The Amiga CD32 - It promised so much and yet fizzled and died - why?

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  • Опубликовано: 21 сен 2022
  • Let's take a look at the Amiga CD32!
    This episode has been sponsored by our good friends at PCBWay.com - Check out their website for all your PCB fabrication needs. pcbway.com - PCBs for as little as $5!
    Timestamps:
    00:00 Intro
    Follow the shack on twitter: / the_retro_shack
    Support the channel: ko-fi.com/theretroshack
    Check out our website at: theretroshack.uk
    References
    historyofinformation.com/deta...
    en.wikipedia.org/wiki/Amiga_CD32
    forum.amiga.org/index.php?top...
    groups.google.com/g/comp.sys....
    en.wikipedia.org/wiki/John_Ca...
    en.wikipedia.org/wiki/1990s_i...
    www.webdevelopersnotes.com/co...
    arstechnica.com/gaming/2017/0...
    www.verycomputer.com/2_98def88...
    groups.csail.mit.edu/mac/class...
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Комментарии • 421

  • @docpadds2
    @docpadds2 Год назад +67

    The really unfortunate thing watching these videos is that i had the 5th prototype of the CD32 (I was an Amiga dev) . No case, all on a wooden base, with the boards and CD drive on wood posts. Alas was stolen in a break in many years ago in London :(

    • @xenorac
      @xenorac Год назад +9

      I wonder if they even knew what it was that they had :(

    • @005AGIMA
      @005AGIMA Год назад +8

      That's a very odd thing for a burgler to grab. Someone knew what it was. No way they'd randomly grab (junk). They are opportunists and will always go for things they can easily flip. Sad to say, I'd suspect someone who knew you was involved in some way.

    • @Daz555Daz
      @Daz555Daz Год назад +5

      @@005AGIMA depends on who was doing the burglary. The one time I was burgled they stole a bag of my dirty underwear along with the usual stuff like the TV.

    • @blackterminal
      @blackterminal Год назад +2

      Why would they steal it? They wouldn't know it was worth anything?

    • @klausstock8020
      @klausstock8020 Год назад +11

      ​@@005AGIMA Drug addicts, who badly need their next fix, will just smash-and-grab.
      I used to live in a neighborhood where such incidents happend sort of regularly. I'd often find dumped loot (stolen but then considered worthless) around the nearby parking lot. Once day I even found an Apple MessagePad 130 (aka Apple Newton)! Pretty expensive at that time.
      I already owned a Newton at that time, same model even. Heck, even with the same software loaded onto it, and...ah, feck, it was mine, stolen less than 10 minutes ago.

  • @davidt-rex2062
    @davidt-rex2062 Год назад +20

    The boot screen and loading animation is one of the best.

  • @Eddies_Bra-att-ha-grejer
    @Eddies_Bra-att-ha-grejer Год назад +49

    Most of the games that received ports were for the OCS or ECS chipset, making them look very outdated when the console came out. Also, oftentimes they didn't bother even adding support for multiple buttons, using a single button was bad enough when the Amiga 500 came out.

    • @captaincorleone7088
      @captaincorleone7088 Год назад +6

      The Amiga always had support for two buttons but many programmers were unawares of this and you had to find specific controllers that possessed this functionality.

    • @kelvin1316
      @kelvin1316 Год назад +1

      Also showing Alien Breed there, how is it any different to playing on my A1200? They could have at least added some CD music/BG sound tracks to add some more atmosphere.

    • @Eddies_Bra-att-ha-grejer
      @Eddies_Bra-att-ha-grejer Год назад +2

      @@captaincorleone7088 Commodore should have introduced the 7-button controller already with the Amiga 500 and bundled one with every machine, and included the schematic to encourage copying.

    • @AmigaWolf
      @AmigaWolf Год назад +4

      @@kelvin1316 The Amiga CD32 version of Alien Breed: Tower Assault has FMV and CD Music, and i know because i own that game.

    • @TheTurnipKing
      @TheTurnipKing Год назад +1

      @@AmigaWolf The problem is that FMV and CD Music wasn't really the draw that publishers seemed to think it was. If I could have the same game on floppy for a fraction of the price, well fuck the FMV and voice acting. ( ruclips.net/video/Si69-4giMcs/видео.html )
      CD32 had the misfortune to be a CD platform at the time before anyone had actually figured out a real use for the capacity of CD, the 1200 hardware could equal or better anything the Megadrive/MegaCD could offer, but it couldn't really do anything new. And the market found what it didn't know it had been waiting for in the PS1 and actual 3D gameplay.

  • @dbmandrake
    @dbmandrake Год назад +11

    These were also officially sold in New Zealand. At the time I had an Amiga 1000 and remember well there were quite a lot of CD32's on sale in retail stores for a few months, maybe 6 months up until Commodore went bust, then they all disappeared over night with the last few heavily discounted. I didn't get a chance to try one at the time and didn't have the money to buy one. A few years later while working at a computer store we traded one in from a customer, which I then borrowed over a long weekend to take home, played the few games it had with it and then brought it back to the store for it to go out on sale.
    It was kind of cool to finally try one out but by then they were obsolete and I didn't feel any need to buy this one with the very limited set of games it had - I already had a Pentium running Quake by then and still had my Amiga 1000 in the background as well. A year or so later we traded in an Amiga 1200 with a 350MB hard drive and scores of game disks, I snapped that up and kept that for about 5 years and that gave me the retro Amiga fix that I was looking for that the CD32 with its small selection of software never would have. I then sold the A1200 while it was still worth something, something which I sorely regret nearly 20 years later... I kept my A1000 right up until 2009 but had to give it away (in fully working condition) when I moved to the opposite side of the world - I regret getting rid of that too! It was a very early one which didn't even have Extra Half Bright mode, which I think made it quite rare...

    • @blackterminal
      @blackterminal Год назад +1

      I think we all end up regretting selling certain things.

  • @Retro-Fez
    @Retro-Fez Год назад +7

    I loved my cd32 back in 93 and got a another one a couple of years ago and still love it a very underestimated console that never got a fair shot ❤️

    • @Ziplock9000
      @Ziplock9000 11 месяцев назад +1

      " very underestimated console". No it's was not. It was very limited and was already superseded when it came out. It's technical specs were several years behind.

  • @005AGIMA
    @005AGIMA Год назад +7

    Really enjoyed this video. I recently acquired a CD32 and actually, plugged into a TV in the front room, it begins to make sense as a system.

    • @Ziplock9000
      @Ziplock9000 11 месяцев назад

      What else would you do with it? It's not a computer.

  • @darthv72
    @darthv72 Год назад +5

    Before getting a CD32, I had a A1200 and Zappo CD drive to play CD32 titles as well as the CD magazine demos discs from the time. the Zappo was a PCMCIA card based interface that slotted into the side of the A1200 and used a serial pass through connector for power. What was cool was that when i did get the CD32, I had long since gotten rid of my A1200 but somehow managed to keep the CDROM drive and selection of demo discs. All of which worked on the CD32 with a few that had issue due to lack of a keyboard. But adding a mouse to the player 2 port on a CD32 worked just fine.

  • @tahustvedt
    @tahustvedt Год назад +13

    If only the Amiga line was allowed to be developed with the same passion as it was started with. History would have been different.

  • @RetroGamesRediscovered
    @RetroGamesRediscovered Год назад +3

    Great video, I always wanted a CD32 "back in the day" but happily had an A570 for my Amiga 500. Zool looks absolutely beautiful on CD32.

  • @FindecanorNotGmail
    @FindecanorNotGmail Год назад +21

    I thought it was quite obvious that it was going to tank, like CDTV, CD-I and C64GS before it. It didn't bring anything new - most games were old Amiga diskette titles but on a CD.
    What the platform actually needed was CD-ROM drives and a chunky-to-planar converter chip as upgrades to existing Amigas.
    BTW. I got to see one before release, and I thought that the ugly case design was just an early prototype that was going to get changed ... but no.

    • @xenorac
      @xenorac Год назад

      Yeah, it was kinda fugly and I loved my A1200

    • @AmigaWolf
      @AmigaWolf Год назад +3

      It had great games, and most people did not had a Amiga computer back then, also because most people did not had
      a PC at home.
      The Amiga CD32 had great games, even if 99% was already out for the Amiga 1200 and 4000 (AGA), but it had great
      games, many had CD music, and more the a few had FMV, and some had extra levels and such.
      But the problem was, that most games came out to late, and a lot when commodore was already gone, it should have
      come out 6 months earlier, and also in the USA, and if they did it good, with a 68030 50MHz and 8MB RAM.
      Here is a list of great games that came also out on the Amiga CD32:
      Alfred Chicken (CD Music)
      Alien Breed: Tower Assault (FMV and CD Music)
      Alien Breed 3D
      Benefactor (CD Music)
      Banshee
      Beneath a Steel Sky (Every character talks, is not on the floppy's)
      Bubba 'n' Stix (FMV and CD Music)
      Cannon Fodder
      Chuck Rock II: Son of Chuck (FMV and CD Music)
      Disposable Hero (CD Music)
      Fire & Ice (CD Music)
      Flink (Came only to the Amiga CD32 not on floppy's and CD Music)
      Front Elite II
      Gloom
      Gunship 2000
      Heimdall 2 (CD Music)
      James Pond 2 (FMV and CD Music)
      Jetstrike (CD Music)
      Jungle Strike (Came only to the Amiga CD32 not on floppy's and CD Music)
      Kid Chaos (CD Music)
      Libration (FMV and CD Music and extra)
      Little Divil (Came only to the Amiga CD32 not on floppy's and also had FMV and CD Music and more)
      Microcosm (Came only to the Amiga CD32 not on floppy's and FMV and CD Music)
      Oscar (CD Music)
      Pinball Fantasies
      Pinball Illusions
      Skeleton Krew (CD Music)
      Simon the Sorcerer (Every character talks and CD Music)
      Superfrog
      Super Stardust (FMV and CD Music)
      Syndicate
      Supper Skidmark
      The Chaos Engine (CD Music)
      The Labyrinth of Time (CD Music)
      Trolls (CD Music)
      Universe (CD Music)
      Wing Commander
      Worms (FMV and CD Music)
      Zool (FMV and CD Music)
      Zool 2 (FMV and CD Music)
      And more great games, as you can see many games had CD Music an 10+ had FMV, such a pity you mostly only let us see some shitty
      games, and not all the great games there were for the Amiga CD32, and there were many.

    • @prometeusz1984
      @prometeusz1984 Год назад +3

      @@AmigaWolf
      Darkseed(every character talks)
      Fire and Ice(CD music + heavily improved graphics)
      Cannon Fodder(MPEG video - needs additional HW)
      Shadow Fighter(CD music)
      Fightin' Spirit(CD music+full joypad support)
      Maybe these games are great, but Many of these unfortunately use one button scheme even in fighting game. I understand lazy ports but use one button scheme is super lazy when there is 7?. For example fighting game like Shadow Fighter should support CD32 controller like Fightin' spirit. Also super frog uses one button and d-pad up for jump. Jump should be remapped to button in platformers like Super Frog. Would it have been so hard to modify the code to use one of those to jump for legendary team 17 coders? This is bigest disadvantages of cd32 that there is that many games without remapped control.

    • @AmigaWolf
      @AmigaWolf Год назад

      @@prometeusz1984 Yeah i forgot Darkseed was also a great game with every character talking, and yeah
      Fire & Ice was also a great game, and yeah i had nothing written by Cannon Fodder, because you needed a VERY
      expansive FMV VCD Card, and 0,01% of the Amiga CD32 users had one, the rest is yeah i don't know, and Fightin'
      Spirit had no CD Music, it was precisely the same as the Amiga 1200 and 4000 version, and the Shadow Fighter
      had some extra sound tracks.
      Yeah there was a website were people edited the games so that it would use more button on the Amiga CD32, and
      they ported games so it would run on the Amiga CD32, but they have been removed, i have some of them, before
      it was removed, yeah i so wish Commodore would have never put Mehdi Ali in charge (CEO) of Commodore, and
      that Amiga CD32 would have been put at least 6 months earlier on the market, with most of the games i listed, but
      that never happened and Commodore went bankrupt in 1994-05-06, and took Amiga with it, because it was owned
      by Commodore.

    • @klausstock8020
      @klausstock8020 Год назад

      ​@@AmigaWolf Quite a few of these games were also available on the PC - just without FMV and CD music/talkie segments. But if someone already owned a PC (yes, the Amiga had already been lagging behind with business software), buying an Amiga CD32 just to add FMV and CD audio to the same games available on the PC may not have made much sense.

  • @amcadam26
    @amcadam26 Год назад +12

    If commodore had just added 512k of fast RAM, it would've made a huge difference. I had an A1200 and adding fast RAM made it much faster, just having chipram effectively halves the speed of the 020 CPU.

    • @jo555444
      @jo555444 Год назад +1

      You are so right. I go for 2MB but even 512k would have been something!

    • @Ziplock9000
      @Ziplock9000 11 месяцев назад +1

      There were several technical factors beyond that. By then the AGA chipset was old and behind the times with modes and colour depth. The way the screen memory worked was totally out of touch with gaming beyond 2D. The CPU was also getting on

    • @danyoutube7491
      @danyoutube7491 7 месяцев назад

      @@Ziplock9000 It was never going to be a 3D powerhouse, but it wouldn't have been bad if it had just been a good 2D machine. CD could add a lot of quality and content that wasn't possible in disk based games, and if the CD32 had been like having a souped up A500 with more colourful graphics and as much Graphics, music and SFX that developers wanted to put it, then it could have been considered a success. Simon the Sorceror can be considered a decent example of this; a nice adventure game that had extensive speech like the PC version, and something that normal Amiga games just didn't have. The 68020 was old, yes, but unless you are going to go up to a 50MHz '030 there isn't really a meaningful improvement you could make, and that would have been too expensive (and perhaps a bit hot for the case). What they needed was to add Fast RAM which, as amcadam said, massively boosted the speed performance (important for any 3D game; Breed 3D, Gloom and to a lesser extent even Guardian were apparently sluggish). For a system that wasn't aiming to do any impressive 3D games, an '020 with a bit of Fast RAM would be fine, even at 14 MHz. Reputedly the machine was selling rather well, faster than Commodore could supply it due to their financial problems, so despite its inadequate specs it could have established a reasonably strong user base which may have persuaded some big software houses to bother making good games for it (had Commodore not gone under).

    • @aleksazunjic9672
      @aleksazunjic9672 Месяц назад

      There were multiple problems. First, it was just a console (dumbed down machine) , and Amiga community did not like that. Amiga was all about the freedom at affordable price. Second, it was simply not powerful enough to compete with PC . In 1993 Doom came out, also X-Wing, and these two games pushed gaming market into 3D hype. Amiga could not compete with that , not just because it lacked speed, but also lacked hard-drive .

  • @MrThairacer
    @MrThairacer Год назад +5

    ❤ i adore all videos on my beloved CD32 , it was a good attempt to save Commodore, so much hope when i bought day one n 1993 , sold 6 months later and buy again in 2016 with terriblefire addon amazing 🤩.
    thanks mate !

    • @danyoutube7491
      @danyoutube7491 7 месяцев назад

      It was a decent concept and really could have been both enough to save them and a good advert for the bonuses CD games could bring, but it was underpowered and due to Commodore's calamitous financial situation it came too late. It was apparently selling well though, so if Commodore had found a way to stay solvent the CD32 might have been in enough homes to get some really good games developed for it. Had it come out a couple of years earlier (perfectly feasible if Commodore had been better managed given what is now publicly known about what was going on behind the scenes) and with even 1mb of Fast RAM to let the CPU show its modest worth and plenty of time for developers to do their best, I think it could have been a a big hit, specialising in 2D games with more colours, frames of animation and sound content than developers had been able to attempt before, and with that bit of Fast RAM Gloom and Breed 3D, though paling in comparison to the PC titles of the ilk in resolution, could have been done justice. In the event, there were only a few of these (Simon the Sorceror, Darkseed being two examples of the speech benefit) because the Amiga was already losing favour with some developers by 1993 and then Commodore went under. I can think of few impressive & exclusive CD32 titles though; Flink, Labyrinth of Time (apparently also on CDTV; both used HAM graphics, the CD32 using the improved AGA HAM) and the enhanced version of Wing Commander perhaps.

  • @allanfulton7569
    @allanfulton7569 Год назад +17

    I remember wanting a cd32 real bad as a kid

    • @Ziplock9000
      @Ziplock9000 11 месяцев назад +1

      A1200 was better

  • @dr_jaymz
    @dr_jaymz Год назад +5

    Timing really is everything. In the tech world as well as anywhere.

  • @fattomandeibu
    @fattomandeibu Год назад +6

    My friend had one, and the issue is that all the games he had were just A500 games with a CD soundtrack and maybe an FMV or otherwise extended intro/ending sequence. Most of them didn't even make use of the AGA chipset.

    • @Commander_Applejack
      @Commander_Applejack Год назад +1

      And even games that did use the AGA chipset tended to be OCS games with 256 colours and nothing else.

  • @lancashirered
    @lancashirered Год назад +10

    Great to see the old girl back in action, sorry it got so dirty. Was in the loft for around 5 years.

    • @TheRetroShack
      @TheRetroShack  Год назад +2

      She’s doing ok and I have bold plans for part two :) :) Thanks John!

    • @lancashirered
      @lancashirered Год назад +1

      @@TheRetroShack Yeah looks great, enjoy :)

    • @AmigaWolf
      @AmigaWolf Год назад

      @@TheRetroShack I really want to see part 2, and with some great games.

  • @plechaim
    @plechaim Год назад +10

    According to David Pleasance the original release date was supposed to be spring 1994 to allow developers more time with the dev machines and more time for exclusive titles but the decision was made to rush it out and as such not enough time for any more features besides A1200 games with cd audio and some cut scenes chucked in.

    • @danyoutube7491
      @danyoutube7491 7 месяцев назад +1

      I remember reading that back in the day. Developers were pissed off with Commodore because it meant they were under pressure to rush a game out the door, and so perhaps some of the early titles might have been more worthy of being called CD32 versions. I think some of the games were even worse than being A1200 games with cosmetic additions; ECS ports, and not always with proper control adaptation to the joypad.

    • @aleksazunjic9672
      @aleksazunjic9672 Месяц назад

      Well, in 1994 things would be even worse. Doom came out, X-wing also, and suddenly 3D was all the rage. Amiga CD32 was simply not powerful enough for that , even Atari Falcon was somewhat lackluster .

  • @TransCanadaPhil
    @TransCanadaPhil Год назад +4

    When this came out I only remember seeing it once in the stores here in Winnipeg, Canada. I specifically remember they had it setup to play at a local computer software store called “Adventure Software” that used to be located on Hargrave Street in downtown Winnipeg. That was the only place I ever saw them for sale back in the day.

  • @bigd5090
    @bigd5090 Год назад +6

    I remember seeing one in the window of an independent computer shop in Redditch in 1993! Simon the Sorcerer Talkie Version was a system seller. It was awesome seeing the CD spinning through the window on the lid too! The CD32 epitomised the Amiga itself! Originally designed as a games machine but perfectly capable of becoming a full home computer! That was lucky for Hi-Toro/Amiga Corp. post the US Video Game Crash when they had to flip strategy and release it as a multi-media computer to find a new market! Also, it was lucky for me when stocks of A1200s dried up in 1994/95! The CD32 with SX-1 was the CD1200/Escom 'Walker' all-in machine that never was!

    • @DrGreenThumbNZL
      @DrGreenThumbNZL Год назад +1

      Yep i saw one in a display at shop , it was so expensive and the Snes had way better gfx and games, still Amiga 500 was very popular here before

    • @xenorac
      @xenorac Год назад +1

      I saw one back in Darlington's Cornmill Centre back then!

    • @AmigaWolf
      @AmigaWolf Год назад

      @@DrGreenThumbNZL Sorry the Snes had not way better gfx and games, the Amiga CD32 had some killer games that
      looked also fantastic, like:
      Alfred Chicken (CD Music)
      Alien Breed: Tower Assault (FMV and CD Music)
      Alien Breed 3D
      Benefactor (CD Music)
      Banshee
      Beneath a Steel Sky (Every character talks, is not on the floppy's)
      Bubba 'n' Stix (FMV and CD Music)
      Cannon Fodder
      Chuck Rock II: Son of Chuck (FMV and CD Music)
      Disposable Hero (CD Music)
      Fire & Ice (CD Music)
      Flink (Came only to the Amiga CD32 not on floppy's and CD Music)
      Front Elite II
      Gloom
      Gunship 2000
      Heimdall 2 (CD Music)
      James Pond 2 (FMV and CD Music)
      Jetstrike (CD Music)
      Jungle Strike (Came only to the Amiga CD32 not on floppy's and CD Music)
      Kid Chaos (CD Music)
      Libration (FMV and CD Music and extra)
      Little Divil (Came only to the Amiga CD32 not on floppy's and also had FMV and CD Music and more)
      Microcosm (Came only to the Amiga CD32 not on floppy's and FMV and CD Music)
      Oscar (CD Music)
      Pinball Fantasies
      Pinball Illusions
      Skeleton Krew (CD Music)
      Simon the Sorcerer (Every character talks and CD Music)
      Superfrog
      Super Stardust (FMV and CD Music)
      Syndicate
      Supper Skidmark
      The Chaos Engine (CD Music)
      The Labyrinth of Time (CD Music)
      Trolls (CD Music)
      Universe (CD Music)
      Wing Commander
      Worms (FMV and CD Music)
      Zool (FMV and CD Music)
      Zool 2 (FMV and CD Music)
      And more great games, as you can see many games had CD Music an 10+ had FMV, such a pity you mostly only let us see some shitty
      games, and not all the great games there were for the Amiga CD32, and there were many.
      But most came out to late, in 1994 and later, and then the Amiga CD32 was already dead.

    • @DrGreenThumbNZL
      @DrGreenThumbNZL Год назад

      @@AmigaWolf They are all basically Amiga 500 games , i grew up with Amiga , it has some real gems indeed , but comon now , it was worse then the 3do , Which had the best gfx on consoles around the time with Road Rash

    • @AmigaWolf
      @AmigaWolf Год назад

      @@DrGreenThumbNZL No they are not basically all Amiga 500 games, most of them in the list if not all were AGA games, and looked 10 times better then the OCS or ECS games.
      I have a Amiga 500 and Amiga 500+ and Amiga 2000 and Amiga CD32, and many games on the Amiga 1200 and CD32 looked way better.

  • @V3ntilator
    @V3ntilator Год назад +3

    The entire stock of CD32 were sold out in Norway, Germany and some other countries up to year 1998 or so.
    I made the first ever homebrew multi game disc for CD32, then others copied me. The CD32 community i started became great worldwide from year 2000-2005 with lots of CD32 sites popping up, IRC filled with CD32 owners worldwide etc. I still own 2 x CD32 consoles + The best expansion. "Elsat Promodule". In fact one of my CD32's is brand new.

    • @uberdude2555
      @uberdude2555 Год назад +1

      I agree love my Elsat Pro module, what makes it king of CD32 expansions is that the FMV expansion also accepts newer expansions like TF330 030 card which I have been using in mine for a few years now. In recent weeks a user on Amibay has confirmed his TF360 card works with his Elsat Pro module, this not only gives you an 060 but the missing A1200 clockport. :)

    • @V3ntilator
      @V3ntilator Год назад

      @@uberdude2555 Cool. :) The only "CPU" upgrade i have in mine is a 40.Mhz FPU as Promodule came with a empty slot for FPU.
      Besides that i added 4.MB or was it 8.MB Fast RAM, Quantum 850.MB 3.5" HDD with Eric Schwartz Workbench.
      Here is a 250.MB Scala MM demo i made 100% on CD32 console in 1996. ruclips.net/video/rjGFHRh95l8/видео.html

  • @EpicLebaneseNerd
    @EpicLebaneseNerd Год назад +1

    a friend of mine asked me to clean the attic of a store he just bought, i went, started taking out the trash from the attic and guess what i found ? a brand new, still sealed AMIGA CD32 CIB with everything, even had like 10 games and a magzine (must be part of a promotion), the cd loading bay still had the plastic on it....shame, the box was covered with some mold so i threw it away and took it all, my friend said it is fine...took it home, it worked, found out it has no copy protection , basically downloaded the whole amiga library on 1 cdrom and had the time of my life that summer.
    real shame, it is an amazing piece of tech, i can bet i would have loved it if i had it back then, i still have it, just sad about the box, but it was pretty basic white box.

  • @PhotoRealisticBeaver
    @PhotoRealisticBeaver Год назад +4

    FM Towns Marty uses a 386SX which is only 32-bit internally so by Marty standards anything with a 68000 is 32-bit that includes CDI, CDTV and Mega CD.

  • @rwestvang
    @rwestvang Месяц назад +1

    The CD32 actually had additional graphics capabilities to the A1200, in that it had the chunky-to-planar hardware converter. This way it could do PC type "3D" (Doom graphics) pixels even though it still did bitplanes at heart.

  • @Colin_Ames
    @Colin_Ames Год назад +10

    Great video, as always. I love these history lessons.

  • @Distinctly.Average
    @Distinctly.Average Год назад +5

    While the A1200 external cd32 didn’t make it to market, I had one. A shop in St Albans purchased a lot of dev stock when commodore went belly up. I purchased the cd unit from them. So wish I still had it.

    • @AmigaWolf
      @AmigaWolf Год назад +1

      I had the SX32 Pro, i also wish i still had it, same for my Blizzard PPC / 603e Plus and BlizzardVision PPC, i was stupid enough
      to sell it years ago.

    • @Distinctly.Average
      @Distinctly.Average Год назад

      @@AmigaWolf Yeah,,often a shame when we look back. In my case I was burgled and a lot of stuff went missing.

    • @AmigaWolf
      @AmigaWolf Год назад

      @@Distinctly.Average Wow, yeah that is bad, getting sick of people who steal other people's there stuff.
      Yeah i miss does goed old times, most of my time i was a teenager when i had Amiga Computers.

    • @darkjapan
      @darkjapan Год назад

      There was a pc shop in St Albans? What was it called?

    • @Distinctly.Average
      @Distinctly.Average Год назад +1

      @@darkjapan I cannot remember the name. They had all sorts of odd stuff though and I used to visit quite a bit. I was very young and had to cycle there. It was opposite where Specsavers is now. It was a great time to be in computing as you could really be involved in something new and exciting.

  • @johnebbs3819
    @johnebbs3819 Год назад +2

    Your video is exactly the right length. Well done.

  • @TheRetroShack
    @TheRetroShack  Год назад +4

    Apologies if there are sound issues in this episode !
    Also - the games on show:
    Flink
    Alien Breed
    Simon The Sorcerer
    Zool

    • @miikasuominen3845
      @miikasuominen3845 Год назад

      Did you check the audio capacitors polarity? Or you might be having audio issues also 😁
      There were some with the capacitors wrong way. Mine were the right way, though...

    • @cdl0
      @cdl0 Год назад

      According to my ears and Stats for Nerds, the sound levels are perfect. In fact, before seeing your comment, I was going to comment on this being one of the few channels that actually manages to get this right!

    • @UnrealVideoDuke
      @UnrealVideoDuke Год назад

      CD's were more sequential than tapes that were linear

    • @davedobbs
      @davedobbs Год назад +1

      You do indeed have a board where the through hole caps by the power switch have been installed the wrong way around, and look to be bulging as a result. Also, it really is worth getting the whole board re-capped on these as they are incredibly prone to leaking. The ones in mine were absolutely shot. I couldn't even get a stable picture on mine until they were replaced.

    • @ErnoSallinen
      @ErnoSallinen Год назад +2

      Isn't it Flink, not Frink?

  • @andrewlittleboy8532
    @andrewlittleboy8532 Год назад +10

    Definitely needs a full recap, I can see the two audio caps which are blown which are usually the wrong way around.
    Also the surface mount caps usually leak everywhere and destroy the board.

    • @AmigaWolf
      @AmigaWolf Год назад

      Yeah that's why i have replaced all the Caps, and yeah my Amiga CD32 had the audio caps also the wrong way.

  • @SumeaBizarro
    @SumeaBizarro Год назад +1

    I think one thing CD32 works as a historical reminder of was how between stages gaming technology was with CD's. Most systems and games relied on ROM, Floppy or RAM access of the game data and floppy is bit rare in gaming systems. CD when it came out was not fast enough to replace ROM access speeds, it can access data insequentally but would not be blazing fast about that for long time. Generally FMV and CD-Audio were the most defining features of Sega-CD, CDi, 3DO, etc., because it honestly seemed that there was no better ideas to utilize the CD. Nobody was trying to actually develop Sonic CD to have 400 stages or whatever else like that, scopes were still limited for sake of delivering a ready product in schedule, and especially in Japan lack of purpose with CD pairings like with Sega CD made people really sceptical about CD-ROM's future in gaming. When PlayStation 1 was coming out it being CD based was one of the bigger red flags for developers which actually makes N64 make more sense with their choice in retrospect. Sony bet big that their developers would come and evolve with the platform, times and CD Format and there was several examples where that bet had failed before. Sony were lucky things were going well for their good hardware design and talented developers being on board with their system to finally carve a true well deserved space for CD (and other such media) in gaming. It is not entirely all that and all that bad, but largely late 16bit era CD gaming was filled with games that would work the same on cartridge lacking just a FMV's or CDAudio tracks. It really was that rediculous because albeit painting FMV focus as negative, PS1's biggest games like Final Fantasy 7-9 were published on multiple CD's only because of FMV's, as otherwise PS1 Final Fantasy titles would fit on one CD, so it is not like these gimmicks disappeared but found more solid ground to exist on before going eventually the way of the dodo from innovations Kojima was ahead of for sure.

  • @solonsaturngaming3727
    @solonsaturngaming3727 Год назад +2

    It did come out here in Canada and what i remember of it is my Uncle who still has it just dusting up in is attic it was ngl Sitty, and we went back to the SNES and TurboGrafx-16 lol but it was very short lived here also as my uncle said he got it for 75% off as the game store just wanted to rid of their stock.

  • @jo555444
    @jo555444 Год назад +2

    In my opinion, the main mistake with both A1200 and CD32 was the lack of Fast memory. Of course, 2 MB of extra Fast memory would have made the machines considerable more expansive. But the possibilities for better games would have been tremendous. The CPU is accessing Fast memory so much faster, especially with 8 bit plane graphics, lots of sprites and sound when most of the DMA channels are occupied in Chip memory and the CPU is idling a lot waiting for access. AND the game levels could have been much better: more colors, more details, larger map etc.

    • @uberdude2555
      @uberdude2555 Год назад +1

      Yea it was almost certainly a consideration due to cost, even in early design phase of the A1200 they only intended to include 1MB Chip RAM as the stock configuration, the clockport expansion header located inside the A1200 is actually only a repurposed afterthought, it's original purpose was to add the additional 1MB chip, presumably as an optional extra at the time of purchase. They fortunately tweaked the spec before release and included 2MB as standard, a good thing too otherwise the A1200 would have been even more limited than it already was. I think what they could have done however was to design their own 2MB/4MB expansion cards for the A1200 trapdoor expansion and included these at cost when you purchased a new machine as an optional extra. You can see by 1993 they were at least toying with this idea, Commodore engineers had made an early prototype 030 expansion card for the CD32 and called the CD/Game 030 card which can be viewed online at the Big book of Amiga Hardware website.

  • @simonwest6981
    @simonwest6981 Год назад +4

    Great Video! I have one of these myself as at the time there were no A1200s in production, so I bought one and got a SX32 to convert it into a A1200.
    The CD32 was generally underpowered. The AGA chipset was never a huge improvement over the original chipset, indeed the programmers had to work hard to get SNES quality 2D games out of it.
    The Akkio chipset helped, but the CPU was too slow and the other big issue was a lack of fast ram. Commodore should have done what other companies did and got a percentage from licensing the games, this way they could have charged less on the console and beefed up the specification.
    That being said the 68k processors at the time from 68030s and above were expensive, a RISC CPU would have been a cheaper option, while giving better performance at a lower clock rate.
    However the least they could have done at the time was to add 1 megabyte of fast ram, which more or less doubled the speed of the machine and add a Motorola DSP like in the Atari Falcon, which is really good at doing 3D calculations and would have made doom ports (and more 32-bit looking games) possible.

    • @AmigaWolf
      @AmigaWolf Год назад

      Yeah it should have had a 68030 and 8MB fast RAM, and it should come out at least 6 months earlier.
      I have a Amiga CD32 with a TF330 64MB and 128MB RAM, and it is a great machine.

    • @SonySupporter
      @SonySupporter Год назад +1

      @@AmigaWolf No one is going to put more than 3MB ram in a console in 1993. N64 has 4MB ram.

    • @AmigaWolf
      @AmigaWolf Год назад

      @@SonySupporter Do not forget that there were also extra chips (CPU) and (RAM) in some of the
      console cartridges, if they had games that needed extra power and more, they put it in the cartridges,
      and that could never be done with a CD.
      So yeah, if they were smart they would put 4 or 8MB RAM in it, but the CEO of the company (Commodore)
      hated everything Commodore were standing for, i almost know 100% he (Mehdi Ali) was put there to
      destroy Commodore and so Amiga.

    • @SonySupporter
      @SonySupporter Год назад

      @@AmigaWolf No one is going to put 8MB ram in a console in 1993. N64 which came out in 1996 has 4MB ram.
      Only some games had extra chips. Atari Jaguar and 3DO smoked the CD32. Even FM Towns Marty is stronger than CD32, it has close to 32bit quality 2D games.

    • @AmigaWolf
      @AmigaWolf Год назад

      @@SonySupporter And many SNES games had extra enhanced chips in them, like:
      Rockman X2
      Mega Man X3
      Rockman X3
      Soukou Kihei Votoms: The Battling Road
      Bike Daisuki! Hashiriya Kon - Rider's Spirits
      Final Stretch
      Lock On
      Super Air Diver
      Michael Andretti's Indy Car Challenge
      Pilotwings
      Shutokō Battle '94: Keichii Tsuchiya Drift King
      Shutokō Battle 2: Drift King Keichii Tsuchiya & Masaaki Bandoh
      Suzuka 8 Hours
      Super Air Diver 2
      Super Bases Loaded 2
      Super 3D Baseball
      Korean League
      Super F1 Circus Gaiden
      Battle Racers
      Super Mario Kart
      Ace o Nerae! 3D Tennis
      Ballz 3D
      Dungeon Master
      SD Gundam GX
      Top Gear 3000
      The Planet's Champ
      Metal Combat: Falcon's Revenge
      Asahi Shinbun Rensai: Katou Ichi-Ni-San Shougi: Shingiryuu
      Daisenryaku Expert WWII: War in Europe
      Derby Jockey 2
      Dragon Ball Z: Hyper Dimension
      Habu Meijin no Omoshiro Shōgi
      Hayashi Kaihou Kudan no Igo Oodou
      Itoi Shigesato no Bass Tsuri No. 1
      J.League '96 Dream Stadium
      Jikkyou Oshaberi Parodius
      Jumpin' Derby
      Kakinoki Shogi
      Kirby Super Star
      Hoshi No Kirby Super Deluxe
      Kirby's Fun Pak
      Kirby's Dream Land 3
      Hoshi no Kirby 3
      Marvelous: Mouhitotsu no Takarajima
      Masters New: Haruka Naru Augusta 3
      Mini 4WD Shining Scorpion Let's & Go!!
      Pebble Beach no Hotou: New Tournament Edition
      Pachi-Slot Monogatari - PAL Kougyou Special
      PGA European Tour
      PGA Tour 96
      Power Rangers Zeo: Battle Racers
      Pro Kishi Jinsei Simulation: Shōgi no Hanamichi
      Saikousoku Shikou Shougi Mahjong
      SD F-1 Grand Prix
      SD Gundam G NEXT
      Shin Shogi Club
      Shogi Saikyou
      Shogi Saikyou 2
      Super Bomberman Panic Bomber World
      Super Mario RPG: Legend of the Seven Stars
      Super Mario RPG JP
      Super Robot Taisen Gaiden: Masō Kishin - The Lord Of Elemental
      Super Shougi 3: Kitaihei
      Taikyoku Igo: Idaten
      Takemiya Masaki Kudan no Igo Taishou
      Star Ocean
      Street Fighter Alpha 2
      Street Fighter Zero 2
      Daikaijuu Monogatari II
      Far East of Eden Zero (Tengai Makyou Zero)
      Momotaro Dentetsu Happy
      Super Power League 4
      F1 ROC II: Race of Champions
      Exhaust Heat II
      Hayazashi Nidan Morita Shogi
      Hayazashi Nidan Morita Shogi 2
      Star Fox
      Starwing
      Stunt Race
      Wild Trax
      Vortex
      Dirt Racer
      Dirt Trax FX
      Super Mario World 2: Yoshi's Island
      Super Mario: Yossy Island
      Doom
      Winter Gold
      So yeah MANY games on the SNES had extra enhanced chips in them, The Amiga CD32 did it all without it, and
      still had great games.
      And the Atari Jaguar had much more extra, it had CPU's, a 68000 CPU and 2 custom RISC processors, one Tom" Chip,
      26.59 MHz GPU, and a "Jerry" Chip 26.59 MHz CPU, and the cartridge also had extra RAM in them, the cartridges
      has up to 6 MB RAM extra, same for the 3DO, so that is not a comparison, If they put a 68030 CPU in the Amiga CD32
      with extra fast RAM, he would also be a LOT fast, and i know i have a 68030 50MHz Turbo card with 64/128MB fast
      RAM for my Amiga CD32.

  • @berner
    @berner Год назад +2

    My favourite Amiga games were Barbarian and whatever that top down game was where you drive a tank. Aztec was also a strong contender. I don't know if BC Tire or Impossible Mission ("Stay a while, stay forever!") were Amiga games but I do remember them fondly for around the time they came out.

  • @primus711
    @primus711 Год назад +3

    Cd32 was great for me here in America when i upgraded from a500 as it was a a1200 with built-in cdrom then i added sx-1 8mb ram and 500mb hard drive disk drive etc also how i got into linux back then

  • @stephenwhite506
    @stephenwhite506 Год назад +3

    In Commodore's hayday (under Jack Tramiel) they had complete vertical integration. When Jack left, they didn't invest enough into keeping MOS up to date with semiconductor manufacturing. Thus, during the Amiga years their NMOS process could not create chips large enough for Amiga to stay ahead (I think ECS Angus was the biggest NMOS chip they produced). They failed to cross over into CMOS fast enough. This meant that in the 90's they had to outsource large CMOS chips to 3rd parties. This cost them more time and money. Hence, they lost their edge.
    CD32s are quite expensive today. You can get almost 3 Sega Saturns for one CD32.
    A CD32 with a TF330 makes it an awesome machine. I would love to develop a game for it (I just need some pixel artists). With 64MB of fast RAM this makes a huge difference. The code would run faster coming out of fast RAM. You could put all background tile graphics in fast RAM and draw it into chip RAM with the CPU as it will be faster than using the blitter. Sounds could also be stored in fast RAM and mixed by the faster CPU. This way you can have more than 4 sound channels. With 64MB of fast RAM divided between background graphics and sounds means you can have very large levels with a wider variety of sound effects. This means that almost the entire amount of the remaining 2MB of chip RAM can be used for blitter objects and sprites. This will enable aminations to be more detailed and smoother,

    • @primus711
      @primus711 Год назад

      That wasn't the issue them sourcing out made them pioneers and what most do today even intel commodores down fall was marketing then the biggest was management and medhi killing the company for his own gains this is all documented and Davie haynie himself as told this story many times its on youtube
      He killed all r&d stopped many projects including hombre which would have killed all 3d chipsets at the time being 64bit with massive tech
      And fyi we had 68030 expansion for it back then sx32
      I had the sx-1 back then with 8mb and 500mb hdd

    • @AmigaWolf
      @AmigaWolf Год назад

      Yeah i have one with a TF330, i wish you had your own and could make some great games now.

  • @Zentauri77
    @Zentauri77 Год назад +3

    Back then I had a A1200 with 68030 in a tower case, and I used to buy CD32 games.
    Darkseed, Impossible Mission 2025, Bubba n Stix, Banshee, Heimdall 2 etc. All great games.
    Sometimes I wonder what Commodore should have done. An easy way to upgrade Mem on a A1200 would have been great (PS2 72pin socket on board) instead of expensive memory expansion cards, or an HD disk drive for all AA (AGA) Amigas.
    And the CD32 should have had at least 0,5 Mem fastram. Would have appr. doubled the performance for some games.
    Anyhow, nice video.

    • @primus711
      @primus711 Год назад

      A1200 had ide and there were 1200hd that came with hdd
      Remember these were cost reduced versions of the desktop designs and since c= owned their own fab they were able to make such tech cheaper

  • @jensschroder8214
    @jensschroder8214 Год назад +1

    In addition, during the bankruptcy proceedings, Commodore's production facility in the Philippines was broken into. Not only were many CD32s destroyed, but the burglars were particularly interested in the shape of the case.
    As the successor to Commodore, Escom was only able to sell A1200s and no longer CD32s.
    It was speculated what value the case shapes could have had for common burglars
    if someone didn't want to prevent the CD32 from being sold on.

    • @primus711
      @primus711 Год назад

      Many cd32s were put into character generators and kiosks

    • @Mnnvint
      @Mnnvint Год назад

      With that and the patent troll action, you got to wonder if there wasn't some foul play involved.

  • @auroraparadox5235
    @auroraparadox5235 Год назад +2

    Well done video. I always enjoy learning about old and forgotten hardware. Consider me subscribed for future videos.

  • @jameslovell8682
    @jameslovell8682 Год назад +1

    I bought the CD 32 just as soon as it arrived in Rumbelows, and it was revolutionary at the time. It was the first time that I ever saw a picture come off a CD! I don't actually know what this video is about as it just takes the guy waaaay too long to get to the point and life's too short.

  • @techkev140
    @techkev140 Год назад

    Video summed Amiga CD32 up quite nicely, what a mess Commodore was at the end. Look forward to future CD32 things.
    I recall a number of former Commodore employees saying after the demise, that they simply could not produce enough of them. The Amiga CD32 suffered from Commodore running low on cash and having to pay up front for parts. Money up front and parts, chicken and egg, meant few or no parts.
    Then the American lawsuit according to former UK boss David Pleasance, halted USA sales while the case was underway. Seriously surprised they managed to virtually sell all of them, but locked out of US market after launch and unable to make enough pretty much killed off any chance of survival.

  • @retroarchives8379
    @retroarchives8379 Год назад +3

    A better question would have been: "did it possibly have any chance to succeed?"

    • @Ziplock9000
      @Ziplock9000 11 месяцев назад

      Nope, too little too late. It was already dated technically when it launched.

  • @NathanJayMusic
    @NathanJayMusic Год назад +2

    I worked for one of the official UK Commodore distributors (ZCL crew!), when the retailers recieved their stock they were all unhappy about the build quality, especially the volume slider. The two games it came with were underwhelming and already out on the A1200 (I think). There were a lot of returns due to faulty stock and many retailers decied to not stock it and wait for the PlayStation to launch

    • @dbmandrake
      @dbmandrake Год назад +1

      Yeah, when I borrowed one for a few days in the late 90's (which was a trade in at a store I worked at) I also noticed the very poor build quality. It felt very cheap and plasticky, which can't have helped sales. The A1200 I had a couple of years later was a much more solid device that I wish I still had...

    • @AmigaWolf
      @AmigaWolf Год назад +1

      ​@@dbmandrake Sorry it did not have bad build quality, i have had 3 Amiga CD32 in my house and all of them still worked,
      and is still of good quality, and everyone i speak about it say the same, only the two audio caps was the problem, and
      volume slider is also not a problem, if you spray some WD-40 contactspray in it.

    • @uberdude2555
      @uberdude2555 Год назад

      @@AmigaWolf I've owned over 20+ CD32's since I got my first one in Christmas 93 and also never had real issues with the sliders, or build quality for that matter, yeah the plastic quality used on the CD32 isn't the best, which doesn't mean it's not robust, just unfortunately they are too easily scratched. I know some people especially like to complain about broken lids, this is just a myth, they only break if you really abuse them like anything else. If you take good care of a CD32 they can look almost like new, in my experience on the other-hand A1200's don't age nearly as well, even if you look after them or not due to discolouration which can range from moderate to horrendously bad.

    • @AmigaWolf
      @AmigaWolf Год назад

      @@uberdude2555 Yeah, the Amiga 1200 had more moving parts, because of the keyboard, everything vibrates
      shakes when you hit the keys, so yeah i could understand, i with they only put minimum a 68030 and 8MB RAM
      in the Amiga CD32 when they soled it, but no it came with a only 2MB Chip RAM and 68020, and it came out way
      to late, in September 1993, maybe if it came out in the beginning of 1993 and also in the USA, it would have been
      a hit, but we will never know.

  • @herberttlbd
    @herberttlbd 20 дней назад

    They weren't sold in the US but they sent out demo units to US dealers and the consensus was that it wouldn't go anywhere. The CDTV was an A500 with a CD drive that didn't sell so it didn't take much to figure out that an A1200 with a CD drive would suffer a similar fate.

  • @teekay_1
    @teekay_1 Год назад

    As a long-time Amiga fan, the strength of the Amiga (the custom chips) were also it's weakness in that it was so tied into the overall architecture that it would have taken a huge amount of money to modernize the Amiga, money that Commodore didn't.
    Strategically the issue was that Commodore was set up in the VIC-20, Commodore 64 mindset that when new technology emerges, you build a whole new computer. But the world had moved on to care about computers an evolving platform that would allow them to continue to operate with no issue on new hardware.
    It was a great ride while it lasted, but even then, the Amiga 4000 came out two years too late. The Amiga 3000 was largely a distraction from the real problems of the platform.

  • @jensdroessler3575
    @jensdroessler3575 Год назад +23

    The CD32 didn't fail. The Amiga as a whole failed, and the CD32 died with it. And the Amiga itself didn't even have to fail, it was the Commodore management's inability to understand the market that led to the demise.

    • @6581punk
      @6581punk Год назад +7

      True. The A600 was a sign of the company failing. It was supposed to be called the A300 and be a cost reduced Amiga to replace the C64 sales. It came out as the A600, the A500 got replaced and the A600 was woefully lacking in any form of expandability compared to the A500. They just destroyed their own sales with that thing.

    • @smurphoid
      @smurphoid Год назад +3

      @@6581punk The A600 was a cost reduction exercise yet it ended up costing more to manufacture than the A500 Plus it was replacing - something only Commodore could do. To be fair, this was because Commodore Germany insisted on it being able to take a hard drive and have a PCMCIA slot that Commodore somehow thought would be the next big thing in universal connectors.

    • @fischX
      @fischX Год назад +1

      @@6581punk had an A600 it was by far the best Amiga despite its bad rep. The form factor was convenient and with built in turbo and harddrive the closest thing to an Amiga laptop.

    • @another3997
      @another3997 Год назад +2

      @@fischX You're entitled to your opinion, but claiming the A600 was "by far the best Amiga" isn't likely to resonate with the vast majority of Amiga owners. It was nicely proportioned, but with no easy way to upgrade the CPU, limited RAM, ECS chipset, slow IDE interface, generally limited upgradability, and then costing more than it's predecessor, it's fate was sealed even before the A1200 came out.

    • @another3997
      @another3997 Год назад +2

      The CD32 failed in the markets where it was released. Yes, it had a very brief moment of initial popularity, but software houses weren't tripping over each other trying to produce exclusive CD32 games, even before CBM failed. It was a bodged design, an A1200 but without the expandability needed to make it useful. Only 2Mb of RAM and a 14Mhz '020? People saw it for what it was, and bought A1200s and a CD ROM drive instead.

  • @doalwa
    @doalwa Год назад

    Great video, loved the intro music. Did I spot some LINN drum samples in there? 🤘

  • @tonygallagher6989
    @tonygallagher6989 Год назад

    Commodore were also spreading themselves too thin. There had been so many Amiga models that buyers were confused. Adding a console into the mix just added to the confusion. Those in the know remembered the 64GS being a flop, so that removed most of the expected core market. The chipset had been through a few revisions too. We now know that they had even more projects in development.

  • @mikewest6569
    @mikewest6569 Год назад +1

    The basic problem with Atari and Commodore was they were trying to sell 1984 technology in 1994. They released the same machine over and over and over again in different wrappings. Improvements were minor, while PC improvements were major. You can only fool the public so long. Neither company had the money or R&D capabilities to compete properly.

  • @skRapKlan
    @skRapKlan Год назад

    Thanks for the great video!
    But I was thinking, when you show game footage at around 14:00 , why not have the game titles on screen with the footage..? I would love to check out some of these! I'm particularly interested in the top-down shooter game!

    • @TheRetroShack
      @TheRetroShack  Год назад

      Check the pinned comment at the top of the comments and all the titles are in there. Enjoy!

    • @skRapKlan
      @skRapKlan Год назад +1

      @@TheRetroShack But.. there is no pinned comment at the top!

    • @TheRetroShack
      @TheRetroShack  Год назад

      @@skRapKlanThere is now :) I forgot to pin it :) :)

  • @loganjorgensen
    @loganjorgensen Год назад +1

    Great look back on the CD revolution, people are forgetting the the wonder of optical storage drives. ;) Could they make the A1200 into a game console yes, did they make it into a real game console no. :\
    Special shoutout to the controller where they flipped the shape upside down to 99.9% of every gamepad ever made lol. Shame they didn't do a deal with the Competition Pro company and just use those instead. :|
    I do like the console design though as I think they found an aesthetic that was very much Commodore but didn't look like a PC. Nice S-Video inclusion, PS1 didn't ship with that. ;) Annoying the CD lid can be a problem sometimes, would think Commodore and Atari with their JagCD could manage to not do that heh.
    My biggest beef with the system is the software however as it wasn't actually ported in many examples since you have things like some keyboard use, no on screen prompts or mention of the gamepad in games, no expanded button usage over the one-button default, PC technical aspects too incongruous to game console operation, and no game save medium like the Mega CD had. Oh Commodore, I think you could see how game consoles were done elsewhere? :P

  • @NoelHarrisonfan
    @NoelHarrisonfan Год назад

    Ooberman! Nice obscure choice. Great band!

  • @leelangley3705
    @leelangley3705 Год назад +2

    I have a cd32 with “Microprose property - Dev” sticks on the top and bottom. It’s always made me more emotionally attached to it

    • @AmigaWolf
      @AmigaWolf Год назад

      Yeah i love my Amiga CD32, great game console with the TF330, and in the distant future the TF360, that one has a 68060
      on it, everyone's dream CPU back then in 1994.

  • @FeralChocobo
    @FeralChocobo Год назад

    When it first arrived, the Amiga was stunning and far ahead of the IBM PCs of the time. The problem is that Commodore was on the skids even before it launched the Amiga and had absolutely no idea where to take it or how to. By 1990 they were so backed into a corner they were repackaging ageing hardware (64GS) and hoping and praying for a miracle that would happen. They really needed to push out something phenomenal but they just didn't have the resources to pull it off - If we had gotten the AAA Chipset instead of the AGA would it have changed anything ... with how far they were in the hole probably not but the more interesting thought would be what would have happened if Jack didn't bail the Amiga team out and the hardware went to Atari

  • @matthewnewell4517
    @matthewnewell4517 Год назад +1

    I had the SX-1 and 4MB of RAM and a FMV Cartridge. I could see the writing was on the wall though. While the Amiga was running at speeds around 30MHz there were Pentiums running at 120MHz.

    • @V3ntilator
      @V3ntilator Год назад

      Intel and Motorola can't be compared 1:1 since the architecture is totally different.

    • @matthewnewell4517
      @matthewnewell4517 Год назад

      @@V3ntilator Intel was constantly advancing Motorola wasn't. Where are they with chip design now?

  • @Foebane72
    @Foebane72 Год назад

    13:40 I'm sorry, but I was never a fan of Amiga 2D games, especially the platformers or top-downs shown here, so when I was blown away by Doom on a friend's PC, I just HAD to throw in the towel to the PC! I should also point out that the only reason I stayed with the Amiga up to that point was the Demoscene, which occupied my every waking moment. The Amiga Demoscene is still going to this day, and I've been hugely impressed by what's happened from 1993 to 2022!

  • @jacko101
    @jacko101 Месяц назад

    Still got my CD32 in the loft along with a SX32 box that plugs in the back. Maybe it's worth something!

  • @deadpankev6929
    @deadpankev6929 11 месяцев назад

    Any suggestions for a CD32 repairer. Mine stopped loading games and I wouldn't feel confident trying a fix myself.

  • @CoolDudeClem
    @CoolDudeClem Год назад

    I think one reason it failed was the same reason the Amstrad GX400 flopped, most of the games were just re-releases of existing Amiga games with little to no enchancements.

  • @captaincorleone7088
    @captaincorleone7088 Год назад +1

    I saw one of these in a bric-a-brac sale many years back and briefly looked at it as a historical curiosity. The CD32 contributed to Commodore's downfall and epitomised their consistently poor choices. It didn't even have RGB out as standard: which my PAL SNES provides as default! Chasing the console market was insane when they already had in the Amiga computer a product that could play games. The R&D time and money invested in this should've been used to update the computer range - which by that stage was being overtaken by the PC.

  • @bt3779
    @bt3779 Год назад +1

    the cdtv should have been released as a console (at around $199-$249) in say 89 or 90 the latest. That IMO was really the only window they had to grab the console market. CD32 was just too little, too late, even though it did have some buzz in the European market.

  • @joesshows6793
    @joesshows6793 Год назад

    Always wanted to play this system! You think that stock of consoles is still there????

  • @sebastiaanvanwater
    @sebastiaanvanwater Год назад

    I was in Canada back in 1993 and i never saw an Amiva CD 32 in a store.

  • @dustinhipskind7665
    @dustinhipskind7665 Год назад +1

    The title of this video had me thinking that this machine let out the magic smoke during the filming...

  • @19822andy
    @19822andy Год назад

    I didn't even know it existed until a couple of years after it's failure. Commodore were mostly destroyed by the time it released if I'm not mistaken.

  • @retrotechtive
    @retrotechtive Год назад +3

    8:51 - one of those large caps looks like it's bulging, implying this machine hasn't been recapped? Also, the SMD caps in the CD32 absolutely leak, mine were already doing that when I got the machine, so I'd definitely do that as soon as possible. Don't want to lose it to the hunger of capacitor goo!

    • @primus711
      @primus711 Год назад +3

      Many were put on backwards

    • @5mf1nc
      @5mf1nc Год назад +1

      Not one, both are bulged and leaked!

    • @5mf1nc
      @5mf1nc Год назад +1

      @@primus711 and even have reverse markings on the PCB (so if u install by following that, the caps are still reversed, will leak really soon)

    • @primus711
      @primus711 Год назад

      @@5mf1nc yeah they really arent necessary and it can run without them just filter caps

  • @daishi5571
    @daishi5571 Год назад +1

    Is the 68000 processor 32-bit?? No and why, because despite having a CPU based around 32-bit internals it used a 16-bit data bus.
    For the same reason the 80386SX is also not a 32-bit processor. It did have a 32-bit internal but 16-bit external data bus.
    FM Townes Marty was not a 32-bit system as it used a 80386SX.

  • @IkarusKommt
    @IkarusKommt 3 месяца назад

    Probably because Commodore didn't upgrade their video adapter ever since 1985. By that time, PlayStation had proper 16-bit color and PC games used VESA modes like 640x480+.
    And the best color resolution Amigas could crap out was 320x240x256, a tad more than a VGA from 1987.

    • @BlobB-kn9ww
      @BlobB-kn9ww 2 месяца назад

      And every game was made for Amiga 600 no matter what Commadore brought out.

  • @BrekMartin
    @BrekMartin Год назад

    My favourite Amiga!

  • @properjob2311
    @properjob2311 Год назад +1

    I ditched the Amiga once I played Doom on PC. Network play at work was just awesome.

  • @SuperHungryhorace
    @SuperHungryhorace Год назад +1

    I'm still waiting for Ocean to release TFX for the CD32 😁 I had a CD32 for a short while. But when the games on my old SNES that it was supposed to replace were better, I slowly realized that CD may be the future, but the CD32 wasnt. The CD32 was like everything else from Commodore post A500, to little, to late. And then, as if the SNES didnt make it look helpless enough, the Playstation arrived.

    • @RichardBrooklyn
      @RichardBrooklyn Год назад +1

      TFX did get "released" as a coverdisk. Amiga Format magazine (I think).
      Needed an upgraded machine though. Little chance for the CD32 to run it without it being significantly downgraded, sadly.

  • @jameslewis2635
    @jameslewis2635 Год назад +3

    The CD32 which (when you look at the spec sheet) seems to be nothing more than an Amiga 1200 in a different box with a CD drive slapped on top. With Commodore having long since dismissed the team that designed the original Amiga, the graphics chipset (AGA) was already of limited capability for the time. One of the biggest weaknesses of the AGA chipset was the total lack of 3D acceleration and this machine launched right at the cusp of when 3D games were starting to come into the mainstream with titles like Doom and Quake starting to appear on the market. What really dragged Commodore down was the management team who made many obscure decisions like sacking the R&D staff from a company that sold technology products and continuing to invest in their loss making PC compatible line while they already had their own (relatively) successful home computer family on the market.

    • @primus711
      @primus711 Год назад +1

      It was 1993 lack of 3d lol are you serious
      Doom required a very expensive computer to be playable then and quake? That was many years later
      You people seem to forget how expensive everything was back then what you are asking for would have made the 3do look cheap and that is why it died many couldnt afford such a thing
      It took billions from many tech companies back then to make tech cheap enough for consoles like ps1 n64 etc to come about that could run a lower res version of quake vs a many 1000s pc that could
      We are talking about pentium level stuff which in 93 was no such things especially before when this was being developed

    • @d2factotum
      @d2factotum Год назад +1

      If they'd added a chunky (e.g. not planar) mode to the AGA chipset then that would have helped a lot. Don't forget that 3D acceleration on consoles wasn't really much of a thing before the Playstation made it a standard feature in 1995, so they could have had a couple of years of selling console games on CD32 before Sony ate their lunch.

    • @primus711
      @primus711 Год назад

      @@d2factotum look up hombre commodore would have killed anything and everyone
      Commodore was killed from the inside by medhi for his own personal gain
      Dave haynie 1 of the engineers has vids on youtube explaining how far commodore was from everyone till management killed it all

    • @turbinegraphics16
      @turbinegraphics16 Год назад

      And considering the gap from c64 to amiga was only about 4 years. Still even a fast 486 seemed pretty crappy compared to the ps1 or saturn. I don't necessarily think its would be good if commodore was forced to focus on polygons full of warping textures to replace the timeless 2d art to stay competitive.

    • @primus711
      @primus711 Год назад

      @@turbinegraphics16 people dont understand that in that small time frame prices went considerably down for all silicon in 92 93 when cd32 was being developed and sold 3d was out of the question for a games console and many systems were still designed for 2d even the saturn pcfx fm towns marty etc
      And most 3d chips were just cpus then too people want to about talk obsolete today back then it was even worse each 6 months was a killer just look how much a 32x or sega svp cost and that was after the cd32 and those were just add-ons the 3do was after and ridiculous in cost so was a 2d arcade system like neogeo
      Even today its hard to make money on hardware why evga just quit nvidia
      And everyone sells for a loss in the beginning till they can make cost reduced versions
      Ps5 is what on its 3rd revision already

  • @corty1980
    @corty1980 Год назад +1

    I purchased a CD32 new back in the day and ended up selling it not long after Commodore went bust. This has to be my number one tech regret, seeing what the prices these fetch today I wish I had kept mine. I was on the same path and was going to sell my Amiga 2000, though luckily I changed my mind and still have it to this day. If it wasn't for marketing or lack of it and the pathetic management commodore had, the Amiga may have been with us for longer. Commodore definatly had great engineers, so it wasn't engineering that caused commodore to go bust.

    • @Nightykk
      @Nightykk Год назад +1

      Rarely is (the engineers' fault), in these cases.

  • @IslandAmazing
    @IslandAmazing Год назад

    as an A1200 owning older teen at the time, me an my friends just saw it as a crippled amiga. We would gladly have had a an A1200_CDrom... but who wanted an expensive amiga that didnt come with keyboard and mouse and floppy drive to play existing games. But even us gamers also loved making music tracks in Octomed, deluxe paint etc... it was a cutdown (and expensive) Real amiga... It seemed to be the latest version of a computer company trying to score a fast one on existing technology. The stupid CPC464 console thing Amstrad did.... Heck even Acorn with the Electron (I know, not a games console) not quite being a BBC B...

  • @Foebane72
    @Foebane72 Год назад

    I don't know what John Carmack of id Software meant in the final part of his quote here, but I did hear that Jay Miner, the Father of the Amiga, lamented NOT having a chunky mode. I personally think that if AGA had a true chunky mode, then it could've done far better than it did, but it seems that the Commodore engineers in the 1990s were simply updating the stock Amiga specification from 16-bit to 32-bit, and not thinking about new ways of doing things.

  • @Evercade_Effect
    @Evercade_Effect Год назад

    Great documentary!

  • @Megatog615
    @Megatog615 Год назад +1

    had me off guard with that dungeon explorer 2 soundtrack
    holy shit

    • @TheRetroShack
      @TheRetroShack  Год назад

      It's an amazing experience without the CD soundtrack, but with it - as you say.. HS!

  • @blackterminal
    @blackterminal Год назад

    What happened to the stock that was going to the U SA?

  • @merman1974
    @merman1974 Год назад +2

    If Commodore had released it in 1990 instead of the CDTV then it might have stood a chance...

    • @primus711
      @primus711 Год назад

      Lol it would have cost over $1000 and would have died instantly
      Even the 3do which was years later was ridiculously expensive and another reason why it died same reason none had a neogeo etc
      Cdtv wasn't a game console it was a learning multimedia center to compete the cd-i which those were $100s
      You people must have been babies or not even alive during these times this stuff wasn't cheap especially cdroms
      Commodore had a advantage back then because they owned their own fab

    • @HIDHIFDB
      @HIDHIFDB Год назад

      The real problem was that commodore got expensive in the jump to 16 bit, lots of people jumped to dos or atari st.

  • @300bhpton
    @300bhpton Месяц назад

    Would be interesting to hear more about the court case and the details, all sounds a bit dodge! Was something going on there???

  • @deemster4249
    @deemster4249 Год назад

    Nightlong: Union City Conspiracy is one of the best point & click adventures ever made, with a great cyberpunk mood. Besides PC, it was only released for the CD32. Which makes this system an automatic win

    • @uberdude2555
      @uberdude2555 Год назад +1

      I wish it was but Nightlong was never released for the CD32, it required an Amiga with RTG card, an 030 CPU minimum, and 16MB of Fast Ram. I have played Nightlong on the CD32, but mine has a Vampire V2 accelerator hacked on.

  • @daveruda
    @daveruda Год назад

    Doom sure killed whatever loyalty I had for the Amiga pretty quick. This was next level gaming and Amiga was so far behind. Wish there was an alternative timline were a 1200 was released in 1990 and a next gen computer was ready for 1993 that could handle Doom style games.

  • @jamesaitchison9478
    @jamesaitchison9478 Год назад +1

    Amiga CD-32, 3DO, Philips CDi, the market was oversaturated with CD based Consoles that were either too expensive, poorly advertised, or didn't have the software to back up the Console.
    Thank goodness for the Playstation.
    Sony got it right first time.

  • @johanolofsson8558
    @johanolofsson8558 Год назад +1

    Back when the cd32 came out i had an Amiga 500, my best friend had an Amiga 600 and some people we knew had Amiga 1200s. We didn't understand why we should buy a cd32. If you had any Amiga model from the 500 and up it really didn't make sense to buy a cd32.

    • @Umski
      @Umski Год назад

      Same here, I had an A600, others I knew had the A500 or A1200 - far more versatile (disk copying aside - ahem!) anyone that wanted a console had a Megadrive or SNES and paid £££ for every game...

    • @johanolofsson8558
      @johanolofsson8558 Год назад +1

      @@Umski Yeah. Why buy a console that has the same games with the same graphics as the computer you're using. It wasn't an upgrade or any different (cd-rom bullshit aside) so it didn't make sense at all. I think the cd32 had like 3 exclusive games, every other game was a port from the 1200 or the 500/600 with no enhancements (well maybe music enhancements).

  • @B3tanTyronne
    @B3tanTyronne Год назад +1

    There are many things I love about my cd32 however the main one is bugger all copy protection, so all you need do is burn a cd with the game iso, pop it in and Bobs your uncle.

    • @primus711
      @primus711 Год назад +2

      Lol nobody had cd burners in 93 that was not a issue
      And when they were out many years later they were ridiculously expensive
      And on top of that it would take days to download over dialup and then you would need to pray you were not disconnected
      I seriously doubt you were old enough back then if you dont know this

  • @jediknight2350
    @jediknight2350 Год назад +1

    if they would have brought better 3d acceleration out on this would have been a winner such a shame.

  • @BAZFANSHOTHITSClassicTunes
    @BAZFANSHOTHITSClassicTunes Год назад

    was it possible to upgrade to a 030 040 060 cpu?.

  • @SAM-ru4vx
    @SAM-ru4vx Год назад

    How does this compare to:
    Mega drive CD
    Cdi
    3do
    Pc engine / turbographx CD
    Jaguar cd

  • @Popclone
    @Popclone Год назад +1

    Thx for telling me that I have to play Dungeon Explorer 1 2

    • @TheRetroShack
      @TheRetroShack  Год назад

      The Dungeon Explorer games on PC Engine are amongst my favourites of all time - you won't regret playing them! :)

  • @daishi5571
    @daishi5571 Год назад

    Why show Gloom as an example when Doom does run on the Amiga? It requires about the same CPU power as a PC (you can get a good experience out of a 68030 @50 MHz)

  • @strunapl6103
    @strunapl6103 Год назад +1

    7:10 did you recap?

    • @TheRetroShack
      @TheRetroShack  Год назад

      Patience my young padawan :) There’s more to come for this :)

  • @freddiejohnson6137
    @freddiejohnson6137 Год назад

    One of the problems was you had this multi button controller and the majority of the games ported to the system didn't change their one button control method with even the majority of games that required jumping still using the up direction which on a joystick isn't so bad but is awkward on a control pad in anything but a fighting game. If there were games actually developed to take advantage of that it may have felt like a considerable purchase but for the most part it wasn't marketed towards people who wanted a console like experience because the games played identically to the Amiga versions and they simply weren't designed for anything other than a joystick.
    It was also very outdated hardware by the time it came out so probably would have only had a 12 month lifespan too with all of the more powerful systems only just over a year away although maybe a bit linger in Europe as we didn't really get them until near the end of 1995. Even if Commodore didn't go bust when it did this probably wouldn't have been anything but a short term success when they were still losing money each year.

  • @VEGANVANIA
    @VEGANVANIA 8 месяцев назад +1

    The Amiga CD32 failed because _each and every thing_ that could have been wrong with it _was_ wrong with it: they made the wrong decision at every stage of planning. Yes, the plastic housing has a nice shape to it, but it was an abominably strategically flawed project… including the notion that you could market already-old, recycled Amiga games as "32 bit"!

  • @Lucretia9000
    @Lucretia9000 Год назад

    C= kept banging on about "set-top boxes" at this time, this was their attempt, It wasn't their first either as there was another which looked like a stack hifi component.

  • @bradallen8909
    @bradallen8909 Год назад

    Paula has much higher than 28khz audio playback. It's limited by the horizontal video refresh rate. Using a 31khz VGA ScreenMode, up to 56khz can be achieved.

    • @primus711
      @primus711 Год назад

      Yep and 16 bit is possible

    • @mervynstent1578
      @mervynstent1578 Год назад +1

      @@primus711 I thought 14 Bit

    • @primus711
      @primus711 Год назад

      @@mervynstent1578 technically it can do 16bit dont believe everything you read or hear just like the nonsense comments here
      Ask actually devs even biggun the apollo vampire team will tell you this

    • @bradallen8909
      @bradallen8909 Год назад

      @@primus711 The maximum Paula can do is 14 bit.
      If the Vampire is able to output 16 bit, then it's not using Paula for that.

    • @primus711
      @primus711 Год назад

      @@bradallen8909not correct and this has been discussed
      Argue with gunnar on his apollo forums

  • @6581punk
    @6581punk Год назад +2

    It only really failed because Commodore went bust. People wanted to buy the CD32 but Commodore was no longer working on credit with suppliers and didn't have the money to get the stock across from the warehouse. That's not to say that it would have lasted very long of course.

    • @primus711
      @primus711 Год назад

      I was lucky to be in Columbus ohio with compuquick media center who got them through Canada so i had my ntsc cd32 then the next year got the sx-1 keyboard disk drive then later 8mb ram and 500mb hdd those were my xmas and bday lists lol
      Was my only upgrade path from my a500 as a kid

  • @dreamyrhodes
    @dreamyrhodes 4 месяца назад

    Wait there was a patent on XOR? How can there be a patent on a logical operation that's probably as old as logic circuits themself?

  • @RyanSeven1111
    @RyanSeven1111 Год назад +2

    I was one of the many Brit kids massively disappointed by the system, but especially the games, that were no better than anything I already had on the A500. Microcosm, Rise of the Robots and just about every other game was awful; Parachute Joust - a shareware title on a demo disk was just about the best game.

  • @mistermark8755
    @mistermark8755 Год назад

    best looking amiga ever

  • @LegitMan335
    @LegitMan335 Год назад +1

    I want to own one someday, but it’s so pricy and elusive .
    I want to get at least one piece of it, like a controller or one game. That’s all.

  • @TheNewFlesh
    @TheNewFlesh Год назад

    What's the game at 14:00?