+Nils Vos I came up with this exact idea a long time ago but I haven't ever tried it out. I might try this in the next game I play. You can give it to the AI in exchange for some of their resources, too, right? Or will they only accept the city as a sort of donation?
+ThatOtherGuy don't know for sure; try 'what will make this deal work?" button perhaps. And don't forget to roadspam in city. (Expecially if your the Inca) to ruin their economy further
Not to mention that he got gatling gun before researching chemistry.... How does the bullets even work then? Is it a super-charged fully automatic arrow launcher?
The most annoying aspect of Civ 5 is when you are in the middle of a very desperate and important campaign and a caravan is all like, “gee, where should I deliver these potatoes, boss?”
Actually I find it quite relaxing that in the middle of the war you can still do other things like exploring / having a unit babysitting barbarians, managing workers etc. It reminds you that life in your Civ still goes on.
ones i declared war on the netherlands as rome, took three cities, however i only wanted amsterdam so i sold the other two to germany, he lost a lot of happiness and since i hade the largest tourism i gained his cities, through the revolt thing, then i sold them back to him, causing him to have incredibly large unhappiness (around 60 i think) then i just did that over and over again, gaining money with the selling of his cities, while also weakening his army and economy tremendously.
I once tried to take the aztecs with my friends, I was new, so he had me finish off his last city. As soon as his city was destroyed, every other civilation in the game had declared war on me. He had baited me into being a war mongering state. I made him declare war on ghandi, then nuked him.
At the point where you have the best tourism while conquering everyone you've pretty much won anyway... You can't really get this situation when you're behind.
It's funny watching this strategy. I did this same thing in a game a long while back (probably during G&K). America and Siam were my neighbors and Washington declared war on Siam. I didn't want him to take a close Siamese city, so I surrounded it with troops. After many turns spent suiciding their units against the Siamese city with no chance of capturing it, I decided to declare war on the weakened America. The next turn, Siam and America made peace and America received that Siamese city in the peace deal! So after all the help I gave to Siam in order to keep that city, they ended up just giving it away.
+DocSardo Yeah that's so annoying when that happens, in a game in which i was pretty isolated on my own little island and next to William who had his own island (normally one of the best neighbours you can have IMO), Germany and England were fairly close to him, but there was no way they could've taken any of his cities except for Groningen that was in a one tile island. Germany and England were ganging up on him with them losing a lot of units on the sea they needed to cross to get to him. In one of their earlier wars He gave up Utrecht to the English! his second best city after Amsterdam. Then after a lot of time and me not feeling particularly warlike just building wonders and science/production the world ganged up on England. Some time ago i might've been a bit afraid of their ship of the line when i didn't have frigates, but they fought a two-front war with Germany and Poland already and i had ironclads now. Sure i guess i can liberate Utrecht and a city-state England took. Peace for all your money, fine! done. Then Germany declared war on William again and he gave up Rotterdam to the Germans which was now his second best city. After a while peace broke out, England mended it's reputation somewhat by choosing the world ideology freedom i picked and most of the world followed, but Germany was order. People denounced him and me as well to gain even more favour with the freedom civs, then dogpile upon Germany with Russia, England and Poland joining in. Ah i thought why the hell not let's try and liberate Rotterdam now i've got a fairly strong navy so i should be succesfull in that. Sure liberated, Bismarck gave me his money totally fine. Then in the very late game when people weren't at war with Germany anymore and i was about to win a science victory, sure Germany declares war on William again like always. He gave up Utrecht this time to the Germans. HUGE FUCKING FACEPALM William, you can't count on me this time to liberate it AGAIN i'm going to space and laugh at you for being horrible in peace deals
I call it the Russian Strategy. Step one: Play as Japan.(for the lack of damage increase for injured units) Sep Two: Build enough units to cover literally every tile. Step 3: Slaughter you enemies. Domination victories are easily the easiest in Civ V.
I did this to Ethepoia's capital as it was being seized by Rome. I blocked the city with com squads for a two tile radius and what happens? I get denounced by Etheopia. In the end I just took his city for myself.
This lack of logic is what keeps me from fully enjoying the game, especially with barbarians turned on. They act in stupid, self-harming ways for no benefit to themselves. They run around pillaging my farms and then fight my city just to die. It's just a creators device to make the game "harder". But it's not better harder, it's annoying and tedious, and hard in that way because it's a not fun aspect of the game, but something you have to endure.
@@The_Scouts_Code they never attack my city just the resources around it. It's annoying. But its logical. Thankfully they don't charge into my city I wish they would besides my resources around the city.
@@The_Scouts_Code really how do you think wars have been fought for centuries? "Right lads run at them and if you make it, try and hit them with your axe" hence the terms "canon fodder", "forlorn hope", "going over the top", "kamikaze pilot"... etc, etc.
If I remember correctly, you don't need chemistry to get Gatling guns. Stupid I know, but that was them trying to shoehorn in changes to vanilla and it messed up any semblance reality the game once had.
I did this tactic as Sweden, against a Venice when he was trying to use a merchant buy out city-states I was allied with and using for delegates. Basically what I did was, I fortified my units surrounding the border of the city state, so that his merchant couldn't get in range.
"Civ 5 - Crippling Your Opponent With No War" Translates into: "Civ 5 - Crippling the stupdi AI, that doens't know how to go to war, With No War " :P It wouldn't work vs. a human player sadly.
True, the human player would recognize the situation and pull back, but you can still stop them from taking a city that would have given them a tactical advantage against you later.
I did something like this once, my brother was attacking the fire nation (I use mods, no shame) and he was about to capture a city, and because the fire nation had been an ok ally, I wanted to protect them. but declaring war on my brother would either be too taxing, or make him quit the game. so, I instead brokered open borders with ozai for massive amounts of war goods (iron and horses), then bought the city that was about to be captured off of ozai. as the fire nation was built along a coast, and the north was sealed off by a powerful Norway, my brother effectively lost several troops for nothing, could no longer press the advantage without making it an unwinnable war, and allowed ozai to continue to bring troops to the warfront. my brother, being stubborn, refused to call off the war, so I've been feeding a stalemate tying up two different nations, while establishing good relations with one, while keeping the other at gunpoint, giving me valuable time to grow.
at 6:29 I would have moved that unit directly to the left space he was in. That would block all possible trebs in the second line. There was one coming from the right that you noticed a bit afterwards. In any case, this was a well done video. I have used that tactic to harass in the past, but have never considered using it on this kind of scale. Well worth the thought. Liked/Subbed.
I actually stumbled across this tactic at one point...used it to stop Siam from wiping out the Zulu after they got down to just one city. I just want to mention, for anyone who might still be watching this stuff, that you need at most 6 units to pull this off (1 less for each adjacent mountain unless the enemy is Carthage). The only mistake made in the first attempt was to block off only the land tiles. Embarked units can capture cities, though they suck at it, so the trebuchets made that capture possible, but an easy solution is just to embark your own units to stop his embarked units from performing the capture.
I find the AI advantages to be *bullshit*. I had a game where in the year 2200, I basically had control of all diplomacy via city states and had embargo'd my biggest rivals. Shaka was making -3000 GPT at one point, I had banned 4 of his main luxury items, and I embargo'd trade with his civ. YET, every turn his happiness went below -10, it would miraculously rise above 0 again the next turn, even if there was literally no change to his civ or trading, I never saw a single barbarian generated in his territory, and despite being thousands of gold in deficit, he still kept the strongest military force in the world. I find these little bullshit tricks the computer gets to just not get stomped completely ruin the single player experience. I think it's stupid I need to completely hamstring myself and use exploits to have a challenging yet fun experience. I wont purchase another Civ until the A.I. is actual good AI and not just number bonuses for the computer.
Well, for a game that features mechanics which happen to the player to further the theming of its mechanics (you need to feed your army or it disbands, unhappiness generates rebels in the form of barbarians), it makes it only viable to play with other humans when you can't use these tactics against the AI. That's not really a lot to ask for.
Shaka probably was building arenas and zoos, that's why his happiness increased, or purchasing religious buildings. AI's advantage is that they have less unhappiness from all sources, but it doesn't mean that they can get happiness from nowhere
Just do the first ring idea then build a fleet to block the water tile approaches or put land units in the water for the same purpose. Attila can bombard the city to his heart's content but he won't actually be able to take it because his melee units can't get in there. A lot more efficient then micromanaging units around the city
I know the videos old but man if you still make videos, RELAX! You mentioned time several times, but you’re so entertaining I barely realized the time was going by
This is a bit of a late game exploit, but it is possible to achieve if you focus strictly on gold and play as a Civ that makes making money much easier. If you make several hundred gold per turn (most likely near the end of the game) you can use said gold to trade the gold with a Civ you plan on going to war with for one of their cities. AI seriously ovetvalues their cities, but give in on offers that are usually in the range of 200-1000. By trading all your GPT for a city you can declare war on them instantly after completing the deal. You dont give your opponent any gold as a result, and the deal is cancelled because of the war, but you keep the city with no population loss. This has been the greatest trade deal in the history of trade deals
With the second attempt you had 6+ units. Couldn't you just make a full one ring around the city, stopping capture entirely? Attila might stick around if he was causing serious damage, even if he couldn't capture, also Morocco would be unable to produce new units.
Did something semi-similar with the Zulu. I was Assyria and far more advanced (after taking out the Morrocans early on) maybe 6-8 tech ahead and I had a huge economy and diplomatic base. The Zulu lead me solely in military size. Then I decided to end that and settle three cities on their solo continent and stock it with military units. A while later I developed nukes and stored the foremost cities with 2 of each. As I grew limited in my uranium supply I developed a few nuclear missiles and sent over a carrier and a sub and from there just watched Shaka consistently threaten me while I comfortably rode off to a diplomacy win.
Only works if they have siege units worse than artillery, maybe canon don't remember. Also you could've just embarked units and surrounded the city completely. But I don't even know about that because I forget but I think the thing is the horsemen might be able to run right past your units and take the city if your units are only in the first ring so idk really
+mjf9295 use low maintenance units like early game ones and only cover the first ring, city bombardment and ranged units garrisoned should sort their units out
*Has 6 units around the city* "Yea I think i'm just going to try and block the trebs rather than surrounding the city properly this time including in the water." .......
I always just bribed nations into going to war with my target so everyone is busy fighting and since I'm providing stuff for everyone, no one would attack me.
Hey Dushku, what I find impressive with your video is that on turn 161, you have +847 science. I'm definitely doing something wrong. Maybe you should do a guide on that? Your cities are also very large. Lots of cash. Wow. I'm missing something in my game.
+Yanner39 He is Spain with a GBR, so this more than double his early science out making it possible to 4 turn the first layers of techs. He also got 100 Gold from discovering them both and the GBr has amazing yields as Spain: 4 Science, 2 Gold, 2 Production and 4 Food, It basically let him to snowball the whole game. You can find the save file on reddit!
+Mantua He actually gets 1000 gold for discovering them both, which means you can buy two settlers instantly (well, in 2 turns after you grow to size 2). Spain's bonus also works together with El Dorado, instantly granting you 1000 gold.
skaybestrog Thank you for that, I actually played the game on the save map he provided before I commented, But the main thing is, he was asking how he got so much science from the start, and it is basically the instant boost that lets you progress twice as fast at the beginning. Thanks for your reply btw! :)
I just started getting back into Civ 5 (a little ironic, considering Civ 6: Rise and Fall came out not too long ago, but I consider Civ 5 to be the crown jewel of the series). What mods are you using in this gameplay? I know this video is years old, but I hope you still respond to comments.
Morroco has warriors at the same time as he has knights. You have Infantry at the same time you have trebuchets. It is the year 1040 AD... how does this kind of ridiculous technology gap happen?
I was facing up against Arabia, who was utterly Dominating the game and very close to both diplomatic and cultural victory, I knew war with him was inevitable. What did I do? I went after his city-state allies, two of which were very close to me, so they fell quickly, and the third was on his doorstep, so after it fell, he did decide to go to war with me. My troops were already there. Mecca and Medina didn't last long and cruised to a score victory after that.
This is common tactic. Use your units as mobile impassable mountain tiles. A easier way is to use 6 units and block every entry points next to the city. Even if it is on 0 health. They still won't manage to capture it. But be careful of your border agreement. Once I defended their city perfect with this tactic, but the open boarder ended, and since I had so many units close they would not agree to a new one. 2 rounds later their capital was then gone.
A better way is to simply surround the city in the water as well. It's irrelevant whether or not the trebuchets bomb the city. What matters is the non-seige units occupying the city.
this vid is talking about peaceful war cause going to war will make you a warmonger even for your allies so is there a mod to fix that,like not getting warmonger if you liberate a city or at least not be a warmonger to your allies?
Thats good strat to block enemies you can also block roaming AI because they arent smart enought to declare war, but very situational. I remember that used it before to protect city-states. Getting barrier rief is already gg. Good call to make NC + academies there.
Not better, Civ iv and v are different. But the feeling is more like when missionaries from other civs block my workers, I want to go back and play Civ iv.
A couple of things: Does this work with non military units? Like workers/missionaries? Also, isnt this kind of cheesy, as the AI does not know to declare war on you and thus try to gain those spots you occupy? Shouldnt there at least be a negative modifier penalty that Atila will have as a result of this tactic?
yes it works with missionaries but they lose strength in other people's territory and workers do work but you have to make more than you need...yeah it is kinda cheap but some people play to dominate and have fun
What did you do for the borders of the game look that way? It looks much simpler than the "original" view and I really liked it. Would you help me set it? ^^
Use your units to prevent their units, particularly artillery units, from dealing damage and capturing someone's city. This keeps the warring army nearby receiving damage from the city while the city is never taken.
And I thought the video was about diplomatic tricks or how to outmaneuver your opponents in other ways. But it's just about how to block your opponent's troops with your troops. Quite nice but not really exciting or witty.
+Dylan “DCSTheGamer” Schultz its kinda hard to respond to that :/ i cant indignantly give you my age or argue against due to that affirming your point....eh i hate minecraft love civ, good enough?
tip: settle a city in the snow below and fill it with roads. Then gift it to the AI to ruin their economy
+Nils Vos I came up with this exact idea a long time ago but I haven't ever tried it out. I might try this in the next game I play.
You can give it to the AI in exchange for some of their resources, too, right? Or will they only accept the city as a sort of donation?
+ThatOtherGuy don't know for sure; try 'what will make this deal work?" button perhaps. And don't forget to roadspam in city. (Expecially if your the Inca) to ruin their economy further
+Nils Vos and sell all buildings in city + avoid growing city pop
+Nils Vos what about the producton of a settler and losing a worker for 30 turns? also the ais boners with gold wont halp
+Please Dontstalkme no strategy's free - this'll cost less than war
"1010 AD" "Gatling Gun"
Jacob1314
1010 AD
"Modern infantry"
Not to mention that he got gatling gun before researching chemistry.... How does the bullets even work then? Is it a super-charged fully automatic arrow launcher?
The most annoying aspect of Civ 5 is when you are in the middle of a very desperate and important campaign and a caravan is all like, “gee, where should I deliver these potatoes, boss?”
No, the most annoying part is when you at war and all your units are afar from capital, barbarian camp spawn nearby and pillaging your resource
Actually I find it quite relaxing that in the middle of the war you can still do other things like exploring / having a unit babysitting barbarians, managing workers etc. It reminds you that life in your Civ still goes on.
@guest273 I mean same irl history. Can't just lead just wars even in a wartime
civ 5 - U.N peacekeeping simulator
"I see you are being peaceful! LET US BOMB THE HELL OUT OF YOUR 5 CITIES!"
ones i declared war on the netherlands as rome, took three cities, however i only wanted amsterdam so i sold the other two to germany, he lost a lot of happiness and since i hade the largest tourism i gained his cities, through the revolt thing, then i sold them back to him, causing him to have incredibly large unhappiness (around 60 i think) then i just did that over and over again, gaining money with the selling of his cities, while also weakening his army and economy tremendously.
I once tried to take the aztecs with my friends, I was new, so he had me finish off his last city. As soon as his city was destroyed, every other civilation in the game had declared war on me. He had baited me into being a war mongering state. I made him declare war on ghandi, then nuked him.
At the point where you have the best tourism while conquering everyone you've pretty much won anyway... You can't really get this situation when you're behind.
Is this civ vi?
Lethal Edits / Nope, Civ v
It's funny watching this strategy. I did this same thing in a game a long while back (probably during G&K). America and Siam were my neighbors and Washington declared war on Siam. I didn't want him to take a close Siamese city, so I surrounded it with troops. After many turns spent suiciding their units against the Siamese city with no chance of capturing it, I decided to declare war on the weakened America. The next turn, Siam and America made peace and America received that Siamese city in the peace deal! So after all the help I gave to Siam in order to keep that city, they ended up just giving it away.
+DocSardo Yeah that's so annoying when that happens, in a game in which i was pretty isolated on my own little island and next to William who had his own island (normally one of the best neighbours you can have IMO), Germany and England were fairly close to him, but there was no way they could've taken any of his cities except for Groningen that was in a one tile island. Germany and England were ganging up on him with them losing a lot of units on the sea they needed to cross to get to him. In one of their earlier wars He gave up Utrecht to the English! his second best city after Amsterdam. Then after a lot of time and me not feeling particularly warlike just building wonders and science/production the world ganged up on England. Some time ago i might've been a bit afraid of their ship of the line when i didn't have frigates, but they fought a two-front war with Germany and Poland already and i had ironclads now. Sure i guess i can liberate Utrecht and a city-state England took. Peace for all your money, fine! done. Then Germany declared war on William again and he gave up Rotterdam to the Germans which was now his second best city. After a while peace broke out, England mended it's reputation somewhat by choosing the world ideology freedom i picked and most of the world followed, but Germany was order. People denounced him and me as well to gain even more favour with the freedom civs, then dogpile upon Germany with Russia, England and Poland joining in. Ah i thought why the hell not let's try and liberate Rotterdam now i've got a fairly strong navy so i should be succesfull in that. Sure liberated, Bismarck gave me his money totally fine. Then in the very late game when people weren't at war with Germany anymore and i was about to win a science victory, sure Germany declares war on William again like always. He gave up Utrecht this time to the Germans. HUGE FUCKING FACEPALM William, you can't count on me this time to liberate it AGAIN i'm going to space and laugh at you for being horrible in peace deals
+frisianmouve long post
that sucks :)
Atilla's strategy: He has a lot of units
Zerpderp0 "mongole horde"
Robert Harris stop tearing down my shitty wall!
I call it the Russian Strategy.
Step one: Play as Japan.(for the lack of damage increase for injured units)
Sep Two: Build enough units to cover literally every tile.
Step 3: Slaughter you enemies.
Domination victories are easily the easiest in Civ V.
@@JakeSnake07 fuck you russia will nuke your shitty country
@@xynxyebbln6801 If Gandhi doesn't destroy and steal it first... He loves them Nukes...
Gotta love that modern infantry in 1040! xD
it will help against the reapers!
niteshmurti :3
Leviathan>reapers
I did this to Ethepoia's capital as it was being seized by Rome. I blocked the city with com squads for a two tile radius and what happens? I get denounced by Etheopia. In the end I just took his city for myself.
Did Caesar tell you to quit Stalin?
*Badum tiss*
Damn right Stalin.
This is actually more like an exploit, the fact that constantly blocking units doesn't cause any kind of hostility, while it logically should.
This lack of logic is what keeps me from fully enjoying the game, especially with barbarians turned on. They act in stupid, self-harming ways for no benefit to themselves. They run around pillaging my farms and then fight my city just to die. It's just a creators device to make the game "harder". But it's not better harder, it's annoying and tedious, and hard in that way because it's a not fun aspect of the game, but something you have to endure.
@@The_Scouts_Code Is that not what Barbarians would do? Pillage and attempt to invade villages?
Knight Orbitron yeah but they don't suicide into my arrows in order to do it...
@@The_Scouts_Code they never attack my city just the resources around it. It's annoying. But its logical. Thankfully they don't charge into my city I wish they would besides my resources around the city.
@@The_Scouts_Code really how do you think wars have been fought for centuries? "Right lads run at them and if you make it, try and hit them with your axe" hence the terms "canon fodder", "forlorn hope", "going over the top", "kamikaze pilot"... etc, etc.
You have pretty advanced tech for 1040 AD
It doesn't work that way...
He's probably playing on quick speed.
ikr normally but than its knights and shit
Even so, by than you would have knights
Great Barrier Reef next to capital as Spain.
"Subjugating the enemies army without fighting is the true pinnacle of excellence" - Sun Tzu, The Art of War
I don't think I've ever seen an interface that has more stuff going on. I mean, wow.
It's as if this was a strategy game or something.
Dushku Is it a mod you're using to make the Interface look like that, or are they settings?
phuturephunk no quitters mod I think
What mod is this
@@zilverheart enhanced user interface or eui mod
If you have a tech lead over the AI in the early industrial era you're playing on a way too easy difficulty.
+Kakiborsch Was just about to ask wtf he did to have Gatling guns while the AI still had warriors and CBs...oh yea, difficulty.
also how does he have a Gatling gun while researching chemistry
If I remember correctly, you don't need chemistry to get Gatling guns. Stupid I know, but that was them trying to shoehorn in changes to vanilla and it messed up any semblance reality the game once had.
I've been used to CBP were all techs are needed
+orsinnic 598 CBP?
"The supreme art of war is to subdue the enemy without fighting" -Sun Tzu
I did this tactic as Sweden, against a Venice when he was trying to use a merchant buy out city-states I was allied with and using for delegates. Basically what I did was, I fortified my units surrounding the border of the city state, so that his merchant couldn't get in range.
Doesn't it annoy you that every turn that passes you either kill a spy or technology is stolen from you?
I hate that they're able to steal a technology, despite having the proper defense.
Constabularies, Police stations, and Spies in own cities. Doesn't happen very often.
Victor Kyrg Still happens, even when I have top level spies.
+Altec Bluwell true. You know you can disable spying at the game creation screen?
Victor Kyrg I didn't know that. =P
Ah, but I like spying though. I end up declaring war on my spying enemies though.
"Civ 5 - Crippling Your Opponent With No War"
Translates into: "Civ 5 - Crippling the stupdi AI, that doens't know how to go to war, With No War " :P
It wouldn't work vs. a human player sadly.
Yeah no shit
True, the human player would recognize the situation and pull back, but you can still stop them from taking a city that would have given them a tactical advantage against you later.
I did something like this once, my brother was attacking the fire nation (I use mods, no shame) and he was about to capture a city, and because the fire nation had been an ok ally, I wanted to protect them. but declaring war on my brother would either be too taxing, or make him quit the game. so, I instead brokered open borders with ozai for massive amounts of war goods (iron and horses), then bought the city that was about to be captured off of ozai. as the fire nation was built along a coast, and the north was sealed off by a powerful Norway, my brother effectively lost several troops for nothing, could no longer press the advantage without making it an unwinnable war, and allowed ozai to continue to bring troops to the warfront. my brother, being stubborn, refused to call off the war, so I've been feeding a stalemate tying up two different nations, while establishing good relations with one, while keeping the other at gunpoint, giving me valuable time to grow.
at 6:29 I would have moved that unit directly to the left space he was in. That would block all possible trebs in the second line. There was one coming from the right that you noticed a bit afterwards. In any case, this was a well done video. I have used that tactic to harass in the past, but have never considered using it on this kind of scale. Well worth the thought. Liked/Subbed.
I actually stumbled across this tactic at one point...used it to stop Siam from wiping out the Zulu after they got down to just one city. I just want to mention, for anyone who might still be watching this stuff, that you need at most 6 units to pull this off (1 less for each adjacent mountain unless the enemy is Carthage). The only mistake made in the first attempt was to block off only the land tiles. Embarked units can capture cities, though they suck at it, so the trebuchets made that capture possible, but an easy solution is just to embark your own units to stop his embarked units from performing the capture.
I find the AI advantages to be *bullshit*. I had a game where in the year 2200, I basically had control of all diplomacy via city states and had embargo'd my biggest rivals. Shaka was making -3000 GPT at one point, I had banned 4 of his main luxury items, and I embargo'd trade with his civ. YET, every turn his happiness went below -10, it would miraculously rise above 0 again the next turn, even if there was literally no change to his civ or trading, I never saw a single barbarian generated in his territory, and despite being thousands of gold in deficit, he still kept the strongest military force in the world.
I find these little bullshit tricks the computer gets to just not get stomped completely ruin the single player experience. I think it's stupid I need to completely hamstring myself and use exploits to have a challenging yet fun experience. I wont purchase another Civ until the A.I. is actual good AI and not just number bonuses for the computer.
lol you want an ai that's actually challenging and thinks on some level close to human? not asking a lot are you?
Well, for a game that features mechanics which happen to the player to further the theming of its mechanics (you need to feed your army or it disbands, unhappiness generates rebels in the form of barbarians), it makes it only viable to play with other humans when you can't use these tactics against the AI. That's not really a lot to ask for.
+DBTony1 There's a difference between wanting a supercomputer-level AI and simply wanting an AI that follows the rules set by the game.
Shaka probably was building arenas and zoos, that's why his happiness increased, or purchasing religious buildings. AI's advantage is that they have less unhappiness from all sources, but it doesn't mean that they can get happiness from nowhere
Not sure if this is rude but you have a near Gabe Newell voice. You should try tweaking it slightly to do an almost perfect impersonation
RubberMango this is gabe newell
Just imagine lol
I can’t stop hearing that now 😂
This is a great idea for army thinning! Not sure how some people didn't realize that..
Ie. just cheese the game by defending the city with neutral forces. And here I was thinking Civ had some deeper layer to it.
Tip: Trade someone poisonous truffles and hope one of the civilians eat it
Just do the first ring idea then build a fleet to block the water tile approaches or put land units in the water for the same purpose. Attila can bombard the city to his heart's content but he won't actually be able to take it because his melee units can't get in there. A lot more efficient then micromanaging units around the city
I know the videos old but man if you still make videos, RELAX! You mentioned time several times, but you’re so entertaining I barely realized the time was going by
This is a bit of a late game exploit, but it is possible to achieve if you focus strictly on gold and play as a Civ that makes making money much easier.
If you make several hundred gold per turn (most likely near the end of the game) you can use said gold to trade the gold with a Civ you plan on going to war with for one of their cities. AI seriously ovetvalues their cities, but give in on offers that are usually in the range of 200-1000. By trading all your GPT for a city you can declare war on them instantly after completing the deal.
You dont give your opponent any gold as a result, and the deal is cancelled because of the war, but you keep the city with no population loss.
This has been the greatest trade deal in the history of trade deals
With the second attempt you had 6+ units. Couldn't you just make a full one ring around the city, stopping capture entirely?
Attila might stick around if he was causing serious damage, even if he couldn't capture, also Morocco would be unable to produce new units.
+SpeedyReedyTV you could, but then Morraco would have probably killed fewer of Attila's units. Same result with more casualties for Attila.
+SpeedyReedyTV I sort of thought the same thing.
Is that just what old Civ 5 pre expansions looked like or is that a lot of mods? That UI looks insane.
You could just surrounding the city, including water tiles. It would take less units and less risk than the second part of the video.
Did something semi-similar with the Zulu. I was Assyria and far more advanced (after taking out the Morrocans early on) maybe 6-8 tech ahead and I had a huge economy and diplomatic base. The Zulu lead me solely in military size. Then I decided to end that and settle three cities on their solo continent and stock it with military units. A while later I developed nukes and stored the foremost cities with 2 of each. As I grew limited in my uranium supply I developed a few nuclear missiles and sent over a carrier and a sub and from there just watched Shaka consistently threaten me while I comfortably rode off to a diplomacy win.
Only works if they have siege units worse than artillery, maybe canon don't remember. Also you could've just embarked units and surrounded the city completely. But I don't even know about that because I forget but I think the thing is the horsemen might be able to run right past your units and take the city if your units are only in the first ring so idk really
Why not just place units on every adjacent tile to the city so no melee units can capture the city?
They can capture from the sea.
because you'd have to leave them there forever and pay maintenance for effectively useless units. This way sees the enemy army destroyed.
+rubke2 yeah, embark your units onto the sea tiles adjacent to the city
+mjf9295 use low maintenance units like early game ones and only cover the first ring, city bombardment and ranged units garrisoned should sort their units out
*Has 6 units around the city*
"Yea I think i'm just going to try and block the trebs rather than surrounding the city properly this time including in the water."
.......
A gattling gun? in 1020 AD?
I always just bribed nations into going to war with my target so everyone is busy fighting and since I'm providing stuff for everyone, no one would attack me.
Sir Gigglesticksnot so. kinda like switzerland?
How to bribe?
What kind of mods is he using to get that UI?
Enhanced UI mod.
+Emil Andersen I love your name.
Do I love my name
Hey Dushku, what I find impressive with your video is that on turn 161, you have +847 science. I'm definitely doing something wrong. Maybe you should do a guide on that? Your cities are also very large. Lots of cash. Wow. I'm missing something in my game.
+Yanner39 He is Spain with a GBR, so this more than double his early science out making it possible to 4 turn the first layers of techs. He also got 100 Gold from discovering them both and the GBr has amazing yields as Spain: 4 Science, 2 Gold, 2 Production and 4 Food, It basically let him to snowball the whole game. You can find the save file on reddit!
+Mantua
He actually gets 1000 gold for discovering them both, which means you can buy two settlers instantly (well, in 2 turns after you grow to size 2).
Spain's bonus also works together with El Dorado, instantly granting you 1000 gold.
skaybestrog Thank you for that, I actually played the game on the save map he provided before I commented, But the main thing is, he was asking how he got so much science from the start, and it is basically the instant boost that lets you progress twice as fast at the beginning. Thanks for your reply btw! :)
Interesting high level play, still can learn something new about Civ V :D
I just started getting back into Civ 5 (a little ironic, considering Civ 6: Rise and Fall came out not too long ago, but I consider Civ 5 to be the crown jewel of the series). What mods are you using in this gameplay? I know this video is years old, but I hope you still respond to comments.
SlatDogg rip
This is in my recommendations when Civ 6 is about to come out >V
How did you get so many great scientists this early?
fat
+bh5496 Spain's capital has both Great Barrier Reef tiles. /game
Dushku so the GBR provides scientist points?
+bh5496 yes
How would Great Barrier Reef yield points to wards scientists? It just gives a flat science income
Morroco has warriors at the same time as he has knights.
You have Infantry at the same time you have trebuchets.
It is the year 1040 AD... how does this kind of ridiculous technology gap happen?
Spain had Great Barrier Reef in its capital. GBR provides science and Spain doubles the yields of world wonders.
I was facing up against Arabia, who was utterly Dominating the game and very close to both diplomatic and cultural victory, I knew war with him was inevitable. What did I do? I went after his city-state allies, two of which were very close to me, so they fell quickly, and the third was on his doorstep, so after it fell, he did decide to go to war with me. My troops were already there. Mecca and Medina didn't last long and cruised to a score victory after that.
This is common tactic. Use your units as mobile impassable mountain tiles. A easier way is to use 6 units and block every entry points next to the city. Even if it is on 0 health. They still won't manage to capture it. But be careful of your border agreement. Once I defended their city perfect with this tactic, but the open boarder ended, and since I had so many units close they would not agree to a new one. 2 rounds later their capital was then gone.
This shows how stupid is AI
how did they do thing on the right?
Game is in 1010 AD. Has gatling guns
Hey Dush, love your videos on Civ. Would you ever consider doing more?
I just want to know why your UI looks SO much different than mine...
That UI is just all over the place
I didn't knew Lord gaben played civ
What's the layout modification you're using?
What are the GUI mods? Thank you!
I recently updated them. More info here: ruclips.net/video/9NuEMPbPOsk/видео.html
A better way is to simply surround the city in the water as well. It's irrelevant whether or not the trebuchets bomb the city. What matters is the non-seige units occupying the city.
IT'S IRRELEVANT: ruclips.net/video/YZF2gh2Ua-c/видео.html
How do you get the civ you're defending to not ask you to move away?
so, technically this is an exploit?
I guess I missed it but this requires you to have open boarders doesn't it?
What mod is this?
Won't this piss off Morocco?
Can somone Just Pass summary Of This İ didn't get it Please Ty
Block tiles with units without attacking to help defend.
Workers. You can also send your workers in to repair any pillage done, further aiding Morocco.
I guess you can say that you're acting as a UN Peacekeeping force and make it universe-friendly...
Not really, since the AI doesn't take notice of it.
this vid is talking about peaceful war cause going to war will make you a warmonger even for your allies so is there a mod to fix that,like not getting warmonger if you liberate a city or at least not be a warmonger to your allies?
you loose warmonger if you liberate a city...
how did you get infantry at turn 160?
Thats good strat to block enemies you can also block roaming AI because they arent smart enought to declare war, but very situational. I remember that used it before to protect city-states. Getting barrier rief is already gg. Good call to make NC + academies there.
dont get it
Best tactic is to trade resources for way above fair value. What a true imperialist does.
How do you make your interface look like that?
enhanced user interface
4:50 YOU CANNOT STOP THE SUPERIOR SIEGE ENGINE !
That one can actually do something like this is why I like Civ IV more.
play civ vi
been doing that for the last five days.
K Sriram k so.. you said iv is better than v, therefore iv is better than vi?
Not better, Civ iv and v are different. But the feeling is more like when missionaries from other civs block my workers, I want to go back and play Civ iv.
did you guys notice how he killed like 7 spys in the video MVP FREINDLY SPY!!!
that moment when you find some random comment you made 2 years ago
although i will say i am right tho
What a dirty sneaky strategy
I prefer playing quick, but I wanna try something else? Do you find longer time settings more fun?
A couple of things: Does this work with non military units? Like workers/missionaries? Also, isnt this kind of cheesy, as the AI does not know to declare war on you and thus try to gain those spots you occupy? Shouldnt there at least be a negative modifier penalty that Atila will have as a result of this tactic?
yes it works with missionaries but they lose strength in other people's territory and workers do work but you have to make more than you need...yeah it is kinda cheap but some people play to dominate and have fun
I like the longest gamemode and start on classical
What did you do for the borders of the game look that way? It looks much simpler than the "original" view and I really liked it. Would you help me set it? ^^
The AI is so far behind you in tech lol. What's the point in playing on such a low difficulty??
How did you still have a archer when you are at gatling guns!? that makes no sense to me ;-;
It's a scout that found a ruin, and upgraded to an archer, and kept exploring
can i get a tl;dr?
Use your units to prevent their units, particularly artillery units, from dealing damage and capturing someone's city. This keeps the warring army nearby receiving damage from the city while the city is never taken.
whats the name of the mod that speeds up your moves?
It's in the options.
Mr. Duck 500 hours in you'd think i know that by now. Thanks brother.
Ben Williams No problem.
Its basically a game-necessity, but I still leave full combat animations on
what mods?
My AI just declare war on me just to keep my happiness down
Wtf? You have Gatling guns in 1010 AD?
Infantry in year 1010? how???
Fun fact, in Civilization Revolution on PS3 you could grab cities from your opponent if you had a lot of culture
That's been a feature since Civ 4... nothing special about that.
what mods do you have installed and how do you get 8 faith from the Great Barrier Reef is it your religion?
For someone who has never played this game, the screen seems so messy with too many symbols all over the place
What UI are you using?
Ask for open borders and get a bunch of workers to add roads in this territory. A massive loss of gold
So the IA did what you didn't expect and you came back in time?
JonatasAdoM he purposefuly lost the first time to demonstrate...
Your UI looks completely different from mine. Are you using mods?
Just use 6 units to cover up the city 3 units on land and 3 in water .... Without mellee units he cant occupy the city
what da fuck. did you have mods on? how do you get almost a 1000 science by 1110ad?!?!
His capitol was next to great barrier reef
And I thought the video was about diplomatic tricks or how to outmaneuver your opponents in other ways. But it's just about how to block your opponent's troops with your troops.
Quite nice but not really exciting or witty.
Tried this with the Ottomans, he thought I was invading him so he declared war on me :(
850 science??
Called hacks mate
Wonderful
Why don't I ever have a natural wonder in my cap?! :(
Spain start bias...
Chris Dunshea
Spain does not have a natural wonder start bias.
No civ has... XD
lol apologies then it appears i have been misinformed.....fkn Lewis....
Chris Dunshea Back twelvie demon-spawn!
+Dylan “DCSTheGamer” Schultz its kinda hard to respond to that :/ i cant indignantly give you my age or argue against due to that affirming your point....eh i hate minecraft love civ, good enough?