Reworking Bad Charms in Rooms & Doors - Roblox

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  • Опубликовано: 21 сен 2024

Комментарии • 92

  • @bog4571
    @bog4571 28 дней назад +8

    Some charms are examples of "If it aint broke, don't fix it". Charms are meant to help you after you proved that you can beat their specific challange. Taking Gluttony for example, since the challange requires you to get every battery before A-100, the charm helps you with the exact same thing: Hoarding as many bateries aswell as knowing which room to search for a battery. The 8 battery heal in my opinion is the perfectly fine, since you will hoard batteries so much, you will have enough in reverve to use for heals and lights comfortably or even Pride, since you proved that you don't need to use lockers, the charm makes tables stronger, an alternative to lockers. What you are doing is throwing that whole idea out the window and pretty much changing the challange into a boring "just play the game for really long". The changes you propose dosent feel unique at all since there is no more challenge that you have to actually change your strategy completely to fit the problem. Its just simply playing the game.
    Another one is the Greed rework, the buffs don't match the new challenge at all. The Envy rework is pretty good, but feels more RNG depedent because of the computer spawns.
    I might be missing the point but you never bothered to explain WHY Gluttony sucks, as you did with Envy, why Isn't the heal worth it? I personally find it decent paired with the gummy flashlight but you have your own opinions which I understand.

    • @iBilinmeyen
      @iBilinmeyen  28 дней назад

      Gluttony's only good if you're using the gummylight but gummylight is currently the worst light source in the game which makes it even more useless to use gluttony. Using gluttony with the flashlight or the scanner is just dumb, 8 batteries is a LOT especially if you're using the scanner. Glutton'y showing batteries ability will be barely useful after the lights go out and scanner already does that so if you're using the scanner picking gluttony is just a waste of charm space. Gluttony only works well with gummylight right now and It's not worth using with the flashlight or the scanner which makes it a bad charm. A charm should be viable with whatever light source you're using.

  • @6old3n3y3
    @6old3n3y3 28 дней назад +12

    Gluttony slander is sad to see when it's one of the most useful charms especially when combined with a Gummylight

    • @iBilinmeyen
      @iBilinmeyen  28 дней назад +5

      Gummylight is the worst light source currently, CJ has plans for gummy next update but gluttony is only viable with gummy rn. 8 battery cost to heal yourself is way too much and It's not worth using gluttony with flashlight or the scanner. Gummy is really weak right now yeah...

    • @DeafRookielahs2
      @DeafRookielahs2 28 дней назад

      @@iBilinmeyen hi how are you?

    • @penguincute3564
      @penguincute3564 28 дней назад +1

      @@iBilinmeyenI swear gummyflashlight has to become white…

    • @6old3n3y3
      @6old3n3y3 28 дней назад

      @@iBilinmeyen i say 8 batteries is fine since (speaking by experience) you'll be hoarding around 15 or so batteries by the time you reach A-100, more with a gummylight, back then you used to need 10 batteries which is basically worse. but ah well, to each their own; each charm caters to a different kind of player anyway

    • @ThisGuy4697_
      @ThisGuy4697_ 27 дней назад

      @@iBilinmeyen where are you reading these leaks

  • @rob_epic
    @rob_epic 28 дней назад +6

    bro these charms got buffed so bad dawg, this is a really bad take at reworking bad charms...

  • @penguincute3564
    @penguincute3564 28 дней назад +5

    I support the envy one but not the others.
    However it’d better if it’s like:
    A-60: BEHIND, INCOMING
    A-90: STILL, FREEZE
    A-100: SILENT, SHUSH
    A-120: FRONT, DRUMS
    A-200: INSIDÆ, AMBUSH
    A-250: ABOVE, HAND, CEILING
    A-60’: ANOTHER
    A-90’: AGAIN
    A-200’: ANOTHER
    And the requirements are… hint about 10 entities… might be hard to implement…

    • @iBilinmeyen
      @iBilinmeyen  28 дней назад

      That would just be the current envy without the "chance of getting a warning" which would be way too overpowered

    • @GoosfyGlassy
      @GoosfyGlassy 27 дней назад

      ​@@iBilinmeyen line for ur rework envy :
      "You hear a weak whisper."
      "Something make you feel unsafely."
      "Something try to warning you."
      "The cold feel goes down your spine."
      "You think you see a ghost."
      "Your shoulder feel like something touch it."
      Idk but it seen okay

    • @jerlinger01
      @jerlinger01 20 дней назад

      ​@@GoosfyGlassy "You hear a weak whisper."
      "Something makes you feel unsafe."
      "Something is trying to warn you."
      "A shiver crawls down your spine."
      "You look like youve seen a ghost." (Slight gag line)
      "You feel a tap on your shoulder."

    • @juanayuto4826
      @juanayuto4826 12 дней назад

      Came up With some More lines
      "You feel the dreadful aura across the area"
      "An instinct tells you that danger is approaching"
      "A voice warns you"
      "You feel threatened"
      "You dont feel safe"
      "You know It isnt your Mind speaking to you"
      "You have the sudden urge to hide"

  • @venus.kryvak
    @venus.kryvak 28 дней назад +3

    A video about a rooms fangame inspired by another rooms fangame with music from a fangame of a rooms fangame? Makes sense

  • @Cheeky_92
    @Cheeky_92 28 дней назад +2

    my opinion that just exists in the comment section:
    Greed: The abilities are are fine untill i saw the 25% for every person hiding, this could be changed a little bit because the 250% and 500% are enough
    As for the obtainment its fair.
    Gluttony:- Every second recharge costing 50% is very nice and the healing by 15 seems a little too less for the obtainment but if im wrong and you heal 15% of the max hp then its fine, I'd also keep the being able to see which room has batteries
    Envy: the obtainment method is fair, difficulty varies on rng and a gud teammate
    The abilities:- Id change the warning system to this:- if a-60 or a-120 or a-200 is coming then a message pops up:- something's coming, behind you,the front
    (its guaranteed to warn you)
    but ill keep being able to be knowing other entities but keep the 50% of knowing other entities
    A-40:- someone's here, greedy guy, hello?,careful
    A-90:- (the message pops up 0.50 sec before a-90 attack):- HALT, STOP, INCOMING,
    A-250:- above you, table, careful
    I'd keep being able to see ghost and chat aswell as the soul system
    This is just an *opinion*

    • @iBilinmeyen
      @iBilinmeyen  28 дней назад

      Well gluttony currently heals by 100 for 8 batteries, you're basically dumping 8 batteries to trash for heals. the reworked gluttony would heal for 15 for recharge which is something you do a lot anyways. Instead of wasting 8 batteries instantly you can get passive heals by just recharging. Which if you're using the regular flashlight would be around 60 heals for 6 batteries since you'll get 2 batteries refunded and instead of wasting those batteries you'll just use them to recharge AND still get heals. As for the envy the "chance of sending a warning" is just bad and kills the charm, just knowing an entity is coming is fine

    • @Cheeky_92
      @Cheeky_92 24 дня назад

      @@iBilinmeyen alright

  • @bruh1-sv2wh
    @bruh1-sv2wh 27 дней назад +1

    Greed and envy dont deserve buff its just a starting charms that can help a bit in first rooms
    But gluttony that takes infinite time to obtain and mostly used to unlock gluttony to others...

  • @Injuredupgradedtitancameraman1
    @Injuredupgradedtitancameraman1 28 дней назад +4

    This music puts pressure on me

  • @Mannel-x9n
    @Mannel-x9n 26 дней назад +1

    I got an idea when you get a 500 you can get a buff on charms then at A 1000 you get a another buff

  • @MythicalTrashcan
    @MythicalTrashcan 28 дней назад +2

    This is an indirect insult to me by adding Greed.

    • @iBilinmeyen
      @iBilinmeyen  28 дней назад +1

      I like greed but other charms are just better making greed not worth using. Why would you use greed just to see A-40 when you can use Sloth, Wrath or Pride yk

    • @MythicalTrashcan
      @MythicalTrashcan 28 дней назад

      @@iBilinmeyen Pride isn't effective towards A-120 and A-200 especially if they spawn after A-60 and you used a table. Sloth somewhat helps against A-40. Wrath just has good stamina and healing but shell still ends runs. I can go long runs because I am good at every other entity.

  • @greendoorsguy
    @greendoorsguy 27 дней назад

    I don't know why people obsess over the Pride charm so much, it seems useful at first, until you realise that Multimonsters only have a 10% chance to kill you, so it's not as cool as you think.
    Along with the invincibility of m-monsters in tables, I would make it so scribbles can't follow you (which means you can use safespots against them) and only have a 50% chance of killing you in tables.

    • @HectorOS1
      @HectorOS1 25 дней назад +2

      It IS useful. People always complain how pride is "useless" because A-60 and his variant only have a 10% chance of killing you under tables. But you don't seem to understand the concept of RNG. Basically, in normal gameplay, tables can never truly be relied on because they can still get you killed by A-60, but the pride charm completely removes that worry about A-60 killing you. This is especially good after A-900 when prime variants reach their max spawn chance since no matter how many A-60 primes spawn you still have to worry about them killing you. Besides, tables have no darkness in them so you don't have to worry about getting in and out like you do with lockers, you can just chill under tables. A-60 prime also becomes INCREDIBLY fast after A-900, so not having to worry about getting killed by him just because you accidentally hopped in your hiding spot too late is a big relief. Kalypto also becomes a bit weaker because since the pride charm encourages you to hide in tables more (which do not have any darkness in them), you won't have to worry about darkness killing you because you timed kalypto too late when entering a locker. And to the people saying the charm sucks because scribbles still kill you under one, shut up. Obviously there has to be SOME downside otherwise the charm would be WAY too op. Imagine that all you had to do to get to A-1000 was to chill under a table because nothing can kill you (except for void), and besides, all of the scribbles can only appear the moment a door is opened, meanwhile A-60 can appear at the most random times.
      (Sorry if I offended you, I just wanted to state my opinion on why pride doesn't suck)

  • @LionIIII
    @LionIIII 26 дней назад

    I've got an cool idea(maybe op) for envy charm:
    In multiplayer, if you are alive, you can revive a teammate but only once and its one time use. But you can get your revive back only if you reach 2 checkpoint(if you revive him at A-54 for exemple, you need to reach A-200 before getting it back) with the revived, if he die you won't get your revive back, someone with envy charm can't be revive and if they are more than 1 player with envy, the number of revive will be 1 per envy but you won't be able to obtain revive by getting to a checkpoint. And you can still see and talk to ghost
    (Solo envy charm won't change or will be the one in your video)
    For the obtain method: Reach A-200 while being the only survivor(Can be do in a team 2, if teammates leave before dying it will count as a solo run not a multiplayer, so the charm won't be able to be obtain and teammate need to die before A-150). (I am not english so maybe its a really bad explanation)

  • @dumb2smartd376
    @dumb2smartd376 28 дней назад +2

    Greed rework is overboard on a whole new scale. The buffs are WAY too overpowered for how easy obtainment is. The regen for other players makes ZERO sense for something about greed. Sloth deserves its buff. I think something better would just only be health regen with its old abilities, and 3 shells instead to compensate.

    • @dumb2smartd376
      @dumb2smartd376 28 дней назад

      I will replly for every rework, but heres gluttony: It is kinda aight, but i dont see it being too useful. I think gluttony should increase power from battery hoarding, so I would have it instead keep its old abilties and increase health and stamina regeneration by 5% per battery currently in possesion. To compensate for this being abusable with gummy, I also propose gluttony charm keeping the gummy charge above 50% automatically, but only when you have batteries. Whenever it is prevent battery loss, it will drain a bar (shown as the battery number turning orange, with the orange falling downwards to represent the bar getting lower.) When the bar is out, the gummy flashlight will fully recharge and flash orange, but you will lose a battery. (Animation could show an orange glowing battery in the shaking chamber being crushed once shaken)

    • @dumb2smartd376
      @dumb2smartd376 28 дней назад

      For envy, I think the rework was okay, but I think you may be missing the point. Envy was basically made to be a "social" charm. The single player functionality should be removed, replaced with a simple ability of doors opening by themselves after 30 seconds, shown as a ghost version of a random friend of the player opening it. I think instead of heal on death, you can offer 5 batteries in the same way as gluttony to refill every ghosts energy bar, and turn it green. Ghosts with a green bar will have buffed abilties with halved costs. With the light being stronger and healing players 5/sec (10 for envy users) , and the message healing players by 15 and refilling their stamina, with 200% regen for 10 seconds after. They can also open doors, for triple the price as messaging. Once the green bar runs out, their bars are refilled and they return to normal. Green bars cannot be refilled. Envy users have energy regen as ghosts, and can slightly refill green bars and obtain them by using computers at max energy. I think the obtainment method should be its current, along with 5 messages sent.

    • @iBilinmeyen
      @iBilinmeyen  28 дней назад

      Greed's regen increase by 25% when other players are hiding aren't for those players It's for the greed user himself

    • @dumb2smartd376
      @dumb2smartd376 28 дней назад

      @@iBilinmeyen still, doesnt make thematical sense. It wouldve been better if for every player hiding the greed user lost some power.

  • @Wolf-ix9vv
    @Wolf-ix9vv День назад

    envy's alert chance is just annoying, a coinflip is a bit bad for having only a chance to be alerted, i'd rather buff it by 15%, now envy has a 65% chance of alerting you, but if i were to try and buff it more, id say 25% or 30%, 75% and 80% is alot but it could be a good buff for envy, we can remove the healing after a player dies instead we can also have another RNG factor again (yay! gambling...) 45% of reviving or surviving with 1% health anytime an entity attacks (applies to A-60, A-100, A-200 and their prime variants), if you do get trapped by ZA HANDO KAGETSU (A-250) and double teamed by the darkness, the revive wont work but the 1% health chance could work since, the darkness disappears after a bit as well as A-250 leaving thinking your dead and all, reviving would trigger a ghost message saying "PERSIST" when you die to an entity and 1% health would be "ONWARD" or "NO", it would still be bad but it would be alot more consistent, reviving is gonna be rare since it is a 45% chance, id embrace the gamble since life is about gambling

  • @Alguien_random_aqui
    @Alguien_random_aqui 27 дней назад +1

    What you said for nevy is fine, the rest is either filler or just straight up garbage suggestions.

  • @Cheeky_92
    @Cheeky_92 28 дней назад +1

    Noice reworks

  • @Mythology-Cov2
    @Mythology-Cov2 28 дней назад +1

    Gluttony is not bad in my opinion, if you're talking about using scanner with it then yeah it's hot garbage, but it is also like saying using desire with gummy. Gluttony to me is not too strong, and not too weak, it is a balance charm. I recommend you use gummy for it since the healing costs 8 batteries, you can use the flashlight but it is just extra work for you. And Desire is just bad ngl

    • @GoosfyGlassy
      @GoosfyGlassy 28 дней назад

      I think desire still good for those people you are lazy to pick batteries and use scanner

    • @iBilinmeyen
      @iBilinmeyen  28 дней назад +1

      Desire is very good actually, Gluttony's only useful with the gummylight tho which is the worst light source in the game currently. Wasting 8 batteries while having the flashlight or the scanner is not worth it. CJ also said that he also has plans for gummylight next update though.

  • @literallydavi
    @literallydavi 26 дней назад

    I don't think the soul stacking thing is necessary. Pretty sure 75 health is enough.

  • @puro921
    @puro921 28 дней назад +1

    The worst charm is Pride cause its completly useless

    • @fred-emryckcloutier6072
      @fred-emryckcloutier6072 25 дней назад +1

      Not at all

    • @error-jm6gc
      @error-jm6gc 25 дней назад +1

      Agree, Pride is very useless, and after reaching a100+ it is feel like not using charm.

    • @puro921
      @puro921 25 дней назад +1

      @@fred-emryckcloutier6072 a-60 and a-60' is only entities that can be surivved, but they are very easy and going to locker is easier. other entities will kill you. other charms are better

    • @Shifty_the_SS
      @Shifty_the_SS 25 дней назад +1

      ​@@puro921You guys dont know that pride is actually most useful (kinda)?

    • @Shifty_the_SS
      @Shifty_the_SS 25 дней назад +1

      ​@@puro921Because have u heard of A-900+?

  • @EDWHAK
    @EDWHAK 26 дней назад +1

    i beated the whole game with envy xd

  • @marsik_Theright
    @marsik_Theright 28 дней назад

    1:11500% stamina regeneration does sloth

  • @MemeFoundation
    @MemeFoundation 28 дней назад

    Well its up to CJ4
    But i agree..

  • @educationfr1553
    @educationfr1553 28 дней назад +1

    NAH NO WAY GLUTTONY IS BAD but its your choise so whatever

    • @mefancat
      @mefancat 28 дней назад +1

      Even the dev said it's ass 😭

    • @educationfr1553
      @educationfr1553 28 дней назад +1

      Lol gluttony IS WAY BETTER THAN Désire plus désire suck and gluttony IS WAY better

    • @Stumble1027
      @Stumble1027 28 дней назад

      Gluttony can heal you if u have 8 batteries

  • @idkanymore_12
    @idkanymore_12 28 дней назад

    So i've thought of a sloth rebalance, but it is not that good, just wanted to warn about that.
    Here is the rebalance:
    Obtainment: Get to A300 without sprinting
    350% Stamina Regen while hiding
    20% Chance for Silent Footsteps to be heard by pnevma
    You are safe from any entity as soon as you start the locker animation except for A200 and A200'
    A90 gives you more time to react
    Again this isn't really that great (i made it in 5 minutes) but it's just a concept after all.

    • @bog4571
      @bog4571 28 дней назад +1

      So your essentially just nerfing sloth to the ground?

    • @idkanymore_12
      @idkanymore_12 28 дней назад

      @@bog4571 Like i said, it isn't that good and i don't feel like it should be added but it is a concept that you could improve upon

    • @idkanymore_12
      @idkanymore_12 28 дней назад

      I definietly feel like it should be atleast nerfed a bit, as it is like said in the video way too overpowered. While here it was a pretty exaggerated nerf, i feel like you could take some ideas from this and improve upon it.

    • @idkanymore_12
      @idkanymore_12 28 дней назад

      Also sorry for my bad english, it's not my first language.

    • @Idrisroblox_dev
      @Idrisroblox_dev 28 дней назад +2

      bro made sloth more useless than all of the other 6 charms 💀

  • @crazytwosixsixsevenfour
    @crazytwosixsixsevenfour 28 дней назад

    nice reworks but i dont have gluttony so idk how to feel about that one lol

    • @iBilinmeyen
      @iBilinmeyen  28 дней назад

      not missing out on much, gluttony is straight up garbage

  • @ДианаКотик-и7ъ
    @ДианаКотик-и7ъ 28 дней назад

    Wraith is bad too becuz 50 health
    the rework will be: New obtainment: Reach 200 door with slamming All doors (must do to alpha run)
    new abilitles: A-40 will appear less 200 stamina and Fast health regeneration (50 health)
    every 1 sec u will regenerate 10 health
    cool idea?

    • @Cheeky_92
      @Cheeky_92 28 дней назад

      very cool idea, but maybe make it 2 sec for 10 hp because 1 sec regen 10 hp is very very op, wait 5-9 sec for 50-90 hp

    • @ThisGuy4697_
      @ThisGuy4697_ 27 дней назад +3

      What do you mean wrath is bad? You have 2x health and 2x stamina, allowing you to tank so many hits from most entities like kalypto, paralysis, pnevma. You can pretty much door slam every door if you don't sprint in-between it as you regen too fast to be able to run out of stamina/health, you basically heal your health at 25x speed (original 1 health every 5 seconds but now 5 health every second). Literally the best charm in the game

    • @cullslaw
      @cullslaw 24 дня назад

      wrath isn't 50 health

    • @Cheeky_92
      @Cheeky_92 22 дня назад

      @@ThisGuy4697_ you take more dmg though

    • @ThisGuy4697_
      @ThisGuy4697_ 22 дня назад

      @@Cheeky_92 But you have double health and heal it really fast so that doesn't matter

  • @NoNever-vj3ii
    @NoNever-vj3ii 28 дней назад +1

    You can use other music bro 😭🙏