important to note you dont have to do hardmode council to start the alg quest, there is a medium mode (killing runecaller last) that will drop the quest item
I'm honestly surprised so many people have a hard time with council HM... my raid team cleared it week one, and we weren't even one of those DK/Lock stacking raid teams... we had a way harder time with HM Freya (now considered a joke boss) and XT (because of the dps check)
Pretty amazing that Ulduar managed to be the "hardest" raid released even after ilevels on items were buffed, pretty significantly for some pieces. And I have to say, the raid more than lived up to my fond memories too when it comes to the coordination and skill checks it requires.
@@johnallen8248 u right ulduar it is ez, some of my friends give me a challenge and i beat ulduar hm last weak with my noob guild and it was so ez compare to retail mytic raid
The Algalon numbers are always going to be a bit weird because of the requirements to even pull him, Yogg 0 had that number of kills with everyone who got to Yogg able to try in theory whereas like a quarter of groups who could even pull Algalon killed him.
@@peepo5517 oh absolutely, it's a shame it's not terribly possible to determine how many groups tried and failed for most of these success rate feels like it'd be an interesting thing to look at
@@cerebralisk I would say atleast 80% of the grps that killed hardmode mimirion attempted algalon, so you could do the math. i would also say only 250 guilds or so attempted yogg0 seriously.
Yea my guild for instance was racing for first Yogg-0 kill, we didn't do the quest to unlock Alg because of that and lost a lockout. Missing a lockout plus no ptr on him and we didn't kill until week 3 (our 2nd shot at him)
Hard to compare between this and the TBC raids since you can always opt for normal mode to get some quick loot, but in TBC you're just stuck with it so you have to keep trying
this is not necessarly bad or necessarly good though. i wish people would stay and try the HMS more than 1-2 tries.. but instead they are like " go Normal mode" after 1 -2 tries.
@@akhsdenlew1861 Yeah but there's also a HUGE DISPARITY in just about every NM and every HM. So why prog one HM for 4hours if your raid is bad, when you could prog it for 1-2 hours next week because of the better gear. I think most raids who skipped HMs, did for good reason.
Not really, TBC was dog shit easy even in sunwell due to the fact that you had the majority being 1 button rotation and bosses having less mechanics then wrath Dungeons. I did all of Sunwell as tank and heal pre-nerf and the hardest part was telling people not to be retarded on twins. The hardest part in sunwell was telling your parse horny dps to install a threat meter and look at it once or twice.
@@onakaxy those actually sound funny, stupid and easy in a comment, but in reality they are hard things to achieve indeed. Asking classic players not to be stupid is NOT easy at all.
I stopped playing Classic at the end of Vanilla but I got recommended this video and I had to watch it. Wrath was my favorite time ever in WoW back in the day and Ulduar was my favorite raid of all time. A good nostalgic mood this was.
i wish i can feel nostalgia but is biologicly nearly imnposible to me XD, i play WOTLK back in the old days, and i play this year but naah i dont feel the same and just remember the grinding hours, you so lucky q.q
We cleared Yogg 0 and Algalon in this data set, and yes it was very hard, even with the practice we did before hand. After they announced it would be the hardest versions of every boss in there, I knew it would be the toughest challenge we would face in classic wow, and it delivered. I expect ToGC to be fairly easy and then ICC to be tough but not quite to the level of Ulduar.
Unless I missed something the Algalon fight he described wasn't the original, where you had to run into the black holes while he wound up to annihilate everyone. Very tricky mechanics, took us 3 attempts. Yogg we did with 3 watchers IIRC, but that boss was a guild breaker. The one guild that found and used an exploit got punished harshly by Blizzard.
Just wait until icc is at 0% buff and you’re trying heroic PP, sindy, DBS, blood council hahahahaha. So many good fights in icc that it’ll be just as hard as ulduar.
Dont overdo your tiny classic andy brain buddy. People literally killed yogg within 10 hours with like 9 warlocks lmao. I feel bad for classic players, they live in their own world thinking there is any difficulty in classic
I'm enjoying Ulduar so far. It's a good challenge and difficulty level. Our 10 man group has done all HMs and Yogg 1 light so far, starting Algalon prog next week. 25M we've only done Thorim and Freya HM so far.
Nah, it's still pretty easy, my guild (I don't play WotLK myself) cleared everything hmm except xt and yogg + 0 by the end of the second week and we were the casual 2 evening raid guild in TBC.
@@ketchup521 the average player is absolute dog shit with no awareness or basic knowledge at all 0 reaction time clearing ulduar and any content in wotlk is just piss pot easy because people have evolved way past it
Our 10m just finished alg and 0 light yogg. Our 25m has a few potatoes and we haven't managed 0 light or alg yet. Strangely I keep hearing 25 alg is easier than 10. Not sure I agree lol.
@@adamcornell1186 we got Alg 25 since I posted this comment, got him last week. Starting yogg 0 tonight. I think Alg 25 was easier for us even with carrying some extra potatoes in 25M that aren't in my 10M group. We wiped on 10M Alg a good amount. But it could also be that we were all a lot more geared for 25M Alg after another month of farm
I think they went a bit overboard with the nerf. When we did him normal mode this week he was basically in permanent heartphase. Just seemed like a really weird fight now.
I think a lot of people underestimate the awareness need for Putricide in ICC or even the crashes on LKHM... I'm pretty sure Putricide is going to be a major pain in the buttocks.
I think this raid had the best balance for different skills within the community. You have the normal modes and especially the normal 10 man on the easy end, which just about any player could get good enough at the game to get to see. It might push them a bit compared to LFR, and force them to actually group themselves with real people and communicate and everything, but IMO this is 100% for the better. On the top end you have some very difficult challenges that only a few guilds can clear at current ilvls. More people actively raided in Wrath than at ANY other time in the game's history... a big part of that was the accessibility and easing people into trying something more difficult.
@@Rooachie , We're not talking about you or I, we are talking about the ENTIRE community, and yes, the difficulties available in this xpac was the best fit for them. The low barrier to entry and easy base difficulty was a big part of that. Look at participation rates for receipts. If you want to argue for more difficult challenges than the ones that already exist... that is perfectly reasonable.
I am a new raider for wrath but my non hardcore guild has managed to kill all the normal bosses and thorim HM freya HM Hodir HM by the end of this week. This and doing the 10mans its amazing and learning these fights are super fun and nothing beats logging on for raid day
Guild I’m in has only cleared normals. Pretty casual guild where we’re just focused on a fast clear, getting better gear, and ease into hard modes. That being said, the raid is really fun with mimiron and hodir being my favorites due to how chaotic they can be. Going for hard mode I can see why wille says it’s probably the worst encounter in the raid
Same here ! I run a pretty chill guild myself and normal modes are a breeze now. We got alot of gear so now going Hardmodes as Prot Warrior the two you mentioned are of high interest to me due to BiS gear on 10man
My guild fell apart during ulduar in og wrath. From all 3 server firsts in p1 to barely a 10man in p2. This time around has been much better. The ilvl buff has been huge but the prog feels good. 10man normal to 25man HM theres lots of ways to keep gearing while still having a reason to gear up. Ironically my concern now is everyone will have algalon on farm before p3 and ToC will be largely irrelevant. As an already short and fairly easy raid, it doesnt leave much until icc, which is like 6 months away…
i think, compared to t5 the hm numbers are lower, because raidleads always have to make a decision, do we continue to press or just do it normal mode and go on. especially on flame leviathan, where are lot of guilds skipped hm, just to get deeper into the instance faster
Yeah we beat flame leviathan 10 but next raid some people couldn’t make it and trying to work out 10 man flame with 3 people who hadn’t done it seemed much harder than skipping and doing other bosses on hardmode
I’ve actually been having a lot more fun with the 10 mans. I have a 25 man group, but I think ulduar hard modes have shown who the subpar players really are and let’s just say they have revealed themselves in my 25m.
@@rosshenderson8171 what? you are aware you join a guild of people of same values? if you enjoy going in blind and wiping 9 hours a week thats fine. but you seem to have a hatred against people who have a irl life and enjoy playing video games with their friends in a limited time window
@@TheZeagon no. My irl is more important than a game I play occasionally to unwind 😂 I don’t want to be under pressure to meet some turbonerds standards either. I ain’t good at video games but should still be allowed to play 😂😂 damn you nerds got triggered
Chills. I stopped playing classic at the very beginning of T5, but I see you guys have a blast there. It gave me goosebumps to see these low numbers. That's really exciting, that killing hard bosses is actually hard!
@Elliot Rose No, not even close. For starters, it’s already been beaten. The strategy already exists. Then you have to compare complexity of mechanics, which anything pre-throne of thunder is a joke. Lastly, the complexity of your class rotation is a joke compared to modern retail. For example, look at outlaw rogues conditionals compared to classic’s combat rogue.
@Elliot Rose I main DH havoc and we are progressing kurog right now. I would like to invite you to try and play my class at least at 50% of the capacity, during the fight. Or play caster at sennarth mythic.
Great video (as always) WillE! You did fail to consider/mention (at least in the data you showed us) the one huge difference between earlier tiers and Ulduar. In Ulduar you have a choice between difficulties. You can choose to kill a boss on normal mode to keep going in the raid, until you get to the last ones where the HMs are tougher and so you'll be doing those on normal mode too. In TBC, Vashj was only one difficulty. If you wanted to kill her, you'd have to keep hitting your head against the wall until she died or you ran out of raid time. In Ulduar, once you go with normal mode, that's it, the boss is dead, so there's no more chances to progress on the HM version of it until next week. Thus, alot of guilds that MAY have killed the boss(es) on HM didn't because they didn't try or gave up early.
And if there was no PTR this might have even been interesting to watch. But since you hand unlimited access on the PTR, all the giga sweaty Guilds slept there for days. And finished Ulduar in 1 hour. Yay, fun.
@@iridimite1563 I 100% agree with you. I am saying that PTR makes little sense for Classic because the bosses are simple, an Guilds who do PTR inflate their rank vs the Guilds that dont do PTR and learn directly when the raid is out, as well as use Guides. But if we did not test the game for Blizzard, even the stuff they released and polished before... then it would never work even remotely close because Blizzard takes any chance possible to save a buck.
@@Viskristof True enough. It would not be 1:1, but I agree it would be close enough to steamroll everything. But since that is the case its pointless to have a "world wide launch" and a "world first" race. I get the retail races, but not this.
I did stop play WoW back in the days after we cleared 10 and 25 HM. We put so much effort and time, that basically everyone went in burn out mode after we finally did it and people just couldn't play anymore. But Ulduar was just a wonderful raid / experience, best WoW memories for me. So I had to came back in Classic because of nostalgia, wanting to see the magic happen again. But it didn't work at all for me. My guild was already killing Algalon 10 men 2nd week, when back in the day it took us months. 25 Man HM are hard, of course, but the general feeling is that the game is way easier than before or way easier than people were thinking of. Ulduar was supposed to break guilds, push people to quit because of difficult, but is already on easy farm even with pugs. Probably people who find it now interesting were not able to raid it in the past, I don't know. But from my point of view is a big let down.
The give some perspective on XT Hard's pre nerf DPS check it was an estimated 165k raid wide DPS ON XT, not the ads required to beat the enrage timer. The highest guild DPS that anybody could find by the end of week 2 was 135k DPS. If you're running 19 DPS, 1 tank and 5 heal that's 8644 SINGLE TARGET DPS PER DPS. There's a lot of classes that even in Ulduar BIS just wont hit that single target number
The problem with the classic version is the buffed gear dropped from normal mode will make hard modes MUCH easier over time In my mind T5 prenerf Vashj/KT are still the hardest bosses so far in classic
my 25 man guild fell apart during the first two weeks of ulduar because some people wanted to just clear on normal + thorim hardmode to gather some gear, before we tried harder stuff. but about 8 people wanted to just keep beating their head against all the hardmodes untill they fall over (quote: "we beat the raid non hardmode on the ptr, surely we kill all hardmodes except maybe firefighter and algalon week 1") so the hardmode people left, the others didnt want to bother searching replacements and we were left with 6-7 people, who are now scratching their hads over these enormous discord conversations that happened between end of raidnight and coming home from work the day after. we managed to keep our 10 man together, where we managed to beat the hardmodes and try an hour of algalon (but very late into the evening, so concentration was a bit off here).
My guild has a similar dynamic although we haven't had anyone leave. We still haven't cleared all the normal bosses because there's a chunk of the team that wants to spend hours progging on hardmodes so we still haven't clear Yogg at all and only cleared General once. I've tried to persuade my teammates that it makes more sense to clear all the normal modes and do a few hardmode Thorim attempts but I get so much pushback we just go in and wipe for 2-4 hours on hardmodes and then don't have enough time to clear normal modes in Ulduar.
I remember way back in the day he was like the second C'Thun, having that extremely low clear rate under .1%, I'm guessing now everyones doing it because we have more access to information now...
Seeing this makes me feel good about my guilds progression we are not the best out there but we are way above average. Thanks to my Guild and its Leaders!
Having such a fun time with Ulduar 25/10 doing hardmodes is such a stark contrast to Nax being pretty much a sleep fiesta aside from trying to get Immortal you could lose like 10 people on a encounter and still it wasn't really overwhelming where as Ulduar will punish you for mismanaging resources/cooldowns. All in all its been great.
this week my guild got to Algalon 10m but he despawned ofc and we only have Mimiron HM & Alg 25m left and i feel like we absolutely got it in the bag come nxt week with everyones new 25m & 10m loot
@@Smolefacee Don't you know? This person and there guild is so pro they don't even need to do Mimiron hard mode to get access to Algalon. It's a hidden secret only for the best guilds and players didn't you know or the other most likely scenario is the person just got caught up in his own bullshit lie and now I have come to the theory that he hasn't been able to do any hard modes and his guild is stuck on mimiron normal 25 😂
My 25man group done a few hardmodes but lacking the members to do the hard ones. We did clear a full ulduar 10man hardmodes yesterday though, algalon 1h was chaos... as a healer damn intensive aswell... hope to down him next reset
So far it's been a great experience, on one hand you have a great difficulty spike but when it comes to seeing everything the game has to offer time is a problem personally. With a guild that cannot clear every hardmode and two evenings being used for 25 man progression and one evening for 10 man I'm exhausted. Too much game for me right now, but don't want to guild hop just to get to get it done faster.
I'm not sure I would even include algalon week 1. Most guilds didn't even bother, the world first didn't require it, and a lot tried after their first initial clear. Also the hour timer probably put people off week 1 as well. Just my imo
just needed to kill runemaster first in order to start Algalon quest, i believe. (I haven't been playing wrath classic at all, though - but I remember that from back in the day). I definitely DON'T remember XT being very difficult on hardmode back then, though. He was killed on the ptr and I was pretty sure he was killed week1 by guilds.... I COULD be wrong about him, though, because out of my entire wow raiding career I had 1 one-month break (thought I was quitting) and that was just before Ulduar released, so when I came back I raided with a mid-tier 3day guild for a few weeks, and we didn't attempt/kill XT25hard til maybe 3 weeks in. Maybe there was an earlier, harder version in the very first week or two that I'm not remembering..... Also, I realize Algalon could only be beaten by guilds who not only had the skill (and time) to kill both Mimiron (hardest keeper, mechanic-wise) and Hodir (hardest to kill in the first week or two due to dps check), but I find it pretty crazy that he was killed less than Yogg0. Yogg0 was also a dps check (as well as an everything-else check), and mechanically is a much, much, MUCH more complex and hard to pull off fight than Algalon (even for tank dmg -- algalon hit like a train but so did the guardians at the very end of yogg0). Something's telling me they didn't give classic the true "pre-nerf" version of yogg0. I remember a change they made to the fight (along with the nerf to other hardmodes, just prior to ToGC release) where one of the big changes/nerfs was making the guardians who got empowered easier to spot/pick-out. IIRC, there was no name change to the mobs when they got the buff in the first iteration of the fight. I noticed in the world first classic kill video that the names DID change. Am I not remembering this correctly? Or did Blizz decide against giving classic the true pre-nerf version of Yogg0? ...I also remember that a guidl (I forgot which....for whatever reason I'm thinking either STARS or Deus Vox..) released (after they got their kill) their internal guild mod they used for dealing with (marking) the empowered guardians, and that made the encounter way more accessible to many guilds so they were able to get a kill prior to ToGC's release. I guess the entire classic raiding community having a tool like that from the get-go in classic would also make the encounter much easier than it originally was...
Original Wotlk raider here. We've cleared all hardmodes on 25 except Yogg 0, XT Algalon after 2 weeks. Have to say really disappointed it didn't last longer. I've basically matched my Original progression after just 2 weeks. I "quit" the game after Ulduar originally and will do the same as soon as Algalon is dead. I wanted to relive the glory days and to some extent I have, so somewhat happy with that. Have had 2 guilds fall apart at the tail end of Naxx, I wonder if they left it too long to release Ulduar. Many got bored farming everything in 2 hours per week.
Ulduar was definitely a one of a kind raid. Granted i havent played classic since MC, but i was definitely around during the original experience. It was really the only raid that did difficulty tiers for almost each boss and everything from the architecture and the music just made this place. Also i'm not one of the crowd as i actually thoroughly enjoyed the vehicle combat for hte entire first length and FL.
Pretty dad guild here, we've done 4 HM so far (FL 2T, Thorim, Freya, Iron Council) and generally 1-2 more in our 10m groups. I'm just hoping we'll get thru Algalon and eventually 1 light.
I kind of wished you waited another week. Due Ulduar opening late in the week ( Thursday really ) my guild did get an official start till week 2 and we went all easy for the refresher.
I haven't been playing (or paying attn to) wrath classic so far, but I'm gonna assume Blizz removed the ability to use the Ensidia cheese strat to get a week 1/2 Hodir Hardmode kill? They used the buff you could get from killing the lasher packs at the beginning of Freya's room --- made sure certain people got it and they instantly summoned them into Hodir's room and initiated the fight. I forgot exactly how much dps they gained (I believe it was a massive haste buff? but honestly can't recall off top of my head), but they used it on one of their first Hodir kills (might have been the first kill).
steelbreaker debuff is only 25s, not 30s. Also you get some extra time before he applies it to the first tank but then he aplies it the moment you taunt not the moment first tank dies so you lose some 5-2s every time you switch tank.
Can someone give me thier opinions on adding new classes to classic like dracthyr dk monk dh break the game I’d like to play classic but I have a hard time sticking to any class but dh.
Nice run down. looking at some other youtubers... who claimed that 33% of the guild cleared algalon with in first week, it is nice to se you research first, and make video after :)
We cleared 10 & 25man but just on NM. Did some HMs in 10 man like Iron Council, Thorim and Freya. We are still very far from 25man HMs though. Overall i'd say it's pretty awesome tbh. I was playing back in the day but only did some very ealry bosses occassionally in pugs so i can't really say i raided back then. This time around i know quite a bit of the lore so this makes the experience even better while in OG wotlk i thought Yogg Saron was just a big bad monster.
As I predicted my guild, that could barely do Naxx, fell apart week 1 on 10m. So sadly Im currently looking for a new guild as this tier starts. Its kinda sapped my motivation to even try and raid because of my mornings only & rotation work schedule. Sadly I did better raiding back when Ulduar was retail with half the dps, quarter processing power and 1/10th the internet speed
Honestly it's anecdotal but I feel the stats are a bit misleading. My guild has stuck together with very minimal turnover since kara (maybe 5 or 6 players the entire time) and we were stuck on vashj and KT for like 2-3 weeks... same story with mu'ru. But in this tier we got 4 HMs done week 1 and another 2 week 2. At least for us ulduar HMs have been easier than the worst TBC content but then again the fact that we stuck together and improved as a group may have something to do with it, we have stellar coordination now a lot of the time without even a call out if someone dies and needs something covered someone else already knows to cover it.
Either you've improved, or your mechanics handling is way better than your dps. Ulduar is much more about doing mechanics correctly than T5, which was mostly about dps checks tbh.
A vast majority of people don’t want to have hard raids in classic, a few complain shits easy but if they hit a wall they’ll quit playing rolling content is more fun
actually i don't think it was DBM, i think it just showed up on my Xperl target frame, I only used DBM, Xperl, Pallypower and Gatherer back then and I know it wasn't the last 2 lmao
This is how it should be, content for both casual and hardcore guilds. With enough gear wiggle room to allow even decent casual guild to progress towards harder content later down the line.
Nah it’s a classic game meant for nostalgia not progression. Blizz just lost hella dad gamers cause who can be bothered to put in that much time into a 12 yr old game.
This is before watching, but from my experience (I just run a single day 10 man with 4-5 friends, the rest pugs) and a 3 hour GDKP (single day, same group of people but all pugs) it really shows the difference in the player base. If you had people that occasionally died doing Sarth 3D in the previous phase, they're going to be pretty much dead weight on most bosses in Ulduar. That said, pretty much all of NM Ulduar fights on 10 man are pretty easy. Mimiron can be suffered through with the people who just don't get it, but even on normal it becomes difficult to describe how hard people can 'int' your group on Vezax and Yogg Saron (Yogg being one of the easier HMs). Don't cast while not in puddle and move away with mark of the faceless is hard. Red beam is bad, yellow beam is good, in addition to clouds in general. 25 man was pretty much the same experience. Same hiccups existed but just slightly to moderately harder than the 10 man version. We've done 10M HM for 3 weeks now, completely pugging 5-6 people and are just Mimiron and Flame Leviathan away before reaching Algalon. Flame Leviathan just doesn't compute to pugs and it's almost a waste of time trying him. You sort of need ~6 people that know exactly what they're doing on 10 man, and while we stick those people in the siege engines they still end up being frozen or not moving away from the boss before a fixate every single time. Our druid left us on Yogg +1 because after wiping us several times, we told him to just sit near the door and he was just insulted and left us. Then proceeded to 9 man the boss instead. Haven't done many HMs on 25 man aside from 2 of them before the GDKP collapsed this week. But it just really shows that at least in GDKP land, not all GDKP leaders are cutout for the task. Wrangling people in Naxxaramas is easy, but when you have people who have 8 seconds to move a debuff to two locations on a boss like XT HM and fail at that, you start to run into trouble. Ulduar is fun, but after the changes to XT, I'd wager the real hang ups for a lot of people are probably FL, Mimiron, and Vezax. With more casual audiences struggling with Vezax and Yogg. If you can reach Algalon, you can probably kill Algalon (although this has historically always been the case). Essentially it's exactly how I remember it, with something for everybody in there. Raid logging in Classic is fun for me because it's both fun and a low stress environment with easy mechanics. Great after doing 20-22 keys on live.
A lot of this had to do with time. You know that some of the hard modes have gear checks, and knowing that, clearing the easier hard modes/bosses limits your number of attempts on the harder hard mode bosses
Ulduar is exactly as i remember it but playing in a guild with 50% of the members being clueless how to play is killing my motivation to progress it again sadly.
No big suprice there that XT hardmode wasent cleared. I dont think any1 really expected to make that kill. For sure guilds tried but i bet it was more of a check to se how far away they were. Also that nerf looked to be going way to overboard imo.
"Wiping for hours on Northrend beasts" Someone forgot about the attempt limit for ToGC :P Tribute to Insanity is the most frustrating thing in wrath by a mile, especially on 10 man where faction champs are insanely unfair, on 25 you get 10 champs to fight, on 10 man you get 6! not to mention that they use PVP rules for CC with diminishing returns, we were lucky that we had several gladiator pvpers in our raid team because asking pve players to do a pvp fight where aggro doesnt matter is just hell
How anyone thinks a fight that’s been out for over 15 years is difficult, then I can imagine life is very difficult for these people lol Would be like failing an exam that the answers to have been out for 15 years lol
"The solution for every single math problem that is given up to university level on exams exists on the internet. How can you say math exams are hard? You are probably struggling in life" This,, is exactly how you sound.
I mean it makes sense but I don't think it's really 100% right to compare hm to vashj since she didn't have any But the raid back then was harder than ssc aswell probably so it makes sense
Biggest issue I have with Ulduar log checking is it’s not accurate like the previous raid reviews. Simply saying x amount of kills on hard mode doesn’t really indicate how hard it actually was because people optionally do it. I know friends who are in good guilds that cleared it on PTR multiple times but on live they do Normal modes just to make it easier for the first few weeks. Of course the raids hard modes are a step up but using the typical kills via log check isn’t anywhere as accurate as previous raids. A dad guild who’s on a short timer might be scared to even attempt hard mode when they might actually clear it easily.
i dont think u can compare that to the old days, im pretty sure ALOT of the guilds that beat all hm modes first two weeks prepped it on ptr or some shit. also u can do some ceesy stuff to get some ppl way more gear than they would normally have. u can do like 5 10 man raids funnel all the good gear to 25 ppl, clear 25 too with this exact same ppl. the gear this 25 ppl will have on week two will be so much better. i remember we cleard like 6-7 hms in the first two weeks and we were like top12 world or somehting. (we had only 2 raids each week btw ) and even after a month we were still wiping on algalon. now "only" clearing 6-7hms would be a joke lol :3 that says everything.
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no thanks.
You can get the Alg quest starting disc from runemaster as last one alive aswell
They do collect your data, including ip addresses and give it away both for ad companies and the goverments. Shittiest VPN out there for years now.
Also you fucking confuse kills for players for entire video. Just a bad one, I would delete it.
important to note you dont have to do hardmode council to start the alg quest, there is a medium mode (killing runecaller last) that will drop the quest item
If this is true fuck me.
Quick note here: while it isn't as abrupt of a check as hard mode, runecaller last is still very difficult
I'm honestly surprised so many people have a hard time with council HM... my raid team cleared it week one, and we weren't even one of those DK/Lock stacking raid teams... we had a way harder time with HM Freya (now considered a joke boss) and XT (because of the dps check)
Pretty amazing that Ulduar managed to be the "hardest" raid released even after ilevels on items were buffed, pretty significantly for some pieces. And I have to say, the raid more than lived up to my fond memories too when it comes to the coordination and skill checks it requires.
Sorry, I've been told, by others, that having this opinion just makes you bad at the game.
@@johnallen8248 Everyone is bad at the game compared to a hypothetical perfect.
@@johnallen8248 u right ulduar it is ez, some of my friends give me a challenge and i beat ulduar hm last weak with my noob guild and it was so ez compare to retail mytic raid
@@jorgecarvajal5385 you are literally dumb as hell. LOL.
The Algalon numbers are always going to be a bit weird because of the requirements to even pull him, Yogg 0 had that number of kills with everyone who got to Yogg able to try in theory whereas like a quarter of groups who could even pull Algalon killed him.
At the same time, most guilds that are not confident they will kill Algalon are not going to be attempting Yogg 0.
@@peepo5517 oh absolutely, it's a shame it's not terribly possible to determine how many groups tried and failed for most of these success rate feels like it'd be an interesting thing to look at
@@cerebralisk I would say atleast 80% of the grps that killed hardmode mimirion attempted algalon, so you could do the math. i would also say only 250 guilds or so attempted yogg0 seriously.
Yea my guild for instance was racing for first Yogg-0 kill, we didn't do the quest to unlock Alg because of that and lost a lockout. Missing a lockout plus no ptr on him and we didn't kill until week 3 (our 2nd shot at him)
Hard to compare between this and the TBC raids since you can always opt for normal mode to get some quick loot, but in TBC you're just stuck with it so you have to keep trying
this is not necessarly bad or necessarly good though.
i wish people would stay and try the HMS more than 1-2 tries.. but instead they are like " go Normal mode" after 1 -2 tries.
@@akhsdenlew1861 Yeah but there's also a HUGE DISPARITY in just about every NM and every HM. So why prog one HM for 4hours if your raid is bad, when you could prog it for 1-2 hours next week because of the better gear. I think most raids who skipped HMs, did for good reason.
Not really, TBC was dog shit easy even in sunwell due to the fact that you had the majority being 1 button rotation and bosses having less mechanics then wrath Dungeons.
I did all of Sunwell as tank and heal pre-nerf and the hardest part was telling people not to be retarded on twins. The hardest part in sunwell was telling your parse horny dps to install a threat meter and look at it once or twice.
@@onakaxy You didnt do prenerf sunwell if you think Twins is the hardest part of it.
@@onakaxy those actually sound funny, stupid and easy in a comment, but in reality they are hard things to achieve indeed.
Asking classic players not to be stupid is NOT easy at all.
I stopped playing Classic at the end of Vanilla but I got recommended this video and I had to watch it. Wrath was my favorite time ever in WoW back in the day and Ulduar was my favorite raid of all time. A good nostalgic mood this was.
i wish i can feel nostalgia but is biologicly nearly imnposible to me XD, i play WOTLK back in the old days, and i play this year but naah i dont feel the same and just remember the grinding hours, you so lucky q.q
We cleared Yogg 0 and Algalon in this data set, and yes it was very hard, even with the practice we did before hand. After they announced it would be the hardest versions of every boss in there, I knew it would be the toughest challenge we would face in classic wow, and it delivered. I expect ToGC to be fairly easy and then ICC to be tough but not quite to the level of Ulduar.
Unless I missed something the Algalon fight he described wasn't the original, where you had to run into the black holes while he wound up to annihilate everyone. Very tricky mechanics, took us 3 attempts. Yogg we did with 3 watchers IIRC, but that boss was a guild breaker. The one guild that found and used an exploit got punished harshly by Blizzard.
Just wait until icc is at 0% buff and you’re trying heroic PP, sindy, DBS, blood council hahahahaha. So many good fights in icc that it’ll be just as hard as ulduar.
don't sleep on heroic anub'arak, it won't be the nightmare it was with wotlk pings but it's still asking quite a bit from a raid
Dont overdo your tiny classic andy brain buddy. People literally killed yogg within 10 hours with like 9 warlocks lmao. I feel bad for classic players, they live in their own world thinking there is any difficulty in classic
@@MoonTurky watch the video, retail andy
I'm enjoying Ulduar so far. It's a good challenge and difficulty level.
Our 10 man group has done all HMs and Yogg 1 light so far, starting Algalon prog next week.
25M we've only done Thorim and Freya HM so far.
Nah, it's still pretty easy, my guild (I don't play WotLK myself) cleared everything hmm except xt and yogg + 0 by the end of the second week and we were the casual 2 evening raid guild in TBC.
@@randomrandom7208 Instead of saying it's easy maybe give you and your guild some credit for being better than most guilds lmao
@@ketchup521 the average player is absolute dog shit with no awareness or basic knowledge at all 0 reaction time clearing ulduar and any content in wotlk is just piss pot easy because people have evolved way past it
Our 10m just finished alg and 0 light yogg. Our 25m has a few potatoes and we haven't managed 0 light or alg yet. Strangely I keep hearing 25 alg is easier than 10. Not sure I agree lol.
@@adamcornell1186 we got Alg 25 since I posted this comment, got him last week. Starting yogg 0 tonight.
I think Alg 25 was easier for us even with carrying some extra potatoes in 25M that aren't in my 10M group. We wiped on 10M Alg a good amount. But it could also be that we were all a lot more geared for 25M Alg after another month of farm
My guild tried the nerfed XT-002. We've done Thorim/Freya hardmode...
We still hit the enrage timer at 20% lol
For us nerfed XT was quite easier than Freya, so experience might vary there
I think they went a bit overboard with the nerf. When we did him normal mode this week he was basically in permanent heartphase. Just seemed like a really weird fight now.
@@iyaramonk Yeah, I don't think normal mode / heart hp really needed a change, just his max hp in heartbreak phase.
@@iyaramonk Normal mode was a breeze even before nerfs. Now it's a joke.
You can start the Algalon chain with medium mode Iron Council fyi, which is a lot easier than hard mode.
Judging by the ranks my entire raid got today on medium mode there can't be many guilds at all that do him that way. Never seen us get all purple lmao
@@iyaramonk medium mode parses are by default ranked higher than normal mode parses, and hardmode parses ranking the highest.
I think a lot of people underestimate the awareness need for Putricide in ICC or even the crashes on LKHM...
I'm pretty sure Putricide is going to be a major pain in the buttocks.
I think this raid had the best balance for different skills within the community. You have the normal modes and especially the normal 10 man on the easy end, which just about any player could get good enough at the game to get to see. It might push them a bit compared to LFR, and force them to actually group themselves with real people and communicate and everything, but IMO this is 100% for the better. On the top end you have some very difficult challenges that only a few guilds can clear at current ilvls. More people actively raided in Wrath than at ANY other time in the game's history... a big part of that was the accessibility and easing people into trying something more difficult.
Very difficult. In wotlk. Lmao. The game got hard when ragnaros HC dropped in firelands. Everything before that was easy
@@Rooachie , We're not talking about you or I, we are talking about the ENTIRE community, and yes, the difficulties available in this xpac was the best fit for them. The low barrier to entry and easy base difficulty was a big part of that. Look at participation rates for receipts.
If you want to argue for more difficult challenges than the ones that already exist... that is perfectly reasonable.
I am a new raider for wrath but my non hardcore guild has managed to kill all the normal bosses and thorim HM freya HM Hodir HM by the end of this week. This and doing the 10mans its amazing and learning these fights are super fun and nothing beats logging on for raid day
Best PvE content in any MMO for sure.
Ulduar kicks ass, lived up to the hype.
Guild I’m in has only cleared normals. Pretty casual guild where we’re just focused on a fast clear, getting better gear, and ease into hard modes. That being said, the raid is really fun with mimiron and hodir being my favorites due to how chaotic they can be. Going for hard mode I can see why wille says it’s probably the worst encounter in the raid
Same here ! I run a pretty chill guild myself and normal modes are a breeze now. We got alot of gear so now going Hardmodes as Prot Warrior the two you mentioned are of high interest to me due to BiS gear on 10man
The lore behind ulduar is so immersive! Like, hey, we do remember him, in the mountains!
My guild fell apart during ulduar in og wrath. From all 3 server firsts in p1 to barely a 10man in p2. This time around has been much better. The ilvl buff has been huge but the prog feels good. 10man normal to 25man HM theres lots of ways to keep gearing while still having a reason to gear up. Ironically my concern now is everyone will have algalon on farm before p3 and ToC will be largely irrelevant. As an already short and fairly easy raid, it doesnt leave much until icc, which is like 6 months away…
I'm looking forward to tribute runs in ToGC. Insanity and Immortality should be quite challenging.
i think, compared to t5 the hm numbers are lower, because raidleads always have to make a decision, do we continue to press or just do it normal mode and go on. especially on flame leviathan, where are lot of guilds skipped hm, just to get deeper into the instance faster
Yeah we beat flame leviathan 10 but next raid some people couldn’t make it and trying to work out 10 man flame with 3 people who hadn’t done it seemed much harder than skipping and doing other bosses on hardmode
The hardest encounter in this entire instance are the gas clouds
For the people with their graphics turned down lmao
I’ve actually been having a lot more fun with the 10 mans. I have a 25 man group, but I think ulduar hard modes have shown who the subpar players really are and let’s just say they have revealed themselves in my 25m.
Sub par lol, turbo nerd alert. Go play retail. Classic is a fun game pls
@@rosshenderson8171 What are you even on about?
@@rosshenderson8171 what? you are aware you join a guild of people of same values? if you enjoy going in blind and wiping 9 hours a week thats fine. but you seem to have a hatred against people who have a irl life and enjoy playing video games with their friends in a limited time window
@@TheZeagon no. My irl is more important than a game I play occasionally to unwind 😂 I don’t want to be under pressure to meet some turbonerds standards either. I ain’t good at video games but should still be allowed to play 😂😂 damn you nerds got triggered
@@ashrasmun1 triggered much
As I remember, you used to have percentages on successful pulls. Seems like a lot of the guilds who accessed Algalon defeated him.
Wiping to 7% Algalon had a very nasty aftertaste.
Chills. I stopped playing classic at the very beginning of T5, but I see you guys have a blast there. It gave me goosebumps to see these low numbers. That's really exciting, that killing hard bosses is actually hard!
But these arent hard bosses lol. They are a fucking joke compared to kurog mythic or dathea mythic in Dragonflight
@Elliot Rose No, not even close.
For starters, it’s already been beaten. The strategy already exists. Then you have to compare complexity of mechanics, which anything pre-throne of thunder is a joke. Lastly, the complexity of your class rotation is a joke compared to modern retail.
For example, look at outlaw rogues conditionals compared to classic’s combat rogue.
@Elliot Rose I main DH havoc and we are progressing kurog right now. I would like to invite you to try and play my class at least at 50% of the capacity, during the fight. Or play caster at sennarth mythic.
@Elliot Rose "Ulduar HMs are as hard as early mythic raid bosses" - Dayum, that's some copium right there
@@elliotrose7997 Neither of you have clearly done Spine of Deathwing Mythic have you.
I've been loving Ulduar so far. 10m all HM guild runs have been some of the most fun I've had raiding in wow
Great video (as always) WillE! You did fail to consider/mention (at least in the data you showed us) the one huge difference between earlier tiers and Ulduar. In Ulduar you have a choice between difficulties. You can choose to kill a boss on normal mode to keep going in the raid, until you get to the last ones where the HMs are tougher and so you'll be doing those on normal mode too. In TBC, Vashj was only one difficulty. If you wanted to kill her, you'd have to keep hitting your head against the wall until she died or you ran out of raid time. In Ulduar, once you go with normal mode, that's it, the boss is dead, so there's no more chances to progress on the HM version of it until next week. Thus, alot of guilds that MAY have killed the boss(es) on HM didn't because they didn't try or gave up early.
And if there was no PTR this might have even been interesting to watch.
But since you hand unlimited access on the PTR, all the giga sweaty Guilds slept there for days. And finished Ulduar in 1 hour. Yay, fun.
It is fun having algalon loot yeah
@@iridimite1563 I 100% agree with you. I am saying that PTR makes little sense for Classic because the bosses are simple, an Guilds who do PTR inflate their rank vs the Guilds that dont do PTR and learn directly when the raid is out, as well as use Guides.
But if we did not test the game for Blizzard, even the stuff they released and polished before... then it would never work even remotely close because Blizzard takes any chance possible to save a buck.
If we dont have ptr they just go to a private server to practice. Sweaty guilds would clear it day 1 with or without ptr.
@@Viskristof True enough. It would not be 1:1, but I agree it would be close enough to steamroll everything. But since that is the case its pointless to have a "world wide launch" and a "world first" race. I get the retail races, but not this.
I saw a dude week 1 in Mimiron's Head over the well in Dalaran. Fuckin props, dude.
They wouldve practised non stop on ptr for hours and hours, not that impressive really
As if killing bosses which are 10+ years old was ever impressive.
I mean, with the stats shown from over 6000 to Barely over 100, yeah it is impressive.
@@Viskristof As if doing anything ever was ever impressive.
I did stop play WoW back in the days after we cleared 10 and 25 HM.
We put so much effort and time, that basically everyone went in burn out mode after we finally did it and people just couldn't play anymore.
But Ulduar was just a wonderful raid / experience, best WoW memories for me.
So I had to came back in Classic because of nostalgia, wanting to see the magic happen again.
But it didn't work at all for me.
My guild was already killing Algalon 10 men 2nd week, when back in the day it took us months.
25 Man HM are hard, of course, but the general feeling is that the game is way easier than before or way easier than people were thinking of.
Ulduar was supposed to break guilds, push people to quit because of difficult, but is already on easy farm even with pugs.
Probably people who find it now interesting were not able to raid it in the past, I don't know.
But from my point of view is a big let down.
My guild could barely do flame leviathan :D
The give some perspective on XT Hard's pre nerf DPS check it was an estimated 165k raid wide DPS ON XT, not the ads required to beat the enrage timer. The highest guild DPS that anybody could find by the end of week 2 was 135k DPS. If you're running 19 DPS, 1 tank and 5 heal that's 8644 SINGLE TARGET DPS PER DPS. There's a lot of classes that even in Ulduar BIS just wont hit that single target number
That's your average Garry dps in phase 1.
The problem with the classic version is the buffed gear dropped from normal mode will make hard modes MUCH easier over time
In my mind T5 prenerf Vashj/KT are still the hardest bosses so far in classic
my 25 man guild fell apart during the first two weeks of ulduar because some people wanted to just clear on normal + thorim hardmode to gather some gear, before we tried harder stuff.
but about 8 people wanted to just keep beating their head against all the hardmodes untill they fall over (quote: "we beat the raid non hardmode on the ptr, surely we kill all hardmodes except maybe firefighter and algalon week 1")
so the hardmode people left, the others didnt want to bother searching replacements and we were left with 6-7 people, who are now scratching their hads over these enormous discord conversations that happened between end of raidnight and coming home from work the day after.
we managed to keep our 10 man together, where we managed to beat the hardmodes and try an hour of algalon (but very late into the evening, so concentration was a bit off here).
My guild has a similar dynamic although we haven't had anyone leave. We still haven't cleared all the normal bosses because there's a chunk of the team that wants to spend hours progging on hardmodes so we still haven't clear Yogg at all and only cleared General once. I've tried to persuade my teammates that it makes more sense to clear all the normal modes and do a few hardmode Thorim attempts but I get so much pushback we just go in and wipe for 2-4 hours on hardmodes and then don't have enough time to clear normal modes in Ulduar.
I remember way back in the day he was like the second C'Thun, having that extremely low clear rate under .1%, I'm guessing now everyones doing it because we have more access to information now...
We killed him last night in 25M! from Mankirk
Ulduar release: it was as if millions of dad gamers suddenly cried out and then vanished
Lol love the starwars quote. Doesn't help retail is actually good for once in years. So many guildies swapped over. Even I joined the darkside lol
Yeah, its been rough. In a good and bad way. I enjoy the challenge, but so many core raiders who played through Naxx suddenly disappeared.
Do people still play this game?
Yall lost people? We had people come back a few weeks before Ulduar just to play it.
@@charlesdobronxcharlesdobro4660 No, we just watch classic videos duh
Seeing this makes me feel good about my guilds progression we are not the best out there but we are way above average. Thanks to my Guild and its Leaders!
Having such a fun time with Ulduar 25/10 doing hardmodes is such a stark contrast to Nax being pretty much a sleep fiesta aside from trying to get Immortal you could lose like 10 people on a encounter and still it wasn't really overwhelming where as Ulduar will punish you for mismanaging resources/cooldowns. All in all its been great.
WOW! this TRULY is just SHOCKING! I am ABSOLUTELY SHOCKED at the content within this video.
I don't believe you.
Ulduar is fun. Cleared all hms except yogg 0 light. Getting tedious with the loooooong runs back to the boss arenas though
this week my guild got to Algalon 10m but he despawned ofc and we only have Mimiron HM & Alg 25m left and i feel like we absolutely got it in the bag come nxt week with everyones new 25m & 10m loot
Good luck!
How can you go Algalon if you havent done mimiron HM?
the math aint mathing
@@Smolefacee They cleared Mimiron 10 HM but not Mimiron 25 HM
@@Smolefacee Don't you know? This person and there guild is so pro they don't even need to do Mimiron hard mode to get access to Algalon. It's a hidden secret only for the best guilds and players didn't you know or the other most likely scenario is the person just got caught up in his own bullshit lie and now I have come to the theory that he hasn't been able to do any hard modes and his guild is stuck on mimiron normal 25 😂
VPN must soon be the most well known thing around. The amount of times I have listened to "what a VPN actually is" is astonishing
My 25man group done a few hardmodes but lacking the members to do the hard ones. We did clear a full ulduar 10man hardmodes yesterday though, algalon 1h was chaos... as a healer damn intensive aswell... hope to down him next reset
Getting heroic Starcaller back in the day is to this day the title I value the most. Best xpack ever imho
So far it's been a great experience, on one hand you have a great difficulty spike but when it comes to seeing everything the game has to offer time is a problem personally. With a guild that cannot clear every hardmode and two evenings being used for 25 man progression and one evening for 10 man I'm exhausted. Too much game for me right now, but don't want to guild hop just to get to get it done faster.
We got close last week. Got him down to just 2% left to dps until we ran out of time.
Let's get it!
I'm not sure I would even include algalon week 1. Most guilds didn't even bother, the world first didn't require it, and a lot tried after their first initial clear. Also the hour timer probably put people off week 1 as well. Just my imo
You don't need iron council at hard mode to get to Algalon, you can get the data disc by doing iron council medium mode.
As always with wow nostalgia is always a bad bar for how hard content is today.
just needed to kill runemaster first in order to start Algalon quest, i believe. (I haven't been playing wrath classic at all, though - but I remember that from back in the day).
I definitely DON'T remember XT being very difficult on hardmode back then, though. He was killed on the ptr and I was pretty sure he was killed week1 by guilds.... I COULD be wrong about him, though, because out of my entire wow raiding career I had 1 one-month break (thought I was quitting) and that was just before Ulduar released, so when I came back I raided with a mid-tier 3day guild for a few weeks, and we didn't attempt/kill XT25hard til maybe 3 weeks in. Maybe there was an earlier, harder version in the very first week or two that I'm not remembering.....
Also, I realize Algalon could only be beaten by guilds who not only had the skill (and time) to kill both Mimiron (hardest keeper, mechanic-wise) and Hodir (hardest to kill in the first week or two due to dps check), but I find it pretty crazy that he was killed less than Yogg0. Yogg0 was also a dps check (as well as an everything-else check), and mechanically is a much, much, MUCH more complex and hard to pull off fight than Algalon (even for tank dmg -- algalon hit like a train but so did the guardians at the very end of yogg0). Something's telling me they didn't give classic the true "pre-nerf" version of yogg0. I remember a change they made to the fight (along with the nerf to other hardmodes, just prior to ToGC release) where one of the big changes/nerfs was making the guardians who got empowered easier to spot/pick-out. IIRC, there was no name change to the mobs when they got the buff in the first iteration of the fight. I noticed in the world first classic kill video that the names DID change. Am I not remembering this correctly? Or did Blizz decide against giving classic the true pre-nerf version of Yogg0?
...I also remember that a guidl (I forgot which....for whatever reason I'm thinking either STARS or Deus Vox..) released (after they got their kill) their internal guild mod they used for dealing with (marking) the empowered guardians, and that made the encounter way more accessible to many guilds so they were able to get a kill prior to ToGC's release. I guess the entire classic raiding community having a tool like that from the get-go in classic would also make the encounter much easier than it originally was...
Original Wotlk raider here. We've cleared all hardmodes on 25 except Yogg 0, XT Algalon after 2 weeks. Have to say really disappointed it didn't last longer. I've basically matched my Original progression after just 2 weeks.
I "quit" the game after Ulduar originally and will do the same as soon as Algalon is dead. I wanted to relive the glory days and to some extent I have, so somewhat happy with that.
Have had 2 guilds fall apart at the tail end of Naxx, I wonder if they left it too long to release Ulduar. Many got bored farming everything in 2 hours per week.
Ulduar was definitely a one of a kind raid. Granted i havent played classic since MC, but i was definitely around during the original experience. It was really the only raid that did difficulty tiers for almost each boss and everything from the architecture and the music just made this place. Also i'm not one of the crowd as i actually thoroughly enjoyed the vehicle combat for hte entire first length and FL.
Pretty dad guild here, we've done 4 HM so far (FL 2T, Thorim, Freya, Iron Council) and generally 1-2 more in our 10m groups. I'm just hoping we'll get thru Algalon and eventually 1 light.
You got this pretty dads
If you can kill IC HC you can easily do 1 light.
Wait, is FL 2T considered HM?
Algalon is way, way harder than 1L Yogg.
@@Paal2005 Dunno why it wouldn't be. It gives extra loot, gives achievements, etc. It's not the hardest mode but it's still a "hard" mode.
Most of the ones he said there's no hardmode. There is if you are trying for the achievement for the mount.
I kind of wished you waited another week. Due Ulduar opening late in the week ( Thursday really ) my guild did get an official start till week 2 and we went all easy for the refresher.
I haven't been playing (or paying attn to) wrath classic so far, but I'm gonna assume Blizz removed the ability to use the Ensidia cheese strat to get a week 1/2 Hodir Hardmode kill? They used the buff you could get from killing the lasher packs at the beginning of Freya's room --- made sure certain people got it and they instantly summoned them into Hodir's room and initiated the fight. I forgot exactly how much dps they gained (I believe it was a massive haste buff? but honestly can't recall off top of my head), but they used it on one of their first Hodir kills (might have been the first kill).
steelbreaker debuff is only 25s, not 30s. Also you get some extra time before he applies it to the first tank but then he aplies it the moment you taunt not the moment first tank dies so you lose some 5-2s every time you switch tank.
Classic Era is back❤️
Hodir's too rng but you enjoyed Mimiron... I like your humor.
Can someone give me thier opinions on adding new classes to classic like dracthyr dk monk dh break the game I’d like to play classic but I have a hard time sticking to any class but dh.
Nice run down. looking at some other youtubers... who claimed that 33% of the guild cleared algalon with in first week, it is nice to se you research first, and make video after :)
We cleared 10 & 25man but just on NM. Did some HMs in 10 man like Iron Council, Thorim and Freya. We are still very far from 25man HMs though. Overall i'd say it's pretty awesome tbh. I was playing back in the day but only did some very ealry bosses occassionally in pugs so i can't really say i raided back then. This time around i know quite a bit of the lore so this makes the experience even better while in OG wotlk i thought Yogg Saron was just a big bad monster.
Has heroic mode been squished? Is there only normal and hard mode now ?
As I predicted my guild, that could barely do Naxx, fell apart week 1 on 10m. So sadly Im currently looking for a new guild as this tier starts. Its kinda sapped my motivation to even try and raid because of my mornings only & rotation work schedule. Sadly I did better raiding back when Ulduar was retail with half the dps, quarter processing power and 1/10th the internet speed
Bro your guild couldn’t even do naxx? Lmfao
My guild got thorium Freya and yogg one light down. It's funny cuz one light was easier for us than Freya
What is his dps font? Im looking for something new to my UI. Thanks
Interesting that Algalon had less kills the yog 0. Cuz we killer Algalon first week but yog 0 only second week.
Honestly it's anecdotal but I feel the stats are a bit misleading. My guild has stuck together with very minimal turnover since kara (maybe 5 or 6 players the entire time) and we were stuck on vashj and KT for like 2-3 weeks... same story with mu'ru. But in this tier we got 4 HMs done week 1 and another 2 week 2. At least for us ulduar HMs have been easier than the worst TBC content but then again the fact that we stuck together and improved as a group may have something to do with it, we have stellar coordination now a lot of the time without even a call out if someone dies and needs something covered someone else already knows to cover it.
Either you've improved, or your mechanics handling is way better than your dps. Ulduar is much more about doing mechanics correctly than T5, which was mostly about dps checks tbh.
Quick correction: Kologarn loses 20% health per arm destroyed.
People talking how hard uldu is but the mechanics from this raid are easier than trash in any new mythic + dungeon :D
A vast majority of people don’t want to have hard raids in classic, a few complain shits easy but if they hit a wall they’ll quit playing rolling content is more fun
I remember being able to track the hodir debuffs with DBM back in Wrath, is that not a thing anymore?
actually i don't think it was DBM, i think it just showed up on my Xperl target frame, I only used DBM, Xperl, Pallypower and Gatherer back then and I know it wasn't the last 2 lmao
You don't have to do Steelbreaker last to start the Algalon quest chain.
This is how it should be, content for both casual and hardcore guilds. With enough gear wiggle room to allow even decent casual guild to progress towards harder content later down the line.
Nah it’s a classic game meant for nostalgia not progression. Blizz just lost hella dad gamers cause who can be bothered to put in that much time into a 12 yr old game.
vezax is fine...if you're not a healer (i'm a healer)
This is before watching, but from my experience (I just run a single day 10 man with 4-5 friends, the rest pugs) and a 3 hour GDKP (single day, same group of people but all pugs) it really shows the difference in the player base. If you had people that occasionally died doing Sarth 3D in the previous phase, they're going to be pretty much dead weight on most bosses in Ulduar. That said, pretty much all of NM Ulduar fights on 10 man are pretty easy. Mimiron can be suffered through with the people who just don't get it, but even on normal it becomes difficult to describe how hard people can 'int' your group on Vezax and Yogg Saron (Yogg being one of the easier HMs). Don't cast while not in puddle and move away with mark of the faceless is hard. Red beam is bad, yellow beam is good, in addition to clouds in general.
25 man was pretty much the same experience. Same hiccups existed but just slightly to moderately harder than the 10 man version.
We've done 10M HM for 3 weeks now, completely pugging 5-6 people and are just Mimiron and Flame Leviathan away before reaching Algalon. Flame Leviathan just doesn't compute to pugs and it's almost a waste of time trying him. You sort of need ~6 people that know exactly what they're doing on 10 man, and while we stick those people in the siege engines they still end up being frozen or not moving away from the boss before a fixate every single time. Our druid left us on Yogg +1 because after wiping us several times, we told him to just sit near the door and he was just insulted and left us. Then proceeded to 9 man the boss instead.
Haven't done many HMs on 25 man aside from 2 of them before the GDKP collapsed this week. But it just really shows that at least in GDKP land, not all GDKP leaders are cutout for the task. Wrangling people in Naxxaramas is easy, but when you have people who have 8 seconds to move a debuff to two locations on a boss like XT HM and fail at that, you start to run into trouble.
Ulduar is fun, but after the changes to XT, I'd wager the real hang ups for a lot of people are probably FL, Mimiron, and Vezax. With more casual audiences struggling with Vezax and Yogg. If you can reach Algalon, you can probably kill Algalon (although this has historically always been the case). Essentially it's exactly how I remember it, with something for everybody in there. Raid logging in Classic is fun for me because it's both fun and a low stress environment with easy mechanics. Great after doing 20-22 keys on live.
A lot of this had to do with time. You know that some of the hard modes have gear checks, and knowing that, clearing the easier hard modes/bosses limits your number of attempts on the harder hard mode bosses
great vid! Really entertaining
the only hard part is the mechanical limitation of classic raiders
Can you make a video about warlock and how to play it?
Ulduar is exactly as i remember it but playing in a guild with 50% of the members being clueless how to play is killing my motivation to progress it again sadly.
You should do an end of tier review
before last reset of the tier.
Is total players attempting considered? I suspect there are more attempting Ulduar than there were SSC
as someone who only pugs its pretty much the end of raiding for me and alot of others
The easiest one light is with Thorim. But you can do one light with any one keeper.
This detail is irrelevant because you don't see anyone doing it with any other keeper. I agree with WillE for leaving it out.
No big suprice there that XT hardmode wasent cleared. I dont think any1 really expected to make that kill. For sure guilds tried but i bet it was more of a check to se how far away they were. Also that nerf looked to be going way to overboard imo.
"Wiping for hours on Northrend beasts" Someone forgot about the attempt limit for ToGC :P
Tribute to Insanity is the most frustrating thing in wrath by a mile, especially on 10 man where faction champs are insanely unfair, on 25 you get 10 champs to fight, on 10 man you get 6! not to mention that they use PVP rules for CC with diminishing returns, we were lucky that we had several gladiator pvpers in our raid team because asking pve players to do a pvp fight where aggro doesnt matter is just hell
Ive been trying to raid ulduar again since week 1.... yeah too many people left for df :/
How anyone thinks a fight that’s been out for over 15 years is difficult, then I can imagine life is very difficult for these people lol
Would be like failing an exam that the answers to have been out for 15 years lol
link your logs
"The solution for every single math problem that is given up to university level on exams exists on the internet. How can you say math exams are hard? You are probably struggling in life"
This,, is exactly how you sound.
Just killed yogg 0 and got deaths demise on maladath, took about 80 pulls
That’s nothing in comparison to back then where this boss was pulled like what, 400 times? Crazy
I mean it makes sense but I don't think it's really 100% right to compare hm to vashj since she didn't have any
But the raid back then was harder than ssc aswell probably so it makes sense
It was the hardest raid when current content, that's how it was designed. Algalon was a guild breaker.
Biggest issue I have with Ulduar log checking is it’s not accurate like the previous raid reviews. Simply saying x amount of kills on hard mode doesn’t really indicate how hard it actually was because people optionally do it. I know friends who are in good guilds that cleared it on PTR multiple times but on live they do Normal modes just to make it easier for the first few weeks. Of course the raids hard modes are a step up but using the typical kills via log check isn’t anywhere as accurate as previous raids. A dad guild who’s on a short timer might be scared to even attempt hard mode when they might actually clear it easily.
Woo let’s go insanity! Best NA guild!!
Hi Will!
Being one of the few that actually loves the Flame Leviathan, its a breath of fresh air and something fun, wish more vehicles in the future
Retail doesn't get 150 last boss kills on week 2
How does Ignis has more kills than FL is it because just more people have logged the fight?
Anyone done Algalon with 213 ilvl gear, yet? Or what was that achievement?
i dont think u can compare that to the old days, im pretty sure ALOT of the guilds that beat all hm modes first two weeks prepped it on ptr or some shit.
also u can do some ceesy stuff to get some ppl way more gear than they would normally have.
u can do like 5 10 man raids funnel all the good gear to 25 ppl, clear 25 too with this exact same ppl.
the gear this 25 ppl will have on week two will be so much better.
i remember we cleard like 6-7 hms in the first two weeks and we were like top12 world or somehting. (we had only 2 raids each week btw )
and even after a month we were still wiping on algalon. now "only" clearing 6-7hms would be a joke lol :3
that says everything.