I had been waiting for someone to ask this question😀. I think the best way to describe the press/pull command is that it is a chameleon. Depending on the situation, it will either transform itself into an extrude or an offset face. If we select the rectangular sketch profile and start the press/pull command, it will become an extrude command. You can check this by looking at the title of the dialog. If we select the split face (non-planar) and start the press/pull command, it will become an offset face command. If you are interested to find out more, you can refer to the following video. ruclips.net/video/hAdKi0HsRaw/видео.html
I completely overlooked the difference of the arc length between the offset face and the emboss tool - its useful to truly understand how these two geometry are created differently! this is a great explanation
Thank you. Yes, you're right in saying that the offset plane is not required. For demonstration purposes, I would often do it this way as it is clearer.
@@Fusion360School you do an EXCELLENT job making this video clear. I certainly wasn't trying to take away from them. You have a clear mastery of the product and process and an excellent teaching style.
Can you show us practical examples of you using these 3 while designing something? I did understand your video but I am not fully sure when to use them. Also, what’s the difference between press pull and extrude
I am looking out for a good example that can compare all 3. I would describe press pull as a chameleon command. It takes the form of either extrude, offset or fillet depending on the situation. You can refer to this video: ruclips.net/video/hAdKi0HsRaw/видео.html
Can you do a tutorial on how to take a curved surface of any form and lay it flat without using projection? I want to know how to do it where you'd have a curved surface and you'd lay it out like it was a piece of fabric and get the actual shape of it. Can you do one?
@@Fusion360School Great tutorial as always! I have a suggestion for a new tutorial. Complete workflow when designing a part, concerning how to use internal or external component (when making an complete assembly file), including how to use the context functions. And the best way to use derive when designing products. So what I mean is the best workflow in fusion 360 to keep the design clean, flexible and effective. Hope that was understandable:)
@@87osvald Thanks for the suggestion. Assemblies are a weak point of mine. I am still coming to grips with designing assemblies. I will definitely need to learn more before I can produce a full fledged assembly tutorial. I am working on a simple master model (top down design) video. Hopefully, I can finish that soon. It is very challenging to make!
Is press and pull the same as extrude in this instance?
I had been waiting for someone to ask this question😀. I think the best way to describe the press/pull command is that it is a chameleon. Depending on the situation, it will either transform itself into an extrude or an offset face. If we select the rectangular sketch profile and start the press/pull command, it will become an extrude command. You can check this by looking at the title of the dialog. If we select the split face (non-planar) and start the press/pull command, it will become an offset face command. If you are interested to find out more, you can refer to the following video.
ruclips.net/video/hAdKi0HsRaw/видео.html
I completely overlooked the difference of the arc length between the offset face and the emboss tool - its useful to truly understand how these two geometry are created differently! this is a great explanation
Wonderfully explained as always. Thanks for sharing your skill and knowledge with us.
I didnt even knew that the offset face was a thing, thank u!!
Legendary Bossman!
Great demonstration
Than you for very clear explanation of these differencies!
Many thanks. Clarity= 110%…. or more!
Awesome thanks for explaining the difference, I would have never guessed!
Good content as usual!
Brilliant stuff!
good explanation ^^
I love your content. Another option was also and extrude from the plane the cylinder was extruded from.
Thank you. Yes, you're right in saying that the offset plane is not required. For demonstration purposes, I would often do it this way as it is clearer.
@@Fusion360School you do an EXCELLENT job making this video clear. I certainly wasn't trying to take away from them. You have a clear mastery of the product and process and an excellent teaching style.
Love these compairasons!
Comparisons*
thanks for share
Can you show us practical examples of you using these 3 while designing something? I did understand your video but I am not fully sure when to use them. Also, what’s the difference between press pull and extrude
I am looking out for a good example that can compare all 3. I would describe press pull as a chameleon command. It takes the form of either extrude, offset or fillet depending on the situation. You can refer to this video:
ruclips.net/video/hAdKi0HsRaw/видео.html
Can you do a tutorial on how to take a curved surface of any form and lay it flat without using projection? I want to know how to do it where you'd have a curved surface and you'd lay it out like it was a piece of fabric and get the actual shape of it. Can you do one?
This sounds like something that can be done with the sheet metal workspace. Will need to explore further on this.
@@Fusion360School Great tutorial as always! I have a suggestion for a new tutorial. Complete workflow when designing a part, concerning how to use internal or external component (when making an complete assembly file), including how to use the context functions. And the best way to use derive when designing products. So what I mean is the best workflow in fusion 360 to keep the design clean, flexible and effective.
Hope that was understandable:)
@@87osvald Thanks for the suggestion. Assemblies are a weak point of mine. I am still coming to grips with designing assemblies. I will definitely need to learn more before I can produce a full fledged assembly tutorial. I am working on a simple master model (top down design) video. Hopefully, I can finish that soon. It is very challenging to make!
How in the world does offset face define its inner arc length? 😂 at least emboss and extrude make sense.