I remember back the day Doom 3 was released. My brother and I had pre-ordered it from EB Games. I installed it on our family Dell Dimension 8200 PC that him and I had saved our pennies as early teens to upgrade. We added more RD RAM (1GB total), a new 2.4Ghz Pentium 4 processor, and best of all a brand new ATI Radeon 9700 Pro. We were so excited to finally play this. It's a memory I will never forget. The card that the Dell shipped with was a Geforce 3 Ti200. We never did get to see how or if that card would have worked. But now, 18 years later I finally got to see how it would have ran. Thanks for making this it brought back a ton of memories.
Great video. This must have taken a lot of effort and time to make. You forget how extreme the differences were between the gpu generations. Doom 3 only started to become playable on the Geforce3, and that came out only 3 years prior. id was really asking a lot from gamer's hardware. I have to admit that I first played the Doom 3 on Xbox. And to be honest, it wasn't a bad experience at all. The Xbox had a Geforce3 running under the hood. So it was a very capable machine for the time. Its just that the ram was so small. Its an absolute miracle that it ran. Your Geforce3 footage is actually how I remember it playing on the Xbox.
Thank you! This Video tooked me many hours. But i want to create something to show the peformance gap between older and newer GPU´s. And you´re right! Geforce3 was a big jump wich you can see in this video. The Xbox is a awesome Console!!!
The Xbox used a GPU that was a mixture of the GeForce3 and GeForce4. It has VRAM slower than a GeForce3 but retained the Pixel Shader 1.1 compatibility of the GeForce3 while having the second Vertex Shader pipeline of the GeForce4. All in all, it was faster than a GeForce3 but slower than a GeForce4.
@@fungo6631 That runs counter to the GeForce 3 being the lowest listed supported Nvidia card on the game's box, and John Carmack/Id mentioning that the reason Doom 3 was ported to the XBox was that it was the only of the three to support programmable vertex/pixel shaders which the Doom 3 engine needed for its lighting. If there were a render path to use NSR for lighting as you say, that would also mean a port to PS2 and Gamecube would have been possible, but it's only on XBox, the only console of the three with fully programmable vertex and pixel shaders. "The original requirement of id Tech 4 was that it needed a high-end graphics processing unit (GPU) with fully programmable vertex and pixel shaders, such as the Nvidia GeForce 3 or ATI Radeon 8500, with at least 64 MB of VRAM"
I remember, back in the day, playing Doom 3 on a Geforce 3 Ti200 on 640x480@Low (shadows enabled). It ran at a solid ~25-40 FPS It was, despite low res and settings, by far the best looking game I had ever seen back then.
Fun fact: the GeForce 256 actually has some primitive pixel shaders, called the Nvidia Shading Rasterizer (NSR) that worked similar to GameCube's TEV. But not many games bothered to take advantage of them.
I have played this game for the first time on xbox 1. On CRT 480i/p looked very good and when I finally played PC version in 2007 (Intel Core Quad 3Ghz + 8800Ultra) I thought like playing the same game, just at higher resolution. IMO xbox port was awesome.
Considering the lowest listed GPU was the GeForce 3, the low performance of the Geforce 256 isn't surprising. Realistically, a GeForce 3 was the bare minimum to run the game (but definitely NOT at high settings, as this video clearly shows, lol).
Pretty accurate. Originally tested D3 with two CPU's and three GPU's. Ended up scraping 60fps Ultra with Intel P4 and AMD Athlon 64 using a 6800 GT Ultra Golden @ 1024 x 768 with AA and AF.
У меня была Geforce2 MX200 64MB, и я даже не подозревал, что она поддерживает рельефное текстурирование (Bump Mapping). Я тогда думал, что оно появилось на DirectX 8.0-видеокартах. А Doom 3 впервые запустил уже после покупки Radeon X1600 Pro 256MB в 2006 году.
I jumped from a k6-2 300mhz and an S3 (basically no computer at the time of upgrading) to playing this on a 6600gt P4 3ghz in early 05. Never played through it more than once but the visuals definitely lived up to the hype.
Such a great game. Remember i played it over and over on my asus laptop with geforce g105m and intel atom n208 1.6 ghz (pentium 4 archetecture). Videocard could make a lot of fps but procesor was sucks. Unforgetible moments in doom with long evenings
As someone born in 2004, it's almost hard to believe that this game required a beefy computer in order to run properly. Compared to all the games coming out right now, this one takes less space and cun run on just about anything!
That one single fan looks very cute on those old GPUs. Including the 6800. :D Heavy Weapons Guy: It is so tiny Modern PC Master Race: *cries in 3 slots triple fan hooked to a nuclear power plant* Future PC Master Race: *laughs in coolerless photonics hooked to a fusion power plant *
@@blastfromthepast3073 the scary part is that the degree of power optimization will be zero at some point because we are reaching the transistor size limits. We are now on ~5nm but 1nm is the limit. Perhaps we can get down to 0.5nm. After that though...
you're missing half the period ... from 1995 -2008 . it was usually a new card every year , sometimes they'd drop improved models after 6 months that woudl blow the water out of teh base flag ship version. and hoenstly they started to slow down card production around 2005 xbox 360/ps3 gen of consoles really impacted the PC hardware market because that gen lasted so long and before the generation was up PC hardware had taken such a huge leap from when the generation started that a carad produced in 2010 could play EVERY thing the industry threw at it ... cept crysis of course but that was the only outlier thatt really demanded good hardware.
Eeeyup thats just about how i remember it :) MY dad bought a system with a Sempron 2800+ I overclocked to 2Ghz and an FX5200Ultra, it ran doom3 poorly..I think i was struggling in the Teens at 800x600 when action got heavy, i imagine that P4 EE is carrying that card a lot more than my Sempron could. sadly the 3rd disc corrupted and to this day i still haven't played doom 3 on the upgraded system i put in that case with the specs i wanted to run this game like a dream..939 A64 3400+ Overclocked and HD2600XT..suppose i should get to it and finally finish this game :D
i first ran this game on a system witha radeon 9700 pro system was AMD athlon XP 3200 2 Gig DDR system ram radeon 9700pro with a 250 gig 7200 rpm HDD i ran with max textures , medium shadows every thing else high and i got 35-50 ish frames per second at 1024x768 , if i lowered resolution to 800x600 i'd get 45-55 ish. funy thing is i first heard about teh game being developed back in 1999 when i was on an Nvidia Riva TNT 2 ultra ... from the time i first heard about this game to the time i got it in my hands , i went through a tnt 2 ultra , a geforce 2 ultra , a Geforce 3 , a geforce 4 4600ti and finanly the radeon 9700pro. that 5 freaking cards in a span of 5 years.
I played it on a Athlon XP 2600+ with a Ti500. I remember it exactly like 26:36 ^^ it wasn't great, but it was playable. Somehow we were used to having subpar framerates haha.
Actually, this did count as absolutely playable back then. :) I remember, on my good old P166MMX I tried to play with Heretic 2 (without a Voodoo yet), and it was around 2-10 fps, but I really enjoyed the game. It!s weird to see H2 with smooth 30+ framerates. :\
i played with geforce 4MX 440 at 1024x768 at low settings averaging 15 fps . Then i upgraded to 7600gs cranked the settings to high and got 50 -55 fps. Difference was night and day.
@@blastfromthepast3073 GeForce 3 fully programmable?😂😂😂😂 That was a nice joke. It was barely a step above GeForce 2's NSR or Gamecube's TEV. Depending on who you ask it was only with the Radeon 9700 and DX9 that GPUs were fully programmable. Others say it was only with DX10 that it became a thing.
I remember when this came out there were no 512mb vga card but still it said that for everything to be cranked up to ultra you should probably have one. I ran quite good on my athlon XP 2400+ with 1 gig of ram and a ATI radeon 9700 pro 128mb
@@blastfromthepast3073 yeah it really suprised me. I knew the 9700 pro was a bomb but doom 3 was heavily nVidia developed and it said everywhere it favoured nVdia cards.
This is nice.. my Intel HD graphics of my Intel Atom z8300 has the same 3Dmark02 SE score as a GeForce 3 and seeing how it would run Doom it made me feel blaah.. however I got a new laptop with Intel UHD 620 graphics and I kinda think it should have the same performance as an Nvidia 6800GT.. gotta try.
It surely seems that doom3 was poorly running on anything in that era. Gef3, and Gef4 was the bare minimum for it, and still we are talking about hardly above 30 fps. With newer gpus you could see those crazy 100+ fps number, but as soon as some action was happening, it immediately went down to 30-40. Yes, if you went to the wall in the corner, there was 200-400 fps lol. As soon as you turned back to see the room, it went down to 30-40. Why was the framerate variation so brutal from one second to the next? Because of the engine not optimized? Or because that was the way for any 3D program in that era?
Doom3 was very good optimized. But T&L Engine was just to slow for the the heavy use of different lights and shadows. GeForce FX becomes more powerfull to render more lights at the Same time. Something that GeForce 3 and 4 had much Trouble. But i have to say that a 128MB GeForce 3 from 2001 did a realy good job. You can get a stable framerate with fast CPU and medium Settings. This GPU was a big step ahead in 3D gaming.
New graphics cards and CPU's could run doom 3 without problems, and this wasnt the case with crysis 1. Even now you will not get solid 60fps in original crysis.
@@PabloB888 its becoz original crysis was not optimized for multi threaded processors. At that time Single core processors with high ghz no. were considered to be the future. Original crysis was designed around the idea that the future processors would have 5 or 6 ghz frequency but later on most cpu manufacturers scrapped that idea. Cpu is the real bottleneck in the original crysis
@@snake2106 I already had intel core quad when crysis came out in 2007, so IMO they could optimize their engine. Most gamers already had at least 2 core CPUs back then, so IDK why they build this game around single thread.
Your vidéo is top 10/10. But I dont like the game made between the dark and the black color.This game has no open field, nothing exist outside. This is very a limited adventure .
I remember back the day Doom 3 was released. My brother and I had pre-ordered it from EB Games. I installed it on our family Dell Dimension 8200 PC that him and I had saved our pennies as early teens to upgrade. We added more RD RAM (1GB total), a new 2.4Ghz Pentium 4 processor, and best of all a brand new ATI Radeon 9700 Pro. We were so excited to finally play this. It's a memory I will never forget. The card that the Dell shipped with was a Geforce 3 Ti200. We never did get to see how or if that card would have worked. But now, 18 years later I finally got to see how it would have ran. Thanks for making this it brought back a ton of memories.
Nice Story my friend! Thank you very much!
Great video. This must have taken a lot of effort and time to make. You forget how extreme the differences were between the gpu generations.
Doom 3 only started to become playable on the Geforce3, and that came out only 3 years prior. id was really asking a lot from gamer's hardware.
I have to admit that I first played the Doom 3 on Xbox. And to be honest, it wasn't a bad experience at all. The Xbox had a Geforce3 running under the hood. So it was a very capable machine for the time. Its just that the ram was so small. Its an absolute miracle that it ran. Your Geforce3 footage is actually how I remember it playing on the Xbox.
Thank you! This Video tooked me many hours. But i want to create something to show the peformance gap between older and newer GPU´s. And you´re right! Geforce3 was a big jump wich you can see in this video. The Xbox is a awesome Console!!!
The Xbox used a GPU that was a mixture of the GeForce3 and GeForce4. It has VRAM slower than a GeForce3 but retained the Pixel Shader 1.1 compatibility of the GeForce3 while having the second Vertex Shader pipeline of the GeForce4. All in all, it was faster than a GeForce3 but slower than a GeForce4.
The minimum listed GeForce card was the 3, so that makes sense. It was never tested on/designed to be run on anything less powerful.
@@yellowblanka6058It was though. Carmack wrote a specific render path for the GeForce 2 that uses the NSR feature to achieve the lighting.
@@fungo6631 That runs counter to the GeForce 3 being the lowest listed supported Nvidia card on the game's box, and John Carmack/Id mentioning that the reason Doom 3 was ported to the XBox was that it was the only of the three to support programmable vertex/pixel shaders which the Doom 3 engine needed for its lighting. If there were a render path to use NSR for lighting as you say, that would also mean a port to PS2 and Gamecube would have been possible, but it's only on XBox, the only console of the three with fully programmable vertex and pixel shaders. "The original requirement of id Tech 4 was that it needed a high-end graphics processing unit (GPU) with fully programmable vertex and pixel shaders, such as the Nvidia GeForce 3 or ATI Radeon 8500, with at least 64 MB of VRAM"
Congrats for the patience and the effort, this took a long time for sure :) Also, the Geforce4 Ti4200 kicks ass in this game!
Thank you! Geforce 4 Ti did a great job! Even in HQ!
You really wanted a Geforce 7800 or 8 series for this game.
I remember, back in the day, playing Doom 3 on a Geforce 3 Ti200 on 640x480@Low (shadows enabled). It ran at a solid ~25-40 FPS
It was, despite low res and settings, by far the best looking game I had ever seen back then.
Great video, love these videos!
Thank you!😁
Fun fact: the GeForce 256 actually has some primitive pixel shaders, called the Nvidia Shading Rasterizer (NSR) that worked similar to GameCube's TEV. But not many games bothered to take advantage of them.
T&L was relatively new to begin with.
Thank you for this great vid
Thank you! 👍
Hell Knight from Doom 3 is one of the coolest monster design ever.
@@cyberdoge1857 that's right!
thanks for this video, i am building a win98 computer and this really helped me make up my mind about what gpu to buy!
Yeah thank you! 👍
Pretty well made and edited video, I own myself a pair of 7800GTs
Thank you! 2 7800GT are awesome!!!
I had a 7800GT back in 2006-2008. The thing was a beast!
I have played this game for the first time on xbox 1. On CRT 480i/p looked very good and when I finally played PC version in 2007 (Intel Core Quad 3Ghz + 8800Ultra) I thought like playing the same game, just at higher resolution. IMO xbox port was awesome.
Nice! I will replay Doom3 on xbox too
Considering the lowest listed GPU was the GeForce 3, the low performance of the Geforce 256 isn't surprising. Realistically, a GeForce 3 was the bare minimum to run the game (but definitely NOT at high settings, as this video clearly shows, lol).
Pretty accurate. Originally tested D3 with two CPU's and three GPU's. Ended up scraping 60fps Ultra with Intel P4 and AMD Athlon 64 using a 6800 GT Ultra Golden @ 1024 x 768 with AA and AF.
@@UncuredRandomDiagnoses thank you my friend!
У меня была Geforce2 MX200 64MB, и я даже не подозревал, что она поддерживает рельефное текстурирование (Bump Mapping). Я тогда думал, что оно появилось на DirectX 8.0-видеокартах. А Doom 3 впервые запустил уже после покупки Radeon X1600 Pro 256MB в 2006 году.
Amazing video man, found it very interesting!
Thank you my friend!
Great Video and regards from China.
Thank you my friend! I really hope you like it!!!
I thought youtube was inaccessible in china
I jumped from a k6-2 300mhz and an S3 (basically no computer at the time of upgrading) to playing this on a 6600gt P4 3ghz in early 05. Never played through it more than once but the visuals definitely lived up to the hype.
It´s a good game but become a bit boring at the time. Btw a nice Setup to play Doom3
I had GF2 pro and athlon 1133 back in a day. I got 15-18 fps in 800x600 in Doom3 and I was so happy :)
Nice Combo!
Very interesting video. Well done.
Thank you! Hope you enjoy it!
Such a great game. Remember i played it over and over on my asus laptop with geforce g105m and intel atom n208 1.6 ghz (pentium 4 archetecture). Videocard could make a lot of fps but procesor was sucks.
Unforgetible moments in doom with long evenings
So Great Doom3 test and very thank you.
Thank you!
As someone born in 2004, it's almost hard to believe that this game required a beefy computer in order to run properly. Compared to all the games coming out right now, this one takes less space and cun run on just about anything!
hell for that matter doom (2016) and eternal can run on just about any thing today and theya re far more advanced than doom 3 visually.
According to my calculations (lol to my calculations) a Ryzen 3700x should be around the speed of a Geforce 6800?
That one single fan looks very cute on those old GPUs. Including the 6800. :D
Heavy Weapons Guy: It is so tiny
Modern PC Master Race: *cries in 3 slots triple fan hooked to a nuclear power plant*
Future PC Master Race: *laughs in coolerless photonics hooked to a fusion power plant *
Crazy times! im no fan of 400W Graphics Cards. Im running a 12100 and a 1660Ti @ 60W and save much money on my electric bill....
@@blastfromthepast3073 the scary part is that the degree of power optimization will be zero at some point because we are reaching the transistor size limits. We are now on ~5nm but 1nm is the limit. Perhaps we can get down to 0.5nm. After that though...
The sheer number of different cards they spat out between 2002 and 2008....
you're missing half the period ... from 1995 -2008 . it was usually a new card every year , sometimes they'd drop improved models after 6 months that woudl blow the water out of teh base flag ship version.
and hoenstly they started to slow down card production around 2005 xbox 360/ps3 gen of consoles really impacted the PC hardware market because that gen lasted so long and before the generation was up PC hardware had taken such a huge leap from when the generation started that a carad produced in 2010 could play EVERY thing the industry threw at it ... cept crysis of course but that was the only outlier thatt really demanded good hardware.
settings ? which preset are you using ? low, medium or High ?
Im using the High Quality Preset but without AF because Geforce up to Ti4600 can´t really handle it.
Wait, i though Doom 3 cannot run above 60 fps?
Eeeyup thats just about how i remember it :) MY dad bought a system with a Sempron 2800+ I overclocked to 2Ghz and an FX5200Ultra, it ran doom3 poorly..I think i was struggling in the Teens at 800x600 when action got heavy, i imagine that P4 EE is carrying that card a lot more than my Sempron could. sadly the 3rd disc corrupted and to this day i still haven't played doom 3 on the upgraded system i put in that case with the specs i wanted to run this game like a dream..939 A64 3400+ Overclocked and HD2600XT..suppose i should get to it and finally finish this game :D
Yep! You should finish the Game! 👍
i first ran this game on a system witha radeon 9700 pro
system was AMD athlon XP 3200
2 Gig DDR system ram
radeon 9700pro
with a 250 gig 7200 rpm HDD
i ran with
max textures ,
medium shadows
every thing else high
and i got 35-50 ish frames per second at 1024x768 , if i lowered resolution to 800x600 i'd get 45-55 ish.
funy thing is i first heard about teh game being developed back in 1999 when i was on an Nvidia Riva TNT 2 ultra ... from the time i first heard about this game to the time i got it in my hands , i went through a tnt 2 ultra , a geforce 2 ultra , a Geforce 3 , a geforce 4 4600ti and finanly the radeon 9700pro. that 5 freaking cards in a span of 5 years.
I played it on a Athlon XP 2600+ with a Ti500. I remember it exactly like 26:36 ^^ it wasn't great, but it was playable. Somehow we were used to having subpar framerates haha.
True words my friend!
Actually, this did count as absolutely playable back then. :) I remember, on my good old P166MMX I tried to play with Heretic 2 (without a Voodoo yet), and it was around 2-10 fps, but I really enjoyed the game. It!s weird to see H2 with smooth 30+ framerates. :\
@@TheCsabi86 Back in the days we were happy to play Games even with low framerate. 😁
Hello :) What is your CPU specs which you used in this video? Thank you for your answer.
Hi! I used an Intel Pentium 4 3.2 EE.
I have a 6800U and runs somewhat ok with a Phenom II X4 955BE. I have the Asrock AM2NF3-VSTA which has AGP and AM2.
Excellent video!
Thank you my friend!
i played with geforce 4MX 440 at 1024x768 at low settings averaging 15 fps .
Then i upgraded to 7600gs cranked the settings to high and got 50 -55 fps.
Difference was night and day.
Which of these is first to support shadows?
Why the crappy noise reduction?
The cpu is always around 50-55% ! So no cpu bottleneck. The extreme edition shine.
10:03 waaait wait, hold it hold it hold it. GF2MX didn't had any pixel/vertex shaders, how is possible to see the shadows on such card???
Because GeForce 1 and 2 has the ability of shading. Its not in that way like GeForce 3 with fully programable Pixel Shader but its no Fake.
@@blastfromthepast3073 no accuse of fake bro :P im stunned how GF2 was able to do this, considering it has even hardware T&L. Nice video!
@@Devilot91 thank you my friend 😁
@@blastfromthepast3073 GeForce 3 fully programmable?😂😂😂😂
That was a nice joke. It was barely a step above GeForce 2's NSR or Gamecube's TEV.
Depending on who you ask it was only with the Radeon 9700 and DX9 that GPUs were fully programmable.
Others say it was only with DX10 that it became a thing.
Wow, Amazing job
Thank you! 😁
I remember when this came out there were no 512mb vga card but still it said that for everything to be cranked up to ultra you should probably have one. I ran quite good on my athlon XP 2400+ with 1 gig of ram and a ATI radeon 9700 pro 128mb
@@rovervitesse1985 doom3 Runs realy fine on 9700Pro 👍
@@blastfromthepast3073 yeah it really suprised me. I knew the 9700 pro was a bomb but doom 3 was heavily nVidia developed and it said everywhere it favoured nVdia cards.
are you using a 775 or 478 platform?
478 Platform 👍
eventhough the framecounter reads >100fps, it feels more like 20 fps in your video...
the real blast from the past would be at 640x480 for this game lol
niice video :))
Geforce 4MX cant handle that resolution. I play on 1024x768 and it works well
This is nice.. my Intel HD graphics of my Intel Atom z8300 has the same 3Dmark02 SE score as a GeForce 3 and seeing how it would run Doom it made me feel blaah.. however I got a new laptop with Intel UHD 620 graphics and I kinda think it should have the same performance as an Nvidia 6800GT.. gotta try.
uhd 620 should peform more like 9600 but with if not better
what about medium preset? none of these cards even have the ram for high preset.
I would take many many hours to recreate that Video.
It surely seems that doom3 was poorly running on anything in that era. Gef3, and Gef4 was the bare minimum for it, and still we are talking about hardly above 30 fps. With newer gpus you could see those crazy 100+ fps number, but as soon as some action was happening, it immediately went down to 30-40. Yes, if you went to the wall in the corner, there was 200-400 fps lol. As soon as you turned back to see the room, it went down to 30-40. Why was the framerate variation so brutal from one second to the next? Because of the engine not optimized? Or because that was the way for any 3D program in that era?
Doom3 was very good optimized. But T&L Engine was just to slow for the the heavy use of different lights and shadows. GeForce FX becomes more powerfull to render more lights at the Same time. Something that GeForce 3 and 4 had much Trouble. But i have to say that a 128MB GeForce 3 from 2001 did a realy good job. You can get a stable framerate with fast CPU and medium Settings. This GPU was a big step ahead in 3D gaming.
Is have ATI version?
The 6800 GTS (512MB) can run max quality, 1920x1080p no problem
DOOM³ is the best DOOM ever :D
100% 👍
440mx is how i played doom!
Если бы Geforce 256 DDR поставить низкие настройки графики & 640/480P Наверное можно играть.
Yes it would be very playable. 👍
I have 6800gt and 7800gtx 3 piece in collection it is best card for doom 3 and half life 2 in old gen
Geforce 6 and 7 are Beasts!!!
Doom 3 the Best game
A great Game!!!
lmao this game was Crysis 1 back at that time
This game kill some GTX if you try 4K 😅
New graphics cards and CPU's could run doom 3 without problems, and this wasnt the case with crysis 1. Even now you will not get solid 60fps in original crysis.
@@PabloB888 its becoz original crysis was not optimized for multi threaded processors. At that time Single core processors with high ghz no. were considered to be the future. Original crysis was designed around the idea that the future processors would have 5 or 6 ghz frequency but later on most cpu manufacturers scrapped that idea. Cpu is the real bottleneck in the original crysis
@@snake2106 I already had intel core quad when crysis came out in 2007, so IMO they could optimize their engine. Most gamers already had at least 2 core CPUs back then, so IDK why they build this game around single thread.
@@PabloB888just poor optimization, blame the management for cost cutting development
GF 3 Ti500 - the king of cheating, most terrible textures, Nvidia was desperate trying to compete with ATi and their Radeon 8500. Good times!
Автор играет так, словно первый раз в жизни шутер запустил. На это тяжело смотреть.
Your vidéo is top 10/10. But I dont like the game made between the dark and the black color.This game has no open field, nothing exist outside. This is very a limited adventure .
Thank you my friend! Not everybody likes this game. I think its awesome but yes there is nothing outside.
nowdays we can play it on a cheap android phone
Walkthrou game in 2005 on TI4200 64MB
3.5 fps back then was playable:))))))))))))