And let's not forget that Yojimbo aka Greg shows up to do The Slice Is Right at the Gold Saucer. Also that corrupt merchant dude that hires Yojimbo is involved in a lot of questlines. I forget his exact quests in Stormblood MSQ/side quests, but he's also involved in the Stormblood Beast Tribe Allied quest as well as the Stormblood Blue Mage questline.
7:51 The Yojimbo in the dungeon and the one in the trial/Hildibrand are actually the same as he references you fighting him in the dungeon during the Hildibrand quests if you have finished the dungeon. And Hildibrand also features Daigoro.
Indeed! I discovered very very very recently that apparently yojimbo in ffxiv specifically is just a costume gilgamesh puts on, which is quite surprising! 😅
@vincentbeton from what I could find, it is very likely Greg in the costume of yojimbo is hired by the gold saucer, which I suppose checks out since the gold saucer is directly tied to Hildebrand in a way! 😊😅
I hope we meet the real Yojimbo at some point, though I suspect he is just a myth/folklore from Hingashi. Perhaps he'll be a primal in a later expansion if we go further east.
0:49 Ink Jet is actually vital to at least one Masked Carnivale stage. IIRC, there’s a stage where the target reflects all magic (forcing you to use physical spells), and the fight includes an unavoidable gaze attack from multiple directions. The solution is to cast Ink Jet on the boss, hitting yourself with Blind to avoid the gaze.
The Kugane Ohashi fight is actually Yojimbo, because the one in Kugane Castle was always Gilgamesh. He mentions fighting you if you've done Kugane Castle before the HIldibrand quests. He's just putting up a facade so we don't find out it's him! (And it was probably decided later to retcon him into always being Gilgamesh.) Also I'll always remember Hullbreaker Hard because Commander Rhiki is really happy about finally getting to test her skills against you. She even calls you by your rank if you're in Maelstrom.
The ARR postgame optional dungeons have some of the most unique boss mechanics in the game. The developers were obviously experimenting with boss mechanics at the time, and since they’re optional, the were never reworked.
A few extra unique features from some of these dungeons: -Arboretum Hard drops the rare Verdant Partition, which is a very popular indoor furnishing item (also a Triple Triad card that refused to drop for me). -Sastasha Hard and Sohm Al Hard are both involved in the Anima Weapon relic quest. -Hullbreaker Isle is also involved in the Zodiac Weapon relic quest.
Side note: Inkjet is actually needed in one of the Masked Carnivale stages to survive an otherwise unavoidable attack. I'm not particularly aware of other solid uses though.
Sashtasha (Hard) is also pretty well known to people making ARR Relics, as it's a fairly efficient solo speedrunning target for Light farming steps. Akadamia I remember because I played it SO MUCH. And I was so taken with Ancient lore, that's the first subzone I ever did basically every sidequest in because I wanted to learn more about them. And I love Quetz's abilities seem timed with the music with the crescendo being when he does the big raidwide thing. I do remember all these when you describe them, though that #1 took me a bit. When you got to the final boss, that's when I had my "OOoooooh, I've fought that guy before!" moment. I think that's really the only one that got me. But some of the mechanics I didn't know about or remember, so it was cool to see them talked out. : )
Arboretum Hard is very well known for me, as it has an EXTREMELY popular and quite expensive housing item tied to the final boss. Made a good few million gil on farming for those Verdant Partitions; only takes me about 8-9 minutes per unsync run with SMN.
One potentially interesting aspect of Sohm Al (Hard) is that I've found the final boss's tankbuster actually hits very hard for a dungeon tankbuster and may be one of the few I can think of in the game that hits for upwards of 60-70ish% of a tank in max gear's max hp unmitigated (wheras I feel like most dungeon tankbusters in that scenario hit for 50ish% or less) And I'm pretty sure the only connection with normal mode is that it's the same mountain, just one dungeon goes up and one goes down underground
Fractal Continuum (Hard) did this to me just the other day. We loaded in and I actually had this half-second pause as my brain rummaged through the filing cabinet of "what the blue blazes is this" 😁
Last dungeon to do this to me was Xelphatol. Sure MSQ, but I don't do the 50/60/... roulette that often so the last time I did it was during msq, years ago.
@@MajoraZero Oh for sure, MSQ stuff does this to me at times as well. Some of those things you just never see, especially once you get all of your jobs to max level.😁
Xelphatol is absolutely "wait this was an MSQ dungeon???" for me. I only remember it exists nowadays because I remember it as the most forgettable dungeon.
@@CaetsuChaijiCh Risking blowing my grift by saying this, but I used to make a lot of money buying them cheap on the MB, as they desynth into some valuable things.
I thought Hullbreaker isle to be a more memorable optional dungeon because it's obviously a tournament held by the Maelstrom and tells the story of the major privateer forces of Limsa, who came up a lot later in EW, so if you unsync it once for the free tomes you would remember it. Akademia Anyder is interesting because it is fairly recent and was released in the popular ShB 5.0-5.1 so many players probably would remember unlocking it after MSQ. The most forgettable dungeons are probably ones where the neither the first nor the hard version have any memorable bosses or story or even a theme, and many are in ARR like Wanderer's palace (hard) or Amdapor keep (hard).
Tbf, Wanderer's Palace (Hard) has the post-boss cutscene with the Tonberries interrupting your celebration to mercilessly hack the boss to pieces off screen (with the party slowly backing away in fear).
Wanderer's Palace (Hard) will likely be more important come Dawntrail as the enemies inside have links to the new world. Amdapor Keep (hard) introduced one of the (future) bosses of Dun Scaith.
I feel that all dungeons that are relevant for leveling have at least some significance so they are rarely forgotten completely, but I see what you mean! 😅😁
I think it makes sense for these dungeons to be forgotten for a lot of players. You run into them while doing/clearing side quests. Otherwise you would encounter them on the daily roulette for Level 50/60/etc, and the rewards for it aren't really that good, unless you are leveing something. So I assume it's mostly skipped. Back in ARR and Heavensward you were more likely to re-run them due to the relic quests. But nowadays it's not exactly enticing content.
Sastasha (hard) and sohm al (hard) are needed for the anima weapons, so they have a little extra incentive to unlock and run. Sastashas music is also great imo. The boss of hulbreaker normal prolly is the one i like the least. Getting the last 3 tentacles feels weird and tedious and the huge delay between the marker disappearing and the water tornados actually dropping is weird too (especially after coming from p12, the Queen of early snapshots)
You know that is actually a quite funny point! I hadn't actually noticed that that duty was on the list! But that would make sense! 😂 Perhaps a lot of people saw a ??? In the list, or went "sastasha hard? What?" when they saw 😂
@CaetsuChaijiCh I have no idea, but I do know that every tank I've had so far clearly has never done it before. It's quite funny. YoshiP really said, "Get better, here's a forgotten dungeon"
I wouldn't mind. I keep getting Castrum Meridianum and, for some reason, Hullbreaker. This in between periodically getting Ultima EX because I'm just grinding out mentor roulette.
To be fair, the other 50 choice for tombstones is Stone Vigil Hard, and the turret turtle can suck it. I've also been getting Cutters Cry alot, but seeing as The Darkhold is the other option, I'll take the cry.
my "useless knowledge" memory is really great when it comes to dungeons and mechanics, so a lot of the time i'm the one explaining things because i'm the only one who remembers... and i really can't blame anyone with the sheer amount of dungeons we have that just never crop up past the unlock quest
I get it weirdly infrequently. I know for a fact that I've run way more of dungeons like Doma Castle and Bardam's Mettle in mentor roulette. Hell, I've run Ultima EX and Odin in roulette more times than Xelphatol. I guess that's just because it's in 50/60/70/80 and not in Leveling, so no one goes in there without a first timer?
I have this experience to! There's a great many dungeons or variants of them I do not recall and returning to them is a treat because they always have interesting unique gimmicks.
A bit of a joke, but also a bit genuine! Looking it up, apparently yojimbo is straight up just a disguise gilgamesh uses, unlike other ff games! 😅 (still i would've preferred more yojimbo!)
I find Pharos Sirius (Hard) forgettable. But Haukke Manor (Hard) is even worse and the enrage of the final boss shows you when people forgot the dungeon because she wipes the party
That's not entirely true, one big problem with Haukke manor hard is that the boss instantly does its enrage the moment it spawns the last add, because the party just deals way too much damage before she spawns it. This means even correct targeting can't save you sometimes. So, the real strat to for sure not die to it, is to have everyone stop dealing damage and waiting for the boss to spawn their things.
@@JetEriksenI’ve played with sprout groups that didn’t understand the boss so I had to stop DPSing myself to make sure the adds didn’t get insta eaten 😅
Pharos Sirius's music prevents it from being forgettable. :) And the Hard mode's first boss is where BLU gets Ethereal Mimicry, which is so important anyone who BLUs knows about it.
@@JetEriksen Exactly Haukke Manor (hard) is probably one of the best examples of power creep and hp% triggers. Halicarnassus was instant killing groups with too much dps as early as 2.4.
Kraken in Sastasha hard you can completely ignore the tentacles by stacking on the flank and just standing there the whole time. The ink will miss and you only occasionally have to dodge a random circle aoe.
I'll never be able to forget Sastasha Hard, simply for the fact that whenever it comes up for me I always seem to be the one to get killed by Tail Screw at the first boss because nobody ever seems to be aware of the fact that the boss is vulnerable to normal stuns.
Yes, thank you! I was scrolling through the comments to see if anyone had mentioned it. I'd say it'd be a safe assumption that 90% of people don't realize you can stun it...
Yes! I just noticed that recently after the party getting wiped with the tail screw couple times lol I usually kind of give up on the stuns cause it’s not effective on a lot of enemies, but after the several wipes I was like ef you and take this kick! And what a surprise the whole part got🤣
I mean, Tail Screw *itself* can't kill you... but if your healer isn't paying attention to the (admittedly otherwise minor) DoT it can definitely become a problem real fast.
Hahaha I imagine a lot of players will have such a feeling with the dungeons on the list! "wait that's on number five? I didn't even know it existed!" 😂
I've had akadaemia anyder quest in my journal for 2 years now. I only ever remember it because of the hole in my blue mage log. If it wasnt for triple triad cards and blu mage i doubt i would ever have run most of these.
Oh wow this brough back memories. I think about half of these I remember very well from daily expert roulettes back in the day when they were released and I was still super active with roulettes. Few of them (Akadaemia Anyder, Kugane Castle and Sohm Al (Hard)) are still some of my favourite dungeons today even though they are nowhere near as fun as they used to because you can just face roll everything now. The other half I remember only doing about once before I started the mentor roulette grind which makes you aware of so many dungeons you otherwise could just completely miss.
I loved your list. A lot of nostalgia for me since i did those dungeons up to HW when they were current content. My gf unlocked somh al hard with me in yddilshire recently because she just missed it. It really puts in perspective what veterans of the game experienced and what newer players will.
Indeed! It was also interesting for myself to include dungeons I had done tons of times back when they were current, because they simply faded away in a way! 😁
i always remember hullbreaker isle just because, while helping a buddy level a rando in our group referred to one of the kraken's mechanics as 'nut drop' - which dumbfounded us because it was entirely unclear which mechanic they were referring to at the time
@@CaetsuChaijiCh it's so funny because when you mentioned the name of the 10th place dungeon I was like "wait, that's not what I remembered from the stream!" truly an eye opener
Alwaysreap! In the second boss sometimes people would like to grab a totem at the end of the fight and take it with us to the next section. Hullbreaker Hard has a soft place in my heart since I've always been in Maelstrom and it was fun seeing the pirate captains working together with the GC (and of course Eynzahr finally donning his Mistbeard mask). I kind of miss getting "hard" mode dungeons. A lot of them had interesting takes on the original.
Out of the dungeons mentioned here Neverreap is in my experience the most forgettable. Other forgettable ones not mentioned I say are Pharos Sirius (Hard) and the Lost City of Amdapor (Hard). The common theme with these dungeons are that they are all optional Heavensward dungeons.
Pharos Sirius (Hard) might be the dungeon I've ran the least, I think its only popped up twice so far in 50/60/70/80 roullete, its an optional dungeon but its only level 60 so its weird it appears so little in roullete. On the note of Saint Mocianne's Arboretum (Hard) that is the dungeon I've ran solo many, many, many times for those verdant partitians that my home still needs more of.
Interesting! I, as a blue mage user, found this dungeon unmissable because it is the source of the completely mandatory aetherial mimicry spell (the one that let's you choose a role essentially), but if you don't play blue mage I can see how you'd miss it entirely! 😊
I got queued into Pharos Sirius (Hard) a couple weeks ago and everyone in the party spent the whole dungeon talking about how they didn't remember any of it. We brute forced our way through it and actually had a lot of fun.
I do 50/60/etc. roulette almost every day, so I see some of these fairly often, like Hullbreaker Isle, Neverreap, and Kugane Castle (which is a beautiful dungeon). However, some of these are still extremely rare, IME, like Hullbreaker (hard), Temple of the Fist, and Akademia Anyder. Curiously, though, The Twinning is even more rare than Akademia Anyder for me. I never did the Twinning when it was current content because I didn't get to 80 until right before EW. I think it has only come up for me in roulettes 3 times in the intervening 2 years.
Yeah now that you mention it, I think I've randomly had akadaemia anyder more than twinning in quite a while, but the twinning is to me simply more memorable because of the memes I guess? 😅
I got twinning the other day but forgot which duty i had queued for and thought for a sec it was crystal tower, and i hate running sub 80 content on red mage, was so relieved when i got to the top of the stairs and noticed. And before anyone says anything, i have no idea how i mistook a 4 man dungeon for a 24 man raid, was like 3am and just want thinking. Also i had the sound off as had tv on, tv got paused and volume got cranked asap.
I recently queued into Fractal Continuum (Hard) and was completely thrown for a loop. I had 0 memory of this, and thought I might have unlocked it and then never actually done it but then landed into it via roulette (I'm not even sure if that's possible - do you have to have beaten something for it to appear in your roulettes, or just unlocked it?), but the message about someone being new to the dungeon didn't pop up, so I MUST have run it. Interesting that both versions of Hullbreaker Isle are on this list. I feel like the easy version is my most common 50/60/70/80 roulette result outside of the ARR compulsory dungeons, and while Hard is quite rare I like the theming of fighting the great pirate powers of Limsa in a training exercise, so it sticks in my mind quite well.
Several of these (Anyder, Temple of the First, Kugane Castle) were the initial dungeons at 4/5.0 you unlocked so you could do Expert Roulette. I did many, many runs of Anyder before 5.1.
I remember Akadaemia and the Arboretum quite well... The first one had a minion that didn't wanna drop for me and the Arboretum drops the Verdant partition which I needed A LOT off...
Surprised Amdapor Keep (+Hard) and the Lost City of Amdapor aren't on this list. To many a player, these three ARR dungeons can quite easily be forgotten.
I have 3 jobs at 90, most others at 60-70, over 2k hours in game, and only just last week unlocked all of the ARR hard dungeons (except copperbell and tam tara which I had), Hullbreaker and Qarn. I'm just happy for the extra levelling roulette variety at this point.
The main feature I remember from Hullbreaker Isle is fir the final pull before the kraken boss. Go left and it is the shorter route so most go that way. But to right and there is a treasure chest eith a minion in it so I always go right. Sometimes someone yells at me in chat until I ask them if they have the minion from going that way. Usually they had no idea ut existed.
I didn't know there was a minion! 😅 Well then! In fairness I usually only bring up which way to the boss if people stop moving entirely, else I let them lead if I'm not tanking anyway! After all, you might discover something new!
Not sure I'll ever forget St Mocianne's Arboretum (Hard) - it was in expert roulette around the time I hit 70 in in Stormblood, and I swear I never got whatever the other option was (now that one I can't remember!). The RNG improved a bit when the Burn was released and there were 3 in the roulette, but I did Arboretum so many times that it's pretty much burned into my memories!
i always get excited to get thrown into dungeons i forgot exist. especially sohm al hard. the music reminds me of symphony of the night for some reason lol
I see more of Sastasha (Hard) and Hullbreaker Isle than I like in the roulette, but then I haven't advanced to Heavensward or beyond yet so I get a lot of the level 50 dungeons. Can't say I'm a fan of the Kraken fights, partially due to the mechanics which has caused wipes (especially on Hullbreaker Isle), but the jokes write themselves when you see the tentacles grab someone because it not only looks goofy ...but the *other* less wholesome reason, lol.
Idk if it's because I do old capstone roulette almost every day, or if it's because my mind is a steel trap for weird trivia, but I remember all of these dungeons a nd all their mechanics. I love all the weird jank of these old dungeons.
I will never forget Hullbreaker Isle because on the first day I played a Gunbreaker, my FC rolled up into this dungeon off a 50/60/70, and I mega pulled, popped superbolide, and canceled it. My FC mates were not happy lol
Funnily enough, msot of those dungeons are tied to strong memories for me. From the catastrophic first run of Satasha Hard to taking a fun pic of ym friend and the rando with us having extremely similar model/glam in Somh Al hard passing by having a drama/fight with my best friend mid run of the temple of the fist. While I dont often think of those dungeons I doubt I'd ever really forget them completely
I remembered all of those dungeons, though it was because I did all their quests quite recently, lol. Well, except Hullbreaker Isle Hard, though I still remembered it, because I remember I have to do the quest someday... _anytime now..._
a lot of these i remember specifically because most of them drop a triple triad card or unlocks an npc that drops a card, hullbreaker hard has a card, i think kugane castle unlocks an npc, fractal hard, saint mociannes normal and hard, and sohm al hard all have cards or lead to a card
Recently queued into Pharros Sirius on my alt because I saw a quest in Aleport that required it. Not only did I realize I had never done this dungeon on main, but also every party member was doing it for the first time. It was chaotic of course, but equally fun
I just finished 5.0 and I'm working on the 5.x post Shadowbringer quests. While scrolling through the dungeons i saw Neverreap and realized i had never HEARD of this dungeon at all and missed unlocking the Vanu tribe at the same time.
So some of these have been popping up like crazy in roulette lately, despite them being a one and done for me. Crazy! 😄 I'd also like to mention Amdapor Keep which was also a one and done, but I'm having it almost every other 50/60/70/80 roulette lately and no tank seems to want to pull it wall to wall for some reason, despite the mobs barely doing any damage.
It's quite interesting with that one, because I hear a lot of people say that dungeon is scary to wall to wall pull, where I also have the same experience as you that the mobs aren't that threatening! 😅
Felt kinda naughty doing Sastasha Hard unsynced, hadn’t been there since the early MSQ then all of a sudden I’m like, ahh I just wanna get rid of this quest in my journal and finally start this Relic Weapon step.
How could i forget The Fractal Continuum Hard after running it so so so many times to get the aiming set for glam... Saint Mocianne's Arboretum Hard has one of my favorite dungeon music and at the end of Hullbreaker Hard you can interact with Merlwyb who, if i remember correctly, says she might duel with you one day (i'm still waiting sis) The bubble mechanic in Hullebreaker is the same as a boss in Vanaspati, while the sun/moon circles in Temple of the Fist are also found in Gubal Library Hard Special mention to Haukke Manor Hard's Halicarnassus, she will wipe the party if you dps her too quickly :p
I make a point of looking up and doing every optional dungeon/trial/etc right when I finish that expansion's MSQ so I knew all of these just fine, but I haven't run most of them in quite a while (except for Hullbreaker and Sastasha Hard, which are required for the ARR relics). I think these might not get forgotten as much if there was more reason to do 50/60/70/80 dungeons. They give no XP and you barely get anything from the daily roulette, so I usually just skip it.
While both dungeon and trial Jim are the same person and it is explained, i have no clue how he ended up in Saucer as the Jim persona was quite short lived and on the other side of the world
What's funny is that I barely remember most of the dungeons when I went through them the first time so, it almost felt like everytime was a new experience til my brain told me: "Yup, now I remember."
I think a big entry for forgotten dungeons would have to be sunken temple of qarn (hard). I never get it in roulette and blue mages only run to the first boss for cactguard unless theyre doing the log. And no matter what EVERYONE forgets that you need to kill those treasure hunters for a key before the loading zone. They think you can skip mobs just like regular temple of qarn
Ooooh that's a great one actually! It also doesn't help that cact guard is a super niche spell so I imagine a lot of Blu just grab it for collection too! 😅 Also, that thing with people trying to skip is so true!
ah, back when you had to do EVERYTHING to get enough exp, but even that wasn't enough sometimes.... i've unlocked all dungeons and side/forgotten dungeons on my alt, and when i see one that i haven't dont in a while, i'm like "did i do this one, WHEN??" soon after, muscle memory kicks in... for the most part
Ah, sastasha hard. The only place to get tail screw when BLU was released and capped at 50, of course it was an infamous to learn spell at the time because you didn't have exuviation to remove the slime DoTs that normally precede a tail screw use, thuse any BLU in that group had a chance to just DIE (reduced to single digit hp and the DoT would tick and kill) instead of getting the spell. Unless you know a little niche trick. You can return and run back to the arena and still learn the spell even with you technically 'out of combat' because if one BLU learns a spell, all BLU in the group learn it unless they are dead
I actually have these fairly well in memory, though on the other hand I often forget the Steel Vigil is also a dungeon along with the Stone Vigil. Speaking of, the end of the Steel Vigil is also used in the Reaper job storyline
@@CaetsuChaijiCh Ah, well looks like I proved my own point! The troubles of having several vigils for guarding against dragons and having most of them fall, no less. ... Which makes me want to remember, if memory serves, we had Stone and Steel as outer perimeters, then Dusk and Dawn as inner perimeters? Or were they just one for each cardinal on the compass?
@@Sil3ntLynx Do you recall the Last Vigil in Ishgard aka the area with Fortemps Manor? It is actually related to the other Vigils as it is where Ishgard would fall back to when all other Vigils were lost.
Something that makes dungeons forgettable is like you mentioned with academia anyder, the unlock quest is out of the way in a place you'll likely never go to once the quest appears. I think hullbreaker isle is a blue quest in limsa, isn't it? Surely people will see it, right? :(
The normal version is from mor dhona, but the hard version is from limsa... But on the upper deck (the part with the grand company and such), so given how a lot of players may rarely visit that, it might as well be in summerford farms! 😂
I think it would be really interesting to see ff's take on an area denial boss like the Lava scorpion but in Savage raids where the arena gets continually smaller as AoEs are dropped during teh fight. Also I always forget Xelphatol exists even though I think it's an MSQ dungeon in Heavensward patch content
Tam Tara Deepcroft (hard). It continues the tragic tale of some side NPCs you passed by on MSQs but may not have paid much attention to. The boss mechanics, mainly the first, are unforgiving to those trying to wing it because you'll almost certainly end up wiping a few times, given the somewhat counterintuitive solution.
Unfortunately, Fractal Continuum (Hard) is impossible for me to forget. I ran it ~40 times trying to get the card drop from the boss. Same with the Hard Arboretum. I happen to enjoy Kugane Castle quite a bit, so that one typically sticks with me too. Somewhat surprised you never included Halatali or Halatali (Hard) since both are optional ARR dungeons and Halatali is an early one at that. Maybe it's just the lull of major patches right now, but I'm always surprised when I go into them since usually I get queued into stuff above 70 lately (unless it's trials and people want quick Garuda).
Indeed, that is also a bit of a shame with how some of these dungeons have certainly fallen into obscurity. The important thing is that they became less significant and then eventually got forgotten, although doing each dungeon so many times would make them hard to forget! 😊
Remembered all of these except Hullbreaker Island Hard. Feels kinda wierd that the doungeons I farmed on SB launch and ShB launch are so obscure today.
There's a single muscle shark that appears in the cutscene where you meet Venat in Elpis 😁 Of course not necessarily one of those two sharks specifically, but a similar shark, and I don't think they appear much aside from that! 😅
Honestly I'd personally swap out Hullbreaker Isle with Pharos Sirius (Hard) because of similar reasons you've got to rating some of the others high. A optional dungeon spawned off of an optional dungeon. I'd also ask how often brayflox longstop (hard) comes up. I know that one was frequented a lot about a year and something ago because of a mogtome event, and is notable because of some of the looooong pulls you can do, but in truth I think I've seen it roughly a handful of times randomly, just a couple less than Hullbreaker, Temple of the Fist or Academia.
The main reason I found pharos Sirius more memorable is because of it housing aetherial mimicry which is a mandatory spell for blue mages to function. But maybe I rank that as a lot more relevant simply because I play blue mage! 😅 I think yours is well reasoned as well! 😊
I'd say a pretty accurate list. Higher # entries, i didn't think we're forgettable at all. Didn't remember #2 and 3 at all. The only reason i remembered #1 is due to an unfortunate incident of random queing as a highly undergeared healer. Poor tank HAD to be tied off it. Started pulling one group at a time for me..
Tbh the only reason I remember Sohm Al hard is because I once spammed it unsynced for the Filibuster glams. The Maiming and Scouting sets being my clear favourite and sets I still use quite often especially when walking around Ala Mhigo
I have been to all of them, but thats because always went blue marker hunting after i finished each main story. I was actually really excited for Temple of the Fist in SB, but i started as monk and did some of the zodiac weapon for it, so i was actually really happy to fight Ivan.
The normal version? Yeah that dungeon is quite weird! Most of the bosses are essentially dps races even if you understand the fight, because they are designed to overwhelm you quickly! 😅
I think i play too much... I forgot about nethereap at a certain point but then it came up a few times. I couldn't name most of these off the top of my head but seeing them jogged my memory enough.
I'll never forget saint mowhatever arbehuh dungeon (except how to spell it) after grinding it unsyncd for a full month to get verdant partitions for my fc house
Meanwhile when I queue in I'm over there like "What do you mean you don't remember Crandankle's Spire (Hard) I ran this dungeon every other day for six months five years ago!" I could have used that brain space for a college degree.
the Neverreap last boss was quite more amusing to do with new players when the knockback did not have the knockback indicator and you suddenly just saw 2 or 3 people look for pennies in the hole :p
I definitely don't forget Kugane Castle, mostly just because I tried to farm the Yugiri minion from it, so some of the mechanics are just seared into my brain
And let's not forget that Yojimbo aka Greg shows up to do The Slice Is Right at the Gold Saucer.
Also that corrupt merchant dude that hires Yojimbo is involved in a lot of questlines. I forget his exact quests in Stormblood MSQ/side quests, but he's also involved in the Stormblood Beast Tribe Allied quest as well as the Stormblood Blue Mage questline.
7:51 The Yojimbo in the dungeon and the one in the trial/Hildibrand are actually the same as he references you fighting him in the dungeon during the Hildibrand quests if you have finished the dungeon. And Hildibrand also features Daigoro.
Indeed! I discovered very very very recently that apparently yojimbo in ffxiv specifically is just a costume gilgamesh puts on, which is quite surprising! 😅
I am still heavily unsure if the one in the Gold Saucer is the real one and Greg replaces him later or not
@vincentbeton from what I could find, it is very likely Greg in the costume of yojimbo is hired by the gold saucer, which I suppose checks out since the gold saucer is directly tied to Hildebrand in a way! 😊😅
@@CaetsuChaijiCh that most likely checks out. I looked up when the GATE was added and the Wiki says 5.1 so the timeline should fit too
I hope we meet the real Yojimbo at some point, though I suspect he is just a myth/folklore from Hingashi. Perhaps he'll be a primal in a later expansion if we go further east.
0:49 Ink Jet is actually vital to at least one Masked Carnivale stage. IIRC, there’s a stage where the target reflects all magic (forcing you to use physical spells), and the fight includes an unavoidable gaze attack from multiple directions. The solution is to cast Ink Jet on the boss, hitting yourself with Blind to avoid the gaze.
That is actually a hilarious interaction! I don't remember this, despite having cleared the masked carnival, but I trust that I simply forgot! 😊
@@CaetsuChaijiCh yeah, I like the carnivale stages that are puzzles in that regard. Kinda neat to find the spell that solves the fight.
The Kugane Ohashi fight is actually Yojimbo, because the one in Kugane Castle was always Gilgamesh. He mentions fighting you if you've done Kugane Castle before the HIldibrand quests. He's just putting up a facade so we don't find out it's him! (And it was probably decided later to retcon him into always being Gilgamesh.)
Also I'll always remember Hullbreaker Hard because Commander Rhiki is really happy about finally getting to test her skills against you. She even calls you by your rank if you're in Maelstrom.
The ARR postgame optional dungeons have some of the most unique boss mechanics in the game. The developers were obviously experimenting with boss mechanics at the time, and since they’re optional, the were never reworked.
A few extra unique features from some of these dungeons:
-Arboretum Hard drops the rare Verdant Partition, which is a very popular indoor furnishing item (also a Triple Triad card that refused to drop for me).
-Sastasha Hard and Sohm Al Hard are both involved in the Anima Weapon relic quest.
-Hullbreaker Isle is also involved in the Zodiac Weapon relic quest.
Side note: Inkjet is actually needed in one of the Masked Carnivale stages to survive an otherwise unavoidable attack. I'm not particularly aware of other solid uses though.
That is a very good point! I had actually forgotten about this! ^^
@CaetsuChaijiCh I only remembered because I just did that stage 3 days ago xD
Sashtasha (Hard) is also pretty well known to people making ARR Relics, as it's a fairly efficient solo speedrunning target for Light farming steps. Akadamia I remember because I played it SO MUCH. And I was so taken with Ancient lore, that's the first subzone I ever did basically every sidequest in because I wanted to learn more about them. And I love Quetz's abilities seem timed with the music with the crescendo being when he does the big raidwide thing.
I do remember all these when you describe them, though that #1 took me a bit. When you got to the final boss, that's when I had my "OOoooooh, I've fought that guy before!" moment. I think that's really the only one that got me. But some of the mechanics I didn't know about or remember, so it was cool to see them talked out. : )
Arboretum Hard is very well known for me, as it has an EXTREMELY popular and quite expensive housing item tied to the final boss. Made a good few million gil on farming for those Verdant Partitions; only takes me about 8-9 minutes per unsync run with SMN.
One potentially interesting aspect of Sohm Al (Hard) is that I've found the final boss's tankbuster actually hits very hard for a dungeon tankbuster and may be one of the few I can think of in the game that hits for upwards of 60-70ish% of a tank in max gear's max hp unmitigated (wheras I feel like most dungeon tankbusters in that scenario hit for 50ish% or less)
And I'm pretty sure the only connection with normal mode is that it's the same mountain, just one dungeon goes up and one goes down underground
Akademia Anyder is cool for lore nerds who do World Fates, since its telling the story of the day Archeotania escapes.
Fractal Continuum (Hard) did this to me just the other day. We loaded in and I actually had this half-second pause as my brain rummaged through the filing cabinet of "what the blue blazes is this" 😁
Last dungeon to do this to me was Xelphatol. Sure MSQ, but I don't do the 50/60/... roulette that often so the last time I did it was during msq, years ago.
@@MajoraZero Oh for sure, MSQ stuff does this to me at times as well. Some of those things you just never see, especially once you get all of your jobs to max level.😁
Xelphatol is absolutely "wait this was an MSQ dungeon???" for me. I only remember it exists nowadays because I remember it as the most forgettable dungeon.
Sastasha (Hard) is also where splintered chests drop, which are quite interesting.
It is, and also weirdly specific!
@@CaetsuChaijiCh Risking blowing my grift by saying this, but I used to make a lot of money buying them cheap on the MB, as they desynth into some valuable things.
Many of the dungeons in ARR and HW have various crafting materials used to make furnishings.
I thought Hullbreaker isle to be a more memorable optional dungeon because it's obviously a tournament held by the Maelstrom and tells the story of the major privateer forces of Limsa, who came up a lot later in EW, so if you unsync it once for the free tomes you would remember it.
Akademia Anyder is interesting because it is fairly recent and was released in the popular ShB 5.0-5.1 so many players probably would remember unlocking it after MSQ. The most forgettable dungeons are probably ones where the neither the first nor the hard version have any memorable bosses or story or even a theme, and many are in ARR like Wanderer's palace (hard) or Amdapor keep (hard).
That is a good point!
Those two you mentioned are pretty good examples as well! 😊
Tbf, Wanderer's Palace (Hard) has the post-boss cutscene with the Tonberries interrupting your celebration to mercilessly hack the boss to pieces off screen (with the party slowly backing away in fear).
@@TheIvoryDingo You have to turn cutscenes back on just for that. It's mandatory. lol
Wanderer's Palace (Hard) will likely be more important come Dawntrail as the enemies inside have links to the new world.
Amdapor Keep (hard) introduced one of the (future) bosses of Dun Scaith.
Half expected Halatali to be in here, and was gonna throw a fit because I love Halatali if just for its bop of an intro track.
I feel that all dungeons that are relevant for leveling have at least some significance so they are rarely forgotten completely, but I see what you mean! 😅😁
I think it makes sense for these dungeons to be forgotten for a lot of players.
You run into them while doing/clearing side quests.
Otherwise you would encounter them on the daily roulette for Level 50/60/etc, and the rewards for it aren't really that good, unless you are leveing something.
So I assume it's mostly skipped.
Back in ARR and Heavensward you were more likely to re-run them due to the relic quests.
But nowadays it's not exactly enticing content.
Sastasha (hard) and sohm al (hard) are needed for the anima weapons, so they have a little extra incentive to unlock and run. Sastashas music is also great imo.
The boss of hulbreaker normal prolly is the one i like the least. Getting the last 3 tentacles feels weird and tedious and the huge delay between the marker disappearing and the water tornados actually dropping is weird too (especially after coming from p12, the Queen of early snapshots)
I agree, the tentacle bosses just feel awkward, but yeah markers with a super late snap shot are always weird!
Recently been getting Sastasha (Hard) almost every roulette due to the Tome event currently
You know that is actually a quite funny point! I hadn't actually noticed that that duty was on the list! But that would make sense! 😂
Perhaps a lot of people saw a ??? In the list, or went "sastasha hard? What?" when they saw 😂
@CaetsuChaijiCh I have no idea, but I do know that every tank I've had so far clearly has never done it before. It's quite funny. YoshiP really said, "Get better, here's a forgotten dungeon"
I wouldn't mind. I keep getting Castrum Meridianum and, for some reason, Hullbreaker. This in between periodically getting Ultima EX because I'm just grinding out mentor roulette.
To be fair, the other 50 choice for tombstones is Stone Vigil Hard, and the turret turtle can suck it. I've also been getting Cutters Cry alot, but seeing as The Darkhold is the other option, I'll take the cry.
@@IKMcGwee All the Stone Vigil hard bosses kinda suck. I don't like Sastasha hard, but Stone Vigil hard is WAY worse.
my "useless knowledge" memory is really great when it comes to dungeons and mechanics, so a lot of the time i'm the one explaining things because i'm the only one who remembers... and i really can't blame anyone with the sheer amount of dungeons we have that just never crop up past the unlock quest
I just need more nugget-sized dungeon guides for old, out-of-the-way dungeons that I've forgotten. This was terrific.
I always seem to forget about Xelphatol every time I get it. Which is strange, being an msq dungeon.
That is quite funny! But sometimes you forget that it even is an msq dungeon!
I get it weirdly infrequently. I know for a fact that I've run way more of dungeons like Doma Castle and Bardam's Mettle in mentor roulette. Hell, I've run Ultima EX and Odin in roulette more times than Xelphatol. I guess that's just because it's in 50/60/70/80 and not in Leveling, so no one goes in there without a first timer?
I have this experience to! There's a great many dungeons or variants of them I do not recall and returning to them is a treat because they always have interesting unique gimmicks.
Umsure if the Yojimbo line was a joke, but he does reference your battle in Kugane Castle if you've done it after the trial.
A bit of a joke, but also a bit genuine!
Looking it up, apparently yojimbo is straight up just a disguise gilgamesh uses, unlike other ff games! 😅 (still i would've preferred more yojimbo!)
I find Pharos Sirius (Hard) forgettable. But Haukke Manor (Hard) is even worse and the enrage of the final boss shows you when people forgot the dungeon because she wipes the party
That's not entirely true, one big problem with Haukke manor hard is that the boss instantly does its enrage the moment it spawns the last add, because the party just deals way too much damage before she spawns it. This means even correct targeting can't save you sometimes.
So, the real strat to for sure not die to it, is to have everyone stop dealing damage and waiting for the boss to spawn their things.
@@JetEriksenI’ve played with sprout groups that didn’t understand the boss so I had to stop DPSing myself to make sure the adds didn’t get insta eaten 😅
Pharos Sirius's music prevents it from being forgettable. :) And the Hard mode's first boss is where BLU gets Ethereal Mimicry, which is so important anyone who BLUs knows about it.
The damage Halicarnassus does is proportional to the amount of health the add has left.
@@JetEriksen Exactly Haukke Manor (hard) is probably one of the best examples of power creep and hp% triggers. Halicarnassus was instant killing groups with too much dps as early as 2.4.
Kraken in Sastasha hard you can completely ignore the tentacles by stacking on the flank and just standing there the whole time. The ink will miss and you only occasionally have to dodge a random circle aoe.
Wow, that is quite a unique trick! 😅
I'll never be able to forget Sastasha Hard, simply for the fact that whenever it comes up for me I always seem to be the one to get killed by Tail Screw at the first boss because nobody ever seems to be aware of the fact that the boss is vulnerable to normal stuns.
Yes, thank you! I was scrolling through the comments to see if anyone had mentioned it. I'd say it'd be a safe assumption that 90% of people don't realize you can stun it...
Yes! I just noticed that recently after the party getting wiped with the tail screw couple times lol
I usually kind of give up on the stuns cause it’s not effective on a lot of enemies, but after the several wipes I was like ef you and take this kick! And what a surprise the whole part got🤣
I mean, Tail Screw *itself* can't kill you... but if your healer isn't paying attention to the (admittedly otherwise minor) DoT it can definitely become a problem real fast.
@@shurhaianYou are technically correct (which I've heard is the best kind), it's just sometimes easier to blame everything on Tail Screw.
I was genuinely surprised to see the first entry was Sastasha, because I... entirely forgot there was a hard mode to it.
I got got.
Hahaha I imagine a lot of players will have such a feeling with the dungeons on the list!
"wait that's on number five? I didn't even know it existed!" 😂
I've had akadaemia anyder quest in my journal for 2 years now. I only ever remember it because of the hole in my blue mage log. If it wasnt for triple triad cards and blu mage i doubt i would ever have run most of these.
roulette loves giving me Wanderer's Palace (Hard), which i somehow forget about the second i load out of the instance
This 😂 it's all I ever seem to get and I'm always like "I have no memory of this place"
Oh wow this brough back memories. I think about half of these I remember very well from daily expert roulettes back in the day when they were released and I was still super active with roulettes. Few of them (Akadaemia Anyder, Kugane Castle and Sohm Al (Hard)) are still some of my favourite dungeons today even though they are nowhere near as fun as they used to because you can just face roll everything now. The other half I remember only doing about once before I started the mentor roulette grind which makes you aware of so many dungeons you otherwise could just completely miss.
I'm glad the list could serve as a bit of a nostalgia trip! 😄
I loved your list. A lot of nostalgia for me since i did those dungeons up to HW when they were current content. My gf unlocked somh al hard with me in yddilshire recently because she just missed it.
It really puts in perspective what veterans of the game experienced and what newer players will.
Indeed! It was also interesting for myself to include dungeons I had done tons of times back when they were current, because they simply faded away in a way! 😁
i always remember hullbreaker isle just because, while helping a buddy level a rando in our group referred to one of the kraken's mechanics as 'nut drop' - which dumbfounded us because it was entirely unclear which mechanic they were referring to at the time
Oh you actually did this video!
Funnily enough I have not done more than half of this dungeons, so I say it's pretty accurate
Tadaaa! 😂 I'm glad you hopefully enjoyed discovering them! 😁
@@CaetsuChaijiCh it's so funny because when you mentioned the name of the 10th place dungeon I was like "wait, that's not what I remembered from the stream!" truly an eye opener
Alwaysreap! In the second boss sometimes people would like to grab a totem at the end of the fight and take it with us to the next section.
Hullbreaker Hard has a soft place in my heart since I've always been in Maelstrom and it was fun seeing the pirate captains working together with the GC (and of course Eynzahr finally donning his Mistbeard mask). I kind of miss getting "hard" mode dungeons. A lot of them had interesting takes on the original.
Out of the dungeons mentioned here Neverreap is in my experience the most forgettable. Other forgettable ones not mentioned I say are Pharos Sirius (Hard) and the Lost City of Amdapor (Hard). The common theme with these dungeons are that they are all optional Heavensward dungeons.
Pharos Sirius (Hard) might be the dungeon I've ran the least, I think its only popped up twice so far in 50/60/70/80 roullete, its an optional dungeon but its only level 60 so its weird it appears so little in roullete. On the note of Saint Mocianne's Arboretum (Hard) that is the dungeon I've ran solo many, many, many times for those verdant partitians that my home still needs more of.
Interesting! I, as a blue mage user, found this dungeon unmissable because it is the source of the completely mandatory aetherial mimicry spell (the one that let's you choose a role essentially), but if you don't play blue mage I can see how you'd miss it entirely! 😊
I got queued into Pharos Sirius (Hard) a couple weeks ago and everyone in the party spent the whole dungeon talking about how they didn't remember any of it. We brute forced our way through it and actually had a lot of fun.
The Swallow's Compass is the dungeon i forget about. I only know of it now because there was a glamour piece there i wanted so i to farm it.
oh the gear in swallow's compass is great. i like the caster set
Swallow's Compass is also part of the Four Lords questline, giving good incentive to unlock it.
I do 50/60/etc. roulette almost every day, so I see some of these fairly often, like Hullbreaker Isle, Neverreap, and Kugane Castle (which is a beautiful dungeon). However, some of these are still extremely rare, IME, like Hullbreaker (hard), Temple of the Fist, and Akademia Anyder. Curiously, though, The Twinning is even more rare than Akademia Anyder for me. I never did the Twinning when it was current content because I didn't get to 80 until right before EW. I think it has only come up for me in roulettes 3 times in the intervening 2 years.
Yeah now that you mention it, I think I've randomly had akadaemia anyder more than twinning in quite a while, but the twinning is to me simply more memorable because of the memes I guess? 😅
I got twinning the other day but forgot which duty i had queued for and thought for a sec it was crystal tower, and i hate running sub 80 content on red mage, was so relieved when i got to the top of the stairs and noticed. And before anyone says anything, i have no idea how i mistook a 4 man dungeon for a 24 man raid, was like 3am and just want thinking. Also i had the sound off as had tv on, tv got paused and volume got cranked asap.
I recently queued into Fractal Continuum (Hard) and was completely thrown for a loop. I had 0 memory of this, and thought I might have unlocked it and then never actually done it but then landed into it via roulette (I'm not even sure if that's possible - do you have to have beaten something for it to appear in your roulettes, or just unlocked it?), but the message about someone being new to the dungeon didn't pop up, so I MUST have run it.
Interesting that both versions of Hullbreaker Isle are on this list. I feel like the easy version is my most common 50/60/70/80 roulette result outside of the ARR compulsory dungeons, and while Hard is quite rare I like the theming of fighting the great pirate powers of Limsa in a training exercise, so it sticks in my mind quite well.
Several of these (Anyder, Temple of the First, Kugane Castle) were the initial dungeons at 4/5.0 you unlocked so you could do Expert Roulette. I did many, many runs of Anyder before 5.1.
I remember Akadaemia and the Arboretum quite well... The first one had a minion that didn't wanna drop for me and the Arboretum drops the Verdant partition which I needed A LOT off...
With how many times I’ve run kugane castle I’m shocked it’s on the list
Surprised Amdapor Keep (+Hard) and the Lost City of Amdapor aren't on this list. To many a player, these three ARR dungeons can quite easily be forgotten.
Lost City's music (both normal and hard) helps save it from that for some people, myself included.
I have 3 jobs at 90, most others at 60-70, over 2k hours in game, and only just last week unlocked all of the ARR hard dungeons (except copperbell and tam tara which I had), Hullbreaker and Qarn. I'm just happy for the extra levelling roulette variety at this point.
Isn’t temple of the fist required for the monk stormblood quest line?
Nope, but if you are a monk when you do the unlock quest, I am pretty sure they acknowledge that! 😊
The main feature I remember from Hullbreaker Isle is fir the final pull before the kraken boss. Go left and it is the shorter route so most go that way. But to right and there is a treasure chest eith a minion in it so I always go right. Sometimes someone yells at me in chat until I ask them if they have the minion from going that way. Usually they had no idea ut existed.
I didn't know there was a minion! 😅 Well then!
In fairness I usually only bring up which way to the boss if people stop moving entirely, else I let them lead if I'm not tanking anyway! After all, you might discover something new!
Not sure I'll ever forget St Mocianne's Arboretum (Hard) - it was in expert roulette around the time I hit 70 in in Stormblood, and I swear I never got whatever the other option was (now that one I can't remember!). The RNG improved a bit when the Burn was released and there were 3 in the roulette, but I did Arboretum so many times that it's pretty much burned into my memories!
Sastasha Hard is a dungeon for HW relic, if I'm not mistake. Also it has the tomestone of this moogle event
i always get excited to get thrown into dungeons i forgot exist. especially sohm al hard. the music reminds me of symphony of the night for some reason lol
I see more of Sastasha (Hard) and Hullbreaker Isle than I like in the roulette, but then I haven't advanced to Heavensward or beyond yet so I get a lot of the level 50 dungeons. Can't say I'm a fan of the Kraken fights, partially due to the mechanics which has caused wipes (especially on Hullbreaker Isle), but the jokes write themselves when you see the tentacles grab someone because it not only looks goofy ...but the *other* less wholesome reason, lol.
That is understandable! Both of the fights just feel very confusing! 😅
Idk if it's because I do old capstone roulette almost every day, or if it's because my mind is a steel trap for weird trivia, but I remember all of these dungeons a nd all their mechanics. I love all the weird jank of these old dungeons.
I didn't even know about a hard version of Fractal Continuum and now I have a goal
I will never forget Hullbreaker Isle because on the first day I played a Gunbreaker, my FC rolled up into this dungeon off a 50/60/70, and I mega pulled, popped superbolide, and canceled it.
My FC mates were not happy lol
Funnily enough, msot of those dungeons are tied to strong memories for me. From the catastrophic first run of Satasha Hard to taking a fun pic of ym friend and the rando with us having extremely similar model/glam in Somh Al hard passing by having a drama/fight with my best friend mid run of the temple of the fist. While I dont often think of those dungeons I doubt I'd ever really forget them completely
I remembered all of those dungeons, though it was because I did all their quests quite recently, lol.
Well, except Hullbreaker Isle Hard, though I still remembered it, because I remember I have to do the quest someday... _anytime now..._
a lot of these i remember specifically because most of them drop a triple triad card or unlocks an npc that drops a card, hullbreaker hard has a card, i think kugane castle unlocks an npc, fractal hard, saint mociannes normal and hard, and sohm al hard all have cards or lead to a card
Recently queued into Pharros Sirius on my alt because I saw a quest in Aleport that required it. Not only did I realize I had never done this dungeon on main, but also every party member was doing it for the first time. It was chaotic of course, but equally fun
I just finished 5.0 and I'm working on the 5.x post Shadowbringer quests. While scrolling through the dungeons i saw Neverreap and realized i had never HEARD of this dungeon at all and missed unlocking the Vanu tribe at the same time.
So some of these have been popping up like crazy in roulette lately, despite them being a one and done for me. Crazy! 😄 I'd also like to mention Amdapor Keep which was also a one and done, but I'm having it almost every other 50/60/70/80 roulette lately and no tank seems to want to pull it wall to wall for some reason, despite the mobs barely doing any damage.
It's quite interesting with that one, because I hear a lot of people say that dungeon is scary to wall to wall pull, where I also have the same experience as you that the mobs aren't that threatening! 😅
Felt kinda naughty doing Sastasha Hard unsynced, hadn’t been there since the early MSQ then all of a sudden I’m like, ahh I just wanna get rid of this quest in my journal and finally start this Relic Weapon step.
How could i forget The Fractal Continuum Hard after running it so so so many times to get the aiming set for glam...
Saint Mocianne's Arboretum Hard has one of my favorite dungeon music and at the end of Hullbreaker Hard you can interact with Merlwyb who, if i remember correctly, says she might duel with you one day (i'm still waiting sis)
The bubble mechanic in Hullebreaker is the same as a boss in Vanaspati, while the sun/moon circles in Temple of the Fist are also found in Gubal Library Hard
Special mention to Haukke Manor Hard's Halicarnassus, she will wipe the party if you dps her too quickly :p
Hmm... I've done two of these in roulettes and... (checks) ...all the rest have quests sitting in my journal. What a shock.
I make a point of looking up and doing every optional dungeon/trial/etc right when I finish that expansion's MSQ so I knew all of these just fine, but I haven't run most of them in quite a while (except for Hullbreaker and Sastasha Hard, which are required for the ARR relics).
I think these might not get forgotten as much if there was more reason to do 50/60/70/80 dungeons. They give no XP and you barely get anything from the daily roulette, so I usually just skip it.
I'm the Sprout dragging you into these.
While both dungeon and trial Jim are the same person and it is explained, i have no clue how he ended up in Saucer as the Jim persona was quite short lived and on the other side of the world
What's funny is that I barely remember most of the dungeons when I went through them the first time so, it almost felt like everytime was a new experience til my brain told me: "Yup, now I remember."
I think a big entry for forgotten dungeons would have to be sunken temple of qarn (hard). I never get it in roulette and blue mages only run to the first boss for cactguard unless theyre doing the log. And no matter what EVERYONE forgets that you need to kill those treasure hunters for a key before the loading zone. They think you can skip mobs just like regular temple of qarn
Ooooh that's a great one actually! It also doesn't help that cact guard is a super niche spell so I imagine a lot of Blu just grab it for collection too! 😅
Also, that thing with people trying to skip is so true!
ah, back when you had to do EVERYTHING to get enough exp, but even that wasn't enough sometimes.... i've unlocked all dungeons and side/forgotten dungeons on my alt, and when i see one that i haven't dont in a while, i'm like "did i do this one, WHEN??" soon after, muscle memory kicks in... for the most part
Ah, sastasha hard. The only place to get tail screw when BLU was released and capped at 50, of course it was an infamous to learn spell at the time because you didn't have exuviation to remove the slime DoTs that normally precede a tail screw use, thuse any BLU in that group had a chance to just DIE (reduced to single digit hp and the DoT would tick and kill) instead of getting the spell. Unless you know a little niche trick. You can return and run back to the arena and still learn the spell even with you technically 'out of combat' because if one BLU learns a spell, all BLU in the group learn it unless they are dead
I actually have these fairly well in memory, though on the other hand I often forget the Steel Vigil is also a dungeon along with the Stone Vigil. Speaking of, the end of the Steel Vigil is also used in the Reaper job storyline
Did you mean dusk vigil? Steel vigil does exist too just to confuse us all, but is not a dungeon! 😊
@@CaetsuChaijiCh Ah, well looks like I proved my own point! The troubles of having several vigils for guarding against dragons and having most of them fall, no less.
... Which makes me want to remember, if memory serves, we had Stone and Steel as outer perimeters, then Dusk and Dawn as inner perimeters? Or were they just one for each cardinal on the compass?
@@Sil3ntLynx Do you recall the Last Vigil in Ishgard aka the area with Fortemps Manor? It is actually related to the other Vigils as it is where Ishgard would fall back to when all other Vigils were lost.
TIL i thought i had every dungeon unlocked, found out i am missing one from shadow bringers. Well time to go do it.
Enjoy!
I can't help but feel we'd remember Anyder a bit more if it didn't get overshadowed by the absolute BANGER that is The Twinning
We got Drowned City if Skalla in 50/60/70 dungeon a few days ago, and it took until halfway through for me to figure out what dungeon it even was
Something that makes dungeons forgettable is like you mentioned with academia anyder, the unlock quest is out of the way in a place you'll likely never go to once the quest appears.
I think hullbreaker isle is a blue quest in limsa, isn't it? Surely people will see it, right? :(
The normal version is from mor dhona, but the hard version is from limsa... But on the upper deck (the part with the grand company and such), so given how a lot of players may rarely visit that, it might as well be in summerford farms! 😂
I kinda love the "where am I" feeling
I think it would be really interesting to see ff's take on an area denial boss like the Lava scorpion but in Savage raids where the arena gets continually smaller as AoEs are dropped during teh fight. Also I always forget Xelphatol exists even though I think it's an MSQ dungeon in Heavensward patch content
Saint Mocianne's is actually kind of popular among farmers because the last boss drops an item that can sell very well in the MB.
Tam Tara Deepcroft (hard). It continues the tragic tale of some side NPCs you passed by on MSQs but may not have paid much attention to. The boss mechanics, mainly the first, are unforgiving to those trying to wing it because you'll almost certainly end up wiping a few times, given the somewhat counterintuitive solution.
I can forgive the Kraken reuse because we didn’t kill it at Hullbreaker, just fought it off, and then we finish it off at Sastasha (Hard)
I remember calling it Alwaysreap back when it was current content because it came up on roulette 6 days a week.
Unfortunately, Fractal Continuum (Hard) is impossible for me to forget. I ran it ~40 times trying to get the card drop from the boss. Same with the Hard Arboretum. I happen to enjoy Kugane Castle quite a bit, so that one typically sticks with me too.
Somewhat surprised you never included Halatali or Halatali (Hard) since both are optional ARR dungeons and Halatali is an early one at that. Maybe it's just the lull of major patches right now, but I'm always surprised when I go into them since usually I get queued into stuff above 70 lately (unless it's trials and people want quick Garuda).
Most of these were part of the expert roulette so it's kinda hard to forget em when you've done each over 100~ times during my years of playing lol.
Indeed, that is also a bit of a shame with how some of these dungeons have certainly fallen into obscurity. The important thing is that they became less significant and then eventually got forgotten, although doing each dungeon so many times would make them hard to forget! 😊
Remembered all of these except Hullbreaker Island Hard. Feels kinda wierd that the doungeons I farmed on SB launch and ShB launch are so obscure today.
"I have no memory of this place" is such a common experience in this game just because of the sheer amount of stuff in it
where do the akadaemia sharks reappear in the msq??
There's a single muscle shark that appears in the cutscene where you meet Venat in Elpis 😁
Of course not necessarily one of those two sharks specifically, but a similar shark, and I don't think they appear much aside from that! 😅
Honestly I'd personally swap out Hullbreaker Isle with Pharos Sirius (Hard) because of similar reasons you've got to rating some of the others high. A optional dungeon spawned off of an optional dungeon. I'd also ask how often brayflox longstop (hard) comes up. I know that one was frequented a lot about a year and something ago because of a mogtome event, and is notable because of some of the looooong pulls you can do, but in truth I think I've seen it roughly a handful of times randomly, just a couple less than Hullbreaker, Temple of the Fist or Academia.
The main reason I found pharos Sirius more memorable is because of it housing aetherial mimicry which is a mandatory spell for blue mages to function. But maybe I rank that as a lot more relevant simply because I play blue mage! 😅 I think yours is well reasoned as well! 😊
I'd say a pretty accurate list. Higher # entries, i didn't think we're forgettable at all. Didn't remember #2 and 3 at all. The only reason i remembered #1 is due to an unfortunate incident of random queing as a highly undergeared healer. Poor tank HAD to be tied off it. Started pulling one group at a time for me..
So the reason why Sastasha (Hard) and Hullbreaker Isle share a boss is because they are directly tied in their own sub story.
Tbh the only reason I remember Sohm Al hard is because I once spammed it unsynced for the Filibuster glams. The Maiming and Scouting sets being my clear favourite and sets I still use quite often especially when walking around Ala Mhigo
I have been to all of them, but thats because always went blue marker hunting after i finished each main story.
I was actually really excited for Temple of the Fist in SB, but i started as monk and did some of the zodiac weapon for it, so i was actually really happy to fight Ivan.
Pharos Sirius is one that I struggle to remember how to do. The first two bosses have mechanics... I just can't remember them.
The normal version? Yeah that dungeon is quite weird! Most of the bosses are essentially dps races even if you understand the fight, because they are designed to overwhelm you quickly! 😅
I think i play too much... I forgot about nethereap at a certain point but then it came up a few times. I couldn't name most of these off the top of my head but seeing them jogged my memory enough.
I'll never forget saint mowhatever arbehuh dungeon (except how to spell it) after grinding it unsyncd for a full month to get verdant partitions for my fc house
Oh I could imagine so! 😅
Meanwhile when I queue in I'm over there like "What do you mean you don't remember Crandankle's Spire (Hard) I ran this dungeon every other day for six months five years ago!"
I could have used that brain space for a college degree.
13:34 OMG ITS ME!!!!
Dun dun Dunn! 😄
the Neverreap last boss was quite more amusing to do with new players when the knockback did not have the knockback indicator and you suddenly just saw 2 or 3 people look for pennies in the hole :p
I definitely don't forget Kugane Castle, mostly just because I tried to farm the Yugiri minion from it, so some of the mechanics are just seared into my brain
We nicknamed Neverreap as Alwaysreap because during that expansion you always got it in roulettes(at least that is how it seamed)
I always refer to the final boss in SMA Hard as The Great Big Poo
I remember doing Sohm Al (hard) 30+ times as ninja solo in attempt to get the TT card x.x, thanks for the memories