Thanks for the concise explanation! I've been using Press/Pull thinking it was mostly the same as Offset Face. Now I know that in my use cases it does exactly the same. BUT it is handy because of the Q hotkey, so I'll just keep using it as a shortcut to the Offset Command.
Thank you so much for doing this, and for the amount of time you put into explaining these three features. Not only was this well-organized and informative, it was an interesting discussion about the possible original intent of Press-Pull. Would be very investing to see if Autodesk keeps this feature around in the future. I wonder if commenters will chime in here to say why they use Press-Pull.
When I first started with fusion 360 the person I learned from said "use Q and extrude as a short cut". I think after that every tutorial I saw used that terminology. Personally I use "E" to extrude instead because it's the shortcut key for "extrude". I have been using Fusion since it first came out and the extrude function has evolved quite a bit over the years and has become more useful. Good tips.
It is interesting to know that you adopted press pull (Q) early on. Many beginners tend to be enamoured with the press pull command early in their learning journey, myself included. It is often presented as a very intuitive way to work, but there are a lot of hidden pitfalls. Having had more experience, I would definitely warn beginners against using this command. Most beginners would find it difficult to understand what is going on under the hood when they use this command. I have not pressed "Q" for a long time:)
@@Fusion360School I have a autocad (2008 and forward), solidworks and mastercam background, so that helped a bit. I found that almost every job I do I learn something new and adapt my process to best suit the task. I find this is compounded with cloud based software. Every update brings new features or alterations so the adaptation is more frequent. Great videos though. I add your insights to my "toolbox" of skills haha
Hi, I tend to shy away from direct editing methods except for offset face. I am kind of uncomfortable with the idea of using move tool to shift faces or bodies, although you can argue that offset face does the same thing. I often use offset to create features based off existing faces. If I have a need to move entire faces, I would try as much as possible to adjust the underlying sketch or feature, although I understand that might not be possible every time. Maybe I should be more open minded and try to incorporate the move tool more.
@@Fusion360School I discovered that by moving and rotating faces I can achieve shapes that would otherwise be very difficult to create. I've also been able to rotate faces when the draft tool refuses.
@@Pocketninjanight That's interesting. Come to think of it, I have used the move command in one of my videos to rotate a face, specifically at 4:08. (ruclips.net/video/3BRfM26Fg2g/видео.html) It can be a convenient way of changing faces without using extrudes.
The value of the video is not by knowing how each tool works, but by adding your personal experience to the learning path, THANK YOU VERY MUCH
Thanks a lot for sorting out these features and adding some background. Very helpful!
straight to the point instructions and easy to understand explanation. one of the best Fusion 360 channels I've watched.
Thanks for the concise explanation!
I've been using Press/Pull thinking it was mostly the same as Offset Face. Now I know that in my use cases it does exactly the same.
BUT it is handy because of the Q hotkey, so I'll just keep using it as a shortcut to the Offset Command.
Thanks for your tutorials! Your demo's and narration are info packed and so easy to follow.
I've learned loads about the offset face command from this and that it really ought to be on the taskbar on place of press-pull
Thank you so much for doing this, and for the amount of time you put into explaining these three features. Not only was this well-organized and informative, it was an interesting discussion about the possible original intent of Press-Pull. Would be very investing to see if Autodesk keeps this feature around in the future. I wonder if commenters will chime in here to say why they use Press-Pull.
Thank you for this very useful comparison and the confirmation that there is nothing Press/Pull can do that the other features cannot.
Great videos as always
Great. As always. Thanks
This is very useful
When I first started with fusion 360 the person I learned from said "use Q and extrude as a short cut". I think after that every tutorial I saw used that terminology. Personally I use "E" to extrude instead because it's the shortcut key for "extrude". I have been using Fusion since it first came out and the extrude function has evolved quite a bit over the years and has become more useful.
Good tips.
It is interesting to know that you adopted press pull (Q) early on. Many beginners tend to be enamoured with the press pull command early in their learning journey, myself included. It is often presented as a very intuitive way to work, but there are a lot of hidden pitfalls.
Having had more experience, I would definitely warn beginners against using this command. Most beginners would find it difficult to understand what is going on under the hood when they use this command. I have not pressed "Q" for a long time:)
@@Fusion360School I have a autocad (2008 and forward), solidworks and mastercam background, so that helped a bit. I found that almost every job I do I learn something new and adapt my process to best suit the task.
I find this is compounded with cloud based software. Every update brings new features or alterations so the adaptation is more frequent.
Great videos though. I add your insights to my "toolbox" of skills haha
Espectacular , muy bien explicado ingeniero. Bue trabajo
What's your opinion on using the move tool to move and rotate individual faces. I do this quite often.
Hi, I tend to shy away from direct editing methods except for offset face. I am kind of uncomfortable with the idea of using move tool to shift faces or bodies, although you can argue that offset face does the same thing. I often use offset to create features based off existing faces. If I have a need to move entire faces, I would try as much as possible to adjust the underlying sketch or feature, although I understand that might not be possible every time. Maybe I should be more open minded and try to incorporate the move tool more.
@@Fusion360School I discovered that by moving and rotating faces I can achieve shapes that would otherwise be very difficult to create. I've also been able to rotate faces when the draft tool refuses.
I try not to design myself into a corner, but sometimes it happens and I end up redesigning a product 2 or 3 times before I'm happy with it.
@@Pocketninjanight That's interesting. Come to think of it, I have used the move command in one of my videos to rotate a face, specifically at 4:08. (ruclips.net/video/3BRfM26Fg2g/видео.html)
It can be a convenient way of changing faces without using extrudes.
Thank you for very important video:)