Survival Impossible - There and Back Again #28 - Space Engineers Hardcore Survival
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- Опубликовано: 5 фев 2025
- This is Space Engineers survival in hard mode, using some custom mods made by me and a collection of others from the awesome SE community this scenario should push my engineering skills to the limit while also creating opportunities for some really unique design solutions.
I've published the scenario to the workshop for you to 'enjoy' - good luck!
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The current version of the scenario has all the mods listed on the right.
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Music and Sound Effects by:
Space Engineers
Extra music by these amazing artists:
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Plus extra tracks from Artlist.io and Epidemic Sound (subscriptions supported through patreon).
Capac still napping on the sofa, breathing up all your valuable oxygen. "Huh?" *Yawn * "Is it time for you to go to space yet? Do we have time for sandwiches first?"
Worse than that, he’s in the “noms” seat…he’s eating all of Splitsie’s sandwiches.
38:45 You have your launch checklist. Now you need to make your “Power Down” checklist.
- turn off parachutes
- turn off thrusters
- turn off sorters / ejectors
- etc.
Repack parachutes
@@captain61games49 Repack is part of the launch checklist. ;)
i dont see why he doesnt just add a program block and have a button for shutdown that turns off everything that needs to be and then one to turn on as well ... let the ship do the main work you just tell it when to do it then
Nice recovery! We’re gonna have to start calling you SplitsX soon.
Lol SplitsX
Splasa
With the button panel that locks the sensor, have it also turn the doors off, so to leave the room you must turn the sensor back on again
or setup a little timer (time to walk to the couch) and additional sensor that will turn it back on when he gets off the couch.
Either of those would be a good idea to prevent massive power losses :)
When you patch Searchie up you will have to paint those parts in purple to represent it's Purple Heart for damage from enemy fire...
Now That's a great idea!
Think you need a large-grid "spider" crane for rocket recoveries. Drive there, extend pistons to widen stance and raise the center, and straddle the rocket. Then extend further to lift it. As for the asteroid, hollow that sucker out. Drop pod assembler on the bottom, antenna in the center. Landing pad on top. Does this scenario have ice on asteroids? If so you can also make it into a refueling station. You can build a space-only craft and keep the Remora as a transit vehicle.
Also, merge that Sparrow tail onto Searchy as a replacement thruster! More power!
Unfortantely ice is very rare on the asteroids so a refuelling station is going to require lifting the fuel from the ground, so that's for the future :(
As to the spider lifter idea, that's quite a good one, I'm thinking something similar but smaller - build jacks that can attach to the merge blocks on the side and lift the remora high enough for the crawler to get underneath :)
so something like this? www.google.com/url?sa=i&url=https%3A%2F%2Fen.wikipedia.org%2Fwiki%2FMate-Demate_Device&psig=AOvVaw2CxnvyIdqgro2a2XtmN4Q8&ust=1591669237015000&source=images&cd=vfe&ved=0CAIQjRxqFwoTCKDA5I6U8ekCFQAAAAAdAAAAABAD
On the recovery of the boosters, both have merge blocks, why don't merge them and deal with one object locked on the truck. No more hanging on the crane while transportation
I was thinking exactly the same!
Thats a really cool idea!
I really should have - no idea why it didn't occur to me at the time :P
"One small sit for Steve, one giant stress ulcer for Splitsie."
The great thing about forgetting about this series for several months is coming back to binge watch.
Checked the comments but as far as I've seen nobody has mentioned the idea of the mining/relay base having some starting storage. I think it's like 4 more metal grids to install a large grid small cargo container and that would allow you to mine until full while the processors are running. Could make the whole process a bit faster, looking forward to seeing more, thanks for the SE funs.
You are very correct - more grids will be needed :)
With the asteroid relay you could use a laser antenna to connect up to it from ground and then use a normal antenna as the relay, with the laser antenna you could turn on and off the relay from the base or even from the ship if you added a laser antenna to it
He still needs gold for that
Yep, no laser antenna for the forseeable future
Now this said, I am pretty sure you'll find gold in foreseeable future 😁
So it turns out the Searchie is great at finding (used) ammo :P
lol :(
I think it's only fair that the offending sparrow "donate" its tail as a replacement for the searchie.
It should be doable using the crane and the advanced welding mod (welding pads to merge them)
That seems fair :)
Searchie, the baby Agglomination.
@28:45 While it was terribly sad what happened to Searchie, you managed to get an amazing camera angle for the attack. XD
Just wanted to say I truly enjoy your content and I always look forward to when your videos release. I hope your doing well during these times and I always recommend your channel to my friends who play SE both for tips to building and for the pure entertainment value.
Thanks Ryan :)
When recovering the ship you could seperate the command module from the main stage so its easier to transport. Sure its two trips, but you arent worrying about over stressing your crane.
Heck, just detaching it while moving the mainstage on to the recovery vehicle would have helped with weight and positioning
Or split the two for lifting and reassemble for transport back to base. Or have detachable cargo pods. Detach the cargo pods for transport back to base
That probably could have helped, not sure why it didn't occur to me at the time - much like sticking the two boosters together before transporting them
If you do some test drops from the asteroid, you can fine-tune where they come down. You might end up building an arm with conveyor tubes out to your preferred drop point if you have one. You may even mark out a landing pad, if they come down consistently enough.
Perhaps even a drop-pod printer if you're feeling ambitious.
Definitely doing some test drops with a small battery and a beacon, but if they're not quite aligned I'm thinking catapult might be in order ;)
@@Splitsie Ahh. Something descended from the decoy-launcher catapult from Survival, Maybe?
24:44 Splitsie, you have such a way with words.
lol I do indeed :P
Apologies for the many (and lengthy) posts, my PC was down for 3 months so I've got overexuberant typing fingers. :P
27:25 - Splitsie: Damn Capac breathing all my air!
Hello there,
may i suggest an alternative option to get stuff down from space:
-build an ejector system at the edge of the gravity well above your base
-build a collector on your base
the rest is down to aiming and fiddling with the trash cleanup (voxels take a lot of time to fall down from space because of their inherant drag, about 45 min for the earth-like, but maybe the higher gravity helps you there).
On a side note i really enjoy watching your videos. Keep up the nice work!
Greetings and have a lovely sunday!
Unfortunately I don't think systems like that are viable due to the floating object limits, ore boulders are floating objects and due to performance issues there is a strict limit in game, once more are created the oldest get deleted so you'd end up deleting them due to new ones being made or have a very slow method of moving the iron :(
It would be cool to see something like that in action if it were doable, but I think I'll have to stick to parachuting small cargo containers :)
I can't understand why the developers implemented the rotor physics like a spring. It makes no sense, it should either handle the load or have a catastrophic mechanical failure. Isn't there a mod that implements a better rotor?
Btw, congratulations on the series! it's being awesome so far! Too bad we only get only one episode per week :)
What would be really cool is if you make that relay station on the atmospheric asteroid remote. You could build a smaller miner that doesn't have to crawl it's way out of the (majority of) the gravity well saving a boatload of fuel. Find some ice up in space and you have the fuel too. Then have the refinery/basic assembler crank out the ores/parts for the cargo containers and planet-side deliveries. Set up a merge block, some welders, and boom, automatic/remote storage drops. The only potential issue is where the asteroid is relative to your base. It might drop too far away, and land off the plateau or onto a mountain side.
Still that would be sweet to have a remote mining operation where you didn't have to leave planet-side every time.... or maybe that's exactly what you were planning, and I misunderstood LOL
I can agree with the parachute set up, if you set up you can have a part of the ship that can detach the storage crates and have them land close by the base, or have another battery set up with wheels on your ship to be able to drive on land
Just caught up binge watching this series, and looking forward to see what's to come
The antenna relay tower you've built should be tall enough to give you a good estimate of a GPS point exactly above your base. If you:
- take a GPS on the lowest stair
- take another GPS on the highest stair straight above
- extend the line (vector) to 48km above the antenna -> you've now got a point to aim for when launching your rocket
- for bonus points, offset that gps by part of the distance (vector) between antenna base and your main base building -> by positioning it appropriately between antenna and base, and launching your cargo drops from there, you can choose the landing point of your cargo containers
Random other notes:
? an alternative to attaching the booster thrusters to the merge blocks, you could attach wheel assemblies and bring the main stage back as a trailer
? bring enough power cells to also build power efficiency modules on the refinery/assembler on the asteroid, unless you plan to run them off batteries
Good to see the landing and retrieval went well. It's looks like if you hadn't started backing up the hill that squid might have crashed right on top of you. Definitely still a close call. Tell Capac if he doesn't stop sucking up all the oxygen he won't get any sandwiches lol. Looking forward to the next episode of this and Survival Unlikely.
It certainly did, that drone was heading right for where I briefly stopped :D
Another great episode,
Something I like to do with my drones, is to put a Transparent LCD Screen in front of my main Camera with the inbuilt Velocity indicator "script."
It really helps with lining up on re-entry.
it might be worth it for the next trip, even though its gonna be Manned, just in-case the worst should happen.
That's quite a good idea, I'm not sure if I've got somewhere to attach it but I'll try to keep that in mind for the Searchie rebuild :)
That should be an achievement: "Get painted by the shadow of an enemy drone while not controlling the grid that shot it down."
Why am i suddenly remembering the movie Armageddon where Steve Buscemis character talks about Slim pickens, riding the nuclear bomb all the way down. That's what Steve did.. :D
Just wait until I build some guided missiles, then Capac's going to do a proper Slim Pickens ;)
Thx. Buddy with all this things happening I the nation. I do appreciate the entertainment your chanel provides. Greetings, From California.
You are very welcome, stay safe over there
13:13 Maybe that asteroid should be your drop base, have a design that will construct a cargo pod, fill it, then release the pod to tumble back to the planet where it can be recovered later.
Also, if Nasa needs a large block car to move their shuttle, I think it might be wise to invest in the same for moving boosters.
Splitsie, awesome first flight and return! Next time you could use the merge blocks of the boosters and attached them together to secure them on the crane.
Parachutes don't forget sbou the parachutes, you need to add more of them and refill them(and your batteries as well)
Also if you are gonna make the launch platform stationary. Add a series of pistons to fling your space craft onto air. It will help you conserve your fuel. (Acceleration takes a fair bit of your hydrogen reserves)
Splitzie, next time, you can bring a full load back if you use the crane to remove the Command Module and set it to one side, load the lower half, and lock it down, then remount the Command Module. That will reduced the total weight on the crane and allow you to get it all loaded on the carrier. You could also build a large grid crane that would alleviate the whole problem. As you mentioned putting landing gear on the front of the crane to carry the external boosters, that is an excellent idea.
I'm not really sure why I didn't try removing the command module, though I do recall how difficult it was to get stuck on there in the first place so maybe it was some of that frustration :P
@@Splitsie I can understand that. I remember how difficult it was to get the positioning just right. I was wondering if you've thought about building a ceiling crane in your garage? It could be a way to construct things that need to be stacked easier.
on the crane add landing gear coming out the side on pistons and then facing to the ground and have locked to the ground as you’re trying to move stuff or ships onto the crane. I hope that could be useful. Keep the good work up!
I'm thinking of making a 'jack' like system that can attach to the merge blocks on the side so I can do something like that while locked safely :)
Splitsie ok, you’re my favourite RUclips are so keep up the good work!
Great Landing Splitsie!
Don't forget to add some more parachutes when you launch the Remora again! ;)
Good point, must remember the extra chutes :)
28:51 this is why you build a storage place for ships and don't leave them out in the open
I love how you said yes to "weirdly Capitalise wOrds" on your to do list 😂 I am also so excited for next weeks launch😃🚀
lol I couldn't resist that little bit ;)
Dont forget to repack the chutes!
Don’t worry, I’m sure he will remember, when they don’t open on reentry. It will be the next to last thing to go through his mind before cockpit wreckage.
Love your channel, cant wait for more. Keep up the good work and keep safe
Thanks, you too!
List for the lunch complex
- VAB, vehicle assembly building
- mission control
- multiple launch pads /in case one blows up
- storage facility for extra boosters and recovery vehicles
I didn't even realize this playlist was still going. I literally just finished watching it last night.
This and Survival Unlikely are both still going strong :)
Awesome vid Splistie! Keep up the work, can't wait for the next Survival Unlikely!
Thanks, the next couple of survival unlikely should be a fair bit of fun (we've recorded a little bit ahead) :)
Kewl
In your time lapse, you can see the crawler fidgeting while parked at the base. The odd hitch configuration might be the source of your clang noises (35:45 and beyond).
Survival Impossible is a great series :D
Thank you :)
You could attach pistons on the rocket mainstage that lift it off the ground and make it wide enough for the crawler to drive underneath. Or a vehicle that has a hollow center that surrounds the rocket and then attaches and lifts up to attach the rocket to a launch platform that is attached to the ground.
I think that's the best way to go in the future, currently trying to think of something that'll work attached to the booster merge blocks :)
Need a few more plates for framing to build on.
P.S. LOVE your content my friend. Always a pleasure.
Good point, it's so easy to accidentally put down one too many :P
You could also have an H2/O2 generator on the refinery base so you could bring up a load of ice or mine some in asteroids and quickly refuel there.
H2/O2 gens can be built with ores made from stone I believe.
Yeah it should be able to be, I also think I might be better bringing gases rather than ice due to weight, unless there's ice in the asteroid in which case I've got the ultimate new outpost :)
"I'll fix it when I need it." Yeah, nah, can't see that one coming back to bite you in the butt XD
Great mission, all told - looking forward to the next one (fingers crossed for silver & cobalt). Oh yeah, as you mentioned it a couple of times, why does Steve generate spawn and Capac doesn't? A sociably responsible hug for Searchie, by the way - poor little guy ...
Capac wasn't logged in so I don't think he would trigger an antenna spawn, though I'm not completely certain about that one
@@Splitsie Ahh, I see - I thought you were using him as another camera. Makes sense if he's not logged in.
Steve is just chillin up there while you're being attacked like: "Nah, I've seen worse"
When you're a friend of Capac having seen worse is probably a given :D
13:20 I'd be curious to know if you could have detached the command module and if the crane could lift the two separate pieces independently.
16:10 I'd be worried of the thrusters accidentally giving you too much lateral thrust. However, speaking of things you could attach, you could build an extendable lifting harness that attaches at those points to lift the remora off the ground so you can slide the crawler underneath. However, I think you're probably on the right track to just assume it's coming back empty.
28:52 Searchie, no!! :( Seems like the drones didn't like you capturing one of it's own. "Rico! You know what to do!"
41:48 Curious to know how the remora's batteries are doing. You might consider making a single hydrogen generator on the base proper to burn off some of the extra ice that the Gufi is mining to help charge your batteries around the base. Or maybe even just letting the Gufi's generators help charge up the Remora's batteries.
43:49 You oughta bring a little extra, just in case something gets messed up and you have to grind something. Particularly steel plate. You should probably bring some extra just so you can put a platform down too anyway. In your own inventory maybe?
You should build an underground hangar. You'll get a lot of raw material and if the drones shoot towards your antennas and beacons, they'll hit the ground and not anything you've built.
Also, in the corridor between your garage office and outside, build a vent to suck the air back into your system instead of losing it to the atmosphere.
Just an idea, you could make detachable legs that lift up the rocket which would allow you to drive under the booster. They could attach on the merge block point. FYI loved the POV from Steve.
I think that's a great idea, hopefully I can come up with a nice compact design to use that way :)
Hey Split, I realize this is a totally insane idea, but I think you should work towards building a true space elevator. It would be obscenely expensive but I think it would pay for itself in launch costs. You could pipe hydrogen straight into orbit from the ground and that means you can refuel from space without finding ice, and it means you can lift components out of the gravity well without needing to burn all sorts of hydrogen getting there. Also, it would simplify moving ores and materials down onto the planet, all you would have to do is pipe it down. And I think it'd be hilarious watching you try and protect a space elevator from being shot up by pirates... but that's beside the point.
I think you could reduce power usage on some of your remote devices, like boosters, if you attach timer to beacon and turn it on briefly every other second.
May be useful in space too. If you set antenna to broadcast for couple seconds every couple minutes, then it would be mostly silent and avoid attention, while you still have short window to switch it to continuous broadcast when needed.
Remember of oxygen up there, you will probably need some algae farm to support longer trips, or you will slowly drown in bottles eventually. And H2 bottle. Given there is increased consumption, and you got used to work without h2 bottle in your backpack, better not forget it. It would be a shame to float away by accident.
I think I should be able to make the parts for an oxygen farm or 12 with the basic refinery - I hope. As to the hydrogen bottle, definitely hope I remember to put a couple of them in :)
- Add an insane amount of O2 bottles? 😁
- you might want to build a landing gear on to the Remora
Both good points :)
But that would substantially eat up his cargo space and add weight. But the landing gear sounds like a great idea.
Landing gear and piston setup yo raise it up so you can drive the crawler under it after landing, no need for the crane that way.
*watches Capac die hundreds of times and cackles with delight...
...loses a few grids of engineered creation and grieves it’s loss*
I have psych on the phone to discuss your next eval appointment... ;)
Had a re-entery idea.
Install a remote block facing down. Setup GPS cords, then use the AutoPilot function to "guide" the return to c near base landing, automatically.
Once I have a launch tower I should be able to launch straight up and give myself a GPS marker at 40km or so to aim for to enable a more accurate landing :)
That Squid drone was a master of cinematic drama.
It flew right where it needed to for the lighting setup :D
Another Amazing Episode of Survivial impossible! Searchie getting hit was hilarious.
lol Thanks :)
20:04 "Something just entered the upper atmosphere"
Have to admit, loved that the shadow fell straight over me in that bit :)
Awesome job!
Excited for the next video
Thanks :)
I'm excited that you might establish your first foothold on a low-grav asteroid. They are fun sites to colonize, and I'm interested to see how you'll exploit their unique features.
I'm also thinking it could be a terrifying place to build with a weak jetpack ;)
It seems you misspelled "high drama", my friend ;)
33:30 you could just blueprint a self-sufficient armed vehicle mass produce it and place those all around the valley instead. it would probably save some time in construction.
That's mostly what I did in my previous single player series, my main hesitation in making a vehicle is performance, long term it's probably a fair bit better for me to use static bases but I could certainly approach them the same way and design an easily reusable setup :)
I’m slowly catching up and I know this is already done. But if you didn’t do it, a future cool idea might be a “tram” style (above ground monorail or below ground subway, or a “hanging” style coaster with wheels hugging rails and the vehicle hanging below) for transport between the base and the launch center. :)
Splitsie. You could quickly throw up some decoys maybe with some cheap but effective protection until you decide on a sandbag design? Your probably gonna want decoys around anyway to keep the damage low on your sandbags.
That's a good point and having something cheaper to draw fire away from things like the searchie is likely to be quite useful
for when enemy flying drones come your way and are knocked out, you need a small grid "tank", with a grinder on the back and a custom turret, + two automated side turrets. the armor should be a light + heavy composite, and should have 3-4 3x3 wheels on each side, the two farthest apart on each side with the most steering and the inner ones either with less steering or no steering, depending on how many wheels you have. it should also have a pressurizable interior with a floding door on the rear. it should have tank steering. and for your current base, it would be recommended to build a large hydrogen tank somewhere on it, for fast refills
16:41 Couldn't that problem have been solved by weakening the piston power to near zero before detaching? Or would it have made no difference since it was the rotor that was all torqued out?
25:13 Why not use the merge blocks to connect the two boosters to each other?
Sadly not, weakening pistons only matters for moving them from their current position, if they're already being twisted or bent they'll apply just as much force when straightening regardless of their torque settings (or the difference is negligible in my experience)
I really should have stuck them together, just completely didn't occur to me to do so :P
Im loving the design of this ship. I cant even begin to make somethin like that
Thanks, I'm sure you could but like me it might take a few thousand hours in game before it all comes together :P
Might I suggest a re-design of the crane? Make the crane so that it is tall and wide so that it can straddle the Ramora. You can then drive over the Ramora, lock on with a piston in the center and lift straight up. Then drive the crawler under and drop it back down.
I'm thinking maybe something small that can attach to the merge blocks on the side of the remora and lift in a similar way with just pistons :)
You should build a horseshoe shaped recovery vehicle to collect your ship. Make it utilize the big boy tires and something with some height, so you can drive over it, drop a few pistons with gear... And raise it up. If you place a connector with a couple of large cargo containers, and a mobile hydrogen tank, you could off load and refuel on your way to the base... (As I write this, it occurred to me... You need to make this vehicle capable of conducting launches. A mobile launch pad recovery vehicle.)
Splitsie, I absolutely love your content. I am still waiting for your large space station (think star trek's Yorktown).
I'm thinking something that's got pistons on it that I can latch onto the merge blocks where the boosters go so I can lift the remora on pistons and drive the crawler underneath :)
@@Splitsie you could go so far as pistons to elevate the ship to launch height, and a few advanced rotors hooked to connector so you can transfer fuel/supplies.
Once the pistons are extended, you could actuate the rotors to turn the ramora and thruster from horizontal (in transit) to vertical (launch)
Would it be worth moving to the pole? Or have your main base there and have an outpost at the current location. Mainly some sort of hydrogen depo at the ice lake and a tanker to haul it back? Love your channel, caught up on everything haha
Or the outpost at the poles/ice lake and have a drone that ferrys ice to the main base
I think it may end up being worthwhile setting up a base on an ice lake nearby at least, though I wonder how close one of the ice moons might be as a large fuel hauler could be an interesting thing to build and take to somewhere like that :)
@@Splitsie I do like the sound of a hauler ship 😊
Don't forget to take some int or steel plates to place the refineries, assembler on on the asteroid or knowing you, you'll end up short ;)
Good point :)
I have tried auto cargo drop systems the hardest bit is making the drop pod and turning it into a ship other then that it is very easy to do
Edit the other issue is when the containers land on top of each other and you end up with a tower attached by landing gear
Hmm, that's a good point I hadn't thought about what would happen if the system was accurate enough for them to land on top of each other :/
For the rocket launch pad, why not use a large piston and rotor to a couple of conveyors making an arm with a connector? it can be mostly level with the ground, and extend up, and the arm can rotate down, enabling vertical liftoff. Also, u may want to add some extra grids for a storage container up there... and what solar or antenna pieces? Excellent job overall though, I'm surprised you were able to get the rocket up at all, let alone land it! I did NOT have that kinda success in my game... not until i went large grid and just made a basic rocket with no greeble. large hydro with 4 small around it, a tank on top with cargo on top of that going to an o2 and basic refine/assembler and a reverse hydro. oh and 1 gyro/cockpit. I forgot the parachutes and somehow landed with only damaging a small thruster.
With the refinery and assembler I'll be able to make all the bits for solar panels and antennae so that bit should be fine, though it's probably not a bad thought to bring enough grids for a few cargo containers otherwise I'll have to use a rotor to attach small grid containers to the asteroid base which gets a little cumbersome
The fact that you thought of the drills as the most durable part of the build means that you are far deeper into rocket science than the average SE player, deducing that meta-data is seriously impressive. Your orbital re-entry capabilities are beyond optimal. I would hope you seek employment in the astrophysics field.
It might have something to do with a predeliction to running into things at higher than recommended speeds :D
- Create "Reentry point" GPS marker when reaching the space next time. That point will be directly above your base (if you launch straight up that is)
- Add more (detachable?) hydrogen tanks to Remora for prolonged exploration. Store some hydrogen on the relay asteroid for emergencies.
- Build large ore detector in space
- If you locate gold, immediately go for the yield modules
Sadly I won't be launching straight up until I have a proper launch facility but I will hopefully remember to do that at that stage :)
Absolutely - if I find gold I will have all the yield modules, and maybe a laser antenna or two ;)
@@Splitsie I think you actually can launch straight up (with reasonable offset). As soon as you set you main engines on override after the launch, turn ON inertia dampeners. Main engines override prevents retro-thrusters from firing, so dampeners will counter only the horizonal speed. And to keep Remora's nose straight up, just watch your artificial horizont.
It will change its position rapidly whenever you go over 90°, so your sweet spot is there. After you stabilize, you can turn the dampeners off.
This is the shortest way out of gravity well, so it should even save some fuel. (If you decide to do this, try it in creative first. I would feel terrible if you crashed your ship)
My brother you should widen your crane body with the bigger suspension and create a platform on top of an advanced large rotator and mirror the crane arm but reversed so that that they extended and decline together more torque and preventative breaking lmao thank you for taking your time out I hope your being safe we love you here
I'm thinking instead of making a custom lifting jack for the remora, the crane wasn't ever meant to lift something so heavy and I think I might be pushing it a bit too far with this :P
Splitsie I’m js you should maybe start working on better designs for even maybe a stationary crane now I bought the consol version about 3 months ago but I had a crappy controller so I just started relearning the basics again but if you ever wanna knock heads together bro I have some sick designs I’ve been marking up
realizing that the absconder's 1x1 bumper wheels have steering on just made my day.
The issue I can see you having is that now the drones are actively attacking you have too many vehicles parked outside. Even if an attacking drone doesn't get a few shots off like the one that shot the Searchie the debris from the drone after your guns kill it is going to have a high chance of hitting a vehicle. Also, are remote sandbags going to be as effective as they were in your previous series? in that series the spawns were coming from a direction some distance from your base so remote anti-air was effective. The assertive cargo ships are spawning them pretty much above your base. You are going to have to place them far enough away that your base won't get shot by your own guns when a drone comes down between your base and the remote base but close enough they are still going to be able to intercept the drones spawning near your base.
It's certainly a concern though it's not something I can do much about without a glut of iron to build shelter. My hope is that once I get enough iron I might be able to build some script controlled missiles to hit the enemy ships before they get close enough to do the damage but also build a few garage buildings around the valley to spread them out and limit how easily they can get damaged :)
Squid parts keep raining near your head.. but that doesn't mean that you will soon be lying dead... la di da di da..
For drone work, I personally like to be in a cockpit in the base. Much less setup, and it keeps you warm, oxygenated, and charged.
I know you long past this but on the mining vehicle you could put 2 small pistons with small wheels on the ends of them so you can lift up your back side so you can get more ice with your mining vehicle. Just a thought
also very late, but this is a great idea and i will certainly try this
thank you!
This is going to be interesting how you project yourself deeper into space. You might want to use that asteroid for a fuel/supply depot too. That might be a help.
Eventually maybe, but not early on. The cost of bringing fuel up with the Remora is too high, I'll need to build the platform first then probably need to design some sort of fuel transport to lift large quantities to low grav/zero G. It's going to be a fun challenge trying to work out effective ways to do this stuff :)
Splitsie Considering the high cost of acquiring iron I would imagine the Remora would have to be your fuel transport. The most change would be a specialized command module. It is limited, but I don’t see your choice.
I don’t know if this would work, but what if you put some sort of deployable wheels on the remora and an extra smaller fuel container for them? I don’t have the game yet and don’t know if this is possible, but it was just an idea.
I think something like that which attached to the merge blocks where the boosters go could be a viable option to replace the crawler :)
Just to be safe take up enough grids to make a couple of turrets along with either some magnesium powder to make amunition or just take some amuntion for them
7 minutes after posting this might be the quickest I've been to one of your videos it's all because of work
Hope you enjoyed it after getting to watch early :)
You have cameras on the sides of the remora, it'd probably be a cool shot to see the side boosters un-merge from that.
I intended having one but in the previous episode Capac's PC decided to disconnect from the camera before the merge blocks dropped off :/
You might want to consider using the gun instillation's as 'charging' locations as well. Not sure if it would be cost prohibitive, but a disconnecting battery might allow you to power some future flying craft after you replace 'searchy'. Alternatively i guess you could do solar panels on the asteroid for the same purpose, especially if it is more protected from the NPC's.
That's a good point, leave some of the more rarely used vehicles at each so that they're somewhat protected too :)
the fins and the drills really saved the landing
Yup, sometimes greebling isn't just for style :D
@13:46, "Human error detected, recommended course of action: lower Omega Supreme back to ground, extend piston crane and try again."
@15:21 "Alignment acceptable, for a human."
@16:09, "Idea, acceptable."
Grids for cargo containers. :)
Good point :)
To help with the landing of the remora you could try creating a auto pilot GPS to get it closer to your base but use timers to turn it off and on when needed
I was worried about the rotor strength when you made that but the safety detach for the rotor head is 5m so you could have pushed more. Think when it rotated after pickin up might have been caused by weight. I know you tried it once but a double pitston design might bare the weight better if you can make it work without phantom forces. On the plus side didn't see your extension pistons bow at all.
I like your landing pad close to base that you can shoot for Space X recovery style then build a gantry crane to lift it after touch down back onto the crawler. Then you only have to recover the smaller boosters. Mind the resource drain will be higher on this plan. I like your idea of having a lock down on the truck part of your crane truck plus that hinge redesign. Perhaps, if possible, try to get a couple parachute blocks on pistons the move them forward and back so you can come in level/more level depending on weight coming back.
On the plus side you didn't completely lose Searchie in that run. Love the idea of either using a different color or skin to denote rebuilt battle damage areas.
But like always another great episode and cant' wait to see what you come up with for more relays and space bases.
Is it still 5m for the small ones? I can't recall ever seeing one detach but I did break some large ones when I was testing parachutes :D
Once I build the launching tower I'll have to launch straight up and make a series of GPS markers that need to be aligned to get my landing as close as possible, with the right number of chutes I might even be able to dead drop back on the pad ... though that might be a bit high risk :P
No risk no reward Splitsie! You've taken some big ones with your build before I'm sure this one will work fine ;)
@46:20, your Crane is crawling sideways up the hill interacting with the other Grids, maybe that was the Clang you heard earlier?
Could be
pretty sure the clang noise was from scrap metal clipped or something near the searchie remains.
@@_harbinjer
Another good possibility
Watching Splitsie lift weight that would crush him over the cab he is sitting in. Watching said weight ram cab and send sparks. Yeap! Saftey regulations book has been burned!
best part of Splitsie in SE is the names for the vehicles
lol Thanks :)
Yayyyyy another amazing video keep up the amazing work
Thank you! Will do!
@Splitsie what about building the sandbags on the side of the mountains, would give a strategic advantage, plus an effective advance on range against incoming ships, as for the launch pad, what about something that is horizontal for loading but uprights itself to vertical while being connected to the base to fuel it as it's locked in position ?
I think I'd eventually do something like that, the main problem is that the mountains are so far away I'm not sure the turrets would be terribly useful there at this stage :/
@@Splitsie what about deployable turret system as a temp fix until you can ensure you get a more stronger defence up.... which could be picked up and dropped at location and recollected when safer...
1 turret, landing gear and a small or medium cargo and a small batter or solar panel... maybe a parachute depending on how you're going to deploy or so you can do a drop and go