I like how in many respects this is just an illustration of all the other plausibility that you can do. This is just a formula to help someone figure out what will work for them. Thanks for the vid!
Crazy informative. Thanks very much. We just trying to get started with getting stocks together to sell. We only 3 of us but we getting there. Not done any corp selling before so am just trying get all info I can to no screw up and cost us more than we make. :~) I will definately be sharing this with my other 2 corp mates.
Research the market you will be selling at, as every one has different needed items. It a ton of headache. Don't forget to look at the timing of when the items on the market were put on the market. Good luck hope ya'll do fantastic and make freighters full of isk.
Very good as usual Strange. When you produce so many units of a particular item, generally speaking, do you place one big Sell order or Sell a portion of what was manaufactured and then place a new Sell order as the older one is completed? I hope that makes some sense :)
Again it depends. Id personally prefer to save the cost as I have more than enough slots. By building faster Is over saturate the market pretty quickly. However quicker is normally more preferable .
Hey Jared, ive covered this in prior videos. I don't generally change the price once listed. I select a entry point and then leave it there until it sells.
@@strange_Net Thanks for the response. Since that is your approach, am I correct in saying that you list it at it's average price? (i.e. if it is inflated by 20%, you could list it higher, but then people will inevitably undercut you in a couple days).
Those were T2 items, not T1. I'm a small builder so my advice isn't for players this big. I always advise newer players that I help to never do major amounts on the market at one time, if you do a large build, look at the amounts of others listings, set your amount around that area. Cause you will be undercut, if you drop your price, you don't get any of the taxes you paid up front back, so your losing isk right there. On a real large build use all the market hubs for listing your items. It's a bit of risky travel sometimes, but you get a better return. Don't be afraid to let them sit in the market hangers either, if you researched it, and know what it should sell for, and the price is not there. Just let it sit, your not charged for storage.
@@johiahdoesstuff1614 Those parts he has listed are for T2 construction. Each race has 9 different parts for a total of 36 different parts, takes about 2 and a half weeks to max research the ME/TE for all of them. There 5 million each if bought from the race controlled areas.
Hey folks, they do need slightly higher skills than bog standard T1 stuff however as you do not need invention and they can be brought off the market they are classed as tech 1.
Your 25000 shield emitters are costing you 27mil isk to make, if I make 25000 of them in a facility 3 jumps from Jita, I am paying less then 5mil isk for the same. You are strangling yourself in facility fees building in a place with such a high system cost index, Perimeter is 10-12% where I am at is less than 2%. Keep in mind the tax is figured by the system cost index then the facility tax is a percentage of the system cost tax. You are paying 24mil to the system and 2.4m to the structure owner. I am paying 4.4mil to the system and 440k to the structure owner. When looking for a facility look at system cost index, there are a few under 2% near Jita, both npc and player structures, you will save billions over time real fast by moving. If you dont mind travelling there are even some systems under 1% SCI to be found.
I like how in many respects this is just an illustration of all the other plausibility that you can do. This is just a formula to help someone figure out what will work for them. Thanks for the vid!
Crazy informative. Thanks very much. We just trying to get started with getting stocks together to sell. We only 3 of us but we getting there. Not done any corp selling before so am just trying get all info I can to no screw up and cost us more than we make. :~) I will definately be sharing this with my other 2 corp mates.
Seconded! Very good video
Research the market you will be selling at, as every one has different needed items. It a ton of headache. Don't forget to look at the timing of when the items on the market were put on the market. Good luck hope ya'll do fantastic and make freighters full of isk.
Hey Ted, thanks for the support much appreciated!
You might consider the TTT tower in Iyen-Oursta (2 jumps from Jita) for production too
Thanks for the heads up, TBH didnt know it had one.
Very good as usual Strange. When you produce so many units of a particular item, generally speaking, do you place one big Sell order or Sell a portion of what was manaufactured and then place a new Sell order as the older one is completed? I hope that makes some sense :)
Hey Shawn, I have no fixed rule tbh depends on the market so I often do both.
It is better to save the time on that as you can build almost 2 sets of that in the perim one in the time it would take you in jita
Again it depends. Id personally prefer to save the cost as I have more than enough slots. By building faster Is over saturate the market pretty quickly. However quicker is normally more preferable .
"These prices will fluctuate" basically the prices will go nuts as soon as this vid gets enough views.... You just ruined my plans :'D
hehe sorry durma! prices always going up and down. Just wait a few weeks till people get bored.
New video!!!!! yes please.....
Is it still working after the ore patch and fucking up everything on market for t1 stuff?
Well done! 07
Cheers man
What about your sell order fees, as well as the modifications to them? I find that this is what eats away otherwise good profits.
Hey Jared, ive covered this in prior videos. I don't generally change the price once listed. I select a entry point and then leave it there until it sells.
@@strange_Net Thanks for the response. Since that is your approach, am I correct in saying that you list it at it's average price? (i.e. if it is inflated by 20%, you could list it higher, but then people will inevitably undercut you in a couple days).
Those were T2 items, not T1. I'm a small builder so my advice isn't for players this big.
I always advise newer players that I help to never do major amounts on the market at one time, if you do a large build, look at the amounts of others listings, set your amount around that area. Cause you will be undercut, if you drop your price, you don't get any of the taxes you paid up front back, so your losing isk right there. On a real large build use all the market hubs for listing your items. It's a bit of risky travel sometimes, but you get a better return. Don't be afraid to let them sit in the market hangers either, if you researched it, and know what it should sell for, and the price is not there. Just let it sit, your not charged for storage.
Moon goo does not require invention. It's not t2
@@johiahdoesstuff1614 Those parts he has listed are for T2 construction. Each race has 9 different parts for a total of 36 different parts, takes about 2 and a half weeks to max research the ME/TE for all of them. There 5 million each if bought from the race controlled areas.
@@KalRandom Yes and they can be made without doing invention, and are thus not t2 themselves. They are t1 items.
Hey folks, they do need slightly higher skills than bog standard T1 stuff however as you do not need invention and they can be brought off the market they are classed as tech 1.
Your 25000 shield emitters are costing you 27mil isk to make, if I make 25000 of them in a facility 3 jumps from Jita, I am paying less then 5mil isk for the same. You are strangling yourself in facility fees building in a place with such a high system cost index, Perimeter is 10-12% where I am at is less than 2%. Keep in mind the tax is figured by the system cost index then the facility tax is a percentage of the system cost tax. You are paying 24mil to the system and 2.4m to the structure owner. I am paying 4.4mil to the system and 440k to the structure owner. When looking for a facility look at system cost index, there are a few under 2% near Jita, both npc and player structures, you will save billions over time real fast by moving. If you dont mind travelling there are even some systems under 1% SCI to be found.
obviously
So I Work approx 4 hrs for that tranferred in rl money. Then go and do PvP....enjoy your hard labour
Not sure id call moving some stuff and clicking a handful of buttons hard labour but hey. If thats what you want to do then more power to you buddy.
@@strange_Net still Love all the effort you Put in the Videos