Tier list - How well classes play with each other

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  • Опубликовано: 4 окт 2024
  • Bit of an odd title, but here I go through how well Fabula Ultima classes work with each other. I ran them by how well their skills can make other classes shine, to give people ideas on what classes they can spec into after they've already got a character that's maxing their starting classes. Let me know if you want more tier lists like this, and I can make some more!
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Комментарии • 12

  • @TheSkywardAvenger
    @TheSkywardAvenger 15 дней назад

    As someone who recently got into Fabula Ultima, your videos have been a huge help in understanding various synergies. In fact I was rather shocked that you put Weaponmaster in S, I thought it would be D for sure being the melee counterpart to Sharpshooter. Anywho, I do want to continue a conversation so I feel that Guardian and Darkblade should be higher (B and C respectively) while Arcanist should drop to D tier. Guardian’s Protect is a great tool to help you get into Crisis and enables a bunch of things that care about you taking damage like Painful Lesson or Absorb MP. For such builds that ‘want’ to be hit and targeted, Guardian helps and a lot of classes have skills that either care about taking damage, being in Crisis, or only provide value if you’ve suffered damage.
    By a similar token, Shadow Strike while being a selfish skill does allow an outlet to go into Crisis without relying on being randomly hit, and as noted lots of Classes have skills that care about being in Crisis.
    Arcanist I feel should be in D tier because it’s like Sharpshooter in that every build that wants it already has it. Yes Arcanum are very versatile and there’s at least 1 to slot into whatever build you want. However, Bind and Summon only gives you an Arcanum at character creation, and given that 3 out of the other 4 skills care about Arcanum (which is tier just to this class), Arcanum has a lot more opportunity cost than any other class.

    • @FabulaPoints
      @FabulaPoints  14 дней назад +1

      Thanks for the comment ☺️ I do feel that you missed the main thing I was ranking the classes with, and that was how well their skills worked with other classes. Selfish classes ranked lower as they were harder to synergise with, while things like the Arcanist needs to be high as you can have so many applications of Bind and Summon ☺️

  • @vigilantgamesllc
    @vigilantgamesllc 3 месяца назад +3

    I love that you’re testing new types of videos like this. This was great, thought-provoking materiel. My opinion, you should do this for all Atlas classes then go back and do another tier list for how well each class works by itself. This would be a great contrast and create the full picture of each class.
    Keep up the great work!

    • @FabulaPoints
      @FabulaPoints  3 месяца назад +2

      My plan is to go through the High Fantasy Atlas classes next, then update this tier list. Then go through the Techno Fantasy Atlas, and do the same.
      I'm not sure how useful a video on how each class stands alone, as they all have a strong theme. Some are better in combat than others, but each are unique in their own right. I can always do a dummy run of how a video like that would work, and then make a full one if it seems like a good thing to have ☺️

    • @vigilantgamesllc
      @vigilantgamesllc 3 месяца назад

      @@FabulaPoints For sure! My thoughts on the standalone list were centered on the concept of those themes. Which classes embody their central theme the best? Which ones do the best job of emphasizing their theme while having mechanics that are also useful? That’s where my head was at, but I also appreciate your perspective of directing your content to be most useful to those who watch. Your experience with the game definitely outshines mine.

  • @icecrystal7965
    @icecrystal7965 18 часов назад

    I'd personally put Arcanist in B, maybe even C
    It gives you powerful stuff, but it is so expensive in terms of mind points that you have to work hard in order to use it well in tandem with any other spellcaster
    I'd also put Chimerist lower. Sure, consume is good, but you can only put 5 points in it. Meaning it's hard to take it as a class and then finish the class, thus missing out on a heroic skill, or taking a bunch of skills that do nothing for you
    That's a major gripe for me with a lot of classes when it comes to how they play with other classes. One ability is not enough to merit multiclassing into it. You have to be able to take 10 levels in it, and have every level benefit your build, in order for it to be a good option, at least in my opinion. Or you need to live with 1 less heroic skill at max level
    Entropist is top of S, because everybody can use lucky 7, and everybody benefits from Absorb MP. That's 6 levels right there, and Entropist spells are pretty good, like dispel magic is always good to have in your back pocket. Even if you don't like Stolen Time and Ritual Entropism, both of which are pretty good in general, you can always find at least 4 Entropist spells that are good to have as options, so it's a very easy class to max no matter what your build. You can be a caster or a martial, levels in Entropist will always be good
    Our group is about to start our first campaign in Fabula Ultima, and basically every single person is either taking a level in Entropist to start, planning on taking it as their third or fourth class, or has considered it. Separately, without talking about the classes with eachother first. That says things, considering everybody is building their character to fulfil a different party role
    I'd put Guardian at A, maybe top of A. Everybody can use extra hp, and you can sink 5 of your 10 levels into that. It's only issue is that there's only 13 total levels in skills available, so if you don't use martial shields or armour, it'll be hard to max. But that being said, any martial character, which is in almost all cases what would be taking guardian, does have at least one of those, and can therefore easily max out a multiclass into guardian
    Anywho, I could yap more, but you get the idea of my philosophy about what makes a class good for multiclassing in Fabula Ultima
    "If you can easily take 10 levels in the class, and have every single level work well for your build, it's a good multiclass option. If one skill is cracked, but the rest don't help you, you should probably move on to looking at something else"
    And that's not just important for level 50 min-maxing, but taking a class you can't finish early on limits how you can level up during the game. If you take a level in a class you won't be able to finish, you have to max out one of your two other classes before you can take a new one. If you make the ultimate error, and take two classes you can't finish, then you are forced to finish that third class before you can take a new class, and once you have that new class, you're forced to only level that class until it's finished, and so on. Which makes it extremely difficult to get what you actually want to session to session in comparison to having all three of the classes you're leveling up as classes you can happily max
    Anyways, because I'm in love with Spiritist, I will yap just a bit longer.
    Spiritist spells are buff/support spells
    But you can use them on yourself
    In other words, you can support yourself. So, those spells are good for any character. Being a martial who can spend a measly 10 MP to basically full heal themselves is cracked. Being able to increase your dexterity or insight die sizes with Awaken is also cracked. Being able to cast support spells on yourself is just in general pretty cracked, it means you always have a support character with you, even if you're alone. So Spiritist is top of S, tied with Entropist. Having a support class in your build is always good, even if every single person in your party is at least partially support
    And I'm not compromising on my "ability to max the class" thing with Spiritist. The Spiritist spell list is large and diverse enough that you can take all 10 levels in taking them, and just giving yourself all the support options you could ever want to make your build good in almost any situation, no matter what your build is, martial or caster (cause there's enough spells that don't call for a spellcasting check that give you good buffs, that you can have the worst spellcasting stats possible and still be able to cast every single Spiritist spell you take, and get the max benefit out of them)
    For clarification, great video
    Just wanted to share how I look at things
    Also I find it really funny how we basically came to entirely opposite conclusions on what makes a good multiclass class. Just sorta depends on how you look at what you want from a class, and whether you want your level 50 final build to be 5 classes with 5 heroic skills, or 7 classes with 4 heroic skills, but more random skills from different sources

  • @pookaprince6332
    @pookaprince6332 3 месяца назад +2

    Another great video! Definitely going help me plan out my rogue/wayfarer/merchant's later levels! Looking forward to the other Atlas' class features!

    • @FabulaPoints
      @FabulaPoints  3 месяца назад +1

      My video on the Chanter is out in a week 👍 the rest will follow in the following weeks

  • @FALANDOFINANCEIRAMENTE
    @FALANDOFINANCEIRAMENTE 3 месяца назад +1

    Great video

    • @FabulaPoints
      @FabulaPoints  3 месяца назад +1

      I was nervous about this one, as I wasn't sure if people would find it useful. Thanks for the comment ☺️

    • @FALANDOFINANCEIRAMENTE
      @FALANDOFINANCEIRAMENTE 3 месяца назад +1

      @@FabulaPoints People dont realize how important group is on Fabula Ultima. This video is very useful!

    • @vigilantgamesllc
      @vigilantgamesllc 3 месяца назад

      Seconded