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Fire on the Velvet Horizon: OSR DnD Monster Manual Review
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- Опубликовано: 19 ноя 2016
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I've been holding off on purchasing this because I hadn't seen any reviews that showed me what the book contained and explained the contents and what the book is and what it tries to do. Thanks for posting a review that actually did those things instead of merely gushing about the newest indie/DIY DnD darlings.
A lot of these indy darlings I've been tempted to purchase because the reviews are so glowing, but these more detailed reviews have been a great help to me by killing any such temptation.
Thanks for the review, I'm so tempted to upgrade to the hardback. One thing, from reading the comments below, is that peeps seen to misunderstand is what a book like this can do. It's less about giving you a creature to use, or stat up, and more about loosening the grip of the tropes and clichés of rpg-dom upon your imagination. This is about refreshing your child mind and seeing where the path less traveled leads... Which is usually somewhere fun. The complaints about weirdness and lack of usability are really just signs that this is not for you. There are a million books that'll tread that path for you, and spoon feed you if needed. This...this is fun fuel.
That's a great way to put it. It gets you excited about monsters and what they can be.
I love the idea of the Abhorror. It's almost the perfect challenge for players. You could build an entire campaign around the machinations of the thing.
I'm actually running a Dungeon World game and have the Abhorror as bbeg. He has taken over the capital and is basically now running under challenged.
Good review and thanks for providing the sample pages.
holy crap, i need this book! thank you so much for this video. i had no idea it even existed!
This book has been on my wish list for awhile. I hope to pick it up soon.
Wow, that looks super interesting. Subscribed and off to Lulu!
thank you for doing all the indie dog books, so many good book I would have never found
Sounds like the monster manual China Mieville would have written for his Bas Lag D&D game :)
really cool video thank you
Damn it QB! Two of your video reviews watched, two new rpg books purchased. I hope you review some bad stuff too :)
Any suggestions or examples of how you've used some of these monsters/beasts in your campaigns?
Hey I discovered you channel this week, I love your content. You mentioned this is one of your top three D&D books. What are the other two?
I'd have a hard time narrowing it down, actually. I just know FotVH would be up there. Probably with a setting book and a spell book.
Best monster manual ever written. More of a work of weird fiction than a game supplement.
The best way to defeat an abhorer is to get it to go somewhere where the laws are contradictory
Yeah, that might work.
Dammit already in trouble with the wife and you go and tell me about this book!
Can't seem to find this for sale anywhere - any tips?
Here you go: www.peecho.com/checkout/148490425053512495/267274/fire-on-the-velvet-horizon
Thanks! Great channel. Ordered Whitehack and Yoon-Suin yesterday because of your videos :) Bought Maze Rats last week too
Just a heads up to any potential buyers, some of the text in the hardback is stupidly small. Great book otherwise 👍
Like your videos but that cameras autofocus throws me off 😅
Yeah my camera back then wasn't so good
The following coupon codes may work: NIGEL35 for 35% off, 15MAILNOV for free shipping, they may stack, or not. Also, check out Tales of the Grotesque and Dungeonesque at Blogspot, as the guy is running a thing where if you buy his stuff or donate to a particular charity, he'll make something free for you.
Clearly you just have to outlaw Abhorrers.
So I have question about this book. One of the biggest reasons I love this Channel is your concept of player agency and how a PC should never rail roaded. This book seems to be full of railroads. Stats that have no stats. It is like this because I say so. Wouldn't this book go against your style of play?
What... It's a book about monsters and monster ideas. Players do not have agency over monsters, that is the DM's job, maybe you mean it's railroading the DM? For ANY DOCUMENT A DM USES OR REFRENCES EVER IN ANY OF THEIR GAMES THEY CAN CHANGE IT. Having a well of creative never before seen monsters is a godsend as a DM. Instead of looking at a wall of stat blocks now I can have a giant snake that slowly grows and has human arms for teeth, what on gods green earth about that is player railroading to you? I probably wouldnt have thought of that snake, I could make the snake a praised deity of a tribe who feed it humans, for each human fed it gains new arms, the snake is constantly building things for the tribespeople which incentivizes them to keep feeding it. Players hear rumors of it from blathering birds (something I also would never have thought of) and now, if they want to, go venture to see what the hell this snake thing is, and maybe stop it. Oh I just thought maybe instead of humans it's whatever creature they sacrifice the same sized arm grows, so the tribe is incentivized to hunt giants or other massive humanoids. I wrote all this because I enjoy this channel for the same reasons, and have the polar opposite opinion about this book. It beats the shit out of "Oh Mindflayers! I know them! they are evil and they drink peoples brain lol cthulu monster!", "Oh Goblins! Of course... every low level party HAS to fight goblins! Let me guess, orcs next? Just don't through Orcus at us haha!". It actually eliminates the meta railroading players subject themselves to because they already know about the monster outside of the game, or worst of all they know the exact monster statblock.
The whole point of buying a monster book is for the stat blocks. I can think of concepts on my own.
Not these ones you can't
Well gooOooOOOOOOOd for you! Haha! :) But seriously, how can you not come up with stats? Ok, he’s tough he should have 30 HP and do +5 to hit,+3 damage, three attack, d8/d8/2d6. Shows up in a small group. Like... what? I just pulled that out me arse. What kind of stats do you need? He’s medium resistant so give +4 or whatever?? You should never actually bother with real stats, strength 17, dex 12, etcetc. Just throw in an approximate bonus and damage and skip right past that nonsense.
Make it illegal to be an abhorrer.
being strange and unique doesn't make an rpg supplement useful. when i'm going to spend money on a supplement for my game i'm doing it to make my life easier, not harder. the supplement should be easy to read, reference and use. I don't want to spend hours coming up with stats for something i'm gming, I want to be spend that time gming. if you think stats aren't important try plugging a 5e characters into pathfinder adventure. that all being said if you have the money and time to spend I guess you could buy it. I personally didn't find it useful.
If you're running an OSR game, you can make up stats for most of these character off the top of your head. That's mostly the audience it's aimed at. For me at least, stats are the easy part. The hard part is coming up with truly original concepts, and that's what this book does.