Duna Colony Ship is ready! I still can't believe it tbh... We need a name for it AND for our Eve spaceship, so please post your suggestions below! You're awesome guys!
If you use a continuous burn trajectory at 1g, your missions will be measured in days. The missions will be so quick that Life support won't be an issue, The Kerbals could probably just hold their breath the whole way. What I mean is that you will be going fast. In the Expanse, the Canterbury was on a 17 day trip from Saturn to Ceres. In KSP that trip is about 1.7 days. Imagine how short it would be from just Kerbin to Eve.
It sounds like that music was made explicitly to avoid copyright. If you listen to it, it sounds very alike, but is not exactly the same as the original.
Elite dangerous ships don't use the same physics as orbital fighters. They use Flight Assist (FA) to simulate that feel. Basically when on positive throttle, you can pull up then FA activates vertical thrust.
crowing lookup Kerbal Konstruction by RoverDude (not to be confused with Kerbal Konstructs). It adds special construction ports that act like docking ports but you can configure to only dock at a specific alignment and so on. Then you can compress them. They're quite nifty! :P
ur da best . how about the names MTAS Centaurus ( duna colony ship ) and MTAS Aegis ( Venus advanced ship ) PS : MTAS means Mark Thrimm Aerospace Ship if u didn't guess it the first time :P stay awesome !
You have to have colony supplies as well as a scientist in the medbay in order for you to put in the "tourists" in the medbay and have their timers reset.
You should put a bunch of LT-2 landing legs on the nose of the Duna colony ship and land on Duna. It probably wouldn't be very functional, but you could do that only for a second for a good thumbnail.
Is the Pol ship still in transit? It would be a shame if it was beat there by your SSTO. Even though it could be considered overpowered it's awesome design and appearance make up for it. Keep up the amazing work.
I would like to ask would you be able to do an instructional video on how you get the resource system going for producing resources for building on another planet please from start to finish being able to make ships on another planet please. Also you have to mods listed in the description but would it be possible to get the actual links to were you were able to get those mods please I have been really enjoying you videos so far and I have taken a lot of your advice and ideas in how to do ssto's so thank you and keep up the good work mate
That final ship needs a cool name, what did you name the Eve ship? Really cool design, I like it a LOT. Great series, I am super inspired to try a modded save now too.
I dont know if you heard of that mod, but for me Deep Freeze is a must when going on crewed missions far away. Saves a lot of weight of colony supplies and food.
As long as you're playing around with Karborundum, you might as well set up a mining operation on Eve. In fact, I'd be willing to bet you could make a ton of money doing so.
Dous that mod actually fly the ship? Or dous it just teleport it? And If it actually fly's how Dous it handel the relative movement of the ksc and the orbiting ship?
It spawns the ship docked to the docking port of your choosing with the same amount of resources left as you had when recording the mission, while charging you in credits as if you launched it yourself. It's not possible to fly ships not on rails outside of physics range. Cheers!
Considering that the engines you got on the Eve-ship is the closes I have seen to a Epstein-drive in KSP I feel that Kerbonante is the way to go. Dune colony ship could be The Mark Kerbney or The Barsoomian.
Deep Gamers in the VAB or SPH, while building them, you have to tweak the amount of propellants, try flying, and tweaking again. You could also download Hyper Edit, which includes a feature for tweaking resources in flight.
We had those on board and I've actually tried waiting until all of them were used, resupplied it and waited again. Nothing changed in terms of home timer. Also, the fact that hab timers reset only when a docking event occurs isn't normal either I believe. From what github page explains it should take a given amount of time, depending on a medbay size, for both home and hab timers to reset. Here hab timer was reset instantly upon docking and home timer never reset.
This kind of trajectory are called brachistochrone trajectories, which basically means shortest time trajectory. Here is a wiki article: en.wikipedia.org/wiki/Brachistochrone_curve
USI FTT and MKS. It also has some converters from Karbonite+ and or Asteroid Recycling Technologies. It's impossible to tell without digging into config files or uninstalling them. Basically if you download the mods from USI suite (apart from Exp Pack, Sounding rockets and some other less popular ones) you should be fine :)
I'm not even sure if you're trolling or joking :) Also, if you can show me one stock ssto that does not take-off from the highest point on Eve, after it's been already refueled in-situ, I'd be incredibly impressed.
Routine mission manager is somewhat of a double edged sword for me. whilst the concept of the mod is amazing, as someone without the funds to build an immense gaming rig I've always scraped through with a mongrel system that will just about support decent graphics and heavily modded games. Because of this limitation building any ssto/space ship worth using RMM requires me flying the most horrific, low frame flight to warrant the automation that I can't bring myself to do it...
SSTO simply means single stage to orbit, I see nothing in that name suggests to me that the entire main vessel must return, in fact, nothing about it means it needs to return at all. As for the series and interest, I like what you are doing. I like seeing what is possible, and I like how you go about doing it.
You're absolutely right, I'm just using this definition as most of us are accustomed to it, also assuming that an SSTO should be reusable (plus they kind of lose the point if they are not, being much more expensive than rockets). I'm glad you like this series!
the solar eclipse looked cool, but if it makes you feel anybetter... just imagive a big rock blocking a light bulb and turning your room almost black as night.... almost... with a little bit of stars close to the horizon...nothing special really
Duna Colony Ship is ready! I still can't believe it tbh... We need a name for it AND for our Eve spaceship, so please post your suggestions below! You're awesome guys!
The "K.S.S. Thrimm"
You Should set Kerbal Alarms to check on the kerbals in stations and ships on long missions to make sure they're not homesick etc.
+Ryan Shane haha good one. I don't think my ego is big enough though!
Mark Thrimm The century hawk and the decade pigeon
Mark Thrimm do you know if or when mods for KSP are coming to Xbox one
If you use a continuous burn trajectory at 1g, your missions will be measured in days. The missions will be so quick that Life support won't be an issue, The Kerbals could probably just hold their breath the whole way. What I mean is that you will be going fast.
In the Expanse, the Canterbury was on a 17 day trip from Saturn to Ceres. In KSP that trip is about 1.7 days. Imagine how short it would be from just Kerbin to Eve.
Nice vid!
Lol
07:41-07:49
The fuel tank with a docking port and rcs looks like Bane :D
I really love this series. Keep up the good work!
That 6-Around-1 engine cluster looks really good.
I'm glad you like it!
On your ssto, i see you adopted the same engine cluster idea as i did. And damn the colony ship looks amazing!
Since the Eve ship is not from the Expanse I assume it contracts hence The Eve Contract. Thank you for an episode filled with pretty ships!
12:11 looks amazing! like something out of eve online!
Some amazing sights in this video. The huge colony ship with its two tender SSTOs floating nearby is the very stuff sci-fi is made of.
Thanks!
Good to know those Kerbals are safe back home :)
That Eve ship is smexy af.
And you should totally name it Craig.
so smexy.
Looks sorta like the Daedalus from Stargate!
That eve spaceship looks cool AF
Also, the song that starts at 4:28 really reminds me of the how to train your dragon theme
I'm glad you like it! The song is called Dragon Challenge, it's on ES.
Mark Thrimm Thanks and keep up the amazing work!
6:07 Where did you get that How to Train Your Dragon inspired/remixed song from??
It sounds like that music was made explicitly to avoid copyright. If you listen to it, it sounds very alike, but is not exactly the same as the original.
As usual a cool video and awesome designs! Keep them coming!
Thanks!
Elite dangerous ships don't use the same physics as orbital fighters. They use Flight Assist (FA) to simulate that feel. Basically when on positive throttle, you can pull up then FA activates vertical thrust.
7:17 what were the 2 white dots orbiting in the distance?
Duna Ship and Kerbin Cargo Terminal. Two other dots were Eve and I think Jool or Moho 😃
What about calling the Duna ship the Nostromo?
I like it :)
Chris Hainey hey that's pretty good!
Bullwhip Bob i saw you not long ago
MrRichie1960 dnt stalk me pls
Wait Theres A Covenant Ship Called The Nostromo?
I Thought They Were Talking About The Space Station Thing
I was just thinking how awesome it would be if KSP had an autopilot/autonomous flight feature. I'll have to download the mod.
How do you compress the docking ports? Mod name please?
crowing lookup Kerbal Konstruction by RoverDude (not to be confused with Kerbal Konstructs). It adds special construction ports that act like docking ports but you can configure to only dock at a specific alignment and so on. Then you can compress them. They're quite nifty! :P
Hey, thanks Cole Smith!
ur da best . how about the names MTAS Centaurus ( duna colony ship ) and MTAS Aegis ( Venus advanced ship )
PS : MTAS means Mark Thrimm Aerospace Ship if u didn't guess it the first time :P stay awesome !
ooo yea lol , didn't expect you to love it , but that's awesome , thank you
It sounds like Mr Thrimm isn't too comfortable with all that money flying to Eve :)
Well who would be? :)
me
That ship costs almost four times my entire career space program
I was in the totality of the eclipse. No game can live up to what it actually looked like.
You have to have colony supplies as well as a scientist in the medbay in order for you to put in the "tourists" in the medbay and have their timers reset.
That ambulance kinda looks line Asp Ex though :D
Wouldn't you be able to automate the freighter doing runs with the mod you used to resupply, or am I misunderstanding what the mod can do
Lol I like the How to Train your Dragon music
I wish you listed what mod you have. Cuz I can't find where you get those sphere fuel tank thing and/or truss thing. They look bad ass
You should put a bunch of LT-2 landing legs on the nose of the Duna colony ship and land on Duna. It probably wouldn't be very functional, but you could do that only for a second for a good thumbnail.
Is the Pol ship still in transit? It would be a shame if it was beat there by your SSTO. Even though it could be considered overpowered it's awesome design and appearance make up for it. Keep up the amazing work.
I would like to ask would you be able to do an instructional video on how you get the resource system going for producing resources for building on another planet please from start to finish being able to make ships on another planet please.
Also you have to mods listed in the description but would it be possible to get the actual links to were you were able to get those mods please
I have been really enjoying you videos so far and I have taken a lot of your advice and ideas in how to do ssto's so thank you and keep up the good work mate
That final ship needs a cool name, what did you name the Eve ship? Really cool design, I like it a LOT.
Great series, I am super inspired to try a modded save now too.
Thanks!
I dont know if you heard of that mod, but for me Deep Freeze is a must when going on crewed missions far away. Saves a lot of weight of colony supplies and food.
We already have it on pretty much every vessel :)
stock parts are vanilla parts?:/
Yes, that's correct.
Ok thx^^
yes
waait! Routine Mission Manager allows for automatic resupply missions??
Hello Mark! Where can I donwload bon voyage for 1.3? I only found the 1.2.2. version.
I found my link on KSP forum thread for that mod. I'd suggest trying there :)
Thanks!
When is ep 19 coming out? And as for the ship I think KSS voyager would be good!
Excellent. Glad to see the Duna ship completed. The rotating blue lights on your ambulance, is that from the Aviation lights mod?
This one is actually from kOS mod, but USI Konstruction has similar lights too. Cheers!
As long as you're playing around with Karborundum, you might as well set up a mining operation on Eve. In fact, I'd be willing to bet you could make a ton of money doing so.
I think this is what we're going to do eventually :)
Your accent adds to your great content
That second ship shown looks like Daedelus from Stargate
Dous that mod actually fly the ship? Or dous it just teleport it? And If it actually fly's how Dous it handel the relative movement of the ksc and the orbiting ship?
It spawns the ship docked to the docking port of your choosing with the same amount of resources left as you had when recording the mission, while charging you in credits as if you launched it yourself. It's not possible to fly ships not on rails outside of physics range. Cheers!
Thanks for the video
Considering that the engines you got on the Eve-ship is the closes I have seen to a Epstein-drive in KSP I feel that Kerbonante is the way to go.
Dune colony ship could be The Mark Kerbney or The Barsoomian.
The Duna ship should be called Shai Hulud.
It is long enough for that to make plenty of sense.
We need to set mining operations on Eve then. This stuff is expensive as hell!
He who controls the spice, controls the Kerbol system.
Where do you live in europe? I live in The Netherlands :D
Mark, how do you adjust LF+OX levels on SSTO'S?
Deep Gamers in the VAB or SPH, while building them, you have to tweak the amount of propellants, try flying, and tweaking again. You could also download Hyper Edit, which includes a feature for tweaking resources in flight.
I believe the MKS Medical Bay requires the resource "Colony Supplies" in order for the module to work.
We had those on board and I've actually tried waiting until all of them were used, resupplied it and waited again. Nothing changed in terms of home timer. Also, the fact that hab timers reset only when a docking event occurs isn't normal either I believe. From what github page explains it should take a given amount of time, depending on a medbay size, for both home and hab timers to reset. Here hab timer was reset instantly upon docking and home timer never reset.
Mark Thrimm I'm going to tinker with the med bay on the base I've built, it may need some like routine maintenance performed.?
I feel the Eve ships name should be the K.S.S Adams after Douglas Adams and Duna ship K.C.S(kerbal colony ship) New dawn
Ooh yaass new episode 😊
which mod has those crates and balls of materials
Is there a mod that allows you to transmit science to a specific vessel or station?
Science Relay allows you to do it under certain conditions. It's really useful in my opinion, so I'd recommend you check it out!
What's the name of the direct trajectory used in The Expanse again, please ?
This kind of trajectory are called brachistochrone trajectories, which basically means shortest time trajectory. Here is a wiki article: en.wikipedia.org/wiki/Brachistochrone_curve
A flying space ship that can hover if it wanted to using Coanda lift thrusters.
You should refuel the SSTO on Eve with karborundum. Huge amount of fund from it
I guess after we colonize Duna, we're setting massive mining operations on Eve :)
5:37 when you try to call your cat over
That's what happens when you make your space ambulance look like an Asp Explorer.
Omg this is amazing, an high tech Eve spaceship and a colony in orbit! But... Where is the Jool colony now?
Still in transit :)
Man that takes a long time : |
Amazing as always ;)
I'm glad you like it!
In the eve ship, it's like the triplets are piloting it
12:48
BALD BALD BALD BALD!
*in the background* ma eyyyyes!
I play elite dangerous and play Ksp I Always get confused how to control the planes in Ksp after I play elite dangerous
A space ship that could hover if it waned to.
What game version are you using?
I'm in KSP 1.3. I said it in the video and it's in the title btw :)
Mark Thrimm Oh, sorry. So, all these mods support 1.3, right?
Yes that's right. I moved to KSP 1.3 when all (ok, most) dependencies were ready :)
Mark Thrimm What are the main mods that actually bring in freight transportation, that cool ssto? Basicly, the main ones?
USI FTT and MKS. It also has some converters from Karbonite+ and or Asteroid Recycling Technologies. It's impossible to tell without digging into config files or uninstalling them. Basically if you download the mods from USI suite (apart from Exp Pack, Sounding rockets and some other less popular ones) you should be fine :)
a stock ssto to eve and back is possible though... just look at the stuff matt lowne makes.
and also without re fueling (though some of the ships matt makes do re fuel just to clarify)
I'm not even sure if you're trolling or joking :) Also, if you can show me one stock ssto that does not take-off from the highest point on Eve, after it's been already refueled in-situ, I'd be incredibly impressed.
Miss you mark
Routine mission manager is somewhat of a double edged sword for me. whilst the concept of the mod is amazing, as someone without the funds to build an immense gaming rig I've always scraped through with a mongrel system that will just about support decent graphics and heavily modded games. Because of this limitation building any ssto/space ship worth using RMM requires me flying the most horrific, low frame flight to warrant the automation that I can't bring myself to do it...
SSTO simply means single stage to orbit, I see nothing in that name suggests to me that the entire main vessel must return, in fact, nothing about it means it needs to return at all. As for the series and interest, I like what you are doing. I like seeing what is possible, and I like how you go about doing it.
You're absolutely right, I'm just using this definition as most of us are accustomed to it, also assuming that an SSTO should be reusable (plus they kind of lose the point if they are not, being much more expensive than rockets). I'm glad you like this series!
I CANT FIND "bon voyage" in 1.3 ... HELP
THX man
12:48 MYYY EEEEYESS
You should get the space y mod
incredible :D
Thanks!
Don't worry, we couldn't see the eclipse in America either.
He's got Disney music
Your Craft file is empty
Thanks for pointing it out, it should work now. I don't know how that happened really.
why do i hear how to train your dragon'd theme song in the background xD
vala rezaee yeah I swear I could hear something similar (not surprised I've heard so many pieces of music that take obvious inspiration from it) :D
Spacey Mc spaceship face
The solar eclipse sucked for me because IF THE FUCKING CLOUDS
#LongLiveTheDab
I Cannot find any first comments. First!
the solar eclipse looked cool, but if it makes you feel anybetter... just imagive a big rock blocking a light bulb and turning your room almost black as night.... almost... with a little bit of stars close to the horizon...nothing special really
I saw the total eclipse in 1999 and the partial one that was a couple of years ago, but I still would like to see more :)