How to Model Realistic Cloth Wrinkles | 3D Modeling Tutorial

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  • Опубликовано: 21 сен 2024
  • In this tutorial I will try to model realistic cloth wrinkles without cloth simulation, we will use Cinema 4D`s powerful deformers and noise to get that effect.
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    Hello, My name is Mert, I am a professional 3D artist with nearly 10 years experience, I have started to share all my knowledge with you, my main software is Cinema 4D and my professions are Modeling/Product Visualization/Shading/Lighting/Rendering/Compositing/Motion Graphics Based Animations.

Комментарии • 100

  • @nuncatto
    @nuncatto 3 года назад +12

    your latest tutorials are out of this world man, so useful content

  • @Jarbrain
    @Jarbrain 3 года назад +2

    This video would have been perfect for a project that I was working on, where the client wanted a text in shapes as balloons. Thank you for sharing.

  • @SidharthGanguly
    @SidharthGanguly Год назад

    Wow man that displacer restriction trick is so useful! Thanks a lot man!

  • @rasandavalery9853
    @rasandavalery9853 3 года назад +4

    Wow, I really needed this one! Thanks!

  • @javalijavardo5411
    @javalijavardo5411 3 года назад +6

    Awesome tutorial!! Keep them coming!! cheers!

  • @JcmotionDesign
    @JcmotionDesign 2 месяца назад

    Hyper interessant. Merci beaucoup, vos vidéos sont très précieuse. Merci

  • @elissitdesign
    @elissitdesign 3 года назад +2

    It should be noted that your stretched noise deformer to create folds will not work properly if you polygon geometry is square. They need to be rectangular lengthwise in the direction of the folds.
    Awesome tutorial!

    • @polygonpen
      @polygonpen  3 года назад +1

      Yeah you are right

    • @Ricardo-de9ju
      @Ricardo-de9ju 2 года назад

      ​@@polygonpenI could notice it also, texture projection wrapping around doesn't work. Maybe we need UVs for that. Pin that comment, it will help people not getting frustrated.

  • @sr-alex
    @sr-alex Год назад

    Amazing tutorial, dude you nail it every time I watch your tutorials.

  • @peetca
    @peetca 2 года назад

    Best tutorials on the planet!

  • @jimmenez3668
    @jimmenez3668 3 года назад

    you have some of the best tutorials on youtube keep dropping these modeling courses my man

  • @rubenscheer
    @rubenscheer 3 года назад

    Wow, thanks for letting us know how the restriction tag works. Didn't know this.. Really helpful!!!

  • @kiddish10
    @kiddish10 2 года назад

    Awesome tip. You deserve more views and likes. Thanks.

  • @creativekonoha4826
    @creativekonoha4826 3 года назад +3

    Thank you for this

  • @1upmotiongraphics181
    @1upmotiongraphics181 2 года назад

    I had no idea you could use a field for a displacement falloff. That just opened up a world of possibilities.

    • @polygonpen
      @polygonpen  2 года назад

      Yeah, there are many alternative ways to model in C4D.

  • @said199785
    @said199785 3 года назад +1

    you are a Master lol
    we want more tut on industrial products modeling with c4d
    thanks

  • @jamstechstudios
    @jamstechstudios 3 года назад +1

    Awesome, ever since I found your channel, it has been a place for me to learn more advanced tricks. Thank you for this

  • @design.alexander
    @design.alexander 3 года назад +1

    Great technique. Thank you!

  • @cobusprinsloo
    @cobusprinsloo Год назад

    A very useful tut, thank you!

  • @dhidavidhuys8487
    @dhidavidhuys8487 3 года назад +1

    thanks man great tutorial

  • @McRibs
    @McRibs 3 года назад +1

    Nice! Best part is the ending ;p

    • @polygonpen
      @polygonpen  3 года назад +1

      Haha :D

    • @McRibs
      @McRibs 3 года назад

      I love this technique. I use vertex maps with the vertex map node in octane to paint in displacement, bump, and additional coloration on textures. I really like this method, and haven't thought about how it could be used with deformers. I'd be interested in seeing if there's a way to bake that high poly mesh into a displacement or normal map and wrap it onto a lower poly object.

  • @dianatwix5104
    @dianatwix5104 2 года назад

    Great and very realistic! thanks

  • @aaaaa-j5h
    @aaaaa-j5h 2 года назад

    Best tutorial!

  • @ismailonuk5049
    @ismailonuk5049 3 года назад

    Thans for the great tip. Very useful.

  • @TMD_Produktion
    @TMD_Produktion 3 года назад

    Brilliant! Very easy to follow.

  • @Mr_Mo
    @Mr_Mo 3 года назад

    Nice tutorial ! Thanks for sharing

  • @thefloydian1876
    @thefloydian1876 3 года назад

    Subbed man you have really helpful things here ❤️🔥🔥

  • @OzivandoFernandes
    @OzivandoFernandes 3 года назад

    very very very thanks, man!!

  • @fluxstandard8364
    @fluxstandard8364 3 года назад +1

    Thank you

  • @sonatahd9877
    @sonatahd9877 3 года назад +1

    very nice

  • @thefloydian1876
    @thefloydian1876 3 года назад

    Thank you very much

  • @Igor-fd8iz
    @Igor-fd8iz 3 года назад

    Thank you!

  • @ednardomauricio
    @ednardomauricio 3 года назад

    Nice tutorial!

  • @MAPA3MA
    @MAPA3MA 3 года назад +1

    Magic!

  • @optimus6858
    @optimus6858 Год назад

    Epic

  • @KeyCG2020
    @KeyCG2020 Год назад

    great job!

  • @kimnhu7278
    @kimnhu7278 6 месяцев назад +1

    Hello. I've found out that C4D R23 and later versions have removed the Paint Tool from Character window, so I'm stuck at the painting step. Could you please make another video of this tutorial for these new versions, or guide me how to do this using new tools? I'd appreciate that. Thank you so much.

    • @polygonpen
      @polygonpen  6 месяцев назад +1

      Hey, the newer ones have the paint tool, if you can't find it just search it ( SHIFT + C )

    • @kimnhu7278
      @kimnhu7278 6 месяцев назад

      @@polygonpen oh yes I found it. Thank you so much.

  • @antoniogarzon390
    @antoniogarzon390 3 года назад +1

    Good!

  • @ayasbangas
    @ayasbangas 2 года назад

    thanks bro.. here's a like..

  • @bumblebee9394
    @bumblebee9394 3 года назад

    Very cool.

  • @AB-mv1mb
    @AB-mv1mb 3 года назад

    Awesome!

  • @Geancg
    @Geancg 3 года назад

    Genius!

  • @piplsacademy
    @piplsacademy 3 года назад

    I wish i could give you a million likes!... i have been wondering how i can add cloth wrinkles to my models and voilà... thanks a million

  • @makfarik
    @makfarik 3 года назад

    Thanks. Nice

  • @nuilauridsen4019
    @nuilauridsen4019 3 года назад +1

    Now I know why you don't have any dislikes :) thanks!

  • @teacher3027
    @teacher3027 3 года назад

    nice dude

  • @oriolysmedia
    @oriolysmedia 3 года назад +1

    Amazing, thanks for these tips, I normally do this in substance painter, may I ask you which hotkey did you use to blur it?

  • @melbendigo
    @melbendigo Год назад

    My Weight Tool doesn't paint at all... any suggestions? It's set to Add, Strength 100%, Brush Radius 75. Thanks!

    • @polygonpen
      @polygonpen  Год назад +1

      It may act weirdly sometimes, try to do it again.

  • @姚全武
    @姚全武 3 года назад

    good

  • @yusufgol
    @yusufgol 3 года назад

    Muhteşem 👌👌👌

  • @ricardoneri809
    @ricardoneri809 3 года назад

    The paint tool for the vertex weigth is missing in s24 do you know where is it? pls :(

    • @polygonpen
      @polygonpen  3 года назад +1

      No, it is still there, under selection menu.

  • @oanhhuynh1619
    @oanhhuynh1619 3 года назад

    2:20 I dont have same this hic...

  • @editorarvindkumar2914
    @editorarvindkumar2914 3 года назад

    Hi bro any phone model tutorial

  • @Murathanaksoz
    @Murathanaksoz 3 года назад

    eline sağlık

    • @polygonpen
      @polygonpen  3 года назад

      Tesekkurler:)

    • @Murathanaksoz
      @Murathanaksoz 3 года назад

      @@polygonpen türkçe filan sakın yapma abi. yemin ederim değmez. ne kıymet bilirler ne vefa. zaten diğer türkler gelir bok atar anca. sakın abi aman. ne zorluklarla bu iş öğrenilir zerre haberleri yok. kıymet bilmek diye bir şey zaten yok. sevgiler dostum

    • @polygonpen
      @polygonpen  3 года назад

      Sagolasin, oyle bisey dusunuyordum ama oyle diyince bi kafam karisti

    • @Murathanaksoz
      @Murathanaksoz 3 года назад

      @@polygonpen gerek yok hiç emeklerine yazık

    • @polygonpen
      @polygonpen  3 года назад +1

      Peki, aklimda tutucam.

  • @wwvvww1060
    @wwvvww1060 3 года назад

    👍👍👍👍👍👍👍

  • @jakewyand6765
    @jakewyand6765 3 года назад

    When I have my selection and click set vertex weight, I do not get the red and yellow weights. Nothing happens at all... anyone have any idea why this is happening?

    • @polygonpen
      @polygonpen  3 года назад +1

      Are you sure you are on point mode.

    • @jakewyand6765
      @jakewyand6765 3 года назад

      @@polygonpen Yep! I am on point mode but only get the highlighted points and no yellow and red shading. I still went ahead and tried to use the paint tool and it does nothing. Maybe I have a setting turned off?

    • @polygonpen
      @polygonpen  3 года назад

      Are you sure you select "Set Vertex weight", not "Set Selection", It should turn red even if you don`t select any points

  • @mahadihasansany6032
    @mahadihasansany6032 3 года назад

    how to get this effect in maya ???

  • @vacniles6674
    @vacniles6674 3 года назад

    What no dislikes

    • @polygonpen
      @polygonpen  3 года назад

      yay :)

    • @vacniles6674
      @vacniles6674 3 года назад

      @@polygonpen maybe you are Russian hacker who hacked RUclips

    • @polygonpen
      @polygonpen  3 года назад

      может быть

    • @vacniles6674
      @vacniles6674 3 года назад

      @@polygonpen не понял

    • @polygonpen
      @polygonpen  3 года назад

      I translated Maybe in Russian, didn`t work apparently.

  • @kamykcod4
    @kamykcod4 3 года назад

    are u polish? Oo

    • @polygonpen
      @polygonpen  3 года назад

      No, Turkish

    • @kamykcod4
      @kamykcod4 3 года назад

      @@polygonpen haha "kable" is polish word, so thats why I thought so.. love your tuts!

    • @polygonpen
      @polygonpen  3 года назад

      haha thanks