How to: Applied Energistics 2 | Spatial Storage (Minecraft 1.19.2)

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  • Опубликовано: 26 дек 2024

Комментарии • 49

  • @nicknoke4080
    @nicknoke4080 9 месяцев назад +5

    Tip for anyone who sees this: If you put a spatial Anchor INSIDE of the storage, it will chunkload it. It appears you will need an anchor PER storage you have, They will work kinda if you only have it in 1, but you need to go into the storage with it, else it will not be chunk loaded. It will also be glitchy with redstone and some blocks if you have the chunk loader in another storage.
    I tested this in version 1.20.1 so it may not work with all versions!
    If you take out the storage with the chunk loader, it will stop working for all storages that you went into and out of. Same with taking out and putting back a storage you already did this with.
    Keep in mind you will most likely need an anchor outside of the storage if you want to be able to trigger redstone outside. This is most likely due to it thinking what the video maker said.
    Hope this helps, and have fun with this info.

  • @fyrye
    @fyrye 9 месяцев назад +15

    Important to note; once a Cell has been used in the Spatial IO Port, the dimensions of that Cell become permanently locked. Requiring the use of spatial pilon SCS dimensions as specified/used for that Cell size, with no ability to reset/erase/wipe the Cell data.
    The dimensions do not have to be in equal parts (1x1x1), and you can in-fact commit a 1x1x2, 4x10x9, etc area to different cells.
    The reason it did not copy at 4:30 - 5:00 was because the SCS dimensions did not match the Cell size being used - which can be seen briefly at 4:18 - 4:19 for the Cell being locked to the 1x1x1 size rather than using a new 2³ Cell, not because the SCS dimensions were uneven or that the Cell needed to be a 16³ as described (a 2³ cell will store a 1x1x1 to 2x2x2 area - it's in the name "2 cubed").
    I was having difficulty in determining why extending the dimensions by 1³ was not working, since Cell sizing is not mentioned in any tutorial videos or the AE2 documentation and the Cell i used said "unformatted" - I eventually discovered the issue discussion on github.

  • @alexhoulston2528
    @alexhoulston2528 Год назад +26

    There should be a skyblock style playthrough in there. One world in a chest nobody would know about. Interesting idea to have a simulation style world inside a modpack.

    • @Mondays3
      @Mondays3  Год назад +6

      Good idea but you can't expand further than what has been saved

    • @necrobatress
      @necrobatress 3 месяца назад +1

      this is more of an adventure style then skyblock but there is a modpack called Material Energy^4, which uses the spatial storage system to great effect, it sets up the different cells as mini worlds for you to beat, its very good
      u can find it in the curseforge mod client thing(forgot what its called)

  • @Iknowwhoateallthedonutsfromthe
    @Iknowwhoateallthedonutsfromthe 9 месяцев назад +4

    10:12 The grid... A digital frontier... I tried to picture clusters of information as they moved through the computer... What did they look like? Ships? Motorcycles? Were the circuits like freeways? I kept dreaming of a world I thought I'd never see. And then one day . . . I got in...

  • @SloppyPotatoo
    @SloppyPotatoo Год назад +9

    11:34 : Gonna check it out later, hypothesis, before leaving put an chunk loader there . maybe it will keep the chunk loaded

    • @Mondays3
      @Mondays3  Год назад +1

      Chunk loading doesn't work. It's not technically a dimension, even though it kinda is

  • @Kuwasski
    @Kuwasski Год назад +33

    now THIS is a reason refined storage isnt as good as AE2

    • @Mondays3
      @Mondays3  Год назад +14

      AE2 will alway be superior in my eyes

    • @brunekxxx91
      @brunekxxx91 9 месяцев назад +5

      As a refined storage fanboy who recently started using ae2, i must say that ae2 really is much much much better than refined storage (i only miss the infinity card that 1.12.2 ae2 doesn't have 😢)

    • @erkamtb
      @erkamtb 4 месяца назад

      There is addons that can add dimension cards and infinity cards. ​@brunekxxx91

  • @nickmosher
    @nickmosher Год назад +3

    This is great! Thank you for the imaginative tutorial

    • @Mondays3
      @Mondays3  Год назад

      I hope you build something great with this!

  • @zachs3509
    @zachs3509 Год назад +4

    im stuck with my storage saying "unformatted"

  • @TBCN69
    @TBCN69 Год назад +1

    I can imagine playing with friends and trapping them in the matrix

  • @TriggerSays8314
    @TriggerSays8314 5 месяцев назад

    I had to put an anchor under the spatial I/O unit otherwise the card just got dumped back into the system. I don't know how this worked with it being connected to both the pink and yellow networks.

  • @dynamo47
    @dynamo47 Год назад +3

    Can you use the spatial storage to make your base disappear and reappear

    • @Mondays3
      @Mondays3  Год назад +3

      You absolutely can

  • @MaoNica
    @MaoNica 6 месяцев назад

    can you use the chunk loader to set up farms inside the spatial io connected directly to the storage ME?

  • @colossusPBR
    @colossusPBR 7 месяцев назад

    Very good video 👌🏻👌🏻👌🏻👌🏻

  • @BasicRift
    @BasicRift Год назад

    ngl id like to see how hard it is to do a full 128cubed spatial storage cell being used

  • @concept76
    @concept76 Год назад

    My cell just says unformatted and doesn't work driving me crazy. Any help

  • @fomxgorl
    @fomxgorl 5 месяцев назад

    you must construct additional pylons!

  • @rileyrobinson5404
    @rileyrobinson5404 Год назад +1

    How do you get the p2p tunnels from the block to the house to work, I know you use a quantum link, but I cant figure out how that works, could you possibly make an indepth video on how to do just that part? I don't get how you got it linked to the spatial io port

    • @Mondays3
      @Mondays3  Год назад +1

      I have a separate tutorial explaining all things p2p

  • @PetSize21
    @PetSize21 Год назад +4

    so you can trap someone in a drive ?? and forget about it

    • @Mondays3
      @Mondays3  Год назад +7

      Yes you can. But if they died in there they would spawn outside of it

  • @ekrememredemirarslan8265
    @ekrememredemirarslan8265 Год назад

    Thanks for guide,

    • @Mondays3
      @Mondays3  Год назад

      You are very welcome

  • @lastsoldier4171
    @lastsoldier4171 Год назад

    is there a way to power these with mek power sources, creative energy cubes don't seem to be able to power them so would I need to make an AE2 power source?

    • @jackdesanta69
      @jackdesanta69 10 месяцев назад

      Mekanism power works fine for me but you can try using energy acceptor

    • @the-sz8sq
      @the-sz8sq 6 месяцев назад

      I'm sure you figured it out by now, but networks can only use their own stored energy. To expand the amount of energy a network can store you need to make a bigger controller or connect AE2 energy cells.

  • @lettydragon4299
    @lettydragon4299 Год назад +1

    i still dont understand how you are meant to get up to trillions of stored energy
    help :3

  • @dejazO0
    @dejazO0 Год назад +2

    that's advanced

    • @Mondays3
      @Mondays3  Год назад +1

      I want to use it in a world but never get that far

  • @tam_69420
    @tam_69420 Год назад

    wow, is this stuff in rs?

  • @Yuki9OO
    @Yuki9OO Год назад +1

    Very confusing when you keep talking about "drives". I'm assuming you mean cells? They've been called cells since AE1, and it even says so in the name.
    Calling them drives "because everyone is doing it" isn't a good reason, since people new to the mod will (correctly) assume you're talking about ME Drives.
    Other than that, nice and clear explanation about the whole spatial stuff. Thanks.

    • @Mondays3
      @Mondays3  Год назад

      Is different depending on the addon. Cells in vanilla AE2 but AE2things it’s drives

  • @slappytheclown4
    @slappytheclown4 6 месяцев назад

    This mod has a lot of unique ideas but it honestly just falls flat compared to other storage mods. Way too annoying to set up and I don't understand the use of half of its features, like this spatial storage shit seems completely useless. Something like simple storage network is so much better.

    • @AuwowaHC
      @AuwowaHC 4 месяца назад

      More complicated and also more powerful. For a basic system yeah refined storage is alot more simple, but you can do some crazy cool complicated stuff with AE. Not to mention the compatibility mods that make storing mana, source, chemicals, power and other stuff makes it even more powerful.
      Personally I like tinkering around with it too, but some packs I just can't be bothered lmao