Fuzzy Tech - The Option Select You Don't Even Realize You're Doing | What Tutorials Don't Teach

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  • Опубликовано: 28 окт 2024

Комментарии • 75

  • @Arlo5.13
    @Arlo5.13 4 года назад +205

    I swear, this is the stuff that the FGC needs more than anything content wise. Not overly long, not complicated, and put in a way that applies to many games. It’s a specific term, so when new guys hear this term and think, “what’s that” and then search it, they’re not met with a bunch of definitions, but an example of it in play and how to use this stuff. Thanks for all the blessed content Sajam, you’ve made the start ofmy fighting game journey so much smoother and enjoyable!

  • @Lavender_FGC
    @Lavender_FGC 4 года назад +155

    I literally have never thought to do this LMAO this is gonna help me not get thrown constantly as much, I thought most ppl were just literally reading throws to tech them and that just felt impossible

    • @skeletonsoup4992
      @skeletonsoup4992 4 года назад +6

      same dude

    • @VinceOfAllTrades
      @VinceOfAllTrades 4 года назад +4

      I remember learning this years ago and having the exact same reaction! There are a lot more moments like this too!

    • @MrOzzification
      @MrOzzification 4 года назад +9

      You'd be surprised just much pros are buffering stuff to fuzzy or OS various options. Makes them incredibly difficult to open up

  • @judahbenhur5820
    @judahbenhur5820 4 года назад +93

    we need more tutorials like this

  • @WaxxyVanderquail
    @WaxxyVanderquail 4 года назад +90

    I love you Mr. Peanutbutter and Sajam sandwich

  • @RougeMephilesClone
    @RougeMephilesClone 4 года назад +36

    10+ years of advocating for playing fighting games and only now do I understand what fuzzies actually are. Thank you Sajam, I can use this.

  • @Michael_Raymond
    @Michael_Raymond 2 года назад +5

    It’s literally the fighting game equivalent of “cast your spells Main Phase 2”

  • @ERRandDEL
    @ERRandDEL 4 года назад +7

    UNI is definitely a game that I feel helps expose players to this sort of stuff. I didn't really think about delayed teching until I'd gotten into it.

  • @cardsharpHS
    @cardsharpHS 4 года назад +7

    I never even thought of this in regard to SFV. I knew about OSs being a thing in older SF games but heard V eliminated OSs, so I drew a line through that notion. I thought I had to guess every throw tech... No wonder I feel like I get thrown far too much. This has seriously opened my eyes. And it’s so obvious...

  • @SvensPron
    @SvensPron 4 года назад +25

    Fuzzy Mash is when you leave your mashed potatoes out for a week

  • @Inso_yuugen
    @Inso_yuugen 4 года назад +31

    As a new fighting game player I am just now getting familiar with the terms fuzzy and OS but I can't really find resources that explain to me how and when to use them based on the game I am trying to learn. Up until the point that I learned these existed, I thought everything was based on reaction and just playing the game won't teach me this either. This knowledge seems to be gained by people who know the system mechanics and how fuzzies/OS work. A new player like me had no idea these options existed or where to even start learning how they can and are applied.

    • @t4d0W
      @t4d0W 4 года назад +4

      It is the kind of info that is won't really be super applicable up until you get to that point as a player where you understand the game mechanics enough. So new players can get away with all this until they start putting it together with their knowledge and get to timings. Because the problem with OSes is as what is mentioned, it doesn't beat every option.

  • @LeHeartly
    @LeHeartly 4 года назад +2

    Let's also not forget to mention its offensive application. Inputting block then delayed throw on your opponent's wakeup is one way to deal with invincible reversal DP. This option allows you to maintain an offensive threat (your throw) while reducing how much momentum you may lose depending on the option your opponent choose. If they do nothing, you get the throw; if they think they're about to be thrown so they tech, the throw is teched and reset to post-throw tech neutral; if they invincible reversal, you block and can punish accordingly. I normally do this near the round end because the risk-reward for maintain stronger offense is better early and mid-match when there is still a lot of life, resources, and time left to utilize -- in contrast near the end of the round, sometimes you really can't afford to press the issue and so hedging bets may be better (it really depends on character and player matchup though). This is a concept I was teaching one of my fellow local players so I uploaded a match where I utilized this concept twice, with input display to verify when I committed to meaty throw as my offense choice, and when I opted for offensive fuzzy throw to avoid the invulnerable reversal. As you can see, the throw that was teched and the throw that avoided the CA were both the delayed ones, showcasing two positive outcomes for me: 1) had I otherwise only blocked thinking the CA would come out, I would have been thrown for trying to bait an invincible reversal, 2) had I did a regularly timed meaty throw thinking they wouldn't reversal but they did, my throw would have came out before the reversal and I would have gotten hit by the reversal.
    ruclips.net/video/kV0OaU5PI3Y/видео.html

  • @hadroncollider17
    @hadroncollider17 4 года назад +26

    They actually taught this in the granblue tutorial!

    • @chubs7897
      @chubs7897 4 года назад

      Wait, which tutorial was it?

    • @hadroncollider17
      @hadroncollider17 4 года назад

      Sean Nolan it was the one where you have to press a delayed grab each time while blocking a mixup. Somewhere in the latter half of the basic tutorials.

    • @A_Brainless_Goblin
      @A_Brainless_Goblin 4 года назад

      I played all the tutorials and don't remember being taught this. Just went back and found the tutorial in question, yeah it does not explain this but is trying to, so i did not pick up on it at all.

    • @hadroncollider17
      @hadroncollider17 4 года назад +1

      Yeah it goes by quick but for me it stood out the most because it answered a pretty big question, how do I react fast enough to either a low, high, or throw. And the answer is to not worry about the throw by delayed teching when you block.

  • @misterburns103
    @misterburns103 Год назад

    Bruh. Thank you! I didn't think of the wider applications that you explained. It explains so much of the opponent behavior that seemed "psychic".

  • @mattbell888
    @mattbell888 4 года назад +8

    Me anime me mash ooga booga
    -me, reading about fuzzies from the uni tutorial

  • @GriFFonRec4
    @GriFFonRec4 3 года назад +2

    I feel like Fuzzies are things everyone does to some extent, they just don't realize that is the term for it. When they hear a commentator say it in a top 8 scenario they think it's this super complicated thing, when it's really just the natural progression of defense (or offense sometimes). At SOME point you think to yourself, this option is coming and if I do this AND that I might be able to beat both. Especially in a situation where an opponent is doing the same thing over and over.

  • @TurboNemesis
    @TurboNemesis 4 года назад +1

    I'm getting into fighting games seriously for the first time and this is hugely helpful. thanks so much for the simple explanation of what it is and why it works!

  • @FrostedZaibatsu
    @FrostedZaibatsu 4 года назад

    I was thinking about this in DBFZ to myself, but my mind wasnt fully aware of this concept. Thanks for explaining it

  • @nunzioalioto2420
    @nunzioalioto2420 4 года назад +1

    We need *more* videos such as these (I see the next two). Great stuff.

  • @Dencyftw
    @Dencyftw 4 года назад +6

    I thought fuzzies were instant overheads that opponents get hit by if they try to crouch block???? Isn't this just called delay tech, or is this different from that?

    • @koover
      @koover 4 года назад +3

      There's like 1200 things called fuzzy, it's really annoying

    • @pineiro95f80
      @pineiro95f80 4 года назад

      Fuzzies are also that, the thing is that originally fuzzy was a tekken term for what sajam is explaining, particularly to block lows and mids with different speeds, but also a 2d fighting term where you do insta overheads, when communities started playing different games they just addopted the same terminology instead of changing it so we now have fuzzies meaning 2 different things

  • @noodletribunal9793
    @noodletribunal9793 4 года назад

    i never knew this, and never figured it out. when i did play sf5, i had never even heard the term "fuzzy" anything. only now am i learning anything at all about it.

  • @kholdkhaos64ray11
    @kholdkhaos64ray11 4 года назад

    I didn't know this was a real term. I learned this myself unintentionally and didn't know this was a thing other people did.

  • @jeako777
    @jeako777 4 года назад

    Fuzzy options are one of the most important defensive tools in fighting games

  • @retsu3993
    @retsu3993 4 года назад

    Great vid and I agree with this. What about games though that incorporate pushblock/advance guard that have seperate button inputs? Like umvc3/tvc - 2 btn adv. Grd, power rangers: btfg - 1 btn adv. Grd, all with 2 btn grabs, for block to throw/throw break tech. Faster paced games would get you blown up trying to approach in that manner unless covered in some way (like assist). Sfv only has alpha counters as a def. opt. and that meter dependent.

  • @aftertone3146
    @aftertone3146 4 года назад +6

    Does this means I will finally be able to tech the throw

  • @leodip97
    @leodip97 3 года назад

    1:15 Oh, yeah, my favourite Ken move, the "ohaohhoa"

  • @boggedden3273
    @boggedden3273 4 года назад +1

    I think taking a philosophical and scientific approach to fighiting games really helps the learning process. If you question everything, create a hypotheses as to why things work as they do and what you can do based of them, and test those hypotheses, I feel you can definitely create a firm foundation for yourself in fighting games, or at least knowledge wise. But it's definitely going to be a lot work, especially as a newcomer to the genre.

  • @obi7841
    @obi7841 4 года назад

    damn i thought i was just mashing on defense
    fr tho i haven't thought of fuzzy throw tech before so this is pretty helpful

  • @itsyaboi1245
    @itsyaboi1245 4 года назад

    This type of shit is one of the reasons why timing is so important btw

  • @joseresendez9756
    @joseresendez9756 4 года назад

    I never knew that! That explains how people beat out my throws

  • @haughtygarbage5848
    @haughtygarbage5848 4 года назад

    You're the MVP sajam

  • @jincangu
    @jincangu 4 года назад

    nice video and good idea for a series!

  • @RyanEdwardNason
    @RyanEdwardNason 4 года назад

    I do that fuzzy throw tech thing all the time in gbvs it works well

  • @macsmit7302
    @macsmit7302 4 года назад +1

    Does this also apply to tekken? I'm very consistent in teching throws in SFV, but I'm horrible at it in tekken

    • @kirazira7468
      @kirazira7468 4 года назад

      This is kinda of what I was wondering... how can I apply this in tekken. An example I was thinking of during the was with shining wizard. If the king has range and is approaching with a run in would I hold back to block for a mid or high and then mash 1+2 for the break? I am stuck on the when to apply this technique.. I think I may try this scenario in p mode perhaps..

    • @pedrito890
      @pedrito890 3 года назад

      throws in tekken are deliberately reactable it's just about training your brain to recognize the throw's startup animation and which button to push to break it. This is why a lot of people think throws in tekken are a weak option.

  • @olimphus26
    @olimphus26 3 года назад

    What about the fuzzy guard?

  • @egebamyasi2929
    @egebamyasi2929 4 года назад

    All the online warriors shouldn't get too used to it if you are playing on stick because you can easily hear the button presses next to you.
    Of course, there can also be layers but it's a weird habit to get rid of

  • @tephradem
    @tephradem 4 года назад

    Hey Sajam - I love your commentary and appreciate your sharing concepts/knowledge. The only "fighting game" I play seriously is Smash Ultimate and I am trying to learn from this to apply to my gameplay.
    I am a bit confused watching how the fuzzy throw tech works. The last Street Fighter game I played was Third Strike and the last Tekken game I played was Tekken 4. From what I remember, you could cancel out throws in both games by inputting the punch/kick two button throw input at the same time that an opponent is trying to grab/throw you. Does this work in SFV because you cannot throw while being in hit stun?
    I'm not sure if/how this would work in SSBU due to the buffer system... I will have to test it, but I feel like, if I entered the throw input or some sort of whiff punish option, then the 5 frame buffer in SSBU would just end up with my character attempting to grab out of shield after the shield stun passes.

  • @DancingAlldayLong
    @DancingAlldayLong 10 месяцев назад

    Oh my god...is it just an option select?

  • @BackwardOutofDusk
    @BackwardOutofDusk 4 года назад +1

    I think UNIclr taught this to me in its tutorial

    • @Gang3rs
      @Gang3rs 4 года назад

      Yeah, same here

  • @timo8solon
    @timo8solon 4 года назад

    Thanks so much!!

  • @Cellus5000
    @Cellus5000 4 года назад

    Unist tutorial teaches fuzzies

  • @lancergt1000
    @lancergt1000 4 года назад

    3:18 but does it work in Tekken

  • @teeemo3445
    @teeemo3445 4 года назад

    Plz do more tutorials like this

  • @mfbandit7930
    @mfbandit7930 4 года назад +2

    i saw this live

  • @Darkmoone1
    @Darkmoone1 4 года назад +2

    Why is it fuzzy?

    • @MrDrumStikz
      @MrDrumStikz 4 года назад +2

      Because it beats 2 options (attack and throw). Therefore, it is "fuzzy"

    • @ravesage
      @ravesage 4 года назад +2

      I always thought of it as the move is 'there' but kinda isn't because your opponent doesn't see what delayed option you're committing to unless they do something to expose it.

    • @Egzvorg
      @Egzvorg 4 года назад +1

      @@MrDrumStikz I think it's because the delay time is not constant

    • @samuelalphabet5360
      @samuelalphabet5360 4 года назад +3

      Your defence is "fuzzy" because it handles multiple things at once. You're not strictly trying to tech the throw or strictly defend against normals, you're doing something that kinda deals with both.

  • @himuragoXD
    @himuragoXD 4 года назад

    Prof sajsm

  • @ICA_Ghost
    @ICA_Ghost 4 года назад +3

    what the fuzzy are you talking about??? no seriously i think i never saw one of your video without hearing the word fuzzy. the term has been stretched out in too many directions by now i think.

    • @LostFaithHalo
      @LostFaithHalo 6 месяцев назад

      Super late response I’m just now finding this video(very sorry)
      Fuzzy is just stopping 2 forms of attack at the same time. (Originally used if they did instant overhead v instant low, you block both directions at the same time. Here, he’s doing like, stopping throw and strike at the same time.

  • @RushdownNinja
    @RushdownNinja 4 года назад

    Fuzzy Mash🤣

  • @MrCowman57
    @MrCowman57 4 года назад

    Is this valid in granblue as well?

  • @federicodibenedetto4073
    @federicodibenedetto4073 4 года назад

    Fuck ! im a plat player i never did this

  • @HighLanderPonyYT
    @HighLanderPonyYT 4 года назад +1

    So... do people not tech because throws are well reactable but because they mash fuzzy tech? If so, sounds like lottery and not good. (And my friend was right that throws are dumb because of how hard it is to react to them and the tech command being two buttons at once at least.)

    • @SupermanSajam
      @SupermanSajam  4 года назад +6

      People don't tech, because throws aren't reactable/they miss the tech window/they choose not to. Throws being unreactable offense is good for the game, most of the time. Without offense you can't see, games become "solved" because no offensive option is strong enough to cause them to get hit. So yes, throws being a guess you have to make on defense is good for most games, and fairly common.

    • @HighLanderPonyYT
      @HighLanderPonyYT 4 года назад

      @@SupermanSajam Okay but it still stings every time to get thrown when I'm being about 0.2 secs short of a tech. :P

    • @SupermanSajam
      @SupermanSajam  4 года назад +1

      @@HighLanderPonyYT True, but it stings to be .2 seconds late for any answer in a fighting game tbh

    • @HighLanderPonyYT
      @HighLanderPonyYT 4 года назад

      @@SupermanSajam Also true.