Here's an interesting fact in Blue Shift. There IS NO Slick variant of the Scientist present throughout the ENTIRE game. Why? Because, Rosenberg uses that slot.
and to top it all off the "original definition" model for Rosenberg (non HD one) is basically ripped straight from the HD so it could looks like SD Rosie's model is kinda off in non HD one (the mismatch hand for the head model speaks for itself)
NOOOOO! OTIS IS A REAL PERSON AND HE EXISTS IN BLUE SHIFT AS WELL. IT'S THE SAME UNIVERSE, ONLY DIFFERENT PERSPECTIVES! I REFUSE TO BELIEVE HE IS JUST A MONSTER GENERIC 😭😭😭😭😭😭
There’s a few different people that look like Otis, just like there’s a few people that look like Walter or Simmons. The only fully unique people at black Mesa are Gordon, Rosenberg, Gina Cross, Collette Green, and Keller.
I can't believe people think Gordon doesn't wear his helmet. It's a radiation suit and probably also a space suit. Gordon is the only one allowed in the anti-mass spectrometer because he's wearing the suit. Would defeat the purpose if he went in with no helmet! He's shown helmetless in all the promotional material because marketing etc thought consumers would emphasize better with Gordon's face as opposed to a completely opaque helmet/mask. Doomguy's eyes were visible through the helmet and I don't think any other big games had faceless protags. Master Chief was not a thing yet. Personally I wish they had pushed the helmet more. I think the full HEV suit looks really cool and you don't see it until Xen on corpses.
Nah, the full suit looks weird. I don't know what they were thinking with that weird beret thing. Besides, Gordon doesn't pick up a helmet at any point, and we see Gina with no helmet in *both* the Hazard Course _and_ Blue Shift. He doesn't really have any prolonged exposure to serious radiation until Episode 1, anyway, so there's nothing in-game that would really be impossible without a helmet on. Xen has breathable air. Maybe he stores it away in the same way that he stores the weapons, and that the helmet is only required in 'the barrel' if the observation team gives a signal - like in a passenger plane, where seatbelts and respirators are not always needed. Maybe the helmet just folds away. As weird as it looks, it does seem to have a more fabric-like, balaclava appearance than a rigid, protective piece of headgear. At the end of the day, it doesn't really matter too much. There are loads of things that don't make sense about Half-Life - the logistics of Gordon's helmet are not the most pressing conundrum. And also, Samus did the faceless power-armour thing 15 years before Master Chief.
From every single account we have on hand, he's not wearing the fucking helmet. He doesn't have it on at any point we can get a look at him, anywhere. In Blue Shift, no helmet, in OP:FOR no helmet, in Black Mesa, no helmet, in Half-Life 2, no helmet, in all the promotional materials ever released, no helmet. He is not, and never has been, wearing the helmet. Every credible argument for the helmet has been discredited, up to and including "he needs it for Xen" except he doesn't, because we see scientists in XEN still alive and trapped, and Shepherd and Barney both go to Xen without any oxygen or pressurized systems.
Always wanted to save the scientists and was always sad they just can be. Always assumed Otis to just be, kind of unused, just like how you have all the Half Life weapons, but half of them go unused, or how some other NPCs go unused too. Happy to know I assumed the HEV chargers right tho, would have been to much work to edit an existing entity and risk breaking everything, when you can safely make a new one and give it existing assets, especially when a few line of codes only weigh a few bytes, barelly changing the total weight of the full game.
I have a weird/mediocre Half Life question. If you drag and drop the Half Life Source map files into the Half Life 2 maps folder, you can play them through the console in HL2, albeit with almost every texture missing and no npcs. A few of the weapons transfer over properly, specifically the shotgun, magnum, crowbar, and i think the rpg. However for some reason tripmine pickups are replaced with pulse rifles. There is also a specific weird pickup. In Power Up map c2a1b, at the top of the radiation chamber next to the sentry turret, there is a box that spawns a crossbow magazine a few chapters before the crossbow is even available. But when playing the HL Source maps through the HL 2 client, this crossbow ammo pickup is replaced with an item i couldn't recognize. I found out that it is actually an unused HL 2 item called flare box, presumably providing flares for the cut flaregun in the cut borealis chapter. So after writing a whole run-on paragraph, my question is: why does this happen with the flarebox and the tripmines becoming AR2s?
To answer that someone need to dig into the code. Maybe devs edited their code as they don't need those weapons, but I don't think so. Maybe something related to number in list (if the list exists, idk).
I believe this probably has to do with the way Source handles weapons, and when they're in the game, attachments. They're not by name, they're by ID - as in index. The AR2 and tripmines probably line up in index. Titanfall manages weapon attachments using Squirrel scripts, and it's not their names that matter, but their index in the files - editing the order of attachments results in a desync between what the client thinks they have, and how the server actually allows a weapon to behave.
@@BenignStatue71 This is interesting because it seems like none of the other crossbow ammo pickups spawn anything at all. its just that one specifically. Also i just loaded up one of the surface tension maps and it turns out the uranium ammo pickups get turned into stunsticks, which was funny to me for some reason.
@@jtrax2214 The first crossbow pickup might not be the same world item as the later ones - there may be two items that effectively do the same thing. It's not exactly too uncommon to just end up changing what would be a now unused asset into something that is still used just by duplicating the item in game but keeping the maps spawning the same item by name or index. Searching for every use of a given deprecated item to remove it from the map files etc could take more time than just copying the code to make the item redundant, especially when you're at company scale and not just a single person making a mod (or a small single digit group of people), notable who likely do not have a deadline to meet.
That's pretty cool to know. Also, there's this mod called Azure Sheep which happens to have a very interesting mechanic with the HEV suit. You should look that one up if you have the chance.
You know, I always thought the Blue Shift box art showed the helmet having a visor, which would explain the HUD. But I just checked again and it doesn't.
Man, thanks for this video! I could never understand why the glasses scientist could go through the door the but the Einstein scientist could not. I can finally rest now that explained what was going on.
@@lymphoid I did! I always tried to save as many scientists as I could. I remember in Half-Life 1 collecting scientists and barneys next to the elevator where you had to jump onto the ladder. My efforts were rewarded in Black Mesa where they added an achievement for doing that.
Same bro very weird to me. But I only encountered this when trying to get him through the door that led to the first train yard. Glasses guy got through fine, he just couldn’t.
The Barney lines at the end remind me of the Old Country Buffet training video where the meat server says, "Did you catch the game last night?" and, "Is it still hot out there?"
gordon has a helmet according to devs, thats canon. And that promotional content without the helmet is just a design decision. You could argue that the hud can be monitored by modified special glasses he carries, or nanobots in his eyes injected by the suit, or he just reads the stuff from a display near his neck or arm somewhere, or is even an hologram displayed by the suit. But all of this falls apart when you realise its just that they are lazy and unorganized. HL1 was an amalgam of things being thrown together that worked like a miracle, and so there is a lot of plotholes that were born and are still alive to this day because it is what worked best. My personal favourite explanation is that gordon has a helmet that gets destroyed during the resonance cascade. Then gets another before going to xen during lambda chapter. Breaks again during final boss fight and HL2 he has no helmet, and doesnt need one since he is on earth all the time. And at the same time his hud is displayed to his glasses or blasted directly to his eyes through an hologram that comes out of some tiny hole near his neck. Blue shift was lazy, so no new system was made to display hud. Modern remake has a system without hud but at the time the tech and time and effort needed was not there, so they just explained it with "the helmet displays the hud". Again, my favourite take is that the helmet blasts some hud into a tiny hologram in front of the eyes,, but kind of makes no sense since there is no suit or gloves to keep track of ammunition unless thats monitored by an AI with a camera, in which case I would say thats the best fan theory. Anyway. Plotholes. Lazy devs. Its a game.
anyone else notice how a lot of the scientists and barneys in blue shift sound bored out of their minds compared to the base game? its like they werent told to get into character but to just say their lines in their regular voices.
It is fascinating how many cinematographic illusions there are in half life, the first time I saw something like that was with the Doom map builder where we can do things like making a wall go down while a barrel is crushed at the same time after pressing the use key, creating the illusion of the wall collapsing by our powerful fist🤣
I knew about most of these for years now. I had to find out the hard way before bspguy even exist by playing around the maps using cheat codes AND decompile them to look inside, plus going through the game's files. I am surprised someone made video about stuff like this but hey, at least this means that I am the only one who stuck his noise beyond the red line, heh.
The Chapter names thingy now that you mentioned the last map of Interloper. This also applies to the first map of Unforeseen Consequences as well. c1a0c - "Unforeseen Consequences" Save on that map, it will say "Anomalous Materials".
It would have been a cool mechanic having no hud and you’d have to pull the magazine out of the guns to see how much ammo is left. Or something like that, I’m not a gun guy ok? Hahaa! It would make things like radiation and chemicals hazards you’d have to work around. The giger counter could be part of the helmet with an ear piece. The scientists would be more of a game play mechanic. Keeping them alive gives you infinite health, more or less, instead of the HEV and health stations.
0:50 i remember in the first time i played half life 1, a headcrab instakilled me when he fell on my head. i don't know if its mandela effect or something but i find it pretty weird now that it never happened again
@@fantastikboom1094 it was the first one i encountered, i was testing to see if they could instakill you by jumping on your head because i already heard of some half life related stuff before playing the game, i dont really think u can have very low hp at that point on the game
So security vests are something simillar to millitary PCV? That's interesting. But yeah, having HUD still doesn't make any sense (until it's holographic display, but I don't like this theory). Let's just say it's game conventionality (not sure if it's right word in english).
There is 4 chapters in Xen arc. -Xen happened after teleport until Gordon enter the central portal inside the island. -Gonarch's Lair is the chapter that Gordon fight against Gonarch until she died. -Interloper is the chapter after Gonarch died until entering Nihilant's red portal. -Nihilant is self explained.
Did... people not know about this kind of game dev things? They just reused the suit and the armor from hl1 but changed some models because it just works, I thought this was common sense!
What map viewer is that? I've looked around, but I've never found a good one since Nem's went dead, and I've definitely never found one that uses that GUI (cegui I think...)
People who argue that Gordan isn’t wearing a helmet are so weird to me. They bend over backwards and do the most complex mental gymnastics…. so its easier for then to imagine Gordan looking cooler?
No, there's basically equal evidence to support both possibilities. Alongside all of the reasons why he could be wearing a helmet, there's also a number of reasons he could not be wearing a helmet. How do the scientists recognise him if his HEV suit looks identical to the rest? We never see him pick up a helmet at any point. And across all of the times we've seen Gordon, even up to Half-Life: Alyx, he's never been shown wearing a helmet. Even if you want to be pedantic and say that doesn't count because it's the Mark V suit, there's also the Blue Shift cameo, where the marines explicitly call him Freeman, and he _still_ isn't wearing a helmet, so you can't argue that it's for the sake of recognition. The only reason the idea of there being a helmet exists are a few HEV corpses in Xen.
@@alfo2804 I mean, we all want Gordan to look as cool as possible, nothing wrong with it; but it's obviously done to make him look cooler, not because there's some lore/science to back it up. It's like trying to come up with a new theory on gravity to explain why explosions make sounds in space in Star Wars.
@Flood No, there's no conclusive evidence to suggest he wears a helmet, and there's nothing to prove he never wears a helmet. It's schrodinger's headgear.
@@alfo2804 The evidence is that you'd be a moron not to wear a helmet in his situation. You're walking away from Star Wars wondering why no one mentioned that there shouldn't be sound in space lol Each their own though ig at a certain point I always realize that discussing it is as taxing as the mental gymnastics you're jumping through trying to explain it so I give up.
@Flood Alyx wears zero protective equipment and still gets through most of the same situations as Gordon. It's a video game - the fact that the main character isn't wearing a helmet is far the most unrealistic thing about it. How does the SMG launch grenades? How does Gordon carry a million weapons at once? How does he reload the Magnum without a speedloader? How does the HEV suit only protect you when it's charged? How do the rockets follow your crosshair? There's so many other things that make way less sense about Half-Life. Besides, almost *none* of the characters wear helmets. The only human characters in the *entire Half-Life universe* that wear helmets are the security guards, the Combine soldiers and the very few HEV suit corpses in Xen - who are dead, so their helmets clearly did absolutely nothing to protect them. None of the HECU wear helmets, and they're trained marines specifically equipped for combat.
The fact that Gearbox couldn't figure out how to programmatically just equip the player with an HEV suit's functionality is hilarious. They resorted to putting the item in the map for the player to land on when they spawn? That's the jankiest piece of crap thing I've ever heard. They literally could've put a line of code in the player spawn function that would equip the HEV suit. Putting an item in the map to do it is so roundabout jank. It's crap like that which has become pervasive in all modern games and software, and because of their increased complexity it results in more bugs and issues. Incompetent developers ruining software the world over.
Never can we see Otis and Rosenberg in one room, therefore it's the same person
Holy shift
Very cclever but eren’t sssssupposed to know that. Now get back to where you came from.
Yeah and Kliener is Walter Bennet, Simmons is Eli, and Rosenberg is Magnusson
Honestly, I think that the security helmet just has some advanced holographic display
Yeah, like halo CE marine's helmet
Same deal here.
That makes more sense than it coming from Gordon's glasses.
@@Blurns Gordon has the spy kids glasses
@@paris-1911 Yeah, but Colette and Gina don't.
Here's an interesting fact in Blue Shift.
There IS NO Slick variant of the Scientist present throughout the ENTIRE game. Why?
Because, Rosenberg uses that slot.
oh you meant that scientist sorry lol
No wonder why Rosenberg appears in Hazard Course, he was supposed to be Slick
@@jawnaisiri Yes.
That Slick scientist that greeted Gordon on Anomalous Materials. He's a Glasses/Walter in Blue Shift.
and to top it all off
the "original definition" model for Rosenberg (non HD one) is basically ripped straight from the HD so it could looks like SD Rosie's model is kinda off in non HD one (the mismatch hand for the head model speaks for itself)
Do you ever feel like you're just a monster_generic in your own life?
_I'm not at all sure_
NOOOOO! OTIS IS A REAL PERSON AND HE EXISTS IN BLUE SHIFT AS WELL. IT'S THE SAME UNIVERSE, ONLY DIFFERENT PERSPECTIVES! I REFUSE TO BELIEVE HE IS JUST A MONSTER GENERIC 😭😭😭😭😭😭
Based and otispilled
There’s a few different people that look like Otis, just like there’s a few people that look like Walter or Simmons. The only fully unique people at black Mesa are Gordon, Rosenberg, Gina Cross, Collette Green, and Keller.
@@chewy99. and of course the homeboy Gerald M. Man
As a hl mod coder, i know they can always set player to spawn with suit. However they took the hard way for blue shift
i think that describes the entire developmental process of blue shift and opposing force
I can't believe people think Gordon doesn't wear his helmet. It's a radiation suit and probably also a space suit. Gordon is the only one allowed in the anti-mass spectrometer because he's wearing the suit. Would defeat the purpose if he went in with no helmet!
He's shown helmetless in all the promotional material because marketing etc thought consumers would emphasize better with Gordon's face as opposed to a completely opaque helmet/mask. Doomguy's eyes were visible through the helmet and I don't think any other big games had faceless protags. Master Chief was not a thing yet.
Personally I wish they had pushed the helmet more. I think the full HEV suit looks really cool and you don't see it until Xen on corpses.
Nah, the full suit looks weird. I don't know what they were thinking with that weird beret thing.
Besides, Gordon doesn't pick up a helmet at any point, and we see Gina with no helmet in *both* the Hazard Course _and_ Blue Shift. He doesn't really have any prolonged exposure to serious radiation until Episode 1, anyway, so there's nothing in-game that would really be impossible without a helmet on. Xen has breathable air.
Maybe he stores it away in the same way that he stores the weapons, and that the helmet is only required in 'the barrel' if the observation team gives a signal - like in a passenger plane, where seatbelts and respirators are not always needed. Maybe the helmet just folds away. As weird as it looks, it does seem to have a more fabric-like, balaclava appearance than a rigid, protective piece of headgear.
At the end of the day, it doesn't really matter too much. There are loads of things that don't make sense about Half-Life - the logistics of Gordon's helmet are not the most pressing conundrum.
And also, Samus did the faceless power-armour thing 15 years before Master Chief.
From every single account we have on hand, he's not wearing the fucking helmet.
He doesn't have it on at any point we can get a look at him, anywhere. In Blue Shift, no helmet, in OP:FOR no helmet, in Black Mesa, no helmet, in Half-Life 2, no helmet, in all the promotional materials ever released, no helmet.
He is not, and never has been, wearing the helmet.
Every credible argument for the helmet has been discredited, up to and including "he needs it for Xen" except he doesn't, because we see scientists in XEN still alive and trapped, and Shepherd and Barney both go to Xen without any oxygen or pressurized systems.
Always wanted to save the scientists and was always sad they just can be. Always assumed Otis to just be, kind of unused, just like how you have all the Half Life weapons, but half of them go unused, or how some other NPCs go unused too. Happy to know I assumed the HEV chargers right tho, would have been to much work to edit an existing entity and risk breaking everything, when you can safely make a new one and give it existing assets, especially when a few line of codes only weigh a few bytes, barelly changing the total weight of the full game.
the real mystery: how do the other guards die with their vests fully intact??
Face shots, gas and limb injuries
@@ToxicBastard And that's what HEV was made for. To protect from this. And saying there is no helmet is really stewpit.
HECU force them to strip first but kill them after they remove the armor
Black mesa was an inside job
How does the Hev not protect you from laceration until you give it batteries
I have a weird/mediocre Half Life question. If you drag and drop the Half Life Source map files into the Half Life 2 maps folder, you can play them through the console in HL2, albeit with almost every texture missing and no npcs. A few of the weapons transfer over properly, specifically the shotgun, magnum, crowbar, and i think the rpg. However for some reason tripmine pickups are replaced with pulse rifles. There is also a specific weird pickup. In Power Up map c2a1b, at the top of the radiation chamber next to the sentry turret, there is a box that spawns a crossbow magazine a few chapters before the crossbow is even available. But when playing the HL Source maps through the HL 2 client, this crossbow ammo pickup is replaced with an item i couldn't recognize. I found out that it is actually an unused HL 2 item called flare box, presumably providing flares for the cut flaregun in the cut borealis chapter. So after writing a whole run-on paragraph, my question is: why does this happen with the flarebox and the tripmines becoming AR2s?
To answer that someone need to dig into the code. Maybe devs edited their code as they don't need those weapons, but I don't think so. Maybe something related to number in list (if the list exists, idk).
I believe this probably has to do with the way Source handles weapons, and when they're in the game, attachments. They're not by name, they're by ID - as in index. The AR2 and tripmines probably line up in index. Titanfall manages weapon attachments using Squirrel scripts, and it's not their names that matter, but their index in the files - editing the order of attachments results in a desync between what the client thinks they have, and how the server actually allows a weapon to behave.
@@BenignStatue71 This is interesting because it seems like none of the other crossbow ammo pickups spawn anything at all. its just that one specifically. Also i just loaded up one of the surface tension maps and it turns out the uranium ammo pickups get turned into stunsticks, which was funny to me for some reason.
@@jtrax2214 The first crossbow pickup might not be the same world item as the later ones - there may be two items that effectively do the same thing. It's not exactly too uncommon to just end up changing what would be a now unused asset into something that is still used just by duplicating the item in game but keeping the maps spawning the same item by name or index. Searching for every use of a given deprecated item to remove it from the map files etc could take more time than just copying the code to make the item redundant, especially when you're at company scale and not just a single person making a mod (or a small single digit group of people), notable who likely do not have a deadline to meet.
Finally, the age old questions have been answered
That's pretty cool to know. Also, there's this mod called Azure Sheep which happens to have a very interesting mechanic with the HEV suit. You should look that one up if you have the chance.
2:47 he showed azure sheep
You know, I always thought the Blue Shift box art showed the helmet having a visor, which would explain the HUD. But I just checked again and it doesn't.
the fact that you dont use music to make these videos makes them so damn comfy
Man, thanks for this video! I could never understand why the glasses scientist could go through the door the but the Einstein scientist could not. I can finally rest now that explained what was going on.
Haha did you really try it before?
@@lymphoid I did! I always tried to save as many scientists as I could. I remember in Half-Life 1 collecting scientists and barneys next to the elevator where you had to jump onto the ladder. My efforts were rewarded in Black Mesa where they added an achievement for doing that.
@@POINTS2 I tried to save all scientist and guards in HL:Source at december. Somehow I liked the experience, lol.
Same bro very weird to me. But I only encountered this when trying to get him through the door that led to the first train yard. Glasses guy got through fine, he just couldn’t.
The Barney lines at the end remind me of the Old Country Buffet training video where the meat server says, "Did you catch the game last night?" and, "Is it still hot out there?"
"I'll be right behind yo- this is as far as I go!"
Great video! I love learning these little obscure details about games
gordon has a helmet according to devs, thats canon. And that promotional content without the helmet is just a design decision.
You could argue that the hud can be monitored by modified special glasses he carries, or nanobots in his eyes injected by the suit, or he just reads the stuff from a display near his neck or arm somewhere, or is even an hologram displayed by the suit.
But all of this falls apart when you realise its just that they are lazy and unorganized. HL1 was an amalgam of things being thrown together that worked like a miracle, and so there is a lot of plotholes that were born and are still alive to this day because it is what worked best.
My personal favourite explanation is that gordon has a helmet that gets destroyed during the resonance cascade. Then gets another before going to xen during lambda chapter. Breaks again during final boss fight and HL2 he has no helmet, and doesnt need one since he is on earth all the time. And at the same time his hud is displayed to his glasses or blasted directly to his eyes through an hologram that comes out of some tiny hole near his neck.
Blue shift was lazy, so no new system was made to display hud. Modern remake has a system without hud but at the time the tech and time and effort needed was not there, so they just explained it with "the helmet displays the hud". Again, my favourite take is that the helmet blasts some hud into a tiny hologram in front of the eyes,, but kind of makes no sense since there is no suit or gloves to keep track of ammunition unless thats monitored by an AI with a camera, in which case I would say thats the best fan theory.
Anyway. Plotholes. Lazy devs. Its a game.
Damn it, you have explained all I was going to.
Good video. Straight to the point, got some cool information, I enjoyed it.
Super interesting stuff. Thanks for compiling into such a digestible video for us!
anyone else notice how a lot of the scientists and barneys in blue shift sound bored out of their minds compared to the base game? its like they werent told to get into character but to just say their lines in their regular voices.
It is fascinating how many cinematographic illusions there are in half life, the first time I saw something like that was with the Doom map builder where we can do things like making a wall go down while a barrel is crushed at the same time after pressing the use key, creating the illusion of the wall collapsing by our powerful fist🤣
I knew about most of these for years now. I had to find out the hard way before bspguy even exist by playing around the maps using cheat codes AND decompile them to look inside, plus going through the game's files. I am surprised someone made video about stuff like this but hey, at least this means that I am the only one who stuck his noise beyond the red line, heh.
this is the weird nerdy stuff no one thinks about that I love. Keep up the great videos!
I never even realized this, thanks!
The Chapter names thingy now that you mentioned the last map of Interloper. This also applies to the first map of Unforeseen Consequences as well.
c1a0c - "Unforeseen Consequences"
Save on that map, it will say "Anomalous Materials".
I never caught that before. Maps that begin with c1a0 would represent Anomalous Materials so that would make sense.
It would have been a cool mechanic having no hud and you’d have to pull the magazine out of the guns to see how much ammo is left. Or something like that, I’m not a gun guy ok? Hahaa!
It would make things like radiation and chemicals hazards you’d have to work around. The giger counter could be part of the helmet with an ear piece.
The scientists would be more of a game play mechanic. Keeping them alive gives you infinite health, more or less, instead of the HEV and health stations.
Nice video, very interesting
Interesting! After all these years, I've learnt something new. Thank you.
That blue HEV Barney is sick.
Barnie is just high on some wild beer
4:45 If I take one more step, it'll be the furthest I've ever traveled away from the Shire, Mr. Frodo.
The rule for text on screen is for you to read it twice, and then add two seconds.
I actually bringed the glasses scientist to Xen but he got stuck in air and bullied by monsters and died
0:50 i remember in the first time i played half life 1, a headcrab instakilled me when he fell on my head. i don't know if its mandela effect or something but i find it pretty weird now that it never happened again
It may happen if you're on low HP.
@@fantastikboom1094 it was the first one i encountered, i was testing to see if they could instakill you by jumping on your head because i already heard of some half life related stuff before playing the game, i dont really think u can have very low hp at that point on the game
@@fantastikboom1094 although technically youre right, headcrabs do deal some damage and they can do it if ur on low hp
Wow, this was really interesting, thanks for this video.
What editor is that in the beginning? Seems to work on Goldsrc! Also, awesome video! :D
You should cover the room with the reflective floor during the tram ride.
So security vests are something simillar to millitary PCV? That's interesting.
But yeah, having HUD still doesn't make any sense (until it's holographic display, but I don't like this theory). Let's just say it's game conventionality (not sure if it's right word in english).
Pretty interesting stuff, didn't know about any of this really...
Also, Gordon does NOT have a helmet!
He does in half Life uplink
i sooooo agree lymphoid so true
6:35 I am not sure about this one because technically, this map start off with the chapter title "Xen"
There is 4 chapters in Xen arc.
-Xen happened after teleport until Gordon enter the central portal inside the island.
-Gonarch's Lair is the chapter that Gordon fight against Gonarch until she died.
-Interloper is the chapter after Gonarch died until entering Nihilant's red portal.
-Nihilant is self explained.
@@govinlock8568 I know about them all. I was simply pointing out at this specific map that it's part of "Xen" chapter
I tried to save the scientists too.
he's just very good with numbers
Captions read HEV as HEB which is a grocery store in Texas(maybe in mexico?)
In German it's called a HIV suit
@@ToxicBastard ok
This one is gonna blow up..
What type of valve map editor was that? it looked modern and nothing like hammer. What's the name and where can i get it?
He responded the same question on another comment: "BSPedit and BSPguy"
Thank you!
Good video
interesting
half life blue shit
the mediocre mysteries videos are cool
Another interesting and grest video
Did... people not know about this kind of game dev things? They just reused the suit and the armor from hl1 but changed some models because it just works, I thought this was common sense!
This is as far as I go
Bro what is that editor on screen when you were looking at the items ?
Bspguy
What's the program shown at, for example, 2:04? I think I recognize imgui widgets :)
What is the name of the bsp editor that you used?
What is that version of hammer with imgui? :o
What map viewer is that? I've looked around, but I've never found a good one since Nem's went dead, and I've definitely never found one that uses that GUI (cegui I think...)
It seems to be NewBSPGuy. Feel free to search for it, can't post links because I'm flagged as suspicious on YT.
Reminder that Barney wears his helmet and Gordon does not
Reminder that Gordon does wear his helmet.
People who argue that Gordan isn’t wearing a helmet are so weird to me. They bend over backwards and do the most complex mental gymnastics…. so its easier for then to imagine Gordan looking cooler?
No, there's basically equal evidence to support both possibilities.
Alongside all of the reasons why he could be wearing a helmet, there's also a number of reasons he could not be wearing a helmet. How do the scientists recognise him if his HEV suit looks identical to the rest? We never see him pick up a helmet at any point. And across all of the times we've seen Gordon, even up to Half-Life: Alyx, he's never been shown wearing a helmet. Even if you want to be pedantic and say that doesn't count because it's the Mark V suit, there's also the Blue Shift cameo, where the marines explicitly call him Freeman, and he _still_ isn't wearing a helmet, so you can't argue that it's for the sake of recognition.
The only reason the idea of there being a helmet exists are a few HEV corpses in Xen.
@@alfo2804 I mean, we all want Gordan to look as cool as possible, nothing wrong with it; but it's obviously done to make him look cooler, not because there's some lore/science to back it up.
It's like trying to come up with a new theory on gravity to explain why explosions make sounds in space in Star Wars.
@Flood No, there's no conclusive evidence to suggest he wears a helmet, and there's nothing to prove he never wears a helmet. It's schrodinger's headgear.
@@alfo2804 The evidence is that you'd be a moron not to wear a helmet in his situation.
You're walking away from Star Wars wondering why no one mentioned that there shouldn't be sound in space lol
Each their own though ig at a certain point I always realize that discussing it is as taxing as the mental gymnastics you're jumping through trying to explain it so I give up.
@Flood Alyx wears zero protective equipment and still gets through most of the same situations as Gordon. It's a video game - the fact that the main character isn't wearing a helmet is far the most unrealistic thing about it. How does the SMG launch grenades? How does Gordon carry a million weapons at once? How does he reload the Magnum without a speedloader? How does the HEV suit only protect you when it's charged? How do the rockets follow your crosshair? There's so many other things that make way less sense about Half-Life.
Besides, almost *none* of the characters wear helmets. The only human characters in the *entire Half-Life universe* that wear helmets are the security guards, the Combine soldiers and the very few HEV suit corpses in Xen - who are dead, so their helmets clearly did absolutely nothing to protect them. None of the HECU wear helmets, and they're trained marines specifically equipped for combat.
hey! what was the mod you showed us at 2:48
Where's 2:47 from?
azure sheep
@@colonelthreenium5860 THANKS :)
@@inflatedego9418 anytime
whats the mod at 2:47
Azure Sheep
Half-life 1 mod
5:51 Did you just say "xen" as "xen" and not "zen" like everyone else does?
hello
hi
sup
what are you wearing
@@WOGBOY Nothing
5:15 program name?
The fact that Gearbox couldn't figure out how to programmatically just equip the player with an HEV suit's functionality is hilarious. They resorted to putting the item in the map for the player to land on when they spawn? That's the jankiest piece of crap thing I've ever heard. They literally could've put a line of code in the player spawn function that would equip the HEV suit. Putting an item in the map to do it is so roundabout jank. It's crap like that which has become pervasive in all modern games and software, and because of their increased complexity it results in more bugs and issues. Incompetent developers ruining software the world over.
Thats.. how it works in every half life game...
@@roninparker Still a poor way of handling it
@@petrolhex7774 Calm down son it's just expressing some thoughts
@@Espartanica if it works and doesn't require more dev time is it really poor?
@@AhuizotlXiuh Yes, it's poor because just because it works doesn't mean it works well.
what program did you use to edit the bsp files? i want to edit somenof op4 campaign maps
BspEdit and BspGuy