That mocktroid bridge for the quickcharge shinespark in Maridia might be one of the greatest feats ever pulled off in Super Metroid TAS history. Pure Genius.
Excellent TAS! I especially liked 19:16, I think it's a good demonstration of how much foresight and planning goes into it. JUST enough energy to avoid using the reserve tank, which would have taken more time... going to get enough energy for a safer buffer would have taken more time as well. So this was very carefully calculated.
I love this TAS, it's probably my favorite run of Super Metroid, mainly because it's a showy feat while not utilizing game-breaking glitches like the X-Ray wall climbing.
Bravo! That was truly impressive. After Norfair there was no question the job would be done, but that was an amazing display! Also, I learned today that the wave beam doesn't play around.
omg I felt so thrilled watching him go to norfair without the heat suit. I remember as a kid when I played this game many times, I didnt even know what TAS or speed runs were, but I also tried getting into norfair without the suit and doing it. and ridley dies just in time to get the energy tank and refill! sick.. brings back memories. TAS is great for exploring the possibilities of what is possible in those classic games.
For some reason I cannot understand, this video tends to hang / crash at around the 25 min mark. Does anyone else have this issue? I suspect a chrome issue but, it's really odd.
Super Metroid is my favorite game of all time and i'm willing to bet nothing's going to take that spot. This has to be one of the best TAS that i've ever seen. I applaud your effort in making this happen! Also, I may have picked up a few tips and tricks from this. :D
This is moreless, the Best TAS run i have ever seen. Mainly because you kill ridley before the other bosses. Kraid was so lol... Awesome job man. Seriously legit
I had no idea it only took less than 40 seconds to escape Zebes. Very, very impressive all throughout. Thank you for making my day while simultaneously rendering my skills inadequate. :D
Amazing run, but I still wish you saved the animals :p. Great job :), I've been playing this game for years and I didn't know about some of the stuff you pulled off. Well done
The healing thing? I'm not sure what it's called. You can recover energy by using up power bombs if you're below a certain amount of your total health. It's in one of the clips that plays if you leave the title screen on.
this is most entertaining, and who would have thought that Super Metroid could also be considered a tactical game?! Norfair was nerve wrecking to watch- your health bar becomes like a 40 sec timer! Miridia was my favorite with all of the slow motion grappling hook stunts... excellent work!!
The in game time is pauses in door transitions, elevators, when you pick up an item, any lag that happens in the game, the story in the beginning, credits in the end etc. That's why the time of this TAS is so much longer than the in game time displayed in the end. Which is the case with almost all in game timers in games.
Why do you fall into lava and take (minor) damage after the Crocomire fight? You appear to waste a fair amount of time first, so while I know horizontal bomb jumping is slow, could you really not have gotten back to land in time without landing in lava? Or is it some sort of luck manipulation strategy to shinespark through energy pickups or something?
This is probably my favorite SM TAS, mainly because it still completes many of the main game objectives due to the "reverse boss order" constraints. Any% TASes are fine, but this one is more entertaining.
It's a technique in the game called a Crystal Flash. It's done by using a power bomb, hold down, the fire button, L and R at the same time. You also have to have an extra 10 missiles, supers and powerbombs, with less then 50 energy left. Kraid was killed so fast because of the Plasma beam, which you normally shouldn't have at this point.
Well, you could definitely get down there and it's possible to get back to the space colony, both require a certain trick to do so (X-Ray Visor to get down to where Mother Brain is, Time/Space Beam (a function of the Var Beam) on a certain door to get back to space colony). But getting back up after tearing Mother Brain a new one would be a real trick. Still, I'm sure it's possible, just not sure how.
TsunamiSilverDragon the best part of such a run would be: in the beginning, mother brain kills the giant metroid. in the end, we see ridley carrying a container with a small metroid in it away... this would be the end of the story, suggesting the metroids aren't extinct after all. imagine Nintendo packed in a secret ending to anyone who pulled this off!!!!!
Well, it's called Metroid. I'm willing to bet, no matter what, the Metroids are ALWAYS going to be around for some reason or another. From what I know about them, they can survive in space and are asexual so if there's even just one around and it some how ends up becoming a Queen, then it's easily possible that one in some distant planet on the far side of the universe at least is recreating the Metroid race start to thrive again. Anything is possible, literally.
I always wanted a story in which it became discovered during the game that Zebes wasn't a planet but a living breathing thing, and the Metroids were like its immune system. Even after being destroyed in Super Metroid, Zebes appears again in another place in the universe because Metroids were brought back by the spate pirates from an earlier time (using time travel) to restore the injured Zebes to normal. So Samus must venture into the past and destroy the space pirates there... remember that Kraid and Ridley are essentially dinosaurs, so it would make sense that they were from the past, experiments by the space pirates on dinosaurs or something.
actually, due to the level design and code of the game, that would be impossible, since the game places you at ceres first, and mother brain is impossible to reach without defeating the four big bosses. so 'reverse boss order' only refers to the big bosses. minibosses and final bosses are excluded
At the end of the video, the game says your completion time was 27 minutes. The video here is 52 minutes, and while it may not count the intro or ending cinematic sequences, that stuff doesn't account for a 25 minute difference. What's going on with that? Also, of course, this whole thing was amazing.
Between the music for Mother Brains' theme, her howls, and the sorrow of that little guy dying, I had nightmares for weeks after beating the game as a 12 year old.
There is more to TAS then just that. There's a lot of work that's put into completing one. This project had 161,190 re-record count (how many times he loaded a state.) The pure patience of watching it and such slow speeds Understanding the workings of the SNES and Super Metroid itself. Figuring out what would result the highest amount of frames saved, and what to sacrifice to save time later. I can't comment for the creators but runs like this can take months using years of knowledge.
This TAS used 161190 rerecords and the total frame count was 173199. In other words, 93% of the time you are watching this playthrough, a superhuman godlike stunt is being performed.
How are you running at the begining of the game? i thought you had to get a boot or something to run fast? or is there something you get later in the game that allows you to run even faster? I dont remember !!! I havent played this game since i was a teenager... This was a great game ! I gotta go pick this one up !
Only one question.. Who is doing the readout in the beginning of the game? I never heard that when I played the game on my SNES. I'm either deaf dumb or lying.... YOU DECIDE!!!!!!
It was the charge attack that did the most damage, as you aren't normally supposed to have the Plasma Beam at that point. The missile was used to do the final damage needed to kill it.
Okay, I'm amazed at the planning - but that metroid trick at 31:25 made me say out loud, "No fucking way...you couldn't...YOU CAN!" Seriously amazing trick.
A Tool Assisted Speedrun is a run recorded with an emulator with various tools to make a perfect speedrun of the game. These tools include Frame Advance, which will let you record the input for every frame in the run (Usually 60 frames/second). The other main one is Save States in order to fix errors that are made in the process. In the end you have an emulator file with pure input that you add to the game. If this input would be used on console, the same result would be given.
Well, sort of. As mentioned, when you make the input for your run, it is stored in a seperate movie file. And when you load the rom and play this movie, the input you made will be added to the game.
What's that move you did against Ridley? It looked like four energy beams. It's at 25:01. I've never seen that being done before. Really cool playthrough!
That move is done by charging up your beam, you must also have one other beam activated, and selecting the Power Bomb icon. There are four different variations. You can see them and find more info about the tricks and such done in this TAS here: tasvideos.org/GameResources/SNES/SuperMetroid.html#ChargeBeamCombos
A moved called Crystal Flash was used. To do it you need to have 50 or less energy (Empty reserve tanks), and at least 10 missiles, 10 super missiles and 11 power bombs. Use a Power Bomb then hold: Down, L, R and the weapon button.
Yeah, good points and very true, even though I know about these things it's worth mentioning. The emulators are always being improved to avoid these issues though and when you make a TAS for TASvideos you are forced (With some exceptions) to use the newest version. For Bsnes there is actually a TAS version of it, called Lsnes, which has all support needed. You can find it at TASvideos if you are interested in checking it out.
Well, they weren't really playing the game the way you think... Considering it is a Tool Assisted Speedrun. Go to the site in the description to find out what this is.
i mean in the 22:13, that "form", samus out of her suit recieving health using super missiles and power bombs, how can i do that? is some tool trick or i can do it in the game?
That mocktroid bridge for the quickcharge shinespark in Maridia might be one of the greatest feats ever pulled off in Super Metroid TAS history.
Pure Genius.
for real. eight years later its still gold
A Victorian child would literally vaporize if you prononced those words in front of him
That crossing of the lava pit to lower Norfair with the power suit only is so ridiculous x)
This is beautiful, props man.
The swiftness of the Phantoon kill absolutely blew my mind.
This is actually what Samus did on that mission, people who play this game are just doing it backwards :D
You jerk LOL
Actually it can't be - because the animals weren't saved.
But of course, Samus pumped her arm 30 times up and down every second so she didn't kill the torizo
we all forget that samus is yet another Bird magic super weapon
I love how you use the "pushback" from being damaged to launch you through sections!
knockback
I just love how TASers make vertical shafts entertaining.
The use of freezing the failed metroid clones to form a make-shift platform to enable a shinespark was genius, it really was.
the shinespark at 31:32 using the frozen mocktroids was the most brilliant thing I've seen.
46:20 - "Hold still you jerk, I'm trying to give you my energy"
Haha wow, I've never seen Kraid cheesed like that before! Nice!
Really interesting TAS overall. Great job, thanks for uploading it!
killed Kraid like a Goomba
I really wish he glitched into Tourian early, beat Mother Brain, then did the reset glitch. Then he could do a TRUE REVERSE BOSS ORDER.
You can't defeat rest of the bosses if you do MB first, so it wouldn't be "true RBO" and that goes to Any% glitched category anyways.
+Manny Explanation for that?
@Troy Davis lol yea
That explanation is more delayed than cyberpunk 2077 and star citizen combined.
LOL every time the energy gets down to single digits. This is insane.
Excellent TAS! I especially liked 19:16, I think it's a good demonstration of how much foresight and planning goes into it. JUST enough energy to avoid using the reserve tank, which would have taken more time... going to get enough energy for a safer buffer would have taken more time as well. So this was very carefully calculated.
I love this TAS, it's probably my favorite run of Super Metroid, mainly because it's a showy feat while not utilizing game-breaking glitches like the X-Ray wall climbing.
that is the game from my childhood and it is incredible to watch it today, amazing professional TAS ! wow!
Bonus Samuses on your ship included.
I've seen a lot of Metroid runs, but this may be the coolest thing anyone has ever done with Super Metroid.
Bravo! That was truly impressive. After Norfair there was no question the job would be done, but that was an amazing display! Also, I learned today that the wave beam doesn't play around.
Getting full halfie with no gravity suit was SICK.
Too bad you couldn't get the reverse.
"full halfie" god I want to vomit
@@DiggitySlice why? that's what the trick is called.
Mr. Data playing super metroid.
omg I felt so thrilled watching him go to norfair without the heat suit. I remember as a kid when I played this game many times, I didnt even know what TAS or speed runs were, but I also tried getting into norfair without the suit and doing it. and ridley dies just in time to get the energy tank and refill! sick.. brings back memories. TAS is great for exploring the possibilities of what is possible in those classic games.
Wow, amazing TAS. I cannot believe Super Metroid TASes continue to impress even now in 2012.
For some reason I cannot understand, this video tends to hang / crash at around the 25 min mark. Does anyone else have this issue? I suspect a chrome issue but, it's really odd.
it crashes at 25:25 for me
never learned how to do the "zero suit regen" trick
47:13 "Three minutes? What, am I supposed to rewrite Hamlet before I leave?"
31:30 best short charge ever
Willian Perone That was super swag
Although you didn't save the animals, which everyone knows you alwsys save the animals, this playthru was very bad ass. Good work!
Wow, that was...wow.
Remember that part when you did that thing and it was cool? That's my favorite part.
Great run. Love watching the Ridley process on reverse speedies.
Imagine the look on the developers' faces if they got to see this TAS run in 1995.
This game is absolutely perfect.
Super Metroid is my favorite game of all time and i'm willing to bet nothing's going to take that spot. This has to be one of the best TAS that i've ever seen. I applaud your effort in making this happen! Also, I may have picked up a few tips and tricks from this. :D
that 1 hp at 19:21 was epic
Or 18:43 where he's about to die so he jumps into acid
This is absolutely incredible.
best speedrun i've ever seen so far!
This is moreless, the Best TAS run i have ever seen. Mainly because you kill ridley before the other bosses. Kraid was so lol...
Awesome job man. Seriously legit
I love it in these speedruns when there is a scripted scene where the player has to wait and they just screw around.
I had no idea it only took less than 40 seconds to escape Zebes. Very, very impressive all throughout. Thank you for making my day while simultaneously rendering my skills inadequate. :D
Amazing run, but I still wish you saved the animals :p.
Great job :), I've been playing this game for years and I didn't know about some of the stuff you pulled off. Well done
This is an awesome TAS run, I love when they are entertaining like this
The healing thing? I'm not sure what it's called. You can recover energy by using up power bombs if you're below a certain amount of your total health. It's in one of the clips that plays if you leave the title screen on.
this is most entertaining, and who would have thought that Super Metroid could also be considered a tactical game?! Norfair was nerve wrecking to watch- your health bar becomes like a 40 sec timer! Miridia was my favorite with all of the slow motion grappling hook stunts... excellent work!!
The best and sickest TAS ever!
Very nice!
As a Super Metroid Fan, I really love watching this. You sir, are a boss!
MONSTER!!! You didn't save the animals :(
SSJvegito501 It's a speedrun, of course he didn't... Letting friends die for a record, that's so cruel. :'(
LeeLuna ikr
I always thought that they are bad guys xD
RedAsh Wolf The game theorists are the furthest from the truth.
Gibson Schrauben did he delete the comment?
That eye when you get the morph ball always creeped me out so much :V
It's because of the special charged wave beam attacks. I usually use it in combination with pounding Ridley with as many (super)missiles as possible.
wow, really putting the game to it's limits. I also like the high-res
Why won't the second half of this video load? I've tried today and yesterday and still the same thing. It's just this video...
Very impressive. And it looks surprisingly good in 1080p.
31:29 - most awesome thing I've seen in a TAS
There cant be any other like u. YOU ARE LEGEND
I believe you have the best explanation for TAS justification.
Phantoon's expression after being defeated says all about this vid.
Maridia is awesome. Especially using the 3 Moctroids as a bridge to short charge a shinespark.
So it is possible to avoid fighting the Statue when you get the bomb, I wish you fought it though.
The in game time is pauses in door transitions, elevators, when you pick up an item, any lag that happens in the game, the story in the beginning, credits in the end etc.
That's why the time of this TAS is so much longer than the in game time displayed in the end. Which is the case with almost all in game timers in games.
Wow... Mind = Blown.
Totally agreed...
Why do you fall into lava and take (minor) damage after the Crocomire fight? You appear to waste a fair amount of time first, so while I know horizontal bomb jumping is slow, could you really not have gotten back to land in time without landing in lava? Or is it some sort of luck manipulation strategy to shinespark through energy pickups or something?
Lol I feel sorry for the bosses.
It's like "thanks for coming out guys."
"ah, my old nemesis; Samus Ar-"
_"CHICKEN STRIIIIIIIIIIIPS"_
This is probably my favorite SM TAS, mainly because it still completes many of the main game objectives due to the "reverse boss order" constraints. Any% TASes are fine, but this one is more entertaining.
Imagine watching these runs/speedruns first person?
@ 7:20 I always tried to get out of there without fighting the boss but never could, it makes me happy knowing it's possible.
It's a technique in the game called a Crystal Flash. It's done by using a power bomb, hold down, the fire button, L and R at the same time. You also have to have an extra 10 missiles, supers and powerbombs, with less then 50 energy left.
Kraid was killed so fast because of the Plasma beam, which you normally shouldn't have at this point.
shouldn't reverse boss order mean that you fight mother brain first and ridley of the space colony last lol
Well, you could definitely get down there and it's possible to get back to the space colony, both require a certain trick to do so (X-Ray Visor to get down to where Mother Brain is, Time/Space Beam (a function of the Var Beam) on a certain door to get back to space colony). But getting back up after tearing Mother Brain a new one would be a real trick. Still, I'm sure it's possible, just not sure how.
TsunamiSilverDragon the best part of such a run would be: in the beginning, mother brain kills the giant metroid. in the end, we see ridley carrying a container with a small metroid in it away... this would be the end of the story, suggesting the metroids aren't extinct after all. imagine Nintendo packed in a secret ending to anyone who pulled this off!!!!!
Well, it's called Metroid. I'm willing to bet, no matter what, the Metroids are ALWAYS going to be around for some reason or another. From what I know about them, they can survive in space and are asexual so if there's even just one around and it some how ends up becoming a Queen, then it's easily possible that one in some distant planet on the far side of the universe at least is recreating the Metroid race start to thrive again. Anything is possible, literally.
I always wanted a story in which it became discovered during the game that Zebes wasn't a planet but a living breathing thing, and the Metroids were like its immune system. Even after being destroyed in Super Metroid, Zebes appears again in another place in the universe because Metroids were brought back by the spate pirates from an earlier time (using time travel) to restore the injured Zebes to normal. So Samus must venture into the past and destroy the space pirates there... remember that Kraid and Ridley are essentially dinosaurs, so it would make sense that they were from the past, experiments by the space pirates on dinosaurs or something.
actually, due to the level design and code of the game, that would be impossible, since the game places you at ceres first, and mother brain is impossible to reach without defeating the four big bosses. so 'reverse boss order' only refers to the big bosses. minibosses and final bosses are excluded
Nice trick at 30:12. I never noticed how strong was the actual wave+p bomb combo!!
At the end of the video, the game says your completion time was 27 minutes. The video here is 52 minutes, and while it may not count the intro or ending cinematic sequences, that stuff doesn't account for a 25 minute difference. What's going on with that?
Also, of course, this whole thing was amazing.
And you couldn't even save the baby Metroid with all that hacking!
Between the music for Mother Brains' theme, her howls, and the sorrow of that little guy dying, I had nightmares for weeks after beating the game as a 12 year old.
30:08 HOW THE FUCK
samus just learned to swim
LOLing all the way through the Maridia part. Especially the running start off the 3 mochtroids.
I had to rewatch the first energy tank 4 times to figure out how that happened.
There is more to TAS then just that. There's a lot of work that's put into completing one.
This project had 161,190 re-record count (how many times he loaded a state.)
The pure patience of watching it and such slow speeds
Understanding the workings of the SNES and Super Metroid itself.
Figuring out what would result the highest amount of frames saved, and what to sacrifice to save time later.
I can't comment for the creators but runs like this can take months using years of knowledge.
RIGHT in the childhood. Spectacular TAS.
I have never seen anyone X-Factor the Crocomire, perhaps only through TAS could one have such impeccable timing.
Using the speed booster shockwave to kill one of the creatures at 24:15. Brilliant. Good run loved it!
This TAS used 161190 rerecords and the total frame count was 173199. In other words, 93% of the time you are watching this playthrough, a superhuman godlike stunt is being performed.
How are you running at the begining of the game? i thought you had to get a boot or something to run fast? or is there something you get later in the game that allows you to run even faster? I dont remember !!! I havent played this game since i was a teenager... This was a great game ! I gotta go pick this one up !
Only one question.. Who is doing the readout in the beginning of the game? I never heard that when I played the game on my SNES. I'm either deaf dumb or lying.... YOU DECIDE!!!!!!
that was the sickest full-halfie i have ever seen.
That's what really impresses me about TAS videos. How in the world did they think of the crazy stuff they do?
Only one question.. Whos is doing the readout in the beginning of the game? I never heard that when I played the game on my SNES.
Your SNES sucks. It can be listened in every game.
+elard ramirez oh. okay
How do you instantly shinespark like that?!
It was the charge attack that did the most damage, as you aren't normally supposed to have the Plasma Beam at that point.
The missile was used to do the final damage needed to kill it.
How did you initiate Speed Booster when you were pretty much standing still? (It looked as if you ran two steps and then could engage it.)
I had no idea that Crocomire was the final boss
I was wondering why the in-game clear time differs so much? Does it not calculate time during powerup animations or something?
Okay, I'm amazed at the planning - but that metroid trick at 31:25 made me say out loud, "No fucking way...you couldn't...YOU CAN!" Seriously amazing trick.
A Tool Assisted Speedrun is a run recorded with an emulator with various tools to make a perfect speedrun of the game.
These tools include Frame Advance, which will let you record the input for every frame in the run (Usually 60 frames/second).
The other main one is Save States in order to fix errors that are made in the process.
In the end you have an emulator file with pure input that you add to the game. If this input would be used on console, the same result would be given.
You are an expert, but why would you not get the Spazer gun or the Space jump??
Well, sort of. As mentioned, when you make the input for your run, it is stored in a seperate movie file. And when you load the rom and play this movie, the input you made will be added to the game.
how do you do that trick with the (plasma, wave?) beam? where they shoot from the corners of the screen?
What's that move you did against Ridley? It looked like four energy beams. It's at 25:01. I've never seen that being done before. Really cool playthrough!
That move is done by charging up your beam, you must also have one other beam activated, and selecting the Power Bomb icon. There are four different variations. You can see them and find more info about the tricks and such done in this TAS here: tasvideos.org/GameResources/SNES/SuperMetroid.html#ChargeBeamCombos
A moved called Crystal Flash was used. To do it you need to have 50 or less energy (Empty reserve tanks), and at least 10 missiles, 10 super missiles and 11 power bombs.
Use a Power Bomb then hold: Down, L, R and the weapon button.
Yeah, good points and very true, even though I know about these things it's worth mentioning.
The emulators are always being improved to avoid these issues though and when you make a TAS for TASvideos you are forced (With some exceptions) to use the newest version.
For Bsnes there is actually a TAS version of it, called Lsnes, which has all support needed. You can find it at TASvideos if you are interested in checking it out.
Well, they weren't really playing the game the way you think... Considering it is a Tool Assisted Speedrun. Go to the site in the description to find out what this is.
Why at 22:10 at the bottom of the elevator JUST BEFORE the crystal flash did you suddenly gain about 80 or so health?
i mean in the 22:13, that "form", samus out of her suit recieving health using super missiles and power bombs, how can i do that? is some tool trick or i can do it in the game?
31:31 that was so cool using them as a platform to start your shinespark
i wonder how many times they had to run the bot so it dropped the exact amount of healths needed to get to the crocomire energy tank with 1 health :P