Tutorial: Unbaking Animation with Cascadeur and Importing to Unreal

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  • Опубликовано: 19 ноя 2024

Комментарии • 6

  • @ABentPaperclip
    @ABentPaperclip 3 месяца назад +1

    hrm.. don't you have to do stuff with the fulcrum before you can unbake animation? i thought i read that somewhere

    • @ApologueStudio
      @ApologueStudio  3 месяца назад

      Hi there. You are right, you can only unbake if you have autoposing enabled and autoposing uses fulcrum.

  • @peterdavies8807
    @peterdavies8807 6 месяцев назад +1

    Hi
    Thanks for the video. Why do use the UE4_Mannequin? Apologises if I am missing something!

    • @ApologueStudio
      @ApologueStudio  6 месяцев назад

      Hi Peter. Most of the character models I use in Unreal has UE4 skeletons so my default is always the UE4 Mannequin. The same process will work for UE5 as well. Thanks for your question :)

  • @blackred9571
    @blackred9571 3 месяца назад

    Hi does export from cascedur to ue5 possible with the free version or is it only if i payed 99$

    • @ApologueStudio
      @ApologueStudio  3 месяца назад

      Hi there. If you downloaded and used Cascadeur since last year, you could have upgraded to the Indie plan for free for two years. If you have recently downloaded and registered, I believe you will need the indie plan to export any animations (including UE4 and UE5). You can try downloading older versions of the program here - cascadeur.com/download , someone commented saying that you can export using the older version. Maybe try version 2023.2.1
      The older versions supported UE5 models as well.
      Please let me know if it works :)