It's funny to think that with a few group of people they made a game which is much better than today's AAA games that have huge teams, that's what happens when people do something with love and passion
@@baddogb5457 Exactly. Today youi see a huge studio making a lot of work building 3d models and animating them but not paying attention to what Goldeneye excel at: "Gameplay and fun
@@baddogb5457 Yeah... sometimes it feels nowadays games are really nothing more than products of another industry. Full of ambitious people. Streamers. Hustlin. Sellouts.
todays kids would never understand what it felt like to make a trip to blockbuster on a friday night and see all those rows of games and hit the pizza shop on the way home...oh childhood
I do remember every other Friday we would go to the video store then get pizza good times and hung out with my friend that passed recently good times ;-;
"You don't have to be stealthy. It's stealth by choice." Good ol' Klobb is right on with this one. Goldeneye can suit whatever play style you throw at it, the gameplay is organic and the freedom you have to play it however you want makes the game insanely replayable. The Stalker games have some nice organic stealth too, even games like Timesplitters, Halo or Far Cry do, but none of them ever outdid Goldeneye and Perfect Dark. Huge levels and vast open worlds can only do so much. In the end it's the gameplay that makes freedom happen, and somehow these decades old 16-32mb games still do it best.
@@piezku This was leaked by the guy that worked on these documentaries for Rare. It wasn't released as GoldenEye XBLA was cancelled. All the footage you see here is a placeholder.
Watching this just reminded me what a ground breaking game this was. The graphics, the levels, the objectives, the weapons, the bonus stuff like the Egyptian & Aztec levels; which paid homage to old Bond films, and of course the crown jewel of the game... The multiplayer.
Played this many times with a friend or a group of other teens immediately right after school. Sometimes did a sleepover and played Goldeneye, WCW/nWo Revenge and Mario Kart. Gooooood times!
Damn right! I remember my friends and I would just for fun play slappers only! And my sister and our family friend would take turns playing Oddjob! Lol. Ahhhh WCW NWO Revenge!!!!!
This was a great look into a childhood favorite. Still the greatest game and most fun for multiplayer. You guys made a masterpiece that will stand forever. Amazing job everyone! Thank you for all your hard work. It certainly shows.
More amazing than the game is the team. They're just so talented, insightful, articulate, and passionate. They dedicate 3 years of their lives to making one of the best games of all time. So ahead of its time. Yet they're all so humble. You hardly find those qualities in today's generation. So much arrogance and narcism, yet very little quality output.
decision to turn G64 into a FPS is probably one of the most critical, important and legendary decisions that Rare and Nintendo ever made up until 15-20 years later
Out of all The James Bond Game Consoles, Goldeneye 007 on 64 is/only game I still religiously play on N64. I still have my N64 hooked up to play GoldenEye! As well, I am a Big James Bond Film. Long live GoldenEye!!!!!!!!
The film is my favourite bond and I grew up with it...the game is the first 3D game I ever played and still one of my favourite of all time. So the name 'Goldeneye' will always be very significant to me.
Goldeneye was a huge part of my childhood i found it when i was 10 maybe im 31 now probably 4 days i found Goldeneye source everyone should go download this amazing free game multiplayer goldeneye online remastered
I know what ya mean! I was 11 or 12 when GoldenEye came out. Ans I am 37 years old! I still have my N64 and the game. I got GoldenEye on Wii. However for some reason, the feeling wasn't the same. Ahhh still Long Live GoldenEye!
Probably because the Bond licence is ridiculously expensive these days and it would probably be even more than the entire budget a remake would have. At this point you'd also need to licence the likeness of the actors separately, and I feel people would want voice acting for it this time and that would be a huge undertaking since you'd need to cast fucking Pierce Brosnan to do his lines. Remaking this game properly would be a lot more than it seems.
Smiley I don’t quite know what you mean. GoldenEye 64 never had any Voices. The Dialogue was Writing that appeared on the screen. And the Music was Awesome in the Game!
I remember wishing the graphics were better when I played this on the N64 back in 1998 but I eventually found it quite endearing. It's quirky and surreal. The gameplay removed any question I had of my initial disappointment of visual shortcomings. I looked up at the clock on our lounge wall and realised it was well past my bedtime. Very entertaining. Got to love the people involved from Rare not to forget Hiroshi Yamauchi of course.
@@jhkuno88 If you were an early adopter of a 3D acceleration card on the PC, particularly something based on the Voodoo chips, you got to experience games that looked quite better than GoldenEye did. Quake II is a great example of that, and you probably experienced better framerates than what GoldenEye could do as well. In terms of console games, it was quite good, but if you put the PC there too, it falls a bit short. Still, I love GoldenEye to death, one of my favourite games of all time.
@@CoTeCiOtm Goldeneye was the most advanced console game to ever be in August 97.....there was no Quake2 in August97... Goldeneye is much superior to Quake1 aswell....your downplaying of Goldeneye is not only disgusting but also factually incorrect
@@jhkuno88 Jeez, way to get butthurt about it. Quake II came out in December of 1997, so merely four months after, and it was VASTLY superior graphically to GoldenEye. That's a fact. I like GoldenEye a lot more than any Quake game, but anybody with two functioning eyes could see that Quake II both looked better and ran better. There's just no comparison, that game came out at a time in which PC gaming was becoming very powerful, so no console could match the visuals or performance.
@@CoTeCiOtm Downplaying the best 3D console game to ever be at the time for a game that came out later and you needed a 300$ 3D Gfx card to run it well vs a 150$ N64 shows how dvmb you are and what your agenda is......Quake 2 is so vastly superior that Goldeneye that Goldeneye has motion capture enemies made of 450 polygons while Quake2 had enemies made by 300 polygons and had interpolated animations, Goldeneye has VASTLY superior enemy rutines and A.I. aswell and it could put up to 10 of them on screen XD it also had better textures materials at higher color depth....Quake 2 has like brown, different brown and grey XD and a sleuth of other details that were superior like different type of gunshot marks in different surfaces....DVMB BEACH you dont know what youre talking about so STFU....Goldeneye shat on your shiny PC for a mere 150$ F00L
The way the guns felt (that silenced pp7 tho), the sound, the art, they really said it well that if any single person hadn't worked on the game it would be a lesser product. It helped too that Goldeneye is still one of the best ever Bond films. The game was ahead of it's time, it was the epitome of perfect 4 player console multiplayer throughout the 90s and remains to this day a top ten all-time gaming gem. No oddjob.
Thank god we got the spiritual successors to this game perfect dark (n64) and timesplitters 2 you can tell the people who worked on goldeneye have influenced those titles. Rarewear in there prime still the best game developers to this day no one comes close.
I hope when this game is remade and updated with graphics and more accessibility, that they don't change much and be able to change some aspects such as adding things that were suppose to be used in the original game, such as THE ISLAND IN DAM
There is indeed a huge collection of games that need to be reintroduced to young gamers so that they get to relive the classics during the 'golden age' of gaming. Goldeneye is just one of many!
I don't think that's happening. Nintendo and Microsoft couldn't get the license to re-release this once already. Which makes me wonder why Rare even made the HD port before they even got an agreement from Activision
Been wondering how this game was made since I first played it. I always wanted to create my own 3D games and this was one of my main sources of inspiration, along with The Legend of Zelda - Ocarina of Time and StarFox 64. GoldenEye 007 and OOT were the ones I could explore more details by zooming all around trying to make sense of the textures and how meshes were put together, no to mention awesome soundtracks and sound effects.
I remember the first time I played Goldeneye, it was around 98 at my cousin's house and I was blown away at how the bullets flew out of the gun when you shot the gun ahahaha!
One neat thing the Golden eye did that no other James bond game has done was the optional missions. In later games to have the other missions you need to play on higher difficulties. In Golden eye you can play on Agent and still do the missions that are required on the high difficulties.
No, she voiced Cassandra de Vries and the female enemies. Joanna Dark was portrayed by Eveline Novakovic, who also made some of the soundtrack of Donkey Kong Country and most of the soundtrack of Donkey Kong Country 3
This was a work in progress version of a documentary made for Rare Replay that got leaked by someone working on these interviews. It never got finished since the copyright holders of the Bond franchise prevented Rare to include the game on Rare Replay, and the interview got canned. Glad we got this footage, though!
That said, this is a great documentary, I really enjoyed this. Now I'm going to watch a Goldeneye playthrough so I can hear the music and see what the hype is. I've never played this.
K. Lobb is wrong about the sales figures....Mario64 was the best selling N64 game, then MKart64 and then GE007....it did outsell Zelda Oot tho which was a great achievement
The sheer dumb bureaucracy that threatens every creative project is astounding. What upsets me the most is that these issues are ALWAYS flagged at the 11th hour, rather than at the early conceptual stages... It's was always a game where Bond goes around shooting enemies... so if that was a problem, why was it only mentioned when the majority of the development was complete?! I also don't understand why current affairs issues should affect the content of a game. There was "an incident in Japan" concerning "murdering at a close distance"... well you might as well ban every action movie ever while you're at it then!
From what I remember from another interview, someone mentioned they weren't really interested on working on more Bond games and wanted explore ideas of their own, and at the same time, the licence for the Bond franchise got too expensive so Nintendo didn't get it. The same team got to start working on Perfect Dark, but half the team ended up leaving the company through the process. In hindsight, I feel it was a wise choice to pass on making another Bond game and went with their own IP instead. They had a lot of freedom to do stuff that wouldn't have fit i the Bond universe, and they could do whatever they wanted in terms of story and character development. I feel Perfect Dark is a better game in every aspect, it's just that Goldeneye is more culturally significant because it came before it.
Back When There Was No RUclips Walkthrough To Help Us 😂 Back When You Had To Really Use Your Brain And Think 🤔 About How Solve Everything On Your Own No Achievements Or Trophies 🏆 Just Good Old Hours Of Fun With Your Friends.
No You Tube. But... There were many many magazines on sale, like the Official N64 mag which I use to buy,. Also, you could buy unofficial "cheat" books and mags, which showed you where the hidden stuff was, what to do and look out for in the game.
This is a leaked work in progress version of this documentary that was never finished, so a lot of the footage, music and text here is placeholder, including the Steve Ellis text, which was probably copy pasted from the one from Mark Edmonds, but ultimately never changed. Bear in mind this was never meant to be released, even less in this unfinished state with the audio mixing being all over the place and some of the game footage being quite underwhelming. I can imagine it was to be replaced with footage from the XBLA remaster, since this was going to be included in Rare Replay alongside it, but ultimately, due to licencing issues, never did.
Great documentary, but the high-res emulated gameplay footage just looks horrible. It's like the same thing as projecting SNES-era games in widescreen, just stop already. -_-'
I mean, the finished documentary was supposed to have footage from the XBLA remake instead of just emulated footage, that was just placeholder stuff. This documentary was unfortunately never finished.
It's funny to think that with a few group of people they made a game which is much better than today's AAA games that have huge teams, that's what happens when people do something with love and passion
On top of being a movie liscence game!
@@baddogb5457 Exactly. Today youi see a huge studio making a lot of work building 3d models and animating them but not paying attention to what Goldeneye excel at: "Gameplay and fun
Stupid people. This game is one of the best games ever made!
@@baddogb5457 Yeah... sometimes it feels nowadays games are really nothing more than products of another industry. Full of ambitious people. Streamers. Hustlin. Sellouts.
And the beauty of it was that nobody was an expert at making video games this was their 1st time attempting to make a video game
todays kids would never understand what it felt like to make a trip to blockbuster on a friday night and see all those rows of games and hit the pizza shop on the way home...oh childhood
Agghh it was so good
Back in the day yes.
I remember those days but I didn't rent games until 1999 so I guess I'm not part of that gen
I do remember every other Friday we would go to the video store then get pizza good times and hung out with my friend that passed recently good times ;-;
As inga thunburg (crazy global warmist) said you stole my childhood
"You don't have to be stealthy. It's stealth by choice."
Good ol' Klobb is right on with this one. Goldeneye can suit whatever play style you throw at it, the gameplay is organic and the freedom you have to play it however you want makes the game insanely replayable.
The Stalker games have some nice organic stealth too, even games like Timesplitters, Halo or Far Cry do, but none of them ever outdid Goldeneye and Perfect Dark. Huge levels and vast open worlds can only do so much. In the end it's the gameplay that makes freedom happen, and somehow these decades old 16-32mb games still do it best.
Goldeneye007 is 12MB
So glad this leaked. So interesting to watch.
Leaked from where? What you mean?
@@piezku This was leaked by the guy that worked on these documentaries for Rare. It wasn't released as GoldenEye XBLA was cancelled. All the footage you see here is a placeholder.
@@Graslu00 🙏🥂
Dude you are the king. Praise be to you@@Graslu00
Watching this just reminded me what a ground breaking game this was. The graphics, the levels, the objectives, the weapons, the bonus stuff like the Egyptian & Aztec levels; which paid homage to old Bond films, and of course the crown jewel of the game... The multiplayer.
Played this many times with a friend or a group of other teens immediately right after school. Sometimes did a sleepover and played Goldeneye, WCW/nWo Revenge and Mario Kart. Gooooood times!
Damn right! I remember my friends and I would just for fun play slappers only! And my sister and our family friend would take turns playing Oddjob! Lol. Ahhhh WCW NWO Revenge!!!!!
Same here!!
Best game ever built. No one even matches it today in 2021.
This was a great look into a childhood favorite. Still the greatest game and most fun for multiplayer. You guys made a masterpiece that will stand forever. Amazing job everyone! Thank you for all your hard work. It certainly shows.
One of the best N64 game's ever made!
One of the best games ever made.
Definitely in my top 5 for N64
Arguably THE Best N64 Game of All Time Competing with Super Mario 64!
Hard to put in words how revolutionary this game felt as a kid, and multiplayer was neverending fun
Loved the fact that the music from A View to a Kill influenced the music for the Frigate level. What a game and still the best ever imo
Frigate's music: Amazing because It was a mixture of Goldfinger, A View To A Kill and the Bond Theme.
Yeah, sounded in parts like A View to a Kill in a different key
"14 hours a day for 2 years" If you ever consider gaming industry or study. This is the 'success' story. Massive time, patience and work.
More amazing than the game is the team. They're just so talented, insightful, articulate, and passionate. They dedicate 3 years of their lives to making one of the best games of all time. So ahead of its time. Yet they're all so humble. You hardly find those qualities in today's generation. So much arrogance and narcism, yet very little quality output.
decision to turn G64 into a FPS is probably one of the most critical, important and legendary decisions that Rare and Nintendo ever made up until 15-20 years later
I liked Ken Lob’s segments a lot, he looks like he’s an awesome dude 🤙🏻
Out of all The James Bond Game Consoles, Goldeneye 007 on 64 is/only game I still religiously play on N64. I still have my N64 hooked up to play GoldenEye!
As well, I am a Big James Bond Film. Long live GoldenEye!!!!!!!!
I am a big James Bond film too!
The film is my favourite bond and I grew up with it...the game is the first 3D game I ever played and still one of my favourite of all time. So the name 'Goldeneye' will always be very significant to me.
Goldeneye was a huge part of my childhood i found it when i was 10 maybe im 31 now probably 4 days i found Goldeneye source everyone should go download this amazing free game multiplayer goldeneye online remastered
Goldeneye 25 In a couple of years, mate!.. really looking forwards to that one.
Same age as me, from same era. This game changed me haha
I know what ya mean! I was 11 or 12 when GoldenEye came out. Ans I am 37 years old! I still have my N64 and the game. I got GoldenEye on Wii. However for some reason, the feeling wasn't the same. Ahhh still Long Live GoldenEye!
There's so much love for this game... Why on Earth hasn't Nintendo made a faithful remake yet?
Probably because the Bond licence is ridiculously expensive these days and it would probably be even more than the entire budget a remake would have. At this point you'd also need to licence the likeness of the actors separately, and I feel people would want voice acting for it this time and that would be a huge undertaking since you'd need to cast fucking Pierce Brosnan to do his lines. Remaking this game properly would be a lot more than it seems.
Normally I would tell you "the music was too loud compared to the voices!" But, the music is from Goldeneye, so... I'm conflicted.
Indeed the music volume is higher than the voices. There are parts Im unable to understand.
Smiley I don’t quite know what you mean. GoldenEye 64 never had any Voices. The Dialogue was Writing that appeared on the screen. And the Music was Awesome in the Game!
@@cameronturk4388 The music in this video was too loud compared to the voices in this video.
Smiley Ah okay. Sorry about that. My mistake. 👍
Why would the uploader care? He didn't make the documentary. Lmao
First time developers? Wow well bravo! On your first try you made a masterpiece that is still played to this day thank you!
So good, thanks for the awesome memories
I remember wishing the graphics were better when I played this on the N64 back in 1998 but I eventually found it quite endearing. It's quirky and surreal. The gameplay removed any question I had of my initial disappointment of visual shortcomings. I looked up at the clock on our lounge wall and realised it was well past my bedtime. Very entertaining. Got to love the people involved from Rare not to forget Hiroshi Yamauchi of course.
Lol what? It had the best graphics seen on a console game when it launched. What a dvmb thing to say
@@jhkuno88 If you were an early adopter of a 3D acceleration card on the PC, particularly something based on the Voodoo chips, you got to experience games that looked quite better than GoldenEye did. Quake II is a great example of that, and you probably experienced better framerates than what GoldenEye could do as well. In terms of console games, it was quite good, but if you put the PC there too, it falls a bit short. Still, I love GoldenEye to death, one of my favourite games of all time.
@@CoTeCiOtm Goldeneye was the most advanced console game to ever be in August 97.....there was no Quake2 in August97... Goldeneye is much superior to Quake1 aswell....your downplaying of Goldeneye is not only disgusting but also factually incorrect
@@jhkuno88 Jeez, way to get butthurt about it. Quake II came out in December of 1997, so merely four months after, and it was VASTLY superior graphically to GoldenEye. That's a fact. I like GoldenEye a lot more than any Quake game, but anybody with two functioning eyes could see that Quake II both looked better and ran better. There's just no comparison, that game came out at a time in which PC gaming was becoming very powerful, so no console could match the visuals or performance.
@@CoTeCiOtm Downplaying the best 3D console game to ever be at the time for a game that came out later and you needed a 300$ 3D Gfx card to run it well vs a 150$ N64 shows how dvmb you are and what your agenda is......Quake 2 is so vastly superior that Goldeneye that Goldeneye has motion capture enemies made of 450 polygons while Quake2 had enemies made by 300 polygons and had interpolated animations, Goldeneye has VASTLY superior enemy rutines and A.I. aswell and it could put up to 10 of them on screen XD it also had better textures materials at higher color depth....Quake 2 has like brown, different brown and grey XD and a sleuth of other details that were superior like different type of gunshot marks in different surfaces....DVMB BEACH you dont know what youre talking about so STFU....Goldeneye shat on your shiny PC for a mere 150$ F00L
The way the guns felt (that silenced pp7 tho), the sound, the art, they really said it well that if any single person hadn't worked on the game it would be a lesser product. It helped too that Goldeneye is still one of the best ever Bond films. The game was ahead of it's time, it was the epitome of perfect 4 player console multiplayer throughout the 90s and remains to this day a top ten all-time gaming gem. No oddjob.
Only real Goldeneye/James Bond will catch the joke at the end 😄😄😄
This game was 5 years a head of it's time and paved the way for first person shooters that came after
10
Thank you for making my childhood happy with his game 🐐💯
Thank god we got the spiritual successors to this game perfect dark (n64) and timesplitters 2 you can tell the people who worked on goldeneye have influenced those titles. Rarewear in there prime still the best game developers to this day no one comes close.
Oh man this game made part of my childhood, thanks the creaters for this relic!🎮🔫
I hope when this game is remade and updated with graphics and more accessibility, that they don't change much and be able to change some aspects such as adding things that were suppose to be used in the original game, such as THE ISLAND IN DAM
Seems so ruclips.net/video/Aeua8WwuJ1c/видео.html
There is indeed a huge collection of games that need to be reintroduced to young gamers so that they get to relive the classics during the 'golden age' of gaming. Goldeneye is just one of many!
I don't think that's happening.
Nintendo and Microsoft couldn't get the license to re-release this once already.
Which makes me wonder why Rare even made the HD port before they even got an agreement from Activision
Lights254 no way
Cease and desist man
what a nightmare of an audio mix
Everyone deserves to play this atleast once
Legendary game, couldn't get enough of it
Been wondering how this game was made since I first played it. I always wanted to create my own 3D games and this was one of my main sources of inspiration, along with The Legend of Zelda - Ocarina of Time and StarFox 64. GoldenEye 007 and OOT were the ones I could explore more details by zooming all around trying to make sense of the textures and how meshes were put together, no to mention awesome soundtracks and sound effects.
I've easily spent more hours playing this game than anything else I've ever played
the intro track of frigate sounds like the background theme in a lot of shots of Goldfinger
I remember the first time I played Goldeneye, it was around 98 at my cousin's house and I was blown away at how the bullets flew out of the gun when you shot the gun ahahaha!
Amazing, a project ahead of its time
The sound on goldeneye literally transports me to being 11 in 1997
One neat thing the Golden eye did that no other James bond game has done was the optional missions. In later games to have the other missions you need to play on higher difficulties. In Golden eye you can play on Agent and still do the missions that are required on the high difficulties.
I played this game on christmas 98.….
Same. I still remember my big brother destroying me with mines
@@skottlee8959 my brother was also my play mate.. gosh Nintendo..
Amazing how a few guys messed around and a great game resulted.
So many beautiful memories...
GoldenEye should have absolutely been in Rare Replay but we all know which company prevented that..
Companies. Danjaq who owns the Bond franchise and Nintendo prevented the release of it on Rare replay and the XBLA version too.
That Klobb guy is pretty cool
Funny how I immediately recognized these people as npcs
0:30 she used her voice for Cassandra De Vries in Perfect Dark.
08:00 andy dufresne worked on Goldeneye when he got out.
that lady that met Pierce Brosnan is Joanna Dark
No, she voiced Cassandra de Vries and the female enemies. Joanna Dark was portrayed by Eveline Novakovic, who also made some of the soundtrack of Donkey Kong Country and most of the soundtrack of Donkey Kong Country 3
This is footage is priceless. Where did it come from?
This was a work in progress version of a documentary made for Rare Replay that got leaked by someone working on these interviews. It never got finished since the copyright holders of the Bond franchise prevented Rare to include the game on Rare Replay, and the interview got canned. Glad we got this footage, though!
What a great movie, thanks for this!
It was a horner to play this masterpiece Thank you....
Xenia?
My all time favorite 1st person shooting game in the world
My dude is to say "got my klobb knob working." When we used to play multiplayer lol
Finally, the greatest mystery solved @ 14:30 Those who looked, always wondered why that tower was there.
Why the hell is the chair exploding when I shoot it? Ahahahaha!
Background music is too loud and distracting, should be quieter so we can hear the interviews. Thank you.
That said, this is a great documentary, I really enjoyed this. Now I'm going to watch a Goldeneye playthrough so I can hear the music and see what the hype is. I've never played this.
the music and the sounds are fucking legendary
i cant hear the people with the music in the BG.. im not bothering with CC either. why should i have to?
Seems like a wonderful development process.
K. Lobb is wrong about the sales figures....Mario64 was the best selling N64 game, then MKart64 and then GE007....it did outsell Zelda Oot tho which was a great achievement
I hope they can make other james bond games. Would be fun to experience other james bond action. And new weapons.
Why does this mini documentary not included in the Rare's official yt channel?
The video was supposed to be released along with the HD remake of the game on the Wii and Xbox 360, but it got cancelled, so no documentary was needed
Grenade Launchers/Stack baby!
It got the name wrong, it says Mark Edmonds, but thats Steve Ellis
Talk about inconsistent audio
Damn this is beautiful
the producer of this vid could have put a little time toward making the voice tracks similar volume.. great besides that tho
these people are legends
Rareware always makes me proud to be British!
they should officially remastered it
there was for xbox 360 for the rare replay, but was quickly cancelled because of licensing issues.
17:41 so cute xD
They need to release the dev version
16:29 my Friend Caleb Goes by the name Klobb. No relations to Goldeneye but I thought that was pretty cool.
I wish they would release a pc port
Goldeneye music best
Multiplayer was so fckn fun
Who made this video?
Whoever was doing the recordings for rare replay
The sheer dumb bureaucracy that threatens every creative project is astounding. What upsets me the most is that these issues are ALWAYS flagged at the 11th hour, rather than at the early conceptual stages... It's was always a game where Bond goes around shooting enemies... so if that was a problem, why was it only mentioned when the majority of the development was complete?!
I also don't understand why current affairs issues should affect the content of a game. There was "an incident in Japan" concerning "murdering at a close distance"... well you might as well ban every action movie ever while you're at it then!
masterpiece
That was their biggest mistake... they didnt work on the next IP. Finally got to see it in 2020. Waiting since 1997 come on
Well they did make perfect dark which was good as well. But the world is not enough wasnt near as good as Goldeneye
@@MatthewDurden sure cause the team quit to make other gaming companies
From what I remember from another interview, someone mentioned they weren't really interested on working on more Bond games and wanted explore ideas of their own, and at the same time, the licence for the Bond franchise got too expensive so Nintendo didn't get it. The same team got to start working on Perfect Dark, but half the team ended up leaving the company through the process. In hindsight, I feel it was a wise choice to pass on making another Bond game and went with their own IP instead. They had a lot of freedom to do stuff that wouldn't have fit i the Bond universe, and they could do whatever they wanted in terms of story and character development. I feel Perfect Dark is a better game in every aspect, it's just that Goldeneye is more culturally significant because it came before it.
Back When There Was No RUclips Walkthrough To Help Us 😂 Back When You Had To Really Use Your Brain And Think 🤔 About How Solve Everything On Your Own No Achievements Or Trophies 🏆 Just Good Old Hours Of Fun With Your Friends.
No You Tube. But...
There were many many magazines on sale, like the Official N64 mag which I use to buy,. Also, you could buy unofficial "cheat" books and mags, which showed you where the hidden stuff was, what to do and look out for in the game.
@@bobrew461 Yes I know I Never bought those magazines I wanted to find things on my own without any help.
Where is Dwayne!!?
Why is Steve Ellis credited as Mark Edmonds?
I would like to know that too.
This is a leaked work in progress version of this documentary that was never finished, so a lot of the footage, music and text here is placeholder, including the Steve Ellis text, which was probably copy pasted from the one from Mark Edmonds, but ultimately never changed. Bear in mind this was never meant to be released, even less in this unfinished state with the audio mixing being all over the place and some of the game footage being quite underwhelming. I can imagine it was to be replaced with footage from the XBLA remaster, since this was going to be included in Rare Replay alongside it, but ultimately, due to licencing issues, never did.
love Goldeneye 10/10 n64
I want their job!
5:08
00:48 lol
License to kilt!
demi gods
yeah...but you're the klobb!!
alguien que lo pueda traducir al español ?
So the island in the distance on Dam is finally solved, you WERE meant to go there.
More like, you would have been meant to go there.
You can, gameshark.
Great documentary, but the high-res emulated gameplay footage just looks horrible. It's like the same thing as projecting SNES-era games in widescreen, just stop already. -_-'
I mean, the finished documentary was supposed to have footage from the XBLA remake instead of just emulated footage, that was just placeholder stuff. This documentary was unfortunately never finished.
Goldeneye has a 16/9 mode
Congrats, Ken. Your name was used for the suckiest gun in the game.
dr doak
These people talk too softly and the music is too damn loud.
WHY THE FUCK WE GET GROUND REMAKE XBOX HAS MONEY
MAKE A REMAKE!
G & R Take Over check out goldeneye 25
Jack krauser thank the heavens