Fabula Ultima class feature - The Wayfarer

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  • Опубликовано: 11 июн 2024
  • Your beast companion / traveler class, the Wayfarer has a mix of skills for you to use. I go through my thoughts, and issues, with this iconic class
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Комментарии • 4

  • @Valkarma7
    @Valkarma7 Месяц назад +1

    I agree that the Companion should have skills and such and this is actually confirmed in the official FAQ.
    The text says to build one as per the NPC rules, so you just follow those 8 steps including skills and such. The rest of it is just restrictions to balance things.
    Oh and of course everything should be agreed between you and the group.
    (Basic attacks are defined in step 5 of the creation flow chart. It says an NPC can have any number of Basic Attacks, so that must be why they specified only 2 max to stop them having something for every occasion.)
    Another great video. Thank you for continuing to make these ❤

    • @vigilantgamesllc
      @vigilantgamesllc Месяц назад

      I agree. The skill text states that you follow the rules for making NPCs and then provides exceptions. Since nothing is outright stated about skills, my takeaway is that the intent is that the Companion gains skills as normal.

  • @TheJfzero
    @TheJfzero Месяц назад

    It sounds so underwhelming, I wanted a little construct for my Exoskeleton fighter, but this class sounds like wasting an entire level for flavor only lol

    • @FabulaPoints
      @FabulaPoints  Месяц назад

      Have a look at my beast commander video, it lets both you and your companion attack (though you both lose your high roll to damage). I love the rest of the Wayfarer's skills, and genuinely think there should be 1 in almost every party, but the companion is very meh....