MyHouse.WAD But It's A 1994 Sandy Petersen Map

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  • Опубликовано: 13 окт 2024
  • This map is part of my "Into Sandy's Cities"-WAD, now on Doomworld and Bethesda.net. Played in Chocolate Doom.
    ▶Download link: www.doomworld....
    ▶Patreon: / germanpeter
    ▶Twitter: / realgermanpeter
    ▶Discord: / discord
    Thanks for fighting for your dreams.

Комментарии •

  • @GermanPeter
    @GermanPeter  День назад +57

    Fun fact: this is pretty much how "Into Sandy's Cities" began. I'd been meaning to make 1994-styled demakes of popular maps for the longest time, and MyHouse was going to be the first one I finished. However, I got stuck when designing the Bauhaus-building because I didn't know how to properly translate it to classic Doom. Eventually, I decided to just make an entire MegaWAD based on this concept, and that's how "Into Sandy's Cities" came to be.
    Fun fact about this map: the original idea was for the map to automatically end if you die in the burning house, to signal that you got the bad ending. I ended up deciding against it simply because they'd have never allowed something like that in 1994. If I had released this map by itself, I'd have absolutely done that, though.
    You also couldn't actually leave the house after entering it initially (since the doors to the outside required a blue key), but that made it so you couldn't actually witness the Soulsphere disappearing. All the other ideas, like the sinks filling up and the mirror world, were all planned from the start, however.

  • @mortalkonquest2948
    @mortalkonquest2948 День назад +64

    "Hey Sandy, you know what would be super funny?"

  • @shukterhousejive
    @shukterhousejive 20 часов назад +5

    7:59 Nothing in DOOM is more horrifying than The Blockmap

  • @wrenbeck3370
    @wrenbeck3370 День назад +33

    I really like how the airport is replaced with a techbase (maybe even a *star*port specifically)!

    • @GermanPeter
      @GermanPeter  День назад +19

      It IS meant to be a starport, the hangar from E1M1 specifically! The idea is that Doomguy is forced to revisit visions from his past (including hell), since the house is implied to be HIS house.

    • @xtremebrainrot
      @xtremebrainrot Час назад

      ​@@GermanPeterso does that mean this map is just doomguy hallucinating from ptsd and whatever else in his house

    • @GermanPeter
      @GermanPeter  Час назад

      @@xtremebrainrot Not hallucinations. The demons have begun to twist reality around itself, morphing his home into a nightmare. That's my interpretation, at least.

    • @xtremebrainrot
      @xtremebrainrot Час назад

      @@GermanPeter that actually sounds really dark for some reason even though its just a doom map but i guess its the idea of it being his actual house where he used to have his family and belongings and whatever and now its just reduced to whatever the demons are doing to it

  • @bjorntantau194
    @bjorntantau194 День назад +25

    GERMANPeter typing in MZHOUSE. I see what you did there!
    Doom and other DOS games taught me about keyboard layouts.

    • @GermanPeter
      @GermanPeter  День назад +9

      That was completely unintentional too, I forgot they swapped the letters!

  • @veryconfusedcreature
    @veryconfusedcreature День назад +20

    Playing this was so fun. Like i didn’t realise it at first so I was just walking around like “this seems awfully familiar…”

  • @segahatty
    @segahatty День назад +15

    The house isn't driving me crazy anymore. It's the Running into Evil music that lasts as long as I'm in the level (min. 13 mins.) that's driving me crazy.

  • @Scypek
    @Scypek День назад +4

    Well, I'm glad I made it to MAP22 just recently!

  • @ruskah0307
    @ruskah0307 День назад +5

    peter making his interpreting doom maps video when this is in doom ii: "alright so this is clearly a MyHouse.wad"

  • @adampagano5361
    @adampagano5361 День назад +7

    I like it. My only criticism is that the map uses the hidden shootable switches a bit too much. I think Sandy would have mixed it up a bit more to keep things fresh.

    • @GermanPeter
      @GermanPeter  День назад +11

      The eye switches are stand-ins for the trinkets you collect in the original map. I had to keep it consistent, otherwise it'd have been confusing which switches activate the secret doors, and which just open regular doors. If they're all eye switches, it's more obvious.

    • @Mordecai02
      @Mordecai02 17 часов назад

      Yeah, shootable buttons weren't really very prominent in Doom. That's more of a Quake thing, really.

  • @goebelmasse
    @goebelmasse День назад +2

    I never played MyHouse, and I don't watched a playthrough of it fully, but enough of it to know that I am not the right player for it. But I played your map yesterday and today (no, I didn't want to exit, there had to be a secret exit somewhere). And it is great. The different states of the same building feels a lot like time travel, and I immediately associated »Wormhole« from TNT. I decided not to use the map and to feel the intended confusion instead, but after 2 1/2 hours I gave up for that secret exit. On the wall, which I guess should reveal six eye-switches, I only got five and I was unable to find the sixth one. The whole WAD has a high replay value, and I will find it next time for sure.
    But I found a minor bug instead. In one of the parallel buildings there is an optional room with a lowering crate for stepping on a tiny crate, revealing a pinkie. I ran into the pinkie's room, expecting a secret, only to learn that there is no way to lower the crate from inside. I believe it is in the first parallel building I encountered. Slade's application crasher… ehm… map editor tells me it is sector 237. Linedef 1516 has a correct SR lift action, but the wrong sector tag 2.

    • @GermanPeter
      @GermanPeter  День назад +1

      That bug has been fixed in the most recent version.

  • @vidyabatter
    @vidyabatter День назад +1

    I like this much more than the original. It's more impressive having been done in the Vanilla engine.

  • @teaoftraffic
    @teaoftraffic День назад +41

    PetersonsHouse.WAD

    • @ondrplays
      @ondrplays День назад +2

      intoSandysHouse.wad

    • @thedylansang
      @thedylansang 21 час назад +1

      SANDHOUS.WAD

    • @Xbob42
      @Xbob42 4 часа назад +1

      MyPetersen.WAD

  • @andrewdwilliams
    @andrewdwilliams День назад +1

    This is amazing! You've managed to stay faithful to so much of the original, despite the technical challenges - using switches instead of the collectibles is a neat touch. Even the airport bathroom had its moment!

  • @RelKier_is_jdude
    @RelKier_is_jdude День назад +6

    This is not only a recreation of myhouse.wad but also great example of "Doom 2 realism". Here we can actually see how it should be translated, thanks you :)

  • @ShallowVA
    @ShallowVA 3 часа назад +1

    6:15 you know you can get through the brutalist house without shooting the dog!!!

    • @GermanPeter
      @GermanPeter  Час назад

      I know, I just really hate dogs!

  • @Kirby_Super
    @Kirby_Super День назад +2

    Honestly my only gripe with Into Sandy's Cities, and it's a very minor one, is that there are no Title Screen Demo replacements for the new levels

    • @GermanPeter
      @GermanPeter  День назад +1

      They have been added in the most recent patch.

  • @patryckpo
    @patryckpo 11 часов назад

    3:24 nice
    Also, the map has that 90's feeling to it, and it looks awesome!

  • @BafemousGoat
    @BafemousGoat День назад +5

    13:47 either the title or the game is lying. Either way, cool map, gonna try it

    • @GermanPeter
      @GermanPeter  День назад +2

      Oh OOPS gonna fix that title LOL

  • @HydraKittten
    @HydraKittten День назад +3

    GermanPeterson Presents: Another House

  • @InsidiousOne
    @InsidiousOne День назад

    I like how "Sandy Petersen's map" just became a popular meme in damn 2024

  • @AmyStrikesBack
    @AmyStrikesBack День назад +2

    I am still impressed that this was made on vanilla

  • @Jsoupthefirst
    @Jsoupthefirst День назад +2

    What a way with confusion

  • @fishingrod2253
    @fishingrod2253 День назад

    I had such a stupid smile through the whole thing, the mirror looking more like a slipgate was awesome, my favorite map in the whole wad

  • @chicamanama
    @chicamanama День назад +4

    Nice aspect ratio

    • @iennefaLsh
      @iennefaLsh День назад

      sexy 320x200 35fps 🤤

  • @henrykkwinto4324
    @henrykkwinto4324 День назад +6

    7:58 blockmap bug?

    • @GermanPeter
      @GermanPeter  День назад +4

      Yup!

    • @goebelmasse
      @goebelmasse День назад

      Found the same one… or my super shotgun wasn't that cooperative yesterday.

  • @Xhepyxopila
    @Xhepyxopila День назад

    I've been obsessed with MyHouse.wad again recently so this is really awesome to see, really good demake!

  • @ocaopolitico8083
    @ocaopolitico8083 День назад +1

    WAIT UP! I'VE PLAYED IT (and sure Peter, i hate this level, you always feels lost and i already was about to go postal when i ended this damned map. Really, those mindbreaking maps made me feel ill.)

  • @zombrotato981
    @zombrotato981 День назад

    It would be really interesting to make doom eternal levels using sandy petersons design philosophys

  • @Ordon_
    @Ordon_ День назад +1

    this is what the real myhouse should have been

  • @codyvangogh8111
    @codyvangogh8111 20 часов назад

    My theory: this map implies Sandy died in the same accident as Romero years before Doom 2 was ever created!

    • @GermanPeter
      @GermanPeter  12 часов назад +1

      That's a neat theory! My interpretation is that the house is Doomguy's, who's *coming home* to see what happened to the place. Unfortunately, the demons have begun twisting it into a nightmare to mess with him, making him relive uncomfortable parts of his life (like the invasion on Mars, his trip through hell, etc). Ultimately, you stumble upon the corpse in the forest, and the implication is that it's YOU who already died years ago. Which would make sense, as that's what happens in E1M8.
      But that's just my interpretation, and you can come up with your own stuff :)

  • @ggspooks7915
    @ggspooks7915 День назад +1

    VERY INTERESTING

  • @SashaTheDog
    @SashaTheDog 6 часов назад

    I'll never get why people say the original map is the spookiest thing ever....

  • @eightcoins4401
    @eightcoins4401 День назад

    Thought it was literally your hosue at first not reading description and was a bit baffled by how American the house layout was

  • @reaty05
    @reaty05 День назад

    Nice job i like this better than the original

  • @wolcamophone4783
    @wolcamophone4783 16 часов назад

    It's even more confusing now.

  • @fridaykitty
    @fridaykitty 18 часов назад

    I've gotten so used to the Bethesda version that the red crosses on the medkits look wrong to me ;o;

    • @GermanPeter
      @GermanPeter  12 часов назад +1

      That's good, in a way! The red crosses are more historically accurate (as in, that's what they looked like when the game launched), while the green crosses are more accurate to real-life medkits. So I'm glad people are getting used to the latter, too.
      I just don't think they fit on Berserk :x

  • @enricopaolocoronado2511
    @enricopaolocoronado2511 21 час назад

    Aside from Chocolate Doom, can this also run on other sourceports like LZDoom and GZDoom? Because this looks really good, adapting MyHouse to something Sandy Petersen would make.

    • @GermanPeter
      @GermanPeter  12 часов назад

      Yes, the WAD was made with vanilla-compatibility in mind, so it should run on pretty much every source port out there. I developed it using GZDoom, for instance.
      Heck, it runs on the Nightdive port, so you can tell that it's pretty versatile.

    • @enricopaolocoronado2511
      @enricopaolocoronado2511 11 часов назад

      @@GermanPeter OK, thanks for the clarification.

  • @comesect
    @comesect 21 час назад

    What the Dickens!

  • @LuniaTV
    @LuniaTV 12 часов назад

    Is getting ambushed by a QWERTZ layout at 5:39 part of the WAD? :^)

    • @GermanPeter
      @GermanPeter  12 часов назад

      YOU DIDN'T SEE THAT SHUT UP

  • @UniversalUT
    @UniversalUT День назад

    This look soooo funnnn

  • @itsmegoat2
    @itsmegoat2 7 часов назад

    Peter whats your opinion on brutal doom?

    • @GermanPeter
      @GermanPeter  5 часов назад

      Feature creep and it doesn't really know what it wants to be. At least that was my impression of it the last time I played it, which was like... 3-4 years ago.

    • @itsmegoat2
      @itsmegoat2 4 часа назад

      ​@@GermanPeterit's actually really good now, you should try it some time!

  • @SwimSwimHungry
    @SwimSwimHungry День назад +1

    ey a vanilla myhouse would actually be neat and actually impressive, it would make me somewhat like myhouse, though i hate it cuz it's "omg le creepypasta and liminal!!!!" and newdeities going apeshit over gzdoom thinking it's the vanilla engine, though myhouse's use of silent teleporters is still neat, can replicate them with silent sectors