Pull 1 - pull 3, did not use Ox a single time, while it does very little dmg it does offer a good amount of defensive value in taking away 25% of your stagger dmg, also when it comes to using defensive cooldowns always prioritize spells with the least cd (this includes defensive trinkets) so that you can use it more often, in this case from pull 1 - pull 3 if you had use dampen at start of pull 1 it would have been up in pull 2 and you can use it again in pull 3 for the double bellow from the enforcer. Also for Pull 1, you use Explosive Keg at 2 stacks of WoO so your missed out on a good chunk of extra dmg there that you could otherwise have done. For the "Big Pull" in the clip, the main mistake isn't you did not use healthpot/healthstone, you died in 2 globals based on the clip so unless you hit both at the same time you are not going to live through the pull regardless. As for what went wrong: First of all, you SCK to pull the pack which is bad, you always want to be using kegsmash as it is literally the most important cd in your ability kit, and you are about to sit on both charges of Kegsmash which is beginner mistakes, always be kegsmashing, even when you are not getting cdr reduction on brew as it refreshes your breath of fire which refreshes your charred passion buff which improves your survivability and dmg, and you can see from the clip that you LITERALLY DIED WITH 2 CHARGES OF KEGSMASH OFF CD. Second, I see what you are trying to do to group the trash up, but the problem is you turn you back from the first pack of trash there which means you can not dodge any melee that those guys are throwing at you and you are literally taking all their beating which is why you dipped so fast in that pull if you are trying to pull it all together there is an easier way to do that, Keg smash the first pack you ran in to, Chi wave the crusher/mob hitting the target dummy, taunt the mob hitting the target dummy/crusher. Or Keg Smash the first pack and move slightly to the left to social aggro the mob hitting target dummy and then taunt the crusher. Third, bad usage on your defensive cool downs, you use Dampen and layer it on top of Celestial which is really bad btw, I can see that you are probably panicking because you are dying but remember Dampen at its worst is a 20% DR which means you are going to live as crazy as it sound, you could have either healthstone or healthpotted on that global and you will be golden but you use celestial instead which gets eat up fairly quickly due to it being low stacked and when it was consumed your dampen is still running. Ideally, you want to Dampen at the start of the pull that you USE KEGSMASH so you delay the dmg taken as you slowly build up your stagger, then as the pull gets going you want to purify when you are at HIGH RED STAGGER to both heal yourself on top of clear off excess dmg taken from stagger so you don't just get one shotted and build up your celestial brew. If you had been using Keg Smash on CD, you would have gotten at least 2 extra cast of purify brew off which means your celestial will be much larger and a much potent defensive tool instead of being a measly 300k absorb that gets broken instantly inside dampen. Fourth, massive rotational error here, you are literally just spamming SCK from the start to the end of the pull, Keg Smash on pull, Breath of Fire to apply the 5% DR it doesn't matter if it doesn't hit every mob you want in the pack, Brew has no armour and no HP, every 1% of DR you can get from any mob is a god send and will massively improves your survivability, then you should BoK for threat/Elusive Brawler stack, Keg Smash + Breath of Fire again to refresh DR and apply it to any mob that doesn't have it yet, BoK again for Elusive Brawler stack, and from there RSK for priority dmg on the crusher and refresh RJS if it has fallen off and then you SCK until any of those spells came off CD, the only exception to this is if you just use Explosive Keg then you SCK twice for dmg, and use any offensive CD you have as most of them have some form of defensive nature in them which makes pulls like that safer. Since it was back 10.1 your opener in the pull should be kegsmash, breath of fire, Weapons of Order, Kegsmash again, RsK (applies WoO debuff), breath of fire again, BoK, Kegsmash again, SCK/Refresh RJS, BoK, Kegsmash, breath of fire, Explosive Keg, SCK twice for maximum dmg, then you should use statue or ox if you haven't done so. Based on the clip shown in the video it seems you are SCKing a lot for aggro instead of using BoK or Keg Smash which is a big mistake, remember BoK benefits from Charred passion as well, besides RSK it does the second most amount of dmg in your rotation, not only that it also grants you a stack of elusive brawler everytime you crit with with it making you dodge more attack and improve your survivability, same with Keg Smash as it reduces all your brew CD by 3 sec which increases uptime and therefore survivability. As far as gear goes, defensively speaking, Cragshaper + Treemouth is your best option, ward of the faceless ire/shard of rokmora is okay, every other one is kind of meh at best. Offensively, Beacon if you can use it on CD, if not, Mark of Dargul and Bomb Dispenser is better. As for talents, Hasty Provoke is fine there are uses of it on FH i.e. taunting Raoul so it moves to you faster for cleave, Skycaptain after P1 for melee uptime, Troshak after rearm for melee uptime. Bounce back is okay ish, it just proc basically all the time that you might as well not have it due to the dmg it proc on includes the dmg negated via stagger so it's really pointless as say DR basically proc on any pull that it's off CD. Expedious/Ironshell Brew is mostly personal preference, would recommend ironshell just because it makes Fort Brew so much better, and as long as you are keg smashing it's around a 3-4 min cd. Training of Niuzao is always better in Keys due to being melee constantly so you can more easily built up red stagger and therefore dodge more often which means more survivability, other than that 2 points of high tolerance for better survival, 1 point if you want more dmg. Black Ox Vs. Bob and Weave is mostly personal preference, but on high keys you will need the extra refresh it provides to mitigate the more spikier part of the dmg, while you will mostly likely only ever use it during trash pulls it's value is immense and does a way better job at negating dmg intake than bob and weave due to gaining more stagger dmg clear via Purify Brew which in turns empower the heal you get from Gai Plin's Imperial Brew Lastly, try to learn to sit on red stagger as brew, while ppl will often think that red stagger is bad remember most of your talent points interact with being at high stagger i.e training of Niuzao or High Tolerance, but most importantly due to how Gai Plin's Imperial Brew works, since it's a numerical heal that scales off of your stagger amount, the more you stagger, the bigger heal you get, to give you an idea, assuming you have a stagger bar of 1million, at exactly 1 million stagger, 1 purify brew = 125k heal off the gcd which equates to about 1 health pot, couple that in with orbs or healer throughput you will seem low but have a lot of effective hp to work with, and obviously the higher the stagger number, the more you heal off of it, to truly get the best value from the talent you want to consume all the orbs available to you first (very hard to do in practice) and only use purify brew to clear off excess stagger that can't be healed through or if you absolutely need to use it to set up celestial or to get the heal from the talent to not die. Hope this helps.
Amazing Video even thou I can't play wow as much due to real life alway love to see you posting. Btw what happend to the background music it was such a nice little thing you added into these videos
What weakaura/addon is he using that pops up in the middle of the screen saying OILED BLADE - DEFENSIVE 2700 io brew here seems like that would be super helpful I'm tracking stuff by watching my debuff bar LOL
You said tigers lust works for blackout barrel. Ive tried this, multiple times, it doesnt work, at least on yourself. I may have to try it again. I thought it was troll AF to not work but freedom did.
Fairly certain freedom is different since it is an immunity to movement impairments while tigers lust just removes movement impairments, therefore cannot be precast on yourself.
Pull 1 - pull 3, did not use Ox a single time, while it does very little dmg it does offer a good amount of defensive value in taking away 25% of your stagger dmg, also when it comes to using defensive cooldowns always prioritize spells with the least cd (this includes defensive trinkets) so that you can use it more often, in this case from pull 1 - pull 3 if you had use dampen at start of pull 1 it would have been up in pull 2 and you can use it again in pull 3 for the double bellow from the enforcer.
Also for Pull 1, you use Explosive Keg at 2 stacks of WoO so your missed out on a good chunk of extra dmg there that you could otherwise have done.
For the "Big Pull" in the clip, the main mistake isn't you did not use healthpot/healthstone, you died in 2 globals based on the clip so unless you hit both at the same time you are not going to live through the pull regardless.
As for what went wrong:
First of all, you SCK to pull the pack which is bad, you always want to be using kegsmash as it is literally the most important cd in your ability kit, and you are about to sit on both charges of Kegsmash which is beginner mistakes, always be kegsmashing, even when you are not getting cdr reduction on brew as it refreshes your breath of fire which refreshes your charred passion buff which improves your survivability and dmg, and you can see from the clip that you LITERALLY DIED WITH 2 CHARGES OF KEGSMASH OFF CD.
Second, I see what you are trying to do to group the trash up, but the problem is you turn you back from the first pack of trash there which means you can not dodge any melee that those guys are throwing at you and you are literally taking all their beating which is why you dipped so fast in that pull if you are trying to pull it all together there is an easier way to do that, Keg smash the first pack you ran in to, Chi wave the crusher/mob hitting the target dummy, taunt the mob hitting the target dummy/crusher. Or Keg Smash the first pack and move slightly to the left to social aggro the mob hitting target dummy and then taunt the crusher.
Third, bad usage on your defensive cool downs, you use Dampen and layer it on top of Celestial which is really bad btw, I can see that you are probably panicking because you are dying but remember Dampen at its worst is a 20% DR which means you are going to live as crazy as it sound, you could have either healthstone or healthpotted on that global and you will be golden but you use celestial instead which gets eat up fairly quickly due to it being low stacked and when it was consumed your dampen is still running. Ideally, you want to Dampen at the start of the pull that you USE KEGSMASH so you delay the dmg taken as you slowly build up your stagger, then as the pull gets going you want to purify when you are at HIGH RED STAGGER to both heal yourself on top of clear off excess dmg taken from stagger so you don't just get one shotted and build up your celestial brew. If you had been using Keg Smash on CD, you would have gotten at least 2 extra cast of purify brew off which means your celestial will be much larger and a much potent defensive tool instead of being a measly 300k absorb that gets broken instantly inside dampen.
Fourth, massive rotational error here, you are literally just spamming SCK from the start to the end of the pull, Keg Smash on pull, Breath of Fire to apply the 5% DR it doesn't matter if it doesn't hit every mob you want in the pack, Brew has no armour and no HP, every 1% of DR you can get from any mob is a god send and will massively improves your survivability, then you should BoK for threat/Elusive Brawler stack, Keg Smash + Breath of Fire again to refresh DR and apply it to any mob that doesn't have it yet, BoK again for Elusive Brawler stack, and from there RSK for priority dmg on the crusher and refresh RJS if it has fallen off and then you SCK until any of those spells came off CD, the only exception to this is if you just use Explosive Keg then you SCK twice for dmg, and use any offensive CD you have as most of them have some form of defensive nature in them which makes pulls like that safer.
Since it was back 10.1 your opener in the pull should be kegsmash, breath of fire, Weapons of Order, Kegsmash again, RsK (applies WoO debuff), breath of fire again, BoK, Kegsmash again, SCK/Refresh RJS, BoK, Kegsmash, breath of fire, Explosive Keg, SCK twice for maximum dmg, then you should use statue or ox if you haven't done so.
Based on the clip shown in the video it seems you are SCKing a lot for aggro instead of using BoK or Keg Smash which is a big mistake, remember BoK benefits from Charred passion as well, besides RSK it does the second most amount of dmg in your rotation, not only that it also grants you a stack of elusive brawler everytime you crit with with it making you dodge more attack and improve your survivability, same with Keg Smash as it reduces all your brew CD by 3 sec which increases uptime and therefore survivability.
As far as gear goes, defensively speaking, Cragshaper + Treemouth is your best option, ward of the faceless ire/shard of rokmora is okay, every other one is kind of meh at best. Offensively, Beacon if you can use it on CD, if not, Mark of Dargul and Bomb Dispenser is better.
As for talents, Hasty Provoke is fine there are uses of it on FH i.e. taunting Raoul so it moves to you faster for cleave, Skycaptain after P1 for melee uptime, Troshak after rearm for melee uptime. Bounce back is okay ish, it just proc basically all the time that you might as well not have it due to the dmg it proc on includes the dmg negated via stagger so it's really pointless as say DR basically proc on any pull that it's off CD. Expedious/Ironshell Brew is mostly personal preference, would recommend ironshell just because it makes Fort Brew so much better, and as long as you are keg smashing it's around a 3-4 min cd. Training of Niuzao is always better in Keys due to being melee constantly so you can more easily built up red stagger and therefore dodge more often which means more survivability, other than that 2 points of high tolerance for better survival, 1 point if you want more dmg. Black Ox Vs. Bob and Weave is mostly personal preference, but on high keys you will need the extra refresh it provides to mitigate the more spikier part of the dmg, while you will mostly likely only ever use it during trash pulls it's value is immense and does a way better job at negating dmg intake than bob and weave due to gaining more stagger dmg clear via Purify Brew which in turns empower the heal you get from Gai Plin's Imperial Brew
Lastly, try to learn to sit on red stagger as brew, while ppl will often think that red stagger is bad remember most of your talent points interact with being at high stagger i.e training of Niuzao or High Tolerance, but most importantly due to how Gai Plin's Imperial Brew works, since it's a numerical heal that scales off of your stagger amount, the more you stagger, the bigger heal you get, to give you an idea, assuming you have a stagger bar of 1million, at exactly 1 million stagger, 1 purify brew = 125k heal off the gcd which equates to about 1 health pot, couple that in with orbs or healer throughput you will seem low but have a lot of effective hp to work with, and obviously the higher the stagger number, the more you heal off of it, to truly get the best value from the talent you want to consume all the orbs available to you first (very hard to do in practice) and only use purify brew to clear off excess stagger that can't be healed through or if you absolutely need to use it to set up celestial or to get the heal from the talent to not die.
Hope this helps.
Bro is a professor
Love to see Brewmaster videos! Thank you for shining light on the best class in the game.
Ty for your videos!!! Any chance you have a video going specific about how to do pulls perfect? Rotation, movement and awarenes? 😁
Thank you, these videos are very insightful.
Amazing Video even thou I can't play wow as much due to real life alway love to see you posting.
Btw what happend to the background music it was such a nice little thing you added into these videos
Great video, thank you and good luck on the job
Great vid. Was wondering what wa package you use for your abilities? Its clean and I like it :)
I just found this video! It's amazing!
Thank you so much!
Learning a lot and about to start my journey into tanking with my monk.
Hopefully it was helpful!
What weakaura/addon is he using that pops up in the middle of the screen saying OILED BLADE - DEFENSIVE 2700 io brew here seems like that would be super helpful I'm tracking stuff by watching my debuff bar LOL
Can you tell me a little bit about your movement keybinds? Because your Cursor is never moving
You said tigers lust works for blackout barrel. Ive tried this, multiple times, it doesnt work, at least on yourself. I may have to try it again. I thought it was troll AF to not work but freedom did.
Fairly certain freedom is different since it is an immunity to movement impairments while tigers lust just removes movement impairments, therefore cannot be precast on yourself.
@@Darkhonores fair point, I'll try this out next time I'm in FH. Except it'd entangling week, I'm selfish this week 🤪
@@SpudZookaL2G Understandable 😂.
You can free others from the barrel but not yourself.
Need e2 of zero to hero asap