BONUS TIP: Applying a displacement filter effect to the water layer makes it look even more realistic... I used FilterControllerMZ on one of Comshou's parallax graphics that I found on the RPG MAKER FORUM, stacked another layer or two on top of it and set them all at different opacities and scroll speeds for added variation, and ended up with this lovely effect: ruclips.net/video/8GceU3_CfWY/видео.html
Yes, that's what I thought ... Maybe there is something wrong with my commands ? I feel it is the fact that I added a number after Layer_S (as I didn't add it before, and the layers would appear with no problem) that made the game not load and show me an error message, but maybe I did something wrong elsewhere ? I'll look into it ! Thank you for your quick answer !
@@niii5949 There are two different plugin calls, one is for the map settings (like I did) and one is a plugin call for within an event, make sure you are using the right one for the place you are using it in.
That's really cool! 🤩 Thanks for this tutorial. I'm just learning to use Galv's LayerGraphic, videos like this help me a lot!☺ Could you make a Tutorial where create a map step by step and also use and also explain those Plugins some time? This would help newbies Like me a lot! 😍
Sorry for the late reply! Didn't see this one until now. I have a tutorial on the channel that walks you through map creation using galv's plugin and a second one that guess more into depth about setting up passability for parallax maps! Both are linked in the description of this video.
Hi i am a new subscriber, i like your tutorial because it makes me improving my rpg game. however, i have some troubles about asset. I want to build my own asset but i don't know how to do it. May i know what software did you use to make your own asset like tileset, character, building, and etc?
The software honestly doesn't matter as much... You can use Clip Studio Paint or Photoshop or something like Krita or Gimp, you just have to learn the workflow for that software. Also for pixel art you can also use aseprite or another special pixel art software. Also it helps a lot to have a basic understanding of what is needed to create the assets, like understanding how tilesets actually work and how to setup a grid inside your software of choice etc. As well as basic art principles, I'd recomment watching some environment concept art tutorials for beginners or pixel art tutorials and same for characters etc. As for me... I use Clip Studio Paint for both tilesets and character art and aseprite for sprite animation.
Hello ! Your map is amazing ... I hope I will be able to create one like this someday ! I have the tools but I lack the creativity haha I began using Galv plugin thanks to your tutorial ! For now, I've only added basic decorations and I've just tried to add shadow and light layers. Sadly, either these other layers don't appear, or the game fails to load them if I try to add 1 and 2 (or 0 and 1) after LAYER_S, like you did. Any idea why this doesn't work ? Thanks in advance !
Your problem can be caused by a couple of things. I'd recommend reading the plugins documentation carefully. The first number after the LAYER_S is the ID you give that plugin command. So there should always only be only one with the same number, if not it will not show some of the layers. Just increase the ID by one for each layer you want to add, they don't influence the hierachie in which the layers are displayed, this is done by the Z value.
Yes, that's what I thought ... Maybe there is something wrong with my commands ? I feel it is the fact that I added a number after Layer_S that made the game not load and show me an error message, but maybe I did something wrong elsewhere ? I'll look into it ! Thank you for your quick answer !
All right ! I have managed to solve the issue, it was actually quite a stupid error... Since I had a number after Layer_S, the mapID was replacing the file name ! So I erase the map ID and the layers were loaded correctly ^^' I still have to get used to the plug-in !
@@niii5949 Glad you could figure it out. It's probably because the plugin call including the MAPID isn't needed when you use it in the map settings, because that's the one for usage within an event. It can be confusing when starting out and even after you've done it a couple of times, haha.
Yes ! Practice will make it perfect, I hope ... I am still learning a lot, thanks to channels like yours, in hope that I can someday make some nice games :)
I'm pretty sure at least some of the maps are parallax maps, as some have at least a light overlay. Could be a combination of in engine mapping with an parallax style light layer on top. They look pretty lovingly crafted but with nothing that screams that they for sure are parallax maps like having stuff of grid, at least from the few scenes I checked in the trailer, so it's hard to say for sure.
@@starlitcastle thanks! Btw, as written in the RPG Maker website, the "RPG Maker MV users will be able to build games for the following platforms: Windows/EXE MacOSX/APP Android/APK iOS/IPA HTML 5 for Web Browsers" But I didn't see this statement on RPG Maker MZ. What I understand is that since RPG Maker MZ is the latest, it should be able to build the games into Android/iOS platform as well right? I just want to make sure the MZ is also capable to create mobile games.
@@SLEEPERER I honestly can't confirm. I'm not using MZ and haven't dealt with creating mobile games even with MV. I'd recommend asking that on the rpgmakerweb forums or in the discord run by gotcha gotcha games or tweeting/dming the official rpgmaker acc on twitter or something.
@@starlitcastle Ok, I was talking about changing the direction but found out I was dumb to not realise X Y is the thing I need to change. But while I'm at it-- is it possible to update the direction during gameplay? Bc this would allow some nonstatic changes to the map thus making it more alive.
@@vorour I've never tried updating the scrolling, but you can exchange/update parallax layers if I remember correctly, so I think you possibily could. You'd have to read the plugin documentation and give it a quick test run :)
Im having trouble. I put the water layer z lvl at 0 and the land at 1 and it still shows the water texters going through the land. Its only on one map too and now im getting a black screen. I wonder what could be wrong? Love your videos and work!
Did you use the tileset in engine? Like ground you painted in? If so, set the water z level to 1 and ground to 2, as the tileset renders at 0. Also make sure that you changed the IDs etc. It's often small mistakes that cause trouble. Your screen staying black can have a lot of reasons... missing files or another error code taking a while to show up or too big parallax maps are a few.
I have a little problem. I couldn't make any progress in my project because I haven't solved it for a few days. I used parallax to better align some small details. For example, to put the flower pot on the table more symmetrically. I never went into the details of better lighting and shading. I'm very new to this kind of stuff. Now let's get to the real problem. the map is a little big 30x30 size I edited it as I wanted, but when I wanted to try it in the game, I could not navigate the map easily. Although my map is 30x30, I cannot go to other parts, I can only move about 10x10 part, I could not go further. the map remained in place, I tried a lot, but I always encountered that problem, please help. Note: i am using rpgmaker mz
After you made your map bigger, did you use a transparent tile to fill the full map? The newly generated tiles might just not be walkable based on the tile it's filled with. I have a tutorial on collision techniques here: ruclips.net/video/WGBnUv6Pw2o/видео.html (the last plugin might not be available for MZ, but the tileset method should work fine for you!)
i have an issue with the borders of the water textures. Ad some point of the animation, the border of the texture became visible in the water, is very ugly to see... How can I fix it?
BONUS TIP: Applying a displacement filter effect to the water layer makes it look even more realistic... I used FilterControllerMZ on one of Comshou's parallax graphics that I found on the RPG MAKER FORUM, stacked another layer or two on top of it and set them all at different opacities and scroll speeds for added variation, and ended up with this lovely effect: ruclips.net/video/8GceU3_CfWY/видео.html
Looks great! Yeah I also layered a few copies on top of each other with a few different speeds, it just gives the water more depth that way.
Yes, that's what I thought ... Maybe there is something wrong with my commands ? I feel it is the fact that I added a number after Layer_S (as I didn't add it before, and the layers would appear with no problem) that made the game not load and show me an error message, but maybe I did something wrong elsewhere ? I'll look into it !
Thank you for your quick answer !
@@niii5949 There are two different plugin calls, one is for the map settings (like I did) and one is a plugin call for within an event, make sure you are using the right one for the place you are using it in.
KGC TOMY has this cool water effect plugin
I was just in the middle of referencing your parallax mapping videos for my own project and wondering how you got that water effect!
Oh yes, I can add them to the asset bundle! (edit: done!)
@@starlitcastle Thank you for the quick reply, you are awesome!
That's really cool! 🤩
Thanks for this tutorial. I'm just learning to use Galv's LayerGraphic, videos like this help me a lot!☺
Could you make a Tutorial where create a map step by step and also use and also explain those Plugins some time? This would help newbies Like me a lot! 😍
Sorry for the late reply! Didn't see this one until now. I have a tutorial on the channel that walks you through map creation using galv's plugin and a second one that guess more into depth about setting up passability for parallax maps! Both are linked in the description of this video.
Hi i am a new subscriber, i like your tutorial because it makes me improving my rpg game. however, i have some troubles about asset. I want to build my own asset but i don't know how to do it. May i know what software did you use to make your own asset like tileset, character, building, and etc?
The software honestly doesn't matter as much... You can use Clip Studio Paint or Photoshop or something like Krita or Gimp, you just have to learn the workflow for that software. Also for pixel art you can also use aseprite or another special pixel art software. Also it helps a lot to have a basic understanding of what is needed to create the assets, like understanding how tilesets actually work and how to setup a grid inside your software of choice etc. As well as basic art principles, I'd recomment watching some environment concept art tutorials for beginners or pixel art tutorials and same for characters etc.
As for me... I use Clip Studio Paint for both tilesets and character art and aseprite for sprite animation.
Hello ! Your map is amazing ... I hope I will be able to create one like this someday ! I have the tools but I lack the creativity haha
I began using Galv plugin thanks to your tutorial ! For now, I've only added basic decorations and I've just tried to add shadow and light layers. Sadly, either these other layers don't appear, or the game fails to load them if I try to add 1 and 2 (or 0 and 1) after LAYER_S, like you did. Any idea why this doesn't work ? Thanks in advance !
Your problem can be caused by a couple of things. I'd recommend reading the plugins documentation carefully. The first number after the LAYER_S is the ID you give that plugin command. So there should always only be only one with the same number, if not it will not show some of the layers. Just increase the ID by one for each layer you want to add, they don't influence the hierachie in which the layers are displayed, this is done by the Z value.
Yes, that's what I thought ... Maybe there is something wrong with my commands ? I feel it is the fact that I added a number after Layer_S that made the game not load and show me an error message, but maybe I did something wrong elsewhere ? I'll look into it !
Thank you for your quick answer !
All right !
I have managed to solve the issue, it was actually quite a stupid error... Since I had a number after Layer_S, the mapID was replacing the file name ! So I erase the map ID and the layers were loaded correctly ^^' I still have to get used to the plug-in !
@@niii5949 Glad you could figure it out. It's probably because the plugin call including the MAPID isn't needed when you use it in the map settings, because that's the one for usage within an event. It can be confusing when starting out and even after you've done it a couple of times, haha.
Yes ! Practice will make it perfect, I hope ... I am still learning a lot, thanks to channels like yours, in hope that I can someday make some nice games :)
Do you think To the Moon uses parallax mapping? Maybe in some parts of the scenes?
I'm pretty sure at least some of the maps are parallax maps, as some have at least a light overlay. Could be a combination of in engine mapping with an parallax style light layer on top. They look pretty lovingly crafted but with nothing that screams that they for sure are parallax maps like having stuff of grid, at least from the few scenes I checked in the trailer, so it's hard to say for sure.
@@starlitcastle thanks! Btw, as written in the RPG Maker website, the "RPG Maker MV users will be able to build games for the following platforms:
Windows/EXE
MacOSX/APP
Android/APK
iOS/IPA
HTML 5 for Web Browsers"
But I didn't see this statement on RPG Maker MZ. What I understand is that since RPG Maker MZ is the latest, it should be able to build the games into Android/iOS platform as well right?
I just want to make sure the MZ is also capable to create mobile games.
@@SLEEPERER I honestly can't confirm. I'm not using MZ and haven't dealt with creating mobile games even with MV. I'd recommend asking that on the rpgmakerweb forums or in the discord run by gotcha gotcha games or tweeting/dming the official rpgmaker acc on twitter or something.
@@starlitcastle you are right. Thanks!
why hasn't clip studio paint sponsored you yet?
is it possible to change the direction of the water?
What do you mean: Updating the direction during gameplay or in general have it flow another direction?
@@starlitcastle Ok, I was talking about changing the direction but found out I was dumb to not realise X Y is the thing I need to change.
But while I'm at it-- is it possible to update the direction during gameplay?
Bc this would allow some nonstatic changes to the map thus making it more alive.
@@vorour I've never tried updating the scrolling, but you can exchange/update parallax layers if I remember correctly, so I think you possibily could. You'd have to read the plugin documentation and give it a quick test run :)
@@starlitcastle Oki, thanks for the info nonetheless.
Im having trouble. I put the water layer z lvl at 0 and the land at 1 and it still shows the water texters going through the land. Its only on one map too and now im getting a black screen. I wonder what could be wrong? Love your videos and work!
Did you use the tileset in engine? Like ground you painted in? If so, set the water z level to 1 and ground to 2, as the tileset renders at 0.
Also make sure that you changed the IDs etc. It's often small mistakes that cause trouble.
Your screen staying black can have a lot of reasons... missing files or another error code taking a while to show up or too big parallax maps are a few.
I have a little problem. I couldn't make any progress in my project because I haven't solved it for a few days. I used parallax to better align some small details. For example, to put the flower pot on the table more symmetrically. I never went into the details of better lighting and shading. I'm very new to this kind of stuff. Now let's get to the real problem. the map is a little big 30x30 size I edited it as I wanted, but when I wanted to try it in the game, I could not navigate the map easily. Although my map is 30x30, I cannot go to other parts, I can only move about 10x10 part, I could not go further. the map remained in place, I tried a lot, but I always encountered that problem, please help. Note: i am using rpgmaker mz
After you made your map bigger, did you use a transparent tile to fill the full map? The newly generated tiles might just not be walkable based on the tile it's filled with. I have a tutorial on collision techniques here: ruclips.net/video/WGBnUv6Pw2o/видео.html (the last plugin might not be available for MZ, but the tileset method should work fine for you!)
а как вы сделали частицы?
it's done using a plugin by moghunter called weather_EX
i have an issue with the borders of the water textures. Ad some point of the animation, the border of the texture became visible in the water, is very ugly to see... How can I fix it?
You'd need to use a tileable texture, so there would be no border when the texture repeats.