I have some tips for three of these tracks that might help if someone's stuck on them. And a tip at the end for you to try, Lewis. Cortex Castle: There's a way to get a bit more reserves to work with. The boost pad that gives you blue flames actually extends further than it appears to; the wooden ramp is actually part of it too. Since boost pads add to your reserves each time you hit them, hitting the same one twice will double the reserves it gives you. This is one of the few tracks that this is actually useful for. as soon as you hit the pad and get blue flames, jump and you'll hit the wooden ramp and get an extra boost. Admittedly, this isn't much, but it helped me hold onto blue flames longer than I had before. Deep Sea Driving: The turns and the blades are the killers in this track. I was able to get rid of one of these concerns by switching to Acceleration (I usually play Speed). At first I did do worse on the track, because I wasn't used to the sharper turning. But once I got the hang of it, I no longer got flung all over that darn pipe at the end. The blades are still difficult to get around, but the turning helps. ALSO: the last two blades. I found the easiest way to handle those was to jump and U-turn right before them, so that I was going through them head on, instead of at an awkward curve. Out of Time: This is another case of a different class leading to an easier time. I don't know why, but Drift class made it easier to maintain blue fire when hopping over that fence. This could just be a personal thing, but I've seen other people saying the switching to Drift helped on this track. If nothing else, it's worth trying. This, in my opinion, is the most technically demanding track in the time trials (though that title will probably go to Drive-Thru Danger when the Beenox times come out). Hot Air Skyway: This one's just a tip that might help Lewis. Try drifting up the ramp towards the barrier and jump (as you do in the video), but don't start your U-turn until you've cleared the barrier. It may take a few attempts to get a feel for how far to turn, since you'll have less time to do it. But I've found this to be the easiest way to take that shortcut consistently.
@@WumpaLewis At the fence shortcut in Hot Air Skyway I do something similar. While I do start the U-turning right after jumping I let go of the brake button halfway through so I'm facing the fence straight on and after I've cleared it I press brake again to do a second U-turn while still in that same jump. The whole thing is basically a ] motion. (I do this too in some of the later parts of Electron Avenue.)
Yeah these are good tips. If I can add some things, Cortex Castle, when you go over the BF pad, instead of trick jumping off it, drift boost off it and continue drift boosting in the air. It will help build up some good reserves. Hot Air Skyway, when you're coming to the final hairpin, try to be more to the middle of the ramp (if you have BF) and point your kart slightly to the right (away from the ramp) before you jump. Then when you u turn you won't overshoot the landing. And yes, Drift Class holds reserves longer than all the other classes. So if you're bad at reserves, this class is the best bet. Plus it has good speed and good turning which is equally important.
They removed the worms from Out of Time as the developers felt that it was too similar to Papu’s Pyramid with the plants that eat you. Especially since the anti-grav section with the clock was removed
Honestly? A very good decision.. Shame they didn't keep the double cross-over section and make a remodeled anti-grav area for Hyper Spaceway with the flame jets... Fell a bit short with that track, but the rest are very good.
I cracked a code with Deep Sea Driving.... If you hold blue flame etc. so you're pretty much with neck and neck with velo, or slightly better, the gap in the blades are always at the bottom by the time you get there. Secondary point, I had an epiphany realising that once you're in the tubes you can just hold acceleration and multi hop to each of the turbo pads (which keeps your blue flame reserve) and basically coast through to the turbo pad at the end there General tip for you Lewis too is... sometimes it's better to drift boost off of turbo pad jumps without jumping at all, especially evident in Hyper Spaceway, to keep the blue flame in again in the laser tubes or through the portals you simply start a powerslide before the ramp and let gravity get you across while 3x boosting mid-air, often I'd hop into the hyper laser tube (especially online) and lose my blue flame (Now I tell myself "idiot" whenever I hop) Also, I reckon all the Dev Times will be equal or worse than Out of Time, I find it incredible you beat nearly all in
The only one that really broke me was Gingerbread Joyride. I spent an hour trying to beat that stupid ghost, and it always felt like bullshit that was outside of my control when I failed or had to restart
I used to play the original CTR as a kid. Recently I started watching your videos about the game and it made me pick up a nintendo switch with the remaster and Im loving every second of it all thank to you
Hey, just some advice for sewer speedway: - If you can be somewhat consistent, learn to look at your time when you pass the barrels. They are always in the same place at the same time so you can predict where they will be each round. -Hit the shortcut the straight on every time. Your jump will get boosted and you'll make it 99.99% of the time. Hug the walls in the last "sewer" section ( after the second barrel) you save like almost a second per lap.
Crazy part is, It's because of the Velo Time Trials that I started watching your content. I even called it when Velo stole that victory right from under you. Honestly, We feel your pain, but "it's only funny when it happens to someone else". -Richard Watterson (Amazing World Of Gumball -love that show.)
@@pokemondimensions1297 So a beginners tipp: Power slide every where, any where you can. It is pretty much a Speed boost for to go, so why wouldn't you want to use it?
Don't know I do try to power slide, but then I end up crashing into a wall or messing it up somehow. I’ve seen people uturn but idk how to do it myself (playing switch version)
@@pokemondimensions1297 U-Turning is a very hard technique, that isn't anywhere in the Game shown. It is better when you watch a Video about it: ruclips.net/video/TUo5BlKFuIw/видео.html
Yeah, glad i'm not the only one who feels that Hot Air Skyway's fence hop shortcut has some dodgy air physics, that track took me over an hour to beat Velo on, longer than I spent on Cortex Castle, Spyro Circuit, Deep Sea Driving and Out of time *combined*.
I was debating getting this game this weekend and your videos have made that debate end. I gotta play this lol. Was always one of the best racers ever for me
On Deep Sea Driving, I found out a way how you can stop hitting those damn forsaken fans in the tunnel and its quite simple, once you enter the tunnel, drift around the first corner and when your drifting around the corner, half way through, jump/hop and continue drifting. I don't know it does it but that small jump allows you pass the fans without hitting a single one even the double ones at the end, you still need to control your kart but trust me its easier. By doing this method I beat Emperor Velo's time by 10 seconds and yes, doing this method works on all laps.
Posted it on your part 4 but here it is again. My top 5 hardest Velo ghosts: 5. Clockwork Wumpa 4. Dingo Canyon 3. Deep Sea Driving 2. Cortex Castle 1. Out of Time I didnt find any of the bonus ones particularly challenging. Just, for Drive-Thru Danger, better perfect that u-turning.
Papu’s Pyramid is a ridiculously hard and unfair track, so I don’t blame you for having trouble with it. Both it and Papu Papu spamming potions is what made his boss fight so agonizing...
Only got 3 Velo Ghost times to beat and they're all a pain in the arse 😤 Dragon Mines, Cortex Castle and Out Of Time. My God Out Of Time is an absolute bastard when it comes to the Velo Ghost, mainly when you try and keep blue flame going for a whole lap.
@MrJavi94 same here, none of the tracks were difficult because I’ve improved in every track and the ghosts were definitely beaten. Also I couldn’t stop watching Abby's 101 stream at 3:00:50 it’s so hilarious 😂
I find interesting how most people struggle with Out of Time, Deep Sea Driving and Cortex Castle when those weren't that hard for me, but instead I had wayyyy too much difficulty with Spyro Circuit, Nina's Nightmare and Gingerbread Joyride and I dont see that many people struggling with those lol
Only track I had issues on was Dragon Mines because I can't do that shortcut. I guess Blizzard Bluff too but only because I just suddenly stopped being able to do the first shortcut for whatever reason and I just kept landing just short of not being out of bounds for a while but then when I finally beat him I magically could do the fence hop three times in a row when I always struggled with that.
Great job Lewis! Your big fan from Slovakia Jakub (9 yrs old), I have beated Developer in 3 tracks so far, I ak watching your videos every day, very inspiring
Because Out of time is mainly about skills. Maintaining blue fire. Deep Sea Driving is mainly about luck. Maintaing blue fire is easier than on Out of Time, but that blades.... Oh, God.
it’s much easier using speed and jumping the corners of the pipe uturning isn’t necessary on the track neither is drifting which gives you all the time to react to blades
Alex Tygesen i get 1:37s back to back online no problem doing that, trying to drift the pipe especially with turning isn’t good for the camera and will give you little to no time to react. you don’t need to drift with all the boost pads and hang times to stack your reserves
Out of time in kind of troll because at the end of lap 3 Velo bumps into something or even falls into the pit, I don't remember which was it. The worst part is that most people restart as soon as Velo gets ahead of them a reasonable distance, when in reality it might not even be necessary, cause like i said, at the end Velo fucks up giving you extra time to catch up.
My top 5 hardest Velo Ghosts 1- Out Of Time 2- Out Of Time 3- Out Of Time 4- Out Of Time 5- Out Of Time Honourable Mentions: Out Of Time, Out Of Time, Out Of Time, Out Of Time, And Out Of Time. Did I also forget to mention Out Of Time?
i don't think there'l be such thing, or they will simply lie, this newdeveloper company are not par to actually doing some awesome times, i guess they could beat Velo's ghosts and call them ghosts Dev. Times but I don't know if that's going to happen.
Deep Sea Driving was absolute hell. It took me about 20-30 tries to get it down. Throughout the trial, I started to memorize and also time correctly on the blades cycle. Eventually I managed to clutch it in the end, which was so satisfying.
I'm hooked on your channel! Your commentary and effort to beat some of the time trials are very relatable and funny. Your 76th attempt on Out of Time was legendary. Its crazy to see how much better we've gotten on the tracks since beating Oxides Time Trials. The Hardest Velo Times for me were: 1. Out of Time 2. Deep Sea Driving 3. Oxide Station 4. Dragon Mines 5. Nina's Nightmare 6. Cortex Castle Also, question for you, what do you think will be the hardest tracks to beat Beenox on? For me personally I wasn't able to hold blue flames for an entire lap on either of these tracks and think these will be the hardest Beenox times for me. 1. Oxide Station 2. Cortex Castle 3. Thunder Struck 4. Turbo Track 5. Electron Avenue 6. Clockwork Wumpa Keep up the good videos man!
On Hot Air SkyWay to do the last shortcut u need to do ir more on the right side or u will loose the blueflame or fall off That help me A LOT nice video btw
I totally empathise with your feelings after the Out of Time incident... 😂 for me, my worst were Out of Time, Sypro Circuit, Gingerbread Joyride, Deep Sea Driving and Cortex Castle. Those dev times can do one! Ha ha.
TheViperian actually has a few tutorials on beating the Emperor Velo Ghosts for those still struggling on them. Really helpful especially for Deep Sea Driving.
Honestly, I feel like you should rework your Oxide Ghost Times Top 5, for many reasons. Some tracks got fixed (Notably Sewer Speedway) and you got better at the game, so that would probably give you a new perspective on things.
With the hot air skyway shortcut, you’re air breaking not U-Turning in the hair which is why you stop in place, you’ll be able to do it with ease if you hold reverse in the hair too so you’ll be able to move forward over the barrier
I've said my piece on Blizzard Bluff, but Spyro Circuit comes close. I only just crossed the line milliseconds before Velo. I seem to struggle with the simpler tracks where blue flame isn't available. On tracks like Cortex Castle, Polar Pass, Drive-Thru Danger, Out of Time, Oxide Station, Hot Air Skyway and Twilight Tour, Velo makes mistakes that are sometimes your key to victory. But tracks like Crash Cove, Sewer Speedway, Coco Park, Spyro Circuit and Nina's Nightmare, he's practically perfect and even the slightest mistake will greet you with a one-way ticket back to the start line.
I think the reason the worms from out of time were removed was because of the plants in papu’s pyramid and would’ve just been too similar. That’s what I’ve heard.
I just now beat all of Velo’s time trials and I have never felt such a sense of accomplishment! The hardest ones for me were Hot Air Skyway, Cortex Castle and Out Of Time.
Nice list overall, I like the fact that there was a bit of variety compared to Oxide's Time Trials. As for me, here's my personal list from my experience with beating Velo's Time Trials: 1. Dragon Mines 2. Out of Time 3. Deep Sea Driving 4. Drive Thru Danger 5. Nina's Nightmare (Although Drive Thru Danger is mostly hard cause I still haven't learned that map properly yet) As for honourable mentions I do in fact have a few of them. And they are: Papu's Pyramid, Turbo Track, and Sewer Speedway.
Now that I think about it, I think that Turbo Track has the potential for being one of the hardest Beenox times, both Oxide and Velo aren't doing too good of a job at that triple hairpin section, but an actual good time on this might prove to be VERY difficult :p
Idk why but jungle boogie gave me the most rage... just finished the last one today (OOT) wasn’t as bad as I thought still took an hour though. Dragon mines took the longest cause I wanted to learn its shortcut
Not sure about top 5 but my top 3 are definitely cortex castle, deep sea driving and out of time which I'm still working on now... spyro circuit would be my honorable mention though
you say you know u turning and air breaking yey youre doing the wrong one on the last shortcut in hit air m9 :P oh btw top tip for anyone struggling with deep sea: use the closer camera angle, lets you see the blades better, wr holder does it as well
My top 5 is: - Deepsea Driving - Crash Cove - Sewer Speedway - Out of Time - Gingerbread Joyride I finished beating them all yesterday and it was a good challenge, it definitely pushed me to improve on some tracks and figure out some new strategies, I'm both looking forward to and dreading the dev times coming out next month, it'll be interesting to see if I even got close to some of them because on some tracks I beat Velo by a fairly large gap (like around 20 seconds or so) Also for that last turn on Hot Air Skyway what I do is move a bit towards the right and when I make the jump I hold the U-Turn all the way until I'm on the ground, sometimes I jump a bit too much from the left and what I have to do is jump again when I land and for a split second I'm actually off the track on the right edge and then land back on the track while I'm still U-turning, I know it sounds confusing but it's what I figured to have a high success rate at clearing that section because most of my losses at first were because of that.
Papu's pyramid was the one I lost my mind on. BUT, sewer speedway barrels have patterns. I don't remember them out of memory, but if you go from one of the sides and succeed, it'll be the same on that lap always. Just do the same trick if you have to repeat.
Currently stuck on Out of Time. I somehow managed to completely fluke Deep Sea Driving on the 3rd attempt by avoiding the blades each time, but I doubt I’ll be as lucky next month lol. Pro tip for speed mains: switch to drift. It’s so much easier to build your reserves and the extra turn really helps.
1) Dragon Mines - Mastering the shorcut was tough and took me 2 hours to beat this. Every time I tried U-turning on the spiral, I fly into the wall. 2) Spyro Circuit - Annoying stage hazards and losing sacred fire. 1 mistake and you fail. And getting used to speed wasn't easy (as I main acceleration & balanced). 3) Deep Sea Driving - The blades. 4) Hot Air Skyway - The spiral and keeping blue flame with acceleration or speed. 5) Cortex Castle - The spider before the bridge messes up my drift.
I did the majority of the tracks with drift class. Even though I always used speed since I started playing. But I've read drift class is really good on alot of tracks... well that was the best advice for beating these velo times. It was so much easier as trying to beat them all with speed class.
My top 5: 5) sewer speedway (had to pray for the barrels to not hit me) 4) hot air skyway ( had to learn how to use drift engine in this track) 3) oxide station ( keep BF until the finish line is a hell) 2) cortex castle (seriously, keep BF around those corners is almost impossible) 1) gingerbread joyride (took me 30 minutes to beat this one)
My top 3 worst were (#3) Cortex Castle (like you said, maintaining blue fire on those turns is a nightmare at times), (#2) Koala Carnival (I had to stay on the inside the whole time, those jumps by the fire traps can kill my speed, and I only beat him by about 15 milliseconds) and (#1) Out of Time (it took me 45-50 minutes to beat). Deep Sea Driving did take me a few tries but I was calm about those as opposed to the 3 I mentioned.
Tip for Cortex: Double tap the blue pad. Drive onto the pad and hop to hit the ramp. The ramp counts as a blue pad despite visually not being one. DOUBLE THE RESERVES. My friend says 8 seconds.
Just got done with the Velo ghosts, I don't think any of the tracks took me more than 10 attempts but there are still some tracks that didn't take 1 or 2 tries. 5. Cortex Castle 4. Papu Pyramid 3. Sewer Speedway 2. Clockwork Wumpa 1. Deep Sea Driving Honorable mentions: Gingerbread Joyride, Nina's Nightmare.
For the shortcut at the end of hot air skyway I think the issue is with the way you're u-turning, at least by looking at these clips. When your kart rotates mid-air like that without actually changing trajectory it usually means that you're pressing left or right on the d-pad but not down at the same time.
Oh god, I thought I was the only one. It's that part where I had to U-turn, but I keep fucking it up. It struggles me a lot that I skip it for last, that includes Out of Time, Dragon Mines, etc.
I'm just about to defeat all of Emperor Velo's ghosts as well, only Electron Avenue and Hyper Spaceway remaining, and I've been beating them all as my dude Megamix. It's really funny, I used to have an absolutely frustrating experience just beating all of Dr. N Tropy's ghosts at the time I just began playing the game (which is merely two months ago), which made me actively avoid Nitros Oxide's times for a while... until after some time I decided to try them out and was surprised at how suddenly easy they mostly felt to me, and right now even with Velo's I was able to get through them with mostly little issue as well. It became clear that I've been getting better at this game and I haven't even noticed, to the point where there were tracks that I long dreaded doing these times the most on initially but overcame surprisingly quickly in the end (like Assembly Lane or Blizzard Bluff). That being said, as for my own 5 choices as to which tracks were the hardest to beat his times on: 5. Deep Sea Driving - Same reason as you... and pretty much everyone else. Seriously, unpredictable obstacle movement is a major annoyance no matter what. 4. Spyro Circuit - I find the track in terms of structure to be annoying in general and Oxide's time there tested my patience quite a lot, but Velo's time here really came across as a perfect run I was asked to do, though it weirdly didn't take me half as long to overcome than Oxide's time. 3. Out of Time - I should have expected something tasking when Velo's ghost is 33 goddamn seconds faster than Oxide's, and with how much I was tasked with keeping the blue flame under these circumstances I got annoyed relatively quickly. Though shockingly I do feel like I took way less attempts than you... I don't know, just a gut feeling, I don't really count losses, I just accept them. 2. Nina's Nightmare/Gingerbread Joyride - I put them in a tie because I had essentially the same annoyance with them, what with the absolutely demanding blue flame speeds and lengths that were expected of me in these corner-laden tracks. And because Oxide's times alone on them were so frustrating to me, these two tracks especially were the main reason I chose to go after Velo's times in the Bonus tracks FIRST before going after CTR's and CNK's, just to get this shit done with. 1. Dragon Mines - Only my Number 1 because this was the first time where I felt like I've hit an actual roadblock in overcoming Velo's times (Again, I finished the Bonus tracks before this) due to my absolutely horrendous turning with that dumbass spiral. A close call was truly the best I could have gotten out of it, and it's really telling that a close call is the only expected thing when the developer time afterwards is mere MILLISECONDS faster. I definitely won't bother with the developer times. I suck way too much for them.
A tip to become a much better player!! if you remap L2 with down on the d-pad in the accessibility menu and have L2 always pressed while racing. U turning is made so much easier and you’ll become 2-3 times better a player within an hour.
If u had trouble with cortex castle i advise to jump at the blue fire turbo pad once. It will double the time that your blue fire stays, should make it easier for you to keep it on the track. In case u havent done that already :)
If you don't know how to U-turn then use the turn engine. It'll be easier for you to drift through the tunnel and just air brake to prevent hitting the fans. Learning to U-turn does help a lot as it got me a time of 1.39.60 on deep sea driving. You don't have to know how to U-turn though as using the drift engine for most of the trials will give you more reserves meaning that you'll have more reserves when air braking with a drift engine as opposed to a speed engine.
It took me 200+ restarts to do Deep Sea Driving. The issue is the camera - I kept accidentally scraping the walls as much as the blades, because I just couldn't see a thing.
I read a post on reddit that hitting the blue fire pad on cortex castle (so driving over it and then jumping to hit it again) actually gives you a lot of reserves, I tried it and it actually seemed to help, but that might be a placebo idk. But it wouldnt hurt to give it a shot to see if it helps
Hot air skyway was one of the first I tried and nailed it in a few attempts. So far only really through CTR tracks, except for cortex castle which I've actively avoided
My top 5: 5. Clockwork Wumpa: the pendelum was way more of a pain than I remember it being 4. Cortex Castle: Duh 3. Dragon Mines: Duh 2. Out of Time: Took a long time, got it in probably a little over 20 tries 1. Gingerbread Joyride: took me nearly two hours. Almost quit and it got me super salty that it was on nearly no one’s lists as one of the hard ones lmao
I've only recently beaten all the ntropy times and have only beaten a few oxide times. But the two tracks that I had the most fits over were blizzard bluff and oxide station. Never successfully hopped that damn fence.
My Velo shit list: 1) Deep Sea Driving. Yep, I think this track is loathed by almost everyone, and for the same reasons. 2) Out of Time. All you said is true, this track is very hard to keep Blue Fire on, and there are a lot of invisible walls. 3) Gingerbread Joyride. There's just too many 90-degree turns which are a Blue Fire killer. And also, one of the hardest-to-take shortcuts in the game. 4) Cortex Castle. Every player has a track they suck at, and this one is mine. I don't why, I'm just really bad at it. 5) Spyro Circuit. Velo does an almost perfect run on this track. One tiny mistake, and you're out. There's very little room for error, unless your mistake was near a turbo pad.
I have some tips for three of these tracks that might help if someone's stuck on them. And a tip at the end for you to try, Lewis.
Cortex Castle: There's a way to get a bit more reserves to work with. The boost pad that gives you blue flames actually extends further than it appears to; the wooden ramp is actually part of it too. Since boost pads add to your reserves each time you hit them, hitting the same one twice will double the reserves it gives you. This is one of the few tracks that this is actually useful for. as soon as you hit the pad and get blue flames, jump and you'll hit the wooden ramp and get an extra boost. Admittedly, this isn't much, but it helped me hold onto blue flames longer than I had before.
Deep Sea Driving: The turns and the blades are the killers in this track. I was able to get rid of one of these concerns by switching to Acceleration (I usually play Speed). At first I did do worse on the track, because I wasn't used to the sharper turning. But once I got the hang of it, I no longer got flung all over that darn pipe at the end. The blades are still difficult to get around, but the turning helps. ALSO: the last two blades. I found the easiest way to handle those was to jump and U-turn right before them, so that I was going through them head on, instead of at an awkward curve.
Out of Time: This is another case of a different class leading to an easier time. I don't know why, but Drift class made it easier to maintain blue fire when hopping over that fence. This could just be a personal thing, but I've seen other people saying the switching to Drift helped on this track. If nothing else, it's worth trying. This, in my opinion, is the most technically demanding track in the time trials (though that title will probably go to Drive-Thru Danger when the Beenox times come out).
Hot Air Skyway: This one's just a tip that might help Lewis. Try drifting up the ramp towards the barrier and jump (as you do in the video), but don't start your U-turn until you've cleared the barrier. It may take a few attempts to get a feel for how far to turn, since you'll have less time to do it. But I've found this to be the easiest way to take that shortcut consistently.
Tanis Kowalik thank you! This will help out a lot
For deep sea driving i also recommend drift
@@WumpaLewis At the fence shortcut in Hot Air Skyway I do something similar. While I do start the U-turning right after jumping I let go of the brake button halfway through so I'm facing the fence straight on and after I've cleared it I press brake again to do a second U-turn while still in that same jump. The whole thing is basically a ] motion.
(I do this too in some of the later parts of Electron Avenue.)
Yeah these are good tips.
If I can add some things,
Cortex Castle, when you go over the BF pad, instead of trick jumping off it, drift boost off it and continue drift boosting in the air. It will help build up some good reserves.
Hot Air Skyway, when you're coming to the final hairpin, try to be more to the middle of the ramp (if you have BF) and point your kart slightly to the right (away from the ramp) before you jump. Then when you u turn you won't overshoot the landing.
And yes, Drift Class holds reserves longer than all the other classes. So if you're bad at reserves, this class is the best bet. Plus it has good speed and good turning which is equally important.
Thanks im sure this is helpful but i dont even think im gonna be that bothered about doing the velo ghosts.(•‿•)
2:50 "I never actually hit the spider"
clip shows him hitting the spider.
IggniFyre I forgot until I put that clip in lol
@@WumpaLewis exposed
😂
Velo: “As ruler of this galaxy, I’ll own this Grand Prix!”
*Falls off track on Drive-Thru Danger*
Megumi Bandicoot poor Velo. Go easy on him megumi. He was trying to take Jordy lines and sorta went wrong :)
Hes to fattttttttt
Velo is cool and all but he's such a knob. So cocky jeez
ahem. What were you saying about "I'll own this Grand Prix!"?
I did see it
WumpaLewis: the velo races were hard.
Beenox trials: allow us to introduce ourselves
Distant stranger:Amateours
@@makaramuss 👌
They removed the worms from Out of Time as the developers felt that it was too similar to Papu’s Pyramid with the plants that eat you. Especially since the anti-grav section with the clock was removed
Honestly? A very good decision..
Shame they didn't keep the double cross-over section and make a remodeled anti-grav area for Hyper Spaceway with the flame jets...
Fell a bit short with that track, but the rest are very good.
2:50 “I never actually hit the spider.” Hits the spider next clip lol I love you dude ❤️
3:44
I love how Velo looks like he's looking at your cam screen saying to himself "bro you good?" lol
I cracked a code with Deep Sea Driving....
If you hold blue flame etc. so you're pretty much with neck and neck with velo, or slightly better, the gap in the blades are always at the bottom by the time you get there.
Secondary point, I had an epiphany realising that once you're in the tubes you can just hold acceleration and multi hop to each of the turbo pads (which keeps your blue flame reserve) and basically coast through to the turbo pad at the end there
General tip for you Lewis too is... sometimes it's better to drift boost off of turbo pad jumps without jumping at all, especially evident in Hyper Spaceway, to keep the blue flame in again in the laser tubes or through the portals you simply start a powerslide before the ramp and let gravity get you across while 3x boosting mid-air, often I'd hop into the hyper laser tube (especially online) and lose my blue flame (Now I tell myself "idiot" whenever I hop)
Also, I reckon all the Dev Times will be equal or worse than Out of Time, I find it incredible you beat nearly all in
The only one that really broke me was Gingerbread Joyride. I spent an hour trying to beat that stupid ghost, and it always felt like bullshit that was outside of my control when I failed or had to restart
I Just began to play this game,awesome!Love your content.
XIAO LI glad your enjoy it!
@@WumpaLewis whoever doesn't enjoy your content doesn't know what real content is
@@moth4987 agreed
U are going to struggle
@@SkY-ni6rb I did! Crash Cove Dev time alone took me more than 200 attempts I assume.
When you can’t even beat some oxide trials yet
same :(
Let me quote the devs. Ehm:
"Git gut."
I only beat the Tropy ones recently lol
*cries in N.Tropy time trial in Oxide Station*
@@eydis9554 I kid you not, I drew the exact same time as Trophy on Oxide station.
3.40.15 uh... Gives me chills
Out of time attempt 76
Such a new classic om this channel
I used to play the original CTR as a kid. Recently I started watching your videos about the game and it made me pick up a nintendo switch with the remaster and Im loving every second of it all thank to you
Hey, just some advice for sewer speedway:
- If you can be somewhat consistent, learn to look at your time when you pass the barrels. They are always in the same place at the same time so you can predict where they will be each round.
-Hit the shortcut the straight on every time. Your jump will get boosted and you'll make it 99.99% of the time.
Hug the walls in the last "sewer" section ( after the second barrel) you save like almost a second per lap.
Lewis mad respect for you for going through all of this, best of luck for the faster times next month man.
Crazy part is, It's because of the Velo Time Trials that I started watching your content. I even called it when Velo stole that victory right from under you. Honestly, We feel your pain, but "it's only funny when it happens to someone else". -Richard Watterson (Amazing World Of Gumball -love that show.)
2:29 the cortex castle song went perfect with wumpalewis explaining why it can be difficult
I’m so bad at this game I can’t even beat some of N TROPY’s ghosts yet, so I’m super impressed by the players racing Oxide and Velo ghosts
On wich ghost do you struggle?
Don't know I suck at the game... so pretty much all of them lol
@@pokemondimensions1297 So a beginners tipp: Power slide every where, any where you can. It is pretty much a Speed boost for to go, so why wouldn't you want to use it?
Don't know I do try to power slide, but then I end up crashing into a wall or messing it up somehow.
I’ve seen people uturn but idk how to do it myself (playing switch version)
@@pokemondimensions1297 U-Turning is a very hard technique, that isn't anywhere in the Game shown. It is better when you watch a Video about it: ruclips.net/video/TUo5BlKFuIw/видео.html
I found hard:
- Gingerbread Joyride
- Deepsea Driving
- And maybe Cortex Castle
Gingerbread Joyride is a walk in the park when using drift class.
Yeah, glad i'm not the only one who feels that Hot Air Skyway's fence hop shortcut has some dodgy air physics, that track took me over an hour to beat Velo on, longer than I spent on Cortex Castle, Spyro Circuit, Deep Sea Driving and Out of time *combined*.
I was debating getting this game this weekend and your videos have made that debate end. I gotta play this lol.
Was always one of the best racers ever for me
On Deep Sea Driving, I found out a way how you can stop hitting those damn forsaken fans in the tunnel and its quite simple, once you enter the tunnel, drift around the first corner and when your drifting around the corner, half way through, jump/hop and continue drifting. I don't know it does it but that small jump allows you pass the fans without hitting a single one even the double ones at the end, you still need to control your kart but trust me its easier.
By doing this method I beat Emperor Velo's time by 10 seconds and yes, doing this method works on all laps.
Posted it on your part 4 but here it is again.
My top 5 hardest Velo ghosts:
5. Clockwork Wumpa
4. Dingo Canyon
3. Deep Sea Driving
2. Cortex Castle
1. Out of Time
I didnt find any of the bonus ones particularly challenging. Just, for Drive-Thru Danger, better perfect that u-turning.
Velo is a great villain
Imagine Velo is real and you have to beat his time trials.
We're doomed...
Papu’s Pyramid is a ridiculously hard and unfair track, so I don’t blame you for having trouble with it. Both it and Papu Papu spamming potions is what made his boss fight so agonizing...
Only got 3 Velo Ghost times to beat and they're all a pain in the arse 😤 Dragon Mines, Cortex Castle and Out Of Time. My God Out Of Time is an absolute bastard when it comes to the Velo Ghost, mainly when you try and keep blue flame going for a whole lap.
I loved the velo ghost videos can’t wait for the benox ones.
I admit I couldn't stop watching your OoT attempts. 😂
What tracks were the hardest for me? NONE
@MrJavi94 same here, none of the tracks were difficult because I’ve improved in every track and the ghosts were definitely beaten. Also I couldn’t stop watching Abby's 101 stream at 3:00:50 it’s so hilarious 😂
Same here 😂
I agree. Playing Hard CTR Token race on Crash Cove is still harder for me 😂
I find interesting how most people struggle with Out of Time, Deep Sea Driving and Cortex Castle when those weren't that hard for me, but instead I had wayyyy too much difficulty with Spyro Circuit, Nina's Nightmare and Gingerbread Joyride and I dont see that many people struggling with those lol
i really struggled with dragon mines, i needed a whole hour.
ayhan same it took me so long others weren’t that bad.
@@mic8679 try dev times lol
Lil Coke if I lived a thousand lifetimes I don’t think I could be the dev times 😂
@@mic8679 can you u turn?
ugh, that accursed level. I haven't played ctr in a while now but i remember that level...
Only track I had issues on was Dragon Mines because I can't do that shortcut. I guess Blizzard Bluff too but only because I just suddenly stopped being able to do the first shortcut for whatever reason and I just kept landing just short of not being out of bounds for a while but then when I finally beat him I magically could do the fence hop three times in a row when I always struggled with that.
My reaction to Developer times approaching: Let's blast through with Sonic speed!
Great job Lewis! Your big fan from Slovakia Jakub (9 yrs old), I have beated Developer in 3 tracks so far, I ak watching your videos every day, very inspiring
I’m actually kind surprised that you didn’t put Out of time in number 1
same
I'm not surprised at all! Deep Sea Drive is a crap map!
Because Out of time is mainly about skills. Maintaining blue fire. Deep Sea Driving is mainly about luck. Maintaing blue fire is easier than on Out of Time, but that blades.... Oh, God.
If you're having issues doing Deep Sea Driving: Use the handling engine.
You can thank me later.
Or use Drift.
it’s much easier using speed and jumping the corners of the pipe uturning isn’t necessary on the track neither is drifting which gives you all the time to react to blades
@@MistralValon That is just straight up objectively wrong.
Alex Tygesen i get 1:37s back to back online no problem doing that, trying to drift the pipe especially with turning isn’t good for the camera and will give you little to no time to react. you don’t need to drift with all the boost pads and hang times to stack your reserves
I had to use handling just to beat oxide. Haven’t even tried velo yet
Out of time in kind of troll because at the end of lap 3 Velo bumps into something or even falls into the pit, I don't remember which was it. The worst part is that most people restart as soon as Velo gets ahead of them a reasonable distance, when in reality it might not even be necessary, cause like i said, at the end Velo fucks up giving you extra time to catch up.
My top 5 hardest Velo Ghosts
1- Out Of Time
2- Out Of Time
3- Out Of Time
4- Out Of Time
5- Out Of Time
Honourable Mentions: Out Of Time, Out Of Time, Out Of Time, Out Of Time, And Out Of Time. Did I also forget to mention Out Of Time?
Ok, I was about to post a comment so similar to this, I guess I just run… out of time.
Bro just finished the *Velo time trials* an GOD!!!!
THANK GOD ITS FINALLY OVER!
*Developer Time Trials:* Allow us to introduce ourselfs.
i don't think there'l be such thing, or they will simply lie, this newdeveloper company are not par to actually doing some awesome times, i guess they could beat Velo's ghosts and call them ghosts Dev. Times but I don't know if that's going to happen.
Deep Sea Driving was absolute hell. It took me about 20-30 tries to get it down. Throughout the trial, I started to memorize and also time correctly on the blades cycle. Eventually I managed to clutch it in the end, which was so satisfying.
I'm hooked on your channel! Your commentary and effort to beat some of the time trials are very relatable and funny. Your 76th attempt on Out of Time was legendary. Its crazy to see how much better we've gotten on the tracks since beating Oxides Time Trials.
The Hardest Velo Times for me were:
1. Out of Time
2. Deep Sea Driving
3. Oxide Station
4. Dragon Mines
5. Nina's Nightmare
6. Cortex Castle
Also, question for you, what do you think will be the hardest tracks to beat Beenox on? For me personally I wasn't able to hold blue flames for an entire lap on either of these tracks and think these will be the hardest Beenox times for me.
1. Oxide Station
2. Cortex Castle
3. Thunder Struck
4. Turbo Track
5. Electron Avenue
6. Clockwork Wumpa
Keep up the good videos man!
Good call with Turbo Track
But the hardest times in my opinion are probably Megamix, Deepsea, Tiger Temple and Crash Cove
On Hot Air SkyWay to do the last shortcut u need to do ir more on the right side or u will loose the blueflame or fall off
That help me A LOT
nice video btw
6:26
Lewis: I can’t hold blue flame around the spiral in papu’s pyramid.
Papu’s pyramid: I don’t have blue flame, oh sacred flame you mean, ok -_-
lol
I totally empathise with your feelings after the Out of Time incident... 😂 for me, my worst were Out of Time, Sypro Circuit, Gingerbread Joyride, Deep Sea Driving and Cortex Castle. Those dev times can do one! Ha ha.
That gingerbread joyride can suck it 😂😂
TheViperian actually has a few tutorials on beating the Emperor Velo Ghosts for those still struggling on them. Really helpful especially for Deep Sea Driving.
Leonardo Da Vinci I subbed to his channel today! The tutorials are very useful
These were my 5 hardest:
#5 - Spyro Circuit
#4 - Deep Sea Driving
#3 - Cortex Castle
#2 - Hot Air Skyway
#1 - Out of Time
I love your accent NO HOMO
I’ve rewatched your velo trials series 3 times before this lol
Honestly, I feel like you should rework your Oxide Ghost Times Top 5, for many reasons.
Some tracks got fixed (Notably Sewer Speedway) and you got better at the game, so that would probably give you a new perspective on things.
With the hot air skyway shortcut, you’re air breaking not U-Turning in the hair which is why you stop in place, you’ll be able to do it with ease if you hold reverse in the hair too so you’ll be able to move forward over the barrier
The developers better not be any good on Deep Sea Driving, that track is absolutely egregious in its design.
I've said my piece on Blizzard Bluff, but Spyro Circuit comes close. I only just crossed the line milliseconds before Velo.
I seem to struggle with the simpler tracks where blue flame isn't available. On tracks like Cortex Castle, Polar Pass, Drive-Thru Danger, Out of Time, Oxide Station, Hot Air Skyway and Twilight Tour, Velo makes mistakes that are sometimes your key to victory.
But tracks like Crash Cove, Sewer Speedway, Coco Park, Spyro Circuit and Nina's Nightmare, he's practically perfect and even the slightest mistake will greet you with a one-way ticket back to the start line.
I think the reason the worms from out of time were removed was because of the plants in papu’s pyramid and would’ve just been too similar. That’s what I’ve heard.
I just now beat all of Velo’s time trials and I have never felt such a sense of accomplishment! The hardest ones for me were Hot Air Skyway, Cortex Castle and Out Of Time.
I have a lot to learn. From the time relics and those damn boxes to shortcuts. Great video.
After 3 months we still waiting the top 5 hardest dev time video
These are insanely hard and I don’t understand how you can beat them. World class
Nice list overall, I like the fact that there was a bit of variety compared to Oxide's Time Trials.
As for me, here's my personal list from my experience with beating Velo's Time Trials:
1. Dragon Mines
2. Out of Time
3. Deep Sea Driving
4. Drive Thru Danger
5. Nina's Nightmare
(Although Drive Thru Danger is mostly hard cause I still haven't learned that map properly yet)
As for honourable mentions I do in fact have a few of them.
And they are:
Papu's Pyramid, Turbo Track, and Sewer Speedway.
I finished Velo times like a week ago and my top 5 is exactly the same as yours, just changing the order
Now that I think about it, I think that Turbo Track has the potential for being one of the hardest Beenox times, both Oxide and Velo aren't doing too good of a job at that triple hairpin section, but an actual good time on this might prove to be VERY difficult :p
Idk why but jungle boogie gave me the most rage... just finished the last one today (OOT) wasn’t as bad as I thought still took an hour though. Dragon mines took the longest cause I wanted to learn its shortcut
Not sure about top 5 but my top 3 are definitely cortex castle, deep sea driving and out of time which I'm still working on now... spyro circuit would be my honorable mention though
The only Velo ghosts I struggled with were Deep Sea Driving, Nina's Nightmare and Out Of Time.
you say you know u turning and air breaking yey youre doing the wrong one on the last shortcut in hit air m9 :P
oh btw top tip for anyone struggling with deep sea: use the closer camera angle, lets you see the blades better, wr holder does it as well
6:25 Maybe you can't hold blue fire because the track hasn't blue fire😂
Ps: I feel with you, I hate deep sea driving
My top 5 is:
- Deepsea Driving
- Crash Cove
- Sewer Speedway
- Out of Time
- Gingerbread Joyride
I finished beating them all yesterday and it was a good challenge, it definitely pushed me to improve on some tracks and figure out some new strategies, I'm both looking forward to and dreading the dev times coming out next month, it'll be interesting to see if I even got close to some of them because on some tracks I beat Velo by a fairly large gap (like around 20 seconds or so)
Also for that last turn on Hot Air Skyway what I do is move a bit towards the right and when I make the jump I hold the U-Turn all the way until I'm on the ground, sometimes I jump a bit too much from the left and what I have to do is jump again when I land and for a split second I'm actually off the track on the right edge and then land back on the track while I'm still U-turning, I know it sounds confusing but it's what I figured to have a high success rate at clearing that section because most of my losses at first were because of that.
Papu's pyramid was the one I lost my mind on. BUT, sewer speedway barrels have patterns. I don't remember them out of memory, but if you go from one of the sides and succeed, it'll be the same on that lap always. Just do the same trick if you have to repeat.
You make this game look like a tool assisted speedrun. King!
Currently stuck on Out of Time. I somehow managed to completely fluke Deep Sea Driving on the 3rd attempt by avoiding the blades each time, but I doubt I’ll be as lucky next month lol. Pro tip for speed mains: switch to drift. It’s so much easier to build your reserves and the extra turn really helps.
All I can think about is how crazy it would be to see someone do a Velo speedrun all tracks no restarts...
first good channel of CTR that i actually like
love you'r vids
#nohomo
So you’re Polarsaurus Rex...always enjoy seeing Xbox content creators on this game
1) Dragon Mines - Mastering the shorcut was tough and took me 2 hours to beat this. Every time I tried U-turning on the spiral, I fly into the wall.
2) Spyro Circuit - Annoying stage hazards and losing sacred fire. 1 mistake and you fail. And getting used to speed wasn't easy (as I main acceleration & balanced).
3) Deep Sea Driving - The blades.
4) Hot Air Skyway - The spiral and keeping blue flame with acceleration or speed.
5) Cortex Castle - The spider before the bridge messes up my drift.
Drift is better than Speed imo
I did the majority of the tracks with drift class. Even though I always used speed since I started playing. But I've read drift class is really good on alot of tracks... well that was the best advice for beating these velo times. It was so much easier as trying to beat them all with speed class.
My top 5:
5) sewer speedway (had to pray for the barrels to not hit me)
4) hot air skyway ( had to learn how to use drift engine in this track)
3) oxide station ( keep BF until the finish line is a hell)
2) cortex castle (seriously, keep BF around those corners is almost impossible)
1) gingerbread joyride (took me 30 minutes to beat this one)
My top 3 worst were (#3) Cortex Castle (like you said, maintaining blue fire on those turns is a nightmare at times), (#2) Koala Carnival (I had to stay on the inside the whole time, those jumps by the fire traps can kill my speed, and I only beat him by about 15 milliseconds) and (#1) Out of Time (it took me 45-50 minutes to beat). Deep Sea Driving did take me a few tries but I was calm about those as opposed to the 3 I mentioned.
Tip for Cortex: Double tap the blue pad. Drive onto the pad and hop to hit the ramp. The ramp counts as a blue pad despite visually not being one. DOUBLE THE RESERVES. My friend says 8 seconds.
I wish I knew this last night. It took an hour until I managed to keep blue flame an entire lap.
Just got done with the Velo ghosts, I don't think any of the tracks took me more than 10 attempts but there are still some tracks that didn't take 1 or 2 tries.
5. Cortex Castle
4. Papu Pyramid
3. Sewer Speedway
2. Clockwork Wumpa
1. Deep Sea Driving
Honorable mentions: Gingerbread Joyride, Nina's Nightmare.
I really like your content. Keep it up!
For the shortcut at the end of hot air skyway I think the issue is with the way you're u-turning, at least by looking at these clips.
When your kart rotates mid-air like that without actually changing trajectory it usually means that you're pressing left or right on the d-pad but not down at the same time.
Deepsea & Out of time: We are the hardest yeah
Turbo Track: Let me introduce myself
Oh god, I thought I was the only one. It's that part where I had to U-turn, but I keep fucking it up. It struggles me a lot that I skip it for last, that includes Out of Time, Dragon Mines, etc.
I'm just about to defeat all of Emperor Velo's ghosts as well, only Electron Avenue and Hyper Spaceway remaining, and I've been beating them all as my dude Megamix. It's really funny, I used to have an absolutely frustrating experience just beating all of Dr. N Tropy's ghosts at the time I just began playing the game (which is merely two months ago), which made me actively avoid Nitros Oxide's times for a while... until after some time I decided to try them out and was surprised at how suddenly easy they mostly felt to me, and right now even with Velo's I was able to get through them with mostly little issue as well. It became clear that I've been getting better at this game and I haven't even noticed, to the point where there were tracks that I long dreaded doing these times the most on initially but overcame surprisingly quickly in the end (like Assembly Lane or Blizzard Bluff). That being said, as for my own 5 choices as to which tracks were the hardest to beat his times on:
5. Deep Sea Driving - Same reason as you... and pretty much everyone else. Seriously, unpredictable obstacle movement is a major annoyance no matter what.
4. Spyro Circuit - I find the track in terms of structure to be annoying in general and Oxide's time there tested my patience quite a lot, but Velo's time here really came across as a perfect run I was asked to do, though it weirdly didn't take me half as long to overcome than Oxide's time.
3. Out of Time - I should have expected something tasking when Velo's ghost is 33 goddamn seconds faster than Oxide's, and with how much I was tasked with keeping the blue flame under these circumstances I got annoyed relatively quickly. Though shockingly I do feel like I took way less attempts than you... I don't know, just a gut feeling, I don't really count losses, I just accept them.
2. Nina's Nightmare/Gingerbread Joyride - I put them in a tie because I had essentially the same annoyance with them, what with the absolutely demanding blue flame speeds and lengths that were expected of me in these corner-laden tracks. And because Oxide's times alone on them were so frustrating to me, these two tracks especially were the main reason I chose to go after Velo's times in the Bonus tracks FIRST before going after CTR's and CNK's, just to get this shit done with.
1. Dragon Mines - Only my Number 1 because this was the first time where I felt like I've hit an actual roadblock in overcoming Velo's times (Again, I finished the Bonus tracks before this) due to my absolutely horrendous turning with that dumbass spiral. A close call was truly the best I could have gotten out of it, and it's really telling that a close call is the only expected thing when the developer time afterwards is mere MILLISECONDS faster.
I definitely won't bother with the developer times. I suck way too much for them.
A tip to become a much better player!!
if you remap L2 with down on the d-pad in the accessibility menu and have L2 always pressed while racing. U turning is made so much easier and you’ll become 2-3 times better a player within an hour.
If u had trouble with cortex castle i advise to jump at the blue fire turbo pad once. It will double the time that your blue fire stays, should make it easier for you to keep it on the track.
In case u havent done that already :)
This dudes commentary is gold lol
If you don't know how to U-turn then use the turn engine. It'll be easier for you to drift through the tunnel and just air brake to prevent hitting the fans.
Learning to U-turn does help a lot as it got me a time of 1.39.60 on deep sea driving.
You don't have to know how to U-turn though as using the drift engine for most of the trials will give you more reserves meaning that you'll have more reserves when air braking with a drift engine as opposed to a speed engine.
It took me 200+ restarts to do Deep Sea Driving. The issue is the camera - I kept accidentally scraping the walls as much as the blades, because I just couldn't see a thing.
I read a post on reddit that hitting the blue fire pad on cortex castle (so driving over it and then jumping to hit it again) actually gives you a lot of reserves, I tried it and it actually seemed to help, but that might be a placebo idk. But it wouldnt hurt to give it a shot to see if it helps
Hot air skyway was one of the first I tried and nailed it in a few attempts. So far only really through CTR tracks, except for cortex castle which I've actively avoided
cries in Nina’s Nightmare.
Oxide was even a hassle. It’s the damn end. It’s too sharp, too narrow and that wonky ramp kills blue fire.
So glad that he had the same middle finger in the thumbnail.
I can’t tell u how many invisible walls I’ve hit through my journey of these velo time trials, I got two more maps lefts.
Looking forward to your beenox attempts. Man thats going be mad
Now you've beaten the devs you should do all the velo times from start to finish again and see how good you've gotten
Lewis: I just cant keep my blue flame on papus pyramid
Me: yes very big brain moment
1:20 And to this day he never made a hardest dev times list.
My top 5:
5. Clockwork Wumpa: the pendelum was way more of a pain than I remember it being
4. Cortex Castle: Duh
3. Dragon Mines: Duh
2. Out of Time: Took a long time, got it in probably a little over 20 tries
1. Gingerbread Joyride: took me nearly two hours. Almost quit and it got me super salty that it was on nearly no one’s lists as one of the hard ones lmao
I've only recently beaten all the ntropy times and have only beaten a few oxide times. But the two tracks that I had the most fits over were blizzard bluff and oxide station. Never successfully hopped that damn fence.
Plot twist: Beenox hires 250crash250 to set the dev times.
A good video idea if you need ideas... Do All Oxide times on OG CTR and Velo times on CNK :D
My Velo shit list:
1) Deep Sea Driving. Yep, I think this track is loathed by almost everyone, and for the same reasons.
2) Out of Time. All you said is true, this track is very hard to keep Blue Fire on, and there are a lot of invisible walls.
3) Gingerbread Joyride. There's just too many 90-degree turns which are a Blue Fire killer. And also, one of the hardest-to-take shortcuts in the game.
4) Cortex Castle. Every player has a track they suck at, and this one is mine. I don't why, I'm just really bad at it.
5) Spyro Circuit. Velo does an almost perfect run on this track. One tiny mistake, and you're out. There's very little room for error, unless your mistake was near a turbo pad.