The Thunderbarge Is Next Level OP! Cathay vs Dwarfs - Total War Warhammer 3
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- Опубликовано: 19 апр 2024
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Chaos Dwarfs really opened a can of worms with their damn trains. Soon the Empire will have Hellfire SAM Batteries.
Bro the empire has fkin blackhole artillery
The Empire will have POV drones (pigeon bombs).
Maybe they'll just give everyone some op units like warhammer lore
@@muguly4591next thing ypu know, Chaos can field the Gods.😂
yeah total bs
Malakai: “Besides, we have one thing they don’t. ZEPPELINS!”
when dwarwen vampires?
London bridge is burning down?!
@@nicholasjohnson6279 My fair lady!
@zabeehtaizai2356 there are none. They would rather kill themselves honorably then turn into an abomination. Even if they did turn, they probably would still kill themselves.
Bitches love canons!! -Best Boy
saytang getting impaled was epic
Saytang the Whaler
@@RHINO_Mk_IISaytang the whaled.
Saytang: I didn’t saw this one coming.
Truly CA in their unparalleled genius was considerate of Dawi players. Thus, the Thunderbarge is both an army killer and needs 0 micro, so you can use it both in pvp boxes and in pve corner camping to great effect.
well yeah, honestly,as it should be, because, look, its not 1 unit u have to control all the time, its like, theres a whole bunch of dudes up on that thing, shooting, etc, dropping bombs, all u do is the piloting, you tell it where to go. That is nice, that makes sense for me.
... no def against it and it barely pay itself... not op...
@@Erebus2075 barely! xD
@@Erebus2075 "Barely pay for itself"? The thing got like 4,5k value and cost what, 3k? 4,5k is like 40% of your funds in land battles, is it not?
lets see how many other things cost nearly 3k and consistently pay for themselves without constant and careful micro... Changeling? Blue Scribes? Dread Saurian RoR? Greater Demon Lords? Malekith on his dragon? Teclis on Arcane Phoenix? I wager exactly none of these. Not unless aided by copious amounts of healing.
This is more op than Mama O was with 0 counterplay unless you walk into a ton of guns deliberately. Flyers cant hurt it cuz they cant catch up to it.
Im okay with how it works, but it has to be tuned down. Ive seen the Thunderer guns killing the Khorne Juggernaut RoR in basically seconds. Also 1,5k spear dmg into Saytang, a construct made of stone, and also coincidentelly one of the most op things in the game? Tells you about the Barge right there.
As a main dwarf player i laughed hard
Guess Cathay needs that anti-air blimps dlc now. There is no end to this arms race
J-20 stealth fighter call in.
This is old but relevant: ruclips.net/video/xLvxcVaj9sU/видео.htmlsi=76zK_PhMjnJmKuzi
Maybe CA can give that rocket launcher the Chaos Dwarfs have a surface-to-air mode? XD
I'm kind of curious if Cathay had targeted the thunderbarge with the sky junk rockets it could have done a fair bit of damage, since close range like that every rocket would probably hit, considering how massive the barge is.
@@woodlands_ I'm wondering this too! Turin had a really nice army with those bolt throwers - since Cathay needed to choose between them and the Thunderbarge.
Man, I'm torn. The Thunderbarge is the coolest thing ever, but holy hell is it busted. I think if they make it a lot slower it would be alright, maybe? Seeing it outrun those Crowmen was silly.
Agreed, slowing it down or giving it the same forward boost that the Marienburg Landship has would be a decent balance without nuking the beaut.
The afterburner needs to inflict at least twice the damage it currently does.
It’s usable speed should be a 30 sevond buff that does double or triple the damage to it. With a 70 second cooldown
Or disable weapons when afterburning?
No slowing down. Better interaction in fights.
From watching another video, the fact the AI also knows it can just leave the Thunderbarge's ability on is hilarious.
You cut away from the barge engaging to show Yuan Bo chasing a dwarf on foot 😭
You: Sky Junk
The man she tells you not to worry about: Thunderbarge
Her dad: Bane Tower of Tzeentch...
The Thunderbarge is less of a unit and more of a flying siege fortification. Dear god is it powerful.
And they called me crazy for saying it would never be added.
Bane Tower of Tzeentch: Ahem.. so guys..
Cooldown and duration + more self damage is what I'd like to see on the afterburner. Having it on indefinitely just doesn't seem right.
I think makes it like inverse heart of winter where it has stages of ever increasing speed and damage. If left on for max duration should do something especially bad like rooting it for a solid chuck of time or making it take a massive chunk of sudden damage
honestly just remove it
Imo the best solution would be to remove "fire whilst moving" as long as the afterburner is on.
So you are either shooting everything around you, or you are using your improved speed to flee or resposition, not both at once
Alternatively have a random chance every time it is activated to explode, dealing lots of damage to the thunderbarge and disabling it for the rest of the game. Also a cap to the duration
I don’t care about multiplayer, don’t go ruining my 19 thunderbarge doomstack
Total War Warhammer has a roundabout way to get naval combat in the form of aerial units and ranged chariots, wagons, and war engines.
Those bolt throwers being cheap, yet a crucial target for the cannons really goes great with the Thunderbarge! Hard to choose what to focus on with the cannons, I imagine.
Feels like the Thunderburner should have a pretty hefty cooldown to it, like at least 60-90 seconds. Thats a ton of mobility for such a powerful unit.
either the thunderburners gotta get changed, the cost has to get changed, or the damage of the small guns needs to be changed
But, if its not like that, then, honestly, its like, just a cathay lantern, so, in my own humble opinion, it should stay as it is, for real, And, he did what? put some crow men onto the thunderbarge? why not go dragon form and go after the thunderbarge, that would honestly, at least for me, make more sense, or focus it down with artillery, from far away, because it IS a big target, not hard to miss.
@@thomaskunz3089 He had to kill the 17% heal first.
@@Zoey-- yes, understandable, but, what does the 17% heal does? whom does it? whom does it replenish? Cathay cannons are very accurate man. they can def blast a thunderbarge, and that 17% heal wont count for much nlg, thats my opinion dou. You can just push the thunderbarge in there, with no care, otherwise it will get killed.
... no def against it and it barely pay itself... not op...
Dwarfs became the bane of non ranged factions. Basically one army with engineers, 2 of this barges, a couple of gyro copters and gyrobombers to intercept flying units and the rest in long range canon artillery and defenders for it and you can kill everything in the north easily (except SKAVEN)
Yeah I don't see how vampire counts are ever fighting this... greenskins will struggle too. What about slaanesh, chaos or god forbid NURGLE vs this monster. I don't think anti-infantry flying units are going to touch it at 13k hp with that much speed and constant dps.
Well, investing that heavily into air units will leave your land units weaker. A full on rush with VC or Slaneesh could win you the game or force the air units to land
@@kluasvt828The thunderbarge can't land and I'm not sure if it doesn't have too much leadership to rout from army losses if it hasn't taken any damage.
@@darthplagueis13 Nah but it will still die fairly quickly if you have no ground units
Neither the blimp or the landship should have their speed ability. If they are going to be this massive powerhouse for damage, having an ability that just ignores positioning misplay shouldn't exist, and being able to just "nope" away from any melee units is dumb
IF it was a one time use only that they cant control in a straight line doesnt seem to bad but yeah both are way over tuned currently. even if the landship gets overwhelmed and swarmed it punishes the player with an explosion....
It being a thing isn’t a bad idea but it should be either dealing monstrous amounts of damage or be turned into single use abilities
It’s SO cool though
should have an insta-kill probability like the phoenix rebirth, so that u think twice before using it
The landship is at least less egregious due to it being well landlocked and the no turn radius having a much greater effect on it.
More Grudges struck from the book.
I love that you have to build an entire army around the barge. No dwarf infantry lineup, no functional artillery, just pieces to deal with the barge’s counters and support units. A single barge is a doomstack. Malakai should get one as a mount.
Cathay: We've got Flying Artillery and sharpshooters , we are masters of the skies.
Malakai: Calmly drinks a pint of Bugman's
As broken as the thunderbarge is, I'll find it bittersweet when it gets its desperately needed nerfs. Watching this early version in action has been hilarious and awesome every time.
thats what Mods are for
I don't think CA does hard nerfs for units. It might get some adjustment but most likely the price in multiplayer will just go up significantly.
@@Mithguar No they often nerf things into uselessness
Man i love a degenerate land battle. That blimp is crazy and even better since the trailer showed the crew is drinking bugmans in the galley
Aside from the Thunderbarge being OP, I'm really glad they added all the Dwarf units I've said in streams that they could reasonably get, aside from the Shard Dragon.
Would love some rune golems
@@gohomehero steam golems too!
@@gohomehero Those are not units the Dwarfs could reasonably get. At no point after the formation of the vortex did they ever get them working, and to me that's like asking for Grimnir to be a Legendary Lord.
@@arlissmith876 Those are not units the Dwarfs could reasonably get. At no point after the formation of the vortex did they ever get them working, and to me that's like asking for Grimnir to be a Legendary Lord.
@@lich109Do you think steam golems would be possible then?
Just played vs the thunderbarge as ogre kingdoms, it straight up floated over each of my units oneshotting them essentially with those drop bombs. Had 2 leadbelchers and 1 ironblaster on it for the entire match, but they barely moved the giant healthbar lol.
2:40 Epic doomseeker slayer hair.
It does feel like they are trying some new things for upcoming games (ww1/40k) with the whole steam tank mechanic with more armor infront and less at the back etc and also with the thunderbarge with the whole flying. And yes I know we had flying before but it seems way different with the thunderbarge xd
Wow, if this is how they balanced the thunder barge, the toad dragon must be able to solo armies by itself. Right? Right?
YESSS TURIN AND THRONES OF DECAY CONTENT HAS ARRIVED
Hell ya, nothing like a turin video to start off the day!
Really happy to see some land battle again!
Ahab Malakai spears the great white op construct 😂
God I will hate facing this in campaign. Imagine trying to fight a Dwarf thunderbarge doomstack...
Just like with Ikit, youre better off autoresolving if the army has even one of these things in it. Unfortunately, as opposed to Skaven, Dwarfs have the best autoresolve in the entire game, so you'll lose a lot either way.
@@Grivehn Really depends on who you're playing any faction with good shooting and artillery will destroy this thing if its controlled by AI in campaign. AI just doesn't build armies very well so in a matchup like this those Cathay Cannons would be completely unopposed to just slaughter it in moments.
@@Grivehn It won't be that bad in campaign since you can just bring a lot of cannons, shotguns (Blunderbusses for example will kill it pretty quick) or your own fliers.
never really seen ai doing doomstacks though unless its a spawned army from a in-game mechanic like in the xcom lizard campaign
@@ashesofaranea It does happen, Noctilus in game 2 for instance was infamous for running around with 11+ Necrofex.
Rereading some of the Gotrek and Felix books right now. Hyped for the new units.
That was really cool to see would love more thunder barge videos
There are two things that could fix ot real easy. While it uses speed boost it is disarmed as well as taking dmg. Should get cooldown between uses (imagine recharging fuel for it)
Maybe some price increase as well, but that should be fine
Battle of circus balloons vs zeppelins...warfare just like Julius Verne imagined.
Methinks it might be seeing a nerf or two
The most I see getting nerfed is the afterburner. Too much mobility for such a lethal army-destroying unit.
Hopefully they will nerf the afterburner, increasing the damage, giving it a duration and a cooldown. If the speed is manageable then you will only need to deal with the armor, high health and insane damage output.
It is completely insane that the Thunderbarge, a huge blimp, has 120 armour (a literal steam tank only has 40 more) and a non-committal, reusable speed boost. I'm sure this and the other big new special units will all be fun to play, but they are so low skill and low risk, I'm already bored of watching it after 2-3 games. Playing against them will probably suck even more.
Honestly some people in the comments want it nerfed way to hard, imo the only thing that needs to be done is a slight cost increase and disabling the Weapons while it's speedbosting.
The biggest problem I can tell from the videos I have seen is that it can simply run away and avoid it's counters all the while still firing in all directions and even slowly killing it's pursuers.
If it has to stop dealing damage to avoid getting swarmed and then retreat to the dwarven lines for support to get it's pursuers of it's back it'll greatly diminish the destruction it does and forces some of the Dwarven units to actually actively support it which will leave possible openings for enemies to approach and deal with the Dwarven Army.
That would also highly increase the skill needed to play it effectively which sounds fun to me as well.
Dude you missed the first bombing strafe of the thunder barge you had one job
Also this thing has too much armor, 120 really? It should have same amount as Marienburg landship.
Dwarves have lots of armor. It's kinda they're thing.
@@gohomehero But not on a freaking airship.
@@gohomehero Check out the armour values of pretty much every other dwarf unit involved in this fight.
And I'm pretty sure it has missile resist?????
the boost should have a long cooldown and do more damage. The blimp should be like 3500 gold, nothing less. Don't make it weaker, just make is extremely expensive
Couldn't agree more, nerfing is a tool that should be used very carefully. Gold increases and increased cooldown on the speed increase make far more sense!
@@callumsevers776CA could make these debates pointless and save us the trouble by not deliberately making units OP with DLC release. If it didn't appear as strong and a bit more reasonable people wouldn't be clamouring for nerfs or yelling to keep it as it is. It's the same old story for like 7 years.
Should just nerf it for multiplayer. OP Meme units in campaign are half the fun
@@orush-co1dy nerf the price, so make it really expensive. Making it like 3500 in campaign is 100% justified imo
Units that cant be stopped from firing with melee are and always were incredibly toxic.
It was so fun seeing the Thunderbarge in action. Since you can't target things with it (except for the harpoon, god I loved seeing that) it's biggest counter should be counter artillery since they can focus it down. If it's turn out to be a menace it might be a good idea to increase the cost to reduce your army size if you want to bring such a beauty onto the field. Hard to tell with such a low sample size but I guess time will tell.
It'll just fly up to artillery and kill them.
Counter arty would be a good idea if Dwarves didnt also have some of the best artillery in the game.
I'm excited to try this thing out
Seeing the thunderbarge in action reminds me that I should play a chaos dwarfs campaign again.
We haven't even got to play with the Thunderbarge yet, and people are already complaining about how op it is. I get it, it sucks facing it in multiplayer and I agree. But I don't want campaign units being nerfed to accommodate multiplayer. The campaign stuff should remain wild and fun. I think limiting the boost ability to a one-time-use per battle would eliminate the kiting problems without taking away from the epicness of the unit.
I was expecting the bombardment to be an activated ability with limited uses, just like the gyrobomber or that RoR crowmen.
I think that thunder burner thing and the other similar ability on the land ship should have some side effects
For example it should give the ship ability to escape melee but the expense of stopping the entire crew from shooting while this ability is active
So even if you kept that thing on the whole time you know you can flee but you can't shoot back either
And it makes sense too because you are travelling at much faster speed that you normally can and for that your crew need to brace for it and this will prevent them from shooting at the same time
I wish that was a model for Old World, because I’d love to paint it. Can’t wait to get the new Dawi coming in tabletop and the game!
Oh and that thing should cost like 5k gold. 😂
Yessss, it begins!
the Cathay blimps walked so the Thunderbarge could fly!
Can you do a video showcasing all the new units, buffs and abilities?
I can't wait to see the new Empire units in action, the only one I've seen so far is the landship and I'm really interested in their other gunpowder!
Quad Bolt Throwers? By Grungni, the ancestors would be proud
Seriously. How do you even beat dwarf with VC or Slaanesh
The same way as always swarming. Except now you need to basically take a maxed out airforce or loose to the infinite ammo zepelin.
@@AdamSchadowSlaanesh got no air force
@@Wvk5zc 19 harpies???
@@Wvk5zcThey would have Azazel as an option if the thunderbarge couldn't fire while rampaged
@lvl5goon598 Need to drop it's hp to 75% first tho
I've been waiting for Turin to release the new DLC battles and he doesn't disappoint! Many grudges were removed from the book this day.
how many units of sister of avelorn would take that sky machine out?
Those Doomseekers are jacked! And just as tall as the Cathay warriors. xD
So weird seeing those doomslayer dwarfs be larger than humans...
calling it now the thunder barge is gonna be a warp lightning cannon line's wet dream
Terrible intensity skill. Some things never change. They could double the value and halve the required kills and it still would have been maybe 20% wardsave for a 0 armor unit under 50% health.
I think a cost increase for multiplayr on the Thunderbarge would be in order
They certainly harpooned the winged beast there, lol
Cannot wait to play campagin and doomstack Thunderbarges!
That barge will be nerfed for sure, but in the meantime, it’s nice to see dwarves kicking ass and taking names 🤣
Hey Turin! Love the content as always! However it seems like the audio level of your uploads is quite low compared to other videos on youtube. Even if I turn my music volume to minimum and turn the audio of your video to max the music just barely has lower volume than your video.
I'm a simple man, I see the words "Turin" + "Thunderbarge," I tap "watch"
Thunderbarge is crazy, I decimated entire backlines of high elves archers and lotherns with it.
I’m curious how can it survive a missile heavy faction.
My contribution would be that three changes are needed, one is that it’s bombs should be manual control, there is no reason why Cathay’s Lantern units should need to be manual but the thunder barge isn’t.
The second change is that the Thunder barge should not have a boost to its turning radius, that makes no sense, if the boost is on it should be forced to move forward at high speed.
A cool-down is definitely needed on the boost.
I wonder if malakai is going to be riding the spirit of grungi into battle.
He is foot only.
Imagine this miracle of dwarf engineering being underpowered
Was looking at getting back into WH3 with the new dwarf dlc but my question is did the new units get nerfed into oblivion like everything else fun?? If so The need to keep stats for multiplayer and singleplayer different every units I've liked or been fond of has been nerfed and I get some of them absolutely valid but alot just need to be let alone or again do a different stat list for multiplayer
6:09 - Flash Gordon vibes
At least the Thunderbarge make a little more sense than gyrocopters for that particular fantasy setting...I think... whell you have a dwarf flying boat-zeppelin/flying fortress (the WW2 bomber) with artillery vs. a steampunk Apache Attack heli, with very angry small people with long beards in both.
Oof, really cool unit that I only dreamed of them adding, but yeah it seams a fair bit too good currently >.>
Through two games we have waited, every grudge has been recorded, every tier list remembered. now is the time for VENGEANCE. Khazukan Kazakit-Ha!
I saw other videos with the Thunderbarge. It needs a self-damage boost and a speed nerf, maybe make its max speed 75, I love its idea and I wouldn't want to see it change much, but something needs to be done.
is nerfing the speed burner speed and doubling the damages enough to balance this unit ?
It would at least be a start
Why are those daemon slayers as tall and twice as wide as jade warriors though?
Stable genius CA balancers strike again.
Malakai’s zeppelin design must of been inspired by a vacation at ice crown glacier
i must make thundergbarge doomstack NOW
doomseekers appear to be larger than regular humans
turin is just three dwarfs in a trenchcoat
I hope that the multiplayer balancing won't ruin the fun of singleplayer. Would really be a shame, since Dwarfs have been very stale for a long time.
Hilarious opening to this vid
those are very tall doomsekers or very small jade warriors at 8:19
Finally the Age of Reckoning is upon us, the MP meta shall tremble at the sight of a Dwarf main opponent.
So does it have infinite bombs?
The spell that reverse shooting should be good against a Thunderbarge, no? I mean, it never stop shooting, and has a lot of different way, all of them being VERY powerful
Has anyone tested that yet?
@@Hurricayne92 I have no idea !
nah bruh that cancer balloon is way too busted ☠️
I still think the thunder barge needs to have an ammo limit because that just feels like it can just have infinite charges of attacks and you can't really stop it but if people complain about the steam tank having an infinite steam attack that one makes sense, though as it's just using the unneeded steam to scold enemies. The wonder of the age would probably have to have an ammo limit just so that isn't super overpowered so skaven and greenskins will have a chance against it.
that blimps AWESOME, but on 2.8k value? That's RIDICULOUS
Didn’t I see a Dawi at the very top of the Thunderbarge dropping grenades?
Oh my god that blimp is so disgusting. The fact it just fires on all angles non stop with huge damage and near infinite ammo
man this is giving me nostalgia of kirovs from red alert
New Dawi look OP af.
The thunder barge having 120 armour and more health than a dread saurian, while also being cheaper than a dread saurian is ridiculous
Poor Cathay micro lol. Would love to see some domination with these new units