I think my favorite part about this clip is the fact that they fight so so desperately for a gun that ultimately is completely useless and instead of simply throwing the gun away and using their hands they end up using the gun until it's completely worthless before they start beating each other to death
I think I once imagined a gun fight going like this, and then I discarded it realizing "Thats just plain silly." I guess no one told the director that.
I remember that one time in Pokemon White when an enemy Purrloin was spamming Sand Attack at my entire team and we couldnt land a single hit it inspired me to make a spider-man meme like "im gonna put some dirt in your eye"
@@ManuMiAS Dude they are literally shooting at the fucking ground as they run in a circle, how ridiculous does it have to be for you to realize somethings wrong here? haha
@@AnarchicArachnid The joke is that with analogue stick aiming, turning 180 degrees takes longer than turning 90, no matter how high your sensitivity, more degrees always takes longer, because of how it works. And that's why they are able to dodge each others shots by running around each other faster than the "turnrate" of their aim. IRL, or with a mouse, aiming a couple degrees further along to actually get a hit, is trivial, since unlike with stick aim there's no speed limit on how fast you can turn your pistol to follow someone... Sure, stick aim accelerates, but that takes time. IRL or with a mouse you get to whatever speed you want, and are able to turn direction, basically instantly. Sure, it's possible to get good with a stick, but it has inherent limitations as an input method for aiming that means it will never really be ideal.
This genuinely reminds me of particularly frantic FOB battles between attacking and defending players. A constant barrage of attacks and maneuvers, but the entire dance is just coordinated around staying alive.
@@sixtwohunchos4198 Forqard Operations Base, essentially the PvP front in MGSV where players could infiltrate each other's bases and steal staff/resources. It's entirely designed to encourage you to go in quietly, as going loud is made _insanely_ difficult by the spike in damage NPCs can do. I, being the toxic ultra-hostile edge lord that I was back then, designed an entire system around how to avsolute chop, burn, and mutilate anywhere from 40 to 75 members of a security team that will only ever be 400 strong at its max capacity. The reason I bring all this up is because when an attacker is detected, the owner and their friends can naturally drop in to defend. A loud attacker like me and a determined defender going head-to-head could be so frantic that it winds up looking like this clip.
Rising tension is an important tool in the writer’s toolbox. By setting up a conflict (these two characters have decided to fight to the death), as well as stakes (they brought guns to their fight), you can lay a solid foundation for conflict. However, it’s important that the stakes are always rising, until the audience is afraid that they don’t know what will happen. For instance, our hero might see his enemy raise a gun and duck for cover as he grabs his own, but that cover is frail and is shot down before our hero can assemble his gun. Without cover, our hero must run, where he’s exposed to gun fire, and is shot in the arm. Unable to use one arm for the rest of the fight, he discards the gun and pulls out a knife. This signals to the audience that he must close the distance, again, without being shot. As our hero prepares to charge his enemy, he gets out of cover, only to see his enemy has disappeared. Thinking on his feet, he realises his enemy had moved away to gain even greater distance, where he is now holding a sniper rifle from an opposite building. But, in thinking quickly, our hero rushes to the light switch and turns off all the lights, so neither character can see anything, except our hero who can see the little red light on his opponent. It’s always essential that both sides have small victories over another, so the audience is left wondering what will happen, who will win, and why. If your audience is able to predict the outcome of a scene, they’re far more likely to zone out, after all they already know what’s going to happen, so there’s no reason for them to keep watching. But when the audience is rooting for someone to win, when it looks like they will lose at any moment, they’re far more likely to become invested in your story.
I'm invested simply because I have no idea wtf I'm witnessing, and even though I know neither of them will get shot, I'm somehow sitting on the edge of my chair..white knuckle gripping it
Every time I see this clip, the fact that the first Devil May Cry game originally started it's development as a Resident Evil game makes more and more sense to me.
Today I had a 1v1 on Brawlhalla, I was using Thatch and my opponent was a Lucien, so there was a point where both of us were using pistols and none of both hitted each other because we were dodging, felt exactly like this
1:36 Okay but that's pretty cool use of judo. I remember getting into trying to trip up the other guy and ending up with an awkward ugly throw like that as a kid at judo practice.
This is the most embarrassing gunfight I’ve ever seen. I know it’s supposed to make them look skilled, but it just has the opposite effect like they can’t aim for shit or they are in a turn based RPG. “Oh no he rolled, and I’ve already selected his old position as my target. I’ll have to keep firing at that spot until his turn is over.”
"Sir, how do we set up this gun fight?"
"Uh, it's basically like a sword fight, but with bullets"
0:07 here Glenn does a 360 with a Glock almost as if he was swinging a sword lol 😂😂😂😂
@@wisekong6371 💀
Romeo + Juliet be like
"Remember the basics of CQC, animator"
When two hackers get into a fight:
(They can’t aim at each other)
I searched "Resident Evil stupid gunfight" and the algorithm knew exactly what I was talking about
Same
Just tried it wasn’t even on there
Me too
“resident evil bad shootout”
I just searched "most stupid gunfight" Xd
This dumb gun fight is a goddamned work of art and I won't see it tarnished.
except for the unrealistic aim, everything else is awesome
@@quocthaioan96 Nah it's 100 percent awesome and 100 percent stupid lol
@@bloodyidit4506 nah I agree with the other dude
@@quocthaioan96 who tf cares about realistic aim?? gun go boom
Right?!? 😅😎
Stormtrooper VS X-com soldier
hj가래로 lolz! So true even at point blank range
98% shot: MISS.
Point-blank shot : miss
I think my favorite part about this clip is the fact that they fight so so desperately for a gun that ultimately is completely useless and instead of simply throwing the gun away and using their hands they end up using the gun until it's completely worthless before they start beating each other to death
or how about the fact that they both used 100s of bullets in guns that dont even hold 35
@@csgotrainingbot2160 logic doesnt apply to resident evil, we all know that
You said the same thing twice lol
@@Motivation_snack6668 I didn’t expect to see you here Dante from the Dante May Cry series
When the hero and villain have equal plot armor
Lmao
Batman & Joker be like:
Rick Grimes and Negan
Dante and Virgil, minus the very cool fighting style
bruh the amount of bullets vergil ate from dantes guns lol
didnt even flinch in dmc3 op demon hybrids
I think I once imagined a gun fight going like this, and then I discarded it realizing "Thats just plain silly."
I guess no one told the director that.
plain silly is the best type of silly
For zombies this is fine but I do n;t thing this would work for another human.
this is how my gun fights and chase scenes go down in my dreams
@@WingedmagicianI'm jealous. I can't even get the gun to fire in my dreams.
When two worst players are only ones alive. :D
*best
*worst
best*
All these people saying best have a kill ratio of .05 in cod.
*worst
It is impossible to tell if they are both really good, or absolutely incompetent.
They put all their points into dexterity and strength and 0 in intelligence and wisdom.
They’re REALLY good at being incompetent. They find the most advanced and efficient ways of being incompetent
When both pokemon have been spamming Sand Attack the entire battle
When you both start hitting double team and refuse to back down.
Nah, fam... _Minimize!_
Nah, they're just spamming focus miss
I remember that one time in Pokemon White when an enemy Purrloin was spamming Sand Attack at my entire team and we couldnt land a single hit
it inspired me to make a spider-man meme like "im gonna put some dirt in your eye"
when one uses sand attack and the other spams minimize
This is why Chris is so desperate for Claire to continue the bloodline. Because
*HE KEEPS MISSING HIS SHOT*
His aim aint getting better.
His aim ain't getting better
@@AxellMorren okay gruncle Stan
Now’s your chance to be a big shot
Shoot my shot? Nah man I’ll miss 😂
"I'LL TRY SPINNING, THAT'S A GOOD TRICK!!!"
Best comment
This is literally my only memory of this movie and it feels like a fucking fever dream
Same this and the hallway scene and when leon fights those dogs
Just imagine how cool they thought this would look.
In the end it came out cooler
@@Motivation_snack6668 it came out even cooler than that
This scene ignores physics so much that the fact gravity exists at the end is shocking
Deep down these two really didn't want to kill each other.
lol just no, deep down. they REALLY did, but the director favored style over practical movements.
0:14-0:16 imagine if one of them hit and he just suddenly stopped rolling
There needs to be a meme edit of this.
The moment Chris went from accurately sharp shooting all the BOWs in a spooky mansion , to gaining the aim of a blind 5yr old
0:07 I find it hilarious that he needs to do a 360 spin before shooting him again, that was so unnecessary lmao
Ok but it looked cool 😎
Obviously not man's is dodging bullets 😭
bros dodging bullets with thatt
His dance teacher is watching and grading him during this fight
Hizo ese giro para esquivar las balas viejo
I could not stop laughing for 10 minutes when I saw this
you are stupid
@@ManuMiAS Not as stupid as the person who came up with that scene
@@ManuMiAS Dude they are literally shooting at the fucking ground as they run in a circle, how ridiculous does it have to be for you to realize somethings wrong here? haha
@@The_Master_Chief_117 hey hey the person who came up with the scene was cool the choreographers or animators were the idiots there
@@leik7728 Oh ok thanks for the info
How do you have the best reflexes of all time while simultaneously having the worst reflexes of all time???!??
When you come across a robber but you’re both trained by Dale from Detroit Urban Survival Training
They're not even aiming at eachother wtf
LapDog95 This is the gun equivalent of “swing at your opponent’s sword, not at your opponent.”
@@Sanguiluna "Shoot at your opponent's bullets, not your opponent."
More like not leading their shots on a moving target
@@Sanguiluna Well in actual swordfight you have to do that tho
@@letsgofishing5238 no
I literally just saw a clip of this on Twitter and immediately knew it was resident evil having never played the games or watched any movies
Same XD
Saaaaame
When I think about this scene, I just imagine that it's practice for the animated Devil May Cry movie that they will have to make eventually.
I actually wanna see that 🙂
They are aiming with analogue sticks.
With aim assist off too
Nah as someone who plays wiht analog sticks wiht AA off it easy to get a bead
@@AnarchicArachnid The joke is that with analogue stick aiming, turning 180 degrees takes longer than turning 90, no matter how high your sensitivity, more degrees always takes longer, because of how it works.
And that's why they are able to dodge each others shots by running around each other faster than the "turnrate" of their aim. IRL, or with a mouse, aiming a couple degrees further along to actually get a hit, is trivial, since unlike with stick aim there's no speed limit on how fast you can turn your pistol to follow someone... Sure, stick aim accelerates, but that takes time. IRL or with a mouse you get to whatever speed you want, and are able to turn direction, basically instantly.
Sure, it's possible to get good with a stick, but it has inherent limitations as an input method for aiming that means it will never really be ideal.
They should aim with motion controls instead
🙄😂
I like how one of the guns has a limited amount of ammo and then the other gun just shoots as many as they want.
People really like to pretend that this isn’t the greatest gunfight in the history of gaming.
I cannot stop laughing oh my god-the hand-to-hand after is alright but the gun-fu is RIDICULOUS I love it so much
I cannot believe this is real bro. this is the best thing ever. im tearing up
This genuinely reminds me of particularly frantic FOB battles between attacking and defending players. A constant barrage of attacks and maneuvers, but the entire dance is just coordinated around staying alive.
FOB?
@@sixtwohunchos4198 Forqard Operations Base, essentially the PvP front in MGSV where players could infiltrate each other's bases and steal staff/resources.
It's entirely designed to encourage you to go in quietly, as going loud is made _insanely_ difficult by the spike in damage NPCs can do. I, being the toxic ultra-hostile edge lord that I was back then, designed an entire system around how to avsolute chop, burn, and mutilate anywhere from 40 to 75 members of a security team that will only ever be 400 strong at its max capacity.
The reason I bring all this up is because when an attacker is detected, the owner and their friends can naturally drop in to defend. A loud attacker like me and a determined defender going head-to-head could be so frantic that it winds up looking like this clip.
When two characters with plot armor have a fight scene together
When your both protected by plot armor
When roll overs are faster than speeding bullets lol
No tienes que ser más rápido que las balas si no más rápido que la puntería del tirador
Rising tension is an important tool in the writer’s toolbox. By setting up a conflict (these two characters have decided to fight to the death), as well as stakes (they brought guns to their fight), you can lay a solid foundation for conflict. However, it’s important that the stakes are always rising, until the audience is afraid that they don’t know what will happen.
For instance, our hero might see his enemy raise a gun and duck for cover as he grabs his own, but that cover is frail and is shot down before our hero can assemble his gun. Without cover, our hero must run, where he’s exposed to gun fire, and is shot in the arm. Unable to use one arm for the rest of the fight, he discards the gun and pulls out a knife. This signals to the audience that he must close the distance, again, without being shot. As our hero prepares to charge his enemy, he gets out of cover, only to see his enemy has disappeared. Thinking on his feet, he realises his enemy had moved away to gain even greater distance, where he is now holding a sniper rifle from an opposite building. But, in thinking quickly, our hero rushes to the light switch and turns off all the lights, so neither character can see anything, except our hero who can see the little red light on his opponent. It’s always essential that both sides have small victories over another, so the audience is left wondering what will happen, who will win, and why.
If your audience is able to predict the outcome of a scene, they’re far more likely to zone out, after all they already know what’s going to happen, so there’s no reason for them to keep watching. But when the audience is rooting for someone to win, when it looks like they will lose at any moment, they’re far more likely to become invested in your story.
I'm invested simply because I have no idea wtf I'm witnessing, and even though I know neither of them will get shot, I'm somehow sitting on the edge of my chair..white knuckle gripping it
Cope
Two Stormtroopers finally settling the score
RE: Do you remember the basics of cqc?
Me: I thought I did, but now? Now I'm not so sure.
And besides, this isn't my gun.
It's a fucking mistake.
And besides this isnt my gun
how many bullets does that gun have!?
They upgraded that gun ammo capacity instead upgrading the accuracy.
Chris's gun holds 20 rounds, the other guy's one holds 33
Honestly Leon shoots the same pistol throughout the whole movie and doesn’t ever reload
@@Daliroo *Coughs in Hallway shootout scene*
all of them
“How should we animate this gun fight”
“A sword fight with guns”
“Ok.”
Keeping it alive. Everyone knows that in real life, rolling grants you invincibility frames.
This is like a make-a-wish for someone who doesn't know how guns work
I tried something similar to this in paintball a few years back... I slipped and fell on my ass, and was lit up.
I tried breaking enemy's neck to conserve ammo in paintball, once
Skill issue
When you upgrade the default gun but not the accuracy
This is the funniest fight scene i've ever seen, i gotta watch this movie.
The best part is that Chris Redfield is supposed to be like, an S Tier level marksman.
Not shown: The two chugging Bonk! Atomic Soda just beforehand.
Ignoring all logics for the rule of Cool.
i dont care what anyone says, this scene goes super hard
me when playing csgo
le Drake missing everything?
Console players when without aim assist.
"Remember the basics of CQC"
"Okay, but only if I can forget the basics of marksmanship"
Every time I see this clip, the fact that the first Devil May Cry game originally started it's development as a Resident Evil game makes more and more sense to me.
Cod players without aim assist be like
This is so awful I can't even handle it.
Captain Redfield if they would learn to aim they might have a use for their guns :)
Humans are faster than zombies. I mean in the beginning of Code Veronica a helicopter gatling gun couldn't hit Claire.
ElectricKoolAid19 ikr, is it that they're both good they can dodge bullets or they're bad they miss all the time?
Today I had a 1v1 on Brawlhalla, I was using Thatch and my opponent was a Lucien, so there was a point where both of us were using pistols and none of both hitted each other because we were dodging, felt exactly like this
Ew, thatch players have snatches
you know what it was, they see the world at like 25fps so they're shooting eachovers ghost trail.
This scene is a blessing
When you and the enemy watch urban survival training.
The fact that they're both using automatic weapons makes this even more ridiculous.
Pre-lobby vibes
Fr
The bottom frags on both valorant teams trying to clutch a duel:
"don't make me empty all 90 bullets in this here 15 round magazine!"
So this isn't a fan thing, this exists
I can't believe someone actually thought this looked cool
There's something even more funny on RE2 you van check some trophy and basically it said " Chris Redfield number 1 of shooting competition"
All of his competitors were eaten
The infinite mag
Stoppable force Vs movable object
This is what two people trained by the Detroit Self Defense Course look while fighting.
dad and mom: oh look honey the kids is playing
me and my classmate:
1:36 Okay but that's pretty cool use of judo. I remember getting into trying to trip up the other guy and ending up with an awkward ugly throw like that as a kid at judo practice.
I FINALLY FOUND IT IVE BEEN LOOKING FOR THIS FOR 3 days
L and Kira for all 25 episodes of deathnote
Honestly the goofiest fight scene I've ever seen
Im convinved like 90% of this is absolutely fine but that Scooby Doo-ass runaround just nullifies _all_ of it in the funniest way possible.
Chris acted like Leon's Manuevers For like 5 seconds.
Now Back to the Boulder punching tank.
This is what a point blank gears of war fight looks like from a distance
This is how i imagine a gunfight when i was 10 y.o
damn chris is caked up on that thumbnail
you really shouldn't set your gun to "miss"
Perfect example of “so bad its good”.
when u get into a fight with someone but u both watch the detroit urban survival guy
How it feels trying to fight with tank controls
This is what happens when you're trained by Dale from Detroit urban survival training
When you can't hit genji until he deflects...
I'm exhausted just watching Chris. He was semi kitted out and STILL able to keep up, hats off to him.
If there ever was an unintentional meme, this is it.
THIS IS A CERTIFIED HOOD CLASSIC
Me Vs my own reflection on the mirror be like:
when me and my mugger both happen to watch the same self-defense videos
This is like watching a dollar store variant of John Wick
Saw this in a meme thought it was fake. Also when I searched up "Chris Redfield stupid fight" this was the first result
Someone took the time to animate this and thought "yeah that looks badass"
This is the most embarrassing gunfight I’ve ever seen. I know it’s supposed to make them look skilled, but it just has the opposite effect like they can’t aim for shit or they are in a turn based RPG. “Oh no he rolled, and I’ve already selected his old position as my target. I’ll have to keep firing at that spot until his turn is over.”
We all know you stared at the thumbnail for at least a little bit.
They actually did more shit punching each other than using the guns.
If this is a video game, he'd simply pull out an infinite rocket launcher
When you are a melee player but with a gun 0:08
(They both watched “Detroit Urban Survival Training”)
The end of equilibrium be like
Its simultaneously cool and stupid at the same time. How is that even possible?
When both my mugger and I know Detroit Urban Survival