Really cool deck but sadly very vulnerable to handtraps. Tested the deck for a while but couldnt put a build together that worked. Especially now that Veiler,Imperm and Mourner are everywhere. Plus after the Baronne ban alot of my combo lines became useless 😂
ho cercato una combo ftk per genex, apro il video e sentendo il tuo inglese penso tu sia italiano, verifico e sei italiano 😂, comunque il mio local penso che mi odierà dopo questo
Birdman bounces as a cost, much like Blackwing - Zephyros the Elite. So you can't bounce extra deck monsters sadly. My main concern with this deck is the amount of HOPT playsets you have to play. Playsets don't matter if the card isn't HOPT, but with this amount of normal summons combined with the structure of the deck basically makes all the normal summons HOPT. Your first refined list actually only includes 5 playsets which is relatively low but I wonder if it can be even more streamlined, considering that with all odds the deck needs an external engine.
Building this deck feels challenging, cause it's pretty obvious that we need something reliable to protect our main play. At the same time, if we start to cut normal summons, we risk to open without them, and at that point why are we even playing it. I guess we should try to minimize them as much as its required to make an insane field just out of one of them, and then fullfill the rest of the deck with other engines/flex spots that lead to a Banshee play, in case we opened without a Genex.
@@bluemoy yeah that's what I mean! I think 3 Magma 3 Bonfire is a great starting point, then finetune the rest of the deck in order to find an equilibrium between starters, potential dead cards in hand and non-engine. It's not like Genex can play some sort of actual extender though or something that lets you push through a board outside of a powerful engine like Fiendsmith perhaps
Really cool deck but sadly very vulnerable to handtraps. Tested the deck for a while but couldnt put a build together that worked. Especially now that Veiler,Imperm and Mourner are everywhere. Plus after the Baronne ban alot of my combo lines became useless 😂
It feels a lot gambling, but it's fun to have so much power in such a weird archetype!
You gonna make a new RDA deck using Red Lotus and Shing Star Dragon?
Shining Star Dragon is a terrible card, and unfortunately Red Lotus isn’t great too 🥲 but I’m definitely going to talk about it very soon!
@@bluemoy don't say that! I bought both trios today!💀
@@Incognito-v6m bold move 😂❤️
ho cercato una combo ftk per genex, apro il video e sentendo il tuo inglese penso tu sia italiano, verifico e sei italiano 😂, comunque il mio local penso che mi odierà dopo questo
@@giantaglia1681 e questa è solo la prima che mi è venuta in mente, sono sicuro si possa qualcosa di ancora più disgustoso ahaha
Ricordate ragazzi, il 90% dei gambler mollano prima di fare jackpot 😎
Io mentre provo a risolvere Repaired:
ruclips.net/video/PVDH3MX4MYI/видео.html
Birdman bounces as a cost, much like Blackwing - Zephyros the Elite. So you can't bounce extra deck monsters sadly.
My main concern with this deck is the amount of HOPT playsets you have to play. Playsets don't matter if the card isn't HOPT, but with this amount of normal summons combined with the structure of the deck basically makes all the normal summons HOPT.
Your first refined list actually only includes 5 playsets which is relatively low but I wonder if it can be even more streamlined, considering that with all odds the deck needs an external engine.
Building this deck feels challenging, cause it's pretty obvious that we need something reliable to protect our main play. At the same time, if we start to cut normal summons, we risk to open without them, and at that point why are we even playing it. I guess we should try to minimize them as much as its required to make an insane field just out of one of them, and then fullfill the rest of the deck with other engines/flex spots that lead to a Banshee play, in case we opened without a Genex.
@@bluemoy yeah that's what I mean! I think 3 Magma 3 Bonfire is a great starting point, then finetune the rest of the deck in order to find an equilibrium between starters, potential dead cards in hand and non-engine. It's not like Genex can play some sort of actual extender though or something that lets you push through a board outside of a powerful engine like Fiendsmith perhaps