@@megaman37456 It would be impossible to ban modding. Even today, they don't actively ban modding. What happens is the ban the DISTRIBUTION of mods. My you can still CREATE mods. Just can't GIVE that mod to others. That is how they get around the law. That is why you see a lot of stuff like Nexus Collections not seen anywhere else, and why people can't just download a collection of mods, make it work, then just copy and transfer the mod folder. Cause it's illegal. But they CAN tell you the list of mods, where to download them, and how to install them. Ultimately YOU own your PC, it is YOUR property, and you can do WHATEVER YOU WANT with that Property, and all files on that property. You can mod, change, and do anything you want to any game on that PC. The problem comes in, when you A, Access someone else's Server (Some hacks tho not all), or B, Distribute those mods/hacks. Case in point. You have the RIGHT to borrow a movie, Rip the movie, then give the original copy back and keep the rip version for yourself. As long as you, and only you, see and access it, and you don't give it away, you are legally fine. As you had ownership of the product for a time, and can do anything you want what your property. So modding will never be outright banned. No, the HOSTING and DISTRIBUTION of mods will be attacked and destroyed instead.
Just like how Disney got famous from making adaptations of public domain works, then twice successfully lobbied Congress to extend the copyright law just to try to keep their own works out of the public domain.
Modded Minecraft videos is the reason I bought the game as a kid. Then I realized the Java mods I’m watching on RUclips doesn’t work on bedrock edition.
@@LukieLuke5 True The Call Of Duty series for example releases a new game every year since 2003 and They want You to always buy the newest game every year and thats why We haven't have mod support since Call Of Duty 12 Black Ops 3 from 2015 and prior to Black Ops 3 the last game to have mod support was Call Of Duty 7 Black Ops 1 from 2010 No wonder Black Ops 3 is still the 2nd most played Call Of Duty game on Steam (As of the time of this comment) with 8,596 players playing right now
yes nintendo the most evil company out there when it comes to fun stuff for their games..i canunderstand the emulator for pc to play their games,but mods???
Mods are harmless at worst (unless its multiplayer cheating mods), and MUTUALLY BENEFITIAL at best.... Yet despite this, companies are stupid. "Don't be creative, just buy products and mindlessly consume. How dare you touch my IP!"
Yeah. Mattel does more damage to itself being mad over that than the mod itself ever did. Only extremely and severely autistic children obsessed with Thomas would even remotely equate a silly mod with the canonical thing. Meanwhile, most everyone else knows that Shrek swinging through New York is just a goofy non-canon Spider-Man skin, not to be taken seriously.
Corps are really making sure that you give them and only them Money with nothing in return, they're Truly Scumbags that don't deserve Fans Respect if they cant even Respect Fans of their IPs.
Remember when Valve introduced the idea of paid mods on Steam Workshop like in 2015? Thank God they've quickly gave up on that idea, or else the Steam Workshop would feel like the new App Store.
Wasn't that Bethesda? I'm pretty sure Valve didn't do that on their own, they are quite content at negotiating with workshop creators to get their stuff into dota, csgo and tf2
In many cases, mods should fall under fair use for parody. I think a flying, fire breathing, Thomas the Tank Engine would fall under that. The problem modders face is that it is too expensive to fight the lawsuits.
What annoys me more than the state of the gaming industry Are the consumers who buy the following psyops hook line and sinker and try to propagate the following nonsense to other people: -"free community Mods dont immortalize a game's lifespan or benefit its creators in any way" -"you need cosmetics or some form of p2w, lootbox, ads, dlc, or microtransaction for the game to make money" -"piracy is stealing and hurts the game" -"Buying extra stuff and preorders all support the devs and not the publisher" -"it has to have a progression or XP system to be a fun longterm experience" -"you shouldnt just 'have everything' out of the gate" -"you need centralized servers, because if a player were able to buy dedicated servers and host them it would have constant unplayable connection issues" -"stop complaining" -"paying a premium to play online is necessary" -"something requiring a link to your email, phone, and common password is necessary" -"its in alpha its supposed to be shitty - stop complaining" -"its in beta is supposed to be shitty - stop complaining" -"its only JUST came out - its supposed to need a week 1 patch - stop complaining" -"its only been out for 6 months - they are working on updates to fix all that stuff - stop complaining"
Mods are literally....ways to play a game you wish was in the game. Or wanted....if you own the game. You should be allowed to do WHATEVER you want to it. As long as its not a Multiplayer game. Unless its a private server with friends and setups for players to try if they want to. Edit: fuck copyright laws. If the game is like OVER 10years old. Who cares if theres a SpongeBob mod in a game. Or Mario in a JDM racing game. Its old. And no one is shaming anyones brand. Literally doesn't harm people if they don't play the mods or even when they see vidoes of it. Like who cares?
If you yourself are running the server you should be able to choose whatever mods you want for the server Faster reload times? Sure A sanity meter that when it's low causes nightmare creatures to spawn and try to kill you? Sure Everyone moves 2.814 times as fast? Sure
6 месяцев назад+94
Jealousy. Its very common and pretty normal human vice.
A lot of the tension between a community and a company can be eased with small clarifications, eg “We do not support modding, so when a new patch comes out things may be broken. If you do make stuff for our game, please keep it SFW and don’t touch our multiplayer mode. Our anti cheat will kill you”
Valve encouraged it Counter Strike was a mod for Half Life until it became a standalone game same thing with Cry of Fear, Day of Defeat, Garry'mod, The Stanely Parable, Team Fortress Classic and more. It could be a potential for modders.
Let's not forget that in the early days of FPS games, basically every successful game used the Doom engine or an engine heavily inspired by it. The famous "Doom clones" of the 90s such as Heretic and its sequel Hexen, Sigil, Rise of The Triad, Dark Forces, and Duke Nukem 3D are all effectively Doom mods. Heck the first 3 were made by _id_ and use the Doom engine. Edit: Oh wait, Rise of the Triad was on the Wolfenstein 3D engine my mistake.
@sebwan I actually found another game that I guess could be considered a "Doom clone" on Steam for free. A game called "Marathon" made by Bungie in 1994! And it's a pretty solid game, too!
@@1mariomaniac It was so heavily modified by the devs at Apogee, it's better to think of ROTT's engine as being its own thing. Maybe think of it as Wolf3D's kid going on to bigger and better things while Papa Wolf looks on proudly.
I think video game mods will survive this problem in the future because some game developers will make video game mods be evolved and be different in the future of video games in their way so they don't have to worry about the problems you listed and I have optimistic that video game mods will be here for a long time and great video Going Indie :]
I mean in the future I could see modding disappearing maybe not the near future but something could still end up happening to it that removes modding all together
About the family friendly argument, if a kid is already old and smart enough to know how to install mods, you can be ABSOLUTELY SURE he is already seeing NSFW stuff elsewhere. What one person mods in their games DOES NOT appears in others' games.
@bronyinsticks I can't think of an age verification system, though, that wouldn't either be easily exploited or very intrusive, especially when you're talking about kids.
@bronyinsticks No actual reliable age verification besides legal ID verification exists that would actually properly protect those who aren't old enough. Nor would it be possible to separate them from those who are.
@FelipeKana1 That's an assumption, and a bad one. All of the most popular modding sites filter out sensitive results by default, making it harder accidentally find such content. Some even ban it altogether. As well as this, many companies, such as Mojang, intentionally ban and go after content that violates their values and vision for their game, such as not safe for work mods. This is not new, and it is not controversial. It's how it should be.
@blademasterzero yep then those parents get shit for it then turn around and blame video games for it cause of it "oh my God my kid watches porn it must be this random youtubers fault." Or my favorite blame game "oh my kid stole my car and ran over people. It's the video games fault." And people fucking actually believe that shit! I swear parents have become stupider now a days and don't wanna take responsibility for their own kid!
Wait a minute? How can the guy that made the Thomas the tank engine mod get into legal trouble? As I recall, there is a law called the parody act where if you get Thomas to set stuff on fire and such, thats a parody which falls under the 1st amendment.
Even if mods get banned and aren’t allowed to spread and let other experience it, it isn't going to stop the modders to keep the mods for themselves so they aren’t really making a difference🤷♂️
Nintendo has always been openly hostile to mods. And a lot of japanese devs are somewhat also. Bethesda would never deny modding. It's what makes their games playable
One thing to keep in mind about copyright issues is that modders come from all over the world and copyright laws vary lot from country to country. In some countries copyright infringement only happens when it is done for profit.
I am a living proof that mods increase market share - I have over 200 hours in Hearts of Iron and have never touched the base game. The sole reason I got this game is the Equestria at War mod, and in turn me playing the mod and talking about it made at least four of my friends buy HoI4 to play the mod in multiplayer. Also, no such thing as copyright. There is only copywrong. It's an archaic remnant of a bygone age, unfit for the modern day. It needs to be reworked from ground up, it's current essence shredded into oblivion.
As someone who loves modding games like gmod(hell, still has the highest playtime on my steam account, because of mods), skyrim, kenshi etc, bloody hell do i hate modern gaming. Bamco going after modders of Tekken 8 that create visual mods because they added Tekken shop to the game(without so much as warning people before release about it and specifically waited a month so people can't refund which is infuriating to say the least) and it'll cut the revenue from it because of lackluster free customization is the most relevant example and is one of the things that's wrong with modern gaming industry.
0:14 Todd's probably the biggest defender of mods in the AAA space. Sure, Bethesda can do better, especially when it comes to communication, but they've benefitted greatly from the mods made in their creation kits, and Todd knows this. To say "slowly creators of our favorite games have become hostile towards mods" and have Todd show up right after Rockstar (which is actually hostile) is VERY misleading.
@@nocaptcha8110 without the official mod tools it can't, can't expect them to do much beyond basic things when it's a whole new version of the Creation Engine, even if some things are the same the inner workings are completely different. With Skyrim and Fallout 4 the mod authors had years worth of experience in the engine because of games like New Vegas and Oblivion and the amount of available guides for those games being the stepping stones for mod authors of newer games to learn from, Starfield everyone is pretty much starting from scratch
@lucas182512 You say that and then they updated fallout 4, breaking every mod right when the big mod Fallout London was gonna release. Of course they wanna may sure you are using their PAID MODS and not NEXUS!
@@maxmikester8185 Which is why i said they could do better with communication. Echoing the words of the fallout london project lead. That said, people really overreact when bethesda releases patches "breaking their mods". If you mod bethesda games, you should know that running the game using the script extender will bypass any steam update. And even if steam updated your game, the first mod that gets released after those mod-breaking updates are version downgraders. You cant even say "but if I downgrade, i wont be able to install the newest mods", because the overwhelming majority of new mods maintain support for the the older, popular game version. This is true in both fallout 4 (v 1.10.163) and skyrim se (v 1.5.97). Personally, I would have simply released London for 1.10.163. People can simply downgrade.
My problem with bethesda patches for old games like skyrim and fallout 4, is that they dont add anything. they are crap patches. the newest fallout 4 "next gen" patch makes a difference in consoles. it does nothing on pc. it just "breaks" mods. whatever, downgrade or skip the update (what I did)
Things like this are why I enjoy games like Stellaris and cities skylines. They’re very mod friendly with the devs giving modders the code and advice on how to mod the game. Granted cities skylines 2 is due to get the asset editor soon for actual in game assets. I can’t wait for that.
there's been many a games that were released in a broken state. It's the modders who fixed the issues in vanilla. Some of those games actually had some of those mods added in as official updates because they were so beneficial.
Yo one of my viewers said I showed up in the video around 11 mins. That's crazy to be included in the video ROUNDS is dope and so are mods. Awesome video btw!
Terraria and Re-Logic are another great example of a game developer being open and communicative to the modding scene extremely well. Mod support for the game did start out as a community effort through Tmodloader, but Relogic would later begin to collaborate with the people behind TML to make it an official DLC for Steam, integrating its functionality into Steam Workshop, making it even easier to download and enjoy mods. On top of that, since Tmodloader runs off of a separate instance of the game, it's not negatively impacted by official game updates (when they inevitably happen anyway lol). They even work alongside modders themselves, giving them the resources and tools to begin the process of migrating their mods to the latest game version before releasing those builds to the public, meaning players don't have to wait for mods to be brought up to date. They're probably the best example you can find right now of a game developer interacting with their modding community in a positive way, apart from Valve and Epic anyway.
Here's the thing about using copyrighted things in mods. As long as the character model and code is designed from scratch and not just copy and pasted from another game, and its being ditribited for free, it's considered fan art and 100% protected by freedom of artistic expression and parody law. It doesn't matter if it's making the character look bad or going against what the original creator and copyright owner intended for the character.
media companies: "don't use anything we made 4 ur mods or we'll sue!" also media companies: "we don't see y evry1's so mad bout us making money using assets that were produced using ai models that have been trained on work we stole from real artists we coulda hired instead of exploiting! u shouldn't have put it out there if u didn't want it 2 b used by other ppl!" yea, media companies can stfu and suck it at this point
With the recent shutdown of Vimm's Lair by a seemingly coordinated mass take-down from multiple companies, and also the companies making it far more difficult to mod their games, it seems that video game companies are just trying to lose their most devoted playerbase. These people, the ones who mod the current games and emulate the old ones not sold anymore, they're the repeat customers. They love games so much that they're willing to go through the pain and effort of modding in extra content to keep playing. They love games so much that some people who have physical copies of old games will go through the process of dumping their rom online so other people can enjoy the game that's been long since abandoned. Its really sad what the gaming industry has come to, when these people, the most devoted and creative of the playerbase, are punished for being such.
Games N E E D mods. I use mods to add accessibility features that game devs don't add. I can't enjoy GTA V without adding a menu that allows me to skip levels that force me to shoot enemies from far away. I have a hard time enjoying Stardew valley without texture mods that makes the edges more visible. There are a lot more games that I don't know of yet that I could enjoy more with mods.
I love modding where's my water, because the game stores most of it's data in plain text xml files. I can add my own levels, object, images, etc, pretty quickly. Heck, I created a level editor for the game. Modding where's my water also kind of revived where's my water. Sure, there's not many tools for modding the game, but what we have is enough for people to create custom levels (easier then they had been doing for almost 10 years). Of course I also own the modding server, so you might be able to guess my stance on modding. Now, where's my water modding isn't all sunshine and rainbows. In order to share mods, people have to send their modified copy of wmw, which is technically illegal. I would love to make a rule against piracy in the modding server, but the problem is that I can't, because we have to share mods via a modified version of the full game. That's why I want to create a patcher with my next level efitor, that way we can just share zip files containinf all our modifications, but have people use their own copies of wmw to play mods (also this patcher would allow multiple mods at the same time, which is currently very had to do).
No idea how it is even possible to sue a modder for personalise a product they bought aslong as the dont monetize it. Everyone is allowed to alter a product they own for their artistic vision.
Its because of modding, it helps keeps the game much more entertaining for the players to enjoy their game. They should be thankful because of modders its giving more lead way for game fans to buy the base games.
The key word is toy company: Nintendo does NOT treat games as games but more as TOYS so in a toy company, would u allow people to easily change the toy with no check of quality? No is probrably the answer right 'cause u wouldn't want anything like that
make the mods, don't tell anyone you're making them until they're done, don't put your name on them, release them into the wild, allow other modders to update them, join them in updating the mods posing as a random mod dev
This is hardly a new issue. I remember all the way back in Quake 3 days there was a massively popular dragonball mod in development. Funimation waited until just before it was about to release to shut them down with legal action. They ended up just changing character models and the originals 'leaked' but the whole issue still killed the release and it sort of flopped. #6 is and always has been the true reason for antagonism from developers towards modders. Even back in the day they would release things like map packs that the modding community was already outdoing and charge crazy high rates for them. Now they sell freaking skins for several bucks a pop. That doesn't work as well if you have a healthy modding community. Its not that it even ruins the revenue stream for them because plenty of people are still perfectly willing to pay through the nose for that quick turnaround content just to use it in official servers or competitive if that's a thing, even though there is better content for free from modders but its restricted to use on third party servers. Especially frustrating is the franchises that never would have been a real hit if not for their modding communities that now try to push them out, like battlefield. It's not much different than how youtube for a while was focused on minimizing the gaming content that made them a platform because it was threatening asinine children's content that was a goldmine. It's all just greed. That has always been all it was. They come up with their reasons and their excuses but at the end of the day no developer would shut out the revenue modding could bring them because of some minor legal issues their lawyers can easily handle or at least distance themselves from and dump responsibility for on the modders. It's because they want to be able to sell a skin that took some wage slave a day or two to make for five bucks a pop to a couple million people, and that's harder to do when modders are churning out better skins by the bushel.
Mods is insane important to the gaming industry i care say it is a piller that keep the industry going: alot of newer game dev. today started out as modder for a game becuase modding a game like a QoL mod, adding Goku to Smash & etc. is teaching how to do alot of the game dev. stuff in a alot easier entry barrier than open up a game engine a Smash like game pixelart styled called Rivals of Aether got Steam workshop: it got really boosted in playbase on that after it got launched mods dont hurt their brand infact its brings in new fans if it was not for the unwritting rule of thomas needs to be modded into a new game at this point people wont know about thomas in today´s age properly and that just 1 example of many
@@yipflaptheexecutioner6519 Buy it, it still up to your preference anyway. But keep in mind that most AAA games won't last long as their publisher want to drop them shortly after release and keep selling their new games.
It sounds like the amount of mods allowed depends on the type of game and time. I can see fighting games limiting costume mods because the developers want to sell skins to players. That being said, it would be good to allow the mods after a certain period of time. I am thinking the best time would be when the developers announce they are no longer updating the game. This would allow the modders to go crazy and possibly draw in new people in. These new people buy the game and everyone wins.
This is the kind of thing heavy business regulation could fix, but whenever I propose it, everybody loses their minds. I don't get why people complain about abuses of power from corporations but then fiercely reject any idea that could solve the problem. We should set legal limits on copyright enforcement, outlaw always-online single player, set price limits on DLC, codify into law that buying a game IS "owning" it, and many other things. But for whatever reason people are extremely protective of the "right" of corporations to engage in exploitative business practices. I don't understand why people think that should be a right. "Voting with your wallet" has been proven not to work, because no matter how many savvy consumers there are who refuse to support something, there are always infinitely more consumers who will buy it without question. People who oppose any idea to solve a problem aren't in a position to complain about it. (Not assuming that about you, Going Indie, just saying in general.)
me everytime i start a new rimworld run "this time i go vanilla!" ... 10 minutes later "atleast i should get some qol mods" 30 minutes and 600 mods later "well,next time vanilla"
Mod support isn't what the problem is, it is when modern Devs believe 'wait, mods are expansions that we might want to sell later!' Those are the ones who are the 'illegal mods' groups. c.c Lots of them see the modders as 'competition', the big threat. >.>
I think modding will be voided out in AAA and games backed by major developers, with a few exceptions like Bethesda. I think indie and retro games will be that last major bastions for modding.
Here's the answer on how to save modes, abolish shareholding in general. The reason, is that they're the ones that're making companies money corrupt and terrible decisions like this. They give little to no effort of the effort of the product the company makes, care only about choices that would only give them a good profit instead of the consumers needs, and they're the biggest cause of causing companies to go bankruptcy for the copious amount of terrible choices they make companies make. Thumbs up if you all agree with me here.👍
There are many ways I've seen developpers handle fan creators. Nintendo: You already know. Bethesda: Poaching devs mid development causinga possibly big mod for Fallout 4 to be cancelled due to devs poached and brought to 76. Sega: Literally had fans help make a game (Sonic Mania) Mojang: Being inspired by mods and adding in features and stuff from said mods in their updates. Those are the only things I know of so far.
Mods help the game and community grow but also help the modder learn more how games work. And come on, who doesn't think it's a little funny seeing Thomas The Tank Engine breathing fire in Skyrim.
Modding games are perfectly fine, but when you start charging money for mods, you are going to be up Sh1t creek without a paddle soon enough Both from a legal & a player base perception
If modders would just make stuff that is original. Copypasting copyrighted IP to games is not very productive use of your time and you will get bashed by the IP holder if the stuff gets popular at all. All the actually important mods are original content. DayZ didn't have to go copy any IP. Original TeamFortress or Counter-Strike, no IP theft. Dota, no need to steal anything. Just make mods without abusing other people's IPs already. And yes, I understand why modders do such things - they are usually young and don't really see the problem especially as it *is* legal for their personal use and fun. Problems being when they start distributing it... and big companies have no option - they HAVE to protect their IP.
Finally, a balanced take. Most people's kneejerk reaction to that kind of thing is emotionally charged and not well thought through (usually completely tossing aside legitimate criticism and concerns). There's always two sides to every problem.
Modding and piracy are literally the indomitable human spirit at work. As long as the anonimity of the internet exists, piracy and modding will always be our best tools to keep companies humble and mantain control over the products we consume.
Modding is a great way to put our own challenge or story on an existing game. Or fan-translating! Depending on the nature of modding, it shows that the original game can be better or that thing can be fixed for a few hours. I got into modding because it is an activity idea, I share video and tools but the lack of resources for some lose me interest. For years of modding, I expected more. I am scared that if the dev focus on anti-modding tool, the game wouldn't be great.
honestly i think what happened with nintendo and gmod is only an issue that can happen with platforms that have bulit in mod support. a lot of modding sites are based in countries that have way more relaxed ip law.
I remember over ten years ago someone from Arabian countries told me on skype how to install GTA 4 mods and it felt so magical to play with mods for the first time. Those were times
This is why I love developers that allow mods. Halo the Master Chief Collection was getting kind of old for me, and I love halo, but then I got it on PC and got some mods and it's awesome. Blade abd sorcery is the game it is because of mods same with contractors
6:18 Mods like Hot Coffee (GTASA), Moonman (Doom), Offensive AI (Half Life), Wicked Whims (The Sims 4), Extreme Violence (The Sims 4) and rape mods (Skyrim) are not only controversial to these games but some of them are banned even to show on RUclips especially the Moonman mod or could get your account banned on EA, Steam, Epic or any platform. Doom and GTA are already controversial unmodded but adding brutality to not so controversial games with their violence such as the Sims (even though you can burn children alive in the game which Bethesda Game Studios makes sure it never happens in their games as you can’t do that in Skyrim nor Fallout 4) could make the Sims games not made for the target audience which the Sims team doesn’t approve.
Mojang has actually been growing over-restrictive against mods and texture/data packs. Things that appear in plenty of "E10+" games like guns are things Mojang has begun going against. Which is a stupid over-restriction, to be honest.
4:24 - 4:35 welcome to stellaris modding comunity where full teams of modders have been working day and night to keep their mods up to date due to the yearly changes to the main script which are around 6 or 7 per year.... god bless this diligent and brave souls!
Do you think games should allow modding?
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yeah!
obviously
Why not?
Modding is the best thing to happen in video games ever up there with 3d visuals, online play, and indie games
Bethesda is selling third party mods
Fuck 'em!
Most of these studios, who employ literal armies of lawyers, started out as modders in the '90s.
FACTS! Also agreed, Fuck 'em. If by some miracle of God they actually manage to outlaw modding in the US, I don't care, I'll still mod my games.
@@megaman37456 Wouldn't call that a miracle of God, that scenario would be a tragedy.
@@sarahsturgill9262 I say a Miracle of God because only Gods power could make that 0% scenario happen.
@@megaman37456 It would be impossible to ban modding. Even today, they don't actively ban modding. What happens is the ban the DISTRIBUTION of mods. My you can still CREATE mods. Just can't GIVE that mod to others. That is how they get around the law. That is why you see a lot of stuff like Nexus Collections not seen anywhere else, and why people can't just download a collection of mods, make it work, then just copy and transfer the mod folder. Cause it's illegal. But they CAN tell you the list of mods, where to download them, and how to install them.
Ultimately YOU own your PC, it is YOUR property, and you can do WHATEVER YOU WANT with that Property, and all files on that property. You can mod, change, and do anything you want to any game on that PC. The problem comes in, when you A, Access someone else's Server (Some hacks tho not all), or B, Distribute those mods/hacks.
Case in point. You have the RIGHT to borrow a movie, Rip the movie, then give the original copy back and keep the rip version for yourself. As long as you, and only you, see and access it, and you don't give it away, you are legally fine. As you had ownership of the product for a time, and can do anything you want what your property.
So modding will never be outright banned. No, the HOSTING and DISTRIBUTION of mods will be attacked and destroyed instead.
Just like how Disney got famous from making adaptations of public domain works, then twice successfully lobbied Congress to extend the copyright law just to try to keep their own works out of the public domain.
minecraft wouldn't even be close to today if it didn't have mods
Agreed as a kid I watched a lot of modded minecraft
Yea games like Minecraft would probably died out years ago if it wasn’t for mods
And Bethesda would die out after releasing Oblivion.
Then imagine steam
Modded Minecraft videos is the reason I bought the game as a kid. Then I realized the Java mods I’m watching on RUclips doesn’t work on bedrock edition.
Mods are what prevent games from getting stale.
Skyrim is a perfect example for that. Look up “Skyrim Ultima” that modded version looks like a completely different game.
Which is actually a reason for Developer to dislike them. As unless it's a live service game, they want you to buy the new one not play the old one.
Which is why Nintendo is so hard against them.
@@LukieLuke5 True
The Call Of Duty series for example releases a new game every year since 2003 and They want You to always buy the newest game every year and thats why We haven't have mod support since Call Of Duty 12 Black Ops 3 from 2015 and prior to Black Ops 3 the last game to have mod support was Call Of Duty 7 Black Ops 1 from 2010
No wonder Black Ops 3 is still the 2nd most played Call Of Duty game on Steam (As of the time of this comment) with 8,596 players playing right now
True
Beware, your mustache could get you a copyright strike from Nintendo
Mario's stache curves up, so he will be ok.
@@jollygoodfellow3957Luigi’s mustache does too.
@@jollygoodfellow3957 nah, they'll probably try anyway
It literally won't
yes nintendo the most evil company out there when it comes to fun stuff for their games..i canunderstand the emulator for pc to play their games,but mods???
Mods are harmless at worst (unless its multiplayer cheating mods), and MUTUALLY BENEFITIAL at best.... Yet despite this, companies are stupid. "Don't be creative, just buy products and mindlessly consume. How dare you touch my IP!"
If everyone would cheat noone would care
so true
video game helicopter parenting
Its because they dont want the game to better on its own they want the game to die so that youll buy the next one
@@chaoticclonestudios True...
Imagine getting mad at a train setting a house on fire in a non-profit mod
Yeah. Mattel does more damage to itself being mad over that than the mod itself ever did. Only extremely and severely autistic children obsessed with Thomas would even remotely equate a silly mod with the canonical thing.
Meanwhile, most everyone else knows that Shrek swinging through New York is just a goofy non-canon Spider-Man skin, not to be taken seriously.
Banning mods is the equivalent of dodging the IRS, you're gonna lose at the end of the day and it will bite you in the ass...
Bars 🔥🔥🔥
Relatively true. Nintendo has been doing that quite some time now but they haven’t felt any severe blowback that would effect them or bankrupt them.
how tf do you know this
ah yes corporate copyright, with the rampant of AI, I am starting to be concern of the future of copyrights
Corps are really making sure that you give them and only them Money with nothing in return, they're Truly Scumbags that don't deserve Fans Respect if they cant even Respect Fans of their IPs.
COPYRIGHT STILL THERE, BUT HAVE NO ACTUAL POWER
You should have been concerned about copyright long ago.
Remember when Valve introduced the idea of paid mods on Steam Workshop like in 2015?
Thank God they've quickly gave up on that idea, or else the Steam Workshop would feel like the new App Store.
It would probably lead to more fun games if modders could easily sell downloads without valve/patreon demanding their overpriced fees
@@dennisthemenace567 or the opposite, of everything costing money.
valve gets way too much credit for how many lame things theyve released onto the world "loot boxes and battlepasses"
Wasn't that Bethesda? I'm pretty sure Valve didn't do that on their own, they are quite content at negotiating with workshop creators to get their stuff into dota, csgo and tf2
@@SolantisA no, bethesda actually did it
In many cases, mods should fall under fair use for parody. I think a flying, fire breathing, Thomas the Tank Engine would fall under that. The problem modders face is that it is too expensive to fight the lawsuits.
Good ol corporate-corrupted courts.
SLAPP Suits have no place in corporate litigation
There needs to be a modder protection fund so that the expense is covered for them.
That's exactly what these corpos count on
Here is the thing.
Refuse to show up and boycott.
What annoys me more than the state of the gaming industry
Are the consumers who buy the following psyops hook line and sinker and try to propagate the following nonsense to other people:
-"free community Mods dont immortalize a game's lifespan or benefit its creators in any way"
-"you need cosmetics or some form of p2w, lootbox, ads, dlc, or microtransaction for the game to make money"
-"piracy is stealing and hurts the game"
-"Buying extra stuff and preorders all support the devs and not the publisher"
-"it has to have a progression or XP system to be a fun longterm experience"
-"you shouldnt just 'have everything' out of the gate"
-"you need centralized servers, because if a player were able to buy dedicated servers and host them it would have constant unplayable connection issues"
-"stop complaining"
-"paying a premium to play online is necessary"
-"something requiring a link to your email, phone, and common password is necessary"
-"its in alpha its supposed to be shitty - stop complaining"
-"its in beta is supposed to be shitty - stop complaining"
-"its only JUST came out - its supposed to need a week 1 patch - stop complaining"
-"its only been out for 6 months - they are working on updates to fix all that stuff - stop complaining"
literally real
Was the pre alpha stuff about Multiversus? I heard they finished that one.
@@HypercomboProduction about all pre alpha stuff. or even the eternal pre alpha known as star shitizen
@@fluffypinkpandas ok, thanks!
Someone get their child, they're crying.
Mods are literally....ways to play a game you wish was in the game. Or wanted....if you own the game. You should be allowed to do WHATEVER you want to it. As long as its not a Multiplayer game. Unless its a private server with friends and setups for players to try if they want to.
Edit: fuck copyright laws. If the game is like OVER 10years old. Who cares if theres a SpongeBob mod in a game. Or Mario in a JDM racing game. Its old. And no one is shaming anyones brand. Literally doesn't harm people if they don't play the mods or even when they see vidoes of it. Like who cares?
Heck I'm more likely to think less of your brand IF you take down the mod that uses your IP! 😆
@bronyinsticks who gives a shit, I’ll still mod my games even if the law doesn’t agree with it, fuck em.
If you yourself are running the server you should be able to choose whatever mods you want for the server
Faster reload times? Sure
A sanity meter that when it's low causes nightmare creatures to spawn and try to kill you? Sure
Everyone moves 2.814 times as fast? Sure
Jealousy. Its very common and pretty normal human vice.
It's more prevalent in jews
@@sean7221😂😂😂
@@sean7221oy...
Envy eh
A lot of the tension between a community and a company can be eased with small clarifications, eg “We do not support modding, so when a new patch comes out things may be broken. If you do make stuff for our game, please keep it SFW and don’t touch our multiplayer mode. Our anti cheat will kill you”
Modding Community carried Bethesda on their back
And they're *_STILL_* carrying Bethesda in many areas from what I hear in many circles
One term comes to mind. Fan patch. When modders and players take in their hand to fix bugs and issues with a game
and yet they still piss on modders every time and try to milk them.
Valve encouraged it
Counter Strike was a mod for Half Life until it became a standalone game same thing with Cry of Fear, Day of Defeat, Garry'mod, The Stanely Parable, Team Fortress Classic and more.
It could be a potential for modders.
Let's not forget that in the early days of FPS games, basically every successful game used the Doom engine or an engine heavily inspired by it. The famous "Doom clones" of the 90s such as Heretic and its sequel Hexen, Sigil, Rise of The Triad, Dark Forces, and Duke Nukem 3D are all effectively Doom mods. Heck the first 3 were made by _id_ and use the Doom engine.
Edit: Oh wait, Rise of the Triad was on the Wolfenstein 3D engine my mistake.
@@1mariomaniac The original Quake engine as well, which now has an incredibly huge family tree due to that
@sebwan I actually found another game that I guess could be considered a "Doom clone" on Steam for free. A game called "Marathon" made by Bungie in 1994! And it's a pretty solid game, too!
@@1mariomaniac It was so heavily modified by the devs at Apogee, it's better to think of ROTT's engine as being its own thing. Maybe think of it as Wolf3D's kid going on to bigger and better things while Papa Wolf looks on proudly.
@@Roxor128 Kinda like how the GoldSRC engine used in Half Life is it's own thing despite being a heavily modified version of the Quake engine.
I think video game mods will survive this problem in the future because some game developers will make video game mods be evolved and be different in the future of video games in their way so they don't have to worry about the problems you listed and I have optimistic that video game mods will be here for a long time and great video Going Indie :]
Minecraft is a VERY pro mods game, as I would bet you it would have died years ago if not for mods.
Minecraft also lets you play any old version you like., so your favourite old mods are still avaliable
@@thesenate1844except for the mobile version lol
The game literally unplayable without optifine mod for people that has shit pc , just like me in 2016.
@@mentosvagabond or Sodium which ya right lmao
The game is basically running on life support of mods
Title: "Video Game Mods Are In Danger"
Conclusion: "Modding Won't Be Going Anywhere"
🙄
True answer: "Modding Won't Be Going Anywhere, But These Are In Danger"
In a usual click bait manner 😂
I mean in the future I could see modding disappearing maybe not the near future but something could still end up happening to it that removes modding all together
Konami and crapcom hate modders, they get offended at the fact that modders add value to their games without having to pay them first.
Good thing sega allows sonic mods forever
About the family friendly argument, if a kid is already old and smart enough to know how to install mods, you can be ABSOLUTELY SURE he is already seeing NSFW stuff elsewhere. What one person mods in their games DOES NOT appears in others' games.
@bronyinsticks I can't think of an age verification system, though, that wouldn't either be easily exploited or very intrusive, especially when you're talking about kids.
@bronyinsticks No actual reliable age verification besides legal ID verification exists that would actually properly protect those who aren't old enough. Nor would it be possible to separate them from those who are.
@FelipeKana1 That's an assumption, and a bad one. All of the most popular modding sites filter out sensitive results by default, making it harder accidentally find such content. Some even ban it altogether. As well as this, many companies, such as Mojang, intentionally ban and go after content that violates their values and vision for their game, such as not safe for work mods. This is not new, and it is not controversial. It's how it should be.
@bronyinstickswe do have access to parental controls though. Parents just refuse to use them because they don’t give a shit
@blademasterzero yep then those parents get shit for it then turn around and blame video games for it cause of it "oh my God my kid watches porn it must be this random youtubers fault." Or my favorite blame game "oh my kid stole my car and ran over people. It's the video games fault." And people fucking actually believe that shit! I swear parents have become stupider now a days and don't wanna take responsibility for their own kid!
It was litteraly a troll using a domain similar to Nintendo’s to make it seem like it was coming from Nintendo.
ohhh.....that makes sense.
its confirmed to be nintendo sadly
Because the devs didn’t bother investigating.
So the whole Destiny copyright thing again cause a guy was mad and wanted to cause damage to both the community and the company
Nope, person in question was linked to a previous instance of someone who thought it was a troll and ignored and nearly got nuked for it.
Wait a minute? How can the guy that made the Thomas the tank engine mod get into legal trouble?
As I recall, there is a law called the parody act where if you get Thomas to set stuff on fire and such, thats a parody which falls under the 1st amendment.
Even if mods get banned and aren’t allowed to spread and let other experience it, it isn't going to stop the modders to keep the mods for themselves so they aren’t really making a difference🤷♂️
Nintendo has always been openly hostile to mods. And a lot of japanese devs are somewhat also.
Bethesda would never deny modding. It's what makes their games playable
One thing to keep in mind about copyright issues is that modders come from all over the world and copyright laws vary lot from country to country. In some countries copyright infringement only happens when it is done for profit.
I am a living proof that mods increase market share - I have over 200 hours in Hearts of Iron and have never touched the base game. The sole reason I got this game is the Equestria at War mod, and in turn me playing the mod and talking about it made at least four of my friends buy HoI4 to play the mod in multiplayer.
Also, no such thing as copyright. There is only copywrong. It's an archaic remnant of a bygone age, unfit for the modern day. It needs to be reworked from ground up, it's current essence shredded into oblivion.
BASED TRVTHNVKE KEKERALD
Shredded until nothing is copyleft*
As someone who loves modding games like gmod(hell, still has the highest playtime on my steam account, because of mods), skyrim, kenshi etc, bloody hell do i hate modern gaming. Bamco going after modders of Tekken 8 that create visual mods because they added Tekken shop to the game(without so much as warning people before release about it and specifically waited a month so people can't refund which is infuriating to say the least) and it'll cut the revenue from it because of lackluster free customization is the most relevant example and is one of the things that's wrong with modern gaming industry.
Lets not forget mods have also fixed legit problems in the origional games
I know mods have kept spore alive despite poor EA management.
Mods. They give us what game devs won't.
And remember, the ultimate in mod-friendliness is a source-code release. It's also the easiest to do: just zip up the code and upload it.
Without modding their games will die very quickly
0:14 Todd's probably the biggest defender of mods in the AAA space. Sure, Bethesda can do better, especially when it comes to communication, but they've benefitted greatly from the mods made in their creation kits, and Todd knows this. To say "slowly creators of our favorite games have become hostile towards mods" and have Todd show up right after Rockstar (which is actually hostile) is VERY misleading.
He also released starfield hoping modders fix his game. Modders tried and said it wasn't worth lol
@@nocaptcha8110 without the official mod tools it can't, can't expect them to do much beyond basic things when it's a whole new version of the Creation Engine, even if some things are the same the inner workings are completely different. With Skyrim and Fallout 4 the mod authors had years worth of experience in the engine because of games like New Vegas and Oblivion and the amount of available guides for those games being the stepping stones for mod authors of newer games to learn from, Starfield everyone is pretty much starting from scratch
@lucas182512 You say that and then they updated fallout 4, breaking every mod right when the big mod Fallout London was gonna release. Of course they wanna may sure you are using their PAID MODS and not NEXUS!
@@maxmikester8185 Which is why i said they could do better with communication. Echoing the words of the fallout london project lead. That said, people really overreact when bethesda releases patches "breaking their mods". If you mod bethesda games, you should know that running the game using the script extender will bypass any steam update. And even if steam updated your game, the first mod that gets released after those mod-breaking updates are version downgraders. You cant even say "but if I downgrade, i wont be able to install the newest mods", because the overwhelming majority of new mods maintain support for the the older, popular game version. This is true in both fallout 4 (v 1.10.163) and skyrim se (v 1.5.97). Personally, I would have simply released London for 1.10.163. People can simply downgrade.
My problem with bethesda patches for old games like skyrim and fallout 4, is that they dont add anything. they are crap patches. the newest fallout 4 "next gen" patch makes a difference in consoles. it does nothing on pc. it just "breaks" mods.
whatever, downgrade or skip the update (what I did)
Things like this are why I enjoy games like Stellaris and cities skylines. They’re very mod friendly with the devs giving modders the code and advice on how to mod the game. Granted cities skylines 2 is due to get the asset editor soon for actual in game assets. I can’t wait for that.
Mods are the reason why Team Fortress 2 exists, and that’s why I’ll always support mods.
there's been many a games that were released in a broken state. It's the modders who fixed the issues in vanilla. Some of those games actually had some of those mods added in as official updates because they were so beneficial.
Yo one of my viewers said I showed up in the video around 11 mins. That's crazy to be included in the video ROUNDS is dope and so are mods. Awesome video btw!
Terraria and Re-Logic are another great example of a game developer being open and communicative to the modding scene extremely well. Mod support for the game did start out as a community effort through Tmodloader, but Relogic would later begin to collaborate with the people behind TML to make it an official DLC for Steam, integrating its functionality into Steam Workshop, making it even easier to download and enjoy mods. On top of that, since Tmodloader runs off of a separate instance of the game, it's not negatively impacted by official game updates (when they inevitably happen anyway lol). They even work alongside modders themselves, giving them the resources and tools to begin the process of migrating their mods to the latest game version before releasing those builds to the public, meaning players don't have to wait for mods to be brought up to date. They're probably the best example you can find right now of a game developer interacting with their modding community in a positive way, apart from Valve and Epic anyway.
Here's the thing about using copyrighted things in mods. As long as the character model and code is designed from scratch and not just copy and pasted from another game, and its being ditribited for free, it's considered fan art and 100% protected by freedom of artistic expression and parody law. It doesn't matter if it's making the character look bad or going against what the original creator and copyright owner intended for the character.
Yet RobTop doesnt give a fuck about what happens to Geometry Dash
Simple answer they don't want modders doing their game better than they can because in that case they will make less money
Love how companies don't realize mods are actually promoting longevity
media companies: "don't use anything we made 4 ur mods or we'll sue!"
also media companies: "we don't see y evry1's so mad bout us making money using assets that were produced using ai models that have been trained on work we stole from real artists we coulda hired instead of exploiting! u shouldn't have put it out there if u didn't want it 2 b used by other ppl!"
yea, media companies can stfu and suck it at this point
With the recent shutdown of Vimm's Lair by a seemingly coordinated mass take-down from multiple companies, and also the companies making it far more difficult to mod their games, it seems that video game companies are just trying to lose their most devoted playerbase.
These people, the ones who mod the current games and emulate the old ones not sold anymore, they're the repeat customers. They love games so much that they're willing to go through the pain and effort of modding in extra content to keep playing. They love games so much that some people who have physical copies of old games will go through the process of dumping their rom online so other people can enjoy the game that's been long since abandoned.
Its really sad what the gaming industry has come to, when these people, the most devoted and creative of the playerbase, are punished for being such.
Games N E E D mods. I use mods to add accessibility features that game devs don't add. I can't enjoy GTA V without adding a menu that allows me to skip levels that force me to shoot enemies from far away. I have a hard time enjoying Stardew valley without texture mods that makes the edges more visible. There are a lot more games that I don't know of yet that I could enjoy more with mods.
Minecraft, as it exists today, would not have survived without mods. No SMPs, no big and crazy modpacks, immensely less replayability.
I love modding where's my water, because the game stores most of it's data in plain text xml files. I can add my own levels, object, images, etc, pretty quickly. Heck, I created a level editor for the game. Modding where's my water also kind of revived where's my water. Sure, there's not many tools for modding the game, but what we have is enough for people to create custom levels (easier then they had been doing for almost 10 years). Of course I also own the modding server, so you might be able to guess my stance on modding.
Now, where's my water modding isn't all sunshine and rainbows. In order to share mods, people have to send their modified copy of wmw, which is technically illegal. I would love to make a rule against piracy in the modding server, but the problem is that I can't, because we have to share mods via a modified version of the full game. That's why I want to create a patcher with my next level efitor, that way we can just share zip files containinf all our modifications, but have people use their own copies of wmw to play mods (also this patcher would allow multiple mods at the same time, which is currently very had to do).
I hate it when companies hate fan content
No idea how it is even possible to sue a modder for personalise a product they bought aslong as the dont monetize it. Everyone is allowed to alter a product they own for their artistic vision.
Its because of modding, it helps keeps the game much more entertaining for the players to enjoy their game. They should be thankful because of modders its giving more lead way for game fans to buy the base games.
I really don't like Nintendo and their constant sues, it's kinda scummy for them to do, ya'know?
You destroy mods, you destroy the gaming industry.
The key word is toy company:
Nintendo does NOT treat games as games but more as TOYS
so in a toy company, would u allow people to easily change the toy with no check of quality?
No is probrably the answer right 'cause u wouldn't want anything like that
make the mods, don't tell anyone you're making them until they're done, don't put your name on them, release them into the wild, allow other modders to update them, join them in updating the mods posing as a random mod dev
Mods and Roms are in danger
This is hardly a new issue. I remember all the way back in Quake 3 days there was a massively popular dragonball mod in development. Funimation waited until just before it was about to release to shut them down with legal action. They ended up just changing character models and the originals 'leaked' but the whole issue still killed the release and it sort of flopped.
#6 is and always has been the true reason for antagonism from developers towards modders. Even back in the day they would release things like map packs that the modding community was already outdoing and charge crazy high rates for them. Now they sell freaking skins for several bucks a pop. That doesn't work as well if you have a healthy modding community. Its not that it even ruins the revenue stream for them because plenty of people are still perfectly willing to pay through the nose for that quick turnaround content just to use it in official servers or competitive if that's a thing, even though there is better content for free from modders but its restricted to use on third party servers.
Especially frustrating is the franchises that never would have been a real hit if not for their modding communities that now try to push them out, like battlefield. It's not much different than how youtube for a while was focused on minimizing the gaming content that made them a platform because it was threatening asinine children's content that was a goldmine.
It's all just greed. That has always been all it was. They come up with their reasons and their excuses but at the end of the day no developer would shut out the revenue modding could bring them because of some minor legal issues their lawyers can easily handle or at least distance themselves from and dump responsibility for on the modders. It's because they want to be able to sell a skin that took some wage slave a day or two to make for five bucks a pop to a couple million people, and that's harder to do when modders are churning out better skins by the bushel.
Mods is insane important to the gaming industry i care say it is a piller that keep the industry going:
alot of newer game dev. today started out as modder for a game becuase modding a game like a QoL mod, adding Goku to Smash & etc.
is teaching how to do alot of the game dev. stuff in a alot easier entry barrier than open up a game engine
a Smash like game pixelart styled called Rivals of Aether got Steam workshop: it got really boosted in playbase on that after it got launched
mods dont hurt their brand infact its brings in new fans
if it was not for the unwritting rule of thomas needs to be modded into a new game at this point people wont know about thomas in today´s age properly
and that just 1 example of many
Many people play some games because of the mods 🤣🤣
DONT BUY 90% OF TRIPLE A!!
What if I like them?
@@yipflaptheexecutioner6519 Buy it, it still up to your preference anyway.
But keep in mind that most AAA games won't last long as their publisher want to drop them shortly after release and keep selling their new games.
@@yipflaptheexecutioner6519 buy them but realize that 90% of AAA games are all cash grabs and think before you buy (edit: also soulless)
@@yipflaptheexecutioner6519why would you like triple a slop
Imagine if something like VRChat getting sued for simply letting their community create and upload famous fictional characters?
I think they did get into trouble for a bit there. These corporations are bitches in heat
It sounds like the amount of mods allowed depends on the type of game and time. I can see fighting games limiting costume mods because the developers want to sell skins to players. That being said, it would be good to allow the mods after a certain period of time. I am thinking the best time would be when the developers announce they are no longer updating the game. This would allow the modders to go crazy and possibly draw in new people in. These new people buy the game and everyone wins.
the problem for the publisher is that people wont buy the sequel
This is the kind of thing heavy business regulation could fix, but whenever I propose it, everybody loses their minds. I don't get why people complain about abuses of power from corporations but then fiercely reject any idea that could solve the problem. We should set legal limits on copyright enforcement, outlaw always-online single player, set price limits on DLC, codify into law that buying a game IS "owning" it, and many other things.
But for whatever reason people are extremely protective of the "right" of corporations to engage in exploitative business practices. I don't understand why people think that should be a right. "Voting with your wallet" has been proven not to work, because no matter how many savvy consumers there are who refuse to support something, there are always infinitely more consumers who will buy it without question.
People who oppose any idea to solve a problem aren't in a position to complain about it. (Not assuming that about you, Going Indie, just saying in general.)
This is one area where I think AI can help. If it can flood the market with indie games, then in time, the corporations' power over us will end.
Dont forget to check for malware. It happens
me everytime i start a new rimworld run "this time i go vanilla!" ... 10 minutes later "atleast i should get some qol mods" 30 minutes and 600 mods later "well,next time vanilla"
We have the right to protest everyone.
Also frick matel they ruined thomas
Mod support isn't what the problem is, it is when modern Devs believe 'wait, mods are expansions that we might want to sell later!'
Those are the ones who are the 'illegal mods' groups. c.c Lots of them see the modders as 'competition', the big threat. >.>
Yep, you nailed it. If people can make their own content, then who will buy their own overpriced skin packs and minor updates hidden behind a dlc?.
I think modding will be voided out in AAA and games backed by major developers, with a few exceptions like Bethesda. I think indie and retro games will be that last major bastions for modding.
nope they canbtr viode out mods or they will face no sells as you own what you but they can nto sotp you form moding
More people should start calling it copyWRONG.
Fight it at every opportunity. Never give in. Be the hydra.
Mods should only be subjected to copyright laws if there's a price attached to it
Here's the answer on how to save modes, abolish shareholding in general. The reason, is that they're the ones that're making companies money corrupt and terrible decisions like this. They give little to no effort of the effort of the product the company makes, care only about choices that would only give them a good profit instead of the consumers needs, and they're the biggest cause of causing companies to go bankruptcy for the copious amount of terrible choices they make companies make. Thumbs up if you all agree with me here.👍
There are many ways I've seen developpers handle fan creators.
Nintendo: You already know.
Bethesda: Poaching devs mid development causinga possibly big mod for Fallout 4 to be cancelled due to devs poached and brought to 76.
Sega: Literally had fans help make a game (Sonic Mania)
Mojang: Being inspired by mods and adding in features and stuff from said mods in their updates.
Those are the only things I know of so far.
How studios ban some mods when the modders make it free, isn't it fair use if you don't distribute it for money?
Triple a games are starting to collapse any ways so who cares, they won't be around that long any ways, and you know what good.
nintendo not wanting mods for their games: Normal
any other studio not wanting any mods for their games: wtf is wrong with them?
Mods help the game and community grow but also help the modder learn more how games work. And come on, who doesn't think it's a little funny seeing Thomas The Tank Engine breathing fire in Skyrim.
Modding games are perfectly fine, but when you start charging money for mods, you are going to be up Sh1t creek without a paddle soon enough
Both from a legal & a player base perception
If modders would just make stuff that is original. Copypasting copyrighted IP to games is not very productive use of your time and you will get bashed by the IP holder if the stuff gets popular at all. All the actually important mods are original content. DayZ didn't have to go copy any IP. Original TeamFortress or Counter-Strike, no IP theft. Dota, no need to steal anything. Just make mods without abusing other people's IPs already. And yes, I understand why modders do such things - they are usually young and don't really see the problem especially as it *is* legal for their personal use and fun. Problems being when they start distributing it... and big companies have no option - they HAVE to protect their IP.
Finally, a balanced take. Most people's kneejerk reaction to that kind of thing is emotionally charged and not well thought through (usually completely tossing aside legitimate criticism and concerns). There's always two sides to every problem.
Modding and piracy are literally the indomitable human spirit at work. As long as the anonimity of the internet exists, piracy and modding will always be our best tools to keep companies humble and mantain control over the products we consume.
Modding is a great way to put our own challenge or story on an existing game. Or fan-translating!
Depending on the nature of modding, it shows that the original game can be better or that thing can be fixed for a few hours.
I got into modding because it is an activity idea, I share video and tools but the lack of resources for some lose me interest. For years of modding, I expected more.
I am scared that if the dev focus on anti-modding tool, the game wouldn't be great.
Please no, modding games makes them so much more fun
Greed will be the end of us. 🖤
honestly i think what happened with nintendo and gmod is only an issue that can happen with platforms that have bulit in mod support. a lot of modding sites are based in countries that have way more relaxed ip law.
Stop 🛑 corporate greed. Good video, spread the word!
Lethal company has crazy mods for a lil indie game
I remember over ten years ago someone from Arabian countries told me on skype how to install GTA 4 mods and it felt so magical to play with mods for the first time. Those were times
calling Mojang a mod friendly developer is crazy. Minecraft has mods despite Mojang's efforts.
Just another example of why i hate Nintendo. They suck balls
3:27 A Hat in Time: "Hold my gears"
I never would have touched Minecraft without mods.
This is why I love developers that allow mods. Halo the Master Chief Collection was getting kind of old for me, and I love halo, but then I got it on PC and got some mods and it's awesome. Blade abd sorcery is the game it is because of mods same with contractors
The same people who want to ban mods also want to charge you per bullet in pvp games
6:18 Mods like Hot Coffee (GTASA), Moonman (Doom), Offensive AI (Half Life), Wicked Whims (The Sims 4), Extreme Violence (The Sims 4) and rape mods (Skyrim) are not only controversial to these games but some of them are banned even to show on RUclips especially the Moonman mod or could get your account banned on EA, Steam, Epic or any platform. Doom and GTA are already controversial unmodded but adding brutality to not so controversial games with their violence such as the Sims (even though you can burn children alive in the game which Bethesda Game Studios makes sure it never happens in their games as you can’t do that in Skyrim nor Fallout 4) could make the Sims games not made for the target audience which the Sims team doesn’t approve.
Mojang has actually been growing over-restrictive against mods and texture/data packs. Things that appear in plenty of "E10+" games like guns are things Mojang has begun going against. Which is a stupid over-restriction, to be honest.
Conclusion: Minecraft only exist up to 1.16.5 (or to 1.12.2), after that is just a soulless corporate slop game
4:24 - 4:35 welcome to stellaris modding comunity where full teams of modders have been working day and night to keep their mods up to date due to the yearly changes to the main script which are around 6 or 7 per year.... god bless this diligent and brave souls!
I hope Todd realizes that mods sell his games
Without mods, some games wouldn't even exist. At all.
The last sentence of the video contradicts the title
Never thought I'd see modern day mario
Talk to me in a youtube video
What a great way to start a morning
Love your mustache man ☕️❤