Mad ghost eyes when traveling up or down, ghosts materializing in the center after being eaten instead of simply reappearing. Ah, developers, taking license.
My dad says that as a kid, he used to have a ColecoVision, but then he showed it to his brother with THIS Pac-Man. His brother never played videogames before that, but once he played, he couldn't stop. He played 24/7 and my dad actually somehow didn't mind it... until his brother play Pac-Man SO MUCH that the power brick for the ColecoVision overheated and stopped working. My dad knew there was nothing wrong with the console, but back then, you could only rebuy the power brick by rebuying the console. He didn't have money to do that, so he threw the thing away. He says that if this never happened, he would still have his ColecoVision today! I wish he still had it.
This game was never actually released. So your dad wasn't playing this game at all in the early 80's. On top of this, you COULD acquire replacement power bricks from Coleco. And it was a relatively straightforward process. I was playing my brother's ColecoVision all the time in the early 80's. It's a great console!
Gosh, memory lane here! I had ColecoVision when I was a kid. I remember I played The Smurfs and a sort of jet fighter game (forgot what it was called) to death.
gothhydran I realize that. I was just saying that this particualar game was never released. I still own a ColecoVision and the Smurfs game. The jet fighter game you spoke of was probably Zaxxon which I also own.
That and not releasing this port of Pac-Man for the ColecoVision itself were Atari's revenge for Coleco making the 2600 adapter. The 2600 port was the only version of Pac-Man you could play on the ColecoVision, back in the day, so for all practical purposes, the ad was accurate.
Wow this look great for a 1983 home version of Pac-Man. I wonder if this was the best home console version at the time? We all know how the 2600 version is and the Intellivision version is much more simplistic compared to the Colecovision version. This and the 5200 version are pretty similar but I'd pick the Colecovision for the better controls.
For its time, this was probably the best. (I remember salivating over screenshots of the ColecoVision's Donkey Kong port back in the day.) NES got closer to arcade-perfect, but that was years later, of course.
@@gordoncameron8222 1984 on the Famicom in Japan, so 1 year after this release. The Colecovision version though is quite impressive, and unlike the A2600 port, dare I say, playable.
here is a funny pac-man theory i think the reason why the ghosts move slower through the warp tunnels in the maze is because the ghosts' bodies have magnetic properties that give their skin a positive charge and the warp tunnel's magnets repel the ghost slightly, but the ghost pushes itself through the resistance
Do the ghosts have mass, that is the question. I've always assumed they were massless - in which case perhaps the tunnels are covered in glass that looks transparent to us, but slows them down.
A very similar but different port to the Atari 400/800/XL/XE port of this game. Most noticeable differences are the ghosts pixelizing back into existence in the ghost box, and their aggressive eyes when chasing Pac-Man. Other than that, an almost identical simulate to the original horizontally laid-out Atari 400/800 Pac-Man port. Also, I don't remember the Atari 8-bit version having so many lives to start with. I think you began with 2 and then at 10,000pts got 3 then worked from there through the gem prizes and got more lives. Either way, a very respectable port from one of the best and criminally underrated console platforms, The ColecoVision system.
Atari 8-bit had decent ports of early 80's arcade games, too bad it was not possible to build an affordable console with similar gaming capabilities in the early 80's
@@DanielSong39 I guess you're saying that the 5200 wasn't affordable. The price dropped rapidly in 1983, though--some places were selling it for $120 by then, and the year after that, the 800XL's price would drop just as low. The 5200 had the same graphics capabilities, and with 16K of RAM, it could handle the same arcade conversions of that era.
@@rbrtck The 5200 would have succeeded with a better controller and first-party support The graphics and sound technology was there but the peripherals weren't
@@DanielSong39 Possibly, as the 5200 definitely could have benefited from a better controller, but then again, the ColecoVision with its stiff, odd joysticks and the Intellivision with its weird "control discs" sold many more units. For the mass consumer market, I think price is more important. If we look at timing, the 5200 came a bit late, especially since its technology had already existed for 3 years by the time of its release. The Atari 400 computer was originally going to be marketed as a hybrid console-computer, but then Atari changed their minds and sold it as their low-end computer instead, originally with a $550 price tag. Despite the extra time they had, Atari never managed to bring the price down enough to compete well against the ColecoVision, which was released in the same year and was priced $70-$100 lower than the 5200. Especially back in the 1980s, that was not a small difference! Atari could potentially have taken firm control of this post-2600 console generation if they had found a way to introduce the 5200 earlier (or make the 400 their console!) and at a more mass-market-friendly price. Texas Instruments priced their TI-99/4A computer at $525 in 1981, but Coleco managed to take the same graphics technology and release the ColecoVision at one-third the price in 1982! Both the 5200 and ColecoVision offered obviously better capability than the 2600 (and even the Intellivision, which benefited from having been released earlier in 1979, the same year as the 400). Aside from a lower introductory price, another feature the 5200 sorely needed to have was 2600 compatibility. Obviously, given the difference in technology, this would not have come for free, but perhaps the higher price point would have been more acceptable if the 5200 were compatible with the 2600 right out of the box, as many seemed to expect, and compatibility with the cartridges of the Atari 8-bit computers, with which it shares the same technology, might have helped, too.
@@rbrtck If they'd retired the 2600 after Christmas 1981, and released the must-have, "killer app" Pac-Man only on the 5200 then Pac-Man Fever probably would have sold that console and game instead of more 2600 consoles with that disappointing port that also used a 4K cartridge instead of 8K like Ms. Pac-Man in 1983. (Disappointment is a bitch.) But their strategy was to sell more 2600s since they got the manufacturing price down to $40 with a retail price of $120. Short-term vs. long-term vision. Donkey Kong was the killer app for the sales of ColecoVision for Christmas 1982 and first half of 1983, just as Space Invaders propelled Atari to dominance in 1st quarter 1980. After they lost their best programmers to Activision, they only came out with 4 carts in 1981 (Asteroids, Missile Command, Super Breakout, and Warlords). It's been a long time since I read _Zap! The Rise and Fall of Atari,_ but I think that's where it said they put their best (remaining) programmers on coin-op games instead of home games. I think compatibility with the 2600 would have been a mistake. ColecoVision tried it, and what's the result? Selling more 2600 games! Now they say the 5200 was 8-bit along with the 400/800 computers, so those could have been compatible. Computers were the other thing taking consumers' money away from games and consoles. Kids wanted to learn programming to make their own games (or play computer games). If the second cartridge port on the 800 was used to load 2600 games that kids could modify, then that might have been something!
Blinky, Pinky, and Clyde even seem to have their arcade AI, as least as far as I can tell through observation. (Inky seems more aggressive than he should be)
The sad part about the Namco/Midway partnership was due to Midway and General Computer Corporation (GCC) having started work on _Ms. Pac-Man,_ _Pac-Man Plus,_ _Baby Pac-Man,_ _Jr. Pac-Man_ and _Professor Pac-Man_ all without consulting Namco first and ultimately killing off the deal between the two in 1984.
I'm currently playing the Atari 2600 Version on the Colecovision Atari expansion module, looks terrible nothing like your Colecovision version of Pac Man
Ugh.... I dearly hope this isn’t a reference to the Atari commercial showing 2600 pac man on colecovision. If it is: 1.atari wasn’t confused - they made both versions. 2. it was more than fair since that WAS the only version available on colecovision at that time and 3.that commercial was a response to coleco’s ad campaign wherein they kept touting they could play “all” Atari games. Atari responded by basically saying: yes you can play 2600 games.... but not 5200 games.
Big mistake for ColecoVision to have an adapter for the 2600 since it sold more 2600 games! The ad campaign should have been "Give your Atari to your little brother, ColecoVision is here for you!" or some such.
@@sandal_thong8631 But once you saw and played it, the home version was such a massive disappointment. Trust me, I know this feeling, owned this game and the 2600, was excited to get the game. But boy oh boy was I heavily let down.
American capitalism and the stock market rises and falls due to greed and cowardice. Atari got greedy in 1982-3, wanting to sell lots of consoles and Pac-Man carts on name alone but not investing to make sure it was a quality product. They decided to release it on a 4K cartridge to save money instead of 8K, sabotaging it. Coleco did the same with their must-have cartridge: Donkey Kong for the 2600. Then when investors heard Atari profits wouldn't increase another 50% but only 15% in 1982 there was a panic and they fled. A year later Atari released Ms. Pac-Man for the 2600 and Pac-Man for other systems, but it was too late. After the crash, stores that got in to consoles and cartridges late didn't want to touch home video games again for 3 or 4 years.
There was never a release for Coleco. And for the record, 5200's Pacman arcade still destroys this version, plus its available. ruclips.net/video/Aymgm9_Pt10/видео.html
Somebody recently made a nearly perfect port of pacman and ms. Pacman on the colecovision. It's on 1 cartridge. @Gamester81 made a video about it a few months ago.
Yeah, OpCodeGames. While it's impressive, you have to remember these new homebrew games coming out are being made with modern technology and programming libraries that didn't exist back in the 80's. Atarisoft made some excellent conversions.
Atari said their pac man 2600 was trash due to hardware limitation. Had this console better specs? Because this is how the 2600 pacman should have been.
They could have programmed it better like Ms. Pac-man or this with an 8K cartridge instead of saving money by using a 4K (original 1977 games used a 2K).
i made it up to round 18 and by round 17 the ghosts didnt turn blue at all but thats weird the no more blues achievement shouldve been at rouund 17 instead of 20 also i beat my high score and it is now 100,???
the only released one is from the pac man collection on the colecovision, it's pretty solid, with 3 games (i know theres two, until you find the secret game)
OK, this version looks decent. So the question is, why did people get an Atari 2600 and cry about how bad Pac-Man was instead of getting a ColecoVision?
The Atari 2600 was much less expensive and had more games to choose from. Besides, this ColecoVision port wasn't available back in the day anyway. It was made back then, but because of the legal problems between the two companies, it was never released.
First, Atari Pac-Man came out in Spring 1982. Pac-Man fever sold so many consoles and games. I'm not sure how many were returned. ColecoVision came out in Fall 1982 with another game people wanted: Donkey Kong. If Intellivision had licensed Space Invaders in 1980 and Coleco licensed Pac-Man in 1982 then things would have been different. Also, if Atari only released Pac-Man on the 5200 and 400/800 computers it might have stopped the Crash of 1983.
As someone who owned a 2600 as a kid, and this game (still have the cartridge along with Night Driver, rest of the games are long gone), the 2600 port of Pac-Man, and Donkey Kong were an absolute embarrassment.
I love the way the ghosts materialise once they've been eaten. Really nice conversion for the ColecoVision.
Mad ghost eyes when traveling up or down, ghosts materializing in the center after being eaten instead of simply reappearing. Ah, developers, taking license.
A lovely pair of flourishes, I'll give em that
I never played this version, but Pac-Man has always been a staple of my childhood.
My dad says that as a kid, he used to have a ColecoVision, but then he showed it to his brother with THIS Pac-Man. His brother never played videogames before that, but once he played, he couldn't stop. He played 24/7 and my dad actually somehow didn't mind it... until his brother play Pac-Man SO MUCH that the power brick for the ColecoVision overheated and stopped working. My dad knew there was nothing wrong with the console, but back then, you could only rebuy the power brick by rebuying the console. He didn't have money to do that, so he threw the thing away. He says that if this never happened, he would still have his ColecoVision today! I wish he still had it.
This game was never actually released. So your dad wasn't playing this game at all in the early 80's.
On top of this, you COULD acquire replacement power bricks from Coleco. And it was a relatively straightforward process.
I was playing my brother's ColecoVision all the time in the early 80's. It's a great console!
@@stephenmystery8313 oh thats good to know! i just looked up pac man colecovision and assume it was this one
ATARI, YOU LIED!
Gosh, memory lane here! I had ColecoVision when I was a kid. I remember I played The Smurfs and a sort of jet fighter game (forgot what it was called) to death.
Well you never remembered playing THIS version of PacMan for the ColecoVision because it was never released back in 1983.
Read my post again. Didn't even say that I played this game. Just mentioned that I owned a ColecoVision and played two other games. smh.
gothhydran
I realize that. I was just saying that this particualar game was never released. I still own a ColecoVision and the Smurfs game. The jet fighter game you spoke of was probably Zaxxon which I also own.
No worries. Yes, Zaxxon was definitely the game that I played when I was a kid. Thanks for reminding me of the title :)
This game is a great version, and you're a beast!!!
Fun-Fact: Atari tried to pass off the 2600 version of Pac-man as the ColecoVision version for a 5200 ad
That and not releasing this port of Pac-Man for the ColecoVision itself were Atari's revenge for Coleco making the 2600 adapter. The 2600 port was the only version of Pac-Man you could play on the ColecoVision, back in the day, so for all practical purposes, the ad was accurate.
@@rbrtck I thought this was the colecovision version.
Probably the most famous videogame.
Wow this look great for a 1983 home version of Pac-Man. I wonder if this was the best home console version at the time? We all know how the 2600 version is and the Intellivision version is much more simplistic compared to the Colecovision version. This and the 5200 version are pretty similar but I'd pick the Colecovision for the better controls.
For its time, this was probably the best. (I remember salivating over screenshots of the ColecoVision's Donkey Kong port back in the day.) NES got closer to arcade-perfect, but that was years later, of course.
@@gordoncameron8222 1984 on the Famicom in Japan, so 1 year after this release. The Colecovision version though is quite impressive, and unlike the A2600 port, dare I say, playable.
here is a funny pac-man theory
i think the reason why the ghosts move slower through the warp tunnels in the maze is because the ghosts' bodies have magnetic properties that give their skin a positive charge and the warp tunnel's magnets repel the ghost slightly, but the ghost pushes itself through the resistance
Do the ghosts have mass, that is the question. I've always assumed they were massless - in which case perhaps the tunnels are covered in glass that looks transparent to us, but slows them down.
A very similar but different port to the Atari 400/800/XL/XE port of this game. Most noticeable differences are the ghosts pixelizing back into existence in the ghost box, and their aggressive eyes when chasing Pac-Man. Other than that, an almost identical simulate to the original horizontally laid-out Atari 400/800 Pac-Man port. Also, I don't remember the Atari 8-bit version having so many lives to start with. I think you began with 2 and then at 10,000pts got 3 then worked from there through the gem prizes and got more lives. Either way, a very respectable port from one of the best and criminally underrated console platforms, The ColecoVision system.
Atari 8-bit had decent ports of early 80's arcade games, too bad it was not possible to build an affordable console with similar gaming capabilities in the early 80's
@@DanielSong39 I guess you're saying that the 5200 wasn't affordable. The price dropped rapidly in 1983, though--some places were selling it for $120 by then, and the year after that, the 800XL's price would drop just as low. The 5200 had the same graphics capabilities, and with 16K of RAM, it could handle the same arcade conversions of that era.
@@rbrtck The 5200 would have succeeded with a better controller and first-party support
The graphics and sound technology was there but the peripherals weren't
@@DanielSong39 Possibly, as the 5200 definitely could have benefited from a better controller, but then again, the ColecoVision with its stiff, odd joysticks and the Intellivision with its weird "control discs" sold many more units. For the mass consumer market, I think price is more important.
If we look at timing, the 5200 came a bit late, especially since its technology had already existed for 3 years by the time of its release. The Atari 400 computer was originally going to be marketed as a hybrid console-computer, but then Atari changed their minds and sold it as their low-end computer instead, originally with a $550 price tag. Despite the extra time they had, Atari never managed to bring the price down enough to compete well against the ColecoVision, which was released in the same year and was priced $70-$100 lower than the 5200. Especially back in the 1980s, that was not a small difference!
Atari could potentially have taken firm control of this post-2600 console generation if they had found a way to introduce the 5200 earlier (or make the 400 their console!) and at a more mass-market-friendly price. Texas Instruments priced their TI-99/4A computer at $525 in 1981, but Coleco managed to take the same graphics technology and release the ColecoVision at one-third the price in 1982! Both the 5200 and ColecoVision offered obviously better capability than the 2600 (and even the Intellivision, which benefited from having been released earlier in 1979, the same year as the 400).
Aside from a lower introductory price, another feature the 5200 sorely needed to have was 2600 compatibility. Obviously, given the difference in technology, this would not have come for free, but perhaps the higher price point would have been more acceptable if the 5200 were compatible with the 2600 right out of the box, as many seemed to expect, and compatibility with the cartridges of the Atari 8-bit computers, with which it shares the same technology, might have helped, too.
@@rbrtck If they'd retired the 2600 after Christmas 1981, and released the must-have, "killer app" Pac-Man only on the 5200 then Pac-Man Fever probably would have sold that console and game instead of more 2600 consoles with that disappointing port that also used a 4K cartridge instead of 8K like Ms. Pac-Man in 1983. (Disappointment is a bitch.) But their strategy was to sell more 2600s since they got the manufacturing price down to $40 with a retail price of $120. Short-term vs. long-term vision.
Donkey Kong was the killer app for the sales of ColecoVision for Christmas 1982 and first half of 1983, just as Space Invaders propelled Atari to dominance in 1st quarter 1980.
After they lost their best programmers to Activision, they only came out with 4 carts in 1981 (Asteroids, Missile Command, Super Breakout, and Warlords). It's been a long time since I read _Zap! The Rise and Fall of Atari,_ but I think that's where it said they put their best (remaining) programmers on coin-op games instead of home games.
I think compatibility with the 2600 would have been a mistake. ColecoVision tried it, and what's the result? Selling more 2600 games! Now they say the 5200 was 8-bit along with the 400/800 computers, so those could have been compatible. Computers were the other thing taking consumers' money away from games and consoles. Kids wanted to learn programming to make their own games (or play computer games). If the second cartridge port on the 800 was used to load 2600 games that kids could modify, then that might have been something!
lol i love the cutscene where blinky's cloak thingy gets ripped off then he becomes naked xD
Blinky, Pinky, and Clyde even seem to have their arcade AI, as least as far as I can tell through observation. (Inky seems more aggressive than he should be)
Several times in this video Pac-Man should have been beaten, but they turned away from him, sometimes at the last instant!
The sad part about the Namco/Midway partnership was due to Midway and General Computer Corporation (GCC) having started work on _Ms. Pac-Man,_ _Pac-Man Plus,_ _Baby Pac-Man,_ _Jr. Pac-Man_ and _Professor Pac-Man_ all without consulting Namco first and ultimately killing off the deal between the two in 1984.
Midway didn't create Ms.Pac-Man.
@@Mrshoujo It was co-developed by Midway and General Computer Corporation (GCC).
Thats some weird sentence structure.
@@adewilson132 Fixed it.
So much fun,so much memories :3
ColecoVision does what Atari don’t. 😂
hopefully someday i will make it up to round 20 and get the no more blues achievement on pac man on my ipad
Hays Coleman I can make it to 256 with barley any effort.
@@toyblaze3850 good, but it still takes around 6 hours to get there
This one us way better and more faithful to the original arcade game.
compared to which version?
+burrri Uh... not sure. I kinda forgot 😓
Compared to the atari version which honestly looked really bad.
@@RetroAllianceGaming Atari 2600 version was awful, Atari 8-bit version was decent
It’s always that very first death that causes the downwards spiral when you are on a role!
I'm currently playing the Atari 2600 Version on the Colecovision Atari expansion module, looks terrible nothing like your Colecovision version of Pac Man
Remember when Atari thought this was the 2600 version and made fun of the actual 2600 version?
Ugh.... I dearly hope this isn’t a reference to the Atari commercial showing 2600 pac man on colecovision. If it is: 1.atari wasn’t confused - they made both versions. 2. it was more than fair since that WAS the only version available on colecovision at that time and 3.that commercial was a response to coleco’s ad campaign wherein they kept touting they could play “all” Atari games. Atari responded by basically saying: yes you can play 2600 games.... but not 5200 games.
They made fun of their own because 1. the adapter existed and 2. this version was never released.
Big mistake for ColecoVision to have an adapter for the 2600 since it sold more 2600 games! The ad campaign should have been "Give your Atari to your little brother, ColecoVision is here for you!" or some such.
You know I really don't mind the atari 2600 version.
Playing it a lot as a little kid, especially if you never went to an arcade could have been a good experience.
@@sandal_thong8631 But once you saw and played it, the home version was such a massive disappointment. Trust me, I know this feeling, owned this game and the 2600, was excited to get the game. But boy oh boy was I heavily let down.
Now why the hell couldn’t Atari make a version like this for the 2600?!?!?
They had a decent version for the Atari 8-bit system and the 5200.
Apparently they rushed an alpha version of the game developed by just one programmer. It sold by the millions but left Atari's reputation tarnished.
American capitalism and the stock market rises and falls due to greed and cowardice. Atari got greedy in 1982-3, wanting to sell lots of consoles and Pac-Man carts on name alone but not investing to make sure it was a quality product. They decided to release it on a 4K cartridge to save money instead of 8K, sabotaging it. Coleco did the same with their must-have cartridge: Donkey Kong for the 2600. Then when investors heard Atari profits wouldn't increase another 50% but only 15% in 1982 there was a panic and they fled.
A year later Atari released Ms. Pac-Man for the 2600 and Pac-Man for other systems, but it was too late. After the crash, stores that got in to consoles and cartridges late didn't want to touch home video games again for 3 or 4 years.
this is best graphics for it's time
the eyes of the ghosts look angry when moving down but look derpy when moving up
Won't deny that there was a moment I wanted the ghosts to get you 😜
Wow, perfect play!
Where was this game back in 1983? This game probably would have kept the industry from crashing back then. This is way better than the 5200's version.
Both versions are way better than that POS 2600 version!!
Nintendo would have still been the only company to save the industry no matter what.
Wheels8504 Only in America, man. Europe and Japan were fine.
Oddly enough, this is only a prototype. The game itself was never officially release on the ColecoVision.
There was never a release for Coleco. And for the record, 5200's Pacman arcade still destroys this version, plus its available. ruclips.net/video/Aymgm9_Pt10/видео.html
TOTAL SCORE: 105,690 POINTS.
When one of the ghosts go down, they get mad.
I should edited worse
Somebody recently made a nearly perfect port of pacman and ms. Pacman on the colecovision. It's on 1 cartridge. @Gamester81 made a video about it a few months ago.
Yeah, OpCodeGames.
While it's impressive, you have to remember these new homebrew games coming out are being made with modern technology and programming libraries that didn't exist back in the 80's.
Atarisoft made some excellent conversions.
Atari said their pac man 2600 was trash due to hardware limitation. Had this console better specs? Because this is how the 2600 pacman should have been.
They could have programmed it better like Ms. Pac-man or this with an 8K cartridge instead of saving money by using a 4K (original 1977 games used a 2K).
This is the colecovision version of Pac Man? Looks nothing like the Atari 2600 version. Another reason why the Atari 5200 failed.
Yeah, besides the 5200 controller's own flaw that is the flex wire (which can be corrected to the "Rev. 9" version).
The 5200 version looks nothing like the 2600 version ether.
they do look quite similar to each other, but the atari 2600's version has a darker blue maze and the ghosts area a darker color too
deluxe
Colecovision is the best of atari
i made it up to round 18 and by round 17 the ghosts didnt turn blue at all but thats weird the no more blues achievement shouldve been at rouund 17 instead of 20 also i beat my high score and it is now 100,???
Welcome to Gboard clipboard, any text that you copy will be saved here.
Finally got a copy!!!
This Port is Cancelled
Final score: 105,690
u know i play pac man on my ipad and the highest round ive gotten to is 15
thats not bad. i barely made it to 10
When I was 9 or 10 I saw some younger kid playing this in 1981 and he got up to the sixth key stage.
@@eltravo2112 cool
Is this really a colecovision version of pacman? I've searched an can't find anywhere! Got any ideas?
+Jeffrey Hall I heard it was never released or something like that.
You're right. It was never released because of the Video Game Crash of 1983. Atari called off its 1983 games for non-Atari consoles.
the only released one is from the pac man collection on the colecovision, it's pretty solid, with 3 games (i know theres two, until you find the secret game)
Where can I buy one?
Is vesion Atari 5200 800
what a sond of the ghost like a police sond
OK, this version looks decent. So the question is, why did people get an Atari 2600 and cry about how bad Pac-Man was instead of getting a ColecoVision?
The Atari 2600 was much less expensive and had more games to choose from. Besides, this ColecoVision port wasn't available back in the day anyway. It was made back then, but because of the legal problems between the two companies, it was never released.
First, Atari Pac-Man came out in Spring 1982. Pac-Man fever sold so many consoles and games. I'm not sure how many were returned. ColecoVision came out in Fall 1982 with another game people wanted: Donkey Kong. If Intellivision had licensed Space Invaders in 1980 and Coleco licensed Pac-Man in 1982 then things would have been different. Also, if Atari only released Pac-Man on the 5200 and 400/800 computers it might have stopped the Crash of 1983.
Come on. Atari made good ports for Coleco, why couldn't Coleco make good ports for Atari?
It's called marketing. The main point of Coleco making bad ports for Atari was to get people to buy a Colecovision.
@@MrT8599 It backfired. Everybody that bought Donkey Kong for the 2600 was somebody that might have bought the ColecoVision.
@@MrT8599 no sera que atari 2600 tenia 4 k y coleco 8 k ???
are you playing the game on atari 2500
Yea NO
What's an Atari 2500?
Colecovision
This is a Unreleased Prototype
Oh My God. SarahMaria 55 Likes This even know she was had to.
0:42 Close call
SUPER !!!
The new updated 2600 did more justice then colecovision version!
©1983 Atari
I want!
Classic
Great version, too bad it's not for sale. 💩
I'll take the Atari 2600 version anyday over colecovision I'm loyal to Atari!
Just... play the Atari 5200 version.
Too bad Atari wasn't loyal in return to its customers, retailers and programmers.
As someone who owned a 2600 as a kid, and this game (still have the cartridge along with Night Driver, rest of the games are long gone), the 2600 port of Pac-Man, and Donkey Kong were an absolute embarrassment.
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