Grammar police; Fuzzy guarding is specifically for these (mids highs or mid lows with different timings where-with good timing-you can guard both) Option selecting includes fuzzy guarding but also stuff like reversals, sidesteps, special commands, basically, any time in a matchup where your character can “take” a 50/50 away from your opponents tool kit. Sone examples are
@K1V0 one that springs to mind is Gigas'd RD mixup. It's a true 50/50 for alot of the roster, but not-for instance-Paul, Jin and Akuma (and some others). Paul can "truly" option select it by inputting backsway and holding back; If high, the backsway makes the high whiff, if mid, the mid is blocked. If neither, Paul is in neutral. It is a true option select and Gigas can do nothing about it (except not use his rage drive in that match).
@@Aurongroove Not really, it can be fuzzied given that there is a 2 frame difference. On top of that we're talking about a mixup with a distinct animation that is at its fastest i26. Not a real 50/50
Gigas' Rage Drive Unblockable High/Blockable Mid 50/50 is fuzzy-guardable too. Timing takes some practice, but its useful to know against those rare Gigas mains.
After spending a lot of time learning what fuzzy guarding actually is I can say that this is a very solid explanation. Hopefully this helps people who, like me, just became very confused by the huge amount of different definitions for fuzzy guarding that you can find online
Some fuzzy guardable strings like the paul example in this video can also be beaten out by just doing a simple quarter circle back if you cant get the fuzzy guard timing down
It's even easier if you're doing an auto guard by pressing neutral or nothing.. with that string you can see the low kick all you have to do is just push down to block it
If you want a better example of a good fuzzy guard use, it's versus Law. His Junkyard string and its variations is something you either fuzzy parry or die to.
Tbh, that's not a very good example of fuzzy guarding at all. As TMM said, fuzzy guarding is when you defend against a "mix-up" by exploiting the different timings of the mix-up options = standing at the right timing to block the mid option and ducking at the right timing to either block a low option or duck under a high option. After Law's b+2 (the start of junkyard), the 2nd hit is always a low or a high and there is no mid option (and therefore no mix-up), so you just low parry. That's an option select, but not a fuzzy. This string's actually a bit more complicated than just that... but it's not fuzzy guarding or fuzzy parrying because Law has no mid option. The only part that even comes close to fuzzy guarding is the last hits of b+2,3,4 (mid) and b+2,3,d+4 (low). But that low can be blocked on reaction, which negates the need for fuzzy guarding.
Fuzzy Guard in a nutshell is Anticipation of your opponent's moves, the speed/frame of the opponent's move/mixup, training your reflexes to blocking it accordingly depending on the speed of the move/mixup that's it pretty much to boom overview hopefully understood this it's a Easy Money Meme Hah..
TMM with 10k hours in the game : "" Its not a real mix up cause u can fuzzy it (does it 70% of time)" Also you with 3 bars connection green rang : "Cool stroy Bob"
hmm thank you tmm i understand how it works, a move that seems like a 50-50 ones a fast attack ones slow stand guard everything but when you see the slow you block basically dont worry about the fast attack just stand guard and focus only on the slower one so you can react and block it
No, you do not react to the slower option. That's the whole point of fuzzy guarding = you don't have to rely on your reactions. Even the slower option is too fast to react to. You get used to the timing difference between the two options and then you quickly move between standing guard and crouching guard with the correct timing (you have to get the feel for it by practicing) to win against either option without having to react to either one.
@@EternalSilverDragon aaaa its now more confusing but thanks wait so like having muscle memory when you see a familiar string that can be fuzzy guardable?
@@BakedConjurer5 Yes, that's it exactly. As you practice more and more it becomes muscle memory. Different strings have different timings so practice against the strings you want to get good at fuzzy guarding. One that I like to use is Jin's 2,1,4 (fast mid kick) and 2,1,4~4 (slow low kick). It's similar to the Geese example in this video but the timing is easier. Record Jin doing both and don't try to "see" which kick he does, use standing guard immediately after blocking the 2,1 and then switch to crouching guard. If he does the fast mid kick, you will block it; and if he does the slow low kick, you will block that too.
Bro, why did Tekken have to be so complex?! it seems like you have to train for 20 years to play decently, but I still love this game, it seems like a love and hate relationship 😅
"Earlier today I did 100%" then go back and edit the video instead of uploading it raw. What a waste of time. Did learn what a fuzzy guard is though, so thanks for the explanation.
I guess I discovered this by mistake when death matching a Dragu that loved that string that either is a sweep or crouch grab. This isn't an option select though, same theme though.
Jin has a quite a bit of those I think; His 123 and 124; mid v high 314 and 31f > zen 12; low v mid Df14 and df144; high v mid Bf21 and bf23; high v mid
If you fuzzy guarded and punished right, the low won't even come out. The reason you want to punish fast is cause ff2 by itself is like -15. fuzzy guarded into punish will punish all option
You have to train yourself. Even after years of playing(no training) I can react to grabs but I can't tell which grab is coming so I have to guess which break to use on this grab. Training this skill is mad boring
In training mode set the cpu (I use dragunov or king) to do throws that are a 1 break, 2 break, or r 1+2 break and practice reacting There’s also a phone app called throw break trainer that’s good to use
@@punishedwhispers1218 An option select is something that beats all your opponent's options. They are not the same, but fuzzy guarding is a type of option select. One example of an option select that isn't fuzzy guarding is dealing with Law's 3+4 on block with Paul. Law will either finish the 3+4,4 string or he won't (2 options) and Paul's d+1+2 beats both those options.
When it comes to the Geese string, you can also straight up react to the low instead. I find it less difficult than fuzzying it, although still not easy. There's also at least one weird example of a string that you can "fuzzy by reacting", which sounds confusing perhaps but I find it easy to do even in the heat of a match - Lee's ws23/ws24, where the high extension is a lot slower than the mid. Considering how for example Imyourfather gets away with using ws24 against top Korean players, it's actually hilarious how easy this is to do. I made a video on it.
TMM I gotta say I may not really like your views or personality on everything. It's hard to please everyone but, your doing a great job. Your content is easily some of the best for this game in quantity and quality so keep it bro!
I don't think this is a fuzzy guard? At least not the geese example? Cause you're just blocking two options one after another. When fuzzy sort of implies blocking both options at the same time.
Fuzzy can be for blocking or ducking strings. It doesn't matter what it is applicable too, as long as you can duck to cover two options in a span of time that is reliably repeatable.
Figured it out by myself losing 2k times against a Geese friend, now he plays Josie
Lol
you can fuzzy her options too lol
@@FGirao fuzzy
@@RokkieSparrow furry
@@FGirao furry block
Grammar police; Fuzzy guarding is specifically for these (mids highs or mid lows with different timings where-with good timing-you can guard both)
Option selecting includes fuzzy guarding but also stuff like reversals, sidesteps, special commands, basically, any time in a matchup where your character can “take” a 50/50 away from your opponents tool kit.
Sone examples are
u forgot the examples bro
@K1V0 one that springs to mind is Gigas'd RD mixup. It's a true 50/50 for alot of the roster, but not-for instance-Paul, Jin and Akuma (and some others).
Paul can "truly" option select it by inputting backsway and holding back;
If high, the backsway makes the high whiff, if mid, the mid is blocked. If neither, Paul is in neutral. It is a true option select and Gigas can do nothing about it (except not use his rage drive in that match).
@@Aurongroove Jin can option select almost everything lol. He can even option selects geese 2,f1 string or b3,2 and is not forced to block it
@@Aurongroove oh i see ty bro
@@Aurongroove Not really, it can be fuzzied given that there is a 2 frame difference. On top of that we're talking about a mixup with a distinct animation that is at its fastest i26. Not a real 50/50
Gigas' Rage Drive Unblockable High/Blockable Mid 50/50 is fuzzy-guardable too. Timing takes some practice, but its useful to know against those rare Gigas mains.
Me
@@itachi1165 I think I played against you yesterday. Hellbuoy is my ID :P
keep quiet will ya ?
shhhhh
Is this even possible to do
After spending a lot of time learning what fuzzy guarding actually is I can say that this is a very solid explanation. Hopefully this helps people who, like me, just became very confused by the huge amount of different definitions for fuzzy guarding that you can find online
Some fuzzy guardable strings like the paul example in this video can also be beaten out by just doing a simple quarter circle back if you cant get the fuzzy guard timing down
It's even easier if you're doing an auto guard by pressing neutral or nothing.. with that string you can see the low kick all you have to do is just push down to block it
Fuzzy guard makes no sense the mid is faster than the low
@@djw_tekken8490 mid is slower than the high bruh. low is hella reactable, you dont need to fuzzy it
Thanks for this Mainman 🙏
This is a very imp technique for many matchups.
Saint has put a lot of emphasis on this.
If you want a better example of a good fuzzy guard use, it's versus Law. His Junkyard string and its variations is something you either fuzzy parry or die to.
Tbh, that's not a very good example of fuzzy guarding at all.
As TMM said, fuzzy guarding is when you defend against a "mix-up" by exploiting the different timings of the mix-up options = standing at the right timing to block the mid option and ducking at the right timing to either block a low option or duck under a high option.
After Law's b+2 (the start of junkyard), the 2nd hit is always a low or a high and there is no mid option (and therefore no mix-up), so you just low parry. That's an option select, but not a fuzzy.
This string's actually a bit more complicated than just that... but it's not fuzzy guarding or fuzzy parrying because Law has no mid option.
The only part that even comes close to fuzzy guarding is the last hits of b+2,3,4 (mid) and b+2,3,d+4 (low). But that low can be blocked on reaction, which negates the need for fuzzy guarding.
This is why Tekken is the greatest game ever! You always learn something new when playing tekken, it's like an endless ocean!
i agree but fuzzy guard is a common technique in FG
I never knew about this, but I did see many players do it. This should be explaining in-game, like the stagger recovery in Virtua Fighter.
Fuzzy Guard in a nutshell is Anticipation of your opponent's moves, the speed/frame of the opponent's move/mixup, training your reflexes to blocking it accordingly depending on the speed of the move/mixup that's it pretty much to boom overview hopefully understood this it's a Easy Money Meme Hah..
TMM with 10k hours in the game : "" Its not a real mix up cause u can fuzzy it (does it 70% of time)"
Also you with 3 bars connection green rang : "Cool stroy Bob"
hmm thank you tmm i understand how it works, a move that seems like a 50-50 ones a fast attack ones slow stand guard everything but when you see the slow you block
basically dont worry about the fast attack just stand guard and focus only on the slower one so you can react and block it
No, you do not react to the slower option. That's the whole point of fuzzy guarding = you don't have to rely on your reactions. Even the slower option is too fast to react to. You get used to the timing difference between the two options and then you quickly move between standing guard and crouching guard with the correct timing (you have to get the feel for it by practicing) to win against either option without having to react to either one.
@@EternalSilverDragon aaaa its now more confusing but thanks
wait so like having muscle memory when you see a familiar string that can be fuzzy guardable?
@@BakedConjurer5 Yes, that's it exactly. As you practice more and more it becomes muscle memory. Different strings have different timings so practice against the strings you want to get good at fuzzy guarding.
One that I like to use is Jin's 2,1,4 (fast mid kick) and 2,1,4~4 (slow low kick). It's similar to the Geese example in this video but the timing is easier. Record Jin doing both and don't try to "see" which kick he does, use standing guard immediately after blocking the 2,1 and then switch to crouching guard. If he does the fast mid kick, you will block it; and if he does the slow low kick, you will block that too.
@@EternalSilverDragon oh yeah jin's string on 2 1 4 and 2 1 4 4 is more reactable though
2:47 MrsPlayStuff uses a mixbox, no wonder she can fuzzy this easily
I see no reason why this would be easier on a mixbox.
Bro, why did Tekken have to be so complex?! it seems like you have to train for 20 years to play decently, but I still love this game, it seems like a love and hate relationship 😅
💯
Lol that string is definitely a 50/50 mixup especially online 😂
offline is real tekken , online is just for fun
@@rambegdv8214 other way around
@@rancersweirdness exactly. I don’t know what this dude is smoking 🤣
@@since2133 no, he’s right online brings in lag etc. offline is the game as it was meant to be played
@@zay-hurtzU correct
These guides are so helpful. I love seeing this kind of content!
Getting Tendo “how to play like a pro” flashbacks 😂
I learned about fuzzy guarding from Virtua Fighter.
Liking this because of mention of Mrsplaystuff.
The replay feature had some wild conditioning with Geese
"Earlier today I did 100%" then go back and edit the video instead of uploading it raw. What a waste of time. Did learn what a fuzzy guard is though, so thanks for the explanation.
Broooo the AI is conditioning you😭😭😭🤣🤣🤣
I was doing this without knowing there’s a name for it
I guess I discovered this by mistake when death matching a Dragu that loved that string that either is a sweep or crouch grab.
This isn't an option select though, same theme though.
Jin has a quite a bit of those I think;
His 123 and 124; mid v high
314 and 31f > zen 12; low v mid
Df14 and df144; high v mid
Bf21 and bf23; high v mid
314 mixups are very very delayable so it's not really fuzzy guardable
you can even block the low if you flash duck , stand up and then do a flash low parry
If you fuzzy guarded and punished right, the low won't even come out. The reason you want to punish fast is cause ff2 by itself is like -15. fuzzy guarded into punish will punish all option
Great video, now i need an explanation how the hell the pros can escape every grapple; do they hold one button and press another?
Want to know this as welk
You have to train yourself. Even after years of playing(no training) I can react to grabs but I can't tell which grab is coming so I have to guess which break to use on this grab. Training this skill is mad boring
Reaction and prediction. Previous tekken was insanely hard due to regular throws having dedicated breaks
In training mode set the cpu (I use dragunov or king) to do throws that are a 1 break, 2 break, or r 1+2 break and practice reacting
There’s also a phone app called throw break trainer that’s good to use
@@FreeGucci i can’t find da app on App Store
Thank you, Mainman.
wish I've seen this before, cool video thanks
Ily 🥺😢 best tekken guide player
Great explanation, but this will definitley take a lot of time to practice.
Guys I did it i finally landed dvj's double electric combo in a match I wanna cry in so happy😭
Good Job! Keep it up
Fortunately for Paul mains like me, you can cancel that second punch into a grab or sweep. I catch fuzzy guard users all the time with that.
this doesnt work to well with lei. i think because his timing on his mixups are the same amount of start of frames for the low or the mid
MAINDADDYSWEEEEEEEEEE
"It works, guys, I swear"
I was told I could do B + QCB and it would Fuzzy Guard. Do a video on Taunt Jet Upper? I cannot ever get that or even OMEN God Fist with the old man.
Kazuyas df1 strings can be fuzzied
TheMainFatherSWE
I think an option select is something different then a fuzzy guard
Maybe in other fighting games
@@punishedwhispers1218 An option select is something that beats all your opponent's options. They are not the same, but fuzzy guarding is a type of option select.
One example of an option select that isn't fuzzy guarding is dealing with Law's 3+4 on block with Paul. Law will either finish the 3+4,4 string or he won't (2 options) and Paul's d+1+2 beats both those options.
Most strings are too fast between the options making them effectively true 50 50s. Dc
sure thing, but you still need to reckognize fast enough whats coming at yah! thats not an easy technique at all!
When it comes to the Geese string, you can also straight up react to the low instead. I find it less difficult than fuzzying it, although still not easy.
There's also at least one weird example of a string that you can "fuzzy by reacting", which sounds confusing perhaps but I find it easy to do even in the heat of a match - Lee's ws23/ws24, where the high extension is a lot slower than the mid. Considering how for example Imyourfather gets away with using ws24 against top Korean players, it's actually hilarious how easy this is to do. I made a video on it.
Cool...Video...Very...Informative...
harder than it looks
Schrödingers guard , blocks mid or low
TMM I gotta say I may not really like your views or personality on everything. It's hard to please everyone but, your doing a great job. Your content is easily some of the best for this game in quantity and quality so keep it bro!
Shhh mms! Don't let them know about it
Explain kind of how to beat geese but don't really cover it.
You can fuzzy jaioken aswell.
All of its fuzziavle
Good ole FGC terminology
Is bryans 121 or 123 fuzzy guardable?
To check whether it is, turn on frame data and pay attention to start up frame on the last hit.
yep fuzzy guarding but i always mess it up
very cool but I'm green rank
Why do you duck quick then block again when you can d*c punch and interrupt his string? Better yet, duck then do a rising launcher
I don't think this is a fuzzy guard? At least not the geese example? Cause you're just blocking two options one after another. When fuzzy sort of implies blocking both options at the same time.
Fuzzy can be for blocking or ducking strings. It doesn't matter what it is applicable too, as long as you can duck to cover two options in a span of time that is reliably repeatable.
❤
TheMainManSUII
Real
Todellista
since its such an important technique then why did it take content creators until 2022 to point it out
He can't do it in practice mode but expects us to do it in real matches