As this video shows, eruption really needs another look after the gen blocking update. Maybe not changes, but it seems pretty clear to me that they didn't consider that 2/8 regression events are used up each time eruption activates, once for the kick and once for the activation
I still find it pretty usable, but yea it feels bad for sure. I suppose that being able to set up a boom on multiple gens is pretty sweet though. Maybe they should make it similar to oppression. Marked gens spawn difficult skill checks when you down a survivor, and missed skill checks on marked gens do extra %. Could have a lot of fun synergy
A build I recommend on Spirit is weave attument with Franklin's demise with ruin for regression and the usual strider which could be swapped for save the best for last lots of fun especially when survivors go back for their precious items constantly
Hey Red I’m new to dbd pc and I was wondering if you had any tips on dbd movement. It’s hard for me to moonwalk and mindgame because all I know how to do is hold W key.
they can all be valuable to a point, even if you are hearing his footsteps that mean he is pretty close lol a lot closer then he would be able to get with a terror radius
most people buy alot of charakters wich they dont really play so if you have a main at the moment and he stops being fun and dont have another charakter wich you havent played and want to try him yes
As this video shows, eruption really needs another look after the gen blocking update. Maybe not changes, but it seems pretty clear to me that they didn't consider that 2/8 regression events are used up each time eruption activates, once for the kick and once for the activation
Why I don’t use it
Maybe they should bring the incapacitated part of eruption back.
Same thing with Jolt. If you happen to get a few downs in the same area, it can very quickly eat up all the damage charges for a given gen
I still find it pretty usable, but yea it feels bad for sure. I suppose that being able to set up a boom on multiple gens is pretty sweet though.
Maybe they should make it similar to oppression. Marked gens spawn difficult skill checks when you down a survivor, and missed skill checks on marked gens do extra %.
Could have a lot of fun synergy
IMO kick gens and perk gen damage should use different regression event counter
Red “I SEE”
A build I recommend on Spirit is weave attument with Franklin's demise with ruin for regression and the usual strider which could be swapped for save the best for last lots of fun especially when survivors go back for their precious items constantly
Been playing a ton of zombie speed nemesis. It’s my favorite way to play him. Too bad his addons seem to be exceptionally hard to find
I never have enough ink ribbons. sometimes ill go through an entire presitige and not see a single one haha
Im currently enjoying this freddy build:
Add-ons: Class Photo, paintbrush
Perks: Dead Mans Switch, Ruin, Barbecue, Bamboozle
Hey Red I’m new to dbd pc and I was wondering if you had any tips on dbd movement. It’s hard for me to moonwalk and mindgame because all I know how to do is hold W key.
I love Nemi! I gotta dust him off!!!
#build the screw your pallet build for legion
Perks: enduring, spirit fury, hex: two can play, & hubris
Addons: Julie's mixtape & iridescent button
Are perks that give undetectable worth running on nemesis? He’s so loud I’m not sure if it gets much value
they can all be valuable to a point, even if you are hearing his footsteps that mean he is pretty close lol a lot closer then he would be able to get with a terror radius
Guys should I get nemesis?
most people buy alot of charakters wich they dont really play so if you have a main at the moment and he stops being fun and dont have another charakter wich you havent played and want to try him yes
He's mad fun you should try him
I see
People wonder why I run deadlock and corrupt with this kinda of build look at game one annoying Swf on a map that has horrible scourge hook placements