I can feel your passion for solvers, its palpable. I just bought GTO+ and feel much inspiration to go check out your solver masterclass. Thank you for all your free vids on GTO+
Integration with flopzilla pro is immense you can just pass the data back and forth which Is good for ranges work. I wish you could add a note next to the ranges to title as utg and the range was perhaps more brightly highlighted etc
Thank you for the video, It's funny but you manage to make it interesting to sit through 30minutes of talking about updates to gto+ :D you present things really well and give insights why you like certain things. When I started with GTO+ I was on a version after the engine update and sometimes I was double-checking my trees because they were done in 20 seconds, wondering if I had done something wrong - it's really fast sometimes.
I think it's also important to be aware of the difference between the frequency and EV since there are many spots where the frequency will be "correct" but is still an overall losing play. Depending on the stakes one is most active in, being cognizant of which line is most optimal in nothing short of imperative. As you rise through the ranks, frequency will become more important, but at the lower stakes, knowing your Ev (and the true Ev of the situation) will trump frequencies in many, if not most scenarios. When I first started training with this program, I studied and studied, and then got SMOKED because the players at the lower stakes aren't bluffing at the correct frequencies to make a lot of what the program would determine to be +Ev calls, a true +Ev call. The same can be said for the more aggressive lines, as players tend to be a little more sticky once they like their hand, while the program will understand the depth of the line and is capable of folding hands like sets on boards that would be a slam dunk call in real life. Great video!
You can model that behavior through node locking. At equilibrium (with no node locking), the solver will show you the optimal lines with your range and individual hands. But if your opponent is imbalanced -- which all people are as compared to equilibrium -- the actual response you should take may differ significantly from equilibrium.
@@SolverSchool 100%! It wasn't the most ideal scenario to learn that lesson in the hardest way possible but it did force me to reevaluate what I, and my opponents were doing. Once I thought about it, it all became crystal clear and I was able to jump levels quickly!
You mention that you prefer a different training tool @ 13:22 for working thru flop CBets.. I’m curious what tool that is. I’m looking for something to train on specific configurations too.
Great video. May I add one more thing ? When you update to the new version, the app erased your previous stored ranges. I wish someone told me this before I update. Those ranges took hours to build. Is there a way to store ranges before update ?
This is a really good point. I'm not entirely sure how the best way export ranges to be honest. When you do save your ranges, it saves in a newdefs file within the GTO+ folder, so it's probably a good idea to copy that before updating. I have my ranges stored in GTO+ and Flopzilla, so if there are any data loss issues, I copy over from one of those programs. I'd recommend emailing the folks at GTO+ with that specific question for any recommendations though.
Hey, maybe you can help clear something up for me when it comes to simplifying. Say I solve a 184 flop subset with 3 sizings on all streets, as well as 2 raise sizing options. How do I go about simplifying the solution? For example, for some flops, we'll prefer a single sizing, or a single raise size etc. Do I just delete the non used nodes and resolve? Also, do I need to do that for each step? So, say we just have 1 flop size, and 1 turn size, can I delete the unsused ones and resolve, or do I need to delete the flop size, resolve, and see if we still ony have 1 turn size? ALSO, how does this work when we have a DB with 184 flops? Is there a way to edit each tree and then resolve? For example, BU v BB SRP, AK2r, IP likes to overbet, so I'd wanna remove the other sizings from the flop node, BUT, I don't wanna do that for all flops, since I don't wanna overbet or check all flops in all spots. How does nodelocking compare to resolving? In other words, if I node lock to see my EV when betting 1/3rd with range instead of a more nuanced strategy, do I now have the same solution in front of me that I woould if I deleted all nodes and forced the solver to bet 1/3rd with range at the tree building stage? Thank you very much for your videos, very informative!
Kind of a lot to unpack here. But in general, solvers require you to look at an output and set up a similar test (changing only 1 or a few variables) multiple times. It's a very iterative process. But by changing only those variables, you can isolate them and start to develop an intuition as to their overall effects. When simplifying to fewer bet sizes, you're generally moving from an exploration phase to developing a more executable strategy. Usually, when you change something, you have to change it across all your solves to see the same effect in an aggregate report. That's what makes these take time. It's also why I generally will only do the big aggregations on something that will be useful to me repeatedly. Finally, node locking is the act of fixing a portion of the strategy. Resolving is just running the solver again to find a new equilibrium after you changed parameters.
@@SolverSchool Hey, thanks for the response. So, lets say I solve a subset of flops, then I see that on some flops, we never use an overbet. Can I edit the tree for those flops only, then resolve, but keep them all in the same database? The reason I ask is because ideally, I can modify the trees for simplicity's sake, and resolve overnight, without having to delete the overbet sizing from the flops that actiually use it
@@lliliiliillliliiliili5180 I'm not 100% sure, I've never tried that use case to be honest. I generally only consistent trees in databases. But worth a try!
I'm just wondering , i downloaded this solver trying too use it. For some reason everytime i only choose "one hand" such as A5 hearts as my range, and the opponents or the In position player as a much larger range and then i click the Build tree. I keep getting the Program Message "Please choose a range for player 1" its as if it doesn't let you pick just one specific hand so i have too click 2 different hands and it lets me run the build tree function. Maybe thats only the way it works?
It’s hard to say without seeing what you are doing but you should be able to select 1 hand as a range. I’d recommend contacting the GTO+ support team for help.
hello, First of all thanks for video. I have a question. Im new to solvers and tbh cant move smoothly trhough that software. What I would like to do is to get some calculation for BTNvBB spots. I did all of the simple configuration for that to solve it but only for a specific board, lets say JJ2. What I need to do to solve for each possible board combination? Can you please tell me how to do that?
I'm not sure where you can officially learn more. But the MTT mode adds functionality similar to Holdem Resources Calculator (HRC). You can probably go to their site to see how they incorporate pay structures into ICM calculations. That's basically what that tab is.
Started studying and learning poker in the last couple of months, I had a look at those GTO softwares but to be honest they just make me more confused, they are too complex to use and I have zero patience to learn the ins and outs of software with a gazillion options and checkboxes and whatnot. I prefer training in real games, you can play hundreds of hands per day against real people using playmoney if you want. I think it is a better training than using those solvers.
I can feel your passion for solvers, its palpable. I just bought GTO+ and feel much inspiration to go check out your solver masterclass. Thank you for all your free vids on GTO+
Thanks for the kind words. :)
Integration with flopzilla pro is immense you can just pass the data back and forth which Is good for ranges work. I wish you could add a note next to the ranges to title as utg and the range was perhaps more brightly highlighted etc
So true!
Thank you for the video, It's funny but you manage to make it interesting to sit through 30minutes of talking about updates to gto+ :D you present things really well and give insights why you like certain things. When I started with GTO+ I was on a version after the engine update and sometimes I was double-checking my trees because they were done in 20 seconds, wondering if I had done something wrong - it's really fast sometimes.
Thanks for the kind words - glad you enjoyed the video!
I think it's also important to be aware of the difference between the frequency and EV since there are many spots where the frequency will be "correct" but is still an overall losing play. Depending on the stakes one is most active in, being cognizant of which line is most optimal in nothing short of imperative. As you rise through the ranks, frequency will become more important, but at the lower stakes, knowing your Ev (and the true Ev of the situation) will trump frequencies in many, if not most scenarios. When I first started training with this program, I studied and studied, and then got SMOKED because the players at the lower stakes aren't bluffing at the correct frequencies to make a lot of what the program would determine to be +Ev calls, a true +Ev call. The same can be said for the more aggressive lines, as players tend to be a little more sticky once they like their hand, while the program will understand the depth of the line and is capable of folding hands like sets on boards that would be a slam dunk call in real life. Great video!
You can model that behavior through node locking. At equilibrium (with no node locking), the solver will show you the optimal lines with your range and individual hands. But if your opponent is imbalanced -- which all people are as compared to equilibrium -- the actual response you should take may differ significantly from equilibrium.
@@SolverSchool 100%! It wasn't the most ideal scenario to learn that lesson in the hardest way possible but it did force me to reevaluate what I, and my opponents were doing. Once I thought about it, it all became crystal clear and I was able to jump levels quickly!
Your videos are awesome dude! Learnt a ton on GTO+!
Thanks for the kind words - glad they helped!
You mention that you prefer a different training tool @ 13:22 for working thru flop CBets.. I’m curious what tool that is. I’m looking for something to train on specific configurations too.
I've used GTO Wizard for my in-game training, and I really like the trainer there.
Great video. May I add one more thing ? When you update to the new version, the app erased your previous stored ranges. I wish someone told me this before I update. Those ranges took hours to build. Is there a way to store ranges before update ?
This is a really good point. I'm not entirely sure how the best way export ranges to be honest. When you do save your ranges, it saves in a newdefs file within the GTO+ folder, so it's probably a good idea to copy that before updating. I have my ranges stored in GTO+ and Flopzilla, so if there are any data loss issues, I copy over from one of those programs. I'd recommend emailing the folks at GTO+ with that specific question for any recommendations though.
how much time you spend to solve every flops?
I wanted a library with all flops solved for srp and 3bet pot. How much would it cost?
Email me separately -- mike@lukich.io. I can share details about the full database libraries I have and we can discuss pricing.
Hey, maybe you can help clear something up for me when it comes to simplifying. Say I solve a 184 flop subset with 3 sizings on all streets, as well as 2 raise sizing options. How do I go about simplifying the solution?
For example, for some flops, we'll prefer a single sizing, or a single raise size etc. Do I just delete the non used nodes and resolve? Also, do I need to do that for each step? So, say we just have 1 flop size, and 1 turn size, can I delete the unsused ones and resolve, or do I need to delete the flop size, resolve, and see if we still ony have 1 turn size?
ALSO, how does this work when we have a DB with 184 flops? Is there a way to edit each tree and then resolve? For example, BU v BB SRP, AK2r, IP likes to overbet, so I'd wanna remove the other sizings from the flop node, BUT, I don't wanna do that for all flops, since I don't wanna overbet or check all flops in all spots.
How does nodelocking compare to resolving? In other words, if I node lock to see my EV when betting 1/3rd with range instead of a more nuanced strategy, do I now have the same solution in front of me that I woould if I deleted all nodes and forced the solver to bet 1/3rd with range at the tree building stage?
Thank you very much for your videos, very informative!
Kind of a lot to unpack here. But in general, solvers require you to look at an output and set up a similar test (changing only 1 or a few variables) multiple times. It's a very iterative process. But by changing only those variables, you can isolate them and start to develop an intuition as to their overall effects.
When simplifying to fewer bet sizes, you're generally moving from an exploration phase to developing a more executable strategy.
Usually, when you change something, you have to change it across all your solves to see the same effect in an aggregate report. That's what makes these take time. It's also why I generally will only do the big aggregations on something that will be useful to me repeatedly.
Finally, node locking is the act of fixing a portion of the strategy. Resolving is just running the solver again to find a new equilibrium after you changed parameters.
@@SolverSchool Hey, thanks for the response.
So, lets say I solve a subset of flops, then I see that on some flops, we never use an overbet. Can I edit the tree for those flops only, then resolve, but keep them all in the same database?
The reason I ask is because ideally, I can modify the trees for simplicity's sake, and resolve overnight, without having to delete the overbet sizing from the flops that actiually use it
@@lliliiliillliliiliili5180 I'm not 100% sure, I've never tried that use case to be honest. I generally only consistent trees in databases. But worth a try!
I'm just wondering , i downloaded this solver trying too use it. For some reason everytime i only choose "one hand" such as A5 hearts as my range, and the opponents or the In position player as a much larger range and then i click the Build tree. I keep getting the Program Message "Please choose a range for player 1" its as if it doesn't let you pick just one specific hand so i have too click 2 different hands and it lets me run the build tree function. Maybe thats only the way it works?
It’s hard to say without seeing what you are doing but you should be able to select 1 hand as a range. I’d recommend contacting the GTO+ support team for help.
Can we import our hand history from pokertracker and analyse it into a report like gto wizard?
Not using GTO+.
hello,
First of all thanks for video. I have a question. Im new to solvers and tbh cant move smoothly trhough that software. What I would like to do is to get some calculation for BTNvBB spots. I did all of the simple configuration for that to solve it but only for a specific board, lets say JJ2. What I need to do to solve for each possible board combination? Can you please tell me how to do that?
Glad it's helpful! Check out Part 4 in the series. I go thorugh database mode and aggregated reports, which is what you're referring to.
hi
do you know any resources where i can learn more about the mtt mode? Its not quite clear how do i use it and apply to the game
I'm not sure where you can officially learn more. But the MTT mode adds functionality similar to Holdem Resources Calculator (HRC). You can probably go to their site to see how they incorporate pay structures into ICM calculations. That's basically what that tab is.
Started studying and learning poker in the last couple of months, I had a look at those GTO softwares but to be honest they just make me more confused, they are too complex to use and I have zero patience to learn the ins and outs of software with a gazillion options and checkboxes and whatnot. I prefer training in real games, you can play hundreds of hands per day against real people using playmoney if you want. I think it is a better training than using those solvers.
There's lots of different ways to learn -- glad you're able to find a way that works for you.