Fabula Ultima class feature - The Weaponmaster

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  • Опубликовано: 18 июн 2024
  • The last class from the core rulebook is the Weaponmaster! It has a bunch of great skills, and a giant 10 heroic skills to pick from the first two books. I talk pro's and con's here, so take a look!
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Комментарии • 11

  • @vigilantgamesllc
    @vigilantgamesllc Месяц назад +3

    As much as I love this game, this video is a good resource to show the difficulty that comes when designing feat-based systems like this. You essentially only have two tiers of skills, the class skills and heroic skills. This means that you have to design every skill at the class level to be equally viable, and then the same with every skill at the heroic level. Essentially, you can’t have a bunch of combat-focused skills at the same tier, but design one of them to be a flat damage boost if nothing else can match the utility of that.
    I’m not saying this to put down the designers. This process is difficult and even the mainstream games with whole design teams haven’t completely resolved it.

    • @FabulaPoints
      @FabulaPoints  Месяц назад

      I feel like if there were heroic skills that enhanced your abilities better, they would be better options. For example the Sharpshooter gets Perfect Aim, which lets you choose 2 options from it's Warning Shot skill. The Weaponmaster has an almost identical skill with Bone Crusher, but doesn't have a corresponding Heroic Skill option to pick 2 effects from it.... I'd let a group I was DMing create this heroic skill, but it doesn't exist in the books....

  • @Valkarma7
    @Valkarma7 Месяц назад +1

    Another great video ❤
    I'd say that the advantage of the various feats that give you more attacks or similar, like Triple Slash, depends on your items. If you have three seperate swords with good abilities on hit then suddenly it is more useful than a little bit more damage.
    But that makes them even more harder to recommend, as it will depend on your story and what you currently have.

    • @FabulaPoints
      @FabulaPoints  Месяц назад +1

      Triple slash could be an entire video if I went down the weapon customisation rabbit hole 😅 You can make it better by adding things like the Arcanist's Arcanum of the Sword, which will also add 5 damage to each attack, and via other skills too. There are ways to make most of these heroic skills strong, it's just that Powerful Strike doesn't need other things to be good 😅

    • @Valkarma7
      @Valkarma7 Месяц назад

      ​@@FabulaPointsToo true.
      Have you got any thoughts on doing seperate Videos on sub-systems like making weapons or NPC's?

    • @FabulaPoints
      @FabulaPoints  Месяц назад +1

      I may look at NPCs after the monsters, there's a fair bit of crossover between them as you can use the same skills for them

  • @ExoWaltz217
    @ExoWaltz217 Месяц назад +1

    1st! Also .. been waiting for this since watching the prior
    Will you make a separate series for the atlas n extra content?

    • @FabulaPoints
      @FabulaPoints  Месяц назад +2

      I'm going to keep it in the same playlist, but I'll be covering the other books too ☺️
      Next week's video is very different to what I have so far, but I'll quickly get back to covering classes after it

  • @humanhorse3717
    @humanhorse3717 Месяц назад +1

    Oooh Weaponmaster. Funnily my GM always call this class as the "Edgy-in-making" because the other players in my table, would always goes for the edgy content when they choose this class lol

    • @FabulaPoints
      @FabulaPoints  Месяц назад +2

      I wonder why Weaponmaster is your group's edgy choice, when Darkblade surely fits better? 🤣

    • @humanhorse3717
      @humanhorse3717 Месяц назад

      @@FabulaPoints OH they surely play darkblade, tho most of them uses weaponmaster to emulate the feeling of being "I'm a roaming samurai, I've killed my brothers and lords and have a tragic backstory as a child" 😂