargo tram on the steam workshop it’s excellent for last mile city delivery
lovely! Thanks for sharing szy!
When I experimented with this a year or 2 ago, what I got was production points flaking out so places where I had invested infrastructure, it just turned them off in favor of some other point usually involving a boat and it did the same thing for my refining sources. To clarify the end result was that my infrastructure just got tied up shuffling goods all over the place. To top this off when adding new points, the game would rethink what production points it wanted to use sooooo my adaption to the mass system would occasionally need to be redone.
While I like the look, even if it was problem free, doing this for anything other than aesthetics is a bad idea as it just makes all the lines you run less profitable by adding in a distro hub stop.
Now lets see this in brutal campaign
While this will make your profits soar, 80% of your cargo will be lost as your mainlines will absolutely drown. I would suggest you only do this for finished goods.
no they wont! Not if everything is on one train. Start doing trains with only one type of cargo carrier eg only gondolas is where everything goes wrong
Nah he's right. He does happen. It starts well then goes tits up when you put a few trains on. Gets clogged
@@stevenwest0 just upgrade the capacity until it dosent on the mainline. Try adding 4 tracks near the junctions so intercity had priority
Good call. You can’t overdeliver on finished goods and the way the game handles this is to make raw materials disappear if it works out they can’t be used that year. You can store finished goods though. They don’t disappear.
@@Hushey Nah, this type of system is cute for transporting some goods, but if you really want to move freight, the single wagon type is the only way to go. I have several Cities which need over 500 of each of their four resources, if you want to supply them efficiently a distribution hub only makes sense to gather the output of several factories togehter to be able to supply a city. But even then you want trains that can only do one type of cargo as you can fine tune them more easily. Also it doesn't really matter if you have 4 mixed 320m trains, or 4 seperated 320m trains for 4 types of cargo, number of trains will always be the same to be able to supply the resources more efficiently. The only case where a mixed train is better is if you would run one mixed long train or several short trains. But in the early game you don't usually have the locomotive power to do that, and in the mid to late game demand rises above what a single 320 train can provide.
Thanks for this guide, it's very helpful and informative.
The way I used to do cargo was to connect all the industries to their nearest cities and run services between the various cities
glad you liked it fishman, thanks for commenting!
Holy crap did this change how I play the game. THANK YOU!
I rarely focused on cargo before. I mean I'd do some, but it was small scale and usually point to point (and I usually had to place my own for it to make sense). I could never scale it up and was always a huge effort for me. Then I figured I'd try this - why not, what did I have to lose? Well I went from supplying a few supplies to a few towns... to providing supplies to MANY towns. On my current map I essentially have 2 lines that form an X that hit 90% of my towns. Using this system, I was able to provide supplies to towns on 3 legs of that X merely by adding 3 new lines from my northern supply yard and buying 3 trains and then sorting out the end delivery. Trains on lines I already had that were going between my central and northern supply point just added finished goods to go north (these always had extra capacity). 3 trains, 3 lines, and everything else that I'd already put in place handed the rest. Cargo went from being a major pain and nightmare... to... easy-ish. Now most of your effort is in track planning not routes.
It can be a pain to setup. And it's expensive. But once you set it up, it scales like crazy. And because the game is smart enough to know where goods are needed, it will shuttle them around automatically. Now you just need to get them to one of the 3 yards and have distribution from there and the game will do the rest. That said... my central point got so busy I had to do 12 terminals split with 6 for my northern yard and 6 for my southern yard on completely separate sets of tracks - and I'm sure there's even more efficient ways to do it, but that's working for me for now.
Now to go from a large map with only a handful of towns (12) to a lot more and to see what happens.
Brilliant! So glad it helped you. Thanks for watching and leaving a comment.
Wow. I have nearly 300 hours in TF2 (and about the same in TF1). I've always used the supplier-to-consumer point-to-point method. You've opened my eyes. Can't wait to implement this on my next playthrough iommediately after finishing watching this video. Subscribed!
Glad you liked it ramblin!
I made it a challenge once to get every industry evenly deliver to every other possible target... trick is to connect every secondary industry with every other... you have 6 steel mills, first link them each to 2 coal mines and 2 iron mines (primary lines), then link steel mill 1 to steel mill 2, 2 to 3, 3 to 4... secondary lines... on a secondary line after a while the potential traffic is about 800 iron and 800 coal ... also 400 steel... and then link up each steel mill to one machine or goods factory, the secondary lines will make that every linked up steel mill passes steel to every connected machine or goods factory... coal that's first shipped to steel mill 1 but was bought by steel mill 6 will make 6 trips in total, potentially the produced steel will then make another 6 trips to make it to the machine factory linked to steel mill 1...
On the last scenario place a 1 plattform station
Add a cargo plattform onto the trackside , and mirror the plattforms and track, and make an |X| with the tracks each end, signal up and for bejing □|■|□|■|□ , and just have auto distribution with passenger trains up and down all stops, all alternate plattforms , and same for cargo , they will auto transfer and barely run empty
Always loving your tips, and at 7 thousand subscribers its like you have over 100 thousand subscribers. Keep up to good work! :)
Thanks jimmy! Always appreciate your support
you're such a brilliant youtuber for such a niche game, wish you the best
Thank you meag4in for your kind words
Basicly feeder station Backbone hubs for openttd players
I've always needed a tutorial like this
Glad you found it then! Thanks for sharing
I'm just getting into TF2, and these are the kinds of videos I've been searching high and low for. 💜
Love it! Glad you find them useful
I would love to see a full stream of this build, I'm getting stuck at connecting all the industries efficiently and how to set up the lines with what unloads what and where. I've connected many industries from my sorting hub, good are flowing but I'm loosing a lot of money. I think I'm doing something wrong. (I started with the southern sorting hub because I ran out of money).
Bro is having a PhD in transport logistics 😂😂😂
Good setup and well explained, but I would use a little 'cheat' and have the road depot just outside the train loop. That way the trucks don't have to wait at the rail crossing. (in busy stations that will be a lot!)
True! But by using lane maths a small delay at a train crossing wont make traffic! :)
Great video but 2:26. You can cross both traks. Then you can click the first intersection and activate a second switch.
A bit more compact
Sure thing! Good point. Just be aware this will make the speed limit really low tho!
@@Hushey yes you are right. But with your tight corners and the line director. Speed is not your priority, it seems. But you are right both ways is good
@@marcbeebee6969 yes thats right speed in this instance isnt a priority, but in other cases of use elsewhere it may be a factor👍
@@Hushey used your cargo setup today on the Frankfurt map from the workshop.
The population is happy and is requesting your services as transport minister 🤣
@marcbeebee6969 hahaha
This is so many Input and actually pretty Confusing. I did understand how to create the Sorting Hub and with the existing Line... But what I did not understand was your Distribution Hub. Was ist just a small Station close to your Capitol and you had a Big Truck station that brings the Stuff inside your City? And the Stuff with the Low, Med and High Tier Train did confuse me a bit too. But somewhat I did understand the BAsic.
Basically, yes. Feel free to ask for some help with your save in the discord
@@Hushey I experimented a bit and I think I found out how. But thanks =D
The Sorting Center is a really nice Idea and works pretty good! And Logistics work well too! And got me some Archievements!
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i came back to the game after cities skylines 2 flopped
It would be really helpful to see the whole chain for a commodity, from log to plank to tool and then to the city. How does that work?
Yes it would, which i plan to release a video explaining very soon
Not sure if I get this, so the only vehicles making any money are those that take the goods to their final destination. Eg: all the trucks are making money, the trains feeding the cities are making money, but everything else being used to get cargo to those hubs are running at a loss.
Pretty much, or runs at a small profit or breaks even. The extreme profit from your mainline cargo beats point to point by miles, and it makes way less traffic on the mainline.
i really want to try this on openttd
I'm not sure I understand this? I built out this sorting yard exactly the way you showed it, but by the time I get to just a few supply shunters arriving at once it becomes a massive bottleneck getting on and off the main line. How do you manage to get enough traffic flow to make use of the 6 platforms? I haven't even added more than the beginning central hub, created all of two lines and the entire thing is seemingly saturated by a single set of steel supply trains with trucks delivering the coal and iron nearby. And I haven't even started using the main line for anything else!
Hi Nick, just add more inpoints! does your comment i replied to on the new video explain this more for you?
@@Hushey it does yes, thank you!
I have copied the lay out for the SY exactly the same as you but I have huge traffic build of of trains trying to get in and out.
add more inputs/combine trains and make trains longer/seperate outbound and inbound goods to dedicated tracks(last resort). It works flawlessly on my map, and every map is different so have a play 😀
@@Hushey Thank you for your reply, Can I strongly recommend you make a video showing how to set up a cargo line and explain the load & Unload %, and how you make a route where one train delivers cargo to multiple cities. There does not seem to be any videos on RUclips explain this correctly and my main source of knowledge comes from watching your videos over & over.
Ill make videos whenever i can. Real life work is winding down and i can finally get back on it soon 😀
thanks for this tutorial. the only problem i have is that if u let the trains use multiple platforms, train will sometimes do a loop, while it shouldnt, and can create congerstion
This shouldnt happen. Share this to the discord to get it resolved.
Some interesting ideas about station design for the sorting hubs. WIll look great when in operation. But I'm very confused! Way too quick for me to follow. There are 3 types of goods as I see it - Raw (R) e.g. Logs Intermediate (I) e.g. Timber and finished (F) e.g. fuel. So R goes to Sort. I goes to sort. Does same train/truck carry back the R materials to make the I? F goes to sort. Where do F products get distibuted from? Trains transport all (R/I/F) products to distibution? Or just R and I? What happens on the 2 tracks at the distribution centre which aren't the 6 drop-off/load platfforms for goods? Where does this mega big train fit in? Hope my questions are clear. Looked in discord. But dodn't see nay chat on this.
This is a common issue. I clearly missed a few specifics. If you watch my "do this in 2024 video" (ill link it) it may help?
ruclips.net/video/nwVhJXgtfKg/видео.html
@@Hushey Thanks for response. Watched the 2024 video. It mentions all raw items to Dist Hub. But doesn't mention any more about freight. So same questions I had earlier still not clear to me. Where do intermediate goods get their raw goods from and where do they deliver the output? Same for the finished products. Sorry if I'm missing something and being thick!
Edit: Do you have an uploaded map? Then can see the freight routes suggested?
Hey feel free to hop on the discord and ill hop on call and explain it cus theres a lot to cover. Definitely need a redo of this vid.
Another brilliant guide, thank you, although I’m a little bit confused but then again I am almost 70. I’m unsure how the distribution centre works, do all the materials and the end products eg Goods, Tools, Machines etc go there or do the end products go to the sorting yards only or directly to the cities? If everything goes to the distribution yard will six platforms be adequate? Love your work, keep it up.
Thanks a lot stephen glad you liked it. You want to connect all local industry to the sorting yard, then ship to the distribution hub. Then, do the same for every major area of the map. Goods will automatically be sorted, dropped off at distribution, picked up by a train on its return journey after its dropoff going a different way, and then dropped off at the sorting yard. Its quite a complex thing to convey so you are welcome to join the discord in the description and i can explain over voice call or images. As for platforms it completely depends on the map. I play 1:5 mega and 2-4 is about right.
@@Hushey Can we have just 2 cargo hub, being interconnected (both distribution and sorting yard at the same time, or like just two sorting yard interconnected without a distribution hub) ?
@@TheMangazixy technically yes but itll mean your centre of the map will be lower on resources. You can always run transport trains sorting to sorting and skip the distribution but rly you need all 3
Dos preguntas. La primera, dijiste que para llevar las materias primas al centro de distribución usabas un tren con distintos vagones de carga, pero en otros vídeos hay trenes que recorren esa ruta llevando materias primas al centro de distribución con un único tipo de vagón, por qué? Y la segunda, el tren ese largo del que hablas al final, ¿se podría dividir en dos?, uno suministrando uno la zona norte y el otro la sur
distribution trains carry EVERY type of cargo car. supply trains are typically one type of car e.g. oil. the long train can be split down yes, but it will be harmful to your passenger service as more traffic. NY goes to centre and back, then any cargo needing to go south from there picked up and goes to SY train. that train then goes back to centre
Los trenes de distribución transportan TODO tipo de vagones de carga. Los trenes de suministro suelen ser un tipo de vagón, p. aceite. El tren largo se puede dividir, sí, pero será perjudicial para el servicio de pasajeros ya que habrá más tráfico. NY va al centro y regresa, luego cualquier carga que necesite ir hacia el sur desde allí se recoge y se dirige al tren SY. ese tren luego regresa al centro
I'm dying to see you using cargo planes with this idea of sorting hubs with distributor centers in future videos. Good job. I can't wait to try this idea you just show might be useful. I have a big map with a huge lake in the center and a small island with 2 towns in the center - will it be the distributor center?, should the sorting yard be in each corner? what do you recommend?
Planes arent ideal, but if used for this you can add one extra route that goes north yard to south yard because of the speed difference. A big map probably isnt big enough for any (at least jet) planes. Centre is distribution, try and get it near the capital city, and either extremety of the map a sorting yard
@Hushey I revisited your video a few times and made an insane strategy. On my map that looks like a horseshoe with water underneath and an island in the middle, where the capital would be a little lower than the center, I planned for 4 SY to be in the corners and for everything in a half-moon range to be pulled towards the SY. Even the factories that were 2 or 3 towns away from the SY. Even the ship that would come sailing under the horseshoe brought goods to the bottom left corner of the first SY. It happened as you predicted, the SYs became crowded, and the ships brought goods to the corner and went to the SYs, but I think I made a mistake with the loop because it formed a queue to turn around and created congestion of many small trains. I had to increase it to 8 tracks and it became congested with 100m trains. The cross-country lines (a train line that stops in several cities along the way) I used along with the freight trains, but I missed the commute trains (which only connect city A to city B, and back again... right?). But for the first time I saw that I knew what to do, that even if I pull everything into the SY, then a train leaves for the capital in the center carrying all kinds of wagons and when it arrives there in the deposits, I created mini-distribution hubs at an equal distance from the capital and the other cities (the map I'm playing has 31 cities and it's a megalomaniac. and from there it goes by truck to serve the cities near the capital, including the capital itself. But I had to create 2 capitals for this, one on the continent to the left of the horseshoe and one on the continent to the right. The map is Rio de Janeiro - Brazil, I'm quite sure you gonna love it on Steam workshop :) -- in case you wanna check my plan prnt.sc/gMarNA7HwkAE I keep restarting the map till make it happen lol
14:00 Why transfer so many times instead of taking the oil straight to the north distributing hub?
Hi skie, its because we are sending oil to lots of places not just one place so needs intermediate spots for transfer a % of cargo to where else needs it
@@Hushey How about if the plants, processing factories, and the cities consuming the resources form a triangle? Would you still make a hub in the middle?
@Skiesaremine yeah, use north, south and central yards or north,south,east,west and central yards
Good video but why do u keep the electrical line on tracks with diesel/steam trains?
Because some of the track isnt electrified but electric trains need to use it too
nice vid but ....doing it last 2 days and always have congesion with the trains outside from it ,never move inside or trains inside never start moving ..
i dont know what i am doing wrong here
Have a play around with it! As long as you have train hierarchy it shouldnt matter so much how you input things into the system! Best of luck ost!
@@Hushey ty for you respond !! is there a guied somewere that i can read or watch about how you put train hierachy ?
@ostpanzer yes! Here: ruclips.net/video/5alcV3IqsHo/видео.html
Hushey! I’ve been watching your videos lately. I’d like to ask how do you increase cargo types from 2 to 6 mid-game?
Advanced settings, town cargo demands
Works better if you have cluster of raw materials on one side of the map and factories on the other side of the map, in general, I mean. If I understood correctly there would be a big train carrying only final products and passing to all and every city on the map, correct? Anyways, it is a fresh idea that I would consider experiment with soon. Thank you.
Not really, as all industries share anyway with this method so this would just be a visual thing if it were like that. I appreciate its not an easy thing to understand as there is a lot of moving components and im not the best explainer 😅Thanks for watching and leaving a comment 😀
Could you do a video on the best way to set up buses?
maybe in future yes!
Thanks for your reply Hushey, I have set up as per your video and it’s working fine, I was getting some trains blocking each other but it’s fine now. One more question if you don’t mind. You said in the video to set vehicles to all on set up but can it be done in a save game? If so how do I do it. I’m on hard mode and have 10 billion in the bank so don’t want to start over. Thanks mate.
Yes no worries press advanced settings aka the mod page then go to settings top of screen and its under vehicles.
Wondering: why do you place signals on the exits of the station as every platform already has built in signals?
Visuals mostly for me 😀There may be a reason not yet found but i think it looks cool
@@Hushey Clear! Thanks for your reply. Visuals are important too 😀
Helpful as always!
thank you P4eeoo glad you enjoyed
Hi so i got 1 question, i made the Main hub and i made it that Trains & trucks send stuff to the Hub, my problem is now tho that even tho i got a line that should take the grain from the Main hub to a food factory there is nothing to transport, the trucks & trains dont provide anything to the Main hub. Does anybody know why?
make sure the farm is plugged into the shared network
Ye I found out the mistake already, the rail wasn't connected with the food production factory
@albahd8513 Brill
It only works when you have a few trains. As soon as you get going it's a disaster
Whats the issue? Share with everyone on discord and we can resolve it
Love it! Looks really nice on the eye
glad you love it heapun! Thanks for leaving a comment
why does my tracks not want to curve like yours so tight? they just go really really really wide like map wide curve
I used the tightest vanilla curves
@@Hushey ah tyty
Every industry upgrade with the demand. With this type of ..... setup, you have no demand !
Yes you do, the demand dosent change unless you delete the cities or loads of buildings in the cities
Thanks for the guide.
Where did you learn all this stuff.
Do you recommend any websites/youtube channel for tf2?
i learnt through experimenting! Thanks for commenting pawys. I recommend honestly, just play the game and have a mess around with it! Enjoy
I don't understand whats the difference between the sorting hubs and the distribution one?! You just don't feed any cities from the sorting hubs? Everything goes from DH?
Join the discord i will explain to you
I want to start playing this game again, but I discovered this bug where source/raw industry products disappeared after they are delivered for processing.
Has anyone else seen the same bug? Delivered 100 grains, but the food processing industry only produced about 40 food because 10 grains just disappeared.
I don't think it's a bug. I believe that's waste or spoilage.
Hey I've a doubt, you're taking raw goods to sorting yards and then from there they ( raw ) goes to distribution center, when and where does these raw goods reach industries? Does machines tools goods etc get in the sorting yard beforehand? I've another doubt, if the factory is far off the sorting yard and close to the industry, should we still implement this? Thanks appreciate your video ❤
Thanks for your comment utkarshmahna. The raw goods, if they do cross the map, go to another sorting yard where a shunting train (or smaller type) transports them away. The cooked good then comes back with them, and then back down mainline to the distribution yard in the capitol city
Hi Hushey, tried to build this but couldn't get the raw goods to start producing. For example, I linked crude to the hub with one train, crude to refined oil with the second, bringing back the refined to the hub, then a third train taking refined to the fuel factory, then trucks to take the fuel to the city. Do I need truck stops at every resource? Thanks in advance
@colincochrane6015 as long as the raw is plugged in, the end product delivery is plugged in, and everything in between, it will work
@Hushey Hi, I am unsure when setting routes on the correct way to tell trains what platform to use. Should I select one platform to be used for each type of cargo?
For example food drop off and pick up to use platform 1 only, fuel on platform 2 and so on?
OR
Should i select say come in on platform 1 to drop or pick up food BUT come in on any other platform if platform 1 is in use?
I have set up a main cargo hub in the middle of the map which all types of cargo come in to and then trains picking up that type of cargo and taking it off to north and south cargo hub to be dropped off where then other trains come in pick up what ever is evadible and take it off to the near by cities.
As I have lots of trains all coming in to the center cargo hub they are backing up and blocking the lines.
Please please help me.
Hi wayne, every line is an alternate platform on all platforms. If you want to speed it up add 2 long platforms that are alternate for the medium cargo aka yard-distribution trains
does this setup means that the sorting yards also works for the towns that are nearby it? or that only are design for carrying cargo to the distribution hub?
everything goes to distribution and is then shipped from there (or your capital wont grow)
@@Hushey i see. i guess you then spread the cargo to the other cities with from the distribution center with either mid or low tier trains depending on how far they are. then with trucks for the last few km.
@@S-396-Shark exactly thats right
@@Hushey thank you for the clearing that up! imma try this setup with a current saved im playing. 2 billion dollars should be enough to endure a entire system change lol.
Love the video but I'm failing to visualize what is happening at the 13:40 mark. You gave an example but it was too quick for me to understand how trains are going to be full both ways from the sorting hub to distribution hub and back. Would love to see a video of the trains running the full length of the route to understand what is happening. Can do you this with trucks? Would a sorting and distribution network work with a large fleet of trucks? Thanks!
Thank you for sharing, planning on explaining better in a coming video. Just working right now so if you give me a reminder or join the discord in the description and we can get you sorted out
So how much would this cost at let’s say 1940 or 1950
Depends on difficulty, but a lot. Big investment huge rewards.
How do you get such a big map
Watch my "how to get huge maps in transport fever 2" video (you can find this by searching this term on youtube
Just started the tutorial and most of this went over my head. Since you have about $4b I'm guessing this is very mid-late game stuff lol
yes this is an advanced tutorial. Check out the complete begineers guide ruclips.net/video/rRztNl2dRzA/видео.html
Seems like a tidy setup but looks messy,everyone seems to be getting on the HUB train,there are better alternatives.
Thats a good thing. One train with everything is better than lots of trains with one thing each
@@Hushey Yeah ive just recently got back into TF2 and have grabbed some of the newer mods,some great ones out there and after watching your video i dont think i picked my mouth up off the floor for a few minutes,im having issues with dropping off freight and picking up at the same terminal with a different train atm,this game requires alot of patience to say the least.
Hi is there a link or any mod you used in this short? thanks
I dont believe so, no.
Is there mods on console version of this game, cause it looks boring without them
this video is vanilla. You dont need mods to do this.
great new idea
Thank you gamehelper!
I’d rather just have different lines all converging onto a mainline and freight going onto it and to the towns
why? Needless traffic, just make it one train. Youre just making late game harder for yourself not managing your traffic
@@Hushey yeah I get what you’re saying but it’ll be super annoying to tear down all my work and then redo it, I might test it out to see how well it works but even then just doing this for aesthetics isn’t that good
@that1swede164 yeah but annoying for a minute saves a load of hastle late game
So you never showed the heavy train :(
Yes i did didnt i? The one with all the diff cargo types? If not sorry, its in my new vid
@@Hushey it would be cool if you can show how you set up those long trains and how they distribute the goods and how they perform :)
Wow! :D
glad you liked it USB!
Amazing 👍
Thanks Herr?
Seed??
no clue sorry. The map is available through my patreon
Do you have the link to the RA2?
Like bus wise? Yes local stations in cities have a bus connection
@@Hushey the train
also i am on pc
@@Trootsbloxplayzthemetalfan the RA2 is a vanilla vehicle, you dont need to download anything.
@@Hushey what is it under in the train menu
how can that bei profitabel. all the trains are deadheading...
quite the opposite, very few trains are. Thats the entire point of this design
I have a 1000 hours in TF2, so I get the basic mechanics. Your tutorial is great, but it would be much better if you stuck to one thing. I have watched this twice, but I still don't entirely understand how you are setting up the system and why taking something from the outer edges of the map to the sorting yard, then to the center, and then by truck back to wherever is more efficient. Part of the problem is all the rapid fire skip-cuts back and forth between stuff you don't need in this tutorial, like how to lay tracks and signals, with the stuff that stitches together your main ideas about how the system works at the macro level. In other words, you seem to speed past the most important explanations and interrupt that explanation with recipes for train stations. My suggestion would be start with thoroughly explaining the big picture ideas, then if necessary, work down to the details. But I'd have rather seen -- on the big map, not close ups of train stations -- the path of a raw commodity through processing, the various stations, and to the final destination. Hope that helps.
Thanks, it does. I mostly posted this format to get hyper retention with people repeating sections as unfortunately the algorithm is into this right now but i understand the value of a more explanitory video, which im aiming to put out soon
@@Hushey I'd agree with the grayhill above. I've watched the video a few times and honestly am having trouble understanding how this is working in the big picture. What if I have towns on the very southern end of the map? How would I connect them to the center for distribution? (Rail or truck)?
@baileyjones159 try this video this may help ruclips.net/video/nwVhJXgtfKg/видео.htmlsi=ePhi8ZMxzuDrw8A3
how can i play on the same map?
Its available on my patreon!
@@Husheyokey. I'm Patreon you now
@darling69002 Legend
@@HusheyYea. I really like your content and find your tutorial really helpfull. Im playig tf2 from it's relase date but im still not good at it. Your tips are so good that but need to check it on my own to understood it better and if I need to pay w content in this excellent quality I'll do it because it's worth it your contend is to good bro
@darling69002 thank you bro! I still regulary update the map also, im overhauling the commuter trains service because they keep getting in the way of other trains so seing if there is a better way to do it. So if theres a few errors when you load up the map thatll be why, but everything runs regardless theyll just skip some stops probably
W vid📈📈
Thanks trainform you always support me really appreciate you. Glad you like it.
Cus ur vids is wat I’m into like trains, games and Geography so I really like supporting u so keep up the hard work mate 👍 :)
das gibt doch innerhalb kürzester zeit stau auf den gleisen ohne ende...
Nein, das werden sie nicht, wenn Sie den Überblick behalten und die Anzahl der Einstiegspunkte entsprechend der Nachfrage verwalten
i dont get it😟
What dont you get specifically? Either join the discord or watch more cargo related videos on the channel and that will probably help explain it more to you
Yeah nah I tried it, not doing it, not worth it in my mind. Sorry, plus I don’t get traffic since I don’t have a mainline
if you dont have a mainline then did you really try it? The whole point is to cut down on costs by only using what you need and running it up to its max capcity before adding something else. You dont get traffic because your lines sit vacant and wasting money while no trains use them
@@Hushey nonono I use point to point, direct services, etc. which I find to work better for me, no disrespect to you or anything it’s a great idea but it just works better, plus on console it’s much more difficult to actually follow through.
@that1swede164 yeah give it a try, point to point is not efficient
From $5.5B to $3B and still losing money.
You? Think something must have gone wrong
@@Hushey no, your video started 5.5B and the last minute become 3B
@@restushlogic5794 no it didnt. earnings on 48 at end
My steam account got stolen and they sent you a scam link and you unfriended me!!..
Well yeah, i dont want scam links in my inbox so i stopped the point of contact
✨✨✨✨ gokil bang
👍👍
Hopefully you're still playing, question. I've set up the Cargo hub and Distribution Hub. I have oil going from the cargo hub, trucks take it to be processed, however I need some raw oil to stay on the platform to be taken to a different location, is this possible? thank you for the helpful video
Of course, still making videos for this game, its my main thing on my channel. Select the line and press on the custom settings for the line. Then set the load to 80% or something and itll take less from the pool. Alternatively, add more shunter trains to the raw from the pump jacks to the yards
thanks so much for the reply, really appreciate it
@@bambibooty489love, bro