Dungeondraft Tutorial: Let's build - Cave & Dungeon [PART 1]

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  • Опубликовано: 18 ноя 2024

Комментарии • 47

  • @abadyabady2293
    @abadyabady2293 Год назад +1

    Ur way of painting
    Man u will be my dnd bob ross

  • @MutleyXIII
    @MutleyXIII 3 года назад +5

    Awesome. I was just making a cave in DDraft yesterday, not finished yet, I will try to borrow some of your ideas. I took a different approach regarding the cave walls, instead of using the modular:
    1) used the cave tool to open the walls and floor;
    2) covered using the path tool to place the FA cave walls over FA cave cliffs and the terrain tools to place FA textures;
    3) changed the original cave walls and floor color to have alpha = 0.

    • @fakefairytale05
      @fakefairytale05  3 года назад +2

      That's quite clever. I never thought of using the cave-tool like that. :) That'll definitely make designing the cave a bit easier.

  • @KammaKhazi
    @KammaKhazi 3 года назад +2

    fantastic mate thank you

  • @FudgedDiceRoll
    @FudgedDiceRoll Год назад +1

    Really interesting to see some of your methodology. I'm new to the software and can't wait to ding in more to make some fun content for the indie TTRPGs I love playing.

    • @fakefairytale05
      @fakefairytale05  Год назад

      Glad to see you found your way to the channel. :) I hope my working method and explanation are of some use. You’ll certainly develop them of your own after some practice but it might helpt to kickstart it a bit.
      If you ever have a question don’t hesitate to ask!

  • @SecretRedBeard
    @SecretRedBeard 3 года назад +2

    Hey, very informative. I appreciate your efforts greatly, as I was having a really hard time getting a cave I wanted with the standard cave tool

    • @fakefairytale05
      @fakefairytale05  3 года назад +1

      I'm very glad to hear that. ^^ Hope your cave turned out great!

    • @SecretRedBeard
      @SecretRedBeard 3 года назад

      I think it came out great!

  • @rayfranklin7646
    @rayfranklin7646 3 года назад +2

    Love your videos!

  • @robbabcock_
    @robbabcock_ Год назад +1

    Nice!

  • @DireSwift
    @DireSwift 3 года назад +1

    Amazing again! Cave assets and paths are the main reasons I jumped into learning CSP because of how fiddly it is in DD. I was attempting a floating island map using the cliff path and the artifacts were not good and aligning assets, especially when scaled down, was a pain.

    • @fakefairytale05
      @fakefairytale05  3 года назад +1

      Yeah that's a problem I often encounter. I'm actually switching over to CSP right now as well, mainly for that reason, and better texture blending! Especially floating Islands are a nightmare in DD.

    • @arthurpereira1880
      @arthurpereira1880 3 года назад +3

      What is CSP?

    • @robbabcock_
      @robbabcock_ Год назад

      @@arthurpereira1880 Wondering that myself!

    • @hishamaziz764
      @hishamaziz764 Год назад

      @@arthurpereira1880 Clip Studio Paint

  • @arvetis
    @arvetis Год назад +1

    Where did you get those cave-to-chiseled-stone assets? I don't see them in FA.

    • @fakefairytale05
      @fakefairytale05  Год назад

      They were FA assets, but I believe they have been reworked/replaced with something else. I’m not dure but you might still be able to find them in their legacy packs.

  • @tomdries9225
    @tomdries9225 3 года назад +1

    TY!

  • @benjaminshipley6521
    @benjaminshipley6521 7 месяцев назад

    Hello - Awesome content thank you. I put hours of work into a DD map, using the same walls you have. Decided I would like to add the same textures you have, but it's missing from my textures selection - in fact my textures list is... VERY limited!! SO I attempted to download another asset pack, upload it to the map, this cleared the map of all my wall work and I can't get it back. Even re-adding the asset pack to the map hasn't worked. Could you please tell me (a) if there is a way to get all my work back, and (b) which Forgotten Adventures asset pack to download to get the same cave textures... I know not all the FA asset packs are DD friendly - thank you in advance

  • @sam-dblanca7976
    @sam-dblanca7976 Год назад +1

    paths now have the property to block light. does it make it easier this part?

    • @fakefairytale05
      @fakefairytale05  Год назад

      It does make it easier, though I think I'd still prefer the cavewall objects over the pathways simply because the objects look better. Pathways will give you more freedom in terms of design though!

  • @CjadElstad
    @CjadElstad 2 года назад +1

    Where did you get the water ribbon? I am not finding it in DD. I have the FA assets.

    • @fakefairytale05
      @fakefairytale05  2 года назад +1

      They have removed it in favour of new water assets. Potentially you can find some in the “Legacy” packs they have. But I’d recommend using the newer water assets. They look waaaay better.

  • @TenaciousWarden
    @TenaciousWarden Год назад +1

    Hey, how did you get your assets to sort that way? I've clicked the "sort by name" as opposed to "sort by asset pack" and it still shows me the asset pack. I'd love to have the alphabetical list like you, would be life a lot easier. Is there something I'm missing?

    • @fakefairytale05
      @fakefairytale05  Год назад

      TO be honest. now that I think of it I believe they've always been sorted aplhabetically for me that way. I can't remember selecting any specific setting for that. I always figurd it is build in to the asset packs. Are you using the FA assets as well? And is your DD updated to the most recent verison?

    • @TenaciousWarden
      @TenaciousWarden Год назад +1

      @@fakefairytale05 Yeah, I just recently installed it. A couple of my menus look different the more I look. Can't find it in settings.

    • @fakefairytale05
      @fakefairytale05  Год назад +1

      @@TenaciousWarden Hmm strange. I tried figurring it out but can't seem to pinpoint the issues. I recommend going to the Dungeondraft discord and ask your question in there. There are a few people much more knowledgeable on DD in there than I am! You can find the discord here: discord.gg/J9Czgpu

    • @TenaciousWarden
      @TenaciousWarden Год назад +1

      @@fakefairytale05 yeah, I just joined that. I’m new with mapmaking. Trying to homebrew some stuff for the campaign I just started. I appreciate the responses. Great videos!

  • @FxNexusOfficial
    @FxNexusOfficial 3 года назад +1

    How do I install this cave walls add on to DungeonDraft? everytime I download this free modular pack from their website the files inside appear as PNG image files instead of the dungeondraft asset files they should be.

    • @fakefairytale05
      @fakefairytale05  3 года назад

      Are you sure you have the Forgotten Adventures DUngeondraft integration? They should be in there and be installed along with the other assets in the pack. You can find the DD integration in this post by FA: www.patreon.com/posts/56375276
      Let me know if you can get things sorted!

  • @obaewankenobae9961
    @obaewankenobae9961 3 года назад +1

    While forming the terrain of the dungeon(Rock D and so on) did you use custom assets or are these terrain types already a part of dungeon draft

    • @fakefairytale05
      @fakefairytale05  3 года назад +1

      Those are assets from the Forgotten Adventures Dungeondraft Integrations. If you like the style I really recommend you check that out, they have so many different assets and it's actually really cheap. :D You can find a link to their Patreon and website in the description.

    • @obaewankenobae9961
      @obaewankenobae9961 3 года назад +1

      @@fakefairytale05 you are the best! Keep up the good work and thanks

  • @NegatveSpace
    @NegatveSpace 3 года назад

    *So the Alt key and using the Cave Brush tool somehow makes cave walls. How am I supposed to know that? Don't know. For some reason it lags my computer enough that it took me about an hour to figure out that's how to do it as it doesn't show up for 10-20 seconds after I try it.
    And why does my terrain brush now not change my dungeon floor but the void spaces outside the walls? This is really frustrating, it doesn't feel like it should take 2 hours to figure out these basic functions.
    And changing my water color in the Terrain -> Water Brush menu isn't changing the color of the water I already have on the map.

  • @godsdemon7441
    @godsdemon7441 Год назад

    look at all those assets you have.. I hope with all those you can make something cool. I have bought a few packs but unfortunately either I put them in the wrong folder or not all of them are active.

    • @fakefairytale05
      @fakefairytale05  Год назад

      I fyou have the Dungeondraft Integration I'd recommend reading ther post that comes along with it: www.patreon.com/posts/56375276
      Encounter Library also had a whole video about how to add custom assets to DD. Maybe you can fix your issue with their videos? :)

  • @Moulk
    @Moulk 3 года назад +3

    You keep talking about rock but I don't hear any guitar ē_ê

    • @fakefairytale05
      @fakefairytale05  3 года назад +1

      I'll be sure to add one somewhere in the map ;')

  • @gebboh
    @gebboh 3 года назад +1

    you can always make a dungeon of my cave ;-)

  • @dominikherrmann9581
    @dominikherrmann9581 Год назад

    Sorry but I was looking for a tutorial actually using the "cave" tool. Not "ditch caves entirely"

    • @fakefairytale05
      @fakefairytale05  Год назад

      That’s unfortunate. The cave tool is not worth the trouble in my opinion. Hope you’ll find what you’re looking for elsewhere. Good luck!

    • @dominikherrmann9581
      @dominikherrmann9581 Год назад

      @@fakefairytale05 Yeah I was just really confused why they have release it in a state of mess or if I just didn't understand how it functions. But thanks

  • @erikmyers1573
    @erikmyers1573 8 месяцев назад

    If you are you going to make a tutorial. Perhaps do not jump into a variation based on supplemental add-ons.

    • @fakefairytale05
      @fakefairytale05  8 месяцев назад

      To be frank, it doesn't really matter which assets you use. You can use the build in tool to create more or less an identical map like this one with any asset pack. (or the base assets). The theory still holds up.

  • @abadyabady2293
    @abadyabady2293 Год назад

    Ur way of painting
    Man u will be my dnd bob ross