Substance Designer - Intro to FX Maps

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  • Опубликовано: 3 фев 2025

Комментарии •

  • @ABCMeEFG
    @ABCMeEFG 3 года назад

    This was a fantastic tutorial! Thank you sooo much!

  • @AyushBakshi
    @AyushBakshi Год назад

    thanks a bunch 💐

  • @janvisagie231
    @janvisagie231 2 года назад

    Please do more of these.

  • @jhett1746
    @jhett1746 6 лет назад

    Very helpful. thank you so much

  • @psynema
    @psynema 6 лет назад +2

    Amazed that there's a $time / animated tutorial for SD, but how's your workflow for using it on a model? Do you print out each frame as a png sequence? I generally use UE4 to animate textures.

    • @PixelGym
      @PixelGym  6 лет назад +1

      That very question's been driving me nuts for a while. In Unity the $time animations work automatically. Apparently, in UE4, they need to be hooked up with Blueprints somehow. I haven't been able to figure that one out on my own. But, as we speak, I have a developer friend of mine working on it. As soon as I get the Blueprint schematic I'll do a tut and share. You'd think they'd make it easier.....

    • @psynema
      @psynema 6 лет назад

      Wow I heard that was too much of a strain on a game engine, I thought you were using these for rendered models. But wow that's amazing unity works off the bat.

    • @PixelGym
      @PixelGym  6 лет назад

      You gotta keep the materials very lightweight if you want them to animate smoothly, but yeah, right off the bat.

  • @SaidulIslam-sg8xl
    @SaidulIslam-sg8xl 4 года назад

    so good for patient with insomnia

    • @rafaelsot01
      @rafaelsot01 3 года назад +2

      lol!! what do you mean? is she boring? lol..

    • @Megalomaniakaal
      @Megalomaniakaal 3 года назад

      @@rafaelsot01 No, they are claiming to be insomniac, someone who can't easily sleep and they are saying it's a good passtime when they are experiencing an episode of insomnia.