That mocktroid bridge for the quickcharge shinespark in Maridia might be one of the greatest feats ever pulled off in Super Metroid TAS history. Pure Genius.
Bravo! That was truly impressive. After Norfair there was no question the job would be done, but that was an amazing display! Also, I learned today that the wave beam doesn't play around.
Excellent TAS! I especially liked 19:16, I think it's a good demonstration of how much foresight and planning goes into it. JUST enough energy to avoid using the reserve tank, which would have taken more time... going to get enough energy for a safer buffer would have taken more time as well. So this was very carefully calculated.
For some reason I cannot understand, this video tends to hang / crash at around the 25 min mark. Does anyone else have this issue? I suspect a chrome issue but, it's really odd.
I love this TAS, it's probably my favorite run of Super Metroid, mainly because it's a showy feat while not utilizing game-breaking glitches like the X-Ray wall climbing.
omg I felt so thrilled watching him go to norfair without the heat suit. I remember as a kid when I played this game many times, I didnt even know what TAS or speed runs were, but I also tried getting into norfair without the suit and doing it. and ridley dies just in time to get the energy tank and refill! sick.. brings back memories. TAS is great for exploring the possibilities of what is possible in those classic games.
Super Metroid is my favorite game of all time and i'm willing to bet nothing's going to take that spot. This has to be one of the best TAS that i've ever seen. I applaud your effort in making this happen! Also, I may have picked up a few tips and tricks from this. :D
The healing thing? I'm not sure what it's called. You can recover energy by using up power bombs if you're below a certain amount of your total health. It's in one of the clips that plays if you leave the title screen on.
this is most entertaining, and who would have thought that Super Metroid could also be considered a tactical game?! Norfair was nerve wrecking to watch- your health bar becomes like a 40 sec timer! Miridia was my favorite with all of the slow motion grappling hook stunts... excellent work!!
Well, you could definitely get down there and it's possible to get back to the space colony, both require a certain trick to do so (X-Ray Visor to get down to where Mother Brain is, Time/Space Beam (a function of the Var Beam) on a certain door to get back to space colony). But getting back up after tearing Mother Brain a new one would be a real trick. Still, I'm sure it's possible, just not sure how.
TsunamiSilverDragon the best part of such a run would be: in the beginning, mother brain kills the giant metroid. in the end, we see ridley carrying a container with a small metroid in it away... this would be the end of the story, suggesting the metroids aren't extinct after all. imagine Nintendo packed in a secret ending to anyone who pulled this off!!!!!
Well, it's called Metroid. I'm willing to bet, no matter what, the Metroids are ALWAYS going to be around for some reason or another. From what I know about them, they can survive in space and are asexual so if there's even just one around and it some how ends up becoming a Queen, then it's easily possible that one in some distant planet on the far side of the universe at least is recreating the Metroid race start to thrive again. Anything is possible, literally.
I always wanted a story in which it became discovered during the game that Zebes wasn't a planet but a living breathing thing, and the Metroids were like its immune system. Even after being destroyed in Super Metroid, Zebes appears again in another place in the universe because Metroids were brought back by the spate pirates from an earlier time (using time travel) to restore the injured Zebes to normal. So Samus must venture into the past and destroy the space pirates there... remember that Kraid and Ridley are essentially dinosaurs, so it would make sense that they were from the past, experiments by the space pirates on dinosaurs or something.
actually, due to the level design and code of the game, that would be impossible, since the game places you at ceres first, and mother brain is impossible to reach without defeating the four big bosses. so 'reverse boss order' only refers to the big bosses. minibosses and final bosses are excluded
This is moreless, the Best TAS run i have ever seen. Mainly because you kill ridley before the other bosses. Kraid was so lol... Awesome job man. Seriously legit
Amazing run, but I still wish you saved the animals :p. Great job :), I've been playing this game for years and I didn't know about some of the stuff you pulled off. Well done
I had no idea it only took less than 40 seconds to escape Zebes. Very, very impressive all throughout. Thank you for making my day while simultaneously rendering my skills inadequate. :D
Only one question.. Who is doing the readout in the beginning of the game? I never heard that when I played the game on my SNES. I'm either deaf dumb or lying.... YOU DECIDE!!!!!!
Why do you fall into lava and take (minor) damage after the Crocomire fight? You appear to waste a fair amount of time first, so while I know horizontal bomb jumping is slow, could you really not have gotten back to land in time without landing in lava? Or is it some sort of luck manipulation strategy to shinespark through energy pickups or something?
Okay, I'm amazed at the planning - but that metroid trick at 31:25 made me say out loud, "No fucking way...you couldn't...YOU CAN!" Seriously amazing trick.
An explanation to that, as well as most other tricks and glitches, can be read about through this page: tasvideos. org/GameResources/SNES/SuperMetroid.html
whisperingwind7 you should watch Zoasty's WR run from a few weeks ago. My first time watching a RBO and God Damned if I didn't unclench my assuntil he made it out of Norfair!
What's that move you did against Ridley? It looked like four energy beams. It's at 25:01. I've never seen that being done before. Really cool playthrough!
That move is done by charging up your beam, you must also have one other beam activated, and selecting the Power Bomb icon. There are four different variations. You can see them and find more info about the tricks and such done in this TAS here: tasvideos.org/GameResources/SNES/SuperMetroid.html#ChargeBeamCombos
The in game time is pauses in door transitions, elevators, when you pick up an item, any lag that happens in the game, the story in the beginning, credits in the end etc. That's why the time of this TAS is so much longer than the in game time displayed in the end. Which is the case with almost all in game timers in games.
This is probably my favorite SM TAS, mainly because it still completes many of the main game objectives due to the "reverse boss order" constraints. Any% TASes are fine, but this one is more entertaining.
It's a technique in the game called a Crystal Flash. It's done by using a power bomb, hold down, the fire button, L and R at the same time. You also have to have an extra 10 missiles, supers and powerbombs, with less then 50 energy left. Kraid was killed so fast because of the Plasma beam, which you normally shouldn't have at this point.
Well, sort of. As mentioned, when you make the input for your run, it is stored in a seperate movie file. And when you load the rom and play this movie, the input you made will be added to the game.
It was the charge attack that did the most damage, as you aren't normally supposed to have the Plasma Beam at that point. The missile was used to do the final damage needed to kill it.
Does anyone know if it is possible to escape from the Mother Brain boss room after you break her glass and before you are locked into the room, is it possible to go back?
There is more to TAS then just that. There's a lot of work that's put into completing one. This project had 161,190 re-record count (how many times he loaded a state.) The pure patience of watching it and such slow speeds Understanding the workings of the SNES and Super Metroid itself. Figuring out what would result the highest amount of frames saved, and what to sacrifice to save time later. I can't comment for the creators but runs like this can take months using years of knowledge.
Between the music for Mother Brains' theme, her howls, and the sorrow of that little guy dying, I had nightmares for weeks after beating the game as a 12 year old.
How are you running at the begining of the game? i thought you had to get a boot or something to run fast? or is there something you get later in the game that allows you to run even faster? I dont remember !!! I havent played this game since i was a teenager... This was a great game ! I gotta go pick this one up !
i mean in the 22:13, that "form", samus out of her suit recieving health using super missiles and power bombs, how can i do that? is some tool trick or i can do it in the game?
Even with TAS, i didn't expect that you can escape the first mini boss after acquiring the bomb. What happens if you enter that room again? I assume the game believe you already defeated it, right?
+DJ XtAzY The trick is actually pretty easy, once I saw about how it was done, and the theory behind it, I got it on my second super missile. And I think the game sets the boss killed flag for when the boss is killed, and not if the reward was collected. As you can see, the room that checks if the main bosses are defeated, doesn't check if you got the suits, or space jump, which you would need in an ordinary playthrough
Paintrain His comment was about Bomb Torizo at 7:20 :). Which is far from easy to do. With TAS perfection, every input press optimal, you aren't allowed to be a single frame off, otherwise the door would have closed before you could enter.
Ah, I'm sorry, I thought DJ meant that green ball you don't see in any speedrun anymore.... And about that, I have no clue how the game handles it and I am unable to try ^^
Skipping the bomb torizo is apparently much easier in PAL, on the NTSC version you must be absolutely frame perfect, which is why you hardly see any RTA runner do the skip.
A Tool Assisted Speedrun is a run recorded with an emulator with various tools to make a perfect speedrun of the game. These tools include Frame Advance, which will let you record the input for every frame in the run (Usually 60 frames/second). The other main one is Save States in order to fix errors that are made in the process. In the end you have an emulator file with pure input that you add to the game. If this input would be used on console, the same result would be given.
A moved called Crystal Flash was used. To do it you need to have 50 or less energy (Empty reserve tanks), and at least 10 missiles, 10 super missiles and 11 power bombs. Use a Power Bomb then hold: Down, L, R and the weapon button.
Wait hold on Super Jump is initiated when you hit the jump button. If you run until you start glowing hold down and you will retain the power. Then whatever direction you're holding when you hit the jump button you will take off in that direction.
That mocktroid bridge for the quickcharge shinespark in Maridia might be one of the greatest feats ever pulled off in Super Metroid TAS history.
Pure Genius.
for real. eight years later its still gold
A Victorian child would literally vaporize if you prononced those words in front of him
That crossing of the lava pit to lower Norfair with the power suit only is so ridiculous x)
This is beautiful, props man.
This is actually what Samus did on that mission, people who play this game are just doing it backwards :D
You jerk LOL
Actually it can't be - because the animals weren't saved.
But of course, Samus pumped her arm 30 times up and down every second so she didn't kill the torizo
we all forget that samus is yet another Bird magic super weapon
The swiftness of the Phantoon kill absolutely blew my mind.
I love how you use the "pushback" from being damaged to launch you through sections!
knockback
the shinespark at 31:32 using the frozen mocktroids was the most brilliant thing I've seen.
I really wish he glitched into Tourian early, beat Mother Brain, then did the reset glitch. Then he could do a TRUE REVERSE BOSS ORDER.
You can't defeat rest of the bosses if you do MB first, so it wouldn't be "true RBO" and that goes to Any% glitched category anyways.
+Manny Explanation for that?
@Troy Davis lol yea
That explanation is more delayed than cyberpunk 2077 and star citizen combined.
I just love how TASers make vertical shafts entertaining.
The use of freezing the failed metroid clones to form a make-shift platform to enable a shinespark was genius, it really was.
LOL every time the energy gets down to single digits. This is insane.
46:20 - "Hold still you jerk, I'm trying to give you my energy"
Bonus Samuses on your ship included.
Bravo! That was truly impressive. After Norfair there was no question the job would be done, but that was an amazing display! Also, I learned today that the wave beam doesn't play around.
Haha wow, I've never seen Kraid cheesed like that before! Nice!
Really interesting TAS overall. Great job, thanks for uploading it!
killed Kraid like a Goomba
that is the game from my childhood and it is incredible to watch it today, amazing professional TAS ! wow!
Getting full halfie with no gravity suit was SICK.
Too bad you couldn't get the reverse.
"full halfie" god I want to vomit
@@DiggitySlice why? that's what the trick is called.
Excellent TAS! I especially liked 19:16, I think it's a good demonstration of how much foresight and planning goes into it. JUST enough energy to avoid using the reserve tank, which would have taken more time... going to get enough energy for a safer buffer would have taken more time as well. So this was very carefully calculated.
For some reason I cannot understand, this video tends to hang / crash at around the 25 min mark. Does anyone else have this issue? I suspect a chrome issue but, it's really odd.
it crashes at 25:25 for me
I love this TAS, it's probably my favorite run of Super Metroid, mainly because it's a showy feat while not utilizing game-breaking glitches like the X-Ray wall climbing.
47:13 "Three minutes? What, am I supposed to rewrite Hamlet before I leave?"
I've seen a lot of Metroid runs, but this may be the coolest thing anyone has ever done with Super Metroid.
omg I felt so thrilled watching him go to norfair without the heat suit. I remember as a kid when I played this game many times, I didnt even know what TAS or speed runs were, but I also tried getting into norfair without the suit and doing it. and ridley dies just in time to get the energy tank and refill! sick.. brings back memories. TAS is great for exploring the possibilities of what is possible in those classic games.
Great run. Love watching the Ridley process on reverse speedies.
Mr. Data playing super metroid.
Wow, that was...wow.
Remember that part when you did that thing and it was cool? That's my favorite part.
never learned how to do the "zero suit regen" trick
31:30 best short charge ever
Willian Perone That was super swag
Wow, amazing TAS. I cannot believe Super Metroid TASes continue to impress even now in 2012.
Super Metroid is my favorite game of all time and i'm willing to bet nothing's going to take that spot. This has to be one of the best TAS that i've ever seen. I applaud your effort in making this happen! Also, I may have picked up a few tips and tricks from this. :D
Imagine the look on the developers' faces if they got to see this TAS run in 1995.
The healing thing? I'm not sure what it's called. You can recover energy by using up power bombs if you're below a certain amount of your total health. It's in one of the clips that plays if you leave the title screen on.
Although you didn't save the animals, which everyone knows you alwsys save the animals, this playthru was very bad ass. Good work!
This game is absolutely perfect.
this is most entertaining, and who would have thought that Super Metroid could also be considered a tactical game?! Norfair was nerve wrecking to watch- your health bar becomes like a 40 sec timer! Miridia was my favorite with all of the slow motion grappling hook stunts... excellent work!!
that 1 hp at 19:21 was epic
Or 18:43 where he's about to die so he jumps into acid
shouldn't reverse boss order mean that you fight mother brain first and ridley of the space colony last lol
Well, you could definitely get down there and it's possible to get back to the space colony, both require a certain trick to do so (X-Ray Visor to get down to where Mother Brain is, Time/Space Beam (a function of the Var Beam) on a certain door to get back to space colony). But getting back up after tearing Mother Brain a new one would be a real trick. Still, I'm sure it's possible, just not sure how.
TsunamiSilverDragon the best part of such a run would be: in the beginning, mother brain kills the giant metroid. in the end, we see ridley carrying a container with a small metroid in it away... this would be the end of the story, suggesting the metroids aren't extinct after all. imagine Nintendo packed in a secret ending to anyone who pulled this off!!!!!
Well, it's called Metroid. I'm willing to bet, no matter what, the Metroids are ALWAYS going to be around for some reason or another. From what I know about them, they can survive in space and are asexual so if there's even just one around and it some how ends up becoming a Queen, then it's easily possible that one in some distant planet on the far side of the universe at least is recreating the Metroid race start to thrive again. Anything is possible, literally.
I always wanted a story in which it became discovered during the game that Zebes wasn't a planet but a living breathing thing, and the Metroids were like its immune system. Even after being destroyed in Super Metroid, Zebes appears again in another place in the universe because Metroids were brought back by the spate pirates from an earlier time (using time travel) to restore the injured Zebes to normal. So Samus must venture into the past and destroy the space pirates there... remember that Kraid and Ridley are essentially dinosaurs, so it would make sense that they were from the past, experiments by the space pirates on dinosaurs or something.
actually, due to the level design and code of the game, that would be impossible, since the game places you at ceres first, and mother brain is impossible to reach without defeating the four big bosses. so 'reverse boss order' only refers to the big bosses. minibosses and final bosses are excluded
Lol I feel sorry for the bosses.
It's like "thanks for coming out guys."
"ah, my old nemesis; Samus Ar-"
_"CHICKEN STRIIIIIIIIIIIPS"_
This is absolutely incredible.
30:08 HOW THE FUCK
samus just learned to swim
MONSTER!!! You didn't save the animals :(
SSJvegito501 It's a speedrun, of course he didn't... Letting friends die for a record, that's so cruel. :'(
LeeLuna ikr
I always thought that they are bad guys xD
RedAsh Wolf The game theorists are the furthest from the truth.
Gibson Schrauben did he delete the comment?
And you couldn't even save the baby Metroid with all that hacking!
This is moreless, the Best TAS run i have ever seen. Mainly because you kill ridley before the other bosses. Kraid was so lol...
Awesome job man. Seriously legit
Amazing run, but I still wish you saved the animals :p.
Great job :), I've been playing this game for years and I didn't know about some of the stuff you pulled off. Well done
best speedrun i've ever seen so far!
I love it in these speedruns when there is a scripted scene where the player has to wait and they just screw around.
Only one question.. Whos is doing the readout in the beginning of the game? I never heard that when I played the game on my SNES.
Your SNES sucks. It can be listened in every game.
+elard ramirez oh. okay
I had no idea it only took less than 40 seconds to escape Zebes. Very, very impressive all throughout. Thank you for making my day while simultaneously rendering my skills inadequate. :D
Very impressive. And it looks surprisingly good in 1080p.
Follow the link in the description for explanations about the run.
Why won't the second half of this video load? I've tried today and yesterday and still the same thing. It's just this video...
That eye when you get the morph ball always creeped me out so much :V
Wow... Mind = Blown.
Totally agreed...
LOLing all the way through the Maridia part. Especially the running start off the 3 mochtroids.
Only one question.. Who is doing the readout in the beginning of the game? I never heard that when I played the game on my SNES. I'm either deaf dumb or lying.... YOU DECIDE!!!!!!
Phantoon's expression after being defeated says all about this vid.
It's because of the special charged wave beam attacks. I usually use it in combination with pounding Ridley with as many (super)missiles as possible.
This is an awesome TAS run, I love when they are entertaining like this
The best and sickest TAS ever!
Very nice!
Maridia is awesome. Especially using the 3 Moctroids as a bridge to short charge a shinespark.
Why do you fall into lava and take (minor) damage after the Crocomire fight? You appear to waste a fair amount of time first, so while I know horizontal bomb jumping is slow, could you really not have gotten back to land in time without landing in lava? Or is it some sort of luck manipulation strategy to shinespark through energy pickups or something?
Okay, I'm amazed at the planning - but that metroid trick at 31:25 made me say out loud, "No fucking way...you couldn't...YOU CAN!" Seriously amazing trick.
wow, really putting the game to it's limits. I also like the high-res
An explanation to that, as well as most other tricks and glitches, can be read about through this page: tasvideos. org/GameResources/SNES/SuperMetroid.html
damn shit,..never thought it could be done like this.
And 22:12 how the heck did you do it..?
tried myself but failed..damn...share it please,.lol.
+whisperingwind7
Google "Crystal Flash".
whisperingwind7 you should watch Zoasty's WR run from a few weeks ago. My first time watching a RBO and God Damned if I didn't unclench my assuntil he made it out of Norfair!
Nice trick at 30:12. I never noticed how strong was the actual wave+p bomb combo!!
As a Super Metroid Fan, I really love watching this. You sir, are a boss!
31:29 - most awesome thing I've seen in a TAS
I believe you have the best explanation for TAS justification.
What's that move you did against Ridley? It looked like four energy beams. It's at 25:01. I've never seen that being done before. Really cool playthrough!
That move is done by charging up your beam, you must also have one other beam activated, and selecting the Power Bomb icon. There are four different variations. You can see them and find more info about the tricks and such done in this TAS here: tasvideos.org/GameResources/SNES/SuperMetroid.html#ChargeBeamCombos
39:11 kraid: why do i hear the sa-x theme?
30 sec later:
Kraid: oh
@ 7:20 I always tried to get out of there without fighting the boss but never could, it makes me happy knowing it's possible.
The in game time is pauses in door transitions, elevators, when you pick up an item, any lag that happens in the game, the story in the beginning, credits in the end etc.
That's why the time of this TAS is so much longer than the in game time displayed in the end. Which is the case with almost all in game timers in games.
This is probably my favorite SM TAS, mainly because it still completes many of the main game objectives due to the "reverse boss order" constraints. Any% TASes are fine, but this one is more entertaining.
It's a technique in the game called a Crystal Flash. It's done by using a power bomb, hold down, the fire button, L and R at the same time. You also have to have an extra 10 missiles, supers and powerbombs, with less then 50 energy left.
Kraid was killed so fast because of the Plasma beam, which you normally shouldn't have at this point.
Well, sort of. As mentioned, when you make the input for your run, it is stored in a seperate movie file. And when you load the rom and play this movie, the input you made will be added to the game.
that was the sickest full-halfie i have ever seen.
It was the charge attack that did the most damage, as you aren't normally supposed to have the Plasma Beam at that point.
The missile was used to do the final damage needed to kill it.
Does anyone know if it is possible to escape from the Mother Brain boss room after you break her glass and before you are locked into the room, is it possible to go back?
Why at 22:10 at the bottom of the elevator JUST BEFORE the crystal flash did you suddenly gain about 80 or so health?
how do you do that trick with the (plasma, wave?) beam? where they shoot from the corners of the screen?
I have never seen anyone X-Factor the Crocomire, perhaps only through TAS could one have such impeccable timing.
There cant be any other like u. YOU ARE LEGEND
31:31 that was so cool using them as a platform to start your shinespark
I was wondering why the in-game clear time differs so much? Does it not calculate time during powerup animations or something?
There is more to TAS then just that. There's a lot of work that's put into completing one.
This project had 161,190 re-record count (how many times he loaded a state.)
The pure patience of watching it and such slow speeds
Understanding the workings of the SNES and Super Metroid itself.
Figuring out what would result the highest amount of frames saved, and what to sacrifice to save time later.
I can't comment for the creators but runs like this can take months using years of knowledge.
Between the music for Mother Brains' theme, her howls, and the sorrow of that little guy dying, I had nightmares for weeks after beating the game as a 12 year old.
So it is possible to avoid fighting the Statue when you get the bomb, I wish you fought it though.
Imagine watching these runs/speedruns first person?
How are you running at the begining of the game? i thought you had to get a boot or something to run fast? or is there something you get later in the game that allows you to run even faster? I dont remember !!! I havent played this game since i was a teenager... This was a great game ! I gotta go pick this one up !
i mean in the 22:13, that "form", samus out of her suit recieving health using super missiles and power bombs, how can i do that? is some tool trick or i can do it in the game?
Even with TAS, i didn't expect that you can escape the first mini boss after acquiring the bomb. What happens if you enter that room again? I assume the game believe you already defeated it, right?
+DJ XtAzY The trick is actually pretty easy, once I saw about how it was done, and the theory behind it, I got it on my second super missile. And I think the game sets the boss killed flag for when the boss is killed, and not if the reward was collected. As you can see, the room that checks if the main bosses are defeated, doesn't check if you got the suits, or space jump, which you would need in an ordinary playthrough
Paintrain His comment was about Bomb Torizo at 7:20 :). Which is far from easy to do. With TAS perfection, every input press optimal, you aren't allowed to be a single frame off, otherwise the door would have closed before you could enter.
Ah, I'm sorry, I thought DJ meant that green ball you don't see in any speedrun anymore.... And about that, I have no clue how the game handles it and I am unable to try ^^
Skipping the bomb torizo is apparently much easier in PAL, on the NTSC version you must be absolutely frame perfect, which is why you hardly see any RTA runner do the skip.
Using the speed booster shockwave to kill one of the creatures at 24:15. Brilliant. Good run loved it!
How did you initiate Speed Booster when you were pretty much standing still? (It looked as if you ran two steps and then could engage it.)
A Tool Assisted Speedrun is a run recorded with an emulator with various tools to make a perfect speedrun of the game.
These tools include Frame Advance, which will let you record the input for every frame in the run (Usually 60 frames/second).
The other main one is Save States in order to fix errors that are made in the process.
In the end you have an emulator file with pure input that you add to the game. If this input would be used on console, the same result would be given.
That part with Mother Brain's head had me dying. So much fun.
A moved called Crystal Flash was used. To do it you need to have 50 or less energy (Empty reserve tanks), and at least 10 missiles, 10 super missiles and 11 power bombs.
Use a Power Bomb then hold: Down, L, R and the weapon button.
i wonder how many times they had to run the bot so it dropped the exact amount of healths needed to get to the crocomire energy tank with 1 health :P
Wait hold on Super Jump is initiated when you hit the jump button. If you run until you start glowing hold down and you will retain the power. Then whatever direction you're holding when you hit the jump button you will take off in that direction.
RIGHT in the childhood. Spectacular TAS.
160 thousand rerecords...